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/40krpg/ 40k RPG General

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"Tumbling down, tumbling down, tumbling dooooown" edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee and that caused some sort of licensing conflict.

>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you could possibly imagine.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
http://www.mediafire.com/folder/i3akv9qx9q05z

Mars Needs Women! (v1.2.15) (Mechanicus Skitarii and Taghmata for Only War)
http://www.mediafire.com/file/w1d6aq5cdr6anmh

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
http://www.mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.13) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
http://www.mediafire.com/file/d28i243u2k7di3z

What do you do if, in the middle of a game, you find the GM or players hold a different headcanon / interpretation of canon / party line than you do? What do you do if your and their views are irreconcilable?

Prev: >>51398283
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What xeno weapons make for good daemon weapons?
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>>51479649
As a GM, I try to keep things straight. Their headcanon will be listened to, but not necessarily followed. Then again, I don't really deviate from the standard canon too much. It only came up once and the player was ejected in the end.
>>
>>51479649
>What do you do if, in the middle of a game, you find the GM or players hold a different headcanon

Removal, no stops.
>>
Holy Shit I am just about to start running a Deathwatch Game. Any advice, less then optimum rule situations I should look out for etc?
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I've got a BC game coming up and I really want to play undivided. Since this is so shit in BC I've decided to homebrew an undivided alignment. Mechanically what are the advantages of being aligned.

So far, without a book handy, its a discount on aligned skills and traits, a chance to gain a boon instead of a mutation, benefits to defeating opposing champions or particular actions, and access to sorcerous disciplines. What am I forgetting?
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>>51479649
Players fucked up a cult's summoning ritual and instead of a thrice bound daemonhost, it's unbound. How fucked are they and what are good psychic powers to give a slaaneshi daemonhost?
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>>51480049

Black Crusade fucks you in the ass for being unaligned because midway through the line they started following GW's retarded "No Undivided" garbage.
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>>51480043
Use the errata.

>>51480056
>slaaneshi daemonhost
Check black crusade for slaanesh aligned powers to use.
>>
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>>51480043

>Use the errata.
>Lower all Ground Vehicle, Spacecraft, and Walker armor by 5-7 front, side and rear. These armor values were balanced around pre-errata weaponry, and become hard to pierce with post-errata weapons. Skimmers and Drop Pods are fine.
>Use the errata.
>Retrofit some of the more useful weapon qualities from other lines, like LVS, Maximal, Melta, etc. Remove the 1d10 extra melta damage if you do this.
>Use the errata.
>Know that some careers are better than others. Assault Marines struggle, for instance, unless you make special accommodations.
>Illustrate clearly when assets are available, and know to balance combats when assets are summonable.
>Relics always make for fun missions. Try to personalize them for your players rather than digging through the books, to make that personal connection. Legionary relics in particular are highly sought after.
>Don't allow Alpha Legion infiltrators.
>Try to give your players options in the missions, putting them in the position of power to choose. They get more involved if they get a say in mission selection, asset deployment, etc.
>USE THE GODDAMN ERRATA.
>>
>>51480049
Able to use aligned or marked only gear.
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>>51480336
Errata use is a go. I am running a 7 man killteam (deep seated masochism) so I am going to have one of each and a spare specialty. Could you either explain how and where certain specs suffer or direct me to a good place to research thus?
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>>51480072
Yes I agree. I'm sorry I don't feel like you read my post completely.
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>>51480550

Tacticals try to be too many things at once, and end up not as good as the specialists. They're built as commanders, and to make them more than just a cohesion farm takes effort. You give them assets to enhance that command aspect? Better be careful about summoning zoos and slowing things down faster than you'd like.

Assault marines hurt. They can't keep up with the damage that Devastators or others do, and have to put themselves in harm's way to do so. A devastator will erase hordes with a heavy bolter far easier than an assault marine ever will (or even a tac with shrapnel rounds), while remaining at a distance and in cover, and outdamage single enemies with heavy weapons. The Assault marine doesn't even get power weapons in comparison until higher ranks.

Techmarines remain good, while Librarians remain monstrously incredible with their Psy Rating increasing pretty much every rank, up to 10.

Apothecaries, I have no idea.
>>
So in theory my character can go:

>Sanctioned Psyker (DH 1e), 0-5000xp
>Astropath Transcendent (RT), 5001-13000xp
>Primaris Psyker (DH Ascension), 13000-onwardsxp
>at some point move to Interrogator and then to Inquisitor

Right?

But my Psy Rating in DH is 4, then RT makes me drop back to Psy Rating 2. Do how does that work?

Is there any reason to stay a Primaris in Ascension, given that Inquisitors can also learn psychic powers?
>>
>>51480935
I know some people hop games but I think it's usually one to another, not back and forth. Astropaths and Primaris are completely different things, I really don't think you could do both and then become an inquisitor on top of it
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>>51481135
Astropath is for one particular chaacter, and yeah the random drop in Psyrating is weird considering Rogue Trader intentionally starts you at 5000xp

But whatever.

But Primaris can definitively go into Interrogator and on to Inquisitor. And given the better advances in those classes and the fact that they can still buy psychic powers, why would you stay Primaris?
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>>51479649
>What do you do if, in the middle of a game, you find the GM or players hold a different headcanon / interpretation of canon / party line than you do?
That doesn't happen very often at all, because we actually like to talk 40k out of game and cooperate on building fluff. We all know where everyone stands, roughly, so surprises like that are rare.
>What do you do if your and their views are irreconcilable?
That has never happened because we are adults who are willing to compromise, and because in the end it's just a fucking game.
>>
Runty hive world ganger scum in DH2.
Hive world, outcast or possibly mutant background, then either assassin or desperado role.

Toughness aptitude and using fatepoints to boost damage, or fellowship and shooting as a free action after moving?

Other aptitudes will be agility, bs, finesse, perception, fieldcraft and defence. Moving and shooting seems like the cooler of the two, but comes with largely useless fellowship since eveything social will still be mediocre as fuck, the other option is mostly interesting for the toughness, partly because i have become obsessed with survivability and for the fun of having a scrawny street rat that just keep ticking. If i went the fellowship route, i'm mostly thinking weaponized trash talking.

Which route should i go? Both thematically and mechanically speaking.
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>>51480336
Pretty much this, but ignore the armour reduction homerules, it's retarded and do not correlate with the other lines either.
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>>51483090
You mean the vehicle armor reduction or something else?
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>>51480056
How well-equipped and experienced are they?
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>>51483217
Yes.
Some vehicles remained themselves, like chaos dreadnoughts, some were weakened, but feel free to let them be stronk.
Also, some profiles for defilers could be used as stalk-tanks.
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>>51483090
>and do not correlate with the other lines either.

A rhino is armor 20 in rogue trader. It does somehow jump to 31 in deathwatch for some reason.
>>
Also, some of the armour of chaos vehicles were lowered because of the change in their profiles.
In Rites of Battle they were pure vehicles, and hence had 31/31/20 armour and 28 Integrity.
In later books were became full blown Daemon Engines and become a fusion.
Tome of Blood defiler has Machine(12), Daemon Engine(6) (it's the same as Daemonic) and Toughness 65 to a total of 24 all. Weakish, but it has 48 wounds. I'd give him another +6 of anything.
OW Core defilers are vehicles again have 30/28/18 and a whole 50 Integrity.
And most of them have pathetic 25 WS/BS, so buff that too a bit.

As a general rule, vehicles are a special addition to the campaign, even for space marines, so they might be tweaked before introduction.
And still any of the vehicles is totally destructable even by guardsmeats.
>>51483567
RT was the first to tackle vehicles, hence they had to improve. Melta weapons were also shit there.
Tolerable vehicles came in DW and henceforth.
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>>51482794
Toughness is a great aptitude, and from experience I found the free action shoot such a hard thing to pull off when it came to action economy. It doesn't help that DH rewards finding a piece of cover and sticking to it like glue (unless you're a melee char of course). You'll also want the damage boost for stuff like daemons and their unnatural toughness.

Thematically, did you just want to be scum or did you want to be something more than just an archetype?
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>>51483567
Aren't there different Rhino variants? SM and CSM variants are different, and there are also others. Maybe the one in RT wasn't built for space marines.
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>>51483756
SM and CSM variants are absolutely the same, the latter is just often possessed.
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>>51483567
Because the vehicles used by the emperor's angels of death totally shouldn't more armored than the ones used by mortal men.
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>>51484059
>>51483683

I honestly do think there's a problem. Look at Only War, the most recent and "refined" vehicle rules. A Baneblade is 45/38/30, a Leman Russ is 40/32/20and a Chimera is 30/22/16. A Deathwatch Predator is 42/31/20, while a Deathwatch Rhino in comparison is 31/31/20.

A Rhino is a basic trash transport, av10 on tabletop, but is better than an AV12 medium tank, the Chimera. An AV13 medium tank, the Predator, is better armored than an AV14 heavy tank, the Leman Russ.

That is using the most recent vehicle rules. Even using DH2 Sororitas Rhinos, their armor is only 25 to 28, depending on pattern. There is clearly something terribly wrong with Deathwatch, and I believe it stems from a mix of post-errata weaponry and FFG not understanding the Melta Quality until Black Crusade.
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>>51484151
Or the issue is you taking tabletop stats as holy writ.
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>>51484213

Even FFG's new math has been refined over time. If anything Deathwatch was the first true vehicle testbed, and things ended up being off.
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>>51483732
Pretty much just an arch type. Only variation was being a scrawny little shit with a casual relationship with violence, who also talks a lot of shit. Although, regarding toughness, i really just liked th concept of the runt of the party getting easily kicked around by keeps getting back up. "Legs ain't broke yet, nigga" kinda deal.

