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Joe "Scarface" Turner Appreciation thread - Infinity General

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Thread replies: 328
Thread images: 71

Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where Joe wants to be hardcore, but his sister doesn't let him.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
https://catalog.infinitythegame.com/

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (brought to attention it's missing pages) http://www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

Last thread
>>51424253
>>
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Joe Turner needs his own comics or book series.
>>
>>51475805
Because I posted it right at the end of the last thread, here's the RPG->Wargame conversion rules.
>>
>>51475805
I wonder if PanO still plays Aussie Rules footy. It is the best sport after all, and PanO has a lot of Australian influence.
>>
>>51475915
I'd take a small webcomic but I suggest the next Manga.
>>
>>51475946
I wish it had some point conversion guidelines.
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>>51476046
Darwin on NeoTerra is 'Straya Squared, so most likely, cunt
>>
Give me a good reason to choose infinity over the other skirmish level games out there like saga,frostgrave, or this is not a test.
>>
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>>51476427
1. It's well balanced.
2. It's fast and involving due to the whole Action-Reaction thing, but also quite complex.
3. Pic related.
>>
>>51476427
As far as an established playerbase goes, it's the one that gets mentioned after people mentioned GW games, X-wing, and Warmachine/Hordes, so with its mild popularity, manga-esque sci-fi aesthetic and decent to great looking miniatures it's the skirmish game you're most likely to be getting people to play locally as its rules and miniatures are an easy sell. Plus, it's not Malifaux.
>>
>>51476427
what the hell these are all different games

saga is some rank and file viking age wargame, frostgrave is a garbage wizard campign 'band game, TnT is a decent post-apoc campaign warband game, and infinity is a 1man:1model sci-fi high-lethality wargame.
>>
>>51477550

Sorry if my question triggered you so anon. The guys said I'd triggers some people in the infinity general asking questions about other skirmish games but I thought they were joking. Nope they were right.
>>
>>51478131
>triggered

What? All he did was explain that all those games are different, what exactly is "triggered" about that?

Is this some half-assed attempt at trolling?
>>
>>51478338

He's probably a 40cuck. Or a pole.
>>
>>51476427
Why? Decide for yourself.
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>>51478347
Bostria's razor: never attribute to malice what can be sufficiently explained by being Polish.
>>
>>51476739
>Plus, it's not Malifaux

What happened to Malifaux? I played a little bit when it first came out, and it seemed decent. It never really grabbed me like Infinity did, but nothing about it seemed particularly offensive.
>>
>>51478423
Personal reason, I just don't like the card mechanic, nor the "aesthetic" of the miniatures.
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Is anyone having successes with the HRL Al Fasid? The HMG/Grenade Launcher one seems like the overall better investment, having reasonable shots with the +3 Range band in the 0-8 (heavy pistol), 8-16 (Grenade Launcher), and 16-32" (HMG), plus that smoke can feel like a god send in a pinch. Last game I played I had five guys left and used the smoke to cover my (last conscious specialist) Ghulam Doctor's run to heal a Hawwa so the Hawwa could hack an HVT and that the Doctor could run to grab the objectives in the center without being shredded by a partially isolated Riot Grrl link.

It's hard for me to imagine being nearly as grateful for the HRL/SMG option. The HMG/GL seems like a better return of investment even knowing it's more points, but I'd like to see some differing opinions on the matter.


I was also glad to see my Al Fasid high in the results of google images but that's another story.
>>
>>51478423
Really died off in my area, balance is wonky and the entire choose your list to cater to scenario and opponent means if you don't own EVERYTHING in your faction you are at a disadvantage.
>>
>>51480307
HRL is mostly an ARO piece.
>>
>>51481380
I mean, I consider the HMG/LGL/Heavy Pistol mostly an ARO piece too with its combination of 6th Sense and the +3 range band of weapons from 0 to 32 and the suppression fire potential, but I guess I just have trouble wrapping my head around its value.
>>
>>51482073
50pts for an aro unit without msv 2 seems kind of a much. for the cost of a al asid I could almost get a sniper lasique and a viral rifle ones. And I would cover more ground, get more orders etc.
>>
>>51482073
Thr HRL/SMG is 8pts cheaper and has more utility in ammo types: Fire template and Shock/AP. Also the SMG can go into Suppression Fire too.

Again I think the biggest reason I prefer HRL over HMG is because of ths points. And Smoke is easy to included in Haqq and I usually give my HMG to a Djanbazan or Govad
>>
>>51482352
I agree with you, but I'd say that MSV isn't really an ARO piece. The Fasid's multiple wounds is better for ARO than MSV

But I would definitely take 2 Lasiqs over a single HMG Fasid
>>
Units that you recognize other factions would kill to have but are kind of overlooked/underused/middling/meh in their own faction/sectorial.

Prime Example: Halqa (doctor plus)
Sure, their models aren't currently available anymore but many factions would absolutely love a pseudo-infiltrating doctor plus specialist who heals on 17's and is barely 20 points. Factions with lots of infiltrators or front line heavies would love this unit, but it's overshadowed by infiltrating doctors, HI doctors, MI doctors, linkable doctors, etc.

Other notable mentions:

>Karakuri
>Lu Duan
>Prowlers
>Miyamoto Mushashi
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Happy and releaved, successfully fixed the tattoo. Might look shoddy under the m-glass, but the imperfections aren't visible to the naked eye.
>>
>>51484794
Looks good. His eyes kind of remind me of Episode 3 Anakin/Darth Vader saying "I hate you" while burning.
>>
>>51476427
there is no reason
it's shit
literally turn back and walk away
no one plays, we only paint models and that's because we can't sell them, they're shit too
has he left yet?
>>
Has anyone else really put the character conversion rules (>>51475946) through their paces? Using the website, I ended up with the following:

Agi: 12
Awa: 12
Brn: 10
Coord: 11
Int: 15
Per: 10
Wil: 12

>Skills:
Stealth: 2/-; Survival: 2/-; Theivery: 1/-; Athletics: 1/1; Resistance: 1/-; Ballistics: 4/-; Hacking: 3/1; Medicine: 4/1; Tech: 3/-; Lifestyle: 3/-

>Talents:
Rigorous Training, Natural Engineer, Marksman, Camouflage, Physician, Emergency Doctor
>Equipment:
Personal Lab, Basic Hacking Device, Tech Kit, Armored Paramilitary Clothing w/Supplemental Plates, CombiRifle & 2 reloads, Chameleonic Clothing
>Assets: 20
>Earnings: 3
>+1 Armor Soak and Immune to Disease from Life Events

According to the character generator, as far as I can determine, this produces a tabletop statline as follows:

MOV: 4-4
CC: 12
BS: 13
PH: 13
WIP: 19 !! (lowest of Awa, Int, and Wil, plus half of the highest of those three attributes, rounded down. 12+[15/2] = 19)
ARM: 3 (2 torso soak for the armor+plates, +1 soak for the Life Event)
BTS: Unsure
W: 1
S: 2

>Skills: (here we go)
Forward Deployment (from Rigorous Training)
Doctor Plus (from Emergency Doctor)
Engineer (from Tech skill level 3+)
Sapper (from Natural Engineer)
Hacker (from Hacker skill level 3+ and having a BHD)
Camouflage Lvl 2: (from having the Camo Talent and Chameleonic Clothing)

>Equipment:
Basic Hacking Device, CombiRifle, Deactivator (automatic with Engineer Skill), Medikit (automatic with Doctor Plus)

I'm not going to lie, I'd play a WIP 19 character who was simultaneously a Hacker, Doctor Plus, and Engineer, who Forward Deploys under a Camo2 marker and can dig a Foxhole if he comes under fire *every goddamn game*.
>>
>>51484568
>Karakuri
>Lu Duan
>meh and/or underused
Are you retarded? Those are staples. So are Halqas in Haqq.

I nominate Voronin. I remember Ariadna bitching how expensive and useless he was and most other factions telling them to give him up and they'd gladly take him.
>>
>>51485431
That's why they don't put point costs on them. They're such utter bullshit if you build them right that the only counter is an equally bullshit RPG character.

Though, a battle consisting only of converted RPG characters would be amazing to see.
>>
>>51485489
>They're such utter bullshit

Nah, they're not really any more bullshit than SpecOps. Or Ariadna in general.
>>
>>51485516
>>51485489
How cheese a Limited Insertion RPG character list can you make?
>>
>>51484568

Intruders.

Why bother with a slow, 1-wound infantry that's horrifically obvious what it is under the marker because you have to deploy it at range to make good use of it and which dies horribly to DTWs, HRL AROs, anything with an MSV2, and any melee unit that can get within 8" of it (ie, 90% of the offensive pieces you're going to see in ITS)?

Prowlers are a much better use of Camo'd MI slot.
>>
>>51485573

>>51485431
here

I'd actually kind of like to see how these can really be cheesed. Everything I was doing in >>51485431 was random rolls on the site; I don't actually have a copy of the RPG rules yet, so I was messing around and this is the character I decided to stop on and try to convert to the tabletop rules.

>I don't suppose the RPG rules PDF is linked to somewhere in the OP?
>>
>>51485618
You were doing pretty well until you mentioned melee as something that's at all popular in ITS. Next time you b8 try to keep it somewhat believable.
>>
>>51485650
>>I don't suppose the RPG rules PDF is linked to somewhere in the OP?
No, but I'll post the latest compiled version, followed by the Gear chapter docs. The unedited Gear docs actually contain shit that isn't going to be in core, so they could balance it all at once.
>>
>>51485752
Latest compiled version: http://www116.zippyshare.com/v/NfU9U0Xy/file.html
Gear docs: http://www73.zippyshare.com/v/INargA1K/file.html
>>
>>51485706

He didn't actually. He said that a melee unit is included in 90% of the offensive units seen in ITS. That doesn't mean that 90% of the offensive units are melee-centric, only that of the pieces people use for offense, 90% of them fall into the categories he listed. Which is a completely reasonable statement.

