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ITT: Underrated creatures/archetypes

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ITT: Underrated creatures/archetypes
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I always thought dopplegangers were cool and under used.
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>>51437554
I think Crab/Crab-themed creatures need to be used more often.
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Monster Races functioning in society
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I have a soft spot for Wendigoes. Their legend is the main selling point to me:

>Long cold winter
>Food is running out
>Out of desperation, a person kills another and eats their flesh
>They became cursed. Cast out by society, forever roaming the frozen forest in search of food, never being able to satiate their hunger
>>
>>51439133

I'd really enjoy a campaign or story about all the different variants of wendigo (ranging from evil spirit possession, the uncontrollable urge to eat flesh, deer demons, ice zombies, etc fighting in the yukon and midwest and a band of various AmerInds go from rez to rez to stamp them out.
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>>51439133
Is there a more overused trope in semi-recent horror/mystery?
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>>51439250
Which one? The killing and eating your own mother so you wouldn't starve to death thus becoming something neither beast or man, or forever stalking the wilderness and perpetually starving?
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>>51439250
Probably Skinwalkers, which more often than not means "werewolf" or "serial killer" than 'maybe evil, maybe good, maybe amoral shapeshifter".
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>>51439298
>>51439307
No, just generally Wendigos in all their different varieties. Don't get me wrong, I really like Wendigos, especially of the more mystical kind, but it seems like they got a lot of attention in horror media during the last years. Maybe it's just confirmation bias
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>>51437554
Just curious, what do you find interesting about gargoyles? Or chimeras, I can't tell.
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>>51439089
Ugly Americans was a neat show, but it wasn't a good fit for Comedy Central.
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>>51439060
Doppelgangers are not underused in my gaming circles.
They're my most hated enemy of all time. Those fuckers can ruin your reputation with incredible ease.
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>>51439315
Eh, to me, I haven't really heard of wendigoes outside of cool horror art, some attempts at creepypasta floating about on Leddit, etc - I'd have to go dig for it.

It's a shame - there's a huge treasure trove of Amerind stories, and everyone ignores 'em. Sherman Alexie, please write moar
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>>51439363
I'm pretty sure there were several horror movies about the concept, also that PS4 game I just forgot the name of.
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>>51439336
Gargoyles. And it's interesting to me that they're one of the few "benevolent" monsters in western culture.
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>>51439469
Benevolent or semi benevolent urban monsters are something I want to see more of.
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>>51439469
Ah, I see.

Hmm, as for me, I'm not really sure, I don't think I have a monster I'm especially attached to. Maybe Skeletons. Well, I think people tend to underrate the cyclopses. They're usually just seen as dumb brutes, but there were some that were smiths and created Zeus's lightning bolts for him.
>>
>>51439469
>>51439516
Lion-dogs seem to be more or less the same idea, but in eastern Asia.

https://en.wikipedia.org/wiki/Chinese_guardian_lions
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>>51439250
Yepp.

Zombies
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>>51439537
Not much love for Qilin/Kirin/Girin/the Southeast ASian variants, too.
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>>51439375
Oh, Until Dawn? imo they were more traditional zombies.
>>
Sea zombies and all sorts of undead from the remains of drowned sailors. Sea-faring campaigns are awesome.
>>
>>51437554
Leprechauns.
I have literally never seen a leprechaun in a D&D game.
>>51439516
>Urban leprechauns
>They fix broken electronics that are too small for humans to easily work with
>They gave up on the shoe industry after mass-production but will bust out the books if a human does them enough favors.
>The shoes are superior to anything that can be found in stores and are magical to boot (heh)
>>
>>51439645
Never heard of those before. Cool, thanks.

>>51439634
Ugh, I've never liked zombies much. OK, "real world" zombies. If it's magic and necromancy and stuff, I'm all for it. But I've never been able to tolerate "real world" zombies without my suspension of disbelief shattering into a million pieces. How do these dumb things that can barely shuffle along pose a threat to anyone? And why do they always seems so weak unless they get up close to a human, then they can tear off arms and chomp off necks like nobody's business. And don't even get me started on "fast and not actually undead" zombies. They're not zombies, they're freaks with rabies.
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>>51439668
>Leprechauns
So gnomes but more mystical?
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>>51439686
More like wingless pixies with a greater knack for crafting.
As far as I've heard, leprechauns are supposed to be tiny as fuck, about the size of a soda can or smaller.
They make 'leprechaun traps' in some places that are shoebox-sized.
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>>51439668
One of my games featured a necromancer who kept a dead leprachaun in his shirt pocket. It brought him good luck.
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>>51439083
agreed
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>>51439674
World War Z did a decent job. The main threat was the fact they ignored conservation of energy: An enemy that never tires, has no morale failure, and needs no logistics- most of modern warfare is attrition and logistic interruption. Furthermore the defiance of conservation of energy allows for a certian nonsensical durability. Destruction of arms, legs, or torso fails to incapacitate the enemy. You can still step on its head accidentally 150 years later and whoops, you're infected and irreversibly dead.

Zombies also have the cascade effect. Every casualty they inflict is a new recruit. That gets out of control fast. Same mathematics as a bioweapon, and plagues are scary in and of themselves.
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>>51439674
desu? I'd like to see a scenario based on the closest thing we've got to zombies (no fungus stuff) - rabies. Like, make it as realistic as possible or even containable if caught early enough, at worst, amp it up to still realistic levels (takes a day to incubate and victims are also notably more violent).
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>>51439760
Did they account for ongoing damage by exertion to the zombies? Humans only have our muscle recovery because we breathe and sleep and eat to keep ourselves functioning properly. A zombie that goes into a 'coma' to minimize energy use would make more sense than one that keeps going and going, and eventually they would have to eat and drink to keep their own energy and self-repair up (though they could turn on each other to suffice).
In fact
>Zombies that look like ordinary people from afar rather than rotted corpses
>Zombies that can go into temporary hibernation to keep energy costs low
>Zombies that need to eat to keep their energy up, so they become more desperate and aggressive
>Zombies that can feel pain in such a way that identifies their injuries
These sorts of things could be pretty terrifying in their own right. Imagine entering a room to recover goods and then find someone sleeping on the couch. Do you shoot them in case they're a zombie or do you risk checking by waking them up?
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>>51439822
>Did they account for ongoing damage by exertion to the zombies?
Not him, but the only thing I've seen like this was in the Walking Dead comic, there were zombies that ran out of energy basically, so they were just lying on the ground, slowly decaying.
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>>51439760
>World War Z did a decent job.
Go away Max
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>>51439866
>just lying on the ground, slowly decaying.
so... ordinary dead.

