What are some good systems for running a fantasy/western, as in a Western set in a fantasy world rather than our own?
Deadlands (Savage Worlds)
There is a 3.0 D&D supplement called Sidewinder that took the fantasy and made it western. One of my favorite pieces of art from the book is a Dragon and a gunslinger standing in the street during a Mexican standoff. I haven't looked at it in a while but it might be up your alley.
>>51473351
Deadlands if you like grid combat, playing cards and savage worlds.
Dogs in the Vineyard if you've got a good group that can handle it.
>>51473351
Deadlands. If you know Savage Worlds, you know Deadlands, it's the ancestor of Savage Worlds and slightly more complex. Even if you don't, it's a very straightforward system to learn. Deadlands Reloaded is a remake of it in the modern SW system and significantly less complex.
It's a great system with some really nice twists and a cool as fuck Weird West setting.
Does anyone have any advice for running a fantasy/western, regardless of system? How does one keep things fun and interesting?
Anybody got any stories of games they've been in?
>>51474533
>>51473377
You can take the Deadlands setting and apply it to just about anything (though, SW really is an okay medium ground for most people who actually bother to give anything non d20 a try).
>>51473351
Dogs in the Vineyard
Savage Worlds. Combine Deadlands Reloaded with the Fantasy Companion and you got pretty much exactly what you're looking for.
>>51473351
>cap and ball revolvers
>cartridges on gun belts
>>51479434
Cartridge conversion of cap-and-ball revolvers were a thing, you know.
>>51479479
Cylinders don't look like it though.
>>51479533
>>51479479
>5 bullets in his hat instead of 6
>>51479681
>feeling lucky?
>>51479533
Are you gonna tell that guy that? I mean, look at his sociopathic smile...