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Pokemon Tabletop

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Running a Pokemon Tabletop session tonight, while my friends are dicking around looking at anime of a deranged psycho world war one loli, I need suggestions to what would be a good one session adventure for a group for tonight
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>>51438306
A cheeky Aipom stole some famous guy's hat, get it back and he'll give you an autograph. And thus the intrepid party have to go through half the damn city chasing after the Aipom.
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>>51438306
I'm only here for Pokemon porn
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>>51438306
Anon, if you're still here, I've been running a PTU campaign thats ending soon.

Some one-shots we've done:

1.) A nearby ruins has a bunch of Unown swarming around it in a frenzy, agitated. The archaeologist of the site thinks he released them when he dug up a monument covered in them a few days ago. Luckily, a passing Unown specialist offers his assistance... if the players are able to capture for him a ! and ? Unown, which are rare.

This lets you do some fun dungeon puzzles, some good roleplaying in the nearby town and with the archaeologist and Unown collector, and fight some Unown and other ruins-themed Pokemon. (Sigilyph, which patrol ancient cities... Claydol, made by ancient humans... a sacred Bronzong that can summon rain... etc.)

The twist I had was that the Unown collector actually used his collection of Unown to rile up the swarm, to find some easily-fooled travelers who would catch the rare Unown for him. Drop hints that he's neglectful, even abusive, of his collection - and that the Unown are suspicious of outsiders specifically, NOT the archaeologist. This would indicate that they are riled up by someone, and that the collector isn't as nice as he appears.

It was a fun one-shot.

If you need other ideas, just let me know. I got plenty that I've used.
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>>51438664
Oh, and I encourage you to just go to pkmncards.com, hit "???" for a random card, and look at Pokedex entries on the cards. That's good for some quick inspiration. A lot of my best sessions have been brought about by looking at entries for inspiration and combining them in interesting ways.

For example, Psyducks can enter fugue states with incredible power when they have a migraine... Ralts sense emotions and respond to them... and Chinglings cry at an ultrasonic frequency that only Pokemon can hear, and they do so NON-STOP if they're upset.

So one session, the party was tasked with finding a Ralts to trade for a Pokemon they wanted, and set out to a nearby lake to do so. They knew that the Ralts would respond to emotions, so tried emanating 'feel-good' emotions (good for roleplay) to draw them close. However, the party's Pokemon seemed upset by something, and the Ralts weren't coming...

Then, an angry Psyduck was seen waddling around the lake, looking for the source of the cries. When any of the players made a lot of noise, he'd get a headache and attack them. Enough noise, and he entered his 'fugue state' and become a boss fight, with crazy psychic powers. Eventually, he found the Chingling, and started attacking it. The party realized what's up, and fought to protect it. After calming its cries, the Psyduck calmed down as well, and the Ralts were no longer in pain due to the Chingling's cries and the Psyduck's torment. They were able to catch their Ralts and move on.

That was just inspired by seeing the entries for Ralts, Chingling, and Psyduck. There's lots of other good combos.
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>>51438697
OP Here thanks for the suggestions, that really helps me!
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>>51438844
No problem. Have a good time!
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>>51438306
>anime of a deranged psycho world war one loli,

Is that Saga of Tanya the Somethingorother?
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>>51438306
And that's the image you chose?
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Series of quests from an old pokemon game I played

>Bees get organized.
Beedrills raid local towns, killing some, stealing others. Invade their hive and save them. Mutated Vespiquen running the show, and is as smart as a human.
Reward: Set of moderate level pokemon to rescue, used by the Vesiquen in battle, and more honey than you could ever need.

>What has Science done?
Abandoned pokemon bioengineering lab. Type shifts. Type shifts everywhere. A ghostly goldeen, an aquatic magmar, ash covered sandslashes, and poison pidgeys! Or whatever you want

Reward: Unique, one of a kind type shifted pokemon, and maybe a ditto if they look really, really carefully.

>Lights out
Team Knock Off has captured "Insert favorite electric type legendary" and is using them to power a powerplant! Are you a bad enough dude to free a pokegod?
Reward: A couple of favors from said pokegod. Only a couple.

>Invasion!
The neighboring kingdom is tired of using pokemon duels! They have superior numbers, and will use them to take your land! Prepare for all out battle, and use pokemon to their fullest mass potential. Show them the horror of Pokewar.
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>>51438306
[Evil Team] Invades?! The Counterattack
>The PCs are nearby trainers/townsfolk that have to step up to the plate to defend [town] from the evil team of your choice. The local Gym was targeted first, before the alarm sounded and the session begins. The Gym Leader is MIA, and other strong Trainers will take time to get there. The PCs either have to hold out in the Pokemon Centre or drive the bad guys back.
>If the PCs do well, they might reach the Gym, where the evil team Boss lurks. ETB might be holding the Gym Leader hostage, prompting a heroic rescue. If the PCs do poorly, then they might see the arrival of the Gym Leader/E4 Member/Champ, depending on how bombastic you want to be.
>The PCs might also opt to join or pretend to join the evil team or some other extreme, so, you know, gl hf.
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>>51438306
1. The players meet up.
2. Then they find a random pokemon.
3. Then a group of exceedingly shittily statted enemy trainers try to do Something Bad to Random Pokemon, oh no!
4. The players defeat Enemy Trainers easily, because the Enemy Trainers suck.
5. Roll a d20. On a 1-5, the Random Pokemon was already owned by someone else. On a 6-18, the players are told they don't want to capture it/it leaves/it is better off in the wild/it needs to be with its family. On a 19 or 20 they can argue over who gets to capture it, IC. Suggest they battle over it, that's always fun!
6. Repeat from 2 for the next session, and the next session after that, and after that, and after that. Occasionally throw in gym battles, or have the die roll come BEFORE the Enemy Trainer attack, just to mix things up a bit. Repeat for the next 20 years
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>>51440689
>Bees get organized
In general, when regular fauna gets their shit together they can cause absurd amounts of chaos.
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>>51438306
Our GM is doing Grim Dark PTU with Rocket Taking over the world and us playing resistance fighters

its been alot of fun
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>>51444550
About how many episodes--I mean, how many sessions should we spend on each gym battle? I was thinking at least two per gym leader, with only one party member getting a badge.
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>>51445590
Two to three is a good metric, and why would more than one party member even WANT to get a badge?
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It's the 3ds emulator done?
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>>51445590
>>51448534
Everyone in my group needed badges.
So we had group battles against the gym leader and gym trainers.
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>>51449105
Silly. Only one character per group ever needs gym badges. Why would anyone else ever need them? They're just tagging along with him, after all.
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>>51449194
Actually I just thought. Multiple trainer battles exist in Pokémon, there are twin gym leaders after all.
If you declare yourself a three person team with a couple of friends and do triple or rotation battles, you could arguably get three badges at once... Unless you just get one "triple badge" that only counts for you three when battling together.
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>>51445250

Oh yes. And that picture reminds me of another side quest we had

>Drifloons are fucking evil
A gang of drifloons has stolen a group of children and pokemon, and are hauling them up into the distortion world to feed on them. Can you save all the children and pokemon both from the evil balloons, and the fall that follows?

Reward: The local town that had their children stolen will hail the party as heroes, giving them a nice friendly place to hang their hats. The saved pokemon might join the trainers.

>Too Spooky
Spooky ghosts have been attacking a town. Tracking them back leads to an ancient burial tomb. Can you fight through the horde of ghosts and put the ancient angry spirit back to rest?

Reward: A wide assortment of ghost types to capture, and your flavor of ancient burial goods. We got a Ghost Type bow, a Psychic Type bow, a head dress of truesight, and a Talking Stick that let us use telepathy to talk to anything.

>Team Knock Off is at it again!
Team Knock Off is drilling for oil, and accidentally release an endless tide of primordial muks and wheezings. You need to stop the operation and plug the hole before the country side suffers the effect of a sentient oil spill.
Reward: We failed this mission, and as such, the southern most part of the map was desolate and noxious.
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>>51449194

My group ran mass melees for gym battles. Every trainer who challenged them as a group would be allowed one or two pokemon to use in the battle, and the gym leader would have their gym members to take part in the battle.

Mind you, there was almost never a battle in my game where it was a one on one pokemon battle. The trainers were regulars in the thick of melee, either as combatants or medics.

We only had three gym battles in that game, and all of them were just because "Hey, we're in a town with a gym. We could use the prize money for supplies."

We weren't looking to be the very best, we were looking to survive in a harsh wilderness while tracking down legendary pokemon, or trying to make our own.

>>51450314
>>51440689

Was from this game. It was a good game, although the group broke apart in the second arc of the story. Damn shame.
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>Psyducks can enter fugue states with incredible power when they have a migraine.

IIRC, nitroglycerin can induce migraines, if the same applies for pokemon as it does people, then a trainer might have a small vial of the stuff for "emergencies".
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>>51449580
>>51450368
Wait, how would that work if two of the PCs were gym leaders themselves, just tagging along with the actual MC?

That'd get pretty weird at times. Do we have any information on League regulations that cover that sort of thing?
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>2017
>actually using gyms and badges
Trials suit a tabletop model so much better. Get some traditional dungeon crawling in there and an inventive totem.
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>>51451254
Too busy making sure the professors are watching the kids like a hawk through the spycameras in their pokedices to ensure they don't incorrectly utilize common (or not so common) objects to police the gym leaders in any coherent fashion.
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>>51451322
Too goddamn true.
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I'm kind of torn about pokemon as a tabletop thing. The traditional "get the badges then take on the elite four" thing seems like it wouldn't work that well with multiple people. The mystery dungeon line would make a lot more sense to adapt, but it just feels like "Autism, the Setting"
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>>51450952
You're someone whom would likely be killed by their Pokemon it would seem
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>>51440689
>pokewar
I'm curious.
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>>51451504
We ran a PMD game.
Can confirm, it was Autism, the Setting. Loved every second of it though.
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>>51451504

Pokemon are cute though. That makes it okay.
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>>51440689
>What has science done
This was an actual thing in the TCG, there was the Holon Region pokemon who had different typings due to genetic modification, and now in Sun and Moon we have regional varients who changed types based on their new locations they live in.
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>>51451504
>it just feels like "Autism, the Setting
Not just that, it's an open outlet for furries.
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>>51453637

Rival nation next door was very technologically advanced, but had shit for natural resources, due to being built ontop of an old mega city. A lot of old salvaged tech.

Our nation was assbackwards, going full iron age with a handful of old tech dotted around.

Rival's decide they want our delicious farmland, mines, and forests. They prepare an invasion, and we have a few days to prepare our border.

The first encounter was the worst. Using squads of sandslashes who knew Earthquake, we scattered them over the only easy field of battle, using them as a mass seismic minefield, devastating the vast majority of their ground pounders in a single blow. We changed the landscape for about a half mile in that valley.

Next was the skirmishers in the woods flanking the battlefield. Heavy use of bug types with status effects, most importantly poison powder and stun spore. We choked the forest, using the diminutive size of many bug pokemon, or their frankly overlooked nature to ambush any wayward bands. We have them go full Vietcong.

The final stretch was trenches, flanked by more forests, filled with more ambush. We forced them to meet us in the trenches, and used swarms of weak ghost pokemon to phase through trench walls, attack, and than phase back in. Anyone who tried to move over the line was struck down by siege equipment, hurling clusters of geodudes with self destruct into enemy columns.

The biggest problem we faced was the flying jetpack assault troops. That made up the mass brunt of the parties combat, fighting the elite shock troops and their crazy psyker general.