Initially just based the character on Jinx from LoL because i'm a colossal faggot.
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>>51484151
I think the problem is that we're comparing different vehicles from different systems, which weren't designed for PC from others.

Then again, you do comparing tabletop where 1 marine has the same 1 wound as a mere guardsman.
I think chimera and rhino and leman and predator should be roughly equivalent to each other.
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>>51484213
Shas is a fag and his tabletop autism is cancerous but he's right on the money with the armour values in Deathwatch being fucking wacky.

And to be completely honest, FFG can not into vehicles, regardless of system and setting. The 40kRPG vehicle rules might be kind of wacky, but it's nothing like the absurdity that is the starship rules for FFG's Star Wars line.
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Where can I go to learn how to RP?
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>>51484554
Hang out with actors and do improv exercises, learn how to act and improvise on the fly, and learn to think in-character and immerse yourself in a role. A good character will feel like a comfortable mask you can slip into at a moment's notice.
Fair warning: You will suck at first. This is unavoidable. You may suck for over a year. This will be painful. But unless you have an innate talent for improvisation and acting in-character, long periods of sucking and knowing how and why you fucked up are how you learn to be good.
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>>51484213
Come on, at least attack the guy for what he posts, and not just randomly slag him for nothing. He takes tt stats as holy writ because tt stats are indeed the baseline for the whole game. What are you, six?
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>>51484712
So nowhere
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>>51484554
hang out with friends, roll dice, laff, repeat
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>>51484840
>So nowhere
Go down to your nearest college theater group. Tell them you want to learn to act and do improv. 9 times out of 10, they will be on that like stink on shit.
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Tell me about your cancerous snowflake characters, /tg/. Between home worlds, alternate home worlds, backgrounds, roles, and elite advances available at charge, there are over 14,000 combinations. Tell me about your fun ones.

>pictured: Garden World (Forraliss) Adeptus Mechanicus Heirophant?
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>>51484151
Meh. If things seem off, I change them on the fly. My group doesn't care.

Either that or I just add a bunch more pen to the bigger Tyranids.
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>>51485137
That's the way to play, anon! I don't get this fuss over a few points: if it don't work, change it til it does. Simple enuf.
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>>51484898
Highborn, mutant, assassin. Ended up in the inquisition as a way for her family to hide her away from the other families, inquisitor said ok to have a nice bargaining chip on the family. She endlessly ashamed of her mutation and tries to hide it, while doubling down on being an arrogant noble as a way of feeling less bad about herself. She might be mutant scum, but at least she is not a peasant.

Daemonworld, arbitrator, assassin.
Used to be a nice place, until daemons happened, still no exception to imperial law. Daemons or no daemons, the law is the law. Slowly transformed during conceptualization from "gaze into the fist of dredd" to the sherif from no country for old men who still can't make sense of all the senseless evil in the galaxy.

Frontier world, arbitrator, assassin.
Frontier highway patrol man. Part Mad Max, part Wyatt Earp, all speeding and gunslinging bad ass.

Frontier world, admech, assassin.
Mechanicus adept embracing the way of the gun, by literally transforming into a weapons platform.

Highborn, administratum, assassin.
Bored of being a ballerina, wants to be a stormtrooper, buys her own carapace and overclocked lasgun. Yes, i actually dumped 200 exp on trade: perform or whatever it's called.

Penal world, mutant, chirurgeon.
Big fat bastard. Both the chef and morticator on his block, as well as back alley doctor. Retardedly strong and durable and wholly disgusting to look at.
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>>51483283
10kish xp, bolters, chainswords, and a single shot lascannon with 3 rounds. Also two players are in the shallow crits and the other is at ground zero, unarmored, and with a mono dagger as his only weapon.

Also everybody is a lowkey psyker
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>>51484898
The only thing snowflakey was my first character ever.
Who at first was just some nameless chaos space marine, but then later developed into a former Black Templar and later Techmarine and later Sorcerer on top of it.
He started as a Forsaken, then got slightly Khorny. Then managed to loot techmarine implants and eventually started sorcering as per rules in the previous books.
The ridiculous campaign went for several years, but was never finished, something that I resent to this day.
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>>51485876
Well, depending on your mood and the number of enemies around, I'd say they have a quite decent chance of ending it in a few rounds.
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>>51485876
>Single shot lascannon
I wasn't aware that they had a firing mode other than S/-/-.
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>>51484554
Stuff like MUDs can help, or even just playing a video game and putting yourself in the head of your character. Doesn't even have to be an RPG exactly, like I'll play AC and restrict myself to certain weapons, certain tactics based on the particular character (for example with AC Rogue, playing Shay all very assassin-y until he changes over to full Templar, when I got very boisterous and loud with him, using guns whenever I could and shit to show he wasn't scared or threatened).
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>>51484898
An untouchable Deathworld (Yanth) Mutant Chirurgeon. Basically the last person you want touching you, touching the fuck out of you.

Feral Mech Heirophant. Spear chucker turned cargo cultist turned Omnissian evangelist.

Deathworld Astra Tel Ace. Specislized in the hunting down, minding, and transport of witches.

Feral Astra Tel Assassin. I wanted to make a force bow.

Garden World Adepta Sororitas Crusader. A Paladin in 40k, good luck ever retiring her due to IP.

Research Station Mech Seeker. All the Lores!

Never played any of them.

Now playing Research Station (Dark Echo) Exorcised Crusader. I fight and I know things. Also, that daemon a bitch nigga. Let's hope this campaign lasts.
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>>51480049
I've started done some preliminary work on a Chaos Undivided alignment in Black Crusade. None of this is set in stone, I'm just looking for input.

Undivided is not Unaligned, it requires a fairly delicate balance that has to be adhered too, this balance will definitely cause your character to be more of a generalist but if you can maintain the balance it will give you major tangible benefits later.

To be Undivided you have to hit a corruption threshold (10, 20, 30, etc) and have aligned advances not more than 3 from each other (for example if you had 7 Nurgle aligned advances you would need to have 4 or more advances for Slanesh, Khorne, and Tzeentch). If you break from Undivided and become aligned to a particular god you can never return to Undivided.

Once you have aligned with Undivided all unaligned advances are now True, but all other aligned advances are now Opposed, This will change as you hit corruption thresholds and acquire Marks of Chaos. If you have a Mark of Chaos of a particular god you treat all of their advances as Allied.

Once you have taken an increment of 5 (5, 10, 15, etc) aligned advances from all 4 Chaos gods you may take an Infamy test (+0), if you succeed you may choose a Mark of Chaos you don't possess, if you fail you receive a random Mark of Chaos. If you roll a Mark of Chaos you already possess you receive a Gift of the Gods instead.

When you receive a Gift of the Gods you may make an infamy test (+0), if you succeed you receive roll randomly to receive a Mark of Chaos or a Daemonic Name, if you roll double on this test you may pick your Mark of Chaos.

If you receive a Mark of Chaos from opposing gods you only gain 1 benefits from either of the Marks. If you have all 4 Marks of Chaos you gain all the benefits of all 4. If you have the Mark of a particular god you are treated as a follower for the purposes of equipment, with the exception of Daemon Weapons.

Unless I'm mistaken, this about covers it.
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>>51484898
My current character is a Daemon World born Psyker, in particular a Khornate aligned world. Dubbed Mennuyasha (Mennu being his name) because of appearance. Basically wholesale ripped Patience Kys' backstory, except a Rogue Trader's crew rescue him and the RT uses his telepathic powers in meetings and negotiations. Falls into current Inquisitor's hands (probably under some kind of deal between him and RT, amicable) and he's been on a slippery slope ever since.

I mentally record every disappointing result or failure (didn't particularly help our last mission was on a Forgeworld, where majority of his powers didn't work, against a Khornate threat) and basically those count as minor and major doubts to his powers, as he fears he may end up consumed by his heritage and succumbing to Khorne. Not that he knows exactly who/what Khorne is, but he's seen plenty of his servants and fears that's what he will turn into, that he can't truly run away from his home. So he keeps delving into his abilities, unlocking more and more potential and well... The last talent I picked up for him was Tainted Psyker, I'll just leave it at that.
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>>51484898

Basically this guy >>51480935

Plus he uses ascended biomancy to make himself unaging
>>
So one of my players is going full on murderhobo and is almost at the point where he's attacking arbiters that annoy him. It's his first DH2 character so I've been cutting him some slack but it's getting pretty annoying now. Should I just let him try to fight an npc that'll kill him or what?
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>>51486857
Remind him of the setting he's playing in, he probably just doesn't get the scope of his stupidity. My first DH1e character was a Guardsman who hit on his Inquisitor and didn't make it to the second session. I was pissed but after getting some more lore I got why.