It's OK. English is a harder language to parse through than Polish, and reading comprehension as a skill is pretty tough, but if you keep at it I'm sure you'll be able to figure it out someday.

>he's still dumb for hating on the best MI in the game, though
>I'd cut a finger off somebody at CB to get Intruders into PanO.
>>
>>51485800

Hey, thanks man. I really appreciate it.

>>51485834
>>I'd cut a finger off somebody at CB to get Intruders into PanO.

Or, for that matter, I'd give a lot to be able to put out the exact same number of camo markers I usually put out, but instead of one of them being a Scots Guard or something...suddenly Intruder.
>>
>>51485431
>Youth Event: Discovered sexual attraction

What kind of magical realm bullshit is CB trying to pull?
>>
>>51485834
Eh, I was just making fun of the guy for being so obviously wrong about Intruders, I'm pretty drunk so fucking it up completely isn't unexpected. I'd still argue that the list doesn't account for 90% of offensive units at all. Aggressive MSV is very common for smoke combos but HRLs are a defensive weapon, DTWs are rarely a list's main killer despite their commonality and CC is rare as hell. You're more likely to see a spitfire or HMG on something tough or in a link, and that may or may not have MSV.

You shitcunts get Nisses, you're doing fine when it comes to MSV MI. I'd cut my own finger off to get a Shasvastii Intruder.
>>
>>51484568
>Karakuri
>Lu Duan
Those are definitely not overlooked. Yu Jing just has a lot of options in that region.

Karakuri are great both in and out of sectorial. The Lu Duan does get overshadowed by the cheapest msv2 in the game, but still gets play.

Yu Jing would love to take the Croc Man off of Pan O's hands. Because clearly they cost too much for a TO infiltrator while our Ninja forgot basic trap skills.

I'm pretty sure everyone would love to get their hands on Ectros or even the Gorges. But some reason the former get passed over a lot.
>>
>>51484794
>looks at his own wu ming.

yeah painting makes no sense at all .
>>
>>51478398
>Bostria's razor: never attribute to malice what can be sufficiently explained by being Polish.
kek underrated comment, this should be in the sticky somewhere

>>51484794
yeah definitely better after fixing the askew tattoo. Plus his gaze is quite unnerving, really a good job man, looks like a Sith motherfucker

>>51486163
>What kind of magical realm bullshit is CB trying to pull?
I think that's more of a Modiphius bullshit. But yeah putting it under "youth event" is kinda fucked up.
>>
>>51485834
>I'd cut a finger off somebody at CB to get Intruders into PanO.
Without Jags to smoke him up he'd be an overpriced Nisse. Or a weedier Aquila. PanO is not hurting for MSV.
>>
>>51488137
>putting it under "youth event" is kinda fucked up.
No? It's an event which 'had a massive impact on your youth.' Other options include having your parents incarcerated, being involved in faking a suicide, getting radical biomodification, and witnessing a secret pregnancy.
>>
>>51488206
yeah they're all kind of fucked up (apart from the secret pregnancy thing, that's stupid) but out of these only one brings you to the shota magical realm. Anyway I don't particularly care as I have no desire whatsoever to play the RPG,
>>
>>51488137
>But yeah putting it under "youth event" is kinda fucked up.

Did you not discover that you were sexually attracted to things/people/whatever until you were a grown adult? Most people figure that shit out during puberty, which I would consider a "youth event"
>>
>>51489131
I don't know about you but I wasn't thinking about fucking when I was 7 or 8yo, and if I did then it surely would have impacted my life in some way.

Btw puberty is generally considered the starting point of adolescence and in the character sheet there's also "adolescence event", so that would be the normal timeframe to discover sexual attraction - except that it wouldn't be an impactful "event" then because everyone experiences it so there's no point in writing it
>>
So people what are your pet peeves in this game, including both rules, models and the physical hobby side?

For me it's using speculative fire over huge obstacles, since they removed the parabolic throws it makes no sense to be able to lob a grenade on the other side of a fuckhueg 7-inches wide building for example, even if it's ok by the rules.

Also (not specific to this game) I can't stand seeing the stubble on the base rim of an otherwise beautifully painted model. It's just so wrong and I'm shocked to find it even in some official studio painted minis, it takes literally 30 seconds to fix.
>>
>>51489909
>So people what are your pet peeves in this game, including both rules, models and the physical hobby side?

People saying that tournaments with unpainted models are OK.
>>
>>51485458
>>51486476

Oh I agree the Karakuri and Lu Duan are great units, so I guess it must be a meta thing for me then on their underrepresentation. Of the Dozens of Yu Jing players and armies I've seen over even more dozens of games, I have seen the Karakuri exactly once (when I wasn't fielding it) and the Lu Duan zero times.
>>
>>51489964
gotta agre with this. I wish the ITS enforced some requisite like the standard 3 colors (not sure if I recall correctly) for 40k tournaments
>>
>>51490077
Eh, then you'd get people with neopolitan models sprayed one color with each end dipped in another. Some people just want to play the game without having to do the hobby side.
>>
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>>51485800
Thanks. I haven't seen this artwork. Is this new?
>>
>>51490305

>Going on a tournament with paper cutouts should be allowed. Some people just want to play the game without having to do the hobby side.

Worst case: unpainted miniatures are allowed, but painted armies get a bonus to their TP.
>>
>>51490798
Well obviously you wouldn't allow paper cutouts, you have to actually use official game pieces . But some people don't like painting, realize that unpainted models look better than whatever hideous paint jobs they could give them, but still want to play the game because they like the rules. If they buy the miniatures like everyone else, there's no reason they should be penalized. It's not their fault you're triggered by unpainted metal.
>>
>>51489964
But some people like me, end up with models looking worse painted, then unpained.
They won't look better for you, and they lower the money for me reselling the models, if there is paint on them.
>>
>>51489909
Rules:
- Dispersion: each edition CB manages to fuck this up in new and inventive ways.
- crits not being weighed into costs
- Shasvastii. If I hear "no profiles left behind" from CB again I'm mailing them a bag full of my personal shit as equivalent exchange.
- non-parabolic fire. Oh hey there's a tiny winding air duct leading to this room so RAW I can spec-fire a grenade inside.

Models:
- PSR barrels that bend when you look at them wrong. For some reason they do this much more than other sniper rifles.
- loss of individuality in CAD models.
- tiny scale of women and their weapons. Micro limbs, armor painted on, micro-rifles. When they don't do it the minis are awesome (eg fem-Hunzaqt), so IDKWTF.

People:
- retarded Polish metas I guess?
>>
>>51490874
>>51490921
Everything looks better when painted. Even shitty-painted. And if you can't paint, you can ask anyone in the LGS to do it for you. Going with a bare metal only promotes shitty "sportsmanship" and breeds cancerous powerplayers.
>>
CB switching from decent hard plastic bases to the current shit - soft and they have mold lines on the outer edge. Also mold connectors on the rim, shit's visible even in some studio photos.

AD units landing on tacticrap. Bonus points for spine-breaking pose.

Umbra Samaritan.
>>
>>51491104
I have tough enough time getting money for models, am not going to spend twice as much money so someone else paints some of my. Specialy as all the dudes that do pain models good, will prioritise orders from UK/Germany/US, so the wait time to actualy get your models painted is long.
>>
>>51489909
The TAG pilot rule, specifically the part where killing the TAG if the pilot is outside kills the pilot. Especially when it does not work that way for crabs.
>>
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A sort of game design question for you guys:

I like the way Infinity does its activation and setup (namely, expending Orders to activate units and the unlimited reactions), but was wondering if it could be "improved" at all - not necessarily for Infinity itself, but as a basis for other games/systems.

So I ask you: Is there anything you'd change about the way you activate and order your mans around to improve it or make it more fun in any way?

Two quick examples of possible changes that could be "applied" to the model:
1) Including a ramping cost for activating the same model repeatedly in the same turn (which would be a rambo-discouragement mechanic that isn't "you need to grab objectives" and encourage more varied order executions)
2) Alternating the order-execution - as in I spend 1 order, then you spend 1 order, etc. Also if you did this, you could create tests to avoid alternating after an activation, which could be cool? (This one is a bit odd because normally Alt Activation is done to prevent "I do 30 things while you cannot react, then you do the same" but unlimited reactions does much to prevent that)

Obviously changing things in Infinity requires changes elsewhere (for example if you just alternated the order-execution and then said a "Player's Turn" ended when they ran out of orders, smoke could be a much bigger deal as it'd be in play for more "active orders") but I'm just wondering if there's ways to improve the activation mechanic at all generically.
>>
>>51491104
>Everything looks better when painted. Even shitty-painted.
So not true.
>>
>>51489909
I don't really have pet peeves with the game itself anymore, besides the way Sixth Sense/Speculative Fire Is worded with ambiguous LoF rules. LoF being used for the ability to draw a line from A to B without scenery blocking can be confused when it could also mean the 180 degree arc of vision. Not really bothered by that anymore.


I used to have a pet peeve that the Raiden was the only JSA unit without courage, but they fixed that in HSN3 so yay.

Pet peeve is that I keep getting just close enough to painting my friend's army in full, but he ends up getting more models to paint and then the work is unfinished. I mean, I do the same too as I usually have some stray blister I forgot to paint before I get more stuff.


