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Warhammer 40,000 General

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Thread replies: 408
Thread images: 75

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I'm the 40kg edition

>THIS IS THE ROSTER CREATOR, WE LOVE POINTING IT OUT SO PLEASE ASK FOR IT!
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Rules and such. Use Readium for epubs. Sorry, it's shit but it'll read 3s.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>FAQs and errata
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (no rubricae allowed, we can't keep cleaning all that dust!)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
I wish there was some program or website I could use to create a roster.
>>
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How does this look for my local league? Just added a few things to my standard sisters list.
The rhino's are Repressors (13/11/10, 3HP, 8 fire points, Dozer Blade)
>>
Is there some sort of program to help with creating armylists? A roster creator of sorts?
>>
>>51462276
That isn't "babby's first picture book" The Roster Building experience.
>>
Are Grey Knights a good begginner army? The Grey Knight trailer from the Lord Inquisitor really makes me want to start them.

https://youtu.be/JjaYW5Cnr5k
>>
>>51462305
Play Tau or Eldar if you don't want to lose every game ever.
>>
>>51462305

You could use the Grey Knight terminator models as Custodes.
They cost more or less the same, but Custodes are much tougher.
>>
>>51462281
Looks ok to me. I dunno your local meta but the only you're really lacking is anti-marine stuff, but meltas kinda fill that roll
>>
>>51462305
Hnnnnnng, that trailer. Lovely.
>>
>>51462324
This.
>>
>>51461646
Back to this question
>>
>>51462305
God no. Anything you try to make a list focus on, an army actually dedicated to that blows us out of the water. Psyker oriented list? Daemons will shit on you. Shooting oriented list? Good luck dealing with AV 13+ when you can get maybe 2 or 3 lascannons in a list. Melee oriented? Daemons or any other melee focused army will slaughter you. We're in a really bad spot because we were one of the eatly 7th Ed (2014) codexes alongside Dark Eldar and Orks which were originally designed with the intent that 7th would "tone down" armies. And then came the Decurion in 2015...and GW went balls to the wall to make OP stuff. They were my first army and they make you FEAR losing a single guy. I started playing Tau and DE as well, and even though they have WAY more models, every lost model stings. I LOVE the models. I LOVE the fluff, but at this point that's all I like about them. They're straight garbage on the table.
>>
I claim this thread in the name of the Emperor!

All guardsmen follow me to glory!
>>
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Is there a formation of entirely these guys? Literally the coolest non-vehicle models there are.
>>
>>51462305

They're not a very good beginner's army. There's not that much selection or variety in the army, and it's very difficult to take on certain factions (at least without experience).

They are easy to paint, though, so there's that.

>>51462324
Disgusting.

>>51462326
Or he could use Deathwing Knights, or an army of Abaddons, or a Riptide Wing (Tau's TEQ).
>>
Since the first codex released for 7th was orks does that mean that nids will be the first codex in 8th?
>>
>>51462412
Sicarian Killclade. 3 units of them and 1 of the Infiltrators. Increases infil aura range to 12" and essentially gives the Rusties WAAAGH! - can choose any turn after the first to allow run + charge, as if they weren't fast enough already.
>>
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>tfw your army is not named Aeldari
>>
>>51462265
I might be a bit inpatient, but do we know anything about next weeks releases yet?
It it to soon for Gathering Storm 2 or are we getting those new stormcast chocobos?
>>
>>51462305
Grey Knights are in an odd position right now. They work best with or as allies since they lack anti-tank and depending on what you take, struggle with hordes. My buddy runs them with either an imperial knight or SM allies to bring in a cent squad to shunt around with gateway and does okay
>>
>>51462384
Same with SM.
>Everything can outmelee us
>Everything can oushoot us
>Everything can do anything better than us
>>
>>51462412
They look like mannequins made of wire, almost as bad as the fish-tanks.

Shit taste.
>>
>>51462483
But SM get nice formations to alleviate some of those problems.

What do we get?
Turn 1 Deep Strike on 3+ with battle focus so we can get tabled faster.

The other formations are 2000pts and up.
>>
>>51462303

it presents information on your army way more concisely and efficiently than armybuilder (which gives codified gibberish) and battlescribe (bloatbloatbloat)

whats bad is it's terrible for legality and gets things wrong constantly, so if one does not know their army's rules, they're going to likely come up with all kinds of illegalities using babbys first picture army builder

which seem to be its primary users...
>>
Is it wrong to think Orks only work properly at games below 1500 or games above 2000?
>>
So I just subscribed to Table Top Tactic's on demand channel. Pretty happy with that hobby purchase.
>>
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>>51462528
You say
>bloatbloatbloat
for battlescribe...but I can do this and reduce everything down to even less bloat than the picturebook builder. Sure, it's a longer picture, but it's not nearly as bloated as picturebook builder.
>>
>>51462425
No. And CSM and IG are still on 6th ed. codexes.
>>
>>51462580

Not the guy you're responding to but I still disagree. Just look at the aberration units - why not just condense that to Aberration x3. There is still a ton of clunkiness in the presentation.
>>
>>51462534
Well, ideally, low point games there will be less people taking lots of heavily armored things that Orks have some trouble dealing with, so their more anti-infantry stuff and assault focus has a bit better odds. At very high point values, the various overcosted Ork units are somewhat less noticable in such massive quantities, and it's also more feasible to take a Kustom Stompa or round out enough of a list to deal with everything.

Even then, I'm not sure if it overcomes their downsides, though the typical 1850 level definitely isn't doing them any favors.
>>
What happened to the old Mega link to the epubs? These links do not contain nearly as many epubs.
>>
About how many points do you think you guys have and how much do you think is more average?

I have like 3k CSMs, 1.5k Renegades, and like 1.5k Daemons.
>>
>>51462384
> GK
> Complaining they're not #1 anymore
>"We are doomed REEEEEEEEEEEEEEEEEEE"
kek
>>
>>51462601
Because there's only 1 Aberration per squad? I'll give you the part where they could change it from 2 individual Grotesques to 2x Grotesques with Close Combat Weapon. But that's not "a ton" of clunkiness. It was just coded like that to allow easier view of customizable models/units in case you did give each individual one something different.
>>
>>51462632
Dead
>>
>>51462649
I started playing at the very tail end of that and when 7th dropped all I had was Stern, a Purgator squad, a termie squad and a Dreadknight. So I don't know what the buzz was about.
>>
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>Tfw can't deal with AV14 as SM player
>Tfw drop podding suicide squads with melta or grav are too expensive to be effective
>Lascannons don't do shit
>>
>>51462265
Can I use scarab occult without going full thousand sons legion rules? Like in black legion or just standard csm. Wanna pick up the kit but is like to be able to field them with my other stuff. Not asking if its viable, just if its legal.
>>
>>51462679
They were one of the best armies in 5th, then lost like half their choices when they got their newest codex and are mediocre or terrible now if taken alone
>>
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>be me.
>hours spent painting model for huge model painting competition.
>model looks great to me. Did some zenithal highlights with the airbrush, and some glazing, and blending on the weapon.
>know I'm not going to win, but want feedback on how to improve.
>mfw I'm told that if I want to be good I have to stop painting the "games workshop way".

I know they are right, but this is what I thought good models looked like. I'm not an artist, so how the fuck was I supposed to know that?

I am done reeeeeeeing now. Thank you.
>>
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>>51462708
With this list I ran I BARELY beat an unoptimized Orks list. By 1 point because I was able to Shifting Worldscape my Dreadknight to an objective.
>>
>>51462689
>Drop pods
>Too expensive

Oh boo hoo
>>
Where are all Fracture of Ball-Tan leaks
>>
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Are Ravenwing Knights effective for their point cost?
And what about the Ravenwing command squad?
>>
>>51462738
For something that's going to be destroyed in a turn it is. Btw i was talking about sternguard squads, not the pods.
>>
I want to get back into 40K. I played big bug Tyranids back in 4th Edition.

Is that still viable these days? I love carnifexes and I love that there are more types of big bugs to play with.
>>
>>51461968
Hotshot lasguns look very different to normal lasguns
>>
>>51462689
As a SW I call this bullshit, fucking grav cannons pop everything and grab centurions will take a hell of a beating before falling and even then will earn more than their points back and then you have sky hammer grav devastators which are more bullshit.
>>
>>51462716
>model looks great to me.

Nothing else matters anon.
>>
>>51462716
Post pics
>>
>>51462689
One gravcanon will do about 1 hull point per turn against any vehicle, regardless of it's AV. 4 grav cents or a unit of grav devs will statically kill a landraider in one turn.
You have no excuse except for being a shit player.
>>
I really like all the ally madness that Imperials can do, including a bit of everything. But it needs a single base army to build from and I have no idea what I wanna start with. I just wanna include stormtroopers or assassins or grey knights.
>>
>>51462716
There's nothing wrong with the way GW painters do things.
Airbrushing isn't standard GW stuff.
Fuck whoever said that to you.

But even more, fuck you for not posting a picture of your actual model.
>>
>>51462891
Just go with either space marines or IG.
It's fluffy, since those 2 factions will almost always make up the bulk of any crusade, both act as good bases for any army, both bring a lot to the table and both can benefit a lot from allies.
>>
>>51462716
>I know they are right
they aren't

Blindly following trends is a fool's errand. Paint what you think looks good, and paint it to the best of your ability.
>>
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>>51462891
The answer is always IG.
>>
So I'm thinking of starting tyranids. I want a small GSC for zone mortalis and then buil dup to a full scale invasion force of mostly 'nids.

A few questions:
Did they really botch the wording on the GSC FAQ for Cult Ambush? To the point where despite what they intended the made it so it effectively does nothing with the 6 result that allows them to charge anyway? Or was this supposed to be a blanket rule for the other results so that the entirety of cult ambush wouldnt become not!infiltrate to allow them all to charge on the first turn?
>>
>>51462925
>>51462937

See, I like the idea of IG, but they seem like they'd be REALLY expensive to collect.

