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Warhammer 40,000 General /40kg/

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Nobody will make a new thread edition

Old thread which was so good nobody wanted to leave >>51474031

>THIS IS THE ROSTER CREATOR, WE LOVE POINTING IT OUT SO PLEASE ASK FOR IT!
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Rules and such. Use Readium for epubs. Sorry, it's shit but it'll read 3s.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>FAQs and errata
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (Rubricae beware, we've been given a wraithvacuum wraithcleaner by our Craftworld friends in preparation for GS2)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
First for slaanesh

+1 initiative
>>
So, if space wolves wearing fur is a no go, what about salamanders wearing scales?
>>
2nd for Orks will never get better
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>>51480269
>>
>>51480288
It's fine.

PETA hates scalies.
>>
>>51480288
What about dark eldar wearing human flesh?
>>
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How kitbashed are they? I think it looks really cool, but I don't know what parts went into them.
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>>51480288
Bro I came into some old fantasy delves and lizardmen the other day and the fact they came in a set that a husband/wife played together made me think of their conflicts all basically boiling down to

>BIIIIIIITCH STOP WEARING MY GRANDMAAAAAA
>>
>>51480342
>FW GK Dread chassis
>FW Autocannons
>Chaos vehicle sprue spikes
>Dreadknight shields
>>
Are incubi a must have for a Dark Eldar army? What can I do to increase their survivability?
>>
>>51480381
Also BA librarian dread front piece
>>51480204
Someone from /hhg/ got white dwarf early and took some photos of the white dwarf and what it means for eldar
>>
>>51480403
No
A Venom
>>
So Doombreed is meant to be a genocidal warlord from some time between 1AD and 2999AD
Assuming he isn't from our future, who is he most likely to have been?
>>
Why do necron warriors come with 12 if transport has 10 and most people run 10 anyways
>>
>>51480445
Genghis Khan
>>
Is it explained what this armour is genestealer cultists wear? Is it custom made tyranid themed armour or is it some imperial workmans armour?

I want to use a couple of boxes for them for cultist converting, it be be nice to know if their uniform was imperial workforce themed.
>>
>>51480456
It's Imperial miner gear.
>>
Aegis def line quad guns are best for rifleman dred conversions.
>>
>>51480456
Dude, they're miners. It's literally just mining gear and safety outfits.
>>
>>51480445
Atilla the hun or gengis khan, although civ5 treated them the same so maybe it's 2 gods in one for that reference to the holy trinity
>>51480448
Because then you'd have to redo the spruce, same reason chaos warriors were weird numbers
>>
>>51480456
FUCKING OSHA TRAMPLING OVER WORKER FREEDOM WITH THEIR GODDAMN FUCKING "SAFETY" GEAR
>>
>>51480381
>FW GK Dread chassis

lol no, that's just a BA librarian dread with a GK helmet in it.
>>
>>51480474

Sweet.

I contemplated if there was a way to convert cultists to such a degree I could use them universally for a Renegades & Heretics and Genestealer Cult. Remove major iconography here and there, swap out banner models or themed troops when needed etc. Came to realise the heads are a bit too jarring though. On the plus I have a old Cadian army I have never used, going to swap the heads for these guys instead.
>>
>>51480342
>tfw GK don'f actually get Librarian dreads
REEEEEEEEEEEEEEEEEESES PUFFS, REESES PUFFS! EAT 'EM UP, EAT 'EM UP, EAT 'EM UP!
>>
>>51480585
10/10 i keked
>>
>>51480456
Remove the genestealer cult Icons and heads like that one in the back left, the other models look similar enough to chaos anyway, just have to replace those very obvious genestealery looking ones
>>
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Feedback appreciated.
>>
What's the best melee cheap melee unit for Dark Eldar? Incubi are apparently too expensive for what they bring to the table, so I'm looking for other options.
>>
>>51480676
im trying to figure out why some look like they went full nid while others don't
>>
Do we know the disposition of Beil-Tan's armies and fleets now that their Craftworld has been shattered?

Likewise, do we know where the Swordwind was when it happened?
>>
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Not shitposting, just hear me out.

Basic nobs are shit. Everyone knows this. 18 points for a unit that barely does better in close combat than Marines and is annihilated in any shooting.

HOWEVER, slap some 'eavy armour on them and they're actually become a decent melee unit. For just 4 points per model they cut wounds from most basic infantry weapons in half. You will statistically win if a full Nob squad is charged by a full Tactical squad (something that they'd lose before). Your squad will become stable enough to equip with special weapons.

I'm not saying they're great, but my hypothesis is that they actually become functional. Thoughts?
>>
>>51480727
Talos are really fuggin price efficient
>>
>>51480740
Hmm maybe if you click on that thread linked abit above that had white dwarf scans you'd see the truth
>>
>>51480764
>Thoughts?

Ork Nob units should have 'eavy armor base, like Flashgitz and Nobz. Makes no sense that they dont.

Theres tons of inconsistencies like that in the Ork codex and it brings the whole shit down.
>>
>>51480764

So 22 points for a unit that may be maybe just a little better than tacticals? Doesn't seem goof to me.
>>
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>>51480740
according to the leak they were doing a trial for Eldrad when the new god showed up then a lost craftworld stopped by as well

no idea on how they're fairing now

>>51480764
orks are a very underpowered book that needs a lot of help
>>
>>51480798
>like Flashgitz
oh my sweet summer child
>>
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>>51480727
G R O T E S Q U E S

These are my babies. Converted from fantasy Ogres and my leftover bits from 2 Cronos/Talos kits for my Dark Artisan. So many damn attacks with Flesh Gauntlets that cause ID on 6's.
>>
>>51480764
Buying Eavy Armour is practically mandatory but a 4+ save doesn't mean shit against most melee squads that cost 22-27ppm (because you would at least bring big choppas). Grey Knights will royally wreck their shit and they aren't amazing at combat themselves, blood angels charging will probably wreck their shit or at least force a Ld check, lychguard will butcher them, khorne marines will butcher them with ap4, Bullygryns will smush them into a fine paste, fuck even psychic/priest/commisar buffed guard will probably put some hurt on them. Nobz are absolute tripe compared to Meganobz, which are semi-tripe compared to equivalent squads from other races.
>>
>>51480288
>Space Wolves now have to tone down the wolfy wolf wolfishness
B A S E D P E T A
A
S
E
D
>>
What are some AdMech naming conventions for Forge Worlds and Tech-Priests/Magi?

Want to come up with some fluff for my custom Forge World but have no idea where to start. Only thing I'd like to include is that they originate from a Metalica expedition force that later developed into an independent Forge World.
>>
>>51480869
>Forge Worlds

Name of the planet, so whatever the fuck you want, pick an obscure god or something.
>>
>>51480869
Here's a few names that would work for a Metalican Tech-Priest.

Dave Mustaine

James Hetfield

Lars Ulrich

Kirk Hammett

Cliff Burton
>>
Do Plague Marines become Plaguebearers when they die?
>>
>>51480803
If the tacticals charge them, then that's 2.5 wounds to the Nobz' 3.3. If the Nobz charge then the tacticals fo 1.25 wounds to the Nobz' 5.5. Even with 'eavy armour, Nobz NEED to be the ones charging.

However, what's gone unstated is that Nobz also have 20 wounds in the unit to the Tacticals' 10. This means that statistically, if the Nobs charge, then they won't lose a model at all. Unfortunately, combat works on wounds and not models, but they still become decent in my eyes.

>>51480798
The basic Nob should just be 13-14 points whilst 'eavy armour should cost 6 points or so.
>>
>>51480843

they look great

how do heavy, slow units in dark eldar armies work anyway? do you need to use other units in support?
>>
>>51480855
>Inb4 OC Donut Steal Legio Wylfyn
>>
>>51480535
magnetise the heads
> win
>>
>>51480929
you buy them raiders as dedicated transports.
>>
>>51480929
The Grotesques can take Raiders as Dedicated Transports. So you load 3 in one and 3+ Haemonculus/Urien Rakarth in the other. Give them Aethersails and Nightshields and then BLAST up the field into the opponents face. If they pop the raider, they already did the job of delivering them, otherwise, jump out on turn 2 and proceed to rip the nearest target into shreds. I was able to keep a Daemon Prince of Khorne from the Infernal Tetrad in combat for 3 turns because I rolled +1 Toughness on these bad boys. And they have 3 wounds each...
>>
>>51480764

To be honest, Nobz have always seemed like one of the Ork units that should be in the Troops section with a significant price drop.
>>
>>51480869
mix of faux-latin and techical jargon usually works.
>>
six nobs ina naut yay or nay?
>>
>>51480913
Kek.

>Tech-Priest Genetor Iacomus Hetarvum
>>
>>51480764
With a painboy they are at least functional if a little overpriced.

Nobs need stubborn and the option to take power weapons.
>>
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What do chaos guys store in these pouches?

Warp shekels?
>>
>>51480990
Don't fall for the Nobz Inna Naut meme even ironically.
>>
>>51480990
I would adjust it slightly by taking one less naut and six less nobz
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>>51480342
Wait, why does the guy on the right have an Imperial Fist helmet?
>>
>>51481043
Fairly sure they're stated to contain pocket dimensions that hold all the drop pods in the CSM armory
>>
>>51481043
Baby skulls that are too small to fit on spikes.
>>
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Friendly reminder that Rhana Dandra will never happen, because of a myriad of reasons

>Slaanesh too big
>Ynnead too small
>Great Game is best game with 4 players
>Isha
>>
>>51481010
I think it would also help if their bikes were 10 points cheaper. Do that and male heavy armor standard, and then let them buy power weapons.

