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What makes a beautiful ship?

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Thread replies: 344
Thread images: 151

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What makes a beautiful ship?
>>
>>51468340
Ship tits and ship ass, duh

Aka turrets and engines
>>
>>51468388
I agree on the engine. Engines make or break the ship aesthetic.
>>
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>>51468340
well for one not being fulled with prisoners end up crash landing on a wonder planet filled with flesh eating bugs that they have to fight their way though to get out of the crash which, for some reason, the closer to the surface you get the more dangerous the stuff gets

and two, by being sexy as fuck
>>
>>51468340
Atmosphere.
>>
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>>51468340
A lot of things. Curves work for some while hard edges work for others.
>>
It's simple. Every ship is beautiful no matter what.
>>
>>51468340
A perfect blend of utility and aesthetic. A hull with lines that are pleasing to the eye, and yet has a center of mass that makes it easy to maneuver.

Turrets that command power by their very silhouette, and yet have a cones of fire that allow the ship to adequately defend itself in 360 degrees.

A command bridge that is suitably well armored and situated that it doesn't present a vulnerability, and yet allows the crew to see enough of space to command the ship without relying overmuch on camera feeds.
>>
>>51468340
A delicate balance between form and function
>>
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>>51468597
Are you sure about that?
>>
>>51468340
Dakka.

There will be never enough dakka for a ship.

Never.
>>
>>51468689
fuck that, ships look cooler more impractical looking it is.
>>
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Gothic cathedral aesthetic and a fuckhueg statue of the God-Emperor
>>
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>>51468340
looking like a cathedral mixed with an oil rig
>>
>>51468340

A good reactor.
>>
>>51468340
Form & Function.
>>
>>51468817
function must follow form
>>
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>>51468612
r8 it
>hard mode: no memes
>>
>>51468874
the gribble makes it good
>>
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>>51468340
Depends on the fetish
>>
>>51468874
>Engines: 10/10, centered on mass, plenty of room for directional thrusters
>Hull: 7/10, practical shape, but still butt ugly
>Bridge: 2/10 did you even try?
>>
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>>51468340

The ship should give off the aura of its intended purpose. Officially made ships should have symmetry, with clean plating. Pirate or makeshift merchant stuff should be asymmetrical with chaotic details and no flat, clean surfaces. Star Destroyer vs. Millenium Falcon. Enterprise vs Bord Cube.

Weapons, engines, bridge position, and the ship's intended purpose should be easily recognized at a glance if it is meant to be liked and identifiable. When they aren't, the ship feels more alien and inherently dislikeable, which is useful for antagonist ships.
>>
>>51468874
>modified cargo boat
>seems to not have space for cargo larger than luggage

Seems like a pretty big flaw if Solo was planning to ferry around anything heavier than couple kilos of space opium or terrorist or two.
>>
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>>51468874

This is the original look.
>>
>>51469029
Theres a cargo thing that is supposed to attach to the front of it apparently, also the reason for the cockpit being off centre.
>>
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>>51468340
>What makes a beautiful ship?

Camo. Camo in SSSSPPPPAAAACCCCEEEE!!!!!
>>
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>>51468728
>>
>>51469029

I think it has twice the the size of the engines of a normal one.
>>
>>51468340
sleek in form and function, honestly I think the Reapers are damn sexy ships
>>
>>51468874
>>51469130
the most important factor to consider when choosing a vessel for long-term space travel
>comfy: 10/10

Who would want to live in a subway car for months at a time?
>>
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sleek, cozy, functional, its literally the ship I'd want for space adventures

Aluminum Falcon can eat a million dicks
>>
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>>
>>51468597
Wow. You must be some... Beta orbiting pilot huh?
>>
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The Humankind Empire Abh have the best ships desu.
>>
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>>51469421
>>
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>>51469429
too bad these resolutions are garbage
>>
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>>51469439
>>
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>>51469448
>>
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>>51469461
thank you that is all
>>
>>51468961
The bridge placement on the YT series is because it's designed to attach to large cargo containers, that's what the forked front is for.
>>
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>>51468340
Functionality.

Fuck what the ship looks like as long as it has the best systems in the galaxy.
>>
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>>51468597
e-e-even me anon?
>>
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>>51468340
Cassette futurism
>>
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Functionality.
>>
>>51469793
I really liked that series of pics.
>>
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>>51469922
Yeah, it's really nice.
>>
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>>51469130
Thing is, this actually looks like a space cargo hauler. It's like the 18-wheeler of space.

Powerful bank of Several engines. Linear tube-like design. Cockpit- front and center - full arc of sight.
The cross bars on the spine seem useful for hitching modular cargo boxes to, or for EVA spacewalks as grapples.

Plenty of ports for docking / Egress.
>>
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armor
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>>51468340
Laser galore
>>
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Fry, in order for me to get busy with maximum efficiency, I need a girl with a 400-ton booty.
>>
Does it look armored enough to eat an asteroid to the face? Then I respect it.

Does it look fast, even when it's sitting still? Then I trust it is agile enough to dodge an asteroid flying towards its face, and I respect it.

Is it spiky with guns for days? Then I assume it can blast an asteroid that is coming towards its face. I respect that.

If it looks fast and blasty, or armored and fast, or armored and blasty, then it's probably overdesigned and doing too much, and I don't trust that ship.

Capital ships get a slight pass here. They can be Blasty and Armored - but then they ought to be appropriately scaled. Imperial Star Destroyer is a good size. Executor is Too Big - why?
>>
>>51468983
LOL that game. Star Citizen 10 years before it was cool. Probably same fate will follow for SC too.
>>
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Blocky and Geometric
>>
>>51470672
Aesthetic curvature.
>>
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>>51468388
Gotta love a ship with a nice set of turrets.
>>
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Being a gigantic gothic phallus that can ram straight through enemy capital ships that runs on trans-dimensional ghost power or something.
>>
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>>51470672
This. At least for earth battleships.
>>
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Mayday! Mayday! Midlife Crisis in space, coming through!
>>
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Temples and statues
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>>51471475
Type A - the Minivan of the stars.
>>
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>>51468340
Chiseled abs.
>>
>>51469482

Not why they did it, but if you've tried to land a big ship in a tight place in Star Citizen, having the cockpit placed like that (as on the Caterpillar) makes landing way easier and safer.
>>
>>51470510
I love how this game show that even if we assume laser technology won't advance that much, energy weapons still end up dominating over kinetics.
>>
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>>51470877
Is that right Anon? Do you like to look at that sort of thing in your spare time?
You're the sort of person that wouldn't give a second glance at her engines or even consider the effort she puts into her shields!
Keep like that and you'll never get to be inside a brand new, state of the art ship.
>>
>>51468612
>prioritising Mk 1 eyeball
>not relying entirely on sensors

Ships aren't pretty when they've been blown up by things they didn't see in time.
>>
>>51472288
Only in space-to-space combat tho.
You can't do orbital bombardment with reasonably sized lasers
>>
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>>51468340
Round sterns
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>>
>>51468340
The crew
>>
>>51468423
Love that game, anon. What is your favorite combination of characters? And favorite one?
>>
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>>51468728
It could use some paintwork, but that ship is pretty much ok. Specially the mast
>>
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>>51468340
Glorious Gallente design.