If he doesn't change, then fight straight next time he picks a fight, no fudging dice and death should teach him humility.
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>>51486857
Yes, of course. I'm surprised nobody has tried to kill him so far. What does the party think of his actions, given an Inq's warband is supposed to be more subtle than not?
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>>51486886
One is a psyker who's his irl best friend, one is an highborn who refuses to read any more, and the last is a tech priest named Donaldus Thumpus. The highborn and the tech priest are completely separate from the other two (Thump actually knows how to play) so the fallout wouldn't be too bad if the other two got memed. I'll probably just put him up against a squad of arbites and see if he fails one final irl stupid test.
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>>51487051
Is he aware that arbites are space FBI?
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>>51487113
He'll figure it out just about as soon as he rolls initiative and one of them pulls out something more threatening than an autogun.
>>
I like the idea of the Navigator houses which are so beyond the limit of highborn that they are ultra excentric as fuck. Like they are even more highborn-excentric arrogant than Rouge Traders.
I want to play an excentric and arrogant navigator with absurd and inflexible traditions dating from before the Imperium, in DH2.
So a Highborn/Voidborn kind-of-mystic-but-no. Perhaps create a package like for the astropath?
>>
>The Librarian calls down a terrible curse on nearby machines and vehicles. The Librarian can either target a single vehicle (such as a battle tank or landspeeder) or a number of mechanical devices (such as guns or servitors) equal to his PR.
>If a single vehicle is targeted then it may not move or fire any of its weapons for a number of Rounds equal to the Librarian’s PR as it shorts and sparks alarmingly.
>If a number of mechanical devices are chosen then they will be rendered useless for the following Round. Guns will jam (see page 249) and must be unjammed before they can be used.

I feel like this might make the Techmarine REEEEEEEEEEEEEEEEEEEE at me and try to steal my helmet
>>
>>51487583
>excentric
'eccentric'
>>
>>51487583
No. Not even inquisitors mess with navigator houses.
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>>51487588
What if it is filthy xeno technology?
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>>51487588
It actually puzzled me greatly enough that psykers with that tip are allowed without any reeeeeing from the regimental tech-priests.

But then they should only ever use it on enemy abominable vehicles. So I guess so long as he's isn't targeting friendlies, it's okay. If not - rape will happen.
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>>51487676
Using such a power on your allies is akin to firing on them anyways.
>>
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So... been running an Apostasy Gambit game for my group. During book 2 at Blinding Gulch someone managed to summon up a swarm of psychneuein which began feeding off the town.

The Throne Agents abandoned the mission and I am at a loss as to what to do to continue plot progression. I'm not against going totally off the rails, but I ask assistance in fleshing out the ramifications for such an infestation. Also, dunno if this needs its own thread or not. Let me know. Thanks.
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>>51487653
They actually do and very, very happy to do it when apportunity arises.
Thing is, navigator houses knew about this and thus go to a great lenghs to purge their rogue elements.
More than a few navigator houses were purged for heresy and corruption.
>>
>>51487684
Well, yes, but imagine a situation with perfectly functional imperial vehicles, but fallen into enemy hands. Especially if it's something archaeotechnic and shooty.
>>
>>51487723
A necessary evil to purge those who would use it against the Imperium.
>>
>>51487736
>delivering a psychic uppercut to temporarily KO the machine spirit of a duly ordained Imperium vehicle
>a necessary evil

Sounds like someone wants to wake up with data ports where their nipples used to be
>>
>>51487771
Because totally letting chaos or orks give gang banging the machine spirit with their blasphemies and xeno filth is such a preferable option.
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>>51487593
I'm imagining that anon as the kind of guy who pronounces 'genestealer' as 'jennystealer'. The persistent type.

>>51487781
Sometimes there's no positive outcome to reach for.
>>
>>51487897
>The positive outcome isn't returning the machine spirit to the good and wholesome hands of the imperium and making the xeno and the heretic pay trice worth the spirit's weight in blood
>>
>>51487904
If you shoot your wife to stop her getting raped, that's not a positive outcome
>>
>>51487920
She cannot crush the skulls of the enemies of man beneath her threads nor can she destroy them from afar with her battle cannon.
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>>51487934
>his wife doesn't have a built in plasma cannon

lol u gay or something
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>>51487956
Don't you have a toaster to slap your fake dong on?
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>>51487707
I imagine how trusted a house can be if it provides the navigators of a Black Ship. They must be scanned for not kosher mutations each day before breakfast.

>>51487593
True, I confused the French orthograph "excentrique" with the English orthograph "eccentric". I'm not perfect yet in Thatcher's language.

>>51487897
I like bad puns but this one doesn't appeal me, sorry.
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>>51484898
Feral World Heretek Mystic Xenarite
So he dabbled in Xenos Tech and Psyker powers. And thanks to an errant chainsword, he's now blind. Thank god for Unnatural Senses.
>>
>>51488247
>Heretek
>Not getting bionic eyes
>>
>>51488251
That's next on the shopping list, but it is nice to be able to use psychic powers to see. Let's me freak out the squares by following visual cues, that's for sure.
>>
>>
>>51488080
>I like bad puns
There's no pun. I've been in a GW store while a guy argued the pronunciation of genestealer with staff and anyone else who tried to educate him.
>>
>>51487693
iirc the book talked about the agents messing things up completely, and sending the guard to blinding gulch to execute everyone. You might want to go that way.
In the end, the assault on the cathedral will still take place.
>>
>Characters automatically have access to the top-most psychic power in every tree.

So my starting Mystic(Psyker) in DH2e has a Psy Rating of 2 and all five of the initial powers?

sick
>>
>>51488884
Access only.
You still need to purchase them with XP.
>>
>>51488893
fuck, knew that was too good to be true
>>
>>51488884
Kek.
>>
There's a thing in one of the books that tells you how to roughly convert DH1 powers to the test-based method the rest of the games use and I can't fucking find it.

Anyone know where it is?
>>
>>51488893
Still would be funny to see someone buying Sanctic or Malefic right off the start.
>>
Any rules for Servitors? Especially for turning people into Servitors? I'd like to deal a little permanent punishment.
>>
>>51489681
>Any rules for Servitors?
Spread out over the NPC lists of all the books.
>Especially for turning people into Servitors? I'd like to deal a little permanent punishment.
The Inquisitors Handbook has something about that iirc. Otherwise poor quality Cerebral Implant rules should help.
>>
>>51489760
Thanks, I'll check it out.
>>
>>51489681
Poor quality Cortex implants - servitor-like mind state. Yes, it's written in the book.

Overall servitors are stupid, have machine 3-6, some trades or combat skills. Combat ones also have Unnatural Strengh and Toughness, with biggest ones getting +4 of this, Fear and Auto-stabilized.

Also, as a side question, can servitors wear armour, technically? All servitors in the books only ever use their machine trait for armour, with the exception of lame Armour-Plated trait which is simply +2 armour.
>>
>>51484554
Practice! That's all you need, just go out there and stumble until you get it right.
>>
>>51489905
Accept into game plox.
>>
How big an IG force is a single Commissar responsible for, or are they responsible for the entire battlefront's fighting men & women?

Can a/the senior IG officer dismiss a Commissar or replace them for example?
>>
>>51489988
Would an DH Inquisitor ever have any reason to swoop a Commissar up as one of her acolytes?
>>
>>51489988
They are responsible for what they've been assigned to.
There are commissars with single squads, there are also commissar-generals in command of entire armies.

And no, not directly anyway. Commissariat is some separate body, different from the Guard.
>>51490030
In practice - no.
>>
Does anyone have homebrew stats for Strike Cruisers and Battle Barges for RT space combat?
>>
I think I'm getting depressed and I'm struggling to keep up with my game.

I'm excited to run it, and I have all sorts of ideas, but I'm very tired all the time and I have no motivation to work on the game for my players.

As it is, I've been phoning it in lately, but now I'm having trouble keeping my plot twists or information straight, and to be honest I'm not even energized enough to keep it together.

what do>
>>
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>>51490146
Take a rest if you can help your depression.
If it doesn't get better, just return to the game and bring notes for yourself with you beforehand. Honestly, if you're still excited about it and have many ideas, I don't know why you should quit, unless it's really that much of a strain.
If you're tired like tired, than it's likely a medical condition, as might depression.
>>
>>51490171
I'm just so tired all the time anon. I don't want to let my players down but doing work makes me want to sleep. Doing nothing makes me want to sleep too. I'll try for notes, but that might take time to get to work.

I try to sleep but I just stay awake, thinking of my failures and of my dead friends and family
>>
Just finished episode 2 of All Guardsman Party

Is it worth investing in the rest of it? I'm enjoying it so far, but that was also true of the first half of Emperor Gets A Speech Reader
>>
>>51490247
Well, you have some serious shit going on with you. Pretty grimdark and fitting for you to GM some.
And I think it really is a medical condition, if you're constantly feel tired. Are you doing some exercises? This said to help.
Also don't think of your failures. I know how it happens and how it's tempting, but ignore it, you gotta live today and tomorrow, yesterday is gone.
>>51490577
Yes.
>>
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>when you fix up a sweet ride but the rest of the players rather just walk or use public transport in your dark heresy session and the GM just fast forward until we get to the destination

So disheartening.
>>
>>51490663
>Yes.

Ok, will keep going.

Glad Heavy's dead mind you
>>
>>51490953
Bad person.
>>
Am i going mad, or was there once a Halo / ODST mod for Only War?

I cant seem to find anything on it anymore...
>>
Can you use Biokinesis to cause orkgasms?
>>
>>51489988
>How big an IG force is a single Commissar responsible for, or are they responsible for the entire battlefront's fighting men & women?
According to Cain and Gaunt, typically a regiment or battlegroup. A commissar would stand next to a colonel as a leader, around the same operative status.
>Can a/the senior IG officer dismiss a Commissar or replace them for example?
Absolutely not. The Commissariat is an entirely separate chain of command from the Guard
>>
>>51490903
Happened to me. It's hard being an ace.
>>51491208
There was, but the creator moved it from /tg/. I think his trip was Vork, so check the archives?
>>
>>51490030
No with a but. Commissars are almost never acolytes in a warband, because they are too important for that. But...they are sometimes recruited as agents for an Inquisitor who needs their skillset for a mission in a warzone they're already in.
>"Lord Inquisitor Malus has sent you a message, Commissar. While you are in Warzone Abyssial, please make every effort to capture insurgent leaders alive and hand them off to Inquisition custody. The Imperium thanks you for your skilled service."
That kind of thing, amounting to a sub-adventure or extra objective.
>>
>>51491791
found it seems, Dh 1st ed.