Then just make it so mob rule isn't terrible for boosting leadership and they should be good.
>>
>>51481043

Concentrated Warp Dust, used to counter the powerful Warp Crack savants of the Emperor sweep from beneath the Golden Throne to anoint their weaponry.
>>
>>51480337
I do not relate to human. I like animals.
>>
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>>51480456

I've used mine to convert chaos cultists, they work great once you shave off the genestealer cult icons. Word of warming though, without remodelling some bodies some of them are seriously hunched over: it's probably worth modelling them cradling their rifles etc.

Pic related, sorry for the pic size I'm a filthy phoneposter.
>>
>>51481043
chaos snacks
>>
>>51480342
>Adorned with chaos demon head trophy

Corruption

Heresy
>>
>>51481175

...how?
>>
We can't have a thread without Tau being mentioned once and starting a shit fest. So my Ta'unar is nearly done and has a smashed up razorback and dead marines on the base because I plan to trigger as much IoM and Space Marine players as possible.
>>
>>51481175
>they work great once you shave off the genestealer cult icons.
>pic doesn't have icons shaved off
>>
>>51481214
Whata coincidence. My Razorback is modeled on a base with a broken Stormaurge to trigger marine players.
>>
>>51481175
>without remodelling some bodies some of them are seriously hunched over
They're fucked up chaos-worshipping degenerates. I don't think it's really a problem.
>>
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>>51481175
>some of them are seriously hunched over
WE WILL BUILD IT FOR YOU
>>
>>51481226

Yeah that's still WIP, was the only picture I had to hand. Only noticed after I'd posted it, was praying no-one would notice.
>>
>watch BatReps on YouTube
>Cult Mechanicus vs Dark Angels
>Elimination Cohort + War Congregation + Oathsworn Detachment VS full Gladius with 4 free drop pods and 8 Rhinos/Razorbacks

This was just painful to watch and I felt sorry for the CultMech guy.
>>
>>51480978
Having access to Objec Secured would definitely help them out.

>>51481010
A painboy does help, but is expensive and limited in suppy. It also does nothing to protect against instant death attacks, which will crush Nobs anyway.

Orks in general have a problem with Mob Rule and close combat weapons. For the latter, Big Choppas are barely decent on Nobs as the loss of an attack sometimes evens out the AP5 and +2S. Power Klaws are great but pricey. There's no middle ground.

On the plus side, Nobs are one of the few Ork units that can do a hidden Power Klaw, as the Boss Nob can just be vanilla.
>>
>>51481364
>watching batreps on youtube
>both players are soft spoken
>turn up volume
>GETTING HURT ON THE JOB-
>>
>>51480764

Those old metal Nob models were so good
>>
>>51481364
link?
>>
>>51481467
https://www.youtube.com/watch?v=Gk2a3w7G9Qk

They apparently were testing that point balance system out and show that it's also completely unbalanced.
>>
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>>51480232
Oh shit lads Peta went full retard.

http://www.peta.org.uk/blog/peta-warhammer-fur-free/
>>
>>51481491
>1850 points
>1 hour 22 minutes
jesus fucking christ how
>>
>>51481499
Old news, buddy.
>>
>>51481499
Thank god you linked that it isnt like we dont already have 3 other threads on this subject
>>
>>51481499

You're late to the party sempai.
>>
>>51480978
>>51481462

What if they applied a rule to Nobz that bolstered the morale of other Ork squads (of single wound infantry and perhaps the Squiggoth) if they're near?

Like Boyz, Tank Bustas, Burnas, Lootas, Gretchin, etc all subtract "2" from all leadership, morale and pinning rolls when within 6-12" of a squad of Nobz?

Similar to how having a Deff Dread near a squad of Kans lessens the likely hood of their "Cowardly Grot" rolls.
>>
>>51481491
Also the DA player is cheating, isn't he?
He needs 3 libbys for a command choice and 3 scout squads for an aux choice.
What an asshole
>>
>>51481534

I detest watching most miniwargaming batreps because of this (among other reasons).
>>
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Hey dudes, have been building this as a fluffy list for a while, and playing against semi-fluffy opponents.

Was wondering if you have any pointers or, rather, things I could do to alleviate my obvious point sink?
(I have committed on the land raiders and crusaders and have them fully painted so I'm not backing down on them)
>>
Hey if I'm just starting out in 40k should I buy a start collecting box, the kill team box, or separate unit boxes?
>>
>>51481703

Just do a start collecting box. Thats what they exist for.
>>
>>51481690
>Deep Striking Assault Termie Black Templars

It sounds nice and fun and I wanted to make it work myself but the only time I ever got use out of those Terminators was when I had them loaded in a Land Raider.
>>
>>51481724
I was going to run them in my storm raven.

Am considering dropping them both just to add points to maybe get some predators or maybe a vindicator or two.
>>
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Is fielding an all cultist army worth it? If so, should I arm them with close combat weapons or autoguns? Or do they come with both?
>>
>>51481758
As a Black Templars player, I personnaly like Vindicator because they're both fluffy and giving to your opponent an other target on which to shoot than your land raider.
>>
>>51480850
Oh you're right on the money. Any unit dedicated to melee will probably fuck them up. Nobs exist in a halfway house, a niche role - like Vespid. With 'eavy armour and a Waagh! banner I'm confident that they'll chew up most basic units, but the tricky bit will be getting them to stay away from deadlier guys.

>>51481464
They are classics!

>>51481570
That could work. A sort of synapse-relay, but for Orks. Maybe they could also pass on a Warboss' Waaagh!
>>
>>51481760
Read the Forgeworld Renegades and Heretics list from IA13. It's a full cultist army.

If you mean the CSM codex cultists, don't do it. Just use Astra Militarum instead.
>>
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>>51481811
So something more like this?
>>
>>51481758
Yeah, I'd say drop them. Terminators in their current state just aren't going to survive even one turn if you can't guarantee a charge, which I don't really trust anything other than a Land Raider Spearhead to achieve these days.

If you drop the Assault Termies, I'd also get rid of the Terminator armor on the Chaplain to stick him into a Land Raider with your dudes and buy Extra Armor from the money to make sure Crew Stunned won'T fuck you over.
Managed to get 2 LRCs Crew Stunned turn 1 and my guys had to walk over the entire board because the Raiders ended up not moving once the entire game due to constant Crew Stunned results. Fucking sucks.

Strongly seconding >>51481811 as well. Vindicators are always good to have and you'll need something to get rid of a lot of models from long range.
>>
>>51481859
Any decent amount of shooting will rip through them as well, even with heavy armor.
>>
>>51481859
That synopsis is basically the same as basic boyz, in numbers they will fuck up basic squads, but against an actual melee unit they will die.

The nobz need to be actually good at melee even if it means making them cost more.
>>
>>51481811
Enlighten me, why are Vindicators fluffy for Black Templars? Keep seeing them used as their go-to tanks in the tabletop but aren't they normally "shitloads of angry dudes with swords in a few giant metal boxes"?
>>
>>51481872

Yeah I was thinking of allying them with renegades and heretics. But I really loved the old lost and the damned army were you could field a basic chaos champion as your HQ, among having a chaos marine lead a cultist squad.
>>
>>51481933
Black templars operate as "Blek Rehn" (i.e. drop pods, which are overplayed in the current meta) or an armoured assault which involves brute force, lots of land raiders, and the most brutish of all, vindicators. BT players also generally go for the fluffiest options because they don't care about winning at this point so Vindicators because they are badass and I believe in that old BT comic they had some alongside some las/assault cannon dreads.

Tl;DR, black templar players are basically snobs
> t. BT player
>>
They should just squat Orks. It's clear from these threads that the average Orkfag doesn't actually want to play a horde army, he just wants to play green Space Marines with a retarded naming scheme.
>>
>>51481703
kill team has rulse in it
>>
>>51481879
I played 90% of the time against the tau player, so my vision of the game may be a bit biais (for that reason, I tended to also not use the Sword Brother and the power weapon initiate in the Crusader Squad, my Senechal with a Thunder Hammer was sufficient in term of heavy punch).

As a lot of guy already said, Terminator are pretty useless. I would also recommand Assault Squad, but that's from personnal taste.


>>51481933
Short Range heavy punch. It seemed appriopriate to me to use support siege artillery in order to soften up a bit the enemy line while the crusader squads are footslooging in the no man land (even if this approach seems to be not usable in the current meta).
Even I also use it, it seems more "Black Templars"-ish than the 3-las predator for example.


>>51481974
One day we would charge again in the open like an unstoppable horde of initiate and neophytes anon.
>>
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So, why are the Ultramarines generally considered to be the most honored and best chapter bar none, to the extent that even other marines look up to them?

They didn't particularly distinguish themselves during the heresy, save giving the incompetent Word Bearers a bloody nose. They weren't even at the siege of Terra.
>>
>>51481974
>BT players also generally go for the fluffiest options because they don't care about winning at this point

This is the sad truth. These Chapter Tactics are absolutely useless and sometimes even detrimental if you want to use a "meta" build.
Tried several literal mirror matches with meta builds and the only time I had the upper hand was Skyhammer spam.
>>
>>51482010
>So, why are the Ultramarines generally considered to be the most honored and best chapter bar none, to the extent that even other marines look up to them?