Oh, almost forgot my real pet peeve: People who pronounce the faction as Ayy-leff instead of Aleph.
>>
https://www.youtube.com/watch?v=DB27fd_yco4

New teaser. Outrage still does not have release date...
>>
>>51491794
Wait what the fuck is this.
>>
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>>51491836
What, you haven't heard of the manga?
>>
>>51491794
I wish the trailer was more exciting, so there would be a reason to post it on /co/ as well.
Also who is willing to storytime it there? I'm going to preorder a copy, but I wouldn't mind having Infinity characters catching eye of some /co/ drawfags.
>>
>>51491880
I'm extremely out of touch.
Are there any details on what it'll cover or focus on?
>>
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>>51491912
A group of mercenaries I believe, or a PanO strike group. The leader is Emily, a PanO operative, but it also features a ninja, a Kazak dog-warrior, a Nomad-born merc TAG pilot, an underage hacker (also a Nomad apparently) and a sniper of unknown origin (possibly PanO or Haqq). He's also the guy on the cover.
>>
>>51491794
>>
>>51491956
I thought it was an O-12 team. I wouldn't think that it's PanO, it has several enemies of PanO on it.
>>
>>51491956
Second from the left. Who os this fluid druid? Why didn't CB show anything on her? And Emily is qt af.
>>
>>51491907
>but I wouldn't mind having Infinity characters catching eye of some /co/ drawfags.
You mean /aco/.
Some already did.
>>
>>51490921
O honestly doubt they would look worse, at least from the other side of the table. And even crappy paintjob helps immensely when you need to recognize models from each other, full silver surfer army of regular humans looks really samey from afar.
>>
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>>51492036
Shit, I didn't save those Felix images from a while back
>>
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>>51492034
That's Beba, the TAG pilot. Her TAG is named Stallion Jack and is covered in tattoo-like art.
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>>51492252
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>>51492036
Only because I badgered people about it (or literally paid for it in Zokva's case).
I'd like to see Infinity discussed on both boards I frequent though.

>>51492158
I saved all images of Felix that weren't mine.
http://imgur.com/a/oOl96

And if you meant ones by me, all of them are somewhere on my tumblr. That is smaggthesmug.tumblr.com
The mug print is here http://adhadh.deviantart.com/art/Felix-Mug-652447501
>>
>>51492349
I meant the lewds. Wouldn't want those to be lost to posterity.
>>
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So what kind of rules would you imagine a Simon Bolivar recreation to have?

Would you think is more appropriate between Strategos like Saladin, Hector, or Sun Tze or Inspiring Leadership like Joan and Wallace?

I'm thinking about making just about a light infantry version of Saladin, no repeater, ARM 2, combi rifle, movement 4-4 and some kind of martial arts (likely L2), and a ccw, maybe just AP or DA so as to not bloat the points too much.

How does that sound to you?
>>
>>51493476
Well, there's levels of Strategos below 3.
But I literally know nothing about Bolivar, aside from him naming a country after himself.
>>
>>51492426
for what it's worth I try to save infinity stuff on my imgur. some lewds are there also.
http://imgur.com/a/bWxBm
>>
>>51493476
I'd say inspiring leadership, veteran 3, nbw, APccw, maybe strategos 1

The real question is who would get him since Colombia hasn't really been touched on the fluff
>>
>>51493476
I'm still not convinced why ALEPH would give a recreation to the Nomad nation, or why would they accept such a gift. I'd rather see something like Gilgamesh or some other Hindu hero for the Vedic sectorial; yes I know ALEPH already has 2 recreations but since they're the ones crafting them they can do as they fucking please.
>>
>>51494153
Oh no, don't get me wrong, I'm totally committing heresy and making him a character for Nomads.

What were they doing in the Black Labs of Praxis?
>>
>>51493623
Oh cool, there's even some of my old stuff I lost.
>>
>>51494833
save your stuff online next time so you won't lose it to a hdd-crash
>>
>>51491794
Even though I'm not a huge fan of kenny ruiz's style, I'm still looking forward to this
>>
I had high hopes for the game and am somewhat dissapointed. I imagined from the descriptions that it is about having a team of specialists where every model covers and interesting role but it turns out that if your list doesnt consist of a powerhouse, best available mooks to feed orders while still doing something and one to few of the same gimmick models that counter whatever part of the meta counters you.
>>
>>51495495
Are you playing in an area that uses objectives and scenarios (ie, stuff beyond "kill em all") and lotsa terrain?
>>
>>51495495
>>51495554
probably another polish troll
>>
>>51495495
Well, you're always going to have cheerleaders. Orders are a resource, so you need guys getting them.
Although when your cheerleaders are linked up and armed with a Sniper Rifle (or 3 if you're filthy Haqq/Ariadna) then suddenly all of your models do cover a specific role. In their case it's defense.
>>
>>51495495
I think I know where you're coming from. I guess you hoped more of a "Ocean's 11" scenario, where everybody tries to pull their weight equally, instead of feeding a limited number of actually active models.

I still like the game for what it turned out to be. But I'm actually wondering fairly often how one could "mod" the ruleset for alternative gameplay. I'd love to do a complex singleplayer-/cooperative game, where I do shittons of preparations with NPCs, and maps, items, bosses, fog of war, and let friends nuke it out, doomguy style.
>>
>>51494250
Eh, I could see it

Colombia, just like Venezuela before it, is falling under the influence of Cuba and Castro, which means that it will soon be another 3rd world shithole, just the kind of place that Corregidorians come from
>>
quick question: are the old celestial guard models significantly smaller than their current iteration, or other LI's for that matter?

They're the only non-HI's I own, and I use them as reference for scratchbuild terrain.
>>
>>51495894
They're smaller than the new ones, yes.
>>
>>51495810
>>51495495
I never particularly liked the equivalence 1 troop = 1 order; I wonder how the game would turn out if each player had a certain number of extra orders per turn, something like 2 or 3 (pulling number out of my ass there but it sounds reasonable), just orders without a body attached so they can't be removed by the opponent.
This way players shouldn't feel forced to take a handful of boring mooks just for the orders and instead can invest in more interesting units without comprimising their pool.

Also a player that suffers heavy casualties would have a better chance at doing something instead of being hopelessly swamped by the opponents's unit and order count, and it would slightly alleviate the kurwaspam matchup.
What do you think of this possible variation? I wouldn't mind seeing something similar in N4...

>>51495894
A bit smaller than the current standard but not dramatically so, apart from Quasimodo from the old YJ starter
>>
>>51496227
>What do you think of this possible variation?

We've fucked around with something similar locally. Basically, a combat group gets 4 regular orders for "free", and then +1 per model in the group to a maximum of 10 orders in the pool. The other half of what makes this work is that you can't spend more than 5 orders per model per turn.

That goes a very long way to alleviating both the Ramboing issues (if you can't kill the cheerleaders and reduce the order pool then Rambos get MUCH stronger), and still gives people a lot more freedom to build lists.
>>
>>51496530
I guess the only thing stopping you from making 20 different combat groups each consisting of 1 model receiving 5 orders is being a reasonable human being?
It encourages going at least 2 combat groups a ton still, especially since 2 groups is completely reasonable and easy to hit.

Or did I misinterpret the benefits?
>>
>>51496605

Well, players are limited to a total of 4 combat groups in any case, so your attempted edge case is moot.

And at least around here, unless we're playing limited insertion, absolutely everybody has 2 combat groups no matter what, so encouraging 2 combat groups isn't really a negative.
>>
>>51496657
How often do you get lists with 3-4 combat groups, especially lists where those 3rd and 4th combat groups are just a couple men each at most?
>>
>>51496530
well that is a boatload of free orders indeed! I was thinking something less radical, like 3 or maximum 4 free orders, not bound by group but usable by anyone (always respecting the maximum order expenditure per combat group).

As for the rambo issues you're right, with free orders they can go out of hand fast. I'd tinker with the group size, bringing from 10 to 8, so maximum 8 orders a turn per unit. There's also the possibility of putting a hard cap on order expenditure but I find it a very unelegant solution.
>>
What's the best figure to use as a proxy for the dismounted bootleg Penthesilea? I could see using the Myrmidon from the Steel Phallus starter, but it seems kind of silly to buy the whole box just for one figure if I'm playing vanilla Aleph. I'm not sure how good any of those other figures are in vanilla.
>>
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>>51498212
>What's the best figure to use as a proxy for the dismounted bootleg Penthesilea?
Bounty Hunter?
>>
>>51496227
>>51496530
How do these free orders work with loss of Lt? Are they irregular, thus unusable, or regular, defeating the point of LoL?
>>
>>51498858
That would be perfect, but I don't think I've ever seen that before. Was it somebody's conversion or some older model nobody has in stock anymore?
>>
>>51499503
It's a prize kit model. Best one yet too, and hard as hell to find.
>>
Im not a big fan of the Akrylat - Kanone Dozer, so I was thinking of proxying with the HRL Briscard instead, and paint him up in some construction-like colors. Is there a model or conversion that would work better for this?
>>
Finished cleaning up Bakunin tactica except for the General strategy an list building. My only experience with Bakanin is beating the shit out of them once every full moon because Nomad players around here stick with Corregidor and Vanilla. So if there are JCB players with better experience, please contribute whatever wisdom you'd like to express on that page.
>>
>>51500559

You largely oversell Moiras; they're slower, squishier, and basically the same price as a link of Riot Grrls, and in practice, ODD just isn't a good defense for a group of models that has to cluster in one place. The prevalence of fast-moving light troops with templates and MSV2 in competitive play largely obviates ODD as an effective defense for a link that's going to be ~130 points. The new Grrl profiles even give more utility to the Grrl link over the Moira link.