FUCK THE CALDARI
>>
>>51468423
>for some reason, the closer to the surface you get the more dangerous the stuff gets

The more hospitable the environment, the fiercer the competition. Deep down there isn't much energy to go around in the ecosystem, so most things will be busy just surviving. Up at the surface, the problem become surviving each other.
>>
>>51468340
LOTZ OF DAKKA!
>>
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>>51474025
>>
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>>51471505
have an even biggener pict
>>
>>51469299
Shit taste detected, I bet you think cyberpunk is all about operating operationally too
>>
>>51470672
>SoaSE
mein negro
>>
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>>51468340
Personality.
>>
>>51468728
The IJN had some quality superstructure going on. Pagoda mast best mast.
>>
>>51470877
cute ham dude
>>
>>51471651
>not smelted abs
One job. Also a great setting.
>>
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Possibilities
>>
>>51475631
Technically he's well built.
I needed something which give players more abilities.
>Onu-barbarian with a kanohi calix.
>>
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long girders
seriously, fuck naval like or jet like spaceships, realism is the best
>>
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>>51477330
anyone recognises this one?
>>
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>>51477347
>>
>>51474066
yea but it kind of goes against classic game logic of deeper = harder
>>
Hard sci-fi is what makes a ship beautiful.
>>
>>51470492
>all that armor
>the bridge is still unarmored and in the front of the vehicle, protected only by a thin sheet of some kind of glass

I mean I love UNSC ship designs, especially the Pillar of Autumn, but that's just goddamned dangerous.
>>
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>>51468340
A great dimensional drive.
>>
>>51469713
Star Trek with crt monitors? I can dig it.
>>
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>>51468340
Functioning latrines.
>>
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>>51468388
I prefer mine with spinal mounted weapons.
>>
>>51474717
The Tristan was always my favourite too anon.
>>
>>51468340
The fact that she's yours and you're her captain?
>>
>>51470672
that's really more of a stupidly big space gun with some engines on the back that a space ship anon. Also a shit-ton of missiles too.
>>
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>>51468340
>>
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>>51478001
Which is what makes it the best kind of ship.

Imagine stand there on the bridge for the first time during combat and suddenly you're thrown to the ground by what sounds like a colossal explosion. You glance at the captain seated snugly in his padded chair, expecting him to react in some way to the blast that must have ripped away half the ship, expecting evacuation orders any second. Instead you see him grinning as he orders the crew to load another round, and as you turn to watch the viewscreens you aren't able to tell where the enemy ship once was amidst the debris cloud.
>>
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>>
>>51469673
The cargo space and peculiar power plant of that ship are beautiful,interesting ,and help with the theme in traveller. Good jump engines too, if I recall correctly.
>>
>>51478189
Dropfleet?
>>
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>>51478326
Couldn't tell you. I found it on a sci-fi thread on /wg/. It matches the style though.
>>
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>>51468340
Quirks.

Otherwise, utilitarian design, big saily things, and lots of gun mounts
>>
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>>51468340
When it's big enough to look like its own city but not so big that you can mistake it for anything but a ship.
>>
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>>51468340
>>51477330
>>51477347
>>51477370

Functional and realistic gets me pumpin'
>>
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>>51470852
BALL LICKERS LEAVE
>>
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>>51475423
>personality
disorders
>>
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>>51468340

>"Love. You can learn all the math in the 'verse, but you take a boat in the air that you don't love, she'll shake you off just as sure as the turning of the worlds. Love keeps her in the air when she oughta fall down, tells you she's hurtin' before she keels. Makes her a home."
>>
>>51473966
Gork, Esseb Tarosh, Skorig and Josh
>>
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>>51468340
Horatio
>>
>>51469421

You have pretty decent tastes anon, though I would question whether or not the Abh can really be considered human they did nave pretty nice ships. There are still better though.
>>
>>51479420
>he looked up to the stars, all those wonderful and beautiful worlds, and thought, that there should only be more Horatio
>>
Her continuing mission
>>
>>51469421
What animu is this?
>>
Im not autistic about hard sci fi stuff but ultimately it needs to look like it was designed around its purpose rather than designed to look cool.

If its a warship for example, being thinner with less surface area that can be hit by enemies.Big fat space Dreadnoughts with protruding "things", blind spots and a very obvious and exposed command tower just looks terrible.
>>
>>51479116
https://www.youtube.com/watch?v=TLmkfeb11kQ
>>
>>51479515
Yes. More Horatio.

Now they need to tweak how bad the gene hunter penalty gets.
>>
>>51479581

Been years since I saw it, though I did recognize the pic. If memory serves I wanna say Banner of the Stars, or something like that. Good luck finding it mate.
>>
>>51479523

Is to have objectively just about the worst ship design I have ever seen.
>>
>>51479581
>>51479787
LN name is Crest of the Stars. You should be able to do find it, it's not totally obscure.
>>
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>>51479752
not enough dust
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>>51468340
A little bit of ugliness.
>>
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>>51479634
>tfw in alt earth Firefly is celebrating the end of it multi award winning, 14 year run
>>
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>>51468340
Beautiful propulsors and beautiful laser canons
>>
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>>51477347

All of my childhood.

If anyone likes hard sci-fi, watch this.
>>
>>51469299

I'd love a deck plan of this. Coolest and coziest since the Falcon.
>>
>>
>>51469162
underrated post.
>>
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weeb ships best ships, because of the sheer amount of though put into them.
>>
>>51468340
Practicality mixed with badassery. I like gritty aesthetics too.
>>
>>51481035
*thought.
>>
>>51474717
The incursus and maulus are looking sexy nowadays, too.
>>
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>>51469195
>dat aft
Turret farm butt > flight deck butt.
>>
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>>51468783
Not gonna lie, there's just something so wonderful about 40K ships. The sheer scale of them, while being both simultaneously brutally utilitarian and ridiculously ostentatious, just fits space-faring Mankind so well. The fact that whole ships are designed JUST to create a religious synchronicity and exemplify the glory of Man, and that some ships which AREN'T designed this way literally get lost in Space Hell and become a gigantic, kilometers-long Daemon, is just icing on the cake.