Because Matt Ward likes them.
>>
>>51482010
Space Marines (and 40k) mascot and flagbearers. You need vanilla marines, and they took the job.

For in-universe consideration, their primarch reorgarnized the Imperium after the Heresy (while NOT taking absolute power it seems), they were the most numerous legion and their gene seed form the backbone of 60% of the actual chapters IIRC.
>>
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>>51481981

thanks for the input
>>
>>51482009
Now that I think of it it would probably a lot better f I just dropped the ironclad and the pred and got a relic leviathan dreadnaught.
I've always wanted one, are they any good at this point?
>>
>>51482039
I gave up after a game where my helbrecht, emp champ and honour guard squad was trounced by a TW Cavalry squad, and now I just play to field as many angry germanic knights as I possibly can.
>>
>>51481043
It's a nut sack.
>>
>>51482009
World Eaters Legion rules can do hordes of MEQ's charging across the field pretty well. Doesn't support Neophytes, but it's something.
>>
>>51482047
>while NOT taking absolute power it seems
This was a pretty big mistake by Rowboat. He should have declared himself regent. The Imperium would probably have been a lot better off.
>>
>>51482099
Right now I'm actually glad about the Wrathful Crusade. At least Zealot on everything all the time and being able to deep strike a ton of melee in with jump packs feels like a blessing.

But of course they had to shove Greyfax and her stupid Scion personal guard in there to take up another 230 points which would almost finance a Land Raider. Because we can't have nice things.

Hell, if only Grimaldus could join a unit in their transport or have his bubble active while in a tank then at least we could reliably give FNP to our front line without having to buy a Rhino or Razorback just for him and his servitors. Tau and Space Wolves get to have a character's extras join squads but that'd be so broken for Grimaldus, now would it.
>>
Speaking of charge, IIRC v3 (and v4?) allowed you after winning in assault phase to directly charge an other unit if she was sufficiently close. Was this utterly broken in those day so they had to remove ?
It's always sad to have your unit tabled by the enemy firepower, just because she destroyed her target in one assault phase.

(I understand it will in the current conditions with all the possibilities to alpha strike)
>>
>>51482010(you)
>>
>>51481933
back when templars had their own codex, vindicators were one of the only heavy support tanks they could field. If memory serves me right, it was just vindi's and land raiders.
>>
>>51482201
As a BT player I am not running my dudes alongside a psyker inquistor or some daemon of the emperor.

Grey Knight battle brothers all the way
>>
>>51481981
>They should just squat Orks. It's clear from these threads that the average Orkfag doesn't actually want to play a horde army, he just wants to play green Space Marines with a retarded naming scheme.
This. Not to mention that Orks are just too silly for the serious tone of modern 40k.
>>
>>51482227
Pretty sure Templars are chill with SoB and their not!Warp Daemons nowadays.

TWINS THEY WERE
>>
>>51482010
because Gulliman wrote the space marines codex.
>>
>>51482208
Back then there was no Overwatch, so you could pretty easily roll through an entire gunline without giving the opponent any way to stop it. Of course, gunlines are gay as fuck, but it still lead to some extremely unfun games.

They really just need to completely redo how they handle assault and shooting. Tone down shoting so that elite units don't get shredded so easily, make it so that getting locked into CC isn't an automatic death sentence for shooting units, make it a bit easier to make it into CC in the first place, make it so that Fearless and ATSKNF don't tarpit so totally.
>>
>>51482010
Is it true that even the Grey Knights look up to Ultramarines?
>>
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>tfw personal box of FUCK YOUR SMALL GUNS for just your HQ
This should at least ensure my guys get into contact with the enemy, right?
>>
Soooo, are loyalist Primarchs coming back, or was that just all empty talk?
>>
>>51482246
it specifically stated in fall of cadia that the templars were the only marine chapter that got inspired when celestine showed up, all the other chapters were just like meh, we fight for our primarchs.

Templars have changed from what they used to be, and are now more "historicalish" crusaders. aka worship god, worship saints, abhor heresy when you can, but do whatever it takes to win. as someone who has played templars for over 15 years, I didn't like the change at first but I embrace it now, its nice to see the story get moved along.

I just wish we still had our fucking vows.
>>
>>51482244
There's nothing wrong with some humor, especially if it's used as a foil to the grimdark. Orks definitely need to be made more obviously grimdark though. The faction can pretty easily come across as a joke.

I don't really think they should squat Orks, I just think there are a lot of Orkfags (and IG and Tyranidfags) that ignore that the army is supposed to be a horde army, not an elite CC army. Boyz are supposed to be mediocre individually, they make up for it with numbers.
>>
>>51482246
Anyway it still stands that I hate allies from back when BT still had a codex. I might bring SoB but I would have to actually get their models because I couldn't just field celestine on her own
>>
>>51482256
even AoS favors ranged over melee
>>
>>51482307
Yeah and the rending in challenges was amazing, but not anywhere close to overpowered or tasteless.
>>
>>51482318
Orkz and nids aren't good at being horde armies is the problem.
>>
>>51482327
our new lore makes it perfect for just fielding Celestine Brother Initiate. I too would like to get some sisters now that were pretty much a giant amalgamation of crusading zealots.
>>
>>51482277
Yes
>>
>>51482277
No, they don't even follow the Codex Astartes.
>>
>>51481910
Agreed. They should absolutely be kept out of the line of fire, as should most specialist ork units.

>>51481918
Yes, they are very much a boy-parallel unit. You're paying a bit more than twice the cost of an 'eavy armoured boy for +1S, +1I, less attacks but the ability to buy special weapons. Importantly though, they aren't bulky so they can be given the (very points-efficient) trukk and shot to where they're needed most.
>>
>>51482307
I actually like that they're basically actual Templars of the "blind religious rage and devotion" kind now. Their basic behavior and philosophy is still the same as before but they feel even more gothic now.

And yes, vows would be dope. Hell, just replace their chapter tactics with allowing to choose from one of the reworked vows or just add vows to the current tactics.

Someone should do a fan codex for BTs once 8e rolls in if things don't get better than they are right now.
>>
>>51482348
the emps champ has instant death on 6's in challenges so thats pretty cool. Our warlord traits focus on Templars being "swordmasters" It would be cool if we got better power swords than everyone else, or maybe +1 ws to all models equipped with swords? that would be super fluffy and not in any way OP since swords aren't that strong.
>>
>>51482318
>more boys less toys
The problem is that ork boys are garbage. They have about the assault ability of a guardsman while costing more.

Guard horde armies are poor right now too, but they still have mechanized infantry, parking lots, and allies. Orks have none of those things.
>>
>>51481954
There are old army lists for that but they are sorely out of date. Look in the original Siege of Vraks books--one has a list for a khorne force, the other nurgle.
>>
>>51482398

At least your bad units aren't being rolled into a new faction to be sacrificial pawns for eldar.
>>
>>51482392
I'm honestly really pissed that two of their Warlord traits are basically included in the Wrathful Crusade by default which makes rolling on their table an absolute waste, since you get nothing from taking Celestine as your warlord and taking Greyfax' "no infiltrate" trait might actually be detrimental since your enemy won't come closer to you.
>>
>>51482414
If they were to take away the bad ork units they would take the whole book
>>
>>51482398
>>51482414
I think Orks should be given some formations that really bring the horde feeling of the army to life, without just giving them free units. it would be good to see a formation or two that allows ground units to respawn after they get wiped out, so you can actually WAAAAAHG forward knowing you aren't just running into complete suicide
>>
>>51482398

Well, Orks have the tools to wreck a parking lot if that means anything.
>>
>>51482428
I just roll on our warlord table anyways in hopes that my Marshall will get +1 attack, give him a thunder hammer and let him go to town with 7 attacks on the charge.
>>
>>51482444
But there's the Green Tide :^)
>>
>>51482444

I was actually thinking that horse armies like Orks should respawn after each turn to show their numbers. Basically, each boy is more a representation of many boys, but instead of multiple wounds, they just refill the ranks. This way, a single shot from a melta doesn't kill multiple Orks. It'll kill one and they probably won't care.
>>
>>51482448
> Ork
> Strong Anti tank
Tankbustas are barely passable and don't do shit against MC's because they generally only hit the table with a +2 or a substantial invuln. they work against knights, suck against leman russes and anything with AV13 or better.
They are AT dudes with missile launchers and I can't remember the last time I saw a Dev Missile squad because that simply isn't very good anymore.

>inb4 "I meant in combat"
>>
>>51482468
>>51482490
orks have just always been depicted in warhammer has being a giant unstoppable horde, but when you play a game with fixed points costs you take away the one advantage they had in lore. respawning units would fix this without breaking the game I think.
>>
>>51482463
There's just way too many possible whiffs in that list. If you don't have Psykers against you while running Wrathful Crusade, 50% of the BT Warlord traits will be literally useless, with no re-roll possible. I'd rather just roll on the normal SM table in hopes of getting Fear, FNP or Furious Charge which Crusaders really should have by default considering BA Scouts even have it.
>>
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>>51480269
Cult breeders > chaos cultists.
>>
>>51482490
But a single shot from a melta does only kill one boy. Meltas only get one shot.
>>
>>51480445
Hitler
>YFW you realise there are no longer any space jews
>>
>>51482517
You'd need them respawning in trukks or with outflank, otherwise being stuck walking isn't going to help them much.
>>
>>51480342
Librarian body, grey knight head, dreadknight shields, lascannon and missile arms with interceptor gun autocannon barrels and ammo belts and chaos trophy racks
>>
>>51482500
>don't do shit against MC's because they generally only hit the table with a +2 or a substantial invuln
Feels Nids man
>>
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>>51482519
I mean, we get counter attack which is kinda nice. makes your opponent actually consider whether or not they wanna fire overwatch. I've had a few situations where players didnt overwatch me cause they didn't figure they would kill enough guys to counter the attack bonus I would get.

getting FNP is always worth the roll, and fear just makes me feel like its 2007 again and my templars dont give a fuck about anything anymore
>>
Hey guys, I am just wondering how many psychic powers Magnus and Be'lakor know. I assume that Magnus knows the all the change, tzeentch and force powers, but is he also able to roll 5 times (as he is ML 5) on the Daemonology malefic table for a total of 21 powers?