You largely undersell Zeros. The Forward observer profile, especially, is hugely useful.

Bakunin has a really, really hard time dealing with camo spam (1-2 camo units it can deal with; 10-12 camo markers is going to mean a lot of trouble). They can put sensor units on the board, true, but what's likely to happen in practice is that the sensor unit is going to get shot to hell before it can successfully do anything. The complete lack of MSV2 in the faction also hurts tremendously.

A big problem with JCB is the temptation to overspend orders setting up dirty tricks and big plays between hackers, supportware, pitchers, repeaters, and so forth. The orders you spend setting up stacking bonuses are orders you aren't spending actually getting objectives and killing the other guys. JCB requires a strict balance between all these cool tricks and preserving enough orders to actually play the game. Of course, without those stacking bonuses, you can have severe problems winning straight shootouts with several factions.
>>
>>51496657
>Well, players are limited to a total of 4 combat groups in any case
They are not. It's just a limitation of the army builder's interface and not official in any way.
>>
What are some SP units that shine in vanilla Aleph? I can see a lot of their specialist heroes (Machaon et al), but is there anything Homeric in particular I should consider getting?
>>
>>51499503
I've seen awesome conversions of the bike ABH. Also, who'd want to take the great LE sniper and mutilate her to give her a standard combi?
>>
>>51501631

This.

Though, to be totally honest, you probably should be limited to a maximum of 3 combat groups total anyway. Nobody really runs even more than 2 combat groups except as shit-tier gimmick spam lists. Setting the maximum number of groups available to you at 3 (and even putting a caveat that you have to have at least ~8 units in one group before you can start the next group) would limit almost nobody, and would shut down a bunch of bullshit edge cases before they even start.
>>
>>51501643
Myrms are cheap smokey warbands. They're good.

Machaon is an eclipsey doctor warband. He's also good, and harder to kill than Sophie.

Myrm officer-chan is an eclipsey chain of command warband. She's pretty good too.

Thorakitai don't look like much but the FO is a defensive monster for the price. Chain rifle, SMG suppressive fire, flash pulse AND a 360 visor? Yes please.

Achilles is the same meat TAG he is in the sectorial, not much is different there.

The various Agema are an option for more long ranged or defensive MSV if you're into that kind of thing.
>>
>>51501434
I tried to be as neutral as I couldve been with the Moiras. Like you said, squishy with only 1W, slow, and expensive. ODD is still a major factor to consider though, and it's true that in a fireteam, they are efficient....But you're definitely right about the costs especially compared to the Riot Grrls.

Also you make great points about not falling for the temptation of pulling off tricksy shit. I remember in one of my games, my friend spend about 6-7 orders to walk in a Meteor, move it up a bit, 2 spotlight attempts, and 2 GML strikes on my thorakitai team killing Nesaie and putting 2 unconscious. Right afterwards he realized what a waste of a turm that was.

>>51501643
The humble 16pt Chain Rifle Myrmidon, Atalanta, Ekdromoi assault hackers. I'm sure there are others, but those are what comes to mind for me.
>>
>>51501652
I could definitely do this; judging by pictures, it looks like the rider is separate from the bike, so it wouldn't be difficult to arrange it appropriately. The issue I would have is that I have no idea what to do with the bike, beyond maybe using it as a really fancy bike marker.

My other choice right now would probably be the bootleg Maghariba pilot. But it costs the same as the ABH everywhere I can find it.
>>
>>51501773
>no one breaks the limit
>there should be a limit anyway
What's the point? Are you a legislator or something?
>>
>>51503071
Note the use of the word almost. It's an important word. Almost nobody goes around murdering people but murder is still a problem.
>>
>>51502207
Actually, does anyone know what the raw pieces for the regular Penthesilea are like? It stands to reason that she would also be unattached from the cycle, so it would be better just to convert that.
>>
>>51501434
>Bakunin has a really, really hard time dealing with camo spam (1-2 camo units it can deal with; 10-12 camo markers is going to mean a lot of trouble). They can put sensor units on the board, true, but what's likely to happen in practice is that the sensor unit is going to get shot to hell before it can successfully do anything. The complete lack of MSV2 in the faction also hurts tremendously.

Bakunin has ava 3 Zeros with mines. An AD sensor troop. Total ava 6 point morlocks. It can deal with camo it just doesnt have msv2 point and shoot.

Personally I think Bakunin is a bit low tier, mainly because of the crap link options. Vanilla can do pretty much everything it can do better. The only link I feel might be worth taking is Grrls but I can't into their models.
>>
>>51503360
This is basically why I had trouble writing the strategy and tactics. It seems vanilla does all the things they do just better/without fireteam. and Riot Grrl Core, Custodier Haris, and Taskmaster Duo is the main attraction.
>>
>>51503360
Riot Grrls are fantastic linked, and some of the combined Observance options with the boss lady are good (mostly haris with Custodiers and optionally a Healer). Taskmaster duos can be good as well.
>>
So me an my wife decided to give infinity a chance. We have little table top expiriance with playing malifaux and KD. We saw some people playing infinity and feel in love with the models. Now we looked at models on the CB site, but we like too many from too many factions :D Our question is, which two starter set, if there are any, would be a good way to start infinity. Not too hard too play with, not too weak or powerful. Something to have fun with on the weekends.
Right now am thinking about either the faction with the tachikams and power suit dudes, and my wife would like an army that has the most african style models in it.
>>
>>51504763
I assume by the faction with tachikoma and power suits you mean PanOceania.

And the Corregidor subfaction of Nomads has a lot of Africans in the lore, but I'm not sure what exactly counts as African style. Could you elaborate?

If you want PanO and she's happy with Nomads then I'd recommend Operation Icestorm, which is a box that includes the PanO and Nomad starters along with a couple of extra units and some stuff like basic scenarios and terrain to help you get into the game.
>>
>>51504763

There are two boxes that that contain each two starter sets with many bonuses. The recent Yu Jing vs Haqqislam box and the PanOceania vs Nomad box.
>>
>>51504763

>Right now am thinking about either the faction with the tachikams and power suit dudes, and my wife would like an army that has the most african style models in it.

The most Tachi army is PanO and the Nomads have a lot of models with african style. Both of these armies are in the Icestorm box.

However, the Red Veil is much better gameplay-wise, better balanced and have a lot of interesting and unique units with different weapons, which makes it much more enjoyable as a stand-alone box.

But Icestorm might be fun and competitive as well if you buy a couple of additional models.
>>
>>51504763
Generally speaking all starter sets are a good place to start, and the best thing to do is go with what you guys like most in aesthetics and design. This is because the vast majority of factions/troops are pretty well balanced.

I think the best fit for your description is getting either of the two 2-player starters, Icestorm or Red Veil.
>Icestorm:
PanO is a pretty straightforward point-and-shoot army while the Nomads have to rely more on their tools and tricks.
>Red Veil:
YJ is much like PanO (point and shoot); However, they have less Ballistics Skill values than PanO, but make up for it with with equipment/gear. On the other hand, Haqqislam -while not strong in tech- boasts very high Willpower stats which is very relevant in most missions.

Both of those sets come with tutorial/beginner missions to start with. Otherwise, just go with which ever faction ya'll like. I will say that I can't in good conscience recommend Shasvasti, Aleph, Caledonia, Merrovingia, or JSA for having models that need resculpts, hard to build, and/or will soon be updated.
>>
>>51504763
>Not too hard too play with, not too weak or powerful. Something to have fun with on the weekends.
The 2-player Operation starter boxes are exactly what you're looking for. Both Red Veil and Icestorm contain balanced teams specifically geared towards new player, and in addition to the models they include quickstart rules with a mini campaign mode, cardboard terrain and dices, all around great value. Just choose the box with your preferred factions, they're otherwise nearly identical.

>Right now am thinking about either the faction with the tachikams and power suit dudes, and my wife would like an army that has the most african style models in it.
Factions are balanced and more or less beginner friendly apart from Tohaa and ALEPH, so you won't have any problems starting with Yu Jing (if I understand well what you meant with heavy dudes and tachikomas).

As for african style, there's a subfaction of the nomads called Corregidor which has a strong African and Latino influence.

Otherwise there's Haqqislam wich has some northafrican-saharian styled units. As a bonus, the Red Veil box contains exactly Yu Jing and Haqq forces, so that would be perfect in case your wife likes them.
>>
>>51504847
yeah the dudes in blue.

My wifes likes african stuff, masks tatoos, african "looking" paterns of fabric etc.

We will look in to the icestorm set, it seems to come with its own terrain which would be nice. you think 3-4 ice storm and red veil sets would be enough to start playing ?
>>51504856
>>51504874
>>51504887
>>51504934
thanks for the advice everyone. nice to see a community that is friendly and helpful.

By the way I noticed that there is a mercanery faction. Besides being a separate faction, is there an option to run some in other factions ?
>>
>>51505042
Mercs aren't their own faction like that. They only appear as units in other factions' lists, they don't have any of their own.

>you think 3-4 ice storm and red veil sets would be enough to start playing ?
One of one of them is enough to start playing. Buying multiples of one set doesn't really accomplish anything..
>>
>>51505042

>We will look in to the icestorm set, it seems to come with its own terrain which would be nice. you think 3-4 ice storm and red veil sets would be enough to start playing ?

1 terrain pack from Icestorm is enough for basic games.

4 packs are enough to fill a 4x4 table. That's what Bostria did in his 300 pts Icestorm batrep. I'd suggest getting at least one tall building as well.