Not gonna lie, if I were to build a ship with unlimited money, it'd be a Grand Cruiser.

>mfw your Nova Cannon has such a large area of effect it can obliterate entire moons in a single shot, and that shot is often larger than other ships
>>
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>>51470672
DELETE THIS, TRAITOR
>>
>>51484119
>Often larger
Are you talking about the initial blast as it leaves the cannon or the final size of the blast?
>>
>>51469448

what's this from?
>>
>>51477608
Yeah but it looks like a skull with stubby little t-rex arms,
>>
>>51484202
The shell.
>>
>>51484202
Probably final size.

40k ships are big, but not "That's no moon!" big. A muzzle blast capable of busting a moon open would probably atomize the ship firing it.
>>
>>51479414
Pretty patrician taste. I like Troe Pekenyo for massive damage and scouting, Rakya Pulmoni for that falling back support and modules upgrade, Opbot for some minor healing and repairing, and Gork/Elise for some turret action.
>>
>>51486415
No, the final size of the blast really is that big. When I asked that question, I had the necron's world engine in mind.

http://wh40k.lexicanum.com/wiki/Nova_cannon
>>
>>51486486
I am aware.
I was referring to anon's(yours?) confusion over whether it was the muzzle blast or the shell detonating that could bust a moon.
>>
>>
>>51479882
As someone who loves geometric regularity and sharp angles in Sci-Fi, the Vodyanoi really tickle me the right way. Transhumanism to boot is just icing on the cake.
>>
>>51477900
That's gay.
>>
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>>51478326
That screams Halo fanart, what with the general shape, panel geometry, and "Spirit of ___" colony ship name.

And Halo is all about spinal cannons, while Dropfleet humans love big turrets and even bigger laser weapons.
>>
>>51487558
>WE ARE THE SPERG
>LOWER YOUR FIREWALLS AND SURRENDER YOUR FORUMS
>YOUR FANDOM WILL ADAPT TO SERVICE US
>>
>>
>>51487675
>al
>>
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>>51468340
>What makes a ship beautiful?
Going above and beyond the call of duty
>>
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>>51474025
Glory to the State!
Gallente off Caldari Prime!
REEEEEE
>>
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>>51487562
> Gay
> Enormous fleets of steel hard shaft-like craft, crewed by the manliest of men, vigorously thrusting at each other, blasting white hot lasers from their glistening prows, grinding the enemy down into total submission.

Seriously, how is this gay?
>>
>>51488321
It just needs some volleyball to be more manly
>>
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>>51468340
Clear, distinct and memorable shapes.

If your spaceship is A. a brick or B. A lumpy mass of greebles and bullshit that resembles a potato, then you are a hack artist and should just stop before you embarass yourselv.
>>
>>51468983
Oh look, Infinity's spaceships are as boring and generic-looking as its infantry.
>>
>>51488422
No wait fuck, haha. I just realised that has nothing to do with the miniatures game of the same name.

I am a moron, please point and laugh at me.
>>
>>51479803
Is to have one of the most iconic and memorable designs ever, above and beyond the desperately boring bricks that infest modern sci-fi art.
>>
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>>51488397
>>51488474
> All this hate for bricks
> You're hurting Joe Haldeman's feelings

I get that you can too much of a good thing, but I find the traditional flying brick much more believeable for a warship.

Sleek'n'Spindly is a great for exploration ships, civilan pleasure craft, exotic prototypes, or if your setting has space fighters. But I prefer my heavy combat craft to look like they were designed by an engineer to meet technical specifications, rather than an artist to meet some aesthetic desire.

Not saying you can't have both, simplicity is the ultimate form of sophistication, but if it's too pretty I start to wonder if its sacrificing efficiency for beauty.
>>
>>51468728
At least no super retarded triple turret design, where only two are superfireing
>>
>>51488397
>posts a bunch of prequel star wars shit garbage
>thinks his opinion is valid

lol
>>
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>What makes a beautiful ship?

If it looks like a Warlord Titan and you get roped into watching an awful show about magical girls singing to combat space Nords in the hope that you'll get to see it stomp a city.
>>
>>51488596
You know what I want?
Art Deco skyscrapers IN SPACE!
Maybe with less symmetry to spice things up
skyscraper-oriented decks is mandatory
>>
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>>51488912
Yesssss
>>
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>>51488920
Something like this (sans the obvious spindly bridge tower) is what I'm thinking
>>
>>51488912
Ever watch the Hitchhiker's Guide movie? Vogon spacecraft are just steel and girders office buildings that can fly.
>>
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Have been watching Stargate: Atlantis again and I've really been enjoying the ships in it. Can't beat flying pyramids though.
>>
>>51468340
Anything large, asymmetrical and industrial looking gets me going.
>>
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>>51488397
Stay mad, brick with guns on it is the best non-spherical space warship design.
>>
>>51475063

nah man the Milano is fukkin solid. fast, beefy, comfy even guns. shits gorgeous
>>
>>51479803

that's some objectively shit taste right there
>>
>>51468340
The hard question is...

how do I make BIOships aesthetic without falling into the space whales theme?
>>
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>>51488596
>Joe Haldeman loves bricks

Haldeman made a comic with Belgian artist Marvano, so I'm just assuming the ships in that are Haldeman approved ships.

They're not bricks.
>>
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>>51489553
"UNEF's first starships had been possessed of a kind of spidery, delicate beauty. But with various technological developments, structural strength had become more important than conserving mass (one of the old ships would have folded up like an accordion if you'd tried a twenty-five-gee maneuver), and that was reflected in the design; stolid, heavy, functional-looking."

I find it hard to interpret that any other way than flying brick. Also for what are presumably fighter craft the ships you posted seem to be a little on the chunky side themselves.