Be'lakor knows all the power in telepathy, is he able to roll 3 times on the Daemonology malefic table as well?

I am not too sure so any clarification would be awesome. Thanks!
>>
>>51482517

On don't think it would be much of a problem, honestly.

>>51482556

They'd respawn into the unit. Think of it like IWND or old reanimation protocols.

>>51482546

You missed the part where I compared respawning to having multiple wounds to represent a hoard of Orks. If you say "This boy is actually 2 Orks, so he has 2 wounds" then a single melta is killing "two" Orks, not one.
>>
>>51482550
Holy shit.
And the whole aesthetic with arian Space Marine Ubermensch and commissars with caps and big jackets on.
In 40k canon hitler won
>>
>>51482556
very true respawning on foot at your table edge halfway through a 6 turn game isn't going to mean shit. perhaps something that lets them respawn near an hq? that might get a little ridiculous tho lol
>>
>>51482595
If it doesn't say a character generates powers, they can't generate powers. Thus, Magnus only knows 15 powers and can't generate any more, and so on.
>>
>>51482602
I actually like that idea, maybe end of ork players turn they get d6 boys back in the squad or something like that? if the squad is wiped completely it has to come on from the table edge.
>>
>>51482500

The IG parking lot players must be terrible against the Ork walker spam list players then. Most of the russes are already shaken, stunned and some destroyed by the time the boyz and walkers get there.
>>
Opinions on Orks and their WAAAGH?
>>
>>51482655
> Walker spam is good
> Against guard mech
Son you ever heard of a vanquisher,or actually pretty much any gun that guard mech can take.

Not sure if I'm being memed right now desu
>>
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>>51480456
The neck pieces seem similar to images of space crew we've seen in various places. Jackets seem to be fairly standard imperial fashion. Shoulder pads and shin guards are common on all imperial costumes. Ribbed padding seems to be the only really stand-out feature that distinguishes them from normal humans and it's been a thing for all the genestealer hybrid models they have done to have a visual link with the purestrains.
>>
>>51482701
Doesn't improve:
> Shooting outside of, for some reason, aeroplanes
> survivability (ghaz hasn't seen the board in years at this point so he doesn't count)
> Actually being in combat
All it gives you is a rule that most new assault units have as base.
>>
>>51482649

Exactly. It gives a proper "horde of dudes" feel without needing 400 models. If the the count is over a certain number of bodies (whatever doesn't fit into a truck, that way they have options), then they either get an extra d6 or roll 2 pick the highest or something. Hell, maybe even a flat bonus of +1 per 10. Like if you have a tide of 30 boys, they get d6+3 or something crazy.
>>
>>51482752
> 3 boyz kill themselves from mob rule
It's okay because I bought 120 points more of them so they don't really die.

memes aside I do actually like that idea tho
>>
>>51482705

>Son you ever heard of a vanquisher,or actually pretty much any gun that guard mech can take.

Yes. Much like I've heard of the stompa deff kannon, lifta droppa, deff arsenal and the kill bursta.
>>
>>51482738
But WAAAGH!
>>
>>51482701
what if orks got an ability called WAAAAHG that comes on all their commanders, once per game use, gives FNP on a 3+ or something for 1 turn.
>>
>>51482640
So does this not apply to Magnus and Be'lakor?
>>
>>51482788
> Lifta droppa
> Implying it can ever hit and not kill your dudes
> Deff arsenal
> Alright but what if you roll doubes
> Kill Bursta
> Actually really solid desu
Come back when you have a weapon that isn't mounted on a super heavy.
>>
>>51482780
Well, they get really fired up...
>>
>>51482823

>> Alright but what if you roll doubes

Wrong Gun entirely.


>Come back when you have a weapon that isn't mounted on a super heavy.

I haven't seen the parking lot yet that isn't relying on a super heavy of their own.
>>
>>51482640
>>51482822

Sorry wrong image.

So does this not apply to Magnus and Be'lakor?
>>
>>51482780

Obviously, we change the shitty mob rule. No army should kill themselves for existing.

I think carrying this over to Nids would help them, too.
>>
Honestly, I don't think respawning will help orks. Having a new unit turn up in the backfield half-way through the game is rarely helpful, especially when it isn't fast, doesn't have long-range weapons and you've already got access to cheap home-turf objective campers.

Just make basic boys one point cheaper, bring back one of the old mob rules (don't care which one), make big choppas rending, give the 'naughts assault vehicle and you will have fixed most of the issues with ork armies.
>>
So how does Scions of the Forge interact with formations? Do the techmarines count as part of the formation? Outside the formation? Am I not allowed to take them at all without going unbound?
>>
>>51482881
That passage is intended as errata for older books. No, it doesn't apply to Magnus and Be'lakor.
>source: the recent FAQ on Pink Horrors where people tried to claim they could do the same thing
>>
>>51482874
Yes but superheavies are meant to be a good source of AT or at least strong AI, and Guard parking lots almost always have a bunch of Leman russes that could take on a kustom stompa or a kill bursta themselves, but still have the help of a superheavy.

Superheavies should not be the only source of good AT in an army, let alone specifically FW Superheavies that are inaccessible to most players.
>>
What GK special weapon should I take on terminators?
>>
>>51482958
Probably nothing, maybe Psycannon or Psilencer to use your Relentless. That's basically only if they're just a backfield Distraction Carnifex.
>>
>>51482958
Psycannons, no doubt.
>>
>>51482277
No. The Grey Knights operate on an entirely different level from the Ultramarines, and are to Space Marines what Space Marines are to Guardsmen.

Let's put it this way - from a physical capabilities and mental acuity standpoint, Ultramarines are strictly worse on average than a Grey Knight, and that's not even factoring in the fact that literally every Grey Knight is also a semi-potent Psyker in his own right.

And that's just the grunts.
>>
>>51482969
>>51482982
That was fast. I was thinking Incinerator only because I liked it, but you're probably right.

What about on other units? Like Power Armor GK units like Strike Squads, or Purgation squads?
>>
>>51482947

>Guard parking lots almost always have a bunch of Leman russes that could take on a kustom stompa or a kill bursta

They must be doing something wrong then. Usually when I see them try and do that, they waste so many shots they wind up neglecting the rest of the walker threat or they focus on the other walkers and the stompa starts blowing holes out of their line. The baneblade, shadowsword or macharius is usually toast when the stompa reaches it, afterwhich it starts dropping blasts and supa rokkits on the other tanks if not outright chargin them.
>>
>>51482931
You forgot it, ya dingus
>>
>>51483002
Strike squads go incinerator
No other squad is viable right now except for dreadknights which should always go for Psycannon + Incinerator
Purgation squads to take psycannons if you really want to use them
>>
>>51482893
>Honestly, I don't think respawning will help orks.

I'm with you on this one. I personally don't think summoning more units outside of your allotted points should be possible, but that's another discussion entirely.

If we bring back the Ld = unit size/wound number rule, then that alone will go a long way to fixing them. Right now Orks are punished for getting stuck in, which is how they should be played according to fluff. Not skirting around enemy lines with mechanised burnas/rokkits.
>>
Does anybody have fall of cadia pdf. Archive has unreadable epub.
>>
>>51483013
I assume you're using the FW Walker list?
yeah that's probably just shitty target allocation, basically in my mind
> If the unit can reasonably kill more units than the other units = greatest threat
Sounds simple but then again most firing line players are.
Baneblades are pretty much objectively worse than a Kustom Stompa right now.
Chimeras with vet squads should be able to mop up most of your kanz and deff dreads, while the leman russes concentrate on the main dudes if they have the guns for it, otherwise the Shadowsword should definitely be a match for a stompa or any bunched up walkers unless you get unlucky.
>>
>>51482063
yes do it, they are beautiful and a dreadnought fan must have item.
They are not much cheaper than an imperial knight, and arguably not as good, but worth it for their beauty.
That being said they are still strong, and will chop most things to pieces.
>>
>>51483120
How would you equip them?
God it'd look sexy in black templars paint scheme with a tabbard and some shields or something.
>>
>>51482063
>I've always wanted one, are they any good at this point?
If you get it into close combat they're fantastic.
Good luck with that because it's never gonna happen.
>>
>>51483013
>>51483092
Guard tanks are actually pretty bad at anti-tank. They specialize more in dropping templates and blasting infantry.
You've got the plasma/autocannon tank but that's only strength 7 so av10 to 12 at most, the dedicated anti-tank russ/demolisher rush is awful because you've only got one shot of the main gun.