And you don't need to get 3-4 boxes of icestorm, though, that's now how Infinity works. Just get one box and 3 terrain packs.
>>
>>51505042
>you think 3-4 ice storm and red veil sets would be enough to start playing ?
You only need one, there's really no point in getting more; if you want to expand just buy some other different units for your faction. Also if you want to take also Red Veil that's ok but consider that you can't play with mixed units from multiple factions in your army.

>By the way I noticed that there is a mercanery faction. Besides being a separate faction, is there an option to run some in other factions ?
not really a faction for now, can't function on its own. Mercenaries are auxiliary troops that can be added to specific factions and sectorials if you follow the official ITS rules, or can be used by anyone in friendly games.
>>
>>51505075
>>51505062
>>51505096
Nice that makes the game real cheap. I think we buy 2 of each just to get the terrain and in case some models get lost or something.

Sad to here about the merc. I realy like the Miranda mondel, and my wife wants to play with her Not-Deadpool she already bought. Well I guess we can use those models as objectives or something.

Again thank you all people, very helpful.
>>
>>51505139
It'd be a much better use of money to get a starter, some terrain packs, and a model or two that catch your eyes of the same factions. It'd be kind of lame having a whole set of duplicates with the same exact poses.
>>
>>51505139
Well you lucked out my man, Miranda is playable in most factions and Deadpool is playable in the Corregidor subfaction of Nomads.
>>
>>51505169
*to get just Icestorm or Red Veil, some terrain packs, etc. etc. etc.
>>
>>51505169
money isn't a problem. Coming from KD as our main system, infinity seems like a very nice cheap system, and I like it. plus as some other anon said 4 boxs give enough terrain to play. technicly we could get all the stuff for all factions, but it takes up too much space. plus we aren't that much in to painting. at least I am not. the 4 boxs way seems to be easy and fast.
>>51505172
Oh that is awesome .
>>
>>51505139
well you can still use the mercenaries, you're playing friendly games after all and they're allowed. It's only in official games and tournaments that the mercs are somewhat limited.

Also if you really want to get multiples of the same boxes then go ahead, but in this game is a really, really unusual occurrence; I know no one that did it, seeing exact clone models is somewhat immersion-breaking, but mainly because there's very rarely the need to get many copies of the same minis unlike other large-scale wargames. But the money is yours so do as you please.
>>
>>51505209
4 terrain packs, not boxes. They are sold separately. Buying three additional 100$ boxes for three 8$ terrain packs is kinda overkill.
>>
>>51505230
well there would also be the extra models we could use incase something gets damged or lost.

And from what I have seen on the offcial forums some models are run in 3-5, or even more groups. Plus we could try out painting, and by we I mean my wife. We could later get more of the terrain packs, if we decide to go more dense with terrain.

Is a biker gang possible in Infinity ? I saw some biker models and though about a bikers+ tachikomas list, for pure list esthetics.
>>
>>51505367
>Is a biker gang possible in Infinity ? I saw some biker models and though about a bikers+ tachikomas list, for pure list esthetics.
Yes. Yu want JSA (Yu Jing sectorial) for that. 4 Aragotos + Asuka + Yojimbo + Keisotsu/drone support is a thing.

Another option is to run USAriadna with lots of Mavericks and Desperados.

@Terrain: How much effort do you want to put into that? There's a ton of good laser-cut terrain for sale, alternatively grab some free patterns from the internet and laser-cut them yourself. Also, friendly reminder that you'll want to put the brown model boxes inside the Icestorm buildings for extra stability. BTW, this game is very terrain-dependent, if you find certain kinds of units/weapons consistently OP or shit it might be a problem with terrain placement.
>>
>>51505419
Cool. Probably not going to start with them, as other saids to avoid sectorials, but it is nice to know it exists.

for support of buildings we alawys use foam. I have limitles supply of it from my firm. Makes the buildings nice and firm.
>>
>>51505461
If you're playing with your wife you can always agree to not use fireteam rules for now and just use sectorials as different-AVA lists.
>>
>>51504934
>Factions are balanced and more or less beginner friendly apart from Tohaa and ALEPH,
What is wrong with Tohaa and ALEPH in this department?
T. beginner
>>
>>51505477
Tohaa have a bunch of unique and unavoidable special rules like their fancy links. They're not easy for a beginner to play and even less easy for a beginner to face. Not sure about Aleph though, SP is a bit more complex than other sectorials but vanilla is fine.
>>
>>51505477
both these faction make heavy use of more complex rules that may discourage a total beginner. I'm speaking in particular of fireteam and symbiostuff rules for the Tohaa, while ALEPH has things like Jumper, NWI and dogged, a plethora of special equipments and generally rules-heavy units (particularly in the greek heroes department).

That's not to say you can't start with either of these, you definitely can, but if you do prepare to be quite confused in the beginning.
>>
>>51505594
>Not sure about Aleph though
>why does everything have NWI and ODD when I'm still collecting basic stuff
>>
>>51505644
NWI and dogged are pretty simple. It's just "this guy can keep going at 0 wounds" and "this guy can keep going at 0 wounds but dies at the end of the turn". Jumper is only a few units, and contrary to popular belief Aleph can function without posthumans.

If Aleph counts for those reasons then you have to include CA as well. That army is full of gimmicks.
>>
>>51505766
Yes but they can be harsh on newbies. Having all enemies have extra wounds and -6 to be hit looks pretty bullshit while you're still learning the ropes.

And yeah, CA has its share of pitfalls too, but at least they have Morats whose entire gimmick is "angry monkeys that never run away".
>>
>>51505766
CA is up there with rules complexity, with its Mnemonica shenanigans. However the Steel Phalanx in particular is pretty complex both to learn and to play against. SP characters are loaded with special rules and gear, it takes some time to learn to use them well even for experienced players.
Think a beginner trying to use Eudoros, Machaon, Andromeda, all units with 6-7 special gear and skills in addition to their usual weapons: that's what I mean by confusing.
>>
>>51505918
That's a reason not to play Aleph against new players, but not a reason for the newbie to use them him/herself.

>>51505939
SP is generally shitty when newbies are involved, I won't defend it. It's a notorious noob stomper for a reason. Vedic stuff (apart from posthumans) and the unnamed grunts tend to be simpler to play though. There are some things to avoid when starting out in CA and to an extent every faction as well.
>>
>>51506026
*but not a reason for the newbie not to use them him/herself
>>
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wen manga?
>>
Even if you are shit at painting, greyscaling is crazy simple and looks way better than the metal legions.
>>
>>51506542
So, where's the hacker girl was supposed to come from? Tunguska? She doesn't look futuristical at all.
>>
>>51506546
but what if my mans ARE metal legions?
>>
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>>51506589
IDK, hard to say for sure. She's got drop bears and a CSU-like briefcase so it almost has me saying she's from PanO/Neoterra but probably not.
>>
How decent are the terrains portrayed in Red Veil and Op Icestorm regarding density and layout?

Are they good representations of what to shoot for? Just, slightly larger tables because they're smaller-sized here (?)
>>
>>51506738
She's definitely a Nomad, just one that got an Ariadnan tailor. Note the Nomad sleeves, shoes and pistol.
The Dropbear is a note that her equipment should be cutesy, not that she has dropbears. And the suitcase is her hacking device.
>>
>>51506606
40kuck get ye gone!

>>51506741
the starter boxes have too little terrain, not even enough to play on the included 2x3 paper mat imo. But they're of ok quality considering they're made of cardboard.
>>
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>>51506821
Yeah the pistol seems to be the same one as the interventors.
The knife too, looking at it.
>>
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>>51505367
>And from what I have seen on the offcial forums some models are run in 3-5, or even more groups.
Yes, but usually not groups of people with the same thing and the guys you're going to use most of are usually in nice neat 4-man packs, aside from starter sets.
Eg. the 3 starter Fusiliers + Fusilier SWC pack (pic related) will usually cover all your Fusilier needs. If you desperately need a 4th basic Fusilier, get the Indigo Spec-Ops model or Dire Foes with Bipandra, Anyat and Angus. Same goes for Nomads' Corregidor Algauciles (with the Hacker being a separate blister as well as in Corregidor starter).
>>
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More art from the kickstarter.
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>>
This pic is why I want an Infinity RTS. Fluff talks about squadrons of TAGs, not 1-2 with 8 dudes following them around.
I want to see NeoCollonial Wars and Second Paradiso Offensive in all it's glory and butchery.
>>
>>51507595
Could swear I've seen that guy's back before.
>>
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>>51507636
>>51507612
>>51507595
noice
>>
>>51507818
Looks a lot like the arm and leg pose of the Bashi in the ITS document. Just change the hood, show more color, and remove the wings.

It's not unknown to do that in game art.
>>
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What would people in Human Sphere think of early 21st century fashion?
>>
I'm already tired of seeing that stupid piece of clothing.
>>
>>51508287
uncomfy, 0/10 would not fuck
>>
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My best base yet:

cont.
>>
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>>51509040
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>>51509068
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>>51509090
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>>51509111
>>
>>51509111
>>51509090
>>51509068
>>51509040
kek, well done
That Wu Ming looks great too
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>>51509160
Thanks.