I built my 1k of Dark Eldar for around £100, after all.
>>
>>51462783
Oh man, the ability to not scatter if you deep strike near cover and then disembark 6 inches into cover and then have the tank you just slagged as extra cover must really be making things difficult for you.
>>
>>51462265
whats the best ork flyer

im thinking the blitza bomba right now.
>>
>>51463051
Dakkajets. Always.
>>
>>51462649
GKs are a like a 14 unit codex with such shit internal balance that only 5 usable units.

Would be nice if they could balance.
>>
>>51463051
I mean thank god their drop pods cost 75 points right?
>>
>>51462705
Also I don't have the traitor legion supplement yet because GW won't restock the damn thing.
>>
>>51463084
meant for
>>51463050
>>
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>>51462818
I've been considering kitbashing a Hotshot as a Lasgun with socket extensions crammed with multiple charge packs. Ganger-style.
>>
>>51463118
i dont get it
>>
>>51463161
He wants to make a bashed together garage-kit hotshot that uses ALL OF THE POWER PACKS instead of a backpack generator.
>>
>>51463118
Sounds hilarious, do it
>>
>>51463084
>>51463106
Yeah, although I guess he does have a point. Chaos marines can just plop down a few Combi-melta terminators to try and blast something for cheaper.

Except now Loyalists can even do that better now by just taking a few of those Deathguard Terminators that get actual Meltaguns along with whatever else they want.
>>
>>51463051
Depends on what you are facing and if you are using Death from the Skies.

Bombers are generally better than the shooty planes because it's much easier to pass over a target than get it in your firing ark and orks have decent air defence with the mek guns so you don't need fighters so much.

The blitza bomba gives reasonable anti-tank performance, but that's less essential now with kustom mega kannons. The burna bomba gives ignores cover, which is in short supply in ork lists.

All of them suck up fast attack slots, which isn't good when you want bikes and deffkoptas too.
>>
>>51462460
As opposed to not-Latin for Space Military?
>>
>>51463118
Why not also do one where he's throwing the overcharged las gun as a makeshift frag grenade?
>>
>>51463192

I doubt that is mechanicus approved. Dont dangle it infront of any techpriest or engineseer.
>>
>>51463343
Guard has to make do with what they get. I'm certain that the Magi would approve of if as long as the guardsman honors and appeases its machine spirit and uses the weapon in the name of the Imperium.
>>
Has anyone painted their Guard in the same style as the ones on the GW youtube channel? I would like to see images of how it looks before trying it myself because the channel never really lets you get a good look at the models.
>>
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How does this list look? (Tervigon is supposed to be an HQ).
Anything that I should change out for sure?
>>
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>>51463418
Fuck me, wrong list.
This is the real one
>>
>>51463428

OK:

>Not legal, only 2 HQs maximum.
>Far too many genestealers
>Too many warriors
>Far too many Hive Guard
>Change mawloc for trygon
>>
>>51462716

post pics or false story for shitposting purposes
>>
>>51463428
What's with the tiny genestealer squads?
>>
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Facing Necrons. Wraith spam and 3 flayers at 1500 with his decurion thingy.

Sadly I lack the models to represent any proper anti air.
>>
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>>51462483
>SM currently top tier
>Still complain
>>
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Who's the anon who maintains the Black Library mega link? It's missing a ton of stuff. I have some stuff I would trade, but I am trying to find The Wild King and Fate Unbound by MacNiven.
>>
>>51463537
But anon they are only top tier cause of formations. So that doesnt count
>>
>>51463502
>Not legal, only 2 HQs maximum
Hive Fleet Detachment has 3 HQ slots
>Far too many genestealers
>>51463519
Mostly used small squads to fill all 6 troops slots. I've found that with nids, it's better to fill all your troop slots even if each unit on its own is a little under-manned.
>Too many warriors
I can't disagree there, but again, gotta fill those 6 troop slots and gants aren't what they used to be.
>Far too many Best Elites Choice
You what? Do you not play Nids or..?
>Change mawloc for trygon
You definitely don't play nids, at least not in 7th ed.
>>
>>51462483

>Grav
>Silly formations
>>
>>51463564
Right. It sucks that you guys have to run one of many many overpowered formations.

Meanwhile, other armies are dealing with mono-build CADs and still struggling to compete.

But no, god forbid you actually have to run a Skyhammer or a Gladius or a bit of Grav Spam.
>>
>>51463564

>Oh boy I'm getting tabled by an SM army because they have hundreds of points of free upgrades
>but joke's on the SM player because this doesn't actually count, I'm the one who's really winning as I lose entire units per turn.
>>
>>51463502
>I don't know how to play Tyranids: The Post
>>
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>>51463564
This annoys me
>people bitch about how 'weak' BA are
>B-But muh ITC rankings
Fucking heavy flamers in drop pods, fucking S5 I5 marines, fucking fast vehicles and just because they don't have the best shit of the SM codex on top of it....
>>
>>51463592
>>51463593
>>51463608
I forgot my :^) sorry
>>
I've never seen this video. It's accurate as shit.

https://www.youtube.com/watch?v=1_UXan8lQa4
>>
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Many mind bullets.
>>
>>51462305
I actually got recommended them by that GW store manager who was answering questions on /tg/ a couple weeks back when I asked him what a good army to start with for someone looking to get the most point value per model for money reasons. That doesn't necessarily make them beginner-friendly, but make of that what you will.
>>
>>51463672
Why give the heralds disks?
>>
>>51463502
is this bait?
>>
>>51463708
Jump twelve. Use witchfires. Boost in shooting phase up to 24" away to avoid enemy guns.
>>
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Should I field more Sentinels?

The ablity to copy formations w/content would be nice to have on that army building page.
>>
>>51463786
>not spamming the superior scout sentinel
>>
>>51463786
Do you actually own this many Sentinels or are you just shitposting?
>>
>>51463608
>I5
FC hasn't given I for years. BA don't have access to the really strong SM formations, which, outside of grav and White Scars is what is making them competitive in the first place. BA aren't terrible, but they're absolutely much worse than Codex Marines.
>>
>>51463786
If you own that many sentinels, absolutely. Please post pictures.
>>
>>51463832
>I don't play Blood Angels
>>
>>51462305

Probably not the best beginner army. Mostly, due to be 'elite' (low model count). They are reliant on psychic buffs for survivablity. The newer space marine powers are solid buff to the army. It makes for a bit of bookkeeping and really being able to prioritize buffs and certain witchfires.

The really good units are going to be terminators as troops with psycannons. Interceptors with incinerators, and dreadknights with the heavy versions of both weapons.

Paladins, are close to being good but, t4 really holds them back. Keep in mind the power armored strike squad and deepstrike for cheaper troops choice too. Purifiers are neat but, without a transport other than the rhino they leave something to be desired.
>>
>>51463847
>>51463816
He doesn't have a single Imperium model, its just shitposting
>>
>>51463847

Only got 3 scout sentinels and 3 Aarmoured sentinals so far.

But one day, I will run that list. 'Till then, It'll be CAD + Emperors Talon Recon Company
>>
>>51463806
>not spamming the superior scout sentinel
what are they?
>>
>>51462763
Black Knights are the best unit in the dangles codex
>>
>>51463922
no, even in 60 years you won't have anything near this list
>>
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Anons, I'm about to paint my first models, what does Duncan mean when he says to always wash you brush after painting reds and metallics?
>>
>>51463932
What?
Do you not know the difference between scout sentinels and armoured sentinels?
>>
Why take raiders over venoms?
>>
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Does this list look about right for a somewhat competitive meta? Mostly concerned that I have no Anti-Air but getting that into a Chaos list is damn near impossible anyway.

Plan is to fire off one skull rain salvo if they clump up to avoid charges, and i they spread out to avoid the salvo, then I should have enough getting turn one charges to overwhelm anything that isn't Knights.
>>
>>51463979
i am new and never played a game yet.
all i know is that the scouts have lesse armor.
>>
>>51463922
Well when you acquire 5 times the amount of sentinels you currently own, please feel free to shitpost to your heart's content. Until then...
>>
>>51463973
You wash the brush to keep it clean. If it's not clean, the various colors in your brush from will all mix in an unintended way ruining the paint job
>>
>>51462763

Yes they are brutal. A bit of a Swiss army knife as they have solid shooting and decent melee just don't expect them to go toe to toe with purely dedicated melee units.
>>
>>51463973
Don't know about reds, but metallics leave shiny particles of said paint in the brushes and water after use, which partly blings up the next colour you use unless you wash them and/or change the water. And not in a good way, either.
>>
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>>51463532
I'm facing something like this, in the decurion thingy.

My best bet is to ignore the flayers or use the Chimeras with prescience and hope for the best
>>
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>>51463644
>mfw our that guy is all the guys described
Damm /TG/ you always told me to stop playing that guy but but now I know what I'm dealing with I won't stop thought he's a that guy waacfag but I can't stop trying to fuck his waacfag bullshit
>>
Has anyone actually tested the effectiveness of the scion hellraine brigade? I was thinking about running three of them in a 1000 point game but I've never used it before.
>>
>>51463986

For assualt units. I like to keep venoms at range if possible. Raiders with aether sails will almost always guarantee turn 2 assualt for grotesques or incubi.
>>
>>51463986
Stronger anti-infantry dakka potential, with optional dark lance for vehicles (although you Jink a lot) with a 3+ cover save versus blasterborn boat with a 5++ but less firepower. What makes the Venom so good is MSU blaster Warriors and blasterborn, but the Raider is fine too.
>>
>>51464025
>>51464034
Oh, alright. So do I wash the brush by running it under the sink and some dish soap?
>>
>>51463973
>Metallics
Unlike the pigments in normal colors Metallics get their color from tiny metal flakes. Normally, if you have a tiny bit of paint in a brush when you dip it in a new color it doesn't matter because that paint will usually mix in and get overwhelmed. But with a metallic the metal flakes are still there. If you get too many in other color you can accidentally give other colors an undesirable metallic speckled effect. This is also why you should change your paint water after any time you paint a bunch of metallics.

