So I writing a campaign in dnd 3.5, and to balance how broken casters are I want to implement a system where every spell cast has a small chance of an unexpected side effect or harmful backfire. How can I make this system work? Any time a player casts a spell I roll for them and check the results against a table, then roll again to see if its benign it harmful?
This also fits my fluff where a magic cataclysm wiped out 80% of everyone and made magic users weird.
>>51458564
>to balance how broken casters are
Here's a way:
Don't
fucking
play
3.5
>>51459848
It's what I've got all the books and splat books for from back when I played before pathfinder and 5e were around.
>>51458564
You could try adapting some of these random effects.
>>51461526
There's your problem.
>>51461698
Why are there so many rabid anti 3.pf fags on here? I get it, it's outdated and theres tons of cheese, but it's what I've got to work with, and Ive thoroughly enjoyed my time in this system.
>>51461681
Thanks! These look very useful