Melta vets are the real threat, maybe a demolisher to take down Kan squads but it would most likely still be points inefficient.
>>
>>51483092

Usually the stompa is the one with the ghaz big mek with the 4++. Can also have outflanking tank bustas and mek gunz too with the boss boyz. It's not just the kustom stompa either. The big mek one can put out some work by having so many power fields and a 4++ to burn through among other things. As for the walkers, it's usually as many as 25 to 30.

>>51483092

>bunched up walkers

Why would you ever do that? That's asking for destruction. I've always been told to space em out so they aren't getting blown away.
>>
>>51483033

I'm factoring the respawning into the points, really. It's better than making them cost 4ppm and needing 400 models.
>>
>>51483017
I don't like Dreadknights though. What about Purifier Squads? Incinerators on them as well, and Incinerators on Interceptor squads as well, then? Alright.
>>
>>51483171
Ceramite Plating, Siege Claw w/ Melta Gun and Leviathan Storm Cannon.
Also put it in a lucius pattern drop pod, just sit it in there the turn it arrives, and it can charge out (or move then charge) on the next turn.
Severing Cut on the claws is amazing.
Also it's initiative 4, meaning it is faster than an ork :^)
>>
>>51482010
>They didn't particularly distinguish themselves during the heresy
You're a big boy, what happened right after the heresy, that shaped the current state of the imperium as we know it in 40k? That's right, it was the Scouring! Which is where the Ultramarines kind of did everything on top of already having proven themselves to be pretty great in the crusade.

After all the other legions did the whole "horrific apocalyptic civil war" shit and ruined the reputation of the Space Marines in the eyes of the human populace, the relatively intact Ultramarines came in and knocked johnny heretic into the eye of terror, and put the power of governance into the hands of the people rather than the now slightly less benign-seeming demi-god leaders.

>>51482277
Of course! All space marines do. Even the traitorous, cowardly, craven traitor marines covet the skills and knowledge of the Ultramarines, and in their dark hearts only wish they too could have once been worthy of Guilliman's legacy instead of a life of failure and slavery to the chaos powers.
>>
>>51483228
I forgot to add, this alone is 375 points, but if you are smart with it (IE don't just plonk it in to the middle of their army) it will more than make its points back.
>>
>>51483184

>Melta vets are the real threat

And the vendetta with the lascannons. Pask is also a pain because he can dang near cripple a 6 strong kan squad. Stormhammer is the one I really don't like as it practically never misses unlike like the shadowsword.
>>
>>51482602
>old reanimation protocols

Its called a we'll be back roll, and was imo the better rule flavor wise. Now all we get is totally not FNP i swear. Which is good crunch wise, but it just lacks the feel of having an evil undead robit army
>>
>>51483184
Vanquishers are fun to take as a distraction. I've had too many games where people focus the big scary 135 pt. tank instead of shooting the chimeras flying up the side of the board.
Lascannon teams with Bring it down! are also great.
>>
Is a Weird Boy better off on his own or buffing a unit?
>>
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>>51483253
Problem, Roboute?
>>
>elite orks aren't viable ork players are retards
>hordes of boyz aren't viable ork players are retards
when are ork players going to realize that their orks would be most effective if they played Blood Axes and used the Space Marine codex? Lore wise Blood Axes already like to imitate humans, and maybe a bunch of Blood Axe Nobz got their hands on "Da Book o Fitin Propa" and decided to best organize their waaagh into squads in free razorbacks with lots of grav spam?
>>
>>51483254
Actually now that I look at it this seems questionable when you could just take a (flavourless) knight... Actually maybe a castigator or some meme would be better.
>>
>>51483414
>trying to get senpai to notice you by writing a book
I'm not sure old chrome dome took the heresy well.
>>
>>51483335
You should never be running him on his own. He is absolutely a force multiplier, if a very random one.
>>
>>51483430
I was getting excited that a cool guy was joining the Leviathan Owners Club™ but now I realize I am talking to just another fag :(
>>
>>51483474
> TFW forgeworld shill trying to sell an objectively inferior model
>>
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>>51483428
>>
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>>51483474

I only want a Levi because of pic related.
>>
What faction treats their own people the best? Like if you had to be a random civilian of zero significance among any of them, which would it be?
>>
>>51483273
Before the update RP worked the same way WWB did.
>>
>>51482752
This is probably a good idea. Because IMO the issue with hordes armies isn't that they suck; it's that they cost upwards of $2000 to play.
>>
What's easier to paint tau or necrons?
>>
>>51483552
Probably Craftworld Eldar.
>>
>>51483569

Probably Tau. They come pre-finished.
>>
>>51483569
Necrons by far
>>
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>>51483552
AdMech, you get a bunch of free upgrades, and even if you lose limbs in an operation they just upgrade you even further.
Aside: it's kinda funny having to check a box that says "I'm not a robot" when shitposting about cyborgs and robots
>>
Anyone mind if I tell a small Deathwatch RPG story?
>>
>>51483552
Eldar. Craftworld to be specific.
>>
>>51483552
>their own people
Eldar, probably. They only conscript civilians when things absolutely go wrong. while factions like the Tau force service on everyone in the name of the Greater Good.

Eldar faggots can do whatever they want. Path of the dipshit hookah addict is probably a thing.
>>
>>51483569
Necrons are easier to paint to tabletop standard

both armies can be taken above and beyond to look fantastic

tau is also pretty easy to paint, but most taufags don't bother to paint
>>
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>>51483595
>>
>>51483602
Go for it anon, this thread is kinda slow rn.
>>
>>51483593
They might treat their own people decently, but a random eldar civilian on a craftworld is a shitty place to be. Most of the craftworlds that get mentioned in the fluff get destroyed or massacred, and then you're stuck being Slaanesh's fucktoy for all eternity.
>>
>>51483552
Eldar, then probably Tau
>>
>>51483552
orks.
they aren't treated well, but if you were an ork you'd ENJOY it cos it's just another scrap
orks live every day happily
>>
>>51483690
this

Ther is only war? sounds like heaven to an ork...
>>
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>>51483628
>Most of the craftworlds that get mentioned in the fluff get destroyed or massacred, and then you're stuck being Slaanesh's fucktoy for all eternity
Those are just the downsides to being in 40k and being an Eldar, respectively. They don't have a lot to do with general quality of life.

The only bad thing about Craftworld Eldar society is its striated set of rules about living, but directly because of them their civilization (or what's left of it) is rather utopian in concept alone. You can literally do whatever you want for a job, and when you get bored just drop it and pick up something else, don't get treated like shit and get encouraged to breed because repopulate the race :^) and, if you absolutely must go to war (and Eldar send civilians into warzones only as an absolute last resort, unlike literally every other faction) then your survival is high up on the list of priorities, again unlike literally every other faction. So you'll probably get a defensive position manning a scatter laser while the Autarch and his Aspect buddies lead the charge, or spend the battle manning a vibrocannon while you chat up the cute spotter.
>>
>>51483618
Great.

>Be us
>Long Running Deathwatch game starting with the Emperor Protects story line
>Save Aurum with zero losses to Genestealers
>Travel on to other things, half the original squad dead
>Other half either retired characters or ascended to NPC
>DM has been pretty awesome to us
>Recent arc involved time warping from M41.841 to 911 due to warp shenanigans.
>Aurum has gone radio silent
>Return with new squad, only one member even knew the old squad at this point.
>Sees how Aurum has idolized the old squad, referring to them as the Iron Angels
>It's pretty awesome because of DM being based
>Find out source of jamming
>Fucking Eldar
>Slay them like crazy, down to Farseer who runs off screaming insults left and right
>Find source of jamming
>Weird glowing stone
>Send our Iron Snake down to get it because its at the bottom of a lake
>He yanks the Stone out.
>Planet goes fucking berserk
>O SHIT NECRONS
>Massive planetary energy spikes, crews are freaking the fuck out
>Issue evacuation order
>Save Capital but not much else
>Escape
>Aurum was the World Engine.
>Our Squad woke the World Engine up
And that's how we fucked up massive.
>>
>>51483552

Many people will tell you Tau. There is some merit to this claim, but consider that they exist inside of a rigid caste system and have no real freedom. They must obey the Ethereals. I mean the Ethereals don't treat them like shit, but Tau government violates several basic human rights.

Now consider the Imperium. Doubtless someone will bring them up. You'll also get a few dozen autists screeching about how bad the Imperium is and how terrible it is to be a citizen. Now assuming you aren't in a warzone (in which case no matter what faction you choose your life sucks) you'll probably live at least comparably to some random Tau, in that honestly life probably isn't that bad, but you are under an oppressive government. Arguably you will have more freedoms, as long as you don't mind mandatory religious observance. You would be living in a police state, but again assuming you kept your head down and stayed out of bad neighborhoods you'd really not mind that much.

Eldar are freest by far, and have a high standard of living, but freedom comes at a price. You'll probably have to do your time defending your craftworld. Listen to your farseer etc. Pretty good if you don't mind being an endangered space elf. Lets be honest, Eldar probably win the 'treats their people the best' contest.

Don't believe any lies the chaos fags will try to tell you. If you aren't an astartes you are a slave and will probably end up stretched out across an alter or with a deamonete shoving a barbed cock through your eye socket. Survival of the fittest, and the average human most definitely is not the fittest, so sooner or later you are gonna get your day ruined. Its not if, it's when.

Fuck Necrons and their monarchy.