Cheers man
>>
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>BC campaign starts
>really getting into it
>love my CSM character so far
>first 'real' group combat
>all the non-CSMs get raped while my CSM (First character of the group to be made btw)
GM: Well, this game is unbalanced as all fuck, we're scrapping it and going back to Pathfinder
>>
RT gives advice on porting psychic powers between it and Dark Heresy 1e, but is completely silent on how you replace Thresholds.

Do you just get rid of them and make all powers equally usable on a Willpower test?

Should high Threshold DH powers have a higher Psy Rating pre-req to compensate?
>>
>>51492134
>this game is unbalanced as all fuck,
Not incorrect
>we're scrapping it and going back to Pathfinder
Because Pathfinder is such a famous example of how to balance a game and make sure everyone is on an equal footing, of course, it makes so much sense. Kick your GM in the dick and find a less shitty group.
>>
What's a smarter way to go about making a Divination using, CC focused witch in DH2e?
I need to carefully ration out xp towards being good at choppy, cheeki breeki, noticing shit, getting powers including minor ones, bumping my psy rating to 3-4 if possible, but I have no idea if the psyker talents are worthwhile.
To wit, the point is that this character doesn't actually know he is a psyker, but does it out of reflex, simply believing he is that damn good/lucky/blessed by the God Emperor, so powers that are obvious in looks or can't be justified via superstition are right out.
Our GM also has a houserule that you can must choose a primary discipline, and you can only go down the tree in that discipline alone, in exchange for the first power in all other disciplines open for choice and a bonus to focus tests on your primaris discipline..
Looking over the first level abilities, tho, only Manipulate Flame and Psychic Communion seem good to pick up for a "Luck of the Emprah" type.
>>
>>51492161
Never mind, you divide the Threshold by 5 (round up) and deduct that from your test characteristic/skill, with effective psy rating still giving it's +5/PR to the test target.
>>
Everybody says the Errata for Deathwatch is super important, but I'm not smart enough to memorize it and have that many books open while running a session, and my players basically won't read jack squat that isn't copy pasted into a roll20 handout.

What are the key points?
>>
>>51492597
Weapon stats.

Do you not have any pdf readers?
>>
>>51492597
Bolters are brought down to 1d10+8 Pen 5
HBolters are 2d10 Pen same as before
Righteous Fury does not key off RF dice AND is only an extra 1d10, so you can't have infinitely exploding dice bucket.
>>
>>51492629
I do, but having the core + splats open is enough, double checking everything in an errata at the same time while trying to keep a game flowing is just migraine material.
>>
>>51490090
>>
bu,p
>>
>>51488614
Oh my god. I understand your fear to meet again this kind of jerk. Do not worry, I am not like this kind of problematic NPC.
>>
>>51481187
Part of that 5,000 XP is the +5 to all your base stats that everyone gets. And then of course a bunch of other shit, like being a Psyker with Rating 2 instead of 1 to start with.
>>
>>51489883
Unless the rules for the machine trait prevent it, there's no obstacle (other than fitting armour over roughly humanoid bionic parts).
>>
>>51496745
i guess

Would it be cool to drop the stat increases to keep my higher psyrating
>>
>>51496916
Well, don't try to switch careers.

Being an Astropath requires you to go to Terra and undergo the Soul Binding as well, which most people don't survive. There's nothing you'd really be getting that you can't get from working with your GM. And they might even be willing to let you have the various abilities (and penalties) that come with being Soul Bound, if you talk to them.
>>
>>51497011
>psyker moving from DH to Rogue Trader

What else would I do besides Astropath?
>>
>>51489988
The munitorum manual indicates that the cadian 91st has both a regimental and three company commisars.
>>
>>51489988
NO, anon: the commissar dismisses the ig commander, not the other way around!
>>
>>51497011
What penalties? Only downside to being soul bound is that you can't betray the emperor, and I wasn't going to do that anyway
>>
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>>51491791
>It's hard being an ace

It's like i got all these cool talents bound to driving but no one wants to ride a vehicle, it's frustrating.
>>
>>51492653
Bolters are 1d10+9
Heavy bolters are 1d10+12
>>
>>51497311
Happened to me in a weird war 2 game - make ace, gm handwaves travel (oh, and crashes my plane, which, with ma character's mad skillz was pretty hard to do). I think they just don't consider that to be fun? Driving to the adventure is not part of the adventure.....sigh. I always thought the journey was more important than the destination....ahh, we live in a world that focuses on the money-shot and ignores the lead-up..........
>>
>>51479649
I want to run a rogue trader game for my friends. They like anime quite a bit (not on weaboo levels though). So I want to run it from a Tau perspective. Any tips to make this work?
>>
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>>51497681
>Want to run it weaboo
>With Tau
I am disappoint.
>>
>>51490903
>>51491791
What, why? The one time we tricked up a ride (we were posing as a gang in an underhive) it was ideal with a tray out the back so we could lean over and shoot shmucks with it. Fun times, had a whole mini-mission about escorting some cargo to build our relationship with the gangs.
>>
>>51497681
Find the Imperial Knight splatbook and use those instead of faggoty Tau bullshit.
>>
>>51497255
Blindness. You get Unnatural Senses (WPB).
>>
>>51490030
Keep in mind 40K is 40K, fucking MASSIVE. My general rule of thumb is that if you can think of a way something could be done, then somewhere in the universe at some point in time it's probably' happened.

So that being said, such a Commissar would be a bit of a snowflake character. Joining the Inquisition as an acolyte would mean being dismissed from the Guard/Commissariat and picked up by an Inq, and there are of course loads of reasons that might happen. One such reason even being that the Commissar develops psychic abilities and a passing Inquisitor goes, "hell nah you're a liability", otherwise you could play some fallen-from-grace kinda ex-Commissar...
>>
>>51492134
Yeah, BC is weird. It outwardly looks like it should play out like DH or OW, ie. party up and tackle things together, when in reality it should be treated like RT where characters are splitting up. CSMs can handle fights on their own, so there's not much reason to have the non-Marines in the same fights unless they're tanky support characters (like I had a Nurgle Apostate who debuffed dudes in a oneshot we did).

But yeah, if the GM and party are used to Pathfinder you guys were probably playing it wrong.
>>
Alright guys, I'm running my first Dark Heresy (2e) session soon, and was wondering if anyone could help me flesh out a plot.
I was planning on an investigatory campaign on a merchant ship laden with passengers and cargo. The investigation would be around, initially, the search for heretical technology allegedly smuggled onto the ship but would then progress to find cultists trying to perform an insurrection of the ship and summoning a daemon or perhaps just a mutiny.

The initial search would be the inquisitors mission for the acolytes, and they would try to find the item, which holds a latent psychic presence, by a combination of a catalogue of the passengers and items in storage, and the psyker in the teams senses of anomalies around the ship.
They get glimpses of people watching them as they get closer to the item.
When they find it and attempt to bring it with them to put inside a vault, they are ambushed by a few basic and obviously corrupted cultists who would attempt to retake the item. It is then discovered that many different gangs want the item, which if consulting the Inqisitors representative on the ship, it would be discovered that it is an Eldar soul stone. Therefore the acolytes can choose to enlist help from a gang in finding the cultists that attacked them, but they would have to give up the stone and 'get it back' afterwards, or try to find the cultists themselves and call the ships authorities on the gangers, or take them out themselves.
In order to find the cultists hideout they would need to look at pict-recorder footage of where they came from and try to extrapolate possible locations of where they could be.
There would then be an obligatory showdown and a warp-priest who would attempt to open a rift, if stopped who would then try to escape the fight on an emergency escape pod or die trying.
If successful, the rift would fail and turn the warp priest into a spawn which would then try to attack them
Advice/suggestions?
>>
>>51498658
How do you know they won't try to take the direct route and leave a trail of bodies and broken walls as they go?
>>
>>51487693
Oh my Omnissiah
>>
>>51498703
I'm going to try to enforce that combat should only be done when necessary, because, after all there are a lot of civillians on board and any dead bodies would have to be cleaned up and the areas portioned off, and their Inquisitor wouldn't particularly want the acolytes to make others aware of their plans.

That said I am trying to keep the options open so that could be a possibility, although I might try and throw down some tougher dudes if that is the case.
>>
>>51498800
What about in the case of them destroying the soul stone, either intentionally or not?
>>
>>51498839
If they destroyed it then there would be a large psychic flux on the ship and slaaneshi daemons would be seen getting killed by the (nurgle) cultists during scenes with the cultists. Outside of that they would have potentially a daemon of slaanesh running about that they'd also have to deal with.
It could be destroyed without combat if they got the techpriests to boost power to the gellar fields, and the combat would be reasonably difficult, but some imperial navy dudes would also be fighting it at the same time so there would be less risk of a TPK
>>
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Sup /tg/, I'm the guy that was asking about Deldar in the last thread, and I got an idea for a mini-adventure in Rogue Trader. If you got any feedback on it, I'd greatly appreciate.

Imagine a section of Commorragh, wealth and powerful enough to be a thorn in the side of Vect. So he decided to take care of it before they become an actual threat, by destroy or blocking all webway paths connecting this section to the rest of Commorragh.