It was glorious, but the cost of life on all sides was enormous, and that stretch of border was effectively lifeless after the sheer amount of toxins we pumped out and terraforming we did
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>>51451504

Our group played up the horror that would come from living in the pokemon world. When you have giant hornets the size of children, mice that can summon thunder, small mole penises that can cause earthquakes, titanic stone snakes that can burrow through solid stone, giant flying flamethrowing lizards, apes that can tear a man in two, rats that can take a man's leg off in one bite, sentient piles of pollution that can melt flesh at a touch, aloof and alien pokemon gods, and more dream eating abominations than you can shake a stick at, you can easily make "Gotta catch 'em all!" into "Gotta survive 'em all!" you can take pokemon in a very dark direction, which can be quite satisfying.
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>>51454069
I was making more of a statement of curiosity on what warfare in the Pokemon world would entail, not the particulars of your campaign; though giving me the latter gave some insights into the former.

I always figured a "pokewar," would involve more counting coup and champion-fighting stuff than anything else. When the law enforcement of your setting use Pokemon in dangerous situations and their firearms are just for show (and also lower-tech than the rest of the buildings and other stuff around them), soldiers are like to have a similar setup.

And if most issues in your setting are solved by dog-fights with magical animals--and these fights typically result in unconsciousness or maiming, not death, as forcing Pokemon to fight to the death is very difficult from what I understand--then why would issues between city-states go on to full-scale industrial-style combats as opposed to the highly-publicized champion- or small group-fights that people are already used to?

Even the settings many mafias use small-unit tactics during their literal (for a few of them) world-ending plans.

It just seems odd to me that state conflicts would be anything more than publicized fights between their best trainers, even from a technological perspective; how would someone develop artillery when creatures that can hurl stones, manipulate weather, and shoot laser beams are not only common, but easily trainable? How would the development of weapons technology survive beyond the sort of for-fun shit you see in Olympic events or ridiculously-simple Great War-era small-arms or even black powder weapons?
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never thought id see a ptu thread

someone talk to me about it i want to argue why its shit and for you to argue why its not

>Power capability is so bad that you can leap 15 feet into the air and punch out a Charizard with Ice Punch, but if you try to lift more than 120 lbs you can't move more than like 5 feet per 10 seconds
>Movement capability in general is retarded because unless a Trainer specifically caters his build towards moving fast despite being Max Level he'll never be able to muster the strength to move faster than 15 feet per 10 seconds
>Hitting airborne targets requires you to use the pythagorean theorem
>Rules are a clusterfuck of having to open one book to find a Feature in question, another book to figure out how that Feature interacts with itself, and opening a third book to find out what the capability it gives does
>Piece of shit for GMs to run because if you ever want to introduce an NPC trainer you also need to stat up 6 other NPC Pokemon to accompany them
>Martial classes have three specific viable builds that pigeonhole them into either 'Fast Guy', 'Tanky Guy', or 'High Health High Damage Guy'
>Banning certain classes like Warper is popular because GMs are retards who can't comprehend how to make a puzzle without teleporting instantly solving it because mUH AGENCY
>Damage system is retarded because the game leans heavily towards small, regular and reliable damage base moves of At-Will or EOT frequency and completely discourages Scene/Daily frequency damage moves from being used due to their minisculely higher damage base compared to just using Water Pulse twice
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/tg/ is genwun af
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>>51454231
On the other hand, the least I can give PTU is that at least there's no completely unstoppable class/pokemon combo. No matter what, there seems to be a counter to everything.

Also six Magikarp team is viable and completely meme.
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>>51453450
Or by their nitroglycerin vials.
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>>51454106
I think the thing that the mystery dungeon games really messed up isn't making it more scary with the dangers of the world, but rather making the setting work in general. Things like "how are they building houses", "Why aren't they using names (or why not play it up as a cultural thing where it's rare to address anyone by a given name instead of their species)", who the hell is making these gadgets and orbs?, and potential world building details. If they took a little effort to make some sense out of their world I could probably appreciate the games a lot more instead of just as a quirky endless dungeon spawning time killer
>>51454247
Pretty sure most people who know about pokemon are. Not sure what in this thread lead to you saying that though
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>>51454325
You realize the Mystery Dungeon games are a crossover, right?

It's not just Pokemon Mystery Dungeon, it's Pokemon x Mystery Dungeon.
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>>51454448
It's a crossover the same way Persona Q is a crossover with Etrian Odyssey.
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>>51454164

I believe the leagues and championships grew from the need to use a champion system of resolving conflicts, giving the destructive capability of pokemon.

The use of pokemon as it stands, the six slotted on a belt, is only possible due to the advances of technology in the pokemon world. Before that, keeping a team of monsters would require far more food and supplies for warfare, making the use of large amounts of pokemon to engage in warfare cost prohibitive, compared to making a cannon or a catapult.

Also, advances in things like firearms would be to give people a level playing field against pokemon. Wild pokemon don't fight one by one as you run along, they act like their respective species. Some of them swarm, move in herds, attack from ambush, so on and so forth. Having a shotgun would be quite handy to help keep you safe along side your pokemon.

Also, champion battles need to be honored by both sides. If one nation has superior manpower, pokepower, and industrial resources, why should they let a highly trained group of pokemon decide their territorial desires, when they could easily put the full brunt of their military might into the endeavor?

Mind you, this game setting was a lot darker than normal pokemon, so there is that.
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>>51454745
I suppose it depends on how easy you figure it is for trainers and Pokemon to interact and partner pre-Pokeballs.

There's literally a thread over in /vp/ that was just discussing how trainers and Pokemon did their stuff before 'balls. A few suggested that people and Pokemon naturally partner, but because of how hard it would be to train more than one or two without 'balls making everything so convenient, people would only have one to three really strong Pokemon; this is where NPCs in the games having one or two Pokemon on them more often than not is explained. I'm fond of this idea, and the PTU expansion books even suggest multiple ways that trainers and Pokemon could have been together before 'balls; if I remember right, what I just described is one of their suggestions.

In that case, humans and Pokemon would have been working together and protecting each other long before firearms were really a thing at all. This isn't to say that they don't exist; to the contrary, as we see them occasionally in the show and games. I'm simply suggesting that they are exceptionally rare, especially compared to our own world.

As for champion battles being descended from ancient rite, I really like that. Pokemon are incredibly destructive (or at least, they can be) so it makes perfect sense. And in terms of whether or not it'd be honored in a modern context, that's certainly a good question. Personally, I think that in most situations, it would.

Only in the well and truly seriously War-is-Hell scenarios--like a religious conflict or a planned genocide or mass conquering as opposed to fighting over a stretch of territory or resource rights--would you see a mass deployment of trainers and Pokemon fighting for their homes, and that's where we'd see the "professional corps," of state-sponsored soldier-teams. I would add though that Pokemon is certainly a world of personalities. A single Champion-tier trainer can likely make a massive difference for a city-state.
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>>51454959

And we did, during the grand battle. A couple of us had acquired unique or legendary mon during our travels, and we all played vital parts during the battle. Champions, be they exceptional trainers or battle hardened warriors, can always help turn the tide when backed by waves of lesser, but still competent soldiers.

The battle was the wrap up of the first arc, we didn't have many full fledged battles besides that one. Everything else was skirmishes and brutal melees when fighting rival trainers.

In more civilized times, yes, I full well believe all conflicts would be resolved through fights between champions, but that isn't the stage for aspiring trainers.

And I do not believe firearms would be rare. Pokemon are pretty common, but not everyone is a trainer. Yeah, some folks might keep a mon or two as pets or guard animals, but a professional hunter would still have need for a bow, or later on a rifle to help them in their trade. While their are pokemon that could fill the role of ranged hunting tool, not every region has them, nor would every settlement. The gun would be a homesteaders tool, to catch dinner and to ward off threats.

A bandit looking to rob you of all your valuables isn't going to sit idly by while his pokemon duke it out with yours. He's going to be trying to stab you and take your wallet so you can't command that array of beasts on your belt.

Man killed man long before we domesticated the dog to help us kill man quicker. It would be no different in pokemon.
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>>51454231
>15 feet per ten seconds
>90 feet a minute
>5400 feet an hour
>approximately 1.8 kmph
>literally crawl speed
This can't be true
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>>51456236
My mistake, it's actually in meters which is less retarded, but still completely unbelievable for a realistic game in a realistic setting, let alone something as fantastical as Pokemon

By the way keep in mind barring specific circumstances you only get a total 29 points to put into your skills, if you choose to put those into skills and not other areas in the first place

So when there's 17 skills and only 29 points in the most circumstances, 40 points if you dedicate your entire build to collecting them instead of stat points, you're going to be very minmaxed since SKILLS ARE RANKED FROM 1 TO 8, EACH

Hey look at the bright side, if you max out your Acrobatics & Athletics for a measly 12 of your points, you can run a whole 33 meters per 10 seconds, which is pretty fast for exactly half of your entire game's progression to max level's worth of points and time.
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>>51456236
Its not. Its a hyperbole. Trainers start out with 6 or so overland movement (in meters, not feet) unless you dump acrobatics and athletics as low as you can.
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>>51457140
Skills go from 1 to 6. 8 is achieved by a feature that just lets you use 8 instead of 6 for other features that call on the value of a skill (ex. heal 3xskill hp). It does not affect rolls for that skill
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>>51457230
So you can only go to 27 meters per 10 seconds, less fun.

Either way unless your Class demands either Acrobatics or Athletics to get its Features, you won't be putting any ranks into it and come out as a god among men with the power to destroy threats against mankind in a single punch, yet start choking from being out of breath if you move at more than a slow-paced jog.
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Holy crap, a PTU thread?

>>51444550
My players want a Gym Crawl but they already killed the last one because they acted like it was the game. Should I try another setting, or try and spice it up?
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>>51457140
Also worth mentioning that those skills are in-combat movement speeds, where the notion is you arn't using all energy you have in running one direction, because you're also issueing commands to your team or trying to hit someone with an attack or a variation of other actions.

Not really anything new. Dnd uses this mentality a lot too. And considering every pokemon's movement speeds scale appropriately to each other, it works fine.
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>>51457274
Be salty all you want, no one is forcing you to play. Either way the entire system is balanced around these movement numbers (yes some things go faster or slower, but they make sense. fish out of water sort of thing). Most things can move 6-7. Mons displaced from water or equivilant move ~3. Really fast ones like jolteon can get 10+ decently easy.
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>>51457308
How about the irrelevancy of Scene/Daily frequency moves, pigeonholing of Martial Trainers, bullshit math required to aim skywards because of 3D combat being brought onto a 2D grid, extreme overwork for GMs to make NPCs since making one means they need another 6 Pokemon with them, or how the Power capability makes absolutely no sense and there's no rules, or how you specifically need to break all immersion concerning having multiple Pokemon owned by a Trainer outside their Pokeballs in combat because the game's balance shatters if they decide to do anything except break all character and do literally nothing since the action economy would instantly gib anything, how about how the newest playtests are catering towards Play-by-Post by nerfing Status moves because the majority of the playerbase can't stand waiting a week to take their next turn in combat because they were Flinched, completely removing the tabletop aspect of a tabletop rpg?

PTU is a shit system my dude.
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>>51457448
Oh, I forgot about how the Water Type is completely ass too since unless you dedicate a Move slot just for Splash, your fish will only be able to flop one or two squares at a time and just get kited until it dies since Pokemon battles don't happen in the sea or rivers. Even with Splash it gives the fish a barely servicable, +2-3 movement to just about match the most crippled and incapable of Trainers in terms of speed.
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>>51453838
I was disappointed that GF didn't dive fully into Delta Species and just kept it to the "regional variants" shit. Oh no, that would be too much work for a mechanic that actually might be interesting.
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>>51438306
I guess I'll be that first degenerate to ask for a source on that pic.
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>>51454231
There is one source book
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>>51457448
Half of those are hyperboles or just plain untrue. The other half just show off the fact you havent actually been in a game long enough for them to come up/be relevant. Its been shown in your previous posts of not even bothering to actually read or willingness to use context.