>>51439822
>Did they account for ongoing damage by exertion to the zombies?
No. The lack of conservation of energy explicitly removed this concern in its premise for the purpose of the book.

If you account for decay, a zombie plague lasts 3 days max. Bodies decompose fast.
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>>51439987
Not that anon but more like laying on the ground groaning and trying to move but unable to
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>>51439999
Nice quads.
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>>51439987
Alright, because the extent to which 'energy conservation' is held in a zombie apocalypse seriously affects its expected length, like you mentioned.
I was expecting a negative on that answer but asked because it just doesn't make sense for a zombie to stop rotting halfway, if you get my meaning.
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>>51439648
At least they got the aesthetic design right. Everyone else thinks demon deer men or Hannibal when you mention them.
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>>51439987
In the Survival Guide book it's stated that the virus makes most bacteria and all scavenges avoid them, putting their life spa- er, death span, at about 3 years, lasting longer in the desert or arctic and much shorter in the jungle.
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>>51440067
That is not how viruses and bacteria work
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>>51440077
If it functioned as the bodies immune system, fighting off other infections besides itself, and maybe acting as some sort of poison to other things besides humans, then it might be technically feasible, but the main problem would be that if that was the case, it would have to be very complex and variable as to not harm the host and to be able to survive multiple generations spanning different humans.
That being said, it's very unlikely to be possible or work like that.
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>>51437554
>Ctrl + F
>No mermaids
>No merfolk
>No lamia
>No nagas

Seriously?
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>>51439760
>Le WWZ memery
Fucking kill yourself already
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>>51439133
>Legend
>Classical story of "don't do this shit, because it's bad" from neolitic society

Still, wendigo is great. Grab fitting music
https://www.youtube.com/watch?v=yy5xlq5lKKE
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>>51440077
Everybody knows. The premise is that zombies are fucking magic anyway, so a magical virus is the only answer
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>>51439375
>I'm pretty sure there were several horror movies about the concept
(wendigos)

Ravenous (1999). It's on Netflix.

>>51440217
>No lamia
>No nagas

Ehhh, those are currently popular with that guy who's not a furry (or at least keeps it to himself) but always wants to play monsters. I wouldn't say underrated.
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>>51440280
Not him, but this is 2017. At this point wanking about Brooks is not just memery, it's stupidity. Not because his books were bad per se, but because his fandom is fucking brain-dead. He wrote Guide as fucking PARODY. A joke. A tongue in cheek handbook...

... which autistic morons took 200% serious and demanded entire franchise based on it, making Brooks a hostage of his own "success"
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>>51440288
>autistic morons took 200% serious and demanded entire franchise based on it
Would that happen to be us?
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>>51440286
Hey, I've posted music from Ravenous, so it's not like we are unaware of it.

And currently we have "snek" meme going, so it's something. Maybe not what I would like to have, but at least it's around in some degree. I remember my GM about a decade ago where I had to explain him the hell naga is concept wise and his bewilderement how I'm planning to play with something that doesn't have legs.
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>>51439133
>Food's scarce.
>Better curse Carl into eating forever and never feeling full, and hey, maybe he'd eat that one annoying prick. Win/win for all.
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>>51440296
Dunno. But whenever I see someone bringing Brooks, I'm instantly assuming it's a retard who took joke serious. Kind of like people who consider Idiocracy not a high-concept screwball comedy, but a fucking serious movie about the importance of eugenics.
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>>51439866
They did that in 28 Days Later too. They "won" because all the zombies started dying of hunger.
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>>51440306
Not sure you understand the socio-economical reasoning for this myth. As in:
Cannibalism is bad. Eating your own people or any people at all is bad. Especially when you start killing other people to eat them.

Kind like how in most (unfortunately not all) cultures there is at least one myth why you shouldn't marry your cousin, not to mention own daughter. You know, inbreeding and stuff, but those usually wrap them in some magic hocus-pocus.
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Djinn.

Never encountered one in any games myself and most went to a pretty high level.
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>>51440316
>28 days later
>Zombies
TRIGGERED!

I know they play the role of zombies in the stories, but they are not dead and not voodoo zombies. They are pretty normal people that happen to be on constant adrenaline rush. Hence shanking them works just as good as any other way of disposing of them, including fucking gassing.
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>>51440341
Nah, they're zombies.
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>>51440329
You have shit GM then. Or one not interested in the slightest in Arabian Nights.

Over last decade I've got 4 different GMs. Each of them happend to use djinn more than once. In fact, one of them set entire game in his Oriental homebrew, but then again, he was doing a Ph D in Iranian studies, so... yeah, go figure
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>>51440327
Socio-economic reasoning for this myth
More like one time the following conversation went down
>Remember what happened to Dave when we started running out of food? He went fucking nuts and killed people for food, started wearing a skull on his head and the skin of the people he ate as clothing like they were animal skins.
>That's fucked-up, man. No human would do that. Bet he was cursed or something.
>You think a demon took over his body or some shit?
>He was crazy enough and they like human flesh, right?
>Settled. Eating people lets demons enter your body and drives you fucking nuts.
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>>51440348
To qualify, they had to be reanimated corpses. Which they aren't.
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Spellswords should really be as popular as paladins. One is divine warrior, the other is his clear counterpart - arcane warrior. Dark Souls proves that spellswords are extremely fun to play.
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>>51440327
>>51440361
Either way, it's a perfectly reasonable taboo with a myth to strenghten it. After all, we are talking about cultures that can transmit their knowledge and traditions in very limited way, hence myths stick better than anything else.
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>>51440354
My DM won't run anything that isn't Low-Magic Grimdark. He's a good guy and does it well but it gets tiring after a while.

Just to do something different I'm running the next campaign and I'm having it set in a very edited version of Lorwyn/Shadowmoor from mtg. None of my players know the lore so it should be fun.

I might include Djinn in there actually because I've always had a hard on for them.
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>>51439060
They aren't underused, you just haven't discovered who they are yet.
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I liked SK's take on zombies. Evolving psychic hivemind zombies.
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Undersea adventures - just immediately forget about swimming mechanics. Introduce equipment or magic that allows the characters to walk on the bottom of the sea like they do on the firm ground. Anybody who has ever dived will agree that it's the most stupid idea ever for an RPG with any action at all.
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>>51440388
>Low-Magic
Where do I sign-
>Grimdark
God dammit. I just want to write one campaign where there's no magic but things don't constantly suck.
Or better yet, all magic is divination, enchantment, or illusion and there's a hard limit on what it can do.
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>>51440388
Find new GM? I'm not saying you should dump your current one, but just add variety by playing with different group/at least different GM.