>Red
Its mostly just an issue when going stright from painting lots of red to a very light color like white or light tan. If you don't clean the brush enough it's easy to turn the color pink.
>>
>>51464084
Just a quick rinse under the tap is fine.
>>
>>51464058
I'll admit that sometimes I can be a Bad Sport, but that's because my group is a majority of Extremely Lucky guys. There's only so many rolls of overwhelming 6's to hit, wound, save in a row that I can take while I get nothing buy 1's before it gets annoying.
>>
>>51464070

So hows this look
>2x raiders with 10 kabalite
>1 raider with incubi and archon
>3x venoms with blasterborn

Backed up with reavers and scourges
>>
r8

1850 Renegades of Vraks/ Death Guard Legion

Renegade Command Squad:
Ordnance Tyrant with Covenant of Nurgle: 85

35 Plague Zombies: 105
35 Plague Zombies: 105
35 Plague Zombies: 105

2 Strike Battery: Wyverns: 110
3 Heavy Ordnance Battery: earthshakers, militia training, +6 extra crew: 193

3 Leman Russ Exterminators: militia training, multi-melta sponsons, Lascannon: 480
3 Rapier Laser Destroyers: militia training, +3 extra crew: 79
3 Rapier Laser Destroyers: militia training, +3 extra crew: 79

Fortifications: Void Shield Generator 50

_____________

LoC: Death Guard

Chaos Lord on bike: MoN, The Black Mace: 145

10 Cultists: MoN: 70

7 Chaos Bikers: MoN, Power Axe, Combi-melta, 2 meltaguns, Meltabombs: 242


At 3 points a model I think 4+ FNP and Fearless zombies are kind of overpowered. Better in every almost every regard than the cheapest (same cost) unit it the game, conscripts. I thought mutant rabble was good but the Vraks supplement gets rid of the 1 blob cap on plague zombies. The Ordnance Tyrant allows you to fire into your own units in combat which is just hilarious.
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>>51462305
do those two robot things? are they humans?
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>>51464157
Standard servitor.
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>>51463996
Switch the plasmas on your havocs for autocannons and 1 or 2 missile launchers with those AA-missiles, and you'll have some anti air, that is also useful for longrange transport/Light vehicle popping. Plasma doesn't seem too useful in your list anyway
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>>51464157
http://wh40k.lexicanum.com/wiki/Servitor
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>>51463551
I think it's missing stuff as it got take down'd.
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>>51463986

Higher transport capacity, and the ability to take splinter racks. If a unit of Kabalite warriors with a splinter cannon in a splinter rack-equipped raider (popularly known as a gunboat) catch any infantry in range, they're really gonna hurt. Especially since the FAQ confirmed that passengers in a jinking transport fire at full BS.

Consider: 9 splinter rifles and a splinter cannon firing in rapid fire range, with twin-linked thanks to racks, at marines:

>22 shots, 15 hits
>10 wounds
>7 armour saves
>3 wounds taken

...wait...that's not that good? What the fuck, have i just been coasting on good luck this entire time? Or have I fucked up the calculation?
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>>51463644
>bad scatter guy
that was the realest one for me. We have codices and rulebooks all over the table, I hate how I have to use them to """prove""" the direction of an angle.

Fucking bitchy cheaters
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Damocles command vehicle is it worth taking?
75 points for a single use orbital strike and then it's a moving teleport beacon with weak bolters but that might already be good enough for the low cost
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>>51463428
Bumping for even one genuine reply.
Just want to know if this is good before I start stockpiling Hive Guard
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>>51464189
>>51464164
so they are enslaved humans? what the fuck
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>>51464143
Forgot to mention the Tyrant allows you to take heavy mortars and quad launchers as non compulsory troop choices and heavy support choices as elites. I'm not sure how you could not like them
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>>51464241

The reason I'm not a huge fan of the gunboat is because to be in your best threat range also puts you vulnerable to return fire or even a charge.
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>>51464316
>so they are enslaved humans? what the fuck
Hello and welcome to 40k, friend.
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>>51464316

Did you really expect anything different from the Imperium?

And besides, it's necessary as the alternative nearly brought about Mankind's ruin in ages past.
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>>51464316
>Couldn't even be assed to read the wiki.
Well, this is the thread for shitbags like you, I guess.
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>>51464241
>Dark Eldar player only just realizes why Poison 4+ S1 AP- is a curse in disguise
I love it
Next crunch some numbers to see how well it does against MCs like the Riptide
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>>51464128
Chances are that you're heavily biased in the rolls you remember and just have a negative attitude. It's incredibly unlikely that anyone will actually get very far from average given the sheer number of rolls involved in a game of 40k. In my experience, most people who blame the dice are simply low-skill players who avoid learning better tactics because they are too busy blaming the dice to see what they did wrong.
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codex deathwatch isn't in the mega?
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>>51464389

I don't even want to try that nonsense.

Welp, looks like I'm gutting my lists of gunboats and going venomMSU instead.

Holy shit, I have no idea how I've done alright until now, looking at those numbers.

Also they're AP5. I know it's pissing in the wind, but we owe it to ourselves to be right!
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>>51464403
>It's incredibly unlikely that anyone will actually get very far from average given the sheer number of rolls involved in a game of 40k
Sometimes games are won and lost on the roll of a single die. The more dice that are relevant to a situation, the less variance you end up seeing in the result, but in games where the outcome is often affected by the rolling of very few dice (for an individual armor save on the one guy holding the objective, or that 4+ invulnerable save your HQ unit has versus the Instant Death hit, for example) the results begin to vary wildly. That's what people call luck.
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>>51464444
your quads have no power here
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>>51464444
Servitors aren't slaves though...
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>>51464316

You think that's bad?

The Iron Hands do that to people as a "reward" of sorts to Humans who have earned their interest.
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I'M GONNA PAINT COPPER NECRONS WITH BLUE GAUSS
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>>51464509
Do it. I went for Bronze with Red for mine
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Just getting into Adeptus Mechanicus. How does this 2000pt list look? For what its worth my meta doesn't have any Eldar players besides myself.
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>>51464521
Forgot to post the picture like a dingus.
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>>51464442
I am the guy you responded to, and I know your pain, brother. I tried for so long to make my DE lists viable, but after all the assraping I did in 5th edition my regular opponents switched to bringing Sisters and Skitarii against my massed poison. After the nerf in 7th I fought even past the FAQ, but the release of Brimstones did it for me. I play Corsairs now, but I'll never forget. One day I'll go back to using my DE as actual DE...
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>>51464407
Mega is a bit out of date since the updated one became kill
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>>51464509
I'M GONNA MAKE A NID WITH 10 ARMS
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>>51462265
Is there any way at all to make Nobz good? I don't want them on bikes.
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I want to run a CSM footslogger list with a bunch of marines, mainly because I've never liked vehicles in general. How viable is this nowadays? Haven't played in ages, so don't know what the current meta is like, will I just get my shit shot off the table by crazy artillery weapons or some shit like that?
Always loved Word Bearers, so probably going for that, but Deathguard seems very tempting as I'd likely give MoN to most of my marine squads anyway. Probably still going WB though.
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>>51464444
I dont know where you came from and how you found this website but you need to go back
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>>51464521
>>51464541
Don't mix weapons. Just don't do it. Other than that, it looks good. You might consider swapping the Errant for a Paladin, though, purely for his longer ranged gun and because of the fact that your list already has answers to heavy armor and 2+ saves, but that's a matter of personal preference really.

I would squad up the Onagers though. The Grand Convocation buff (most useful part of it, too) means they essentially have better Splitfire, so you can hide the Icarus in the unit while giving every member the stacked up save, and still target shit independently.
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>>51464560
I'M GOING TO PAINT MY MARINES AS ULTRAMARINES AND THERE IS NOTHING YOU CAN DO TO STOP ME
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>>51464561
Putting them on bikes isn't much better. Mega armored nobz might be decent, but I'm not sure if Nobz really do anything well that wouldn't be better served by more specialized units.
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>>51464606
I'M GOING TO NOT BUILD WYSIWYG
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>>51464586
Death Guard is what you really need for such a list. Extra toughness, Feel No Pain, and Relentless means marching up the board and blasting away with heavy weapons is actually somewhat viable.
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Anybody else sick of this being the Shitpost General?
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>>51464603
>>51464603
Ill definitely squad up the Onagers. Ive never even gotten a chance to play as Mechanicus yet besides allying Cawl with some guard. Not sure how it plays.
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>>51464632
I don't know i'm having fun
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>>51464625
IM GOING TO BUILD WYSIWYG AND ADD EVERY ACTUAL GRENADE ON MY 2500 POINTS CONSCRIPTSPAM LIST
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>>51464660
Dude lets not get insane here man
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>>51464632
Start a proper discussion, then, if you're sick of the shitposting. It could work, it could not, though if you haven't noticed /tg/ is basically /pol/ and /v/-lite these days anyway.
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>>51464586
Design your list to take advantage of Daemonology to Summon Daemons and you can probably make Word Bearers work. If you just run them as 2012 CSM with red paint jobs it's going to fail hard unless you have a very fluffy local meta.
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>>51464541

Hey, skitarii player here. Putting a arquebus in vanguard is not a good idea. Its actually a pretty terrible idea in my opinion. considering the range on the arquebus, the point cost, and the units life expectancy as they footslog their way to 18 inches so they can unload their rad guns, Arquebus's really don't go well with them at all.

Dude talking about more onagers is right.

