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Lost Chronicles- A Bionicle RPG

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Thread replies: 15
Thread images: 5

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Well /tg/, any thoughts? Anyone use this system before? I'm thinking about running a campaign with a couple of friends, any tips?
Also, general Bionicle lore/discussion thread.

Rulebook: https://dl.dropboxusercontent.com/u/213422500/Bionicle%20RPG%20Lost%20Chronicles.pdf

Bestiary:
https://dl.dropboxusercontent.com/u/213422500/Bionicle%20RPG%20Bestiary.pdf

Source for this stuff: http://board.ttvchannel.com/t/lost-chronicles-a-tabletop-rpg-homebrew/8765
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>>51437980
Ive never played this in particular, but it is based off the WRP system, which is pretty good, desu. I dont like how closely matoran and toa stats edge it, though.
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>>51438469
It also seems like there's no actual rules for a lot of the vehicles, and some of the feats seem obtuse/counter-intuitive to use together. It's apparently still a work in progress.
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>>51437980
Are kaitas available?
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>>51441541
Yes, but the ruling is a little weird. The system uses something similar to Destiny points from Star Wars:Edge of the Empire, where PC's start with a limited number of Unity, Duty, and Destiny points. PC's can use Unity points to form a Kaita/Nui, but the only effect this seems to have is increasing the Profile/Size of the 2 characters to massive. There isn't any listing of further statting or abilities of a Kaita, which is a shame.
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>>51442648
Can I create the takutanuva?
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>>51437980
>Bestiary
A: Bionicles are fucking cool
B: So long as you aren't being a normie and summing the stories up as "Good vs Evil" . Goddamn they are so fucking convoluted and confusing... And you kinda need to KNOW something about them to understand some of the preestablished monsters.
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>>51443075
What made boncles lore so interesting and unique?
Inspiration being the Ocenic culture? Just the fact they are basically painkillers?
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>>51443380
It's a weird mish-mash of stuff. Makuta Teridax is basically Lucifer from Paradise Lost by way of cyborgs.
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>>51443380

It was a weird blend of tropes and concepts which no one really conveyed in quite this way before.

For me, I found the early stuff far more appealing. I liked the mix of used-future sci fi with the Oceanic fantasy elements. They married this stuff really well, creating a distinctive and fun personality to the whole thing.

The franchise started losing me as it went on though. Partially because I was outgrowing Legos and partially because I just wasn't into how it was going full science fantasy.
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Everything kinda went out the window when Mata'nui was thrown out of his body.
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>>51443622
>G2.
>No mata nui.
>Only ekimu.
>Watch JTO.
>He's short then tall then short again.
>Tfw he will never do THIS.
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>>51443622
By which you mean, once they lost that A+ aesthetic and went to Metru Nui
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>>51443380
At the time Lego was in serious financial difficulty and had already made multiple failed attempts at breaking into the Action Figure market, so they were willing to take a risk on something weird.

The medicine thing was deliberate as Christian Faber, one of the lead designers, had an ilness right before they started work. If you want a look into Bionicle's development check out his Blog, Faber Files.
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>>51444735
Not just an illness, he has inoperable brain cancer

Didn't realize that this project actually went anywhere. I was part of the project during it's inception, and set up the framework for the Unity, Duty, Destiny points (which I originally designed off of the Star Wars Saga system, not EotE), as well as some other small details. Seems that the project developed a lot more after I left. Pretty interesting
Thread posts: 15
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