>>51440397
Which is literally repack of his older "evil alien hive mind invasion" wankery. As much as I like King, that car accident really affected him and quality of his writing. Shame.
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Winged, angel-like humanoids are fucking cool and never ever a race in Generic Fantasy settings.
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>>51440388
>My DM won't run anything that isn't his setting
>He's a good guy
Way to destroy your own argument.
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>>51440415
In most systems magic is already balanced not to be stronger than melee combat. By weakening it but leaving it in the game you just make it completely useless.
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>>51440418
>>51440415
>>51440414
>>51440421
He's really new. The rest of my group likes it as well. It's not bad and he's going to try running something different after this next game.

He's just more comfortable running it in that setting.
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>>51440438
>In most systems magic is already balanced not to be stronger than melee combat.
By saying "most systems" you mean "in 3.X", right?
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>>51440438
I think you should first play low magic games and then complain about magic being useless, unless you are capable of calling a meteore strike. Or games with decent crunch design.
And preferably - both.

Because right now you sound like someone who never played a low magic game/setting in his entire life, but complain about it anyway.
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>>51440438
Yeah, but I'm in the d20 trap:
>90% of games use either a d20 system, WoD, or FATE
>Teaching everyone something else is hard as brass balls when I don't have experience playing or DMing it myself
>People who don't play non-d20 systems are generally not interested in playing
>There are generally reduced resources for non-d20 games
>People get mad when things don't work the way they're used to
>I have to constantly re-check rules to make sure I don't botch them
So I end up using 5e for anything because I figure I'll just suck it up and homerule away my major gripes with the system and the designers.
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>>51440478
>>There are generally reduced resources for non-d20 games
The fuck that even suppose to mean?

Rest are just a basic, entry level learning and it takes a game or two, depending on what game are you playing. Either way - a fucking baby cry yet again how complex and hard non-d20 games are. This meme is getting really stale. What next? GURPS being too complex?

Grow a fucking pair. And preferably change your group, because the more you post about your GM and players, the more I'm convinced you are trapped with those people. No game is ALWAYS better than bad game.
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>>51440478
I could say the exact reverse - I never was able to wrap my head around d20 games, because aside from rolls, everything else in them is a convoluted mess of patchwork rules that need fuckload of memorising and extensive knowledge of how to ABUSE the game, rather than play it, or you die horribly.
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>>51440366
The original zombie wasn't a reanimated corpse though
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>>51440506
And like I've already said, they are not voodoo zombies either, so what are you trying to pretend here?
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>>51439822
So, basically, a ghoul or proto-vampire?
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>Oh, look, an underused monster thread!
>Le d20 is better because it's easier posting
What next? Trump posting?!
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>>51440513
Not the guy you originally argued with, but
>To qualify, they had to be reanimated corpses
is just plain retarded when the original zombie myth came from people who were in fact still alive
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>>51440533
So you are not the original guy, but move goalpost anyway, in the same time completely ignoring the fact that, well, voodoo zombies were already adressed?

In short - did you just confessed about shitposting?
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>>51440495
Here's the deal. I'm willing to learn new systems. But when I'm DMing for other people and it's my first time to the system, any problems I have the system blow up in orders of magnitude because EVERYONE ELSE either doesn't read the fucking book, or misses something important, and it takes five years for me to correct anything or re-explain everything to the point where it would literally be easier to run 5e because everyone already knows it.
And you know someone's going to ask for something from splatbook X, because of fucking course they will.
>>51440505
As someone who DMs 5e, you fucking know it. I'm not saying d20 is easier (oh hell no), it's just easier to play with a group because everyone already knows it. I've said it a billion fucking times and I'll beat the horse again. D&D is the pizza of roleplaying games. I'm sick of having pizza. I just haven't reached the point where I'm willing to give up making pizza every weekend, because it comes in a nice Digiorno's package and everyone else enjoys my DMing, and I enjoy it when people enjoy my DMing more than I wish I could quit 5e.
Plus I figure I'm just gonna end up moving the goalposts in the long run because I'm on /tg/ and /tg/ is full of contrarians.
I'm gonna get off my blog at this point, though.
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>>51440551
>Nah they're zombies
>To qualify they had to be reanimated corpses
>make retarded statement
>get flustered when people call you out on it
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>>51440563
>doesn't read the fucking book
Their problem and fault
>misses something important
A non-issue early on anyway
>it takes five years for me to correct anything or re-explain everything to the point
so are you retarded...
> it would literally be easier to run 5e because everyone already knows it.
... or just plain lazy?

Seriously, it all boils down to "I'm a lazy piece of shit and so are my players and we are not as much scared of leaving our uncomfort zone with a game we don't like as much we simply can't muster ourselves to do anything at all".

Being lazy trash is not an excuse for anything, you mongoloid.
>>
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>>51437554

Vodyanoi, and fresh-water aquatic races in general
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>>51440572
>Join discussion in the middle of it
>Without reading previous posts
>Try to shift the blame on participants for making retarded statements
>Starting a shitstorm for no reason at all
How about you stop already?
>>
>>51440587
How about you stop making retarded statements?
>>
>>51440586
If you are a Slav (and I happen to be), they are so standard fare in games there is literally nothing special about them. I would go as far as calling them even overused.

One mans fortune is another man dirt or something like that
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>>51440594
Not even the other anon, but here is your (You), apparently you need them badly
>>
>>51437554
Ghouls.
Not in the sense that they aren't coming up often enough, but in the sense that they are always pretty one dimensional monster/creature type 2nd row characters.

Other than that... Swamp Thing?
>>
>>51440580
I lied about getting off my blog.
You're probably right, but nigh-every time I've run a non-d20 game it went up in flames due to retarded players or people just not wanting to play.
>Ryuutama (two sessions and then people got bored of comfy)
>Dungeon World (Just to try it on)
>FATE (All three times)
>MHRP (2/3 failure rate, the success was a oneshot)
>Never got to play FF Star Wars (psh, the fancy dice are so stupid, anon)
>GURPS (Florida Fallout died in the first session)
>Personal 2d6 Homebrew (Died in the first session due to unexpected player infighting)
Meanwhile I'm sitting on three mostly-functioning 5E campaigns, one of which has gone for over two years, as well as two ended games: one that died off after about a year and one I ran to completion in a year.
I'm going to try a non-d20 system for my next game, but the only requests I've gotten were for D&D. It just seems to be the nature of the beast at this point.
>>
Non lycanthrope shape shifters, like swan manes, russian firebird, selkies/kelpies, etc. etc. etc.

