So I'm designing and adventure at the moment for my group. They said they were happy to play whatever setting I want to have a go at and dont mind just roaming rather than questing so I was gonna go for a kinda waterworld.
(think literally Kevin Costners waterworld, mixed with some fantasy elements and races)
The problem I'm having is finding races and monsters that would be able to live/survive in this world. The settlements and outposts would of course have the usual mix of races that have survived the flooding and set up shop. but in between I want the water to have enough threats or random aquatic races to keep it interesting.
Any ideas or links?
Sahuagin comes to mind, and could be especially terrifying if you beef up the killer shark aspect. Nomadic and vicious predators.
I think mindflayers could work too. Re-fluff them as extremely sharp and malevolent cuttlefish people and have their psionic powers instead be hypnotism from their skin flashing colour and light.
>>51452063
yeah for sure. Currently flicking through the monster manual online but sahuagin look cool. Definetely making them less murloc, more crocodile.
Love the cuttlefish mindflayers
I'm a fan of Kenku southseas pirate armadas
>>51451969
>Any ideas or links?
Orcs.
Warcraft has been hit and miss for a while, but holy shit do I love their Orcish navy.
>>51451969
Aboleth whales, regular sentient whales, floating colonies of hivemind jellyfish, variant humans with gills, philosophical sea-monsters, sentient storms, ghost ships, trapped ships made to look like ghost ships, falling meteor showers that may or may not be falling satellites, sirens in sargasso seas.