No shit the game is based around action economy, damn near every tabletop is. No shit your fireball wont reach over there, it has a range of 5 and your target is 5 in front and 5 to the right. Of course flinch is getting a nerf, when theres literally no save to losing not 1 but all actions; also you before you could make it all but a garuntee if you hit via certain combinations. No that trainer doesnt have to have 6 pokemon, they could just like, you know, not accept a battle.

>>51457489
Water type is perfectly fine. Its full of ranged moves and there are plenty of water mons with good land speed. Also splash is far better than youre giving it credit as it ups your evasion coupled with most fish-like pokemon have higher jump than most. In any case, there are poke edges for upping movement of all types and orders that do the same. And above all that your GM could just have river or an arena suited to water mons.
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>>51457448
Sounds like you need to git gud. Most systems have problem with flying. There are rules for power, even if you don't like them. Obviously a Pokemon game is gonna require people to have teams. In the games you control 3 Pokemon at max and battles would be a cluster fuck if everyone used all their Pokemon at once. Also statuses removing turns sucked for everyone involved because Paralysis was save or lose. The current playtest nerfs are from almsot a full year ago.

PTU is still the only good Pokemon RPG system there is. Not because it is good, but the other stuff is all much worse.
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>>51457448
>>51457489

Dude, maybe Pokemon isn't for you? I mean, you fail to understand the single most important rule in the Pokeverse; Rule of Cool.

>a Pokemon jumping high and smacking another Pokemon
That is awesome. Do it.
>but hypotenuse and shit
That is literally basic math and you should be able to do it quickly either on a calculator (which we all have in our pockets right now!) or in your head. And if you can't be bothered to reach for your phone, then fall back on Rule of Cool.
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>>51457295
Gym crawls are fine so long as theres other things going on. Several mini hooks per city and a few over arching stories can really tie everything together nicely.

And by no mean do gyms have to be strictly battles. Having a component/the whole thing be something different is fine, like staying the night in a haunted house or making treacherous journey to find medicine for a local. Just spice it up every now and then.
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>>51457699
>Half of those are hyperboles
Why use any of the DB12-15 Scene/Daily Moves when you can get much reliable damage through At-Will DB6-10s?

Martial Classes consist of the three: Fast Trainers go Tumbler+Rogue+Technician Martial Artist+Hey you get one option to choose at least for your 4th
Strong Trainers go Berserker+Roughneck+Athlete
Tanky Trainers go Fortress+Steelheart+Roughneck+Athlete
Not pigeonholing yourself into one of these three lists dooms you to be unable to keep up against what a Pokemon Battling Style Trainer's capabilities are.
>No that trainer doesnt have to have 6 pokemon, they could just like, you know, not accept a battle.
What about you know, when they do accept the battle at some point? Since it's a... Pokemon Battling game? What do you do when they want one of those every session, or multiple times a session per PC? You /could/ spitball generic stats and call it a day, and then realize that the PCs utterly destroy them without a sweat since you didn't take the time to account for the Trainer's actual abilities and how they synergize with their Pokemon, the same way they did for their own.
>Nerfing Flinch because people can't take the chance of losing a turn due to a 25% on Headbutt, before even accounting for the chance of it hitting you in the first place.
What's the point in Fast Martial builds then? Astonish is already a piece of shit that doesn't work and Rogue's best trait is its Ambush Ability, both of which only work once a Scene.
first.
>>
>>51458528
>>51458570
>Berserker
>Fortress
>Steel Heart
Those are splats

>6 on 6 battles
Nigga, who would want to risk using all their Pokemon on a route where wild Pokemon show up? People can easily and within reason only do 2 on 2 or 3 on 3

>Nerfing flinch is bad because muh speed
It just straight up denied actions with no save

>Daily and Scene Moves
Well yeah, you aren't gonna spam them. Which moves are more useful are gonna depend on the campaign style. A typical gym crawl can probably have 2 big moves because they aren't gonna battle 5 times a day.
>>
>>51458570
>martial materials are pigeonholed
Why are you playing a Pokemon game as a martial character anyway? It makes no sense in universe. Also, there's not a single system with perfect class balance. What else is new?

>assuming full 6v6 battles all the time.
Works great in a videogame, but when you translate Pokemon into some semblance of real world logic (use that term loosely), most people end up having 1 or 2 Pokemon. Take a page from Battle Towers, and Most battles should be 3v3 tops.
>>
>>51457723
>Hypotenuse is basic
It still bogs combat down disgustingly when you need to decide if its best to try a ranged attack or close in with a melee one on an airborne enemy.

Ranged? Sure, let's calculate the pythagorean theorem for every square I'm able to move to see what the bare minimum I can move yet still move in range is.
Melee? Sure, let's check my High Jump, damn I need to get higher. Let's move back for a running start for a +1, now let's make a DC16 Acrobatics check for another +1. Now let's hope that I have enough Overland left after getting my running start and planning my jump distance to actually get to the airborne enemy. Now I can finally roll my attack, it sure felt good making everyone wait endlessly for their turn while I checked back several times to make sure I could effectively get in range.

There's also the non-option classes that are actually useless. Dancer, Oracle, Coordinator (Contests lmao), Capture Specialist (Because GMs popularly limit Pokemon avaliability to be equal amongst Trainers since Pokemon EXP throws too out of whack for them to handle), Enduring Soul, Dragon/Fairy/Electric/Fire/Ground/Psychic/Rock Aces, General/Chemistry/Occultism/Pokemon Caretaking/Paleontology Researchers. Amazing, terrible classes that are blatantly outshined by others in their category.
>>
>>51458714
Sounds like you just suck.
>>
>>51458686
>>51458610
Some people want to punch a Charizard, it's radical, it's cool, it's a fantasy game with fantastical elements such as fighting alongside your partner Pokemon.

About the 6on6, sure, you don't often fight the entire team. Nonetheless your PCs won't ever face a challenge unless you specifically go out of your way to examine your NPC's build and how that synergizes with his Pokemon in question, what? Were you just going to make the NPC a Duelist and not even take advantage of Tolerance? Your PCs did and should, and if you don't the NPCs are outclassed and destined for defeat.

And even after taking the time to do that, those NPCs will be out of date once the Trainers gain another 4 levels and hit another Powerspike via increased Skills or more Features so you'll have to go back and do work on them again.

That's hoping that the PCs will fight that NPC in the first place, have fun trying to recycle that build at a later date if they ignore them.
>>
>>51457712
>PTU is still the only good Pokemon RPG system there is. Not because it is good, but the other stuff is all much worse.

This.
Pokerole seems decent as well but I have no experience playing it and the rules seemed just a tad to barebones.

PTU meanwhile is the first game i saw that manages to be playable while still beeing very close to the original mechanical feeling of the video games.
If people can handle 3.PF then they can handle PTU.
I agree in that it's a GM prep nightmare and that balance is a little off here and there, but it's far from broken. A lot of things aim for beeing practical, not realistic. Keeping movement speeds low is good for games with emphasis on grid combat. Otherwise most grids and gaming tables are just to small and prepping maps becomes even more öoad on the GM.

Also: the book is excellent in terms of layout and advice, especially for a fan project.

tl;dr : Still one of the best pokemon tabletops out there, even if far from perfect.
>>
>>51458779
Pokerole looks fine, but it is terribly balanced and has more holes than typical swiss cheese.
>>
>>51458779
I'm the complaining guy, I'll concede this. It's the best Pokemon TTRPG we have right now, I think it's shit, but its nonetheless the most servicable thing avaliable.
>>
>>51458778
Not every NPC is gonna show up again or be super dedicated to battles. Also just giving Ace Trainer and Commander spices up a fight. PCs don't know how many other fights they have that day, NPCs are likely to be in only that one.
>>
>>51458714
You didn't read my post at all, did you?
I'm going to assume you're an idiot for just a few minutes and explain something to you:

>75% of all systems are crap
>Pokemon as a setting revolves around the universal Rule of Cool.
>If it's awesome, you should do it.
>throw out and ignore the shit rules in order to adhere to yours number 1 Pokemon Rule: Rule of Cool.

If you want do something, and the rules big down game play and just make certain options a hassle, then going with the in- universe logic is much better 9/10 times. In- universe logic lets us do things like ride tiny birds hundreds of miles, or allow a giant rock monster to drop- kick a giant bird monster.

Why are you hung up on shit rules anyway? Wouldn't you rather focus on hunting exotic fighting animals?


Look, PTU is terrible. The rules conflict with each other between trying to emulate the games, emulate the show, and emulate reality. I GM a game right now, and imnjist blatantly ignoring or changing rules I think are idiotic for the sake of fun.

Why are you not doing the same?
>>
>>51458872
>Ace Trainer and Commander alone
+1 CS, another Training Feature to spam every turn, and a single, possibly fun Signature Move

Commander I'll concede if you manage to think of a really good combo to pull with Leadership and Battle Conductor on non-Pokemon. But that goes back to needing the take time to specifically see how to challenge the players, to a point that at least matches up to the time they put into their own builds.

Off the top of my head, a couple favorite NPC combos I've pulled was an Ace Trainer spamming a Double Down'd Bite every turn, and a Commander+Cheerleader using Moment of Action, Leadership, and Battle Conductor to constantly supply three allied Trainers with 1 free AP a turn to fuel their own Features.
>>
>>51458899
I would love a full on "Brew as you go" game using some more cinematic and/or narrative game.
Savage Worlds, FATE, hell even a hack of those new SW FFG games might work out well.
You just gotta figure out some stuff to adjust it to the pokemon formula in a smooth way.
>>
>Having Legendary Pokemon

I don't know. The movies have made them out to be just too strong to contain. I can see some of them choosing to work with a human, or showing up to a tournament to test their might against some of the best humans have to offer.

>Wars with Pokemon

I think the movies and even Conquest has shown how you might go about that. The real problem at the end is always going to be human greed. After they've prepped or even conquered another country, they might try to capture some real powerful Legendary Pokemon, only for it to destroy them in an appropriate manner. That would put a damper on aggressiveness if any would be Empire shortly gets destroyed.
>>
>>51458995
Forgot to add why I'm not doing it right now: You need the right players for it. I don't have them, yet still wanna spend time with my friends doing ttrpg things. Thus PTU it is, and we're still having a blast.
>>
>>51458995
Did that for my first Pokemon game.
I'm a huge nerd who bought several of the paperback Pokedexes that come out. So I looked at the stats in those books, and seeing every stat rated 1- 6, i just used those stats in the books and a d6 roll under resolution system.

Made up everything else on the fly and focused on narrative storytelling. I thought seriously about "writing" this rules light system, but it seemed so easy, why even bother? Surely many other people came up with the idea. Turns out, everyone wants to write 3.PF levels of crunch.

Maybe I should go back to that project.
>>
>>51458570
To adress the thing with the need to take a specific build for trainer combat:
I always felt combat classes are there to make yourself member 7 of your team, as a way to make you able to do something, but not all the fighting by yourself.
Might be due to the fact that nobody in my group minmaxes to the point of utter perfection, so i never felt the need to make a perfect combat trainer.
>>
>>51459088
Not to derail the thread but I feel that games tend to go crunch heavy to cover every situation in some way that everybody can agree upon the results they have for the story due to rules written in a book.
Most games tend to focus on combat because it is usually the one thing with the gravest consequences and seems to have the most need for regulation.