I understand that wizards and such can shapeshift with the right spell, but it's not the same thing. I'm not looking for super evil cursed people like werewolves, or overkill flavor of the weak like druids.
>>
>>51440616
Speaking of ghouls - I miss ghouls in their original form. They are almost never used.
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>>51439089
I always fucking love that.
Monstro town for life.
>>
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>>51440596
>they are so standard fare in games

Please list five or more games with these.
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>>51440701
Which one?
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>>51440722
I believe he is referring to the shape shifting desert dwelling ghoul. The one that essentially becomes a doppelganger of who/whatever it ate last.

Because I've only ever seen ghouls depicted as undead who lurk in graveyards.
>>
>>51440472
I don't even want to play in a low magic setting because I hate the idea. I always play magic users.
>>
>>51440717
The Witcher, Rage of Mages, Konung: Legends of the North, Golden Mountains, Thea: The Awakening.

It's not my problem if you've never heard of anything but The Witcher.
>>
>>51440586
Check out the Vodyanoy's of my setting.

The vodyanoys inhabit rivers and lakes, living in crumbling old palaces built from bogwood. They're antisocial, melancholic and pessimistic, with an outlook bleaker than that of any other race in the world.

Due to the peculiarities of their physiology, they age really fast. They reach the biological age of eighty during the first twenty years of their life, but then practically stop ageing for the remaining two centuries of their lifespan. This makes the overwhelming majority of vodyanoys grumpy, constantly grumbling old people who constantly complain how much better things were back in the day. They also inherit a lot of the memories and knowledge of their parents, which gives them the mind of a grumpy old guy right from their infant years.

Due to their social ineptitude, unpleasant personalities and a penchant to complain, the vodyanoys rarely make friends even with their own kind, instead living far apart from each other. Neighbour vodyanoys tend to hate each other for a multitude of real and made-up reasons and love making the life difficult for each other.

However, their loneliness means that they generally have nobody to complain to, so they cherish any chance they get to talk to people. A vodyanoy will go to great lengths to reward anyone willing to speak with him, let alone agree to be his friend, but it's a tricky deal because talking to a vodyanoy isn't easy. They're like geysers of melancholy and pessimism, able to make anyone depressed with their ceaseless complaints. Besides, it's nearly impossible to make a vodyanoy shut up, as they're prone to ranting for days on end.

When vodyanoys have no living people to talk to, they will catch the souls of people who drowned in their rivers and seal them in glass bottles. They then complain about their miserable lives to these imprisoned spirits when they get particularly lonely. Thus, getting caught by a vodyanoy is a fate worse than going to Hell.
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>>51440794
Adding to those (original anon here) is also Arkona, since it goes a step further and make them a playable race.
>>
>>51440743
>I hate this type of setting, even if I never tried it
Solid logic
>>
>>51440860
>4chan
But really, that seems like a pretty interesting enemy.
>>
>>51439133

And also the Wendogos from the same setting:

Wendigos are feral creatures who inhabit canyons. They resemble tall, gangly humanoids with pale greasy skin, bulging eyes and shark-like mouths that open up to their ears. They constantly crave the flesh of other creatures because of their peculiar property - they absorb the qualities of whoever they eat, giving them this creature's main hunting advantage. After eating a deer, they grow antlers, they inherit the scales of a crocodile, and may even grow wings after eating enough eagles.

However, it's largely humans that they're after, because it's from them that they get their main advantage - higher intelligence that allows them to use tools, weapons and primitive traps. Naturally, no two wendigos look the same. The most dangerous of them are the wendigo shamans, those who ate a magic user. They use their hugely increased intelligence and magic abilities to organise others of their kind into tribes.

An old legend says that the first wendigo was a spirit who once got lost in a desert with his friend Legs Long As Trees. Both were starving as they ran out of food, so Wendigo succumbed to his hunger, killed his friend and ate him. Suddenly, his legs grew as long as trees. Seeing how he could absorb the qualities of other spirits on eating them, he started deliberately hunting them out, killing and eating, and none could stop him.

The Great Spirit had to ask Coyote for help. Coyote tricked Wendigo into eating a human, saying that the human is the greatest spirit of them all, so great that he finds it below his stature to actually notice the other spirits. But as Wendigo ate a human, he immediately gained flesh and couldn't eat spirits any longer, which drove him mad with rage.

Female wendigos hunt males in the mountains, ambush them by throwing rocks at them, then rape them and kill. Afterwards, they give birth to a litter of wendigos and leave the carcass of their father for them to feed on as they grow.
>>
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>>51440995
Do you have a setting primer I could read? This is some really good stuff.
Especially the idea that a wendigo that eats a magic-user becomes a terrifying force. This is like Mind Flayers up to eleven.
I mean, have you done things like
>A wendigo shaman hears of the exploits of the party and wishes to devour them himself, meaning he must keep them alive so he can eat them before they go bad?
Because that's a hell of a plot hook.
>>
>>51441045
On the one hand, I do, on the other hand, it's huge and disjointed.
>>
>>51440877
I don't need to eat shit to know I would hate the taste.
>>
>>51440794
>all these vidya

I meant 5 traditional, tabletop RPGs you dork.
>>
Any creature with a hivemind state always tickles my autism.
>>
>>51440743
I always play magic users too, and I love low magic. It only makes magic cooler imo.
>>
>>51440329
It's hard to balance them, since they are supposed to be extremely powerful.
>>
>>51440329
I just replaced all elementals with Djinni in my setting, because elementals are supremely boring, while Djinni have cultures and nuances to them.
>>
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>>51441437
Do Flumphs have a hivemind?
>>
>>51441743
No, they're just friendly cartoonish eldritch horrors.
>>
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>Honest to god Soldiers
>Their's not to reason why,
>Their's not to make reply,
>Their's but to do and die,
>>
>>51439083
Using insectoids and worm-like creatures instantaneously creates a horror aspect to the game. I usually design my own monsters based off of different insects, but just eldritch horror-ified.

At one point in one of my campaigns my players faced a race of 'immortals' who were dried husks intelligent vampire zombies with worms living inside their guts sending hormones to their brains/driving them mad/inducing parasite spreading behavior.

They had a high level of society and had accidentally brought these parasitic worms to our dimension via a hallucinogenic plant that caused outer dimensional communication. The race's end goal was to bring these insectoids to the planet.
>>
>>51439133

Wendigo are one of my favourite creatures, but there's so little material involving them. Most of the stuff out there is either low-budget indie work or just guides on the myths. I want it to explode, like zombies did.