Without access to the rest of the webway, and because of the parasitic nature of the Deldar, the population started cannibalizing itself very quickly. This have all been going on until now, when there are but a few dozens of Deldar left.

Other than malnourished Deldar, what else could be standing in the way of the players and their prize? Could it be reasonable to believe that abominations from an Haemonculi's experimentations?
>>
>>51499072

Bunch of beasts that escaped from the arena and started scavenging dead eldar. Do the players put them down, or do they try to catch them to be resold for a profit?

Weird homunculus stuff is always neat, but it's often more interesting to use it to make a weird environment that a monster. It's hard to make an artificial monster that seems different from a ravenous beast, but a lab full of weird stuff is memorable.
>>
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So hypothetical for a DH2 game. I'm thinking of buffing the bipod/tripod so that using them on a weapon that fires a full auto burst adds a +10 after being properly braced with the brace half action. It'd be a boost for heavy weapons like the stubber/bolter but would also mean that there's incentive for someone to use them on a basic weapon.

Thoughts?
>>
>>51499375
> putting a bipod on a bolter
> FUCKING HERESY
In all seriousness it sounds like a good idea.
>>
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>>51499374
Very good idea about the arena beasts, gives me a chance to bring in a good amount of variation for what they're fighting!

On the homunculus matter, I was imagining that he might have been researching a way to unlock "immortality" for his beasts, as that would give him something to torture for sustenance.
Imagine humans and beasts mutating before ones eyes, and once they're cut down, they won't stop moving, and are always regenerating, no mater how badly you damage them.

Would give the players a good reason to hunt down the homunculus and find a way to stop the regenerating tide of monstrosities.
>>
>>51499547
>find a way to stop the regenerating tide of monstrosities.
Why stop them? Put them in cages and open up Dave's Tortureburgers, Sliced Live Before Your Very Eyes (TM), and make mad bank.
>>
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>>51499819
Well, at least KNOWING how to stop them could be useful, just in case, ya know?
>>
>>51492134
That's normal. Humans must die where Space Marines persevere.
However, you group died because they were stupid to believe themselves equal in combat skills.
Wanna fight CSMs? Arm yourselves better.
>>
>>51492597
For fuck's sake, can't you just use da excel armoury?
It's right fucking over there in the OP, if you can't memorise of a couple of bolturs.
>>
hey where would i go to look up what an average imperial citizen would know about chaos? i've read that the ministorum runs a massive disinformation campaign and kills anyone who witnesses psychic phenomena but I haven't seen it from anywhere i trust to be telling me cannon.
>>
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>>51488778
Yeah, but thats a normal fuckup. Not summoning a swarm of warp predators into the Infernis and getting the population psychically impregnated.

I'm thinking of a time skip where Gunmetal has been quarantined and no ones allowed in or out of the city. I can't find much information on the Space Wasps so I figure I could make up some sort of 'queen' that they have to locate and murder to put and end to the ever increasing swarm. I get they make babies in psyker brains, but what if after their population reaches a critical mass the queen develops.

Any thoughts?
>>
>>51501019
They kill those who witness arch-traitors, not psykers.
Psykers are a necessary evil in the imperium and everyone is well aware of them and fears them witches and wyrds.
About chaos average imperial citizen knows nothing for ignorance is a bliss.
Frontier world residents do know about them, but are constantly drilled into hating them, which works great actually.
Those who look and research into chaos are basically adepts and othe scholarly types, and since it's forbidden, those tend to die as soon as they are discovered. For there is only the Emperor.
That's basically all you need to know and the rest is free to invent.
>>
How do you guys make the 30 degree firing cone of spray weapons easy?

Trying to think of a way to make flame weapons easy on roll 20.
>>
>>51501230
Honestly, we usually just eyeball it. If it looks like the exact angle would make a difference, we draw a square from the character and estimate 1/3 of the 90-degree arc.
>>
>>51501126
Awesome thanks friend. I didn't realize how much lore I didn't know before i started entertaining the idea of GM'ing a dark heresy game. Also how do they explain the various wars the Imperium is engaged in to the masses do they just say xenos and heretics?
>>
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So I recently picked up Heavy Weapon Training (SP). Are there any SP heavy guns that aren't all about the BRRRRRRRT? Specifically looking for something like pic related.
>>
>>51501407
Just house rule something like a sniper-esque autocannon with a single shot but accurate or something as a boon.
Single shot magazine as well, obviously.
>>
>>51501407
If you're willing to use fan splats Mars needs Women has the Radium Jezzail (Radium Jezzail Heavy 150m S/2/- 1d10+3E 4 24 3 Full Rad-Phage(Enemy must pass toughness test or take 2d10 toughness damage), Accurate) or (Transuranic
Arquebus
Heavy 350m S/-/- 1d10+8I 8 6 2 Full Armorbane (2x pen to vehicles, structures, daemon engines), Accurate Extremely
Rare)
>>
>>51501407
Which game?
>>
>>51501407
Besides the autocannon?
>>
>>51501516
Rogue Trader rules, but the GM has said we can use basically any splat's equipment, as long as it's not obviously ridiculous (no Daemon Weapons, Dark Eldar shit, etc.). He's said he'll houserule any rule inconsistences with Felling and whatnot.

>>51501544
1e rules, anon. Unless it has Accurate, there's basically no reason to use a weapon on single shot if it has a higher setting available.

>>51501443
>>51501505
The GM has a bit of a prejudice against homebrewing equipment from whole cloth. He's willing to finagle a lot with official material, but doesn't like just "making shit up". I'll see if I can ask for a single-shot autocannon with Accurate, using the solo boltgun as the base.
>>
>>51501771
Only War Hammer of the Emperor variant pattern rules.

Accurate on a non-Basic class weapon only gives a +10 with aim unless if you have Versatile Shooter.
>>
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>>51501771
Well those are both real things in 40k, just Mechanicum only.

You could at least ask him to use the names and appearance (Because a giant fuckoff huge flintlock musket is awesome)
>>
>>51501395
They do say that. Average citizens also do know about xenos and heretics, but for most it's something as distant as some african terrorists to us.
The existance of the rogue humans is rarely denied, but knowledge about Horus Heresy is largely supressed. Canonical examples include the outcome of the Armageddon's First War.
>>
>>51501443
>>51501771
In some previous BC sessions before me, GM allowed one of the players, an CSM scout veteran to turn Autocannon into a gloryfied sniper rifle, including +2d10 accurate.
However, the shit was like VERY big, and required bi- or tripod and few rounds of setup.
Seems reasonable, even tho OW bullshit talents now allow accurate with any weapon.
Wouldn't recommend. 5 4d10+5I 4 shots are far better than a single 6d10+5I 4

Besides that, autocannon is not BRRRRRRTm it's BAMBAMBAMBAM.
>>
>>51501771
I believe one of the DH2E has a big ass musket with explosive ammunition or a big crossbow.

That could be interesting.
Just use a missile launcher
>>
>>51500247
I don't think you read his post properly at all.
>>
>>51502771
I did. I just didn't think i need to state that GM is retarded, since it's obvious.
>>
>>51498126
A Commissar that has been imprisoned is a solid pickup for a roving Inquisitor.
>>
>>51502877
Except they weren't fighting CSMs at all you ignoramus.
>>
Do psykers still risk warp phenomena if they don't manifest the power (ie. fail the power test)
>>
>>51503096
Ayup.
>>
>>51503096
Unless if it was fettered, yes.
>>
>>51503115
>>51503126
fucking psykers

Why does DH have two different versions of Battle Sister? Is the Blood of Martyrs one essentially errata?
>>
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For reference, is this:
>Light Power Armor
>Power Armor
>Terminator Armor
>straight up modded Astartes Power Armor

?
>>
>>51503434
Power armor.
>>
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>>51503434
I would guess human Power Armour, but the gauntlets are weirdly proportioned. .

For reference this is human artificer armour. It's significantly heavier in the chest area but much less bulky in the hand leg area in comparison.
>>
>>51503449
>>51503479
So human Terminator Armor (Inq. handbook) is even bigger? fuck
>>
>>51503495
Yes. Rather easy to tell since it doesn't have the distinctive hunch look that terminator armor has.
>>
>>51503495
I don't think I've seen any pictures, but I can only imagine how insanely bulky it would be.
>>
>>51503506
Awesome thanks. I assume light PA isn't environmentally sealed like the others are?

>>51503538
>insanely bulky

Yeah that's why I asked. Though since anon mentioned a hunch, I guess I can picture the difference a bit better.
>>
>>51503434
Heavy Power Armour.

>Granted to but a few outside of the elite Adeptus Astartes and the Adepta Sororitas, power armour has been a part of the Imperium since the Emperor’s conquest of Terra. Inquisitors, and sometimes their most honoured of Acolytes, are on occasion granted these ancient protective suits when facing the most powerful of foes.
>>
>>51503495
I don't see human-sized terminator armor in Inquisitor's handbook. I know it exist in Black Crusade though.
>>
>>51503597
Well when I said Inquisitor's Handbook, obviously what I meant was Daemon Hunter.....