Personally i absolutely love Kastelans. Those thing are evil.
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>>51464389

It's pretty bad. 4+ to wound isn't always great. Swap to CWE play with scat bikes then return to playing DE and you find venoms just don't have the same punch. Plus, not being able to hurt vehicles is rough. DE aren't really the glass cannon they are advertised as. Try corsairs for that.
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>>51462412
I played against them. They seemed amazing but that's because the guy counted them as having T4 with power weapons. I would have killed them all a turn earlier had I known their rules.
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New basic CSM models when? The current ones have weird cartoony proportions. Rubrics look sexy as hell in comparison.
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>>51464679
AND I HAVE THREE FULLY PAINTED RIPTIDE WINGS

AAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHH
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Is the tyranid swarm plus the Start collecting a good place to start or should i pick up the tervigon set instead of the start collecting?
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>>51464732
I would say to go for the Start Collecting box and Armoured assault. It's going to be a better deal over all, and you don't want to get overwhelmed with models or game size when you're just beginning.
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>>51464627
Yeah, it does seem very viable. And both WB and Deathguard have always been my two favourite legions. However Word Bearers much more so. So it's bit of a conflict between the aesthetic I prefer, and the army that seems vastly superior gameplaywise for what I actually want to do. Seriously, DG seems fucking insane now.
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>>51464752
I just dont know what im going to do with the warriors as im planning on just running tons of gants
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>>51464769
Synapse is always important to have, and worse case scenario you can potentially sell them or swap with someone else.
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>>51464725
Well we've gotten, what, 3 or 4 new Chaos supplements within the last year? If they haven't done it yet then they likely aren't going to do it until we get an 8e codex.
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>>51464729
>but none of them are based
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>>51464241
>>51464344
>>51464389
>>51464442
>>51464544
>>51464716
How do we fix splinter weapons?
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>>51464241
For what it's worth, 22 twin-linked shots at BS4 is 19.56 hits, and with poison is 9.78 wounds (which you pretty much got).

Ultimately, yes, it's 3.26 wounds against marines for the splinters, but it's 4.59 altogether if you include the disintegrator cannon strapped to the boat.

You seem to be forgetting that splinters against marines is the exact same as bolters against marines - it's just matching S to T. It puts out that same number on nurgle marines and bikers. It puts out that same number on T6 nurgle bikers. Everything in power armor, from an inquisitor to bloodthirsters take the same amount of wounds. The big limiting agent there is power armor, which should have been obvious because almost every infantry weapon sucks against power armor. It does 4.89 / 6.22 against carapace armor, and 9.78 / 11.111 against flak, essentially wiping out a entire guardsmen squad in one volley

We put out a lot of "chips" out, but chipping through armor is still a bad idea. Terminator armor is harder to chip through. You have the wrong perspective on what our guns are meant to do. They are just reliable chips.

Personally, this is the exact reason I'm so fond of disintegrator cannons. I may be a bit backwards due to growing up on lance raider and lance ravagers, but I find more and more that a S5, AP2, Heavy 3 gun fills a niche we really lack against heavily armored infantry.
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>>51464814
> assault 3
done
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>>51464697
Obviously going with Daemon-summoning for the WBs if I go down that route, yeah.
Which was the 2012 codex? Was that the one that removed my legion rules? Because I stopped playing around that time, both due to losing interest and then having all of my cool shit in the rules taken away. Didn't they even turn daemons into some generic daemons rather than the god-specific ones around that codex too, due to giving daemons their own rules?
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>>51464762
Well, the biggest thing is that Word Bearers don't bring that much to the table. Most of the other god-specific lists are a lot better off.

Potentially, you could still model it as a word bearers force, and instead ally a couple legions together. Have some Deathguard havocs marching up the board, World Eaters pulling off turn one assaults, stuff like that.

Otherwise, I think you would want some Rhinos for the Word Bearers. They simply don't have as many tricks for not getting picked off.
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>>51464725
I wish we'd get new generic Chaos Marine models. They seem very boring compared to all the art that shows wildly different mutated armor, helmet and weapon combinations.
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RGG reporting a glorious victory for the Imperium! Despite a night unkillable Tryanofex (VENOMTHROPE shroud + woods+ scatter field.) the valient PDF forces held every objective while the Space Wolves routed the vile death guard from above.
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>>51464834
>assault 3 splinter cannons

What if all Splinter weapons were bumped up to 3+?
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>>51464814

I play with and win with Dark Eldar fairly often and I'm pretty fond of my 5 Warriors and a Blaster in a dual SC venom. That said I do use them as an ally for CW:E.
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Hi /tg/. New player. I've got a couple of friendlies with an Eldar and a Space Marine player in a week and was wondering if this list would at least let me not die horribly. This is all I own at current. Yes, I know nobs aren't all that good, but they're cheep real money wise.
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>>51464814
>>51464834
>>51464880

Making them assault would help in a lot of cases I feel, as that lets rifles sit back longer and potentially charge more easily when needed.

Perhaps Assault 2 rifles with Shred within half range across the board?
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>>51464838
Wait, is it actually possible to run several legions? That seems crazy. Thought I had to take the whole Chaos Warband + some other stuff formation shit to be able to run it as a legion. But perhaps I just misunderstood that stuff, I have literally no idea how army building works nowadays with that formation stuff etc. Last time I played we just used that force organization chart, and the legions gave different changes to which slots you could take etc.
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>>51464686
Been trying for two goddamn days now. When it's 5-10 shitposts per honest convo starter, it's hard to have anything but a shithole.
This general is so fucking bad that it makes me dislike 40k by association.
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How do we make Tyranid warriors good?
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>>51464912
It's basically similar to running multiple Space Marine Chapters or armies entirely. Think of it like allying in Chaos Daemons, except you replace the Chaos Daemons you're adding in with a different Legion.

The only restriction is that they have to be separate formations or detachments.
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>>51464907
That, or change rifles and pistols to S4, cannons to S5, and make the melee reroll wounds clause from Poison apply to them.
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>>51464686
>/tg/ is basically /pol/ and /v/-lite
you should go and see /tv/ someday
at least /tg/ has a wiki that feeds newfags some outdated memes
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>>51464933
> clogging up thread with shitposting about how bad shitposters are
> people are actually being constructive
Nah mate get out
reeee
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>>51464938
+1 toughness. They're as big as centurions and it solves their biggest issue.
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>>51464956
1d4cedmemes is a major contributor to the influx of cancerous memespouting newfaggots.
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>>51464951
>>51464907
That would be hella overpowered as a basic weapon, but maybe salvo 3/4 but ignores the salvo restriction on charging.

> Gunboats work because they treat the model as stationary
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>>51464951
I feel like S 4 might be a bit much for what is essentially poison darts, though S 3 with the ability to have that extra roll alongside the poison would give it a nice boost against a lot of units.
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>>51464835
2012 Codex is our current codex. I.e. the one that was complete garbage until Traitor Legions gave us a bunch of free special rules.
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>>51464586
With a Death Guard Vectorium you get stealth on all of the units in the detachment that are being targeted outside of 18"
Giving a ML3 sorcerer on a bike or daemon prince Nurgle pysker powers the spell that grants an enemy model Gets Hot is fantastic.
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>>51462265

>Roster creator doesn't have Tetra's
>Doesn't have Aegis Defence Line
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>>51464994
We already established that 10 kabalites with a cannon rapid-firing from a Raider kills 3 tactical marines. This would just let them do that from 24 inches instead, and improve those odds further while within 12.
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>>51464947
Huh, interesting. I think I understand, doing this I'd have the special rules from their "page one" and their wargear, but not the rules for combining those formations from the page after that, yes? I was a little confused about that at first, why the special rules were split off like that.
I had completely forgotten about allies, that was never a thing back when I last played, even though I've kept up a little with the hobby every now and then since. When I heard about the Traitor Legion book a few weeks back is when i got the interest to start playing again, and got a few friends who also used to play back in the day to join in.
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>>51464901
Why do all your boys have eavy' armour? Otherwise, if you feel you HAVE to take nobs, it's not the worst you could field. Just make sure your friends aren't playing something ridiculous.
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>>51465007
Yeah a couple games ago I was playing against a dude running DG and he cast the Gets Hot! on my fucking lootas.
They killed themselves within the turn
They killed themselves
Killed
Themselves
FUCK YOU BS2
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>>51465024
It would let them double their current shooting potential if they stood still, which is a risk/reward scenario that I like, and they don't even need to actually stand still because their gunboats can still zoom about.
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>>51465025
Yes. The second list of rules only apply to the models in that special Detachment.
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>>51465037
>Why do all your boys have eavy' armour?
Means I don't have to get as many models. I know it's dumb but I'm new so I need a way to fill the points in.

>Just make sure your friends aren't playing something ridiculous.
The Eldar guy won't be bringing a wrathknight, so there's that.
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>>51464994
>That would be hella overpowered as a basic weapon
Have you seen shuriken weapons or, more topically, rad carbines? The army lives and dies on shooting essentially bolters at things, and bolters are a shit weapon.
>they can't even glance AV10 either

>ignores the salvo restriction on charging
Since when was charging as DE a good idea, anyway? It doesn't even help the DE melee units because they don't use rifles.

>>51464997
>S 4 might be a bit much
Maybe, but if they're S3 they're only going to actually get the reroll against grots, which is needless to say almost as bad as getting nothing at all, since in that scenario you're shooting fucking grots with poisoned weapons. Perhaps a reroll if the weapon's S (3) is equal to or greater than the target's T? It would get confusing compared to the melee reroll version though.
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>>51464998
Shit, has it been that long? I did download and read that codex when it came out, and it sparked my interest for a short while (also bought the Dark Vengeance when it was new, the one with some limited edition chaplain, not the current one), but then lost my interest again before I started playing any. Wasn't there an even more shit codex inbetween? Or was that one just quite short lived? Because it doesn't feel like it was all that long ago when I played the game and the current codex was the one with special rules for legions, shitloads of customization and a bunch of cool shit.
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>>51465067
I feel like double shooting for standing still is even more unbalanced though, as it gives them a crazy number of shots and goes against Deldar's mobility focus.