Books:
>To Hunt a Wendigo
>The Tall Ones
>The Wendigo (Blackwood)
>The Omega

Films:
>Ravenous
>Wendigo (2001)
>The Last Winter (2006)

Games:
>Until Dawn
>>
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>>51437554
I'm a sucker for genius loci. Particulary if it's the one of a spooky forest.
>>
>>51439083
Agreed. I wrote a Warhammer campaign around the concept of a hidden coastal village of fish-like human mutants who worshipped a mutant,super-intelligente giant crab (the Promethean from warhammer companian) as a god. I'm still waiting to use it.
>>
>>51441741
Good stuff. Mind if I steal it?
>>
>>51440865
whats Arkona? google brings up nothing but the Place and the Band
>>
>>51441906
>I want it to explode, like zombies did.

The reason zombies exploded is because they're non-magical mostly. Even normies can fear them because they're afraid of the biological/plausibility of a zombie plague.

I for instance love skeletons, but like wendigos, they won't ever catch on because there's too much magic involved.
>>
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>>51442609
>skeletons will never catch on
What?
>>
>>51442650
As far as mainstream media goes? Never. Other than fantasy movies, we will never have a "skeleton phase" in hollywood like zombies have been for over a decade now.
>>
>>51442609

But you can immediately remove the magic and make wendigoes simple monsters.

>humans get infected by a maggot-like parasite
>parasite makes them go insane with hunger
>start eating other humans, because it makes the pain go away for a bit
>sufferers are still partly themselves, just with a stronger lack of morals, which makes it even more disturbing for loved ones
>slow physical changes the more the infected feed, deforming into grotesque humanoid monsters
>more parasites start developing in the flesh of the wendigo, which starts sloughing off them

It would make for a much more interesting apocalypse, and no magic involved.
>>
>>51437554
DON'T BLINK!
>>
>>51442837
I just find Dr. Who boring. I don't really understand why it's so popular right now.
>>
>>51437554
Shouldn't Gargoyles be guardians and positive forges for order rather than evil monsters?

The whole reason they have beastly designs is to scare off demons, if anything they should be a monster-fighting unit in rpgs and games.
>>
>>51442899
Because the tenth doctor/Tennant was omg2cute and the eleventh/Smith was lolrandumb.
>>
>>51439686
No, like an Irish person but shorter

...are there any female leprechauns?
>>
>>51439760
WWZ is terrible, that writer is an embarrassment to his father's talent.
>>
>>51442936

Terrible or not, he's made a lot of money from it.
>>
>>51442954
Well yeah, but if we go down that unfortunate road so has Twilight, (and Twilight: The Fan-Fiction: The Novel)
>>
>>51441741
>>51439668
Let's combine you two and make leprechs Earth genies
>>
>>51442969

Which would be you trying to make an argument that your subjective opinion is somehow an objective one, or that it outweighs the opinions of others.
>>
>>51442921
Not that I know of. A leprechaun is essentially just a little magical cobbler. It's makes as much sense for it to be an individual fae as it does for it to be a group of little buggers
>>
>>51441388
>Low magic
>Shit
Spot a pleb
>>
>>51442582
Then read about the place and start wondering what the game can be about, if it's Slav
>>
>>51442899
Due to having a literally obnoxious fanbase made of sqeeling teens, at least few years ago, when the role was played by Tennant. Then there was another dude, which the squeeling girls also liked...
... and then he was replaced with old fart, instantly killing fandom.

It was always boring piece of shit, but it just happen to have "cute" lead.
>>
>>51442954
>>51442984
>If it sells, it's good
Nice non-argument. If it sells, it means half-decent marketing.
>>
>>51439785
look for a graphic novel series called Crossed

it's exactly what you want

and it's unbelievably fucked-up
>>
>>51443127
well i know abou the place but i wanna see something about the game, sounds interresting.
>>
>>51443164

>terrible or not
>"HURR DURR YU SAY IT GUD!"

Pleb spotted.
>>
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>>51442982
Guinness elementals.
>>
>>51437554
Fairy dragons.
Or rather the great wyrms who rely more on their magic then on claws or breath.
>>
>>51443167
And the vast majority of it is shit. But I still like some of the stories that lean towards dark humor.
>>
>>51443220
You forgot
>The Hatred of Phat Asses
>>
>>51443226
What if their breath is their magic?
>>
>>51443220
>talking shit about guinness and fenians
The English defend drinking beer warm, and their brews are anus.
>>
>>51439785
Rant by Chuck Palahniuk features something like that as a major plot component. It takes artistic liberties but it might scratch your itch.
>>51442731
You just described a zombie.
>>
>>51443372
They breathe wild magic surges?
>>
>>51443560
They breath bright colourful mist that turn things into other things.
On doubles it turns you into a little princess.
>>
>>51440280
This is exactly what I was talking about earlier. The only way to justify zombies is by saying it's magic, so why do so many people try to pretend they can work in a non-magical setting?
>>
>>51440742
Know what needs some table top love? Lovecraft Ghouls.
>>
>>51444232
>>
>>51443560
They actually pronounce words that have power to change reality because they are children of the god of time.
>>
>>51444224
Because they do?
Whether or not they can work actually without magic is irrelevant. All that matters is that they feel like they could plausibly work without magic to an audience that mostly doesn't care about examining the justification in detail.
>>
>>51439879
>>51440225
>>51442936
What's wrong with World War Z? I enjoyed it for the most part, even the wrong bits.
>>
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>>51439822
Thats I am Legend aka the original inspiration for the concept of the zombie apocalypse.
>>
>>51439648
How so? They were pretty close to wendigos, the deer head thing is a recent trend, theyre just meant to be very thin and lanky, tall semi undead looking things, like theyre starved, only thing until dawn didn't really do was the whole "ice powers" and "growing as tall as trees"
>>
>>51439785
>rabies super-virus
What is Left 4 Dead?
>>
>>51443154
I was actually into the sci-Fi parts and was quite happy when they stopped putting pretty boy actors in the Doctor's role, my issue was that it was becoming clear that the plots were being resolved less as a result of the characters actions but because the writers said so "the daleks are invincible or nearly such until this plot point is handed to the heroes" is a bothersome common one, and really it annoyed me more that no matter how interesting the premise of an epissed was I could start predicting the coriagraphy move for move
>>
>>51439060
>>51439351
>>51440389
Nice try, author of Oglaf.
>>
>>51445281
I got pissed at River more than anything. I'm glad she's dead for good or something.
inb4she comes back anyway.
>>
>>51445281
>my issue was that it was becoming clear that the plots were being resolved less as a result of the characters actions but because the writers said so "the daleks are invincible or nearly such until this plot point is handed to the heroes" is a bothersome common one, and really it annoyed me more that no matter how interesting the premise of an epissed was I could start predicting the coriagraphy move for move