Admittedly it's been ages since I read the forever war, and I'm always up for broadening my horizons, any links for that comic?
>>
>>51489551
Yuuzhan vong.
Tyrranid hive-ships
Oh wait....
Try high charity for a bio-augmented ship
>>
>>51478034
what anime is this?
>>
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>>51479420
I like ES 1 Horatio ship style much much more.
>>
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>>51470672
amen
>>
>>51468340
Total functionality. Every part should have its purpose and function There should be no aesthetics at all. If a part does not do a thing it should be discarded.
>>
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>>51468340
>>
>>51490408
Is making the craft look nice so it sells more a function?
>>
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>>51472288
Yeah, at that point i"ve given up trying to make kinetics and missiles compete with laser ships. And the advantage would be even more apparent if we were allowed to start tactical engagement at longer range. In addition, considering fun things like those arbitrarily stackable diode lasers with 80% efficiency (the document is on the lasre page of Atomic Rockets) i fail to see how propulsion technology could even ever compete if technological level raise more or less equaly in all domains.

The only way i can imagine being close enough to get a kill shot with kinetics is in an environment so dense in civilian ships that you can use that uncertainty to approach a disguised ship. So more of a insurgency weapon than space navy against space navy.
>>
>>51487825

ANd having Wild Cards!
>>
>>51475094
SoaSE is weird. One one had you have great, thematically appropriate designs like Kol, Kortul or Halcyon, but then there's Marza, which is a flying mall with a gun sticking out the middle, or that Advent capital that looks like a shoe.
>>
>>51490752
Chiggs did nothing wrong
>>
>>51490734
Also we need to be able to design directed energy nuclear weapons to see if it changes the meta, but i doubt it. Nuclear pumped UV lasers, maybe. But then again the missile is just as much about getting the emission away from the launching ship than approaching the target, and you'd likely not bother with that if you could emit such beam yourself, so it'd still in some sense demonstrating the superiority of laser platforms.
>>
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>>51490753
>looks like a shoe
>>
>>51490808
Or like that, yes. Not that I've seen it too many times in play, because it's completely useless.
>>
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>>51490808
>>
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>>51468388
You're gonna love my ship designs then
>>
>>51490408
But that is in fact an aesthetic choice. How you arrange that parts changes that appearance.
>>
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>>51490866
top down view

I still don't know to this day if my influences are obvious or if no one understands what they're looking at
>>
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>>51491565
i dont watch anime at all but there appears to be a lot of starship series.
Where can I find a list of decent shows, since western audiences are normies and normies prefer swords with their fiction not spaceships
>>
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So can we post futuristic (space or no space) vehicles then?

I really like to see how centuries of traveling the stars has effected everyday life.
>>
>>51491624
This is actually from Toonami. The Absolution was the spaceship that the host, Tom, traveled on while broadcasting the shows.
>>
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>>51468340
>it's a giant aircraft carrier
>after years aboard it'll still surprise you
>you actually give a shit about the people on it
>it can transform into a giant robot.

>>51488831
good shit bruh
>>
>>51491624
>Where can I find a list of decent shows, since western audiences are normies and normies prefer swords with their fiction not spaceships

Shows you should consider watching for their SPACE SHIPS and or other VEHICLES

Captain Harlock
>its good just watch it fgt
Knights of Sidonia
>It's got terrible character interaction but has amazing tech concepts and a penis monster that's cute and the only likeable character
Gargantia
>It's basically a show about a hyper advanced militaristic society in the far future that has a castaway soldier stranded on a proto-planet and having to co-exist with the primitive inhabitants; including but not limited to dealing with strange customs and struggling to understand why everything is so inefficient


that should get you started, fampatchi
>>
>>51491844
RIP fat tom
>>
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>>51475463

Nigga, you just went full retard. Never go full retard.

>>51470603
Sometimes anon, when you dream the dream and have awesome engineering, you can have it all.
>>
>>51491877
Thanks for the list
>Captain Harlock
Seems it's an older series from the 70s with a bad ass looking film from 2013. Is it all worth watching?
>>
>>51492027
I watched the 2013 one with my dad, and he fucking hates anime but loved it

The original is sinfully good too
>>
>>51477347
Oh yeah. I had the book for that, must've read it twice before I ever watched the show.

Book was better.
>>
>>51491496
>>51490866
At a guess, is it old sidescroller/bullethell shooters?
>>
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>>51488831
Is it 40 million ft. tall?
BECAUSE THIS IS!
>>51471651
>>
>>51487513
Smeg yes!
>>
>>51489553
Ooh, I forgot about the comic version for this.

God, I first read that when I was 14, I think? Long time ago now, and I've still never found a copy of the comic version.
>>
>>51488618
Who needs superfiring when you have staggered wing turrets for cross-deck firing?

because you haven't developed proper superfiring yet and still need a heavier broadside
>>
>>51488920
Of course, it would land on a planet vertically and deploy airships for loading/unloading, atmospheric transport, and so on.
>>
>>51490787
casaba howitzers? in disposable pod form!

oh god, I think I just wandered into weber territory. somebody help... no, no, don't help me. liberate... liberate tu... liberate tutemet ex infEXCITING NEW DEVELOPMENTS IN DESIGN HAD LEAD TO THE REVOLUTIONARY SD(P) SUPERDREADNOUGHTS, POD-LAYER, AND THIS COMBINED WITH NEW GHOST RIDER MISSIL--
>>
>>51488596
>but I find the traditional flying brick much more believeable for a warship.

Well, there you go. The Enterprise-D is not a warship. In fact, none of the Enterprises were. They were ships intended for deep space exploration.

Although having said that, weapons power in Star Trek considerably outstripped armor power. A ship without shields is screwed. Bearing that in mind, then, you can make your ship design anything you like.
>>
>>51492511
And you're always better off having a proper science crew & fancier main deflector dish rather than packing in an extra gun.

Plus, when the federation starts building dedicated warships, their neighbours might panic. They're already fielding pure warships and losing against multirole vessels with families aboard - in the absence of a massive external threat, the federation going pure warship screams "WE ARE GOING TO ANNEX YOU."

and then they did build them, and they were ridiculous.

As for the basic shape, I'm a fan of the original idea of having some design requirements (warp nacelles, in that basic shape, have to be separated from the hull and each other and IIRC originally had to be able to peek above the saucer?) to get a more interesting design than a pure optimal "real" ship design.
>>
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>>51491954
I fucking hate the Defiant due to its giant schnozz and for it violently breaking with the Cochrane-style outrigger nacelle design, which was in place for a REASON in the Trek universe.

If the Defiant had looked more like the later Saber design, that would have been ideal.
>>
>>51492610

Sabre is trash tier.

Outrigger nacelles are explicitly for better warp field geometry, but who cares about having a super efficient warp field when the whole purpose of the ship is to have an overcharged warp core to throw MORE POWER at the situation and do short-mission brawls with the Borg and Dominion, not 5 year exploration missions.
>>
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>>51492549
>And you're always better off having a proper science crew & fancier main deflector dish rather than packing in an extra gun.