I like Shred at half range for that reason, since it improves the number of wounds dealt without needing to crank up the number of shots.
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>>51465038
>mfw Tau can do this with a relic that costs literally 2 points
>mfw used it to fuck up a Baneblade in a 2000 point game
>>
If i say i buy things directly from GW does that make me a shill?
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>>51465090
Rad carbines are s3 and assault 3, 4+ poison and 3-4 shots per model is objectively better.

> s3 does nothing with rerolls because only grots have t3
Have you ever hear about Guard?
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>>51465077
Allright. Seems like there's a bunch of stuff to keep track on now then, so my entire army has some special rules, then everything within the formation-combo has a few extra ones, and the units in the Chaos warband has even more.
But I'm likely gonna focus on a single legion either way, I heard about some "unbound" stuff that it's legal to take whatever the fuck you want nowadays, but that feels a bit too cheesy for me.
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>>51465130

This is /tg/ so very probably. FWIW I also buy a decent chunk of my stuff from my local GW store as well.
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>>51465128
Out of curiosity, what is the relic?
Can you cast it on dudes inside a vehicle?
Can you cast anything on dudes inside a vehicle?
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>>51465130
No it just makes you an idiot.
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>>51465144
>Rad carbines are s3 and assault 3, 4+ poison and 3-4 shots per model is objectively better.
Rad carbines also score 2 wounds on a roll of 6 to wound, and can use that ability to wound literally anything. Mathematically speaking, all it takes is two maxed squads of Vanguard to down a Wraithknight (assuming you used Doctrinas, anyway) and you don't even want to know what kind of pain they can unleash when an allied psyker Misfortunes their target. I'd take their guns over splinter rifles any day of the week.


>only grots have t3
Grots are T2, dude. Poison only gets the reroll of the S of the attack (the user, since it's melee-only right now) is greater than the T of the defending model.

So S3 guns would only reroll against T2 and 1. So... Grots and Blue Horrors. At least they'd actually fucking ID Brims at S3, though.
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>>51465167
Went into a GW store for the first time in years (my previous place only had FLGS).

I must admit I was pretty shocked to see they don't wear the famous red shirt anymore (because it's a Warhammer Shop now). Were did my childhood went ?
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>>51465178
Here it is. Remember that Tau can stack relics, too, so it's an auto-take if you have the points lying around.
back when I played Tau I often put it on my Fusion Blades melee-focussed Commander because I often had exactly 2 points to spare for some reason.
The Baneblade lost 3 HP and misfired its pizza plate lascannon for that price. Shit was insane.

But you can't cast it on dudes in a vehicle because they're not on the table.
Not since the Doom of Malan'tai caused waves of righteous butthurt with its bullshit ability and made GW shy away from letting anyone do such a thing again
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>>51465166
>so my entire army has some special rules
Yes there are layers to it. Keep in mind. The "basic" legion rules aren't actually "your whole army" but only CSM detachments you designate as that legion. So if you ally in a detachment from a different legion, or something else like Daemons or a Renegade Knight they of course won't benefit from any of your primary detachment's legion rules.
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>>51465280

>tfw those 2 points take out 2 space marines and you save all the wounds inflicted
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>>51465280
>lasts as long as the bearer does
The spell lasts the rest of the game however and chaos have better (and more survivable) ways of getting within 12"
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>>51465130
Try to buy from a store you actually play at. If that's a GW store, so be it.
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>>51465107
>Wasn't there an even more shit codex inbetween?
Nope. CSM are in an odd spot.
>>
How long should I wait for a shade to dry?

Also, I can't tell if my paints are thin enough or too thin.
>>
>>51465330
Deep Strike plus jetpack move is a pretty reliable and survivable way of getting it in range, if it pleases you.
>it doesn't last all game
Did I mention it's 2 points? Not that I'm trying to make a claim for Tau superiority, mind you, I just wanted to bring it up to remember that time when I was enough of a fag to actually play Tau post-6th
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>>51465280
Holy gak why can't the mek pick up one of these
Because it would cost 40 points and replace his ranged weapon

Real talk though, what relics do the orks need? They have some good ones but they don't feel 'right' for orks if you know what I mean.
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>>51464987
This. Some days I think we should just shut the wiki down.
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>>51465405
>shutting down the greatest source of wh40k tactics
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>>51464002
They also have Move Through Cover, which is a godsend in high-density boards like you should always be playing in
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>>51464987
Well meme'd my friend, that seems like a DISTRACTION CARNIFEX if ever I saw one?
Dare you attack my daemonic shitpost?

:^):^):^):^) GOD WANTS ME DEAD WHICH IS WHY HE GAVE ME SO MUCH CANCER
>>
>>51465438
>1d4 tactics
>good
>>
>>51465405

The Wiki was pretty useful for me when I was getting into tabletop stuff last year. But then again I've been using 4chan for about 12+ years so I know to lurk and not just shitpost relentlessly
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>>51465438

I hate to break it to you buy the tactics presented are generally pretty garbage.

I'd rather spend my time reading FLG's tactics section than 1D4chan.
>>
>>51465309
Yeah of course. Don't think I'm gonna be allying anything in though, maybe some daemons but likely just gonna have daemons for summoning. Also, how useful is the possession psychic power? How many sorcerers at what mastery levels should I have to be able to use it in most games? Daemon summoning in general does seem quite dangerous with the large amounts of perils it'll cause, so I don't know if I want to spend too many points per sorc.
Back in the day I really liked the daemon possession, how one of my dudes would just pop into a GD right in my enemies frontline.

Also I'm not gonna be that slow, I'll have some bikes and spawn in my army too, I've just never liked vehicles as they feel very vulnerable unless you go all out and have a bunch of them. If I have 2-3 rhinos then all of my enemys antitank weapons (which I assume are quite common) would just have a few targets to focus down, while any high str low shots weapons would be quite useless against my army if I just have a load of guys on foot. But I don't know, as I said I havent played in ages.
>>
>>51465438
> poorfag/autist mathhammer is legitimate tactics
When was the last time you saw someone actually win with one of their 'suggested tactics'.

> inb4 I win all the time against my ork opponent
>>
>>51465377
>How long should I wait for a shade to dry?
Depends on how thickly it's applied. You should be able to tell by looking at it because shade actually looks "wet" until it dries, but you have to be careful about stuff deep in cracks. If you want to be safe Duncan's "40 Minutes" recommendation for applying an all over shade with a big brush is pretty safe. In practical terms it will probably dry before then, and light applications can dry much faster. You just really want it to be dry since having paint run into pools of undried shade is fucking bad news.

>>51465377
It's an experience thing. Watch some of the Warhammer TV tutorials on youtube and try to get a feel for it.
>>
>>51465473
Pretty much this. The wiki is a crutch for people who don't know how to lurk. It leads to a bunch of people showing up knowing only how to shitpost here.
>>
>>51465497

Without the wiki you're probably going to get a lot more HOW DO I X posts though
>>
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Facing Necrons.
I'm wondering between this list
>>
>>51465497
Nooobody lurks anymore on 4chan except on /a/.
>>
>>51465483
You may want to consider some Rhinos at some point since the Chaos Warband gives them Objective Secured which is quite strong. But you can safely ignore Predators, Land Raiders and such.
>>
>>51465497
This >>51465509

The Wiki at least gives a place to point people to if they don't even understand the basics of what's good or bad at all.

With it, some person might come away with an impression that a unit is better than it is, but will at least have an idea of how to use it.

Without it, you get 50 posts every thread going through every unit in their army asking if it's good or bad and how to use it.
>>
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>>51465515
Or this.

The other idea is to ignore the Formation since it eats up 300 points just in HQ
>>
>>51465484
iirc the tactics page recommends such groundbreaking tactics as gladius, gravspam, scatbikes and wraithknights so you could do worse. Then again, it also talks up paladins, walkbosses and dated flying circus lists (gk, csm) just as enthusiastically since each and every faction's tactica author is a neckbeard autists utterly in love with his faction. They'd actually unironically make a claim that mandrakes "aren't that bad".
>>
>>51465548
Not really. Even Mandrakes are basically listed as just being decent for being infiltrators with Stealth & Shrouded and AP 4 guns, and several bullet points contest even that claim.

As with all things, you want a grain of salt, but overall the tactics pages are better for giving you a sense of an army's internal balance than external.
>>
>about to sell army to start over entirely with a new one

Should it feel bad?
>>
>>51465597
>the tactics pages are better for giving you a sense of an army's internal balance than external
I'd agree with this.
>>
>>51465521
I do have two rhinos from my old army, so I'll likely try them out, but just seems like they'd get shot off the board right away due to not having anything else to draw heavy firepower. Also, why is none of the chaos walkers MCs? That'd make them so much more useful.
Bought the Betrayal at Calth set, so waiting for that to arrive. Probably gonna turn the dread into a Daemon Prince, might be good to have due to the Chaos Boon thing. Really like how the marines of that box are quite plain, as I am quite good at high detail sculpting. Current CSM set isn't that much fun after all.
40k is what got me into sculpting in the first place, and now sculpting is what has got me interested in going back to it, so gonna be a very converted army either way.
>>
>>51465632
Maulerfiend is pretty good. Forgefiend and Defiler are both just extremely overcosted, and the Defiler should be upped to AV13. Helbrutes need crazed to fuck off or get a price cut.
>>
>>51465622
Don't do it anon. Selling an army is always a bed idea in the long run.
>>
>>51465548

Mandrakes in the current DE book aren't that bad. They're an elite choice so not a heavily contested slot, they pick up AP 4 which is invaluable against WarCon and they make an effective GSC assault blocker.
>>
>>51465622
What're you selling and what're you starting?