Same here. First there was Rose. Then Martha. Donna started off annoying in the Christmas special, but got better then turned into another Companion solves everything. Etc.
>>
>>51444281
That idea is shit and wouldn't even sell at all on a videogame.
>>
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>>51439298
theres a food shortage, lets curse this guy to be sure every next food shrotage will be longer because he eill eat forever and ever without being full
>>
>>51444336
It's so fucking wrong about so many things it triggers autism attack in absolutely normal people. As in - normie normal people.
>>
>>51445537
She won't, her actress herself got fed up with this shit and dropped it.
>>
>>51446031
Ah, right, let me edit my inb4 a bit.
inb4Riverregenerateseventhoughshecan'tandcomesback
>>
>>51440616
Swamp thing as in creature from the black lagoon, or Swamp Thing as in a sapient mass of plant matter?
>>
>>51437554
Poland doesn't get enough love. I'd like a fantasy Poland sometime.
>>
>>51445958
But Wendigo only eat people so the food shortage won't be longer, it allow people not eaten to have better survival chance.
>>
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>>51437554
I really like the penanggalan as a type of vampire. I once made one the villain of a murder mystery. She was a travelling fishmonger who hid backup bodies inside barrels of fish. The façade also allowed her to hide her smell (penanggalan are said to smell of vinegar, they use it to shrunk their organs before reattaching to their body) plausibly.
>>
>>51446839
You can visit Germany. It's like a magical version of Poland in that it isn't fucked up.
>>
>>51447026
That's like saying you can have Landsknechts insead of Winged Hussars
>>
>>51446839
Isn't that the Witcher?
>>
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Bugbears. They're misused as the big brute goblins. They're named something equivalent to the boogeyman, and to me that's like wicked and terrible creature that can hide in the dark closets, corners, and under the beds. A creature that's dark like shadow with piercing red eyes and a mouth of jagged teeth and wicked claws. For all their size, they move quieter than a mouse, and wait to ambush the unsuspecting, taking their heads back to their lairs to learn all their secrets. By all means they're still goblinoids, just that goblinoids should have a dose of fairytales given to it.
>>
>>51447614
I'm talking about table top. Not vidya.

Also, I want Winged Hussars and shit.
>>
>>51447975
There's a Witcher RPG.
>>
>>51448005
I want a generic fantasy/space opera setting with one not!Polish faction. Not a game set in not!Poland. I should've specified this earlier.
>>
>>51443398

>>51443398

Except zombies are often virus-borne, undead, mindless, and shambling. Whereas the Wendigo I described clearly aren't.
>>
The world needs more goblins that aren't played like retards.
The moment you fight one goblin that fucker is going to be screaming his head off, and pretty soon you're fighting the whole tribe.

There's a reason the things still exist instead of any farmer with a pitchfork just stabbing the ones that wander onto his land.
>>
>>51450843
Play fucking Wild Fields and stop whinning. Alternatively, play Arkona if you like early medieval stuff instead
>>
>>51450928
Changing virus to parasite changes nothing.
Shambling and undead have been (frequently discarded) options for nearly two decades.
Being mindless is the default option but is hardly mandatory. It pops up fairly frequently, especially to zombies mid transformation.
>>
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>>51440077
>>
>>51454754

So Vampires are just Zombies. And so are Werewolves. Oh, and pretty much every creature that spreads something that changes its victims into more of its kind.
>>
>>51455203
>Let's play pointless semantics, because I'm retarded
Also, nothing new, really. I am legend is now what? 70 years old? And it pretty much created modern zombies, using vampires, so go figure
>>
>>51455259

>started an argument about semantics
>"hurr durr ur just arguing semantics"

Pull your head out of your ass. You either wanted to argue that those Wendigo were somehow Zombies, or you didn't. But don't for a second think you aren't the retard in this.
>>
>>51455274
>4chan is just one person
I'm not that guy, you fucking moron
>>
>>51455309
>I'll just jump in on a conversation and start shitposting without reading

Then look back through the chain before commenting, fucktard.
>>
>>51440225
You're telling someone to kill themselves because they enjoy something you don't. Please seek therapy, anon.
>>
>>51440495
You really shouldn't be getting so worked up over what systems other people play. Seek therapy, anon.
>>
>>51442899
My theory is that it's because it's a show that relies heavily on its internal tropes. I never watched a lot of it, but it never struck me as proper science fiction. It lacks the typical internal consistency proper science fiction has. And thanks to pop culture, I know a few things about Dr. Who, and those things are brought out ad nauseum. The TARDIS, the sonic screwdriver, all that crap. I imagine the fans love it when they see that ugly police box, or when the Daleks roll around again. It's also extremely lol random in a way. I bet a lot of people thought it was really funny commentary on plastic surgery and vanity when the last human in the far flung future is literally a stretched out piece of skin going on about how thin she is, but that shit is way too on the nose for me.

The only good thing about Dr. Who were the cat nuns. I love good practical make-up.
>>
>>51455404

I'm a fan of Doctor Who, and I can say the things I love about the show were (I only liked Ecclestone, Tennant, and Smith) the explorative nature of it. Going to another time and/or place and seeing some shit going down, knowing that the Doctor is the smartest one in the room and is secretly working on a plan we wouldn't understand. The TARDIS was only ever interesting when something uncommon was happening, and the sonic screwdriver was just to demonstrate how he doesn't have much in the way of weapons.

The Daleks are shit, and so are the Cybermen, but there are episodes where the villain isn't a race, but a single entity. Something that initially throws the Doctor, but makes him try harder.

But the best bits are when the Master is around. He's the only real enemy that makes you feel like the Doctor is truly fucked. Tennant and Simm really made it work. Especially on the Tennant finale.

The fanbase can be overbearing, but there are some truly brilliant moments in the show.

>The only good thing about Dr. Who were the cat nuns.

FURRY
U
R
R
Y
>>
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Instead of a zombie apocalypse, imagine a skeleton apocalypse. A magical bloodborne curse melts all flesh on a person, while simultaneously animating their skeleton. In order to keep functioning, skeletons need to absorb the blood of their victims with their bone marrow, driving them to slaughter the human population.