Truth. Nine times in ten, the thing that the Federation has to worry about isn't the Klingons or the Borgs or something. It's some kind of negative space wedgie that shooting won't help.

Then again, there may be...reasons...for that.

>having some design requirements

The idea was that the most efficient warp bubble is created when the nacelles can "see" each other, as well as have a clear "line of sight" front and back. Blocking this in some way might give you some advantages, like protecting them better, but it also comes with disadvantages, like higher power requirements, lower maximum warp, etc.
>>
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>>51492636
>Sabre is trash tier.

No, that would be your mom.

>but who cares about having a super efficient warp field

Me. I do. It's iconic to the series.

And regardless,s that does not excuse the giant phallus sticking out of the front of the Defiant, or indeed anything else that makes it look like a totally different Sci-Fi universe's ship rather than something from Trek.

If you must ditch the outrigger design, they should have at least tried to emphasize the saucer appearance. Something like the Gallant, perhaps. Though I'd personally ditch the lateral pylons as I don't know what they actually do.
>>
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>>51492712
>>51492636
>>51492610
Can we all agree that this is literally the worst starship design in any startrek including TOS
>>
>>51492987
eww

It's liked a Bird of Prey fucked a Constitution.
>>
>>51492987
Of course. There's a reason it was rejected back in the 70's after all. Why they thought it'd be a good idea to dig it up now is beyond me. We can only hope it gets blown the fuck up early into the series and the show actually follows it's replacement.
>>
>>51492987
>>51493254
They've already redesigned it from what I've heard. Hopefully it was a major redesign.
>>
>>51492027
It's incredibly ancient, but it's all fucking good.

Gargantia's main mech (Chamber) is a total fucking bro, too.

VOTOMS is a series of series; Interesting parts about it are that the mechs exist for the most mundane and depressing reason*

Space Battleship Yamato had a remake a few years back (2199) and is damn good.

Sentou Yousei Yukikaze is about an atmospheric fighter rather than a space one, but stationed on another planet. I would be hard-pressed to describe it as anything less than a love story between the plane and her pilot. It's short, but quite touching.

Crusher Joe is an oldie but a goodie as well.

Legend of the Galactic Heroes is old, LONG, and basically a Space Opera in the truest sense; with lots of politics and drama between space nobility in their space empires and space armies in space. If you can handle the slow pace, you might find yourself rather sucked in.

Crest/Banner of the Stars is good stuff.

Heroic Age is basically "The Twelve Labours of Hercules" in space; thematically anyways. The first episode certainly didn't seem promising, and next thing you know you're watching Space Godzilla vs the Hive Fleets and you can't believe you were about to throw these discs away.

One more: while it's mostly mechs with very little ships (and mostly just capital transports), it can be nice to watch MS IgLoo (I think Hidden one year war was the first of the three short series).

*The same gel-stuff that acts as both their fuel and hydraulics lends itself to incredibly cost-efficient walker movement (they also have treads/wheels on the bottom for speed which they use very often), and makes mechs cheap as dirt to produce... But it also makes a TIE Fighter look tanky and durable as fuck; the mech pilots are deployed like infantry on D-Day...
>>
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>>51468340
Clean lines.
>>
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>>51493389
They should get the Star Trek Online designers on board. They clearly have a better grasp of the aesthetics of the era.
Hell, they recently released a ship that has that same combined nacelle idea and it looks far better than Discovery's attempt.
>>
>>51490285
Arpeggio of Blue Steel
>>
>>51492511
Just as a special note:
You're MORE than just screwed without shields. To the point where the hull?

IT ALSO HAS SHIELDS RUNNING THROUGH IT.

A Galaxy Class for example has something like 4 concurrently running Structural Integrity Field generators at any given moment. If one goes down that's yellow alert, but otherwise you can continue on. If two go down, drop the fuck out of warp now. If three go down forget more than half impulse. If four go down, maneuvering dock thrusters are your limit. Anything more will shred the hull apart.

The grand majority of "hull strength" on most ships in Star Trek is actually a field generator; with the actual structure being almost not worth mentioning; if you're down to just the actual frame and skin, you're completely fucked.

The Saucer design is actually meant for maximum integrity (in the form of field generator efficiency) particularly in the case of separation; The saucer section would have to run its SIFs off nothing but fusion (there's like four fusion reactors per impulse drive though) rather than the M/ARA plasma feeds from the secondary hull.

... yes, I DO feel bad for knowing this.
>>
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>>51468340
I've always had a thing for small sleek ones with big side weapon pods. Especially when they stick out the front, like with the T-301, the Vasteel Gauntlet...

Sometimes (like here) asymmetrical in this way can be good too.
>>
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>>51490175
In the comics they're typical cylindrical and stout. They have a very distinctive style, which belies the typical "brick" look I see in a lot of art.

I don't have a link, though. I've got the comics sitting in the bookcase.
>>
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An unassuming look, but with a main gun meant to breach spacetime and kill things across dimensions whenever you fire it.

It helps if they're mass-produced.
>>
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I love when they're disgustingly overarmed. As one who grew up on shmups (because they were always what was found in the bargain bin; my father considered a single 50$ game a waste of money, but would happily buy me three 20$ ones instead) I've always believed that small one or two man fighters exist for the sake of wrecking entire fleets or possibly dimensions.

And if they can't, it was designed WRONG.
>>
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>>51494422
isn't that the starship titanic?
>>
>>51494526
That's right.
>>
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Function and Design
>>
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>>51494580
>>
>>51494422
Why does a space ship need a giant keel?
>>
>>51490774
Chiggs with their flying ice cream cones can go and fly their ships straight into sun.
>>
>>51494722
In that specific situation at least, it also houses a big elevator for the purpose of getting to the ground, on "primitive" planets that don't have accommodation for the ship to dock.

Though obviously mainly it's for stylistic flair.
>>
>>51469176
To be fair, that camo probably helps on the Narn homeworld to hide it from orbital bombardment.
>>
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>>51489551
Space squids?
>>
>>51490753
I don't really like SoaSE's gameplay, but the Halcyon is absolutely pure sex.
>>
>>51490363
I can't say I'm too sad to see them go, ES1 had a lot...samey designs. And even the pic you posted is most just scaled up versions of the same basic shape. And I'm really glad the UE isn't just flying bricks now. It irked the hell out of me to see the Sheredyn/UE/and Vaulters all using the same basic ship design.
>>
>>51477534
A Covenant Naval Captain makes the same observation in one of the books. The answer is given by reading between the lines of the book.
>>
>>51495707
>The answer is given by reading between the lines of the book.
What book, and what's the answer?
>>
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>>51488912
Reading Leviathan Wakes made me realize that we've reached the point where skyscraper decks and semi-realistic futurism is a breath of fresh air somehow.