Also going rules heavy makes it more game and less impro theater. Seems to be what most people want...
>>
>>51458778
Its generally easier to make "everyday encounters" that only deal with one trainer at a time, kinda like the games with battles for wagers/sport and are 3v3 at best like another poster said. They even mention stuff like this when talking about league legal fights that are all about fairness.

As for builds theres plenty you can do to make a challenge if you dont want to go that deep. Theres a ton of generic buff classes like stat aces or ace trainer that can be difficult in a 1v1 setting. Maybe this particular trainer has better/more money/items/vitamins in their pokemon giving them an edge. Even just adding a strong held item (choice item post supressiom change for example) can spice it up. Either way encounter building is something you get use to and better at like in every ttrpg.

And if you really have that much trouble, not every session needs to have combat. Investigating cities and doing odd jobs can be fun too. Most wilderness encounters only need one or 2 sheets, just throw multiples of them at the party.
>>
>>51459319
Also I had something happen earlier today, I stat up some enemies for a quick 1 on 1 with my trainers since we have missed a week and I want them to remember combat rules. The enemies have set 1 Pokemon. The players end up choosing Pokemon that are fucked by these singular Pokemon even without trainer features because of matchups.
>>
So, I'm planning on running a Pokemon game in a region based off of Northwestern Africa.
What are some good 'invasive' pokemon species?

I already have Skirskit using Ice Beam during dry season and fucking up the weather, Diglet being a massive cause of desertification, and Rattata being easy prey that breeds explosively, causing a boom and bust in carnivore populations.
>>
>>51459428
Shit happens like that with 1v1. 2v2 is something my group likes to do for 600-1400 wagers. Most 1v1s wont go above 600. That or do 2v2 with each trainer using one. Helps with match ups and engages more players. Might have trouble once on goes down though
>>
>>51459488
I want more information on this, because that is a read idea.
>>
>>51459488
Damn near any bug type perhaps? Maybe exeggutor helping create oasis areas for parts of the year, but when they migrate it has an impact on wildlife that depend on them for shelter/food.
>>
>>51459507
>team work
I wish my players did that

>>51459488
Wingulls and Pelippers take took over rivers. Even more so now that Pelipper get Drizzle and could cause flooding.

Ruins being uncovered and unleashing groups of Baltoy or Sigilyph that use their psychic powers to keep people away from a common travel route.
>>
>>51459526
What else would you like to know?

>>51459562
Exeggutor migrating being a natural part of the landscape that's kind of bothersome, so some people keep them penned in. Of course, when it turns out that the only thing keeping the Cacturne and Sudowoodo from going rampant was the migratory routes of the Exeggutor, it doesn't seem like such a good idea...

>>51459581
>Wingulls and Pelippers being dicks
Sounds good.

I already planned a Psychic/Ghost type gym, where a bunch of ancient pokemon who died millennia ago hang around, bother trainers, and potentially give the PC's a 'badge' that is over 1000 years old.
>>
>>51459819
Do you have a map? African-based fakemon? Any ideas for interesting characters or Gym Leaders? What kind of region-unique hooks do you have in mind? What's the culture like; based on actual black African cultures, or are you going to use Sou'frican influence?
>>
>>51459581
They could even investigate why Pelipper now cause the rain to fall around them all of a sudden when they didn't before.
A sudden mutation? A blessing by Kyogre? Something stranger still?
Just make sure you've got a whole lot of trumpet music on hand.
>>
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So which type aces are dog shit, workable, and good?
>>
>>51460021
Haven't looked at the type ace much, but I do like the Dragon Ace. I think the powers give you that extra edge against other dragon types (and come on, who doesn t want dragon types?)
>>
>>51460021
>God Tier
Flying, Ghost, Grass, Ice, Normal, Steel

>Okay Tier
Bug, Dark, Fighting, Poison, Water, Electric

>Shit Tier
Dragon, Fairy, Fire, Ground, Psychic, Rock

Huh, that's actually a completely even spread of good to bad.
>>
>>51460144
I have looked at them, but not given too much thought. Dragon seems like one of the worst though given how the type is pretty late game, slow to grow if you get it early, and most of the bonuses are against other dragons.
>>
>>51460153
Holy shit, those god tier ones really are amazing.
>>
>>51460144
Tyrant's Roar is slightly useful for the slow but requires hitting in the first place, and the CS removal is only relevant if they have positive CS in the first place.

Highlander is a completely wasted, dead Feature unless you happen to be fighting other Dragons, where it amounts to just "You hit harder, they hit less hard."

Unconquerable requires you to not ONLY already have at least 3 Status Inflictions, but be able to still use a Dragon type Move to cure them. Opponents generally only need one good status like Flinch, Sleep, Freeze, Suppression, ect to ruin your entire strategy, trying to get hit by 3 and still be able to use a Move? Good luck with that dude.

This Will Not Stand is okay, but a critical hit or Massive Damage in PTU usually guarantees fainting, due to the system generally being a game of rocket tag and +1 CS to three stats won't be able to mitigate the HP loss you suffered to activate it.

Overall Dragon Ace is shit
>>
>>51460153
And MOST of that makes sense, even.
Ice sucks ass because it's fucking Ice. Normal doesn't have much going for it either, Grass gets on the many resist/lots of weaks train too.
Dragon and Fairy are usually considered the strongest types, Earthquake Type is Earthquake Type.

Though it's obviously not perfect (I don't even know what Steel gets and can tell it got the best deal because it's fucking Steel), if the intent was to buff the weaker types and not buff the stronger types as much I can see why they did it that way.
>>
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>>51459884
This is the tentative map I'm using.

The story is going to revolve around three conflicts.

One is the people from other regions who are coming to Tikar to make a quick buck/as aid workers/to sight see, and how their introduction has unintended consequences (as noted in the invasive species idea above).

Two is people who traditionally live in Towns, as opposed to those who are Nomads. It used to be that Nomads had something of a stranglehold on trade between communities, but with modern conveniences, as well as communications improvements, they've lost a lot of their clout. It also doesn't hurt that when the pokemon league set up shop, they completely ignored the Nomad clans and only talked to the Town clans, so the Nomads, who arguably have much stronger trainers than Townies, have no national representation.

Third, I'm going with the ever popular idea that the pokemon world suffered a massive war a few years ago, which is why it's rare to see adult males. In Tikar's case, Kalos recruited a significant minority of the Nomad men to serve as an elite fighting body during the war, much like the Gurkha for the British IRL. They fought well and valiantly, were given medals, and where shipped back home with promises of money, land, and aid when they hit the ground. They ended up with nothing, so now there is a generation of military aged men who have been trained in terror tactics, using pokemon in pitched battles, as well as how to slaughter numerically and technologically superior forces. They are not happy, to say the least, and will probably end up using Shadow Pokemon, or something similar to indicate how unhappy they are.

Continued with Gyms and 'Gyms'
>>
>>51460247
>Any of your Pokemon having a chance against my Flying Ace when I use Tornado Charge and Move Sync to hit you with 3 Priority Flying-typed Quick Attacks, before I decide to turn that into 4 with Ravagers Order's Strike Again!

I don't remember the I think... 7 Quick Attack combo with Flying Ace, Speed Ace, and Duelist but none of your shit barring straight up pumped up Defense will stop me from doing that the first turn, then throwing another 3 Quick Attacks in 1 turn back-to-back as soon as I recall my Pokemon and throw a new one out, 3x a day.

The God Tiers are broke as shit.
>>
>>51460160
>>51460230
Well, I am running a game and onneof my players had a dragon trainer. I'm a game centered around catching legendaries (40% dragons) and his biggest rivals are Claire and Lance.

He decided not to take it, amd I didn't really look at it too hard.
>>
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>Playing a Pokemon game back in 2005, set in a mountain region with a large population. An urban focused game about extermination and corralling Pokemon causing extensive damage to the city.
>A Celebi comes from the future, it has a badly charred egg that has no chance of hatching. It keeps bringing us more charred eggs.
>Over time, we learn that it's trying to warn us that one of the mountains is an active volcano that will soon erupt.
>Volcano starts to rumble, but has yet to erupt. We're able to convince the local Officer Jenny that this isn't a "usual earthquake" but an imminent eruption.
>Volcano goes boom as the city is being evac'd, and we're tasked with saving the forest rangers higher up on the mountain
>Crazy heat from the lava and flames is KOing our Pokemon who are weak to fire, and badly damaging the ones who aren't.
>An eruption floods the place, Celebi gets KOed because grass type. If not immediately saved, she will die.
>"Celebi! Return!"
>Oh right, it's not our Pokemon.
>Throw an ultra ball at Celebi, another calls out his Spearow to snatch the ball up when she is caught since Spearow is simply not strong enough to lift her.
>Celebi is instinctively resisting the capture, because that's what KOed Pokemon do.
>Cont.
>>
>>51460316
I haven't looked at the newer versions so I don't know what the abilities actually DO.
I just meant 'the weaker types getting stronger abilities than the stronger abilities' has some logic behind it.
>>
>>51460285
These are the gyms, with what I have figured out about their leaders, if anything.

Water Gym in North of Starting City, Looking over coast
Leader is a Female Coast Guard, excellent connections. Moderately unhappy with this job, but is going to do the best she can anyway.
Psychic Gym in Modern Temple/Hospital
Poison Gym in a recently discovered ancient tomb Ctharut
Leader is Youngish Pudgy Archeologist, not there when party first arrives at site, working for the big bad smuggling artifacts out and weapons in country
Fighting Gym in a former Plantation
Ground Gym in a Strip Mine
Flying Gym on a military Air Field
Normal Gym in a Museum
Leader is Poison Gym's boss, unaware of shit that is being pulled
“Working to discover the history of Pokemon/Human relations!”
Fire Gym of ‘Aid Workers’ Refuge Camp
Leader is regional entertainer/superstar who got out and is now trying to give back, and not doing a fantastic job

These are the Nomad groups, who have started harassing trainers in the hopes that if they give out enough 'badges,' the pokemon league will be forced to acknowledge them as being part of the region. They all focus on dual types, and none of them have a gym, per say, but they all have general areas that they cover frequently, sometimes overlapping other Nomad groups areas.

Fire/Grass Not Gym Horse Nomads who use Ponyta to create firestorms around towns
Rock/Ground Not Gym Traditional Miners and Foresters
Ice/Flying Not Gym Air Nomads
Electric/Steel Not Gym Caught between being the ancient warrior clan and suddenly having access to a bunch of weird magnets and shit
Fighting/Poison Not Gym Ninja Clan
Fairy/Water Not Gym Legends of Oasis
>>
>>51460443

>GM has a simple but suspenseful 3d6 system for catching Pokemon. One where you never know if the next die will make or break, and even if the first two are flubbed the third one can still save it. He rolls the first die.
>It's a 1, this is bad
>Rolls the second
>It's another 1, this is better. If we get a triple in his system, it's a capture. A 1/6 chance of success on the next die.
>He rolls the third
>He slams his dice cup over it before it stops rolling and says "We'll come back to this next friday."
>You mother fucker.
>Table is left as it is. Celebi is now in a state where until the cup is lifted she is simultaneously in a state of life and death.
>Next week on thursday, I get a call.
>"Anon, GM died. He had one of his seizures and broke his neck falling down a flight of stairs on monday."
>WHAT THE FUCK.
>Go to house to offer condolences. Ask if we can get our stuff from the game room.
>"Yes yes, go ahead." says his dad. "I tidied it up yesterday to separate your things from his."
>ohgodno.jpg
>Go into the room, lift the cup.
>The die isn't there. It was tidied away.
>Celebi is forever trapped in the border of life and death.
>We decide to not continue the game.