Unlike zombies, skeletons aren't mindless, though they lose nearly all of their memories and personality after turning. In contrast to the chaotic zombie hordes, skeletons are obsessed with order and attack in regimented ranks reminiscent of Napoleonic age armies, destroying everything in their path. They make use of any tools they come across, wielding a variety of improvised weapons. However, due to one of the side effects of the skeleton curse, any metal objects that they carry turn to rust with ten times the normal speed.

They are pretty much bumbling cartoon villains, incredibly absent-minded and dense, laughably easy to trick. However, the power of an individual skeleton depends on the amount of blood absorbed by its bone marrow. After absorbing enough blood, they start sprouting thick bone armour that gives them resemblance to knights, while sharp bone blades grow out of their hands. As armour grows over them, so does their intelligence, while their personalities turn cruel and sinister. Regular skeletons are instinctively drawn to these bone knights, who use their newfound tactical skills to hunt down and slaughter the flesh bearers with brutal efficiency.

Bone knights travel with their accumulated armies from settlement to settlement in search for magic users. After absorbing enough wizard blood, they undergo a second transformation and turn into skeleton mages. These undead sorcerers rival liches with their power and instinctive understanding of magic. While devilishly intelligent, they also become megalomaniac and overconfident, which usually gets in the way of their schemes. In a word, they're Skeletors.
>>
>>51455468
Honestly, I just want a TES series with the Khajiit using that cat nun make-up.

And yes, the Dr. Who fanbase is legit one of the shittiest ones I've ever seen. Which means they beat out people like Bronies and Homosuck. Some Dr. Who fans take it to such extremes that you can spot them on the fucking street.
>>
>>51455203
No, that would be a silly generalization.
>>
>>51456075

Then Wendigo aren't Zombies. Glad we could clear that up.
>>
>>51456352
Wendigo aren't Zombies. But if you try and do what you did and strip them of all their cultural baggage and supernatural aspects they are.
>>
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Mechanic/Tinker Knight

Why bother with training when you could build a killsuit that gets the job done?
>>
>>51456591

Then Vampires and Werewolves are also Zombies. How are you struggling to understand this?
>>
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The Grabbler
>>
>>51456708

>this creature that doesn't resemble a zombie in any way other than cannibalism must be a zombie
>but not these other creatures who are equally unlike zombies, because of reasons

I really expected too much of you.
>>
>>51454298
This, but goblins also aren't the type to swarm either. They run, hide, harry, use traps, and ambush. A goblin that runs off to tell the others isn't going to bring an army back, but the entire tribe is now setting your party up from the shadows
>>
>>51456734
>A wendigo is a creature which is driven to endlessly devour human flesh and which resembles a deeply emaciated person often also with characteristics of a corpse or severely injured person. They have a number of mystical properties often associated with them such as endlessly growing, having magic ice powers and being the product of curses.
>A zombie is a creature which is driven to endlessly devour human flesh and which resembles a decaying corpse.
If you take away the mystical elements a zombie and wendigo can be described almost identically. The mystical elements are what makes a wendigo a wendigo.

And before you start about vampires and werewolves.
>A vampire is a creature which is driven to consume human blood. Despite being driven to do this a vampire remains capable of controling when and how they satisfy this desire. They are all about finding a niche within human societies.
>A werewolf is a person who periodically transforms into an uncontrollable creature which indulges in incredibly violent and destructive behavior. The person with this condition will almost always have very limited control over when they transform and how they behave when transformed. When not transformed they are almost identical to any other human.
>>
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>>51437554
fairies
>>
>>51456684
Just make your Goblins into Jews
>>
>>51456862

Ah, so you're going to be dishonest to try to crowbar your weak point in?

First, Wendigo growth doesn't have to be mystical, but you're applying it because it's a clear distinction from Zombies. Never mind that you avoided all the additional traits I added which also aren't applicable to Zombies.

Second, Zombies have multiple diets depending on the source, from brains to any living flesh (not just humans). But a similar diet doesn't mean the creatures are the same.

Third, with the mystical qualities gone, Zombies are virus-based and Wendigo (in my version) are parasite-based. Conflating to two would be retarded.

Fourth, Vampires have often be shown unable to control their bloodthirsty nature. And if we take away mysticism, they're just undead creatures that feed on the living, just as Zombies (which is apparently enough of a similarity to conflate the two for you).

Fifth, not all Vampires are about finding a niche, as many have them as a separate society that just treats humans as cattle.

Sixth, Werewolves don't always transform on a full moon, nor are they always capable of transforming at all (stuck as beasts). And since they're also created through a bite and unable to control themselves, it's yet another creature that's basically a Zombie by your "logic".

Finally, Wendigo by my definition aren't Zombies, any more than Vampires or Werewolves are. I hope you get that now and will stop being a spastic.
>>
Oh my god, nobody gives a shit about Zombies and Wendigos. As a child I always imagined the Wendigo as a bigfoot kind of creature who eats people. And this is actually in line with the original legends. Why would anyone ever compare them to zombies? Did Hollywood melt your brain, bud?
>>
>>51457020
The square root law mean that yes, wendigo growth would very quickly become supernatural.

A similar diet does not mean the creatures are the same, taking away all distinguishing features is what makes them the same.

You're acting like parasite based zombies don't already exist.

If something is undead then it is inherently mystical. Also feeding on consuming blood is a far cry from eating a body.

Being in such a position of power to treat humans like cattle is still a niche.

I said nothing about the full moon. Werewolves are very often not the product of a bite.

And since we can just end with sweeping statements - your wendigos fit comfortably withing what most people would consider zombies and feel like a lazy reinterpretation of an old monster thinly disguised as something which happens to be fashionable at the moment. I am honestly baffled why you so desperately want to call your creatures wendigos when they have nothing to do with what makes the folklore versions so interesting.
>>
>>51457191

>The square root law mean that yes, wendigo growth would very quickly become supernatural.

Every supernatural creature has something supernatural. But it's the removal of the overt that was the challenge in the first place.

>A similar diet does not mean the creatures are the same, taking away all distinguishing features is what makes them the same.

And yet you ignore all the distinguishing features that remain.

>You're acting like parasite based zombies don't already exist.

And you're acting like a shared feature is all that's required to claim they're exactly the same.

>If something is undead then it is inherently mystical. Also feeding on consuming blood is a far cry from eating a body.

So you can't fathom a non-mystical Vampire now? And no, drinking human blood and eating human flesh aren't a far cry from each other. Both are cannibalism.

>Being in such a position of power to treat humans like cattle is still a niche.

Not WITHIN a human society, it's not.

>I said nothing about the full moon. Werewolves are very often not the product of a bite.