Rocinante is second best girl after Bobbie
>>
>>51495989
Not him and can't remember the specific book but the answer is essentially that if a Covenant ship gets EMP'd or the cameras get fucked, the bridge is blind. The human ship at least has the windows to look out of.
>>
>>51496035
When I saw the first episode of The Expanse, I was pretty stoked to see some proper spaceship stuff. It's quite the far cry from the "science fiction" where they show a ship docking with its main thrusters engaged the entire time in forward motion, and then they cut out with the station in sight, and the ship just coasts to a halt magically.

But to be fair, I've NEVER seen that stuff in a show, because we're only now finally at the point where doing zero G scenes every other episode is feasible without looking like microwaved dogshit.
>>
Tiny habitat at the end of a long pole attached to FUCKHUEG propulsion.
>>
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>>51496203
>>
>it looks like a dildo!
>well, when full armed, it can fuck galaxies

yak de culture
>>
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>>51493444
What I like about LoGH is how space combat is similar to line infantry tactics and tall ship combat, and especially how it portrays movement and tactics as key to a battle, most people imagine both sides just standing and shooting at each other but there was more movement than they can imagine.

Also who would win in a fight? Walter von Schonkopf or Ovlesser?
>>
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>>51496362
Mmmmm, Hyperion is such a cool flagship. As much as I love the Empire the only really cool flagship they have is the Konigstiger.

Also my money is on Ovlesser, although Schonkopf is a magnificent bastard he's not the absolute beast that Ovlesser was.
Real winner is Reuenthal in his pyjamas with a swiss army knife.
>>
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>>51468340
What makes a beautiful anything?

Golden Ratio my man.
>>
>>51492027
>>51492076
I've seen that movie show up on Netflix with a huge approval rating, and just assumed it was because only the people who would already like it would watch it, given how it's obvious anime.
>>
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>>51496563
I like hoe the flagships were prototypes for new designs, even the modular allience system had some gems, like Krishna. I'd say my favorite Empire flagship is Asgrimm.
>>
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>>51496563
I think the imperial cruiser looks pretty sick, even if it's probably the most explodable ship in the entire show. It's got the perfect mix of utilitarian blockyness and sleek curves.
>>
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LOGH is literally the greatest thing ever created by man, along with Aria and The Culture series.
>>
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>>51493585
Aw yeah, time for R-Type
>>
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>>51497198
>>
>>51495652
UE are now space subs that look like more subdued, less religious versions of the Imperium's ships.

http://wiki.endless-space.com/factions/united-empire
>>
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>>51496575
>>
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>>51497198
... you did that on purpose.
>>
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>>51496876
All I can think is SYD's Aria... Well she *is* quite the pervert.
>>
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>>51468340
A perfect mix of utilitarian aesthetic and ornamentation.
>>
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>>51497592
The King's Mind was a very nice machine.
>>
>>51497437
Is it just me or do the designs for ES2 look a bit more, I dunno, cartoony than ES1? Everything seems so chunky and highly animated, I'm not sure I approve.

I'm just mad my little squishy bros got demoted to being a minor faction.
>>
>>51497762
ES1 ships were almost entirely static.
>>
Form follows function.

I like ships that look practical in their setting. Note that "practical in their setting" does not necessarily mean "realistic", but I want them to look like someone working with the materials, design considerations, doctrine, mindset, scientific advancement, and possibly magic of their setting would really make.

The OT in Star Wars is a decent example of this with a few glaring exceptions (like the stupidly exposed bridge of Star Destroyers for instance). For instance I like the wedge shape of Star Destroyers because it means both side's broadside cannons can fire forward, which seems practical given what we've seen of how space combat works in Star Wars. Again, it's practical for how its setting is established to work, whether or not the setting is realistic is irrelevant.

For the most part ships shouldn't have absurd protrusions, aesthetic elements of unclear purpose, or the like. I especially fucking hate it when spaceships that aren't atmosphere-capable have wings, or when spaceships that are atmosphere capable but not reliant on lift generating wings do. For instance, settings with anti-gravity don't need winged ships because the purpose of wings in atmospheric craft is to generate lift, which is a job done by anti-gravity in this instance.

Of course, wings are acceptable if their purpose is for reasons other than lift generation - like attack helicopters have wings as a space for mounting weapons. Though, technically, they wouldn't then be wings, just wing-shaped protrusions.

I also hate it when non-atmosphere-capable spaceships are overly sleek and shaped like oceanic vessels or aircraft. They have zero reason to be aerodynamic and such design makes compromises regarding its internal structure and layout, compromises that are there for no fucking benefit.
>>
>>51497198
Is it wrong to think the Amiga had the best title theme of any R-Type?
>>
>>51497801
Kinda liked RTT2's myself.
>>
>>51470479
The Falcon's design makes a lot more sense if you realize it's a pusher, not a puller. The notch at the front is meant to connect to one or more shipping containers little different than RL shipping containers. That's why the cockpit is offset, it'd be blind if it wasn't.
>>
>>51496106
>>51496035
look, i like pulpy, soft sci-fi. hell, i love it. at the same time, it's really, really refreshing to see a degree of actual hardness to a science fiction show airing on a major us network
>>
>>51470852
This is exactly wrong. Exactly what practical use is this look?
>>
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>>51489551
Back when tg had quests there was a pretty good one about being an alien hive queen. I kind of liked the ship aesthetics they came up with - maybe you could try something like that?
>>
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Vague plausibility.

Its surprisingly rare.
>>
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>>51497911
>Post-Human Republic
>practical
Pic related is their faction's MBT equivalent.

The "practical use" of their engineering is showing off the fact that their tech is efficient enough to afford making shit that looks cool over sheer practicality. See "Horatio" up the thread for a vaguely similar concept.
>>
>>51498441
What is that, some kind of ED-200009?
>>
has anyone figured out what size the ships are in endless space 2?
>>
>>51498441
The only races that should get away with this in scifi are decadent, post-peak empires that are clearly declining or clearly on the verge of being crushed by more practical upcoming rivals (who will, inevitably, then become decadent in success, thus continuing the cycle)

Point is their ridiculous aesthetics-over-practicality should work great until it's met by a group that actually favors practicality and can threaten them.
>>
>>51498524
When you can crush all your inferior neighbours without effort practicality becomes second to aesthetics
>>
>>51498551
Yes, which is why decadent empires are often surprisingly unprepared when an actual threat suddenly emerges. They've long since lost first-hand military experience that didn't involve crushing comparatively tiny threats with comparatively little effort and their previously-efficient military engine has become bloated by things like traditions, cronyism, nepotism, and aesthetics rather than military necessity.
>>
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>>51497437
Which I'm fine with. I like the UE a bit more now because at least their general theme is a bit more...apparent? I abhorred the flying bricks in general. Don't get me wrong, the UE out of all the factions right now has the most in terms of "X design, but bigger" but at least there's something going ON there.