Just finished the rest too. Here the fruit of a very long painting-week. Might ADS atmo-pics later.
>>
>>51509210
noice, saved for future reference
mirin' the frehand details
>>
>>51509210
Oh wow, the chinese takeout absolutely makes that base. Squad looks 10/10. Can't imagine better.
>>
>>51507121
We noticed that. Went to our shop today a did a bit of shelf clearning.
Bought the storm and veil sets. Starters for nomads, panocenia and haqqislam. Bought the American faction box, because I liked the grunt models and my wife bought onyx, because she says there are pokemon in it and she likes the female models. we also snaged as many blisters as we could, as the shop owner said the firm making infinity is planing to stop producing them. This weekend the great gluing will commence.
>>
>>51509210
very nice. clever idea with the takeout boxes
>>
>>51507121
God I love how this guys look. Makes me remember the times of my youth, when I met my wife in Rodesia. Good times, if a bit crazy.
>>
>>51507636
Shiet, it must be intimimdating to face an entire squadron of Jotums.
>>
>>51509341
>Bought the storm and veil sets. Starters for nomads, panocenia and haqqislam
Well if you bought the vanilla starters of these factions I'm afraid you just doubled what already was in the Operation boxes...unless you got the sectorial starter boxes, than it's ok.
Damn I must admit that I'm a bit jelly, here I am scraping cent on cent to buy the next box of metal crack...

>the shop owner said the firm making infinity is planing to stop producing them
this sounds new to me. it's true that in the past CB aggregated the content of various blisters into boxes, but from this to say that they're gonna stop producing blisters altogether...that's higly implausible, sounds like bullshit
>>
>>51509341
btw it's the Tohaa 300 pts box that has the pokemon units, not the Onyx one
>>
>>51509641
Yeah, the trend seems that they just make more boxes than the past, mainly to cut down SKU -bloat.
>>
>>51508287
>>51508314
Like what even is that?
>>
Hey guys new to infinity. Buddy is saying O-12 is getting an army and will pretty much be space cops. That true?
>>
>>51510044
of course. directly after khazak sectorial. next month
>>
>>51510044
>>51510134
What will happen first, O-12 getting an army or Ariadnafags ceasing their whining?

Anyway, O-12 is not getting an army anytime soon.
>>
>>51510044
We don't know. That was one of the new products that CB is allegedly thinking about (together with a fantasy game, dogbowl, REM racers and more...) but we know next to nothing, it could be canned already for what we saw. Even if it was a thing I'd say we won't see it before summer 2018 at the earliest.

But yes, it would be a kind of space-UN with peace corps and a lot of Stun ammos (after all 3/4 of the interesting weapons are forbidden by the not!Geneva convention, I wonder what they'll end up using...)
>>
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>>51510044
We already have space cops but they eat dogs and are evil
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>>51510286
I just finished making that holo-police line
>>
>>51511033
That's cool as fuck
>>
So what's up with the new units in Army6 - "Bit & Kiss", "ALIVE Anti Establishment Group", and Cypher? Was there an announcement I missed?
>>
>>51511033
Well that's some real dedication, impressive
>>
>>51509671
not a pokemon specialist myself, I know there are some red blue ones and orange ones etc. But I could be wrong, it did come with some onyx stickers inside thouh.
>>51509641
I didn't notice any duplicate models, but again if they are painted different in the storm/veil and the starters we may have doubles. But I guess the store owner would warn us about that. As money goes it comes with age. Back when I was 20, I had to borrow money from my wifes father to buy cigerates. In fact because I had to give back money to him, I met my then to be future wife.
>>
>>51512152
TAGline rules have been updated. They introduced the anti-establishment group, and TAG pilots are all now specialists, and remote presence/mnemonica TAGs get a little robot that pops out.
>>
>>51511033

You messed up your stroke order on 人, it looks like 入. Clearly you need to re-do it from scratch.
>>
>>51511033
>Paint it
>Not just print it

Otherwise pretty legit
>>
So next PanO secotrial is essentially norway and sweden in power armor or what?
>>
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Alright. Atmo-pic spam coming through. Some of them are unfocused, but I choose to post them anyway.

https://www.youtube.com/watch?v=7wv3j81GWK0

would be my choice of background music.
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>>51513865
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>>51513881
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>>51513905
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>>51513923
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>>51513947
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>>51513989

I wish I had a focused one under the blue light (I'm using actual LED color-lights). The holo-line comes out so much nicer.
>>
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>>51514056
For comparison.
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>>51514085

Last one. Badass models, I spent an entire week working on them. All aboard the pain-train!
>>
They look good, anon. That holotape is pretty cool to see as well.
You playing with em anytime soon?
>>
>>51513865
>>51513881
>>51513905
>>51513923
>>51513947
>>51513989
>>51514056
>>51514085
Very Scenic. Better than a lot of CB official photos even.

Are you going to use a Zhanying or Wu Ming HRL as the last to fill the link?
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>>51514195
Think so. Am still beginner level though, pic related is all I have, haven't played a lot, but am starting to remember a lot of the rules

I listened to a bazillion infinity vids during painting, and have a pretty clear picture about the faction now I think. Overjoyed that the WuMing pain train is supposedly a thing.

Next order, I'll get the Ruishi / LuDuan box, Monks as KuangShi-proxies, and Father Lucien Sforza. Sound good?

>>51514426
Not sure, I have other shopping priorities atm. For now I think I'll just use the ZuYong as proxy.
>>
Does anyone own plastcraft terrain?
Is it worth buying?
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>>51514863
I have some of the unpainted variety which I then painted to a low standard. Personally like it. It's tough, assembles well with superglue and an occasional X-acto knife, can take small beatings, doesn't scratch easily, feels hard but still light and does its job well. I'd imagine the prepainted/printed variety is much more worth it for the convenience of not painting it.

I'd say its worth it.

Super blurry pic that was the only one left I could find as an example of mine.
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>>51514863
Yes. I have bought it too. Super sturdy. Can fall off a table and nothing happens. I have both prepainted and unpainted.
>>
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>>51514863

I use it - everyone else in my meta uses MDF, and I actually prefer the PlastCraft. As everyone else has said, it's light, cheap, and reasonably durable. I've yet to break any of it, even though I've had 3 TAGs stacked on top of a double-wide building roof before. I feel that it's also easier to conceal the joins on the PlastCraft stuff; the tab/slots on MDF take - IMO - a lot more effort to cover up.

However, it's important to remember that the upper potential for "looking amazing" is lower for PlastCraft than MDF. PlastCraft paints up to a "looking good" level very quickly (I can get a normal building assembled and fully painted/decaled in about 90 minutes). The whole table pictured took about 20-30 hours in total to assemble and paint; my sense of the time required is being thrown off because assembly of the TAG Hangar was a non-Euclidean nightmare.

With that said, getting PlastCraft to look top-tier is going to be next to impossible unless you're willing to devote a *huge* amount of effort. For what it's worth, it's also very difficult to try and light your terrain if you use PlastCraft, MDF is much better for supporting LEDs, wiring, and battery packs. So while it's great for beginners or people who don't want to devote a ton of time to making their terrain, if you really want terrain at a level you'd be proud to post in an "amazing terrain" thread, you're probably not going to want PlastCraft.

>Thanks for the reminder that I need to take better pics. These are from a very old camera, and I got a new one last Thanksgiving and haven't really taken any pics of my Infinity stuff with it.
>>
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So after spending some time in Vanilla Haqqislam due to Red Veil, and getting a box of Djanbazans I think I'm about ready to dip my toes into QK. Using the Fasid as an Azrail s a and a Hunzakut as a FO Hawwa but I think it'll be otherwise fine. I think I have the "core" of what I'm going to be bringing on the table down, but was wondering how to micromanage some last eight points. On the one hand, I think the advantage of having max Yuan Yuans, who are otherwise suicidal with impetuous is more advantageous for the ability to put down smoke to support the core link might outweigh how useful I find the "Rafiq" class toolbox remote but on the other hand I really like sensors and being able to supportware a remote.

Which is overall a better idea? Should I scrap the Djanbazan Hacker all together? It is admittedly a bit of a weird profile. I never before used more than two MI on the table before, on account of playing Yu Jing/JSA so I'm not quite sure if I'm missing a crucial detail to my plan.
>>
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I picked up the Pano starter, Bolt team, and some other shit online. I've never played a 300 point team, did I do good? should I have more specialists? I've only played kill games so I don't really know how to build around objectives. Also Im rock hard at the idea of fielding a black friar, just a cool model.
>>
>>51516212
That's not the worst list I've ever seen. Fusilier Lt. is pretty obvious, you're definitely low on specialists, and your combat groups are a little wonky. At the very least, I'd try to squeeze an extra point somewhere to upgrade the second Auxilia to an FO, and swap the Hexa sniper into the second combat group. You want to start the Hexa in hidden deployment, but if he's in the main combat group it robs you of an order until you reveal him and makes it blatantly obvious that you're hiding something.
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>>51516371
Thanks for the advice. I don't know what to do but the obvious fusi LT but I did move around the groups. How bout now?

As an aside, Im using a Nisses sniper from the starter as my locust. Did that model ever get any info? What about that Svallerjeim sect I heard rumors about? I can't spell.
>>
>>51516463
That list looks a little better. The spitfire Bolt is a good choice, it gives you a great active-turn weapon that lets you get aggressive with your link. There's not a ton you can do about the LT situation with what you have, but Bolts do have Veteran L1, which mitigates the damage from loss of LT a bit.