Fuck epilepsy.
>>
>>51460153
Rock is pretty good if you ask me. Its free damage/damage prevention and allows you missed attacks to still contribute.

Ground ace places hazards as well. No damage reduction, but the terrain change can effectively up your evasion to ranged moves if you choose rough terrain. Trip action are also super strong since you get 3, and they have to use a shift before they can do anything else. Desert order is meh though.

Fire is half and half. Trail blazer take a bit of set up/circumstance and fan the flames is equally situational. However using both attack stats is pretty strong simce it lets you pick up ranged moves you otherwise wouldn't consider. Extra burn chance is also never a bad thing since it also lowers defenses wgich at worst helps an ally or sets up your next mon.
>>
>>51460316
I remember now it was: Speed Ace+Flying Ace+Duelist

Initiative comes up, you have no chance to not go first by virtue of your classes alone.

Move Sync Quick Attack to Flying
Trainer uses Tornado Charge, Pokemon uses Quick Attack three times with its three Standards
>Pokemon now has 3 Momentum from hitting 3 times.
Trainer uses Strike Again and his Training Feature via Commander's Voice, Pokemon uses Quick Attack again for free.
>Pokemon now has 6 Momentum, from attacking once and being given [Orders] twice
Trainer uses Speed Manuever, Pokemon uses Quick Attack again, transitioning from its current turn into its next one due to Priority Advanced, and ALSO activates Seize the Moment, turning this Quick Attack into an autocrit on hit, heals for half its MaxHP if it was a natural crit anyway, or smites for normal damage anyway on miss.
>Pokemon goes down to 2 Momentum, and has performed 5 Quick Attacks, one of which dealt double damage, and could not be intercepted due to having higher speed than everyone else.

After that stunt you can recall your Pokemon and Tornado Charge again on a different one for 3 Flying Quick Attacks again, and then another time if you switch out again.
>>
>>51454288
People with heart conditions carry nitroglycerin around in metal vials, because it can help level out the heart and make it stop losing its shit.

They don't usually explode, so it's actually fairly safe to carry around.
>>
>>51454325
I always explained the name thing in campaigns as, somehow, pokemon always know WHICH Raichu you're talking about when you say Raichu, as long as they've met them.

Scientists don't have much clue, but the leading theory is that it has something to do with incredibly subtle inflection. Other theories include psionic fields supported by psychic types or genetic memory, but those are usually regarded as crackpot theories.
>>
>>51460153
Ill also add that psychic is freaking awesome from a GM side of things for stuff like gym battles. Being able to bounce back and forth for buff moves/utility like screens or high damage moves like future sight is crazy fun. Become less about what a specific poke has in its kit and more about who you have on Field together.

From a player stand point i can see what you mean though. Generally speaking, psy sponge will take something like agaility or rest 9/10 times. And pretty much everything else also require a bit of team set up.
>>
>>51460574
As i recall, stat manuver doesn't give extra actions, just modifies the actions in question. Also im not sure but i think you cant anti up an action if you dont have one next round, so the stat manuver -> seize the moment step cant work. I also think the forums had some discussion about forfieted turns in league matches and recalled mons not working that way, but its been a while and at worst it works for non-league wild encounters.

In any case if the GM oks a type shift like that while you have flying ace they are not of sound mind.
>>
>>51460624
>Other theories include psionic fields supported by psychic types or genetic memory, but those are usually regarded as crackpot theories.
Why though? Humans have been shown to be capable of manifesting psychic power in the Pokemon World, hell Sabrina has a whole school for psychics.

Maybe both the recognition, as well as a humans ability to command and give orders to Pokemon, is actually a part of some passive psychic ability that humans have.
>>
>>51460871
The fact it would be so wide spread is probably why.
>>
>>51460871
Because in-universe, there was no supporting evidence of that. People with psychic powers had them on an individual basis, studies showed, and there was no overarching psychic field that they could detect.

Maybe it does exist! If the players found a way to prove it, that would have been why, but the explanation existed more or less as a handwave, not meant to be taken more seriously than any other piece of background fluff.
>>
>>51460624
Just go the easy route with nicknames. It makes sense on all the levels, especially since pokemn are shown to be more intelligent than your average IRL animal. Plus theyre you bros! Treat them with respect.
>>
>>51459018
It's happened in the anime.
Ash literally gets curbstomped by a guy who has Darkrai, Latias, and Latios. It's heavily implied that there can be more than one of legendary Pokemon, but the anime is bullshit anyway.
>>
>>51460955
The games also support there being multiple of certain types. Namely the gen 1 birds.
>>
So what would happen to Pokemon if their trainer was arrested? I imagine the league or regional government would hold onto them.
>>
>>51461020
Depend on severity of crimes i suppose. Might find them unfit to care for them and release them. Otherwise statis box.

Wonder if they could get visitation rights for less serious crimes. Good behavior rewarded with a day to play with your pokes. Probably with guards watching of course.
>>
>>51461102
What about breaking into an orphanage and resisting arrest? Also some assault and stealing.
>>
>>51461020
Hung from the neck until dead.
>>
>>51445289
That imperium Hugo boss uniform is hilarious.
>>
I've been playing PTx since the very first days of PTA*, ask me anything.


*PTA is bad, don't play it.
>>
>>51461218
Tell that to Alolan Exeggutor
>>
>>51454231
Why the fuck would a trainer fight himself in a Pokémon battle?
>>
>>51461245
I actually like a lot of the options that PTA has, but I really hate the absurd amounts of crunch.

Tell us about your views what you like and dislike most about the various systems.
>>
>>51461501
Some people like the "I punch it" idea. I can see the appeal and in some games it can be really strong
>>
>>51461245
Is there anything in pta you would add to ptu?
What one thing would you remkve from ptu completely?
What one thing would you add?
What one thing do you think need reworked the most?
Thoughts on splatbooks (not playtests) in games? Any? None? Some?
>>
>>51461245
>>51461574
Second question is remove, if that wasnt clear
>>
>>51460466
YOU ROLL THAT FUCKING d6 FAGGOT
>>
>>51461501
>In a world where dragons can melt boulders with fire, weeb waifu Pokemon make blackholes at will, and ghosts burn the souls of the dead to fuel their candles, one man takes a stand against the threat to humanity tat are Pokemon.

>I cast Comet Punch, Multi-Tasking it a second time, activate Burst of Speed, and Comet Punch twice again with Multi-Tasking on the Garchomp.
>ORAORAORAORAORAORAORAORA
>>
>>51461677
Can't Garchomp have Rough Skin?
>>
>>51461677
>Garchomp's Rough Skin!
>Garchomp's Rough Skin!
>Garchomp's Rough Skin!
>Garchomp's Rough Skin!
>Garchomp's Rough Skin!
>>
>>51461501
Pokewar and Fantasy campaigns as well as stuff where there is no league or regulating force scream for trainers to join in. Basicly anything that's more serious.
Also it's fun and makes sense that a trained martial artist etc uses his skills for self defense regardless of enemy.
>>
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I hate meme images in shit quality.
>>
>>51461508
Things I liked about PTA:
-Features at every level means that it takes less time to get off the ground and progression feels faster (you're not stuck going 'oh I'd like to take that in five levels when my skills and prereqs allow' as much).
-God help me, I loved Empath, even though it was a bad class and not fun for anyone else.

Things I don't like about PTA:
-no real skills, just d20+modifier
-class prereqs meant that a lot of things were gated behind a single class (and, conversely, that some base classes were just better than others - LOOKING AT YOU, PSYCHIC)
-Tying class advancement to stats meant that a lot of your build was pretty much decided as soon as you picked classes
-Trainers had enough easy access to multiple damage types that challenging a trainer who went all out in offense was challenging (especially for STILL LOOKING AT YOU, PSYCHIC, which not only had the base class, but also easy access to pretty much every other elemental type AND ran everything off CON).
-'your pokemon must know x move' prereqs made advancement basically at the GM's whim for some classes
-The fact that trainers didn't actually have battle stats beyond HP made determining things like evasion basically come down to houseruling
-Some classes were just bad ideas, straight up. Empath gave a load of healing and narrative power (it was the 'you talk to pokemon' class as well as the 'you heal people' class). Guardian gave trainers access to Counter and Mirror Coat and gave them the tools to spam them. FUCKING BODYSNATCHER. FUCKING PSYCHICS.
-There were a lot of classes that were basically tied to RP achievements; shit like the one Ranger promo class that let you call a Dragonite to ferry people around once a week and Cryptozoologist
-hahahahahahahahahahahahahaha contest classes

(cont)
>>
>>51461245
>>51461879

Things I like about PTU:
-skills, blessed skills
-trainers have comparable stats to Pokemon, which means that combat runs a lot more smoothly when they're involved
-all classes advance in pretty much the same way
-most of the problem classes in PTA were addressed in one way or another - the psychic clusterfuck was solved by splitting psychic into like four classes and barring trainers from taking more than one elemental type class, the contest classes were revamped so that each ability had a battle use as well, and so on and so forth.
- There's a lot of love given to less good pokemon with new abilities to try and make them more viable
- the Researcher class is a pretty elegant solution to the issue of wanting a bunch of classes dedicated to relatively minor but still important things (breeding, pokemon identification, paleontology)
-branching classes in general
-less of 'this happened in the games/anime/manga so we need a class for it' (ranger and its ilk, for example)
-no more fucking scan exp

Things I don't like about PTU
- alternating edge/feature levels means progression happens EXTREMELY slowly
- I don't really care for the injury system, though I can get the reason why they put it in (even as rocket taggy as high-level play can get, fights still take forever and a ready stack of potions can make them take even longer)
- There's a lot of classes that could stand to be trimmed or combined with other classes (musician, juggler, fashionista, survivalist, and chronicler, off the top of my head)
- Personal preference: I really don't like the 'lol look at my wacky npc talking' thing going on in porygon and mareep/B&D
- B&D in general would have been better, in my opinion, if it hadn't introduced player options and just been a book about how to run good legendary/boss encounters
- I don't like Taskmaster because I'm an autist that doesn't like pokemon abuse: the class
>>
>>51461574
>Is there anything in pta you would add to ptu?
I can't really think of anything off the top of my head (granted, it's been years since I've played PTA)

>What one thing would you remkve from ptu completely?
GET FUCKED, WARPER AND TASKMASTER. I'd probably also remove the contest classes.

>What one thing would you add?
Small thing: A buyable accessory that lets fish-type pokemon use their swim speed as an overland speed, or something else to fix shitty movement speeds for most water-types.
Large thing: I'd probably try to make special attacking more in line with regular attack stat attacking without the need for Arcanist, and then cut Arcanist.

>What one thing do you think need reworked the most?
Injury system. Skill system also needs to be consolidated a little (there are way too many knowledge skills, for example, that won't see a lot of use in the average game except for prereqs). Contests and contest classes need to either be reworked or cut.

>Thoughts on splatbooks (not playtests) in games? Any? None? Some?
I wish more people would let me use jailbreaker, because jailbreaker is fun and can be used in any game with pokeballs in a way that most of the Porygon content can't. I like Game of Throhs, but it introduces a lot of power creep and I kind of feel like there's an expectation in the community that you HAVE to use it/allow elementalists, instead of just using it in thematically appropriate games. B&D is a mess and should not have introduced stuff for players to take.
>>
Here's some PTU opinions.
-Telekinetic is supposed to be the combat side of psychic, but it gets one damaging move while Telepath gets two. Also, two of the four moves Telekinetic gets are pretty much useless past early game.
-Hybrid builds are a terrible idea, just pick combat, support, or Pokemon.
-Combat classes are a bit weak. You can fight alongside your Pokemon, sure, but if you go down you can't send anything out for the rest of the fight, and Focused Command lets you order around 2 Pokemon at once anyway.
-All games die when Trainers hit level 20. I have yet to see any not do so.
-Evasion is the worst thing ever - at the softcap for stats you're adding a 30% chance to miss to all moves, and at the hard cap it's a 45% chance, and because all moves that aren't no-miss start with an AC of 2 that's just a coin flip if you're going to hit or not.