And not really, they're your dudes, if you wanna sell them or part with them and acquire different dudes go right ahead.
>>
>>51464442
It's about one and a half wounds off a riptide.
>>
>>51465715
>>51465688
I'm playing Tau as it is. I enjoy some games, don't enjoy others. But I don't feel like they're what I'm looking for, and a couple people (at my shop and otherwise) have started Tau armies and are interested in them. I'm looking at starting Inquisition/Marines combined, and branching out from there into the other Imperial armies.
>>
>>51465681
Helbrutes seem quite useful with that hellcult thing, but that'd require me to get more cultists, and those are just a pain in the ass from a hobby perspective. I just can't bring myself to use duplicate models, and spending a bunch of time sculpting, or buying other kits to convert for such low point cost models isn't very effective if I want to ever get an army together. I'm one of those people who'd never want to field unfinished models. I just wish dreads in general could be made into MCs like most other armies walkers.
>>
>>51462281
What do you use to make those lists?
>>
>>51465748

I play Tau and I get how you feel. I've been purposely building close range stuff just so I can actually fucking move on the board. Being defensive all the time and just shooting everything kind of gets boring
>>
>>51465786
That's what I do. Farsight with no weapons beyond 24" range and a whole lot of jetpacks/Devilfish breachers.

It ain't enough. I need psychic and I NEED assault. Plus that sick Imperial aesthetic.
>>
>>51463564
This is exactly why I don't play tournaments and in friendly games the only house rule we use is "formations only exist in apoc". Still can go unbound. Can still have any models anyone wants. But formations became so broken and such a "you have to buy xyz even though you don't like the unit/models" that my community has just given up on them.
>>
>>51465784
Read the OP
>>
>>51465809
>"formations only exist in apoc"
Boy, that's gay. Makes a ton of lower tier armies unplayable against the big three
>>
>>51465829
Thank you
>>
>>51465809

>Formations only exist in Apoc.

TFW you hate low tier armies so much you want to take away any chance they have at viability.
>>
>>51464987
>I2
>Melee race
:^)
>>
>>51464938
Either give them BS4 base and a way to not get Instant Killed by everything and their mother or give them a massive points decrease (Armoured Carapace or EW?).
30ppm base is damn fucking expensive for a model with that still needs to buy wargear to be even halfway decent.
>>
>>51465632
>but just seems like they'd get shot off the board right away due to not having anything else to draw heavy firepower

They tend to be low priority targets. Try to send them off other their own to out of the way objective and similar. They're cheap so if all they do is sit on an objective somewhere out of the way they're doing their job.
>>
>>51465799

I hate the psychic phase it makes the games last forever as it is without me having them

I think if I did another army I'd want to do Space Wolves purely because people I play with hate them. Or Eldar because the jetbike models are neat. I can't paint for shit and I'm poor so I'm gonna stick with Tau sadly
>>
>>51465809
>formations only exist in apoc
For when you want Tyranids to lose as hard IRL as they do in their codex.
>>
>>51465809
>formations only exist in apoc
You and your friends only play Necrons, Eldar, and Tau. Maybe one of you plays SM.
>>
>>51465632
Helbrutes can be fun if you use one of the formation from Dataslate: Helbrutes. Also keep in mind that the CSM FAQ errataed their points and their attacks to 4.
>>
>>51465438

So on a scale of 1 to 10 how retarded are the tactics? And how usefull? I admit I browse them a bit just to see what different armies are like. If they are shit, is there a better resource? I mean eventually I can figure things out for myself through playing, but i'd like to have a way to get an idea of what i'm buying before i drop money on the plastic crack.
>>
>>51465910
Eh, I don't think Marines will be super hard to do. And I've played a few TTS games to test them out and even psyker-heavy armies don't slow things down too much (TSons vs Librarius Conclave marines, go go psyker wars!).

Ended up deciding to sell off all my infantry and keep the suits. Easy downsize.
>>
>>51464876
The hell is that and why does it look like a wolf head?
>>
>>51465809
>formations became so broken
Some are, but so are plenty of units regardless of formations.

>"you have to buy xyz even though you don't like the unit/models"
That's retarded. How is that any different from some units being more powerful than others?
>>
>>51465910
Psychic phase only takes a long time if you don't know what you're doing, and that's true of everything in the game.
>>
>>51465962
>>
>>51465809
This is an excellent house rule that my friends run sometimes too, ignore the whiners

Formations shoehorn you into certain lists and actually restrict versatility.
>>
>>51466000
How do you people transport giant things like this or five riptides or ten knights or whatever?

I had one land raider in fifth and it was a pain in the ass.
>>
>>51462324
Not a beginner army? Pure Eldar at least is brainless as fuck. Scat Scat Scat
>>
>>51466000
So its a Stormraven......shaped like a woof?
>>
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>>51464143
What are you using for earthshaker batteries my man? Everything else costs a fucking kidney
>>
>>51465899
Hm, yeah, that seems logical. Is it effective to take those missile launchers on them and use them as missile platforms just to have them do something, or would that be a waste of points? Gotta read up on some tactics.
What I know I want so far is
1: a lord on juggernaut with the daemon weapon axe, with a bunch of spawn (gives me room to sculpt cool shit too, and i started sculpting a lord like that with a three-headed dragon sort of mount when I had a short-lived interest in the game again just when the current codex was released)
2: Some Nurgle bikers, just because it seems fun to have a bunch of T6 bikes.
3: A large amount of marines, that'll be heavily converted like everything else. Think I might give them shields to make them look more CHAOS VULT-templarish and to represent MoN without nurglifying them too much.

Now, onto squad setups, what sizes of squads and what weapon setup would be good? I was thinking 15-20 marines per squad, with a HQ unit in each for fearless, and because the Chaos HQ units seem quite good with the options they have and reasonable base cost. Not a big fan of the Apostles though, even though I'll go for Word Bearers. But they do give some extra rules, so might be worth it to have at least one?
How many sorcerers to make use of Daemon summoning?
What I can make out of the formation stuff is that I can have 1 lord and 1 sorc in the Chaos Warband, and then an additional 0-4 as part of the main detachment formation thing, yes? Should I go all out on HQ units then to make sure each squad in the army has one?
And how do I equip my CSM? Bolters+plasma, or CCW+flamers? Maybe a few of each of bolter + ccw/pistols to make them generalists without paying for CCWs for all of them (I assume I can switch bolters for CCWs for free for just some of them rather than the full squad, right?)
>>
Newbie here. Can your HQ begin the game in a drop pod with tactical squad? For example a sanguinary priest in a drop pod with 5 tactical marines.
>>
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This is my current Necron army. What should I add to raise it to 1000-1500 pts
>>
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>>51466091
VENGEANCE FOR FENRIS
>>
>>51466144
>Is it effective
No. Keep em cheap. They're there to be mobile ObSec. Up-gunning them will just make them a bigger target for questionable return on points.
>>
>>51466192
Wraiths?
>>
>>51466144
Also, while some people seem to dislike Chosen, couldn't they be quite useful as an assault unit? The legion stuff gives me votlw for free, which removes the bullshit of them having a higher cost for it than normal marines, and they come with an additional base attack + CCWs, which feels like it'd make up for the higher cost per model. MoN, 4 flamers and power weapon or fist on the champ, y/n?
Or should I just use a termicide squad for my mandatory elite slot for the Chaos Warband?
>>
>>51466192
Make it into a Decurion. You already have most of the tax.
>>
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So a lot of you have probably seen this list already, but I'm looking to expand to 1500 points. I showed the list to my local GW Blackshirt, and he said it's quite good, but I need close combat options. I know Incubi are a thing. Are they worth it and how should I expand with them to 1500 points?
>>
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If you had the scratch and willpower to start a completely new army, from the bottom up, what would it be?

I'd make a Mechanicus Convocation. Cult, Skitarii, Knights, the whole shebang. Would be completely awesome.
>>
>>51464901
Bump of hope
>>
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Working on optimizing my 1850 nids. How's this look?

Hive Fleet Detachment

Hive Tyrant (1) - 230pts
1 Hive Tyrant: Wings,2 Twin-linked devourer with brainleech wormss

Hive Tyrant (1) - 230pts
1 Hive Tyrant: Wings,2 Twin-linked devourer with brainleech wormss

Tervigon (1) - 195pts
1 Tervigon: Scything talons,Stinger Salvo

Hive Guard Brood (3) - 165pts
3 Hive Guard: Impaler cannon

Zoanthrope Brood (1) - 50pts
1 Zoanthrope

Zoanthrope Brood (1) - 50pts
1 Zoanthrope

Tyranid Warrior Brood (3) - 100pts
1 Tyranid Warrior: Barbed strangler,Scything talons
2 Tyranid Warrior: Devourer,Scything talons

Termagant Brood (12) - 88pts
10 Termagant: Devourer
2 Termagant: Fleshborer

Termagant Brood (12) - 88pts
10 Termagant: Devourer
2 Termagant: Fleshborer

Termagant Brood (12) - 88pts
10 Termagant: Devourer
2 Termagant: Fleshborer

Termagant Brood (12) - 88pts
10 Termagant: Devourer
2 Termagant: Fleshborer

Termagant Brood (12) - 88pts
10 Termagant: Devourer
2 Termagant: Fleshborer

Biovore Brood (3) - 120pts
3 Biovore

Biovore Brood (3) - 120pts
3 Biovore

Mawloc (1) - 150pts
1 Mawloc: Toxin sacs
>>
Why does Duncan make it look so easy to paint?