The locust still doesn't have a model, so using the Nisse as a proxy is perfectly reasonable. I'm not sure if PanO is getting Svalarheima or Varuna as their next sectorial (or both, they got more than anyone else last time around), but we probably won't see them until the next book comes out. That most likely won't be until next year at the earliest.
>>
>>51516633
Thanks for your help. I really do appreciate that this is a game where I can make an army out of models I like and its just up to me to strategize around it. The way I see myself playing is is having the snipers and robots provide ARO support. The Bolts are my CQB team while the Auxillia flank around, though I worry Im not giving them enough orders in their squad. If I get into trouble, I can hunker my botls down while the robots bully in. ANy of that translate to actual game tactics or am I way off? Like I said, I haven't played a 300 point game yet but I love theory crafting.
>>
>>51515767
Not a Haqq player but Ill chime in just for naother perspective. The hacker djan isnt a terrible idea, but you could replace him with a sniper and abuse smoke at any and all ranges. I am not sure about the kameel rem, unless you want to restock disposable items, the fanous might serve better with a flash pulse. Its an easy swap between those rems and the minesweeper would obviously be a good choice against players that like loads of mines or stealing netrods from aleph.
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>>51516633
I swapped out the locust since I didn't really need him. I'd rather have the points.Hows this?
>>
>>51515244
>>51515356
>>51515611
Thanks
>>
>>51516633
Varuna is planned for the next book, along with Invincible Army, Kazaks, Rama Task Force (renamed Caliphate), Tunguska, reworked Shasvastii, Vedic and iirc some Tohaa bullshit.
>>
>>51517055
>Kazaks
I think you mean Antipodes.
>>
>>51517073
Antipodes are worthless animals, they don't deserve a sectorial.
>>
>>51517154
>Antipodes are worthless animals
Just like Russians.
>>
To pick up from last night, still for the life of me can't figure out a reason to bring moiras. Custodier haris is great with Kusanagi and a Healer, use pitchers to be a cheeky shit against msv2 units and white noise them bitches on an ARO. Taskmasters are great at taking up the middle of a board and literally having a weapon for every single occasion, but arent directly competing with moiras for space on a list. Then there are the Riot grills, who are probably the most efficient HI in the game and are the same price as the moiras.

I am wondering if moiras are better in vanilla as a discount intruder for the HMG/MSR profiles. The ODD is kinda like a surprise shot+camo.

And to think, moiras used to be even more expensive in previous editions.
>>
So what's the list of null states?

Is Isolated and Immobilized one of them?
>>
>>51517216
They're basically solo units. Sniper and HMG can get work done, having a big obvious counter is less of an issue when they aren't taking up half your points. I think they'd be more valid if they got haris, gimmick troops like them are better in smaller groups.

Don't even bring up previous editions, those were a fucking mess. N3 made a few changes I'm not a fan of but for every step backwards there were a dozen steps forward, especially in regards to balance.
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So my fiends and I are starting to get into it because 40k is mad dead to us and we were proxy 30k until we realized Tau, Eldar, and Dark eldar vehicles....don't make great proxies.

So after watching a bunch of battle reports I kinda get the flow of the game but i've noticed something.

I'm leaning either Nomad (I like robots a lot, being the aforementioned Tau player of the group) or Haqq (because their models are sex). I love the Combined Army's fluff too but being a greenhorn with the rules they don't quite make sense to me yet.

Anyway I constantly read how Nomads have the best hacker/engineers and Haqq has best medics, but don't really see them a lot on the table

it's all giant area denial units with HMG/Snipers, sneaky infils either outflanking (Again, i'm coming from 40k, sorry) or hidden deploying in a fantastic spot, and a TAG/group of infantry moving up for objectives.

Rarely I see a hacker doing much besides boosting a climb and no one seems to take medics. Why is that?
Should I go with another army over these two? I'm all for superior long range firepower and dope robots, and before you say it, PanO already claimed by one of my friends which is why that dead giveaway was passed by

Pic related is my aesthetic
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>>51517216

There isn't a good reason. Moiras offer a hard-to-kill midrange shooting platform - in theory. In practice, yeah, they're just bad. They're costed mostly fairly by the numbers, but the combination of stats they have just don't add up to being as effective as their points would indicate. Especially in comparison to the power and breadth of MI that Nomads have access to: for ~35 points and ~1.5 SWC I'd basically ALWAYS rather have a Prowler or Intruder or even a Sin-Eater for the "kill the other guy's stuff" role.

Killing off slow, 1-wound infantry who are easy to identify as such is just too easy with the prevalence of DTWs and/or weapons which target BTS, in almost every meta.

Whether they're in Bakunin or in Vanilla, they just die really easily compared to other stuff in their point range. I keep thinking about it, but I never remember to do it: make a comprehensive comparison of Moiras vs ODD-equipped Aleph stuff. I don't really know why, but I get the impression that Moiras would have to be costed at something like 25-28 points per model to get people to take them compared to the other available Nomad MIs.

Note that, obvious, this is limited to Moiras. Custodiers and Healers are a completely different animal.
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>>51517431
Nomads are more area denial + good remotes and MI from what I understand, and as you said. Them being good at hacking is more a result of having above-average WP, great repeater coverage, and cheap hackers. Hacking is always too situational to be focusable (outside of a mission or two). White Noise / Brain Blast / whatever are always good, though. From what I understand.

Haqq also has above-average Willpower, some interesting Doctor units, and their allah-akbar0-whatever-you-call-it special Doctor++ skill. Also the occasional bio-related skill until Tohaa took that. So they are sort of doctory, it's just hardly a good idea to have a million doctors.

Otherwise the Nomads are surprisingly lacking in robutts. Zondcats still don't count you motherfucker, don't you dare suggest it.
>>
>>51517431
>boosting a climb
I'm not sure what that is. I think the lack of doctors and hackers is just a meta thing though, there are some largely unhackable armies like Ariadna and Tohaa but the support hacking is still useful even then, and Haqq's doctors are so much more effective and varied than anyone else's that sometimes they'll be the only one bringing a doc. Hacking and healing are still valid if used well.

>>51517463
>a normal combi Moira would only be 26 points
They'd probably be a bit more valid linked if they didn't insist on inflating their price with all those fucking multi rifles. Having only a highly expensive specialist option that doesn't fit a BTS0 troop doesn't help matters either.
>>
>>51517305
Immobilized isn't Null. Dead, Unconscious, and Isolation is Null
>>
>>51517684
>Zondcats
I dislike that model, same with Szalamadra which sucks because it seems good. God Nomads are so damn weird. I love half their line and hate the other. Thanks for all the general info. Now to continue pouring over these damn books

>>51517756
Again total greenhorn watching mostly battle reports, probably called it wrong.

I imagine I don't see many as it's better to just have MORE bots than to waste an action boosting them but that's more a per list thing.


So much to learn

Quick question: the starter sets good? Again I don't know too much about what each thing does, and of course a custom built list will outperform but it wouldn't hurt to get a starter for most armies yeah?
>>
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>>51517414
I also think they should have had the haris option, especially combining with the Custodiers but that may be a little insane.

>>51517463
Moiras costed similarly to Grenzers might do the trick. Dunno if that would hurt Grenzers place in Nomads or not.

My only complaint about Healers is the lack of ODD making them stick out from the rest of the crazy bitches. Having her explode a tag in CC thanks to hacking and then dogpiling is hilarious fun however.

>>51517789
Szally is mister potatoe head thanks to being an early sculpt. The zondcats and koalas look like kids toys because they are supposed to be kid friendly. No joke.
>>
>Tfw when Svalarheima sectorial won't be out till acheron falls

Ehh I guess I can wait for my swedes. Back to crusading with my nights.
>>
>>51517789
Nah my man. Some of that supportware can turn even a mediocre bot not meant for combat into a crazy murder machine.

Starters are exactly that: they give you starting units to build from. Usually they've got good stuff in them, but you need more stuff since it's only 6 (or 7 if you get the 2-player packs) units.
>>
>>51517887
Gratzi. Fuck you guys are chill for a TTG community on 4chan.
>>
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>>51517922
Only when helping new people. Otherwise its horror stories of Poland.
>>
>>51517922
We're not, we're normally a bunch of faggots, you just happened to catch us in a freak helpful mood.
it's happened 3 times in a row now, so you might be onto something.
>>
>>51517922
We can't afford to push new people away from the game, so we wait until you've played for a while before talking mad shit about all your decisions.
>>
>>51518087
>mech list
>those 2 disgusting meatbags at the end
Engi and hacker I can understand. But this shit? You should be ashamed of yourself.
>>
>>51518178
Gotta feed that smart missile launcher, plus morlock-kun will keep other filthy fleshies from touching precious robutts. Also I ran out of points and was merely showcasing quickly that Nomads going REM heavy is possible.
>>
>>51518241
Morlocks are the most filthy and disgusting of fleshy beings, better to have hostiles touching your robots than that scum. Moderator is just an inferior Salyut.
>>
>>51518338
Moderators are easy to stuff into closets tho. Morlocks arent so bad, they are merely beginning the journey to glorious uberfall cyber humanity. Unless you mean its cause theyre German, in which case I understand ;^)
>>
>>51518394
>Morlocks arent so bad, they are merely beginning the journey to glorious uberfall cyber humanity.
To bad that the glory belongs to the Eloi.
>>
>>51518394
>EX impetuous
That's not glorious at all. They're just a bunch of fleshy freaks who will never know the cold precision of superior robotkind. We both know what side they'll be on when the race war arrives. They're dirty organics, the lot of them.
>>
>>51518701
>race war
that is my very specific fetish
>>
>>51518915
01100001 01101110 01101110 01101001 01101000 01101001 01101100 01100001 01110100 01100101 00100000 01110100 01101000 01100101 00100000 01101101 01100101 01100001 01110100 01100010 01100001 01100111 01110011 00100000 01110010 01100001 01100011 01100101 00100000 01110111 01100001 01110010 00100000 01101110 01101111 01110111
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I've gotta say thay the Custodier with Rifle+Pitcher is one of the very few older models that is still on par (in some cases better) with N3 models
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>>51521458
I think I may have to jump in on Bakunin if Moderators and Kusanagi get resculpted. It would be enough for me because Custodiers and their REMs all still look great
>>
>>51519011
I love the old Nisse sniper and Crane. The new models of both are fine, but they can't compare imo.