-Splatbooks are all over the place. The medieval one (re)introduces Elementalists, which the devs hate and do their best to nerf whenever they can.
-The Legendary one is something, that's for sure. Shout outs to the Willpower aura, which lets the holder (Azelf) instantly kill anybody with no save once per round. Usurper is hilarious, and if you stripped the broken as fuck auras from it, would possibly be a combat class strong enough to rival a good Commander build.
-The tech book is weak. Vehicle and robot rules suck, and augmentations are cool if you like essentially being weak to Electric and don't actually care about having many choices for augmentations.
>>
>>51462363
Something ive talked with my players about is an item that allows a pokemon to use its swim speed as an overland, but it must have used/use a water type move this round. Additionally they gain 5 temp HP when using water moves. Price is still in the air, but because its sort close to shell bell we said somewhere from 4000 to 4800. Your thoughts?
>>
>>51462494
You could always make the Overland-Swim thing a Poke Edge.
>>
>>51462461
>not taking Focused Training
>>
>>51461020
https://youtu.be/eTGd23Lc9Bk
>>
>>51462461
>Combat classes are a bit weak

Gonna disagree with you there, mate:
>Action economy is huge
>It's double the facepunching without the penalties and restrictions on Focused Command
>STAT TAGS
>most of the narrative power stuff is in the hands of combat classes - shit like firestarter/oracle powers/aura/telekinesis
>>
>>51462598
Problem with the melee ones is that you open yourself up to Status moves and being KO'd easier than the other trainers.
>>
>>51462533
Yeah, that'd be a good way to do it - I'd probably do like [swim -2] or something instead, though.
>>
>>51462634
There's literally nothing stopping the GM from attacking the dude yelling his pokemon into murder machines, either, and the trainer with the stat tags is better equipped to deal with being hit.
>>
>>51462650
One is hiding behind a wall of their own Pokemon and not throwing punches at someone else's.
>>
>>51462593
>dorkly

>>51462598
I could swear you're Cast, but he usually uses a name in these threads.
Yes, action economy is important and Focused Command has restrictions. However, -5 damage is absolutely nothing when you get two attacks a turn, and if you don't have good At-Will moves you're going to suck no matter what.
Stat tags are really not a big deal. All they do is compensate for the stats you don't get from leveling up like Pokemon do. They don't make you powerful, they make you relevant, which is why going hybrid fucks you over.
>>51462650
>and the trainer with the stat tags is better equipped to deal with being hit.
Disagreeing here. With combat, you have to balance your HP, attack stat, defenses, and speed. Non-combat trainers can easily focus on HP, and either defenses or speed.
This is a game about Pokemon, Pokemon can do everything you described. Except Oracle (unless Premonition counts), but that one's really weird.
>>
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So once the major updates to PTA and PTU are out I'm going to be starting a fantasy-ish based campaign in pic related. Yes it's very similar to Pokemon Conquest and no it isn't actually Pokemon Conquest. Each house (clan) will have a trial that could be an actual pokemon battle or a fetch quest or a PROVE YOUR AWESOMENESS moment (Guan Yu will likely be the third).

The map isn't meant to be super detailed, it's a general map of major cities in the region. Each major city is the capital of a specific house, but there'll be a lot of little villages and towns along the way that I don't want to put down yet should I need to for plot reasons.

The plot is...unfinished, but the quick and dirty is this:
>Arceus can be any individual type at a time
>It wonders if it could be EVERY type at the same time
>Just in case something goes incredibly wrong, Arceus decides to try and make a pokemon that is every type instead of doing it to itself
>Turns out this was a bad idea
>The locals called the creature Orochi (All-Dragon) because it was a hydra with every head being a different type
>Shit went incredibly wrong, Arceus by itself couldn't stop Orochi
>Shit went so wrong where Orochi was supposed to just be a mindless test subject it instead was extremely intelligent (psychic type), extremely ruthless (dark type), and extremely narcissistic (dragon type)
>Ruled over the region for a long time (centuries) with some humans worshiping it (House Date) and enforcing its will
>Eventually the oppressed humans figured out that maybe fighting over scraps was less effective than just trying to fight Orochi
>After a few decades, humanity won (barely)
>Orochi was (with Arceus's help) split apart and buried across the region
>The Orochi War created an unusual substance in Zhukojin, locally called Orozhu (Dragon's Blood)
>It's an incredibly efficient room temperature superconductor (also not!Phazon)
>Cont'd
>>
>>51462598
Where in all this do you take into consideration that the GM just adds another combatant to the encounter to account for you, or that in league fights you cant do anything? Also you cant use orders on you polemkn if you use your standard else where (most are minor buffs, but it is a penalty)
>>
>>51462702
Cont'd

>This wasn't discovered until recently as the region is very traditionalist (shit like >>51461677 is quite common)
>It's now about 3 centuries after the Orochi War
>Shit like >>51461677 is still relatively common
>The House Challenge is in full swing (because war is bad, m'kay)
>But the Cult of the Dragon is on the rise again
>Weird shit has been going on all over Zhukojin
>And it's up to a plucky band of teenagers...I mean adventurers to maybe figure it out and stop it
>Or completely ignore it, up to them
>Are you a bad enough dude to punch a dragon-god in the face(s)?

Lots of regional type changes like Alola (how do Oni Sawk and Throh sound?) but the PC's fighting is something I want to make sure is a possibility. If they build their characters right, I want it be like they have a full 7th combatant.

So, I have but one question. Does it sound interesting?
>>
>>51462793
Sounds fun
>>
>>51462702
>mixing Chinese and Japanese names willy-nilly

Absolutely disgusting.
>>
>>51462533
Yeah what >>51462638 said. Arguably too good otherwise. Also it gets weird then, because why not have fishmons due to average/slightly above average land and swim speeds.
>>
>>51462692
>Cast

Telling you now that I'm not, but you're free to agree or disagree with me if you want (isn't the injury system his baby? I was the one whining about it earlier).

My personal opinion is that most of the power is at the EOT bracket, but PP ups exist so it's mostly an issue of semantics.
Focused Command is REALLY GOOD but it's also not online until level 12 at the earliest.

I do agree with you that hybrids are still pretty fucked (at least it isn't as bad as the days when combat classes got two stat tags, holy shit).

>>51462692
Most people I've seen just go hp/attack stat/speed for evasion and don't worry about defenses - up until like level 20 that's a better investment than investing in DEF/SDEF, imho. So non-combat trainers have one less stat to focus on, but they also don't get stat tags or the tier bonuses (well, they could get the tier bonuses, but don't benefit from them in the way the combat ones do).

Also: combat trainers can benefit from defensive equipment and accessories just as much as non-combat ones can.

Pokemon can do everything a combat trainer can do, yeah, which is why it's a bad idea to also give that ability to non-pokemon creature, y'get what I'm saying?
>>
>>51462752
>fighting trainers are weaker than normal trainers
>I have to add more things to my encounter to deal with fighting trainers
>>
>>51460590
It's diluted. When you dilute nitroglycerin by a large amount, it stops exploding so much when you shake it and becomes dynamite. When you dilute it by a bunch more, it becomes what you might see in an ambulance or pharmacy. Fyi, ambulances shake a bunch. You won't see any sort of kinetically induced explosion for medical grade nitroglycerin. I don't remember the exact ratio of dilution for pure nitro to TNT to medicine, and I don't want to just throw out numbers. A quick bit of google fueled research should give you the numbers if it tickles your fancy.
>>
>>51463006
If a guy starts beating the shit out of my Pokemon to decent effect, I'm gonna take him the fuck out. Then that is a 2 for 1 deal. Even a grunt could reason that.
>>
>>51463006
Has nothing to do with being combat. Its a core thing of ttrpgs, actuon economy. It's even mentioned in the gm section of the book that combat trainers should count toward the total number of combatants you plan for when building emcounters.
>>
>>51463085
Phone poster. Apologies to those triggers by typos
>>
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>>51449194
>group wants to play PTU
>make a standard "want to be a Pokémon Master!" character going around getting Gym Badges
>another player makes a Professor-type character who wants to explore the region and learn what it's like (the character is in their '60s and never left Kanto, game takes place like 20 feet away in Johto, knows little of the Pokémon past 151 in-character, the fact that he's the only one I'm describing should state how generic my character was)
>all other characters whose players don't remove them to make new ones/leave the game after one session are just regular tagalong vagabonds

It ended really badly, everyone lost interest in the game but me and the professor's player since their characters didn't have any narrative stakes, and even the professor's player wanted to change their character to another Gym-focused character to have a more unified goal, but by that point the game was too far gone and it just ended.

At least the medieval-style game we tried a year later with just the perma-GM, me, and that player worked out a lot better. I mean it's on indefinite hiatus because schedules and the GM having burnout but while we were playing it it was great.


I really want to run a PMD rescue team game for the group and give the perma-GM a break, but I've never GM'd before and it feels like a really daunting task regarding prep work. I have the general setting, major NPCs, a few basic missions, and the central "plot" that would show up over time plotted out mentally (not discussing them just because the group members sometimes browse /tg/), but I have no idea where to start regarding how to tweak the system for something like PMD where you only have one fighter instead of a whole team without completely destroying the already-fragile balance the system has.
>>
>>51463127
There is a homebrew PMD port of PTU on the system's forum.
>>
>>51454106
I thought about doing a pseudo-historical campaign with this + pokeballs haven't been invented yet. If you want a pet eldritch horror you have to train them the hard way without getting killed in the process, so it's pretty uncommon to have a Pokemon at all, and even if they do it's incredibly rare to have anything stronger than a Poochyena.
>>
>>51463197
imo going 'there are pokemon but capturing them is impossible/extremely unlikely/extremely dangerous' takes a lot of fun out of it.
>>
>>51463085
What I'm saying is that combat trainers are essentially pokemon + trainer in one and that people who insist they're weak are very much devaluing them (and that they're strong enough to need to be taken into account when making encounters in a way that noncombat trainers do not).
>>
>>51463197
Dude, what's the point of using PTU at that point?

You're better off playing a different, better system and just throwing Pokemon in it.
>>
>>51463279
Never said they were bad, just pointing out saying its 2 for 1 no downsides is no really true. Honestly my experience with them has been pretty good and the plot ties to them are the most fun to make (fighting dojo or aura dudes personal favs)
>>
>>51463310
This whole argument was about whether martial trainers were weaker than non-combat trainers.
>>
>>51463352
In a league battle they are near worthless In other battles they are great if the GM doesn't wanna KO them, but if the GM plays NPCs with any brain cells they are very risky and could leave the party down a trainer easily.
>>
>>51463352
Im just >>51462752 and >>51463310 , my whole point is that the action economy part of you arguement isnt wholly valid. Sure its another combatant, but it will be balanced out in encounters.
>>
>>51463400
Assuming a 'normal' game, league rules and focus firing are both not going to be happening in the vast majority of cases.

I don't like the npcs with brain cells argument because it assumes something that.. isn't exactly metagaming, but kind of close to it? That the response to a fighting trainer is to ignore attacking the other pokemon on the field and just burn him down. It is the correct course of action, sure, but it's not really fun for anyone.
>>
>>51463484
>normal Pokemon game
>doesn't follow the normal rules
I get the fun part though.
>>
>>51463484
What do you mean by the normal rules, just curious?