Speaking of which, does anyone know of good Stellaris mods for new ship designs? Most of what I can find is just "X sci-fi series ships", I'm wondering if there's something in the vein of new modular designs.

>>51497762
I'm in favor of the redesigns, I didn't really like ES1 all that much and the ship designs were a big part of it, these feel more distinct.
>>
>>51498592
We've had very good examples of this recently...
Like Iraq.

You'll notice though that very often, the military itself - at the very least below the brass - knows of this problem; but there's often very little they can do about it. Running exercises is only a poor substitute for actual experience, and they have very little say in what equipment they get fucked over with.

Must feel like shit to see it all coming a mile away like that.
>>
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>>51488353
Its manly enough without the volleyball
>>
>>51498635
>We've had very good examples of this recently...
>Like Iraq.
What do you mean? We kicked ass in Iraq. The problem is the military isn't allowed to wage war proper.
>>
>>51498635
There are definite historical parallels. For instance, being demoted or removed from command is a career death sentence in the US military, so incompetent commanders are almost never replaced unless they Seriously Fuck Up, by which point it's clearly too late. Contrast this to, say, World War Two, where almost every famous commander at some point had a command removed from them, because it wasn't really seen as a career-ender.

Historically, such decadent empires often had officer corps comprised primarily of nobles' sons or politically well connected or wealthy men, who didn't necessarily have military experience and couldn't be easily replaced without pissing off someone powerful.
>>
>>51498592
>traditions
>aesthetics
>military necessity
What's the difference?
>>
>>51498728
Traditions and aesthetics do not typically make a military more effective in combat, and frequently make them less so. Consider the countries that marched into battle with brightly-colored uniforms in World War One, most infamously France. Within the first year of the war they learned right fucking quick putting your soldiers in bright blue is not as good as putting them in earth tones.
>>
>>51498710
you do know 'mission accomplished' didn't actually end it, right?
>>
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>>51498644
>>
>>51498792
Our objective of removing the Iraqi military from power was, in fact, achieved with incredible speed and efficiency.

It's just that wasn't the end of our intervention in Iraq. Everything that came after was a relative shitshow.
>>
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>>51498644
>>
>>51498776
>Consider the countries that marched into battle with brightly-colored uniforms in World War One, most infamously France.
Right, because earth tones are known for their greater protection to firearms. Listen here armchair, the color of the uniform does not effect combat effectiveness especially for the infantry which are meant to fight in close quarters, a bullet will go through no matter what color you're wearing. France should have kept the blue coat and red pants, what they should have done is put more thought into assaulting entrenched positions as marching en masse only works until the enemy figures out about crossed fire or machineguns that actually move.
On that note camo uniforms should be done away with.
>>
>>51498792
Proper war involves the complete extermination of enemy threat, Iraq was basically leaving the enemy with the ability to retailiate
>>
>>51498792
>'mission accomplished'
You do know that was in reference to that carrier's mission, not the invasion right?
>>51498812
It could have been sorted out easily by conquest.
>>
>>51498635
>You'll notice though that very often, the military itself - at the very least below the brass - knows of this problem; but there's often very little they can do about it. Running exercises is only a poor substitute for actual experience, and they have very little say in what equipment they get fucked over with.
>Must feel like shit to see it all coming a mile away like that.
Don't know if you meant this about the US forces, but it sure as shit is spot on for the Iraqi forces. Them dudes knew they were gonna get steam rolled in a straight up fight.
>>
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>>51498874
>>
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>>51498874
Right, I'll get right on calling the US army and telling them the combined experience of every western military on Earth over the last century is wrong and some anon on 4chan swears brightly colored combat uniforms aren't disadvantageous relative to camouflage.

Right.
>>
>>51498880
>Proper war involves the complete extermination of enemy threat
Minus the multiple wars between the European powers where neither side was completely exterminated, and was instead for increasing political power and land grabs
>>
>>51468789
That's not a ship you retard.
>>
>>51498612
One thing that is really nice right now is how most of the faction questlines have actual branches to their plot.
>>
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>>51495226

It didn't work.
>>
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>>51498917
What experience? Trying to appear inconspicuous in a firefight? Running around the desert in woodland camouflage? Unless you're recon or a sniper camouflage is a waste of resources and an unnecessary strain on logistic, if I go to battle I'll probably be a grunt and I would gladly wear a colorful uniform, I'm going to fight and die and look good doing it.
>>
>>51498635
>We've had very good examples of this recently...
>Like Iraq.
You mean when the coalition completely dismantled the iraqi military? Militarily, those conflicts are completely one-sided.

The reason the area is such a shitshow now is because the powers that be keep trying to help them rebuild, rather than simply conquering it and doing it all themselves (because that would be a global relations nightmare).
>>
>>51499004
>(because that would be a global relations nightmare)
Not for Russia.
>>
>>51477516
Maybe not *too* hard.

>Error: Max limit of 150 image replies has been reached.

Oh fuck you 4chan, why is that even a thing?

Alright, here: http://vignette4.wikia.nocookie.net/revelationspace/images/a/a6/Lighthugger.jpg/revision/latest?cb=20130916062602
>>
>>51498988
You understand the brightly-colored uniforms of the renaissance and colonial eras ALSO served a practical purpose for their time, right?
>>
>>51499060
Of course.
>>
>>51498988
That camouflage doesn't actually look entirely ill suited to the terrain directly behind them.
>>
>>51499104
That they won't likely be fighting in, do tell of the advantages of woodland camo in a city in a largely arid climate.
>>
>>51498946
Yeah, which solves two of my issues with the first.

1. Factions playing very same-y(same issue I have with Civ).

2. Factions having too little lore.

So I'm interested in where ES2 is going to go/how good it will be.

>>51498983
Best fucking character.
>>
>>51470603
You're a god damn idiot.