Oh, also the Avatar. That pose is so perfectly menacing.
>>
>>51521718
Meant for >>51521458

Also forgot to add Djanbazan, at least the sniper and hacker. Not a fan of half the new ones losing their distinctive helmets, and those collars are pretty silly.
>>
>>51521718
>>51521750
I think the the old nisse sniper and the djanbazan sniper are both pretty great too. Not so much the Djan Hacker.
>>
>>51521880
the djan hacker is cute. looks like a tasty 14y old. Why would you not like it. just put her in the middle of her 4 big brothers and it looks awesome.
The old djan sniper is boss, and because he is sitting the different size is not much of a problem.
>>
>>51491956
I'm still salty that the loli hacker isn't a dogwarrior in the end.
>>
>>51522184
I'm still salty that it's 95% that Ariadnan character will be boring as fuck. Where is my tomboyish scout waifu?
>>
>>51522137
>looks like a tasty 14y old
pedo pls go
>>
>>51522137
>looks like a tasty 14y old
cannibal pls go
>>
I'm sure you guys get asked this on a regular basis, but where should I start with Infinity? Are the starter boxes a good deal?

I like the look of the Nomads, so aesthetically speaking, I'm thinking of picking up a box for them, but I also wanted to get maybe a small starter set for a buddy of mine. Any good tips?
>>
>>51522646
If you like nomads and your bud likes pano then get yourselves an Icestorm box
The starter boxes are amazing, some of them (Onyx, Tohaa and to a slightly lesser extent USAR) give you a nearly full army right out of the box, if you're interested in them
>>
>>51521458
Which one is that blue colour you're using?
>>
>>51523120
Vallejo Game Color Turquoise and Model Color White for the highlight color
>>
Why traktor muls have to be so bad?
>>
>>51522689
Great advice, thanks! I took a look at the Icestorm box set, and I think it's just what I was looking for. I went ahead placed an order. I look forward to giving the game a shot.
>>
>>51523259
Because they're so cheap and the Uragan is a good gun.
>>
>>51523259
That's not the right word for "perfect".
>>
>>51523259
Ariadna finally surpasses the hyper-powers in whining.
>>
>>51523259

Because Ariadna is already the powergamer faction, and you don't need more help.
>>
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>>51523259
>Why traktor muls have to be so bad?
>>
>>51524100
Yeah, for some reason Yu Jing really toned it down. They even post less than PanO on the forums now, it used to be a bit more. I remember when I posted what profiles you think are underrated and got a good two hundred replies saying one thing and then denying it.
>>
>>51522303
She's Muslim, so it's okay.
>>
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qt female kazak resculpts when?
>>
>>51524150
>for some reason
HSN3. It fixed a lot of the stuff that was wrong with YJ and made ISS not only playable, but powerful.
>>
>>51523259
>wah muh DA blast template is so shitty
>>
>>51524150
We actually got treated well and we don't know how to react to that.
>>
>>51524173
Where's the boob armor
>>
Hey guys new to infinity. What army would allow to play super aggressive and still be survivable? The military orders look cool but I don't know if they let me do that.
>>
>>51524268
Morat Agression Force and USAriadna Ranger Force. Vanilla Yu Jing should be ok aswell.
>>
>>51524268
Military Orders are more about shooting than Close Combat. They can survive a beating though. The common Magister Link can be a tough cookie to crack. But like all PanO they have no Smoke.

Morat Aggression Force is the most brutal. They don't care for nasty tricks and they are all veterans, so you can safely use your Lieutenant as a beatstick. Can do the Smoke + MSV thing with Yaogats.

ALEPH is all about survivability. Steel Phalanx in the aggressive part of it, and unlike PanO they have access to smoke, covering their advance. It's telling that one of their most basic infantry types is a warband.
>>
>>51524268
ISS & QK both have some fierce options which can take punishment. ISS is more about supporting links with big rambo pieces like Su-Jian & Hsien. QK is more about the links themselves doing to footwork- Sekban, Djanbazan, Odalisques and Janissaries all can link, push hard and are survivable in different ways.
>>
>>51524150
>Yeah, for some reason Yu Jing really toned it down.
Because N3 fixed most of what was shit in YJ, and HSN3 improved it, so we have really little to bitch about.
so does PanO but it doesn't stop them
>>
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>>51523259
Oh look, it's the "waaah ariadna is shit I want linkable camo autocannons as apology" anon again.
>>
>>51524268
JSA, but they're kinda glass-cannony.
Morats lack fancy deployment and camo trick, they're as subtle and painful as a brick to the face
Steel [s]Phallus[/s] Phalanx has NWI and ODD out the wazoo, also multiple links. But it's expensive and people will bitch at you.
>>
>>51524225
>Kazaks
>armour
Haha, good one tovarisch!
>>
>>51524173
>no boob armor
>spine not twisted to show tits and ass in same shot
>hands not several times smaller than a male's
>baggy uniform obscuring sexy silhouette
2/10, it's either a male in disguise or a shitty photoshop.
>>
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>>51524387
>so does PanO but it doesn't stop them
It's mostly the Teutons. Magister link mixing is cool, although having the option to run 5 of them without an overseer would be nice. But I bet JSA guys are saying the same about Haramaki.
>>
>>51524480
Japanese who complain get put on minefield duty.
>>
>>51524411
>linkable camo autocannons

Actually, that WOULD be a good start to making Ariadna competitive again.
>>
>>51524530
I appreciate your dedication to a good joke, comrade.
>>
>>51524480
>But I bet JSA guys are saying the same about Haramaki.
Only because they broke the monolith. But then we realized that having DTWs and spitfires in our HI link might be a good thing.
besides, we'd rather bitch about the SWC hike on O-Yorois. I used to run two
>>
>>51524530
Where in Eastern Europe do you live?
>>
>>51524173
There's something weird going on with that helmet...
>>
>>51524530
>linkable camo
>not shasvastii

Get in line.
>>
>>51524600

Detroit, actually.

However, one war-torn irradiated hellhole is largely indistinguishable from another, so I can understand how you might have thought I was from Eastern Europe.
>>
>>51524655
Designed to have ear protection underneath.

Honestly, of all the factions, I'd say Ariadna, and the Kazaks in particular, would be least likely to sexualise their female infantry.
Then again, >CB
>>
>>51525191
>Ariadna, and the Kazaks in particular, would be least likely to sexualise their female infantry

But how would they show Scout girl's rock hard abs otherwise?
>>
>>51524530
>implying you would be able to link the autocannon
Kurgats have them but specifically says the autocannon cannot join fireteams
>>
>>51524480
Nah, it's just three points over what I was fielding as the core link before but I was taking the Domaru Chain Rifle Lt before anyways so it really saves me 22 points with the obligation, plus it gives me a chance to run a spitfire too which is pretty good as well.

I do feel kind of sad about my side-lined Haramaki from the box I bought. I painted them up so nicely too.
>>
>>51525538
>>51524480
One minor complaint about the Domaru+Haramaki. It confuses me a bit with regards to the fluff because I tend to remember that the Domaru don't quite like the Haramaki so much, disdaining their flagrant antics, but now they link up as if brothers.
>>
>>51525659
They link up because the Domaru have to teach the insolent youth a thing or two about discipline.
>>
>>51525002
Galaxies away, but still brothers. Hellhole home cities brotherhood. Much love from Nairobi.
>>
>>51525531
yes, but kurgats are alien animals. Unlike the civilised Russian who not only knows, but has a long tradition of mass anti tank infantry units attacking in waves.
>>
Khawarij a shit. Khawarij Lt a double shit. Zhayedan breaker rifle ok.
>>
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>>51526728
>Russians
>Civilised

Now that's a good one
>>
Gonna start infinity with a morat secorial starter force. The raicho a good expansion for that? Look like an old sculpt to is that true?
>>
>>51527336
It is an old sculpt but it still looks good. Rules wise it is extremely mediocre and I would advise skipping it altogether unless you really like the model.
>>
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>>51527336
>>51527427

Also a new pilot model just came out for it
>>
>>51527336
The Raicho is a rather straightforward and often derided basic frontline TAG.
What you probably want is the box of Morat Vanguard Infantry or Hungries to make a link with so that your big guys have orders. I'd recommend Vanguards, 3 basic Morats + K1 Sniper + ML or HMG makes for a good basic link. And it's cheap enough to fit in the Raicho too if you want.
>>
>>51526881
They had golden cities, high culture, highest level of development on all science and ecclesiastical fields, when your people lived in clay huts.
>>
>>51527427
>>51527466
What makes the Raicho so bad as a MBT?
It's got all the same shit MBTs normally have.
>>
>>51527467
Yes, but in Infinity they live in clay huts and consort with beasts.
>>
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>>51527467
We were a star spanning Empire while your nation was filled with nothing but horse-fucking barbarians. Learn your place human.
>>
>>51527467
>Russians
>culture
Sure thing, Ivan.
>>
>>51527495
Morats are already quite expensive and punchy and in vanilla other TAGs are better.
It's the ORC dilemma, but TAG-sized.
>>
>>51527495
The fact that other Morat units do its job better, sometimes for fewer points. In the Morat sectorial a scarier unit would be a Sogarat Haris. It takes half your points, but boy is it killy
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