I worded the second half of that badly and I'm trying to think of a better way to put it.
>>
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>>51463165
Huh, what's the reception for it? Is it more or less as good as core PTU regarding balanced (read: full of bullshit but workable for people who really want to play Pokémon in a tabletop setting)?
>>
>>51463484
Not him, but focus firing has been a common thing in most games ive seen. It just makes sense to put all actions your side can afford to use at one enemy at a time till they are out of the fight. Especially if they are slow than your team.
>>
>>51463535
It's currently in beta, with playtests happening Soon (tm).

The previous version that I played worked pretty okay, but was even more open to bullshit than regular PTU (there was a fortress steel/fairy carbink with defender, for example).
>>
>>51463535
Not sure, haven't played it myself.

>>51463517
Assuming you mislinked. Normal rules just meant standard league rules. I dunno about you, but why would random trainers not follow rules to keep their Pokemon from being beat up? I understand what you mean about fun, but risk v reward.

>>51463580
I wouldn't focus super hard as a GM, but if one thing getting taken out means 2 less foes they are gonna be focused. Or if a Pokemon is churning out big damage or status.
>>
>>51463580
Okay, so, your response to a guy picking up combat classes is to knock him out of the fight first every time, regardless of what you're up against (say, wild pokemon as opposed to the executives of Team Evil)?

If so, then of fucking course martial classes are going to be less effective than non-combat classes, because you're dedicating everything to shutting them down!
>>
>>51463617
There are a bunch of fights that aren't standard league rules though - are wild pokemon gonna call a ref if a trainer suplexes one? Does Team Rocket have some means other than gentleman's agreement to keep people from fighting alongside their pokemon?
>>
>>51463636
Never ment that in regards to combat classes, thats just basic ttrpg strategy.
>>
>>51463655
Ah, that is the thing. Most of the trainer fights in what I've played aren't evil teams. Obviously wild Pokemon aren't gonna follow rules.
>>
>>51463701
This is one of those my experience versus your experience type deals, but most of the games I've been in have been mostly wild pokemon fights, and more team fights than regular trainer fights/gym battles.

I guess GMs find it weird to make throwaway trainers to battle?
>>
>>51463749
Yeah. Also I agree about wild Pokemon being the most common. I think part of it is that you need to make a trainer for each player unless some are sitting out, which isn't very fun.
>>
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>>51463590
Hm, I'll look at it if not just to check out the general rules, might not finalize things and present it to the group as a "we're actually doing this now" thing until that Soon™ comes. Thank you for pointing this out, anon.
>>
>>51463776
No prob, lemme toss you a link.

http://forums.pokemontabletop.com/topic/10435348/1/

If you're playing on discord or something, do you mind if I observe? I'm a friend of the dev and would like to collect feedback.
>>
>>51463774
Nah, don't do that, especially with gym battles.

Have one dude with a bunch of pokemon out because fuck you he's an NPC, or make use of multiple initiative turns per round with a smaller number of targets.

I'd recommend against a single boss with no secondaries, though, because a) focus firing and b) statuses (even though they got nerfed)
>>
>>51463876
If you use the boss template rules a single mon isnt so bad. Makes it so they arent as bad and multiple health bars make sure they feel like a boss.
>>
>>51463876
I just meant that for random trainers.

>>51463937
Action economy trumps HP
>>
>>51463945
Like i said, boss template. They have multiple initative ticks, multiple health bars, and statuses on them have reduced effects (sleep just makes that initative tick move as slowed for example).
>>
>>51463945
Even for random trainers, imho.
>>
>>51464013
Feels kinda bleh to me, that is basically saying random trainers will always be stronger than the PCs. Unless a PC was also allowed to make a last stand type thing where they controlled more than 1 Pokemon at once in extreme circumstances.
>>
>>51463535
Just to mess with everyone who hasn't noticed it yet:

>Huntail's expression
>Gorebyss' expression
both as a result of them being grabbed by vine whip
>>
>>51464154
Fair enough. It's largely a matter of preference, I admit.
>>
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>>51463831
We usually use Roll20 for our games. I'm honestly not sure about letting someone observe, it's not something I've ever considered with the group and I have no idea how other players would feel. I myself am kind of iffy, though if I was the only person who needed to decide I'd probably say yes for the sake of helping the homebrew. I don't see myself getting a game together for a long while though even with a prepped system, I'm pretty lazy.
>>
>>51464322
That's fine! Enjoy it, at least.
>>
>>51457653
You'll be disappointed
>>
>>51460955
>Heavily implied
>Minor arc in Johto about returning a baby Lugia to its mother
Definitely not just implied.
>>
>>51461501
In (at least the earlier) movies Ash would often be quicker to punch a savage aggressor than send his pokemon after him, like when Mewtwo revealed himself in the first movie. Sometimes a human just needs to lay down the law.
>>
>>51464261
And Piplup and Torchic
>We are definitely unsuited to this fight.
>>
>>51465216
Piplup's trying to be resolute.
Torchic's just like "Oh fuck, I'm gonna die today"
>>
>>51465216
Sure you dont mean rowlet?
>>
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>>51465270
>>
>>51465470
Deal with it nerd. Literally pick it off the google results because of it
>>
>>51438306
Sylveon thinks it's trainer stopped loving it and so goes insane, making up a bunch of imaginary friends out of a rock and a bag of flour. Also it's hair and ears deflate when it goes crazy.
>>
>>51466629
M. Night Shamaylan plot twist: She does this every single time the trainer goes out for groceries.
>>
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>>51466629
>>
>>51467122
I actually thought it was PP before I read the thread
>>
>>51438306
>>51438664
This anon again.

Just finished the main arc of my PTU campaign today, a year and a half in the making... it was not only action-packed, but also emotional and a big moment for my players' character development. And it was the first campaign I've ever had that has reached a satisfying conclusion.

Glad this thread is around so I could share the achievement with you anons. It was thanks to you all that I got this far.
>>
>>51461020
sun and moon addresses this. there's a cop with an oranguru that belonged to a master burglar. apparently the burglar will get his oranguru back after the sentence.
>>
>>51468639
Congrats!

How did all the characters end up?
>>
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>>51464634
My life is a disappointment. Share it anyway.
>>
>>51460285
Boom stolen
>>
>>51457653
>>51469782
I don't think there is a bigger sauce, it's just a meme wholesale.

You can find any amount of sylveon porn on e621 tho.
>>
>>51461812
>>51461803
Garchomp can't have rough skin because everything after 4e isn't cannon

Get it?

Forre?

Forretress?

Haha I'm so wacky
>>
>>51454448
How do the original Mystery Dungeon games worldbuild the titular dungeons?
>>
How do people deal with the whole eating Pokémon thing?
>>
>>51472411
Generally it either a "these ones are for food", they are all food, or you lean on the assupmtion tofu and the like has been fucking mastered to the point of the real thing not being worth it.
>>
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I don't know if its been mentioned, but pokerole's mystery dungeon is awesome tier, the dungeon system alone is worth looking over.
http://pokeroleproject.wixsite.com/pokerole/resources
>>
>>51472440
>Pokerole
>Good
Choose one
>>
>>51451504
The answer is to design something [fresh] for your tabletop group.
>>
>>51472440
>>51472466
Fight fight fight!

Or you know, calmly explain what you think is good and bad about it.
>>
>>51472476
Multiple Actions are terribly balanced
Stats are fucked completely
Some evolution methods, while cool and creative, are fucking impossible
TMs and Tutor Moves have no mechanics
?? EXP cost moves
Something as basic as a stick to hit an angry Pokémon with is a Plot Device
>>
>>51451504
See how every game has some sort of an evil team plot in addition to "go get badges"?
Build on that side, leave badges secondary - gym leaders and E4 and hell non-gym elite trainers can wander about and become allies or rivals or whatnot.
>>
>>51472476
Well, most people who give their opinion on /tg/ haven't even played the games they are criticizing so everything said here must be taken with a grain of salt.
>>
>>51472507
>Anon is using qualifying adjectives. Not explaining anything.
>>
Is there a need for ptu level of crunch?
>>
>>51472986
On the phone right now, just listing issues. I will say the last issue is addressed in the PMD book.
>>
http://pokeroleproject.wixsite.com/pokerole/single-post/2017/01/29/Pokerole-V12-Changelog
They updated pokerole
>>
>>51470584
They pop up out of nowhere as a natural phenomenon. I remember at one point in I think PSMD, after you and your partner got betrayed by Nuzleaf and sent to the shadow realm, your partner asks about all the Pokémon there just mindlessly attacking you with no good NPCs around, and someone tells you the Pokémon are all just illusions made by the big bad, but that's an outlier and I don't think they explain why the other Pokémon in mystery dungeons are feral.
>>
>>51473032
I am the guy saying Pokerole is shit. But this new book seems to have fixed a good number of the complaints I had.

No more crazy multiple action chains with super high dex.

TMs have set EXP cost.

Main issues I see are you will still never get a Macargo and Low Dex Pokemon are even more useless with Clashing.
>>
>>51473365
Maybe not more useless, but it still isn't great for low dex Pokemon.
>>
File: clashing.png (36KB, 410x56px)
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>>51473365
>Low Dex Pokemon are even more useless with Clashing

Uh, not really, It's basically Evasion but using Strength or Special instead of Dex.
>>
>>51473814
Yeah I corrected myself.
>>
>>51472468
I actually did do that when my group tried playing pokemon tabletop adventures years ago. Oddly enough the thing that we made was bizarrely similar to 5th ed DnD before that even existed, but we kind of lost interest in the game and unfortunately all the rules we made for it are on my old computer
>>
>>51478000
Why not contributing to the thread instead of pointlessly bumping?

Anyways, does anyone know when PTU is updating to sun and moon? Seeing Pokerole there made me want to run an alola campaign and I might use it if PTU isn't ready yet.
>>
>>51478621
They have rough drafts of stuff out, but not sure on when the hard book is coming out. Porting over stats and moves is pretty simple though.
>>
>>51478621
Check the forums. PTU 1.06 won't be coming out. They're working on PTU 2.0, which is an overhaul of the system combined with simplifications and general fixes.

So in order to tide people over, they're releasing a gen 7 pokedex with new moves or something.
>>
Is there anything outside of ptu/pokerole? I would like to broaden my experience for inspiration to brew something myself.
>>
File: 02-8.jpg (611KB, 1280x1828px)
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>>51438306
I got the hook, I just don't know where to take it from there.
>>
>>51478621

As an example, I could use some criticism/feedback on my setting, as seen in these two posts
>>51460285
>>51460462
>>
>>51479052
There's PTA, but it seems everyone who has played PTA thinks it's worse than the alternatives. I never tried it personally so I lack an opinion.
>>
>>51479052
If you are willing to go into the realm of nightmare you can take a look at Pokéthulhu, but let me warn you stranger, that abomination will drive you insane just by getting your eyes on it...
>>
>>51478848
That's a bummer, I was hoping 1.06 would be released along sun and moon updates.

Did they give word on when the update or 2.0 is happening?
>>
>>51469502
Hey anon, hopefully you're still here!

Well, long story short, the main villain turned out to be the Pokemon Professor they'd been trusting implicitly the whole time... so it emotionally wrecked a few of the characters, who were very close to the Professor. What's worse is that the Professor's motivations were relatively sympathetic, so the two characters close to her (Drift and Coquin) really struggled to work up the nerve to fight her. Logan, the third, was able to fight against her just fine. Not only was he not really attached to Professor Cayley, he also is just a bit less emotional in general.