I'm starting to paint my first model, and while I definitely enjoy painting far more than building, I'm baffled by how easy he makes it look.
>>
>>51466270
Please, please don't run your Archon on foot. He belongs in a vehicle.
Buy him a Venom, and if you like, give him an Incubi bodyguard. Spend the rest of your points on more Reavers, or a Talos or something.
>>
>>51466104
I'm ordering a shitload of chinese death and they offer the basilisk cannon sprue for $10. I have two options, make a scenic platform with a either a trench or fortified bunker and magnetize the cannon like in the picture related (which there are suppliers for) or go the easier route and purchase a readily available 1/35 scale model kit here
>>51464340
for the stabilizers which are $25 each. I imagine both are around the same amount of money.
>>
>>51462705
You can take Scarab Occult Terminators in any CSM list that lets you take models with the mark of Tzeentch, and Veterans of the Long War.
So, yeah, you can take them in non-legion CSM, and Black Legion. Word Bearers too, if you wanted.
Can't take them in Crimson Slaughter though, because they have Veterans of the Long War.
>>
>>51466373
Experience. Editing.
>>
>>51466373
>Why does Duncan make it look so easy to paint?
Because painting is easy
>>
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>>51466298
I've been working on this list of War Convo+Blood Angels
>>
>>51465962
0/10 meme
2/10 bait
SW haters are the worst they spill their shit when this meme is old as fuck, it's like still hating csm because helturkeys
>>
>>51466387
My man, don't you see that 9 man kabalite squad in that raider? There's an extra space for a reason
>>
>>51466104
please could you get slightly more fluff in your paint.
>>
>>51466298
I actually was looking at Space Wolves. Reading the Doom of Mymeara sowed me Bran Redmaw's guys aren't as overly faggy as the rest of the chapter, and would let me play a Wulfen-heavy assault-based force, which sounds neat.

The problem is the actual Wulfen models are retarded and I've no idea how I'd kitbash up some counts-as. And the anti-SW furfaggotry memes honestly turn me off somewhat too. Pls no bully I just wanted murderous space Vikings
>>
>>51466482
look at the 4th ed wulfen stuff for kitbash ideas (there's a lot in the 4th ed BRB if you own that)
>>
>>51466482
Remember there are no wolves on fenris
>>
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Let's see some zoggin orks!

How does my Grukk face-rippa?
>>
>>51466410

You do know you can't start in an ally's transport anymore right?
>>
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Tomorow we're the 31st of January and it's my birthday. That's also the end of the month which rumormonglers announced plastic SoB
and we don't have any official news about them... (just the same rumours about a realease in May/June with 8th edition)
I've been playing this game for 11 years now and I'm tired of waiting. I started playing SoB during 5th edition and they they stayed in a box in my attic since 2009 because of rumours.

Now they've been washed and paint stripped and are ready to be painted and fielded again for the emprah.
Pic related are part of the 100+ models that I will paint during February. 3K points of WYSIWYG SoB in one month. Because fuck you GW, and fuck you /tg/.
Screencap this and wait untill the 28th of february
>>
>>51466518
That checkerboard on his shoulder is so dope.
Nice painting!
>>
>>51466451
Oh, my bad. Honestly, I only looked at their special weapons and just kind of assumed they were both 10 man squads.

Still, maybe it's time the man went up in the world. Gunboat Raiders are better for anti-infantry targets, so unless you're specifically shooting MCs, the Archon's shot isn't being used very well. Better to give him a boat to call his own. Since you're running RR you have FA slots to bear, so if you like you can buy a Raider and put him plus your squad of choice in it (more blasterborn?), but Incubi in a Venom (or Raider with aethersails) are a good retinue if you want him to go into combat. Just an idea.

Reavers, Ravager, Razorwing and Talos are what I would look at adding to the list after that.
>>
>>51466482
I think Hordes or some other wargame make werewolf models that would be a half-decent substitute.
>>
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Played my first game in my master's league today against Ultramarines Battle Company - clean sweep. Won 18-2, pretty excited about that overall, first time out with the new list and it performed as well as I could hope.
>>
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>>51466523
>>
>>51466537
Your incubi bodyguard idea sounds tasty indeed
>>
>>51466554
How does the WWP wraithbomb work on the field? Did the lack of mobility present a problem after the initial drop, or were they shot to shit by whatever remained so quickly that it didn't matter?
>>
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Something I'm workshopping, the list focuses wholly on an alpha strike with two drop pods with the third and the other two teams deep striking later. Opinions ?
>>
>>51466349
You've got most of a living artillery node there, but don't actually have the living artillery node.
>>
>>51466562

Raiders for assualt units everyday. Fuck a venom for assualt.
>>
>>51465962
>>51466091
>>51466196
>>51466507
>looks like a wolf head
Yeah sure if only there was something that could had inspired this in real life, some kind off assault troop carrier, oh wait....
>>
>>51466588

9 out of 10 games they get fucking blasted as soon as they drop - you basically pick a unit and delete it and get deleted in return. As long as you play smart and know what you need to delete they work out very well - my opponent today was running a GravDev squad with an attached Librarius Conclave + Tigirus and I dropped in and removed them.
>>
>>51466482
Just get regular wulfens and replace the legs with assault squats legs
>>
>>51466520
I put them as dedicated for clarity. The idea is i embark them on the first turn
>>
>>51466615
You're right. I'll see what I can do about that. Thanks for seeing that.
>>
>>51466666

Roger that (nice quints btw). Just wanted to make sure.

I wouldn't put your Stalkers in one - they've got infiltrate + stealth so they're a fair bit durable on their own and the Rhino will actually cost them a turn as far as assault is concerned.
>>
>>51466390
Thanks m80
>>
>>51466507
Meant this guy>>51466513 for>>51466633
>>
>>51466518
That depends. Is the middle finger banner a case of you knowing your shit, or did you intend for it to be a "fuck you" to opponents?
>>
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>>51466615
Better?

Hive Fleet Detachment

Hive Tyrant (1) - 230pts
1 Hive Tyrant: Wings,2 Twin-linked devourer with brainleech wormss

Hive Tyrant (1) - 230pts
1 Hive Tyrant: Wings,2 Twin-linked devourer with brainleech wormss

Tervigon (1) - 195pts
1 Tervigon: Scything talons,Stinger Salvo

Hive Guard Brood (3) - 165pts
3 Hive Guard: Impaler cannon

Zoanthrope Brood (1) - 50pts
1 Zoanthrope

Zoanthrope Brood (1) - 50pts
1 Zoanthrope

Termagant Brood (11) - 84pts
10 Termagant: Devourer
1 Termagant: Fleshborer

Termagant Brood (11) - 84pts
10 Termagant: Devourer
1 Termagant: Fleshborer

Termagant Brood (11) - 84pts
10 Termagant: Devourer
1 Termagant: Fleshborer

Termagant Brood (11) - 84pts
10 Termagant: Devourer
1 Termagant: Fleshborer

Termagant Brood (11) - 84pts
10 Termagant: Devourer
1 Termagant: Fleshborer

Living Artillery Node

Exocrine (1) - 170pts
1 Exocrine

Biovore Brood (3) - 120pts
3 Biovore

Biovore Brood (3) - 120pts
3 Biovore

Tyranid Warrior Brood (3) - 100pts
1 Tyranid Warrior: Barbed strangler,Scything talons
2 Tyranid Warrior: Devourer,Scything talons
>>
>>51466695
Those are ruststalkers they don't have infiltrate. I couldnt get the roster editor to give all my admech free wargear like its supposed to any idea how to fix that?
>>
>>51466715
In all honesty it's a mixture of both.
>>
>>51466738
Why so many Termagaunts?
The hive fleet detachment only calls for 3 compulsory troops
>>
>>51466753

Unfortunately I don't think it has the capacity. That said I still have never found a need for a transport for them - with scout + dunestrider they're plenty fast.
>>
>>51466507
I should have a limited edition run of it somewhere actually. I wonder if I can dig it out. I'll take a look.

>>51466546
I'll take a look, though I kinda dislike the aesthetic of PP's ranges. If I can I'd still stick with mostly GW shit though, since I play at one semi-regularly.

>>51466653
Wulfen are on 40mm bases aren't they? Wouldn't Assault Marine legs be too small for the scale of the models? I wouldn't know because I haven't ever played a Marine army before though
>>
>>51466805
I haven't played with them yet so ill take your word for it. I guess i dont need a flesh tearers strike force anymore.
>>
>>51466635
That's interesting to know, though I can't say I didn't expect it. What about the Autarch, then, did he die standing the turn of the drop, or did you play him separately from that unit? Or did he Jink to victory when the rest of the squad got shot to shit?
>>
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Alright so here's a tweaked thing I did. The raider is barebones because bringing night shields puts the point cost to 1501. Any thing I can do to it?
>>
>>51466471
If youre talking about the slaanesh guy, it happened from sitting in a dusty room forever. I literally cant get it off
>>
>>51466801
I find that Nids run better with all 6 troops slots filled. I have a tendency to get tabled when I bring only 2-3 troops anyway.
Termagants are the ideal nid troops choice for capping objectives
>>
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>>51463786
10/10
>>
>>51466834
Probably the most offensive thing about the Wulfen are the heads. If you can get some replacements, maybe just ones that are straight-up wolf heads, they should look better. GS on some braids or whatever at your discretion.
>>
>>51466853

I used to run the FT as allies for my convo but I swapped to white scars to give one of my Kataphron units ignores cover and bulk up a cover save. Additionally I still take and use a rhino same as you for Vanguard.