It's on p.71
>>
>>51503577
>as thanks for smashing the Promethean Conspiracy a suit of mastercrafted power armour is commissioned for Inquisitor Ramirez
>due to a miscommunication he is given a suit of Sororitas artificer armour
>no Magos in the galaxy would dare reforge the breastplate for fear of angering the machine spirit
>Ramirez rarely wears it unless the situation is of dire hazard
>catches endless shit about it from his fellow Inquisitors
>Ramirez dies and passes said armour on to you his favoured acolyte
What do?
>>
>>51479770
necron.
>>
>>51503642
Switch to black crusade.
>>
>>51503642

Find me a borderline heretek to reforge the breastplate.
>>
>>51503573
I don't see why it wouldn't be.
>>
>>51503160
Do you mean 1st Ed? This is part of the reason why we don't play 1e.
>>
>>51503704
I prefer 1e, 2e has an air of D&D 4th about it
>>
>>51503573
>I assume light PA isn't environmentally sealed like the others are?
Of course it is. Unless you're not wearing the helmet.
>>
>>51503711
How so? 1e is dreadfully outdated.
>>
>>51503717
All the better rules exist in it's supplements, so that's easy to fix And it has all the supplements
>>
>>51503695
>>51503714
So it would be then when wearing the helmet?

I guess that makes sense, Sororitas is Light PA after all, just with a better power pack and added breast shielding
>>
>>51503729
Still doesn't fix the core class system which is unbalanced and horribly linear.

2e has enough material supplements to get you to like 10000 xp easily, then you can start bringing stuff in from RT.
>>
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>>51503573
I've always figured light powered armour to be something akin to what SoB wear.
>>
How easy would it be to run a non-40k game in Dark Heresy, possibly a Star Wars style thing with different species?
>>
>>51503962
It would be heresy most vile, so forget about it.
>>
>>51503962
Why not use the star wars rpg then?
>>
>>51503962
Wait, why?
>>
>>51502998
Actually he never said exactly who they were fighting and what does that matter anyway?
Space Marines are a standart of deadly fighters, that's what I said.
Also, field tests by show that even csm party can suffer from a single dreadnought without any good weapons.
>>
>>51503962
>possibly a Star Wars style thing with different species?

Wanting to play a xenos?

Into the box!
>>
>>51479649
So question, I'm 90% sure I'm just stupid and can't read the RT books properly. When I go through picking all my background for ships and get X-Ship parts and stuff. Where do I find the cost of 'acquiring' the starting shit? One of my friends said if I had 70 SP at the start but wanted a ship of 60 SP, I'd only have 10 left over. Is this true?
>>
>>51503160
Because originally DH was supposed to be grimdark setting of pain and suffering and that's why almost everyone must suck there.
In case you didn't notice, adding bolter bitches mk2 was one of the first serious power creeps, that continued with new supplies.
>>51503495
Human terminator armour looks almost exactly like Astartes ones, the hunched pose and a bigass backpack.
>>51503573
Well, actually it's somewhat reasonable question, because first editions never mentioned power armours being enviromentally sealed, but generally, they are.
Also bulkiness of the PA strongly depends on the pattern. Some are not termo, but almost as terrible.
>>
>>51503962
You know FFG has a line of Star Wars RPGs right?

Alternately, all you'd have to do would be to make up a setting, make up a bunch of homeworlds/backgrounds/roles possibly just by renaming the existing ones and add/remove/change the categories in the lores, linquistics and trades, then stat up your own gear, vehicles, and creatures, or just use the existing shit. The most work complicated part would be changing psychic powers if you wanna change or include it at all. Do whatever you want, it all depends on the setting.

Alternately again, play Dungeons: The Dragoning.
>>
>>51503980
>>51503984
>>51504071
I don't necessarily mean literally Star Wars, just "sure your Homeworld could have you as a lizard person or whatever" sort of stuff. Star Wars seems more restrictive with it's alien races and setting, whereas (as a not 40k fan), 40k seems very "fuck it, do your thing" with the different worlds and planets and while there's a setting, it'd be pretty easy to ignore and have your own thing that's just generic dumb space shit. Maybe I'm just more comfortable refluffing "generic spaceborn human" into something new, but not "specifically the Zabrak, with this weird dumb complicated history".

Basically I want to play something like Rogue One without the baggage of Star Wars.

I've also been wanting to try out Dark Heresy's system since I've been wanting to base a homebrew on the whole d% thing and haven't played it that much, so I want to give it a try.

So it's less "Can I play Star Wars specifically in Dark Heresy", it's more "could I do a generic space game without THE EMPEROR and XENOS in Dark Heresy?"

>>51503971
>>51503996
Delicious heresy.
>>
>>51504005
That's correct. Most of the SP cost comes from the ship hull itself and weapons though, and you can have a ship that doesn't use any SP apart from weapons and hull. 10SP after hull is quite doable.
>>
>>51504141
Rogue Trader is basically Firefly except with a million billion guns attached to your hull and blind insane psychics instead of a map
>>
>>51503995
>Wanna fight CSMs? Arm yourselves better

This is what you said. They weren't fighting CSMs, so your comment here makes no sense.
>>
>>51504159
>They weren't fighting CSMs

He doesn't say that either. He doesn't say what they fought, just that only his CSM survived.

So in a way, you're both retarded
>>
>>51504141
>Star Wars seems more restrictive with it's alien races
You what? Do you know just -how- many races there are in Star Wars, and you can quite literally play any of the higher intelligience species (except a Yoda-folk). You seem to have this pretty backwards.

>generic dumb space shit
Go play Eclipse Phase. There's no point to playing DH if you're not going to play it in the 40K universe, to be honest it's a pretty shit, deadly system. I've only played one other system more deadly.
>>
>>51504151
Rogue Trader has always seemed like it would end up overly complicated to me, since it's about running a massive city sized ship.

>>51504179
"Here is the list of aliens and here are there in universe backgrounds" is a lot more restrictive than "here are the generic planet types, you should make up your own individual planet cultures".

Also Eclipse Phase has a lot of baggage that I don't want to deal with, like the different bodies. I can like the idea of 40k's tone and "deadly"ness without liking the setting itself, too, you know.
>>
>>51504146
Huh. Well fuck I feel stupid. Thanks mate. I gotta redo abunch of math now
>>
>>51504201
Look you can cut out the fluff if you like by DH really won't give you that Star Wars vibe. You wanna try it then go nuts but I wouldn't hold my breath on your players liking it
>>
>>51504201
>Rogue Trader has always seemed like it would end up overly complicated to me, since it's about running a massive city sized ship.
While you're not exactly wrong, I've never seen running the ship as the most complicated part of RT.
>>
>>51504201
It's easier to just throw out those backgrounds though, than it is to force a new chargen choice into a system. I also feel like it'd be easier to throw out EP's cloning system, then again it would be to shove races into DH.

You also run into problems with the low-techness of 40K, compared to other sci-fi. All your primary guns are still slugshooters, communication is effectively souped up radio chat. There are no holograms and very little neon or LED. I don't think the gear lists and such are suitable really at all. Finally, I just feel like there are many more generic sci-fi systems out there that you could check out first. At the very least, use RT, not DH.
>>
The drawthread's OP reminded that these guys are a thing and that they're rad.

How would you build one and equip one in DH? Figured Death World or Research Station would be fitting, maybe Frontier World for the home world bonus would make sense for someone living on a giant ice cube in the ass end of space, maybe Forge World, also needs a chain weapon of some kind, and I'm partial to chainaxe over chainsword to represent a piece of heavy industrial gear rather than a well balanced weapon, just fluff it as a big chainsaw. Background wise I've been looking at Heretek, Administratum, Admech, or Outcast. Role just comes down to whatever I want the character to be doing.

For starting items the wishlist is a survival suit, some form of armour and something to represent an orange transperant chainsaw. Thought about slapping an exterminator on, just to really fuck that ice up.

Any ideas?
>>
>>51504226
>>51504211
When I say "Star Wars", I really just mean the kind of fantasy in space bullshit where swords are for some reason still used in a world with any kind of gun, regardless of whether they be laser or kinetic.

>use RT not DH
I was under the impression the 40k games weren't much different other than target numbers and equipment/Aptitude lists. Dark Heresy and Black Crusade (and AdEva) didn't seem that different, though admittedly I barely got beyond chargen in either and they were years apart and probably different editions. So I could be misremembering.
>>
>>51504249
>just fluff it as a big chainsaw
Are you not aware of eviscerators?
>>
>>51504263
You keep saying the same kind of stuff over and over, but we're telling you Dark Heresy isn't a good fit. You will have to butcher it to fit in the option of choosing a race (and whatever negatives/bonuses may come with that, otherwise what's the point of choosing a race?), then you have a system with extremely specific gear and talents designed specifically for 40K, and a very deadly combat system to boot. You don't play any of the 40K games because they're good systems, you play them because you want to play in the 40K universe.

Like I said, go hunting around for more generic sci-fi systems, and if you really can't find anything then try looking a bit deeper into RT which lets you own a ship, lets you play a few alien races already (which can be refluffed), and has vast gear lists of all your more uncommon, more sci-fi weapons and shit.
>>
>>51504272
Yeah, but it would make most sense for the ice worlder to start with their special iceworld pattern chainsaw, and eviscerators are very rare, so that's a no go starting item.

Only way for that to fly is with administratum background and a low quality eviscerator, which I think would actually be a reasonable statting for a big chainsaw made for labour rather than fighting, since poor quality melee weapons' only penalty is -10 to weapon skill tests, representing it being unwieldy as fuck. Won't hit very well, but when it does, you'll feel it.