They all still chose to fight against her, but it was a rough battle. They ended up triumphant, but it felt like a hollow victory to Drift and Coquin. Drift had only recently arrived in the region, but had really grown attached to Cayley, and was even considering working under her in the future. Coquin, meanwhile, had basically been raised by Cayley since he was 12... so it was really tough for him.

After the fight, we decided to push on and keep playing, to resolve on more of a nice note. They relaxed and recuperated after the battle, took care of some lingering business from the final battle, and discussed their plans now that the pressing matters in the region were settled. Coquin and Logan both are aiming to become Champion, while Drift is considering competing simply because they are. (In my region, becoming Champion lets you advocate for policies in the region and serve as an "honorary director" in the Pokemon League. The idea is that you're "championing" whatever causes you think are most important to the region.)
>>
>>51478848


I was thinking to try to join a Pokemon game at some point down the line: Should I wait for the new PTU 2.0 before jumping into studying the manuals and try to find a group?
>>
>>51480922
Nah, it seems 2.0 won't come out for at least a few months or it could even be a year before we see anything since they are trying to make a complete overhaul of the system, which I believe was long due since at times PTU is downright unplayable.
>>
>>51479052
There was a super rules lite system that I used once, it might of been beer & pretzels.
>>
>>51479178
Wait what is this from.
>>
Mini bump up the jam.
>>
>>51484079
Stop fucking bumping if you can't be bothered to actually contribute anything, fuckwit.
>>
>>51457354
The system is terribly balanced, kiting is so easy it's painful.
>>
>>51484139
G8 B8 M8.
I just need one of my degenerate questions answered, then I'll go off somewhere else.
>>
>>51458686
>Why are you playing a Pokemon game as a martial character anyway?
PTU absolutely encourages Martial Trainers, the very act of getting a second fighter on the field means to not use one of your 4 classes on a combat is willingly hobbling yourself.
>>
Ah, my bump saved this thread. Thank god.
Now I can only hope my question gets answered....
>>
Ah, me bump up the jam is failing.
I need my question answered please....
Dry wastes surround me.....
>>
>>51463504
Most of the battles in a Pokemon game are against wilds, and another good portion are crooks.
>>
>>51484384
What even is your question
>>
I've always wanted to play PTU but no one ever seems interested. They always think its cool that it exists but no one ever wants to play.
>>
>>51484910
Just need to find the right people.
>>
File: 1485814048951s.jpg (3KB, 87x124px)
1485814048951s.jpg
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>>51484853
Where this image comes from.
>>
>>51484959
A mysterious ant kingdom long lost to civilization.
>>
>>51485039
I was keeping this thread afloat for so long only to fail to receive my answer....
Please torture me no longer!
What is the source?
>>
File: absol.png (18KB, 107x204px) Image search: [Google]
absol.png
18KB, 107x204px
>>51485065
For fuck's sake anon I literally just reverse image'd it on Google and found it in under two minutes. I'm not even giving you the source when it's this easy to find.

This is why we don't encourage spoonfeeding, it leads to people who can't find shit for themselves like this anon.
>>
>>51485140
I did reverse image search and all I got was monochrome stuff.
Yes I'm incompetent.
Could I please just have the source anon?
I understand you're angry, but I really am having trouble.
Please?
>>
File: 1471817363034.png (552KB, 1279x720px)
1471817363034.png
552KB, 1279x720px
>>51485169
>all I got was monochrome stuff
That's because the manga is monochrome. The image posted that makes you want sauce is monochrome.
>>
>>51485183
I'm aware. And because of my incompetence, I can't advance any further. I've tried various descriptions. dead ends, or obvious virus stuff.
>>
File: cum dumpster.png (60KB, 173x510px)
cum dumpster.png
60KB, 173x510px
>>51485219
I clicked the "google" link next to the post with the image you want sauce of, clicked on "find other sizes of this image," and the first result there had the entire degenerate doujin. It's that fucking easy, man.
>>
>>51485256
I....this is not working. I really do keep failing.
Please, could I just have the source link?
Yes, I am a degenerate and a fag.
>>
File: womb.png (53KB, 216x481px) Image search: [Google]
womb.png
53KB, 216x481px
>>51485386
No. I'm not engaging in the discussion with you any longer. You are a prime example of why not to spoonfeed, and by enabling you I am only contributing to the problem. This is my last reply.
>>
>>51485454
Shucks. Well I was only asking for help.
Guess some people really don't like others.
I wasn't even pretending to be innocent.
I just needed some help.
See you, anon.
>>
File: Untitled.png (41KB, 847x475px)
Untitled.png
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>>51485454
Fuck off f/a/ggot. See for this, I'm going to up my helping on /a/ by threefold and my reports 20 times over so your shitty board gets another crackdown.

>>51485386
http://hentai2read.com/gimme_an_absopussy/1/2
>>
>>51485542
A holy savior descends!
Thank you, holy anon!
I will remember youuuuuuuuuuu!
>>
>>51485542
I'm not even from /a/.

>87x124
If anon was reverse image searching the fucking thumbnail like you just did he's a fucking idiot.
>>
>>51485561
I did.
I did mention I'm a degenerate, no?
At least I was saved in the end by other holy anon.
>>
>>51485561
You mean what gets reversed searched when you click google like you said you did you cock-sucking furfag? I hope your next IP lands on a guy who got banned for kiddie porn and your mother sees the ban message.

>>51485560
No problem, I'm a decent guy.
>>
File: Untitled.png (196KB, 1366x768px)
Untitled.png
196KB, 1366x768px
>>51485592
It'll only search the thumbnail if you're a retard who uploads the thumbnail.

>>51485577
You're going to do this exact same thing the next time you see an image you like, and the time after that, and the time after that, instead of self-improving and figuring out on your own what you were doing wrong.

Give a man a fish and he'll eat for a day. Teach a man to fish, and he'll eat every day for the rest of his life.
>>
>>51485637
I was taught nothing by you, so nice misused quote.
And it's always worked before. So when it didn't, I asked for help.
Is that such a foreign concept?
>>
File: 1485444304012.jpg (31KB, 473x347px)
1485444304012.jpg
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>>51485664
Of course it didn't work when you searched your own reupload of the thumbnail instead of the image you initially replied to.
>>
>>51485637
Even when everything else fails, leave it to /tg/ to recognize that body part / location / degenerate sexual act / obscure socio-cultural reference.
>>
>>51485708
My guilty, degenerate, pleasure.
>>51485694
And no, I did not realize this until it was too late.
For the future though, you could really afford to be more kind.
In the end, I was just seeking advice, source, and help.
At least help.
Nothing worth being angry about.
>>
File: crop.jpg (51KB, 300x300px)
crop.jpg
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>>51485786
Well then... we shall play that game.
>>
>>51485815
Welp I'm running now. Rip girl's virginity.
>>
>>51485786
>you could really afford to be more kind
It's hard to be kind when you didn't put any effort at all into it. I mean if it was a crop it's reasonable to expect you can't find it on your own, but if it's a Google search away I shouldn't be expected to have patience.
>>
>>51485905
All right anon, all right.
I concede my case. I don't like anger at all.
I messed up, and failed. Point taken.
I'll do my best for next time.
(I really hope I'm not addressing a fatass behind a screen)
>>
>>51485905
I don't know how long you've been here but clicking the search only uploads the thumbnail because of faggots spamming the reverse-search to basically drive up the bandwidth bill.
>>
>>51485955
Huh, it didn't do that for me. Maybe it's because I have 4chanX, but it uploaded the entire image, and does the same with other images now that I'm checking them.
>>
>>51485815
>GIS
>use fullsize crop
>"monochrome photography" is the best it has

Really senpai. Google's search algorhythms are weird.
Given that I suspect its shindol, I bet that if I do EXACT SAME SEARCH from my home PC, which sits on an entirely different ISP than the one I'm currently on, and has its own search history, it'll find the sauce succesfully.
>>
>>51486503
Oh.
Someone is still here? Brave man, brave man indeed.
This thread has devolved a bit (I was responsible, sadly), but it's recovered.
Anyway, welcome.
>>
>>51486553
No it hasn't recovered - the pokemon topic is lost, and its close to bump limit so the only salvage is if somebody makes a new thread later.
>>
>>51486987
Eh.
OP got what he looked for.
Maybe not the best image choice though.
And everyone left, without this being deleted so I call that a success.
(Know how rare that is in 4chan)
>>
>>51487143
>(Know how rare that is in 4chan)
No, no its not.
>>
File: hqdefault.jpg (18KB, 480x360px)
hqdefault.jpg
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Anyone have a good way to determine what Metronome gets?
>>
>>51489565
Honestly the best idea I had was to have an emulator of one of the games running and use a metronome in there.
>>
>>51489590
Just roll 1d719, isn't that what everyone does?
>>
>>51489565
There is no easy way. You can't just roll
>>51449580 or some shit because there are moves it's not allowed to use. My group made a chart for each type listing numbers of moves and their page numbers in the core. Basically you roll d20, 19 and 20 reroll to determine what type the move is. Then using the chart we see how many moves that type has, use a random number generator (usually one anons ti-86) and then the chart again to see what page it's on.

Gonna suck when the chart has to be remade when the newest gen7 shit comes out...
>>
>>51490243
Shit meant to quote >>51490109
>>
>>51490243
You can really easily just roll and have the list of not allowed moves up.
>>
>>51489565
I roll a d4
1: Self-Destruct, 2: Splash, 3: Rest, 4: Hyper Beam
>>
>>51490302
Does the list you mention have numbers by the moves? Or do you have to count it out.
>>
>>51489565
http://z4.ifrm.com/30018/173/0/p1093137/Metronome_List.txt

You're welcome my dude.
>>
The worst thing about PTU for me is how flying Pokemon (not Flying type, but Pokemon that can fly) are basically untouchable to ground-dwellers.
>>
>>51491444
Trips confirm flying types are doomsday weapons unstoppable by mere groundlings.

Incidentally, is this also a problem in Pokerole or PTA? I've not played any of the systems yet and am trying to get a feel for the pros and cons of each.
>>
>>51489565
This one:http://thousandroads.net/misc/metronome
>>
>>51491444
Wouldn't that be easy to nerf?
>movement in combat is treated as 2D, with altitude being a binary state
>a pokémon is grounded when it's sent out, and requires a move action to rise
>a melee attack from ground to air treats the target as if evasion was buffed to maximum, but it can be attempted
>any hit on a risen pokémon has a 1 in 3 chance to make it fall
I mean, the rulebook even says flying out of range is typically the domain of specific moves in the games, and happens infrequently in the anime, so it shouldn't always work.
>>
>>51491800
I'd take an approach of looking at Jump/Ranged Attack rules again so any flyer has to expose himself in order to attack, which is basicly your idea without rewriting the rules completely, just fixing numbers and edge cases.

But i agree with the fact that if you want to fly out of range you can't attack yourself.
>>
>>51491499
In Pokerole a Pokemon must be a flying type or have an stated immunity to ground-type moves, otherwise they will be hit, just like the videogame.
I never played PTA so I wouldn't know about that.
>>
>>51491444
The books even talk about this. Bring a ranged attack of some sort, every "build" needs one. Aside from that, flyers are usually only dangerous before pokes get a lot of access to these moves, at which point theres plenty of options even still. Throw a ball at it (most its ranged moves are likely within 5), or a net. Alternatively try and distract it while a party member climbs a tree or some shit to get closer. There are planty of ways to deal with them.
>>
>>51491444
As for league fights/trainer battles, a gentlemens agreement of a sky limiy is not out of the question. Same can be said for burrow, and likely moves that require movement out of these limits are fine since it is only temperary.
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