>>51466861

The Autarch is super flexible - it depends on the army I'm facing. Sometimes he hangs out with a Jetbike squad (sometimes even reavers) and sometimes he goes with the bomb. If he goes in the bomb he usually survives and then just scoots around melta'ing things. Overall he's a swiss army knife of sorts, he can do a fair number of things as long as I don't expect him to be super-man.
>>
>>51466862
The Archon doesn't need the WWP. His Raider party bus (throw on aethersails if you like to go fast) can go from his starting position to nearly anywhere on the board, ready for a turn 2 charge, as opposed to the turn 3 minimum charge you'd be getting from a no-scatter deep strike.
You also don't need that many Incubi. Anything a squad of 5 of them can't kill is one of two things - too dangerous for an Archon and Incubi squad to handle, or a horde, and in the latter case you have other answers to it than throwing a somewhat fragile assault unit at it. I would drop a few and throw in another squad of something else, or maybe use the points to buy wargear and shit.
>>
>>51466931
I feel like id be missing out on the overcharged engines on the rhinos though.
>>
>>51466931
I thought you arent allowed to take transports for skitarii or cult mech anymore, I'm pretty sure they FAQ'd it a long time ago
>>
So question.... I am new-ish Astra militarum (IG) player, and I have been trying to come up with different idea's for hard counters towards the more OP stuff that cheese heavy lists bring to the table. And I am curious as to what you guys think about these.

>On Riptides and other strong monstrous creatures that are stupid cheap & dangerous.

I am wondering how effective Ratlings would be against such enemies. Range is decent (36") and they come with stealth right off. With an officer nearby, I can give them Monster hunter for rerolled wounds, and if they are near a senior officer I can give them monster hunter & ignores cover. Tac on an aguila, and they now have prefered enemy, Ignores cover, monster hunter, and heightened leadership check odds to ensure those orders go through.

So essentially, for about 220-260pts, I can have 10 sniper shots with a 36 inch range that ignore cover, reroll wounds, have a 3/4ths odds of hitting and on a to wound roll of 6 resolve at AP2.

With those odds, even a riptide in cover will take 4-5 wounds min, with a few ignoring that armour save and being precision shots (if that matters). Could flex into other positions, but I am curious if you guys think its even worth considering in other areas, and maybe point out something I am overlooking.
>>
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>>51466738
Fixed
>>
>>51466993

No - the FAQ states that you cannot START the game embarked on allied transports. You can still embark on them during the course of the game.

>>51466987

It never did enough to justify. Especially not when compared a Hunter's Eye Techmarine as my buddy - plus its dirt cheap since all you need is an allied detachment to get him.
>>
So what are some SM vehicles formations that you can ally into a Deathwatch army while keeping it fluffly ?

I'm considering the Suppression Force with Whirlwinds and a Land Speeder are mobile weapon platforms.
>>
>>51466633
Unless landing craft had a snout mounted frost cannon instead of a ramp then thats a retarded comparison.
>>
>>51467025
right but that sounds pretty ineffectual since you wanna take drop pods for grav servitors and the anti psyker assassin/ vanguard
>>
>>51467048
it's not like the Stormfang has a transport variant-
OH WAIT, YOU'RE WRONG.
foh.
>>
>>51467075

Actually you don't need the pods for Grav Destroyers - they're 36" range and in effect relentless. It is nice to be able to pod them in to protect against alpha strike, but is by no means required. Since the GW FAQ I've swapped my WarCon to WarCon + White Scars Allied Detachment + Sisters of Silence and done just as well as I did with pods. The only unit that honestly hurts from it are Vanguard - they actually liked a pod way better than Kataphrons. Even better - things just got better with Cawl because I just got access to a ton of good and FREE relics.
>>
>>51466999
I'm questioning your math. Ignores cover isn't too useful against a riptide, as it has a 5+ invuln anyway. You're also really going to be relying on those 6s, as otherwise the 2+ armor is going to save everything.

Preferred enemy and monster hunter are nice, but you're talking 10 shots. Generously assuming 8 of those hit, you might get 2 or 3 6s with some luck.

At best, that's probably going to be 2 wounds on the riptide, for a unit that cost 220+ points. That number goes lower if the Riptide has FNP.

Then they either get wiped next turn with markerlights and and ignores cover pieplate, or the Riptide simply backs up 6 inches and continues blowing up tanks, forcing them to snap shot.

I don't think they have the volume of firepower or mobility for that to work.
>>
>>51466999
>if they are near a senior officer I can give them monster hunter & ignores cover
You can't order the same unit more than once per turn. I don't have my codex on me right now so apologies if this isn't what you're doing to get this.

The thing is, after saves and shit, you're going to be lucky to strip mroe than a single wound from a Riptide, and that's with a task force that costs a sum total of more than the suit itself. Also, Ratlings are a pathetic T2, so they will not live past turn 1 if you opponent considers them a threat. Even if they do abuse Stealth to get a 2+ cover save, Tau in particular are adept at ignoring it anyway, so they will die.

You're pitting a lot of eggs into one basket for a tactically inflexible unit with an inadequate payout.

Now, if you want to kill Riptides, look no further than BEAST HUNTER SHELLS from Armored Battlegroup. It's a Leman Russ Vanquisher, except a small blast, and instead of Armorbane it has INSTANT DEATH.
>>
>>51467110
they are 30"
I always ran it with white scars libby conclave and hunters eye/ culexus.
cawl is a nice boost either way you fit him in
>>
>>51466943
Thanks for the advice. I added in a Cronos as a distraction carnifex. Should be okay
>>
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>>51466943
Forgot photo
>>
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>>51466905
>Going full furry
No, that's not the answer, they should have stuck with the classic werewolf instead of this aberration
>>
>>51467202

You are correct - been playing too much Dark Eldar lately with 36" Splinter Cannons I reckon.

I was running Culexus for forever but I swapped to SoS because I really liked the bubble shut down - its nice to get them near something that's got several buffs on it and shut them down before you open the flood gates or to act as interspersed bubbles that keep nasty maledictions from going off.
>>
>>51467085
OH SHIT BTFO WHAT AN EPIC INTERNET TROLLZPORS COMEBACK.
THIS MAN DESERVES HIS E-PEEN SUCKED
SAVAGE
>>
>>51467231
inaccurate chart
1 is not only pretty furry, but weebshit too
2 and beyond are heresy that deserve the Emperor's Mercy
>>
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>>51467048
>being this dense
You probably believe that the mark 5 had lasscanons sponsors
>>
>>51467131
Which book is that found in? Very interested in ID vanquishers.
>>
>>51467275
>Getting this butt devasted because he lost an argument on the internet.
Wew lad, you have to be 18 to post here
>>
Are SoS worth allying into SoB? Is it really worth it if they can't start in a transport?
>>
>>51467392
You could try to footslog them but they'd die easily since they're only T3, but they're cheap 12" anti-psyker blobs
>>
>>51467392
Might be decent if you expect to face a lot of Psykers. If you're really worried about their survivability, you can buy them a fortification with an escape hatch or park a Rhino in front of them to pile into first turn
>>
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>>51467001
You can't take two biovore broods as part of a living artillery node. It's just "3 biovores". Also two zoanthropes why.

Try this shit instead. It even has your mawloc in it.
>>
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>>51462265
So I just finished pic related, and damn I gotta say it really did redeem the Grey Knights in my eyes. Or at the very least it made me understand why people think Crowe is pretty cool.

I'm actually pretty tempted to start a Grey Knight army just to have him in it.
>>
>>51467435
Living artillery node is 3 units of biovores, he can use his last list if he brings the biovores as 3 units of 2
>>
>>51467279
>weebshit
>on 4chan
Who could have guessed!

>beyond heresy
>When there are fish, plant and cat people on the imperium of man
Wew lad, you should have said you're a newfag
>>
>>51467496
Tau player pls go
>>
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>>51467537
>implying I'm cancer
>implying I'm not a deldar player tired of butthurt csm players that love tho shit post about space wolves because reasons fuck you
>>
>>51467492
A living artillery node is, and I quote the actual dataslate, "3 biovores". It is not 3 biovore broods.
>>
>>51467392
Not fluffy.
>>
>>51467392
Go for Culexus
>>
>>51467416

Foot slogging doesn't seem too good on them, yea.

>>51467417

I think they would make a decent retinue for a canoness with an Evicerator. The problem of course is that they can't start embarked AND immolators are fast attack. However, I could take a DT Rhino/immo with Retributers and hop in on T1. I used that trick back in C:WH with allied Grey Knights.
>>
New
>>51467642
>>51467642
>>51467642
>>
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How often do you play /tg/?

I have been stuck in a loop where my job and family takes up most of my time. And the few free hours I do get each week is sadly spent at the computer.

I just got my first game going in about 2 months time, and it was so fucking fun! My aim for this year is mostly to get the hobby going again, perhaps start out by playing at least 1-2 games a month, and work my way from there. Any anon got a tip on how to solve the situation?
>>
>>51467651

1: I don't have a Culexus
2: I have 5 SoS
>>
>>51467730
Just run a sisters of silence as a Culexus. They're both blanks, so I doubt anyone will care.
>>
>>51467758

I want to also use them a retinue with my Canoness.
>>
>>51467786
Then go with the idea of having them start just behind a Rhino. Just be careful of turn 1 deep-strikers or long range guns blasting them too much.
>>
>>51467813

Yea, that's the big problem. If I know I'm going to be facing drop pods or something, then I can always fan out the parking lot to force them back and/or turtle in the corner.
>>
>>51467228
Your incubi squad is going to have to lose a member if they want the archon to fit in the clown car.
>>
>>51466249
Yeah, do that so no one will want to play your ass lol
>>
>>51468091
In what world does a Raider only have a 5 man transport capacity?
>>
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>>51466798
In that case, good job.
>>
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>>51467578
Csm player here, cat ears on chinese cartoons are a-okay.
>>
>>51462941
Cult ambush cannot charge unless you roll a 6. I think the faq was addressing people thinking you could cult ambush and charge on 1-5 which is not allowed. There was no errata to gsc, errata changes a rule, faq clarifies a rule.
>>
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>>51462689
>tfw imperial fists so your devastators get tank hunters
>tfw sternhammer strike force let's you take devs as an auxiliary choice
>tfw I FUCK YO TANKS
>>
>>51468512
GW use FAQs as erratas frequently.

The most glaring example is changing how the Imperial Knight arms work
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