Orks.... Well you would be very very happy, And very very dead very very soon. And your boss would beat the tar out of you to make you do as he says. So they really don't treat their people well.
>>
>>51483744
> Those are just the downsides to being in 40k and being an Eldar, respectively.
Yeah, but in the Imperium most people live out their lives on hive worlds without getting attacked. With the Eldar, the majority of their craftworlds get attacked and destroyed. And in the Imperium, the Emperor will keep your soul safe after you die. With the Eldar, you're screwed because even if you have a spirit stone, it will end up on a craftworld that will eventually be destroyed and your soul fed to Slaanesh for all eternity.
>>
>>51483782
I like hearing all the funny Dark Heresy stuff the regulars at my FLGS get up to.
Their entire party started worshiping Nurgle so one of the guys decided it would be great to turn off the gellar fields and let a Tzeentch daemons on board
>>
>>51483807

I often don't understand why the Eldar couldn't change Slaanesh given they're technically the beings who gave birth to that particular Dark Power.

Makes me wonder if they aren't all still decadent at heart to a certain degree.
>>
>>51482988
well rip tabletop grey knights
>>
>>51480585
A hearty kek anon
>>
>>51483825
Pfft, that sounds hilarious, did they just get popped like blood balloons or did something worse happen?
>>
>>51483807
pretty sure most souls just vanish or get eaten by daemons. also life in hive worlds is pretty terrible
>>
I don't know what to build, guys. I have Deldar and Night Lords. Rules don't really matter because they both more or less suck. I haven't really done much with either at this point.

For Deldar, I have a pair of SC and some other shit like scourges and a venom. All I have assembled is most of a SC besides a few weapons and raider bits.

For the Night Lords, I was planning on making it 30k, but I can't afford the stupid FW shit needed. Anyway, I have both HH boxes, 2 drop pods, a box of raptors, and a box of normal CSM. All that's together is one dude, but he's painted at least.
>>
>>51483839
That's not the way it works with the chaos gods.
>>
>>51483859
The players haven't found them yet.
>>
>>51483839
There aren't enough of them anymore, and they don't have enough time. It took literally millions of years for an entire galactic empire of eldar to create Slaanesh. The remaining eldar are a tiny fraction of those numbers, and it's only been 10k years since they realized how much they fucked up, compared to the millions that they spent instilling Slaanesh with all their worst habits.
>>
>>51483807
>Yeah, but in the Imperium most people live out their lives on hive worlds without getting attacked
Hives are monumentally shitty places to live unless you are the 1%, though. You're looking at 16 hour shifts with state-regulated Soylent Guardsman meals in the lower caste of most hives, assuming you aren't forcibly conscripted into the Guard and shoved over to the nearest shithole warzone with aught but a flashlight and toilet paper to work with, and an angry Commissar who will shoot you if you so much as look back.

>With the Eldar, the majority of their craftworlds get attacked and destroyed
Only because there are so few craftworlds compared to the number of Imperial planets. Any given Imperial planet faces a myriad of dangers, from GSC to invading Chaos rapists to Tau indoctrination the latter of which would probably improve quality of life, but still.

>the Emperor will keep your soul safe after you die
[citation needed]

>even if you have a spirit stone, it will end up on a craftworld
There are worse afterlives than broing it up with your fellow ghosts and occasionally talking to your grandkids. Also, wraith-constructs; even a lowly Guardian suddenly gets the opportunity to wield the D and fuck up the shit of everything from Marines to Titans, which is rather badass for the average citizen.
>>
>>51483861
> also life in hive worlds is pretty terrible
See >>51483804

Life in most of the Imperium is honestly not that bad, it's just a police state with mandatory religious observance.
>>
>>51483807
Daily life for the Eldar is fighting off the tyranids that have gotten in to your craftworld.

There's so much art of Eldar fighting tyranids in a craftworld that I can only assume this is a daily occurrence.
>>
>>51483899
> There are worse afterlives than broing it up with your fellow ghosts and occasionally talking to your grandkids.
That's fine, right up until the craftworld gets destroyed and all the spirit stones get broken, which will eventually happen to pretty much all of them, it's just a matter of time.
>>
>>51483915
Hive worlds are polluted and irradiated hellholes and that's where the majority of the imperiums population lives.
>>
>>51480914
Presumably, if they have Nurgle's rot, because anyone with Nurgle's Rot get their soul turned inside out till it becomes a Plaguebearer
>>
>>51483924
that's advanced space crusade/tyranid attack art, which is from when kraken was a new thing

The eldar and imperials were just boarding the fuck out of tyranid ships and getting boarded in turn.
>>
>>51483930
You could say the same of living on an Imperial planet, though. In 40k, being attacked is only a matter of how, not when, and when the enemy descends upon your hive, your odds aren't going to be much better.
>>
>>51483930
With Ynnead around, that's no longer a concern though.
>>
>>51481077
And a kek to you
>>
>>51483863
>Plays Dark Eldar and Night Lords

Maximum edge my dude.

I play those two as well.
>>
>>51483990
Yeah, now you get to be used as a power boost to faggots with dumb names.
>>
>>51483950
The shit keeps going throughout second edition too.
>>
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>>51484000

Yea, I know....
>>
>>51484000
>>51484022
I always thought lore wise the Night Lords and Deldar could get along just fine enough. Both being scary raiders and shit
>>
>>51483533
>MFW I am the guy who shared that with you about a week ago
>>
>>51484065
Anon, CSM still hate xenos.
>>
>>51484065

They often may find themselves in competition with one another for choice targets.
>>
>>51483690
That and Ork society is a true meritocracy.
>>
>>51484065
They could, since the Night Lords are only "Chaos" Space Marines by name and don't really go in for actually worshiping the Gods. So they Dark Eldar wouldn't have to worry about being seen as walking sacrifice-bait.
>>
>>51482945
But the FAQ says:
>AMENDMENTS
>Various – Psykers
>Any model with the Psyker or Brotherhood of Sorcerers special rule may generate powers from the Daemonology discipline in addition to the others listed in their Army List Entries.
>>
>>51484100
>the Night Lords are only "Chaos" Space Marines by name
Yeah, and they're still Space Marines for all other purposes. Space Marines still hate xenos.
>>
>>51484100

>Night Lords are only "Chaos" Space Marines by name and don't really go in for actually worshiping the Gods.

Some have fallen under the sway of specific Gods.

Some like Krieg Acerbus probably wouldn't striking Dark Eldar down in the name of the Gods given he is a Daemon Prince.

They also consort with Daemons in some cases as Fury packs were said to be found in their service.
>>
How can I Deldar up my 3 wraithknights my dudes? I got drunk and decided to order 3 to paint in EVA colors for my vaporwave deldar army
>>
>>51484129
spikes
>>
>>51483990
Instead you get eaten by the Ynneari or whatever the fuck they're called.
>>
This chinaresin is darker than the heart of africa. Hope I dont die.
>>
>>51484129
Use spare Raider/Ravager/Venom bits. Spikes EVERYWHERE. Give it an A E S T H E T I C pose, too. I better fucking see a purple-pink gradient from the bottom up.
>>
>>51484144
Post pics.
>>
>>51484145
Heres my bikes color scheme shitty pic but you can see it
>>
I'm still undecided about dropping the second strike battery in favor of another blob of zombies. 4+ FNP and Fearless for 3 points is just fantastic

1850 Renegades of Vraks/Chaos Space Marines

Renegade Command Squad:
Ordnance Tyrant with Covenant of Nurgle: 85

35 Plague Zombies: 105
35 Plague Zombies: 105

2 Strike Battery: Wyverns: 110
2 Strike Battery: Wyverns: 110
3 Heavy Ordnance Battery: earthshakers, militia training, +6 extra crew: 193

3 Leman Russ Exterminators: militia training, multi-melta sponsons, Lascannon: 480
3 Rapier Laser Destroyers: militia training, +3 extra crew: 79
3 Rapier Laser Destroyers: militia training, +3 extra crew: 79

Fortifications: Void Shield Generator 50

_____________

Allies: Death Guard Chaos Space Marines

Chaos Lord on bike: MoN, The Black Mace: 145

10 Cultists: MoN: 70

7 Chaos Bikers: MoN, Power Axe, Combi-melta, 2 meltaguns: 237
>>
>>51484180
Make me proud, anon.
>>
>>51484180
Hope its done in time for easter
>>
>>51484199
I'm gonna do it for you m8 most aesthic army comin through
>>
>>51483519
Not sure what is wrong with you friend, though he is saying he wants to buy a different forgeworld model, and I am telling him to buy a cheaper one.
also my one is a recast
>>
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How did Kal-El Jr become an Ork?
>>
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I was thinking about a Deathwatch/Inquisisiton army where all the Deathwatch fit in a Corvus Blackstar and all the Inquisition would be in a Valkyrie but then I realized turn one and probably turn two the only think I'd have on the table would be one dreadnought.
That wouldn't be a good idea, would it?
>>
>>51484216
I want to hear all of these at the same time in my head when I look at them.

https://www.youtube.com/watch?v=cU8HrO7XuiE

https://www.youtube.com/watch?v=8GW6sLrK40k

https://www.youtube.com/watch?v=kbQN0JnzWkA

https://www.youtube.com/watch?v=_hI0qMtdfng
>>
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Anyone able to help with a 500 point list for Blood Angels? I'm having trouble making a list for my FLGS' escalation league. My go to is a chaplain with a jump pack, death company with jump packs and one with a power fist, two five man tac squads each with a heavy flamer and rhinos.
>>
>>51484255
No. It would not.
>>
>tfw realize that Novas auothit regardless of cover, LoS, or being locked in combat
Lovely.
>>
>>51484255
Get a Skyshield.
>>
>>51484081
I think the Book of Lorgar still goes into detail about how xenos, even good Chaos Worshipping xenos, are shitbags who deserve to be sacrificed en masse and otherwise hatefully exterminated
>>
>>51484318
Iirc, it does.
>>
>>51484311
They're not really worth it.