That way I'll be able to throw a good quality survival suit and a light carapace in the starting bag too, provided I don't completely tank my influence stat.
>>
>>51504249
>Lego fanart

Oh my lord, it's beautiful.
>>
>>51504263
You don't seem to be after advice so much as a pat on the back, so just do it.
>>
>>51504293
>(and whatever negatives/bonuses may come with that, otherwise what's the point of choosing a race?)
What's the point of choosing a Homeworld? Just because you want to play a SpaceKhajit doesn't mean it really needs a whole bunch of weird mechanics.
>extremely specific gear and talents designed specifically for 40K
What do you feel is too specific? Please, explain to me how the presence of "Cybernetic Implant Use" and "Space Magic Use" are specific to 40k and can never ever be generalized for use in a game that is like 40k but not.
Why does "Laser Pistol" and "Non Laser Pistol" and "Scifi Sword" only fit in 40k?
>a very deadly combat system to boot
Honestly from most of the people I know who've played it, the impression I get is that 40k's difficulty is inflated due to low character numbers and the assumption that most actions will have bonuses, and guns do lots of damage. But you're also making the assumption that "combat is deadly" is something I want to avoid.

>>51504331
I'll be honest, I don't know why I bothered to ask. The arguments I'm getting aren't very convincing but everyone acts like I'm being a stubborn shit anyway.

And suggesting things like Eclipse Phase, which has WAY more baggage since it's gimmick is tied into the mechanics.
>>
>>51504382
Then what's the point of playing a spaceKhajit? There's no gravity to that decision, it doesn't add anything to the game. A Homeworld is a heavily mechanical decision on the other hand, as well as fluffy.

There are a bunch of Talents to do with the Emporer and such. Corruption is an entire mechanic that exists due to Chaos, and there are bunches of talents to do with that. Bolt weaponry is a very specific 40K thing, as well as chain and power weapons. I dunno, it just feels wrong to me to take those and try to refluff them as something so much more generic as "non-laser pistol" for example. It feels liek a cheap knockoff.

Combat is deadly because you only have around 10 health, and weaponry rolls at least 1d10 + something. Combat is about not getting hit but once you get hit yeah, it hurts like shit, and that's a specific decision they made to enhance that grimdark feeling of being just a handful of humans against all these daemons and xenos.

>arguments I'm getting aren't very convincing
You seem to have made up your mind already. Our arguments aren't convincing -because- you're being stubborn. Just go ahead then and use DH, please come back and tell us how it goes down though, I'll enjoy the laugh.
>>
>>51490146
Take a few weeks off the game, if your players are decent human beings they will understand.
Try to get prep done in small manageable portions. Take an hour or so of some evenings per week, one to forge plots and write npcs and dialog notes, another for statblocks, maybe a third for revision, maps and other ressources.
If you're still tired and this extends to more than just the game then go see a doctor and talk about it.
If it's not a physical condition you might want to think about some kind of mental therapy. Look after yourself in the vey first place and don't shy from accepting any kind of help.
>>
>>51492134
The 40k line is not made for that PF/DnD idea of "this group with that level can defeat this CR worth of enemies for sure".

Combat is, especially for human characters, always a significant risk unless the odds are absurdly stacked in your favor.
That's something any GM running those should keep in mind. It is fine to present foes that are to strong, but give unexperienced players a hint that running and living to come back prepared is a viable option.
>>
>>51504382
>I'll be honest, I don't know why I bothered to ask. The arguments I'm getting aren't very convincing but everyone acts like I'm being a stubborn shit anyway.

The system is ass, it only works because the 40k universe is designed on the basis that everything is fucked and half the time your player's go into any action knowing it'll either not work or just make things worse.

Like I said ages ago, best of luck if you want to do it, but your players won't like it
>>
>>51504441
I feel like you're overestimating what is and isn't hyper 40k specific. A Bolter is 40k specific. A gun that does 1d10+5 explosive damage with tearing is not 40k specific. A Power Sword is not really 40k specific at all, it might as well be a lightsaber, or any of the number of lightsaber rip offs like "Laser Sword".

A mechanic called "Emperor's Favour" doesn't have to... you know, actually be The God-Emperor of Mankind's Favour, it could just be exactly what it is: Being more lucky/fated. You don't even need religious aspects for that, since it's ultimately a metamechanic. I don't really see anything that can't be renamed without much problem. Or just ignored. Corruption can also just be... general badness or space evil.

>it just feels wrong to me to take those and try to refluff them as something so much more generic as "non-laser pistol" for example. It feels liek a cheap knockoff.
Well that's more or less what I'm going for.

>Just go ahead then and use DH, please come back and tell us how it goes down though, I'll enjoy the laugh.
Let's be honest, I'm never going to run a game, and my group isn't going to want to play a game anyway, so it's not like it really matters in the end...
>>
>>51504551
See the other stuff, it makes me cringe, but I can see how someone who isn't into 40K could so refluff things like that. Then you get to...
>Corruption can also just be... general badness or space evil
Space evil that mutates you? No, Corruption is the one thing I stamp my foot down and say absolutely cannot be generic-ified. Corruption, Chaos, the Warp are all such specific things, it's just, no. I mean, you do what you want in the privacy of your own home, but coming here and asking "hey what if I just..." the answer is no. I cannot, as a longterm 40K fan, recommend your course of action.

>Let's be honest, I'm never going to run a game
Frankly, good. You would never have gotten that Rogue One vibe out of 40K, it's still just too grimdark and all, and it would have been disappointing.
>>
What are the good premades for 2nd edition dark heresy? How easy is it to use the 1st edition ones?
>>
>>51504823
Have you tried Google? 1e is pretty different, especially a whole different powerlevel so I'd say not very.
>>
>>51504875
Yeah, I have. I know the premades exist. I was looking for input as to which ones are good.

Most things that showed up that talked about quality turned out to be about 1st ed.
>>
>>51504908
Well I'm not sure, I mean I could just make some for you if you like, or try to help you make some yourself? Are you just looking for fresh out of chargen? It's a pretty simple chargen system.
>>
>>51504930
Oh goodness. My apologies. I never really use premade characters so it didn't really occur to me premades could mean characters. I really should have clarified.
>>51504823
I meant premade adventures. Like the Haarlock Legacy stuff.

Sorry about that. I must have sounded really dumb.
>>
>>51504980
Ohh right, hah the problem there was that the book doesn't contain any premade -characters- so asking for them makes a lot of sense to me, and that's why I suggested Google to see if anyone else had put up any they'd made.

As for premade adventures I'm still pretty clueless, both our GM and myself have butchered up premade adventures to use as a basis but honestly, from my experience I found it really hard to follow structure-wise and my butchering kinda happened moreso out of frustration that I was having trouble following the adventure, as GM. There is an adventure in the core book though that sounds pretty good for beginners if you want to try that, and that can then follow on with a second part in some other book, also a third part in a book on its own. Otherwise I have no idea, sorry.
>>
>>51504602
>You would never have gotten that Rogue One vibe out of 40K, it's still just too grimdark and all, and it would have been disappointing.
They literally all die in an Exterminatus
>>
If someone used the ascension power My Will, Obeyed on a Navigator, would he be able to use the Navigator's eye to see the astronomican?
>>
>>51505093
Isn't there art for Force Awakens that links Route One & the Knights of Ren?
>>
>>51504382
DH/RT fits space fantasy pretty easy.
Its failings are on its technology, compared to things like EP which allow greater usage of technology DH/RT focuses more on 1on1 social and combat interaction.

EP is better for a more Deus Ex, in space.
good hacking mechanics(you wont find those in DH),
rules for space stations (better and more extensive),
better integration of technology with people,
good reputation mechanics (2e DH has much better ones than 1e, but both are still not as good as EP Rep mechanics)

Cutting the bodyswapping and making everyone drop in Flats (standard humans) is entirely possible.

DnD in space: DH/RT
Deus Ex in space: EP
>>
>>51504602
As a 40k fan you should know how easy it is to put 40k anywhere.

Corruption can be dark magic, evil.
Chaos; theyre just evil god(s)
The Warp: dropping into a different realm / reality. (or hell go DOOM route, youre dropping into hell for a moment to travel near instantaneously in "our" reality)

The main points i think you would struggle with re-adjusting 40k is that in DH/RT all "magic" is evil aligned. There are no "good" things in the warp, all psyker abilities are strongly evil linked.
>>
I'm toying with an idea for a rogue trader campaign in which the party would be in competition with another dynasty over who can best exploit a planet. However, I would like to keep things limited to indirect conflict, so sabotage and backroom dealing rather than just blowing each other up. What reasons might there be to prevent an all-out war between the two dynasties over this planet? I was thinking something like an ancient peace treaty.
>>
>>51504980
Aren't there premade adventures in every book?
And standalone ones, Forgotten Gods and Seeds of Heresy.
>>
>>51480098
>>51480336
What's so important about the errata?
>>
>>51507194
Before errata
Astartes Bolter, Godwyn-Pattern Basic 100m S/2/4 2d10+5X 5 28 Full Tearing
After errata
Astartes Bolter, Godwyn-Pattern Basic 100m S/3/- 1d10+9X 4 28 Full Tearing
>>
I see a claim that there's 100 lasguns for every human in the imperium

Truth?
>>
Would a frontier world be a good place to set a dark heresy campaign?
>>
>>51508191
Sounds exagerated (and counterproductive).
>>
>>51508191
Probably not even close.
General 40k just turning shit up to 11.

On war torn worlds you might see 1 'gun' every 5 people. (whatever can be produced locally en-masse)
(1 rifle per 10 citizens was what russia reached in its height of "arm the workers to defend the motherland")
>>
>>51499375
What about basic weapons that only fire single or semi-auto?
A suggestion I had saw once was to allow a half aim as a free action, full aim as a half action, but you could not take evasion actions or movement of any sort with having to brace again.
>>
>>51508611
The US currently have 1,12 gun per capita.