Aerodynamics have nothing to do how fast a ship is in space. Spikes are retarded, you'll blow another ship out of the sky before you even catch a glimpse of it, much less "hurr durr ramming speed". And being bulky has nothing to do with density in zero-g. Most space ships hulls are paper thin.
>>
>>51498644
I'm having second thoughts about deciding to watch this next. This looks so dull.
>>
>>51499155
>"hurr durr ramming speed"
They usually mock it until it happens.
>>
>>51498895
That's not how it was portrayed by FOX, NBC, CBS (dunno about ABC) and you know it.

>>51499004
I believe that IS exactly an example of anon's "crushing tiny threats with comparatively little effort", with the previously-efficient military engine's bloat and decay being shown rather clearly in both the infrastructural damage (really guys, using carbon spools to fuck up hospitals and civilian power-grids?) and in the insurgency quagmire afterwards.

You can't really blame the soldiers on the ground for that. You had PMCs literally under orders to mow down civvies, vehicles without the armour they were supposed to (the belly plates for humvees in particular), hell some guys weren't even getting replacement helmets until a frickin canadian lady - organized a drive to have a bunch of them sent over.

The overwhelming difference in air-power in particular certainly made steamrolling what few existing forces were there easy; especially after spending about a year making damn sure there were in fact no "WMDs" to worry about. Definitely a case of "comparatively tiny" getting steamrolled.

But then despite the numbers; a combination of orders from rusty chickenhawks, lack of experience or preparation for the actual area (like knowing the language and customs) and generalized 'softness' all turned actually holding that country into a bloody mess for a decade.
>>
>>51499188
>That's not how it was portrayed by FOX, NBC, CBS (dunno about ABC) and you know it.
I don't care how they spun it that's the reality.
>>
>>51499188
>the infrastructural damage (really guys, using carbon spools to fuck up hospitals and civilian power-grids?) and in the insurgency quagmire afterwards.
Yes, fuck them.
>You had PMCs literally under orders to mow down civvies
Good.
>especially after spending about a year making damn sure there were in fact no "WMDs"
Problem is there were/are.
>But then despite the numbers; a combination of orders from rusty chickenhawks, lack of experience or preparation for the actual area (like knowing the language and customs) and generalized 'softness' all turned actually holding that country into a bloody mess for a decade.
It wouldn't have been the mess it was if they were slaughtered and the land was taken.
>>
>>51499207
No, how they spun it IS important.

How it was spun was exactly what they were told to spin it as. What it technically was in reality is little more than the shield of technicality they used to hide behind when called out on it.

The entire point was a PR stunt of "the war is over we won". This was, obviously, a giant lie, as anyone who had to suffer the stop-loss orders can tell you.

For the grand majority of people watching it, it did exactly what it was supposed to. For people calling on the bullshit, "oh no, we didn't lie, I have no understanding how or why ANYONE would think it meant anything but this carrier's mission. you're so silly. would you like a tinfoil hat?" was the cover built around the lie.
>>
>>51499237
>I can't stop lying it makes me hard
Literally everything you just said right now was literally a lie.
>>
>>51499241
>The entire point was a PR stunt of "the war is over we won".
More like defamation.
>>
>>51497799
The Chiss version of SD's eschew with exposed bridges for this reason. They're just flying death wedges.
>>
>>51499259
Do you even know what a WMD is?
>>
>>51498929
That was a gentlemans war, not a war against some desert savages with a stockpile of black gold
>>
>>51492672
I fucking love this post.
Saved.
>>
>>51494188
Fuck yeah missile boat.
>>
i spend a good 10 minutes looking for this fucking piece of shit image in my 4chan folder and when i fukken find it this shitty website says image limit reached
>>
>>51494188
Your father isn't too bright, is he? Is he completely ignorant of qualitative differences in products, especially things like media? If he truly thinks there is no difference, why buy three instead of just one? You, after all, already have a video game.

That's not to say $60 AAA games are inherently better than $20 indie games, but the logic is retarded.
>>
>>51499293
Something that Iraq never had?
>>
>>51498592
Making a sleek alien-tech flying saucer square probably won't make much of a difference in it's effectiveness as a weapon.
>>
>>51500324
>never
Even though they are well known to have used them against Iran in the Iran-Iraq war and against the Kurds in the post-Gulf War Kurdish uprisings?
>>
>>51499259
Only 3 of the 4, anon. "Good" is an expression of opinion. Asshole sure, but not technically a lie.
>>
>>51499864
Actually if you consider (and I suspect this given "bargin bins" remind me of the 90s) consoles, anon's father was probably not informed of individual game quality, but highly suspicious of the value of the most expensive ones.

And he wouldn't be wrong. Sure, FF6 was worth the 115$CAD I paid for it when it came out. Every damn penny. But how many 50, 60, 70$ games were just plain shit?

If you look at it from the point of view of "how much playing will my kids get out of this", three games you're uncertain about is three times as good as one game you're uncertain about.


>>51500461
That is actually how we knew they had none. Those chemical weapons had degraded and/or denatured a good decade earlier. We KNEW this, because we SOLD it to them, and knew the shelf life. We also knew what those "biological weapon creation trucks" were, as well. Powell still feels like shit over having had to stand there and claim that by the way. By the time we invaded the most dangerous chemicals left in the iraqi army were the smells inside a port-a-john.
>>
>>51500650
Just to note though, you're right that they didn't "never" had any. But we *did* know they hadn't had any in a long time.

If we DID have reason to believe they might have WMDs, we'd have been negotiating with them the way we do everyone else that might be able to put up a half-assed fight.
>>
>>51468423
who hurt you anon

was it the bugs
>>
>>51500461
Poor choice of words on my part.
>>
>>51469713
aka "FormicaPunk" because everything has to be xxxPunk now. It's the Law
>>
>>51498491
If you check out the 3d models of the UE ships on thier website you can see hatches and ladders that give them a clear scale.

They're suprisingly small.
>>
>>51469299
>functional
I sure hope those 400 flap actuators are super fucking durable, because if not every flight will cost you a decaton in maintenance and repairs.

I also hope the highly computerized flight-assist is very stable and reliable. I'm sure it's as maneuverable as an actual bird, but you can't control that many feathers with only two sticks. If that thing runs on Windows Vista expect the flaps to lock-up and nose-dive you into a moon every 4th time you try to dock.
>>
>>51501175
yeah i just looked at that. that's kinda rather small. you think the dreadnoughts can land and take off from planets? the loading/landing platforms on the united empire dread seems to imply it's capable of it.
>>
>>51468340
Chairs
>>
>>51501997
>i_understood_that_reference.gif
Thread posts: 344
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