>>51484255
That's not ALL your list, right? That would only get you to like 750 (presumably you'd be playing at higher points than that).

Bring some Drop Pods for guaranteed turn one dudes on the board.

Bring cheap bolter acolytes + psyker (if using the old ebook, which you should be) and hide them in ruins so they don't get tabled.
>>
I guarantee every prick bitching about Ork & Tyranid players has no fucking idea how truly Christ-awful their rules are. They just want to run units for a fair price that perform as advertised without fucking terrible hamstrings & drawbacks.

>Tyranid artillery has 24" range.
>Their assault troops & melee specialist MCs have WS3.
>Their MCs never get better than a 3+ & lost all their upgrades & customization options.
>HALF of every Tyranid kit is plastic that doesn't even have rules anymore.
>Tyranids don't have D or invulnerable saves as an army (except Zoanthrope invulns).
>Tyranid GMCs are i3 or less but cost 25-50% more than a Knight, or even 1000 fucking points

>Orks pay the same for guns as armies with BS4
>Orks don't have invulnerable saves
>Super-heavies overpriced, i1
>Gorkanauts
>Best/only anti-tank nerfed
>i2 melee race
>Nobz
>really fired up
>he's mad
>>
>>51484266
I'll make you proud senpai
>>
>>51484318
>>51484350
Source? Fuck i'd love for GW to flesh that book out
>>
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>>51484277
I play BA and might be able to help you at.
What units are you comfortable/experienced using and what's your meta like?
>>
>>51484075

You done well, man.
>>
>>51484437
Source: Book of Lorgar
>>
>>51484418
You forgot how they both kill themselves for existing.

And how their rules are super-complex and designed to hurt them.
>>
>>51484224
How do they do with dual storm cannons or should I look into getting a deredo?
>>
>>51484445
I'm pretty new to actual playing but I've been collecting the models for awhile. The only game I've played with BA was that list but thankfully the meta is pretty loose. My FLGS got a surge of 40k beyond the 4 old regulars.
>>
>>51484450
dont do this to me anon
>>
>>51484506
ALL I EVER WANTED WAS THE TRUTH
>>
>>51484487

I'm jealous. I haven't been able to get this game to pick up at all here. I haven't had a meta since fucking 5th edition. It's just me and occasionally one new KDK player who's kind of a bro, but I haven't seen him in like 2 months.
>>
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>>51484249
>>
>>51484538
Saved.
>>
>>51484538
Just need to change superman to games workshop and it's golden.
>>
>>51484472
deredeo, or a sicaran battle tank.
>>
>>51484593
or mortis contemptor with thingo cannons.
>>
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Would this list be fun to play against while still being competitive?
>>
>>51484648

Are those transports only there to be intentionally dead points?
>>
>>51484648
>>51484667

The Goliaths are good, but the Chimeras are wasted points.

I'd blob the Shadow Skulkers into a First Curse.
>>
i just bought a start collecting box for skitarii. what's the best way to use rangers with T-arquebus and a dune crawler with the 48inch heat ray thingo?
>>
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>>51484487
Hmm, well here's my 2 cents.
Your normal list is a Chaplain w/ a Jump Pack, a 5 man squad of DC w/ Jump Packs and 1 PF, and then 2 5 man squads of Tacticals with a Heavy Flamer and a Rhino? Presumably in a Combined Arms or Baal Strike Force detachment? That's not a bad list in the slightest. While I can't say it'll do *great* in the tournament, you won't be doing anything wrong if you decide to run it. I'd buy Dozer Blades and Storm Bolters on the Rhinos but that's about it.
It's also worth considering swapping the Chaplain for a ML2 Librarian, but that more just comes down to taste. If you roll Divination he can provide melee rerolls just like the Chaplain can on top of being able to swap out his S+2 AP4 weapon for something more useful versus MEQ or TEQ. Keep in mind though that while powerful, Librarians are also somewhat unreliable. Chappy will always give you a buff, but Librarians will only sometimes give you a better buff(s).
Only real gripes beside that is that Tacticals are more of a tax for BA than a stellar unit in and of themselves. They're okay for holding an objective or carrying a special weapon, but other than that they aren't too useful. Generally in tournaments you see BA troop slots filled as cheaply as possible with all the other slots getting the real love. I'd stray away from them.

Just for variety's sake, an alternative list might look something like:
>FOC
Flesh Tearers Strike Force (because 1 Troops slot req)
>HQ
Sanguinary Priest w/ Jump Pack and Bolt Pistol
>Elites
Sanguinary Guard (5 models), all Encarmine Swords and Angelus Bolters
>Troops
Tactical Squad (5 models), Razorback (Lascannon and Twin Linked Plasmagun)
>Fast Attack
Assault Squad (5 models), 2 Meltaguns

Sanguinary Priest joins the Guard to give them a 2+/5+++ while they chomp MEQ, the Tacticals camp objectives, Razorback hunts TEQ and the odd light vehicle, and the Assault Squad hunts the big AV. As long as you can get your guys up the board, they should be fine.
>>
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>>51484648
>>51484667
>>51484735
Whoops sorry accidentally posted the wrong one how about this one.
>>
Thoughts on 500 point games?
>>
>>51484880
Good for teaching newbs.
>>
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best attempt at a saint of nurgle

pls no bully
>>
>>51484880
Fought mainly by 501 point armies desu senpai.
>>
>>51484892
You certainly nailed the Nurgle face
>>
>>51484880

No new player should be allowed to play beyond 500 points until they play 10 games at the 500 points level and know by memory (1) the general spirit of the all the game's rules (2) a near complete understanding of their basic troop types and their transports and (3) a complete understanding of the most common weapon types they will deploy in most games.
>>
>>51484880
I always loved lower points games over huge ones. 500 is on the lower end because it can feel restrictive, but it gets the basics down. Personally, 750-1250 is where its at so long as you don't have turbo Shitters.
>>
>>51484780
>Rangers with Trans Arc
Sadly neither the Trans Arc nor Rangers are really too stellar, sorry to say. Best tactic I can imagine is to just camp them in cover and snipe light transports from as far away from the action as possible.
Also, don't run this squad as 10 man. Stick with just the base 5 and then buy 1 or 2 Trans Arcs. If you want another Trans Arc, buy another box of Rangers/Vanguard and steal it out of that. Then build the whole box as Vanguard and give them two Arc Rifles. Arc Rifles are the best anti-tank you have and Vanguard are the best and cheapest troops you have.

>a dune crawler with the 48inch heat ray thing
The Neutron Laser? It's the only 48" weapon they got. Whatever. In any case, that fucking thing is great. Camp on your side of the table and use it to snipe vehicles/TEQ/MEQ/anything from across the board. Buy a second Cognis Heavy Stubber on it and go ham on mobs that close in on your crabdonkeysnipertank. Don't let it get trapped in melee. The Walker Vehicle type does not a Death Company Dreadnought make. It's almost solely a gun platform. But man oh man those guns...

>>51484880
Okay for noobs learning the game, but can be surprisingly unbalanced. Many armies can't run much outside of a CAD at 500 meaning you're going to see a lot of Troops choices. The problem therein is that the usefulness of Troops varies from codex to codex. Some armies are using almost only troops, others want to get away from them ASAP.
>>
>>51484892
this is bad, dude
why'd you even bother?
>>
>>51484892

>buy a $30 model with the intention of turning it into a piece of shit
>don't even succeed at turning it into a piece of shit
>>
>>51484913
I like 1500 myself.
>>
>>51484916

>Okay for noobs learning the game, but can be surprisingly unbalanced. Many armies can't run much outside of a CAD at 500 meaning you're going to see a lot of Troops choices. The problem therein is that the usefulness of Troops varies from codex to codex. Some armies are using almost only troops, others want to get away from them ASAP.

And then you have fluffy players who bring a pair of Riptides.
>>
>>51484920
camera doesn't do it justice but it looks quite nice

no bully pls
>>
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>>51484916
Thank you Very much!
>>
>>51484929

1500 is good, too, though any more than that, the game just falls apart into super spam. I don't know that I've ever really enjoyed an 1850pt game, especially with the "fuck restrictions!" attitude of 7th edition thinly veiled by "restrictive" formations.
>>
>>51484892
are you painting the flock with crayola?
>>
>>51484966
My only problem with 1500 is that I always want to bring more, but other than that, it's perfect, tbqh.
>>
>>51484967
haha it looks nicer now that it dried but I took that picture right when it was still wet


it's warpstone glow, maybe I should have gone a bit darker, but this flock is hard to work with
>>
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>>51484931
>And then you have fluffy players who bring a pair of Riptides.
>Riptides
Heh, nothing personnel kiddo *unzips 100+ Conscripts*
We're playing objectives, right?

>>51484966
1250-1850 is generally what I play at. Any less feels too restrictive and any more is not restrictive enough.