It all depends on where you like your 40k, on a scale going between "controlled facist state" and "fucking metal".
>>
>>51501126
>They kill those who witness arch-traitors, not psykers.
The Arbites punishment for witnessing, being affected by or being party to unregistered psyker acts is field execution, anon.
>>
>>51504173
>>51504159
You know, the statement makes a lot more sense if you view it as "fight LIKE CSMs".
>>
>>51508611
WW2 Russia is a terrible analogy, as it's production capacity was shit.
>>
>>51507285
Tweaking weapon stats tells me nothing. I haven't read or played Deathwatch so I don't have the co text for Space Marines. But it looks like the errata made the weapons a little less powerful and less swingy?
>>
>>51480043
That guy wants to be a Dreadnaught, don't let him
>>
>>51508878
http://anydice.com/program/a95d
damage probabilies
output 1 and 2 : single shot before and after errata
output 3 and 4 : burst before and after errata
>>
>>51508933
The blackshield dread that just came to the team during one mission and won't leave is always an excellent character.
>>
>>51505951
That was just conjecture and speculation, it would've been pretty cool though.
>>
>>51487593

You go after excentric but not Rouge?
>>
>>51509303
For all you know his main trade is in fact rouge
>>
>>51487707
There's even a fugitive House featured as a potential enemy (or ally, I guess) in Rogue Trader itself, I believe they gouge out their 3rd eye and carve a spiral into their forehead in its place, or something equally messed up, 'cause chaos.
>>
>>51490903
>have a good ride and skill
>had a good start
>no place for it anymore, timeskips, places not suitable for riding
>next assigment is three months of transport ship, was politely asked to stay in room and don't touch anything

I know that feel. Cruel.
>>
>>51509624
Fuck that. Get your horse (or whatever), get your friends (assuming they have horses or whatever), and organize a polo match in the main cargo bay.
>>
So this would be light power armor, yes?
>>
>>51511022
I think carapace armor, but I'm not all that familiar with the series.
>>
Just want to confirm:

If a recon squad has a chimera, they obviously need someone to drive it. Does one character have to be an Operator, or are they just the best equipped out the box to do so?
>>
>>51511143
As the regiment doesn't give Operate (Surface), you need an operator or someone trained in Operate (Surface).
>>
>>51511245
Okay, that's what I was thinking, that they'd need an Operator or to burn some exp away from their main focus.
>>
>>51511299
It shouldn't be too expensive as long as someone has either Agility or Fieldcraft.
>>
>>51511022
Carapace with some trimmings.
>>
>>51511073
>>51511483
any pics of light power armor that isn't a battle sister?
>>
Do rogue traders usually opt to use the biggest, oldest, prestige-iest starship they can find? I'm trying to design a rogue trader character around the idea of building their empire via leading mercenaries on military endeavours, but I can't figure out how unusual it would be for a successful rogue trader to simply have a tricked-out Sword frigate rather than something like a cruiser.
>>
>>51511562
In 40k? No.
>>51511775
RTs are one of the sole individualized elements in 40k. You can have whatever ship you like and fill it with lurid paintings of women and men fucking grox, and everyone will simply go "Oh you wacky Rogue Trader, you!".
>>
>>51511775
Jonquin Saul ostensibly use a mere Transport as a flagship for instance.
In my own campaign, the Sabrehagen warrant holder was too on a tricked out transport, the Orion. As in, THE Orion, the name giver of the whole Orion class.

Nothing stops you to have an old dynasty keeping things lights with only a frigate.
>>
Are psykers as busted in Dh2e as other lines?
They seem incredibly expensive in terms of xp to get to any kind of strength while still maintaining any ability elsewhere.
Just getting psy rating 4 is 800xp, on top of the almost mandatory talents like warp lock, and since powers work on psyniscience/perception, fellowship AND willpower, you can't simply dump them and expect a mono-willpower character to be faultless.
>>
>>51512165
Psykers are worthless in DH2e just like they were worthless in Only War
>>
>>51512185
Why is that?
>>
>>51512248
Their powers are sanitized and weakened to balance you against other characters, but they still fail to work half the time and backfire often the rest, unlike other characters

Also as you mentioned they're fucking expensive
>>
>>51512248

Can't fetter anymore, push got nerfed into the ground.
>>
>>51479649
A part of me wants to run a game set in Necromunda's Hive Primus.My questions to y'all are:

>How would I modify classes/what 1st Ed DH classes would I use to help characters feel more unique?

>Do you think the system would support a more WoD everyone-fucking-off-in-their-own-direction type deal?
>>
RT crew member working secretly for the Ordo Xenos

Doable?
>>
>>51512281
>>51512289
So... because they aren't broken the way they used to be and powers aren't nearly auto-success like they were past psy rating 2, they are shit?
This sounds more like some 3.PF "muh wizard isn't a god anymore and I'm upset" talk, rather than honest assessment.
What I'm seeing is that you aren't gonna be a walking dynamo, but
>they still fail to work half the time
Is a lie, reading the book. You get an easy +20 from a psy-focus and a half action to prepare, and RAW, a best quality psy-focus would give you a +30.
>>
>>51512475
And then they still fail half the time because either you push and they don't manifest, or you don't and they are less effective than a lasgun - and unlike a lasgun risk freezing you to death or summoning a hungry daemon

They were broken because they risked you warping yourself cross system. Keeping the risks but reducing the effectiveness is just punishing you for not playing a Guardsman
>>
>>51512475
Are you sure you actually read the book?
>>
>>51512468
Sure.
>>
>>51508671
Yeah but it's not just ARs that make up the 1:1.12.
>>
>>51512512
>you don't and they are less effective than a lasgun
>Smite
>psychic barrage
>rng 20m per psy rating
>1d10+pr (E) pen 4
>complaining that reality warping power has consequences in 40k
>Keeping the risks but reducing the effectiveness
So this is "muh wizard isn't a god anymore bitching".
>>51512587
Yes, did you?
My complaint is that they are costly to empower, not that they lacked power. A 60% chance to pass the test with a WP of 40 is in line with other characters odds of success to do things that those characters flat out can't, and only goes up on tests using psyniscience or improved attributes.
Pushing and fettered, I think, were needlessly added, contributing merely to power creep alongside techpriests.
>>
>>51512725
The prepare action you speak of does not exist in 2e and neither do any good or best quality psy foci.
>>
Might just switch to droideka instead, seems they weren't gimped as hard as psykers
>>
>>51512751
>The prepare action you speak of does not exist in 2e
In the GM section, it frequently alludes to allowing bonuses for tests when the player takes actions to prepare for them, compared to doing them off the cuff.
>neither do any good or best quality psy foci
Do I need to copypaste the good/best quality sidebar from the book?
Are you really one of those "if it isn't expressly already in print, it must not exist" types?
>>
>>51512843
>psykers are overpowered as long as you use my houserules
>>
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Screenshot_20170201-135225.png
676KB, 1280x720px
>>51512751
Just because it's left to be determined by your GM doesn't mean it doesnt exist.
>>
>>51512862
>rules as listed directly in the book are "houserules"
But yes, go on, I have a few more minutes.
>>51512888
People like that don't think that working with your GM is the goal, the point is to bludgeon him with rules to "beat" him.
>>
>>51508853
Imperial logistics are shit, the people directing supplies are virtually cut off from any knowledge of what effect their dogmatic rubber stamping is having, and production is scattered across the galaxy.
>>
>>51512888
>>51512901
>By RAW, you can do this
>Work with your GM to do this
Which is it?
>>
>>51513008
When the book says "hey, better quality items offer benefits regular ones don't", that's RAW.
The difference is that rather than yelling at the GM that this is how it works because the book says so and the book > GM, you work out what bonus the item has.
A best quality Stummer, does it have more operation time, a higher bonus on the Stealth check, a larger area of effect, or all three? That is what you work out with your GM.
People like you either don't actually play these games, or are the people that are kicked from groups because you don't know how to operate in a social hobby.
>>51512046
Here is the thread for you.
>>
>>51505093
>They literally all die in an Exterminatus.

TFW
Main characters did not suffer from mind shattering horrors.
Fought a standup fight against superior numbers and consistently wiped the floor.
Never once had to worry about Big Bad, he was busy in his space-hottub and choaking people.
Their sacrifice set in motion the destruction of the Giant Macguffin.
Big Bad survived exterminatus and want replaced by younger, more violent alternative, Big Bad isn't punished for letting plans for McGuffin ending up in enemies hands. Big bad doesn't become even more psychotic as result of punishment.

Yea real grimdark.
>>
>>51512843
On that note, I have a player interested in acquiring a better psy focus. In lore terms, what is this likely to be like? In terms of looks, and actually getting their hands on it. Also, how do I telegraph that it isn't a cursed artifact that will lead them all to ruin? (I may have been a little heavy on "messing with Chaos WILL ruin your day")
>>
>>51514545
A gilded version of the Imperial Tarot given to them by a seer of the Adeptus Telepathica.
Make it ornate, and have it come from a doubtlessly official source.
>>
Any ideas for a Chaos Dwarf inspired xenos empire for a Deatwatch game?
I looked to Forge world for inspiration ( Of course I keep having to look there as a visual reference, it's a Great Crusade game) but I thought to ask how to make them interesting. I considered doing other factions with no 40k equivalent (Skaven, Ogres.) For variety, so any ideas for those would be nice as well.
>>
NEW, MIGRATE

>>51514787
>>51514787
>>51514787
Thread posts: 315
Thread images: 32


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