>>51484952
np fellow servant of the Omnissiah
>>
>>51485007
Precision shots/sniper needs to provide a penalty to LoS.
>>
>>51484993
its just way too much flock tho
>>
>>51484892
Prepare to be bullied because this is garbage my dude
>>
>>51482550
>No Jews
Space Hitler confirmed
>>
>>51484916

I disagree with you sir. While it is true the vanguard get more shots you need to consider the 30 inch range on the Rangers. That's quite useful, and precision shots means that you have the chance to snipe their heavy weapons or otherwise important unit. Rangers are actually quite good. I will agree that the Trans Arq really isn't that good though.
>>
>>51484892
>Saint of Nurgle
>Saint
>Nurgle
I know you are trolling, but I am triggered so hard.
Your idea is terrible.
I convinced you used Homer Simpson's makeup gun with paint to do this model
The base makes no sense
>>
>>51485078
I've still got detail work to do, not a finished model by any means

I would prefer tips or suggestions instead of bully though, I'm going to do some washes on the flock and highlight and detail the armor to make it stand out more
>>
I would like to do a little though experiment.

Say you have a tournament coming up. Single CAD only, 1850. Whats the best list you can come up with? Bonus points for Nids and Orks.
>>
>>51484932
Take a new photo, shine a little light on it, that isn't your camera flash.
>>
>>51485166
daemon prince of nurgle, it's a gimmick army, it's for...

fun

The base is meant to show decay as she touches down (ie, dying grass surrounded by living grass)

if that makes sense.

again, my camera doesnt do it justice, it looks 6/10 in person without the detailing I will be doing
>>
>>51485177
3 units of nobz in 3 nauts, two units of twukk boys, and a warboss

it would be about 1850 points
>>
>>51485176
Thin your paints.
Highlight edges
Watch a Duncan painting video on YouTube
>>
>>51485206
Okay I actually like that base idea, in future, don't use so much grass
>>
>>51485223
my paints are thinned I fucking hate that meme suggestion god damn it triggers me so hard

Highlighting needs to be desperately done, though, yes
>>
It's not a meme suggestion, it's the truth.
>>
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>>51485177
Coming right up senpai
>>
>>51485272
Well don't just thin them, apply less paint. That face looks super coated. Can we get a cropped pic with some light on it plz
>>
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>>51485297
>>
>>51485312
>>51485272
Also you are right about washing the flock, it needs the whole lot to be washed to bring it all in
>>
>>51485296
I agree
but my paints were thinned and everyone says it all the time regardless of how thinned the paints are and how many layers I did

Honestly the repic I took doesn't look much different, so it's really the highlighting I need to focus on to make it solid

I'm not sure what to do with the face, though. I'm really bad at tiny details like that and while I can do visors for tau and skitarii faces are beyond me.
>>
>>51485272
clearly not thinned enough, its not a meme, you're just shit, try practicing on less expensive models until you can apply a few clean coats.
>>
>>51485312
>>51485331
Yeah, see this for my face problems. I played tau since 4th edition and never worried about faces so I never got any practice with them, so it's hard to work on them. I guess a tutorial on yt would work?
>>
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>>51485331
The armour looks pretty good. You need another colour on it though, along the raised edges. See my Typhus for what I mean.
Sorry about photo, all I have on my phone
>>
Hmmmmm

How useful are Psilencers? On Terminators they don't seem that bad, though being S4 AP- is their only problem, they have Force.

Wait, I just forgot that you have to activate force.

Sadly this makes them kinda meh.

Then again, Force is a blessing, so I suppose if you were going to use it to activate your nemesis weapons, you could maybe got off a lucky kill on a DP or something.
>>
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>>51485349
Yeah skin sucks to paint. Just Cadian fleshtone, then flesh wash
>>
>>51485359
that looks really nice, what would you suggest for the raised edges? a lighter green or a different color altogether, like a brown?
>>
>>51485385
Yeah or just leadbelcher all the raised stuff that can pass as metal, and nuln oil it.
>>
>>51485243
It looks like there is more than there is because there's a green stuff mound keeping her in place at the center of the model, btw

it's not just a pile of flock, it's a little hill
>>
>>51480764
Speaking of using nobs, where the hell can I find some damn twin linked shootas? Do I have to just glue a couple of sluggas together and make do?
>>
>>51485408
Okay that makes sense, just hard to see in the photo.
>>
>>51485415
Yes. You chose Orks. Not wanting to kitbash is heresy.
>>
>>51485382
>>51485397
Aight thanks, hopefully I can improve this into a great looking HQ model for my silly nurgle 1.5k list

this is just a side project, dropzone is my main bitch atm
>>
>>51483428
My warboss is a Blood Axe and he looted a copy of the Codex Astartes and likes to read it in between mercenary contracts.
>>
What would be a good color scheme for dark mechanicus skitarii
>>
>>51485470
Black and green?
>>
>>51485445
>orks
>reading
DATS SUM HE-... HAR-...DAT FING UMIES SHOOT EMSELF ABOUT YA GROT
>>
>>51485445
That is against the fluff
That is stupid
You are stupid
>>
>>51485415
For my twin-linked shootas I take one of the extra magazines on the sprue and glue it on the side or top of a shoota.

Two magazines, so obviously it shoots double the dakka.
>>
>>51485539
oh god the fluff how dare he
call matt right now
>>
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>can't decide what my CSM will be
>love the Night Lords colour scheme and A E S T H E T I C but they're basically just a joke legion
>>
>>51485539
how so? blood axes love doing what the 'umies do
>The Blood Axes are an Ork tribe or "klan" that has actually been known to work alongside the forces of the Imperium of Man on occasion.
>They trade openly with the worlds of the Imperium, parley with the foe and will even consider retreating from battle if faced with insurmountable odds.
>>
>>51485624
So just do a Night Lords splinter group that does their own thing.
>>
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>>51485624
Read the Soul Hunter books. They are hardly a joke, just lost in their purpose.
That is supposed to change with the fall of Cadian though.
Night Lords are cool because they are not Mary Sue's, they know they are shit cunts, and embrace that fact.
>>
>>51485636
Codex can't be decoded. Especially by Orks.
Unless the Warboss pretends he has decoded it, and just copies what he saw some Space Marines do once. Now that is actually pretty good Ork fluff.
>>
>>51485673
>the warboss think's he's actually reading the codex
>laughing_astartes.jpg
>>
>>51485624
You did the right thing Night Lords suck balls, go iron warriors, literally the only legion that could keep their shit together unlike the night joke legion.
>>
>>51485712
>legion kept their shit together
if they had really kept it together they would still be serving the Emperor
>>
>>51485712
Go decimate yourself, Iron Warriors are the only traitor legion that's more of a joke than the Night Lords.
>>
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>>51485673
Oh shit, the codex is written in code? Well damn, never mind then.
>>
>>51485712
>literally the only legion that could keep their shit together
The Word Bearers are also decently organized.
>>
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>>51485445
You know, that's not such a bad hook. Plenty of Orks are quite brainy and it's not unbelievable that one of them out of trillions could like reading alien texts.

The weird thing would be using Space Marine rules to represent them. BS4 and I4 are unorky characteristics for the average boy. Space Marine rules are generally just unorky.

The best way to go about representing them would be to use Blood Angel rules (for Furious Charge) and take a few units, preferably Death Company, in addition to a normal Ork army. The "Marines" would represent Skarboys that have gone balls-deep in following your warboss' ideas. The rest of your army is heavily converted with Marine items, such as bolters, chainswords, jump packs, etc. They'd also use Marine-like tactics, such as deep-striking Stormboys, "tactical" squads of boys in Looted (Rhino) Wagons, bikers, meganobs and generally smaller fastish elite units.
>>
>>51485730
True that but he wants to play traitors so at least let him pick the only ones that are decent enough.

>>51485745
Hahahahaha no, the night whores are the biggest joke specially since adb aka the new c.s. goto got his hands on them

>>51485754
Probably but they're backstabbing assholes even amongst themselves.
>>
>>51485661
>Night Lords are cool because they are not Mary Sue's, they know they are shit cunts, and embrace that fact.
Loved that fact about them. I remember one of them would see how fucking terrified his slaves on his ships were and then break the silence by asking how their day was going.
>>
>>51485712
/TG/ hates Night Lords, because it reminds them of themselves
>Hopeless
>Unloved
>Hopeless
>Weak
I go on

I still think it makes them a cool/interesting faction and I love you guys too
>>
>>51484096
>no poverty
>no corruption
>spend every day doing what you love most
literally no downsides
>>
>>51485754
Don't forget Death Guard.
>>
>>51485747
if an ork thinks he is reading it, then he is
>>
>>51485870
It doesn't work like that, silly Billy, if he thinks he is reading it, he will read what he wants it to say, not what it actually says.
>>
>>51485884
And?
>>
>>51485958
So he isn't actually reading the Codex: Astartes
>>
>>51485853
No we hate them because you never stop fellating over them, I know who you're, you just removed your nametrip
>>
>>51480232
Time to leave
>>51486029
Abandon thread
>>51486029
Move along
>>51486029
>>
>>51485987
Honestly I intended for him to be reading something like the best in universe equivalent to The Art of War and the Codex Astartes fit the bill.
>>
>>51486002
Busted :(
>>
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>>51486002
>legitimately like NL
>cant even mention them because of one fucking turbo autist
>>
>>51485673
Citation Needed for the Codex being written in code.
Thread posts: 408
Thread images: 58


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