You said "periodically", which strongly implies a full moon. But now you're ignoring the vast majority of settings where Werewolves ARE the product of a bite.

>
And since we can just end with sweeping statements - your wendigos fit comfortably withing what most people would consider zombies

Not even close. You might as well be trying to say that the Strigoi in the Strain are Zombies.

>and feel like a lazy reinterpretation of an old monster thinly disguised as something which happens to be fashionable at the moment.

Because parasites that turn their hosts into deformed cannibals with morality issues are all the rage right now. Sure.

> I am honestly baffled why you so desperately want to call your creatures wendigos when they have nothing to do with what makes the folklore versions so interesting.

Apart from the uncontrollable hunger, a desire for human flesh, and the appearance of a Wendigo.
>>
>>51457365
Whatever man.
If thinking that way makes you happy then that's fine.
I don't really care enough to keep arguing about something so petty.
>>
>>51457417

And yet you wanted to start an argument with a completely indefensible position, anyway. Well done on wasting both our times on something you could've just spent two seconds to think about instead.
>>
>>51454531
I'll look into it.

There's also the problem of getting a group, but that's not relevant right now
>>
>>51455600
This is my idea now
>>
>>51455600
>skeleton apocalypse
YES
We need movies about that
>>
>>51440995
>with his friend Legs Long As Trees
> killed his friend and ate him. Suddenly, his legs grew as long as trees
Classic.
>>
>>51457763
What can I say, that's the way the native legends really are. In fact, they make far less sense.

>In the episode associated with this name, Red Horn turns himself into an arrow to win a race. After winning the race Red Horn creates heads on his earlobes.
>>
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>>51439083
Crab people?
>>
>>51456880
As in pixies? The unironic, non-grimderp version?

Or just fairies in general?
>>
>>51458453
In my setting, fairies stand for everything too small to see with a naked eye. Microbes are infection fairies, electricity is a migration of electric fairies (who have fairy dollhouses instead of batteries), and so forth.
>>
>>51458495
>electricity is a migration of electric fairies (who have fairy dollhouses instead of batteries)
>tfw your thoughts are just a bunch of fairies running around in the playhouse on your shoulders
>>
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>>51458495
>>51458538
>The whole world is a microscopic faeries
>All magic is based around trying to make them do what you want
>Different schools of magic teach their own methods of asking/forcing/dealing with faeries
That's actually a rather fun idea.
>>
>>51458538
>>51458786
I need to note that it's a pure comedy setting that ignores logic for joke possibilities.
>>
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>>51440522
>What next? Trump posting?!
Ask and ye shall receive

But, to contribute to discussion I find more traditional mythic creatures are underrepresented. Namely, Centaurs, Satyrs, and Unicorns barring all the discussion over in /mlp/, but I don't think that counts. Looks at satyrs/fawns, I always wondered why no one really sees them as a potential PC race. They're humanoid and the lore for them in most RPGs is minimal. Their ascetics are kind of neat, and their depiction in mythology describes them as wine-loving and promiscuous, which many people in many TTRPGs love to act. Ditto for centaurs, with the exception of the occasional monstergirl waifufaggotry on /tg/. Unicorns are often seen as too girly, but they're pretty much the most famous of mythical creatures. Ignoring the stigma, it's a horse with a horn that's often associated with healing and purity. Could be a cool DMPC if the party finds themselves without a decent healer.
>>
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>>51459126
>Unicorns
It's just a horse, mate. Not interesting or anything.

Now the Slavic unicorn, aka Indrik, is really cool.
>based on a bull rather than a horse
>as large as a dragon
>lives on a volcano
>breathes fire
>causes earthquakes by stomping his hoof
>can tunnel effortlessly underground by using his horn as a drill
>the largest land mammal to have ever lived is named after it

It would be tough to come up with something more badass and metal.
>>
>>51459451
Bless those damn Slavs
>>
>>51459451
>O' great unicorn of the slavic people, what is your wisdom?!
>[spoier]"ANUU CHEEKIE BREEKI IV DAMKI"[/spoiler]
I'd run it
>>
>>51459828
More like "I'd ruin it"
People who take the piss in non-comedy campaigns are worse than the Thatest of That Guys.
>>
>>51460356
It was just a joke, Anon, calm down.
>>
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I don't ever see anything for the Grue from Zork it could be a good concept if done right.
>>
>>51447910
i mean if you look into the text in dnd/[athfinder/whatever you often find them having oberd stealth boneses and and mentions of them easily sneaking around people in a dark room, or hiding behind doors and the like..... but they also hit hard and look dumb so dms and players often make them into beatsticks.
>>
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>>51447910
Bugbears are not used as literal bogeymen because that would be completely ridiculous, unless used in a setting intended for children.
>>
>>51440513
>>51440533
Remember guys, monsters are naught but a mirror we hold up to ourselves. Either that or a primal fear.

I remember someone (maybe Simon Pegg re: Sean of the Dead?) saying that slow zombies represent our fear of death.
They can't do much to get you on your own, because it's easy enough to just walk around them. So when you're on your A-game they're not a threat. It's just when you make a mistake, like leaving a door unlocked or firing a gun in an urban area that you're fucked. The zombies don't kill you, you do, essentially.

I guess Fast Zombies can represent a similar thing, but it's less clear because they are fully capable of killing you straight up. Maybe it's more to do with the fear of other people acting irrationally? O maybe the fear of disease?

These are very Doylist points I know, I suppose the Watsonian justification for fast zombies is that they're more likely to actually cause an apocalypse than slow zombies
>>
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>>51459126
>centaurs
Under-represented, but for a good reason.
Quadrupeds would probably have a hard time navigating through narrow dungeon corridors and their back half is vulnerable in CQC.
And ladders? They're fucked.
>>
>>51464818
Who told you they should be PC's? I use centaur tribes as fantasy biker gangs in my setting, and they come up in the campaigns all the time, in one capacity or another.
>>
>>51447910
I think it was here on /tg/ i once read a workup of bugbears as a pants-shitting hybrid of an goblinoid special forces unit and jason voorhees whos whole job is to go into an enemy town or military camp and sow fear and panic by butchering some poor motherfucker like a mexican cartel hit or slaughter the shit out of a family after scratching the child's window or creeping into it's room and gutting it's teddybears for days then leave the child the only witness
>>
>>51465995
Then it's a job, not a race.
>>
>>51464972
>always drunk or drinking
>always looking for a fight
>will attack you for the smallest perceived slight
They're pretty much bikers in the original legends.
>>
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>>51456604
i personally like the idea of these kind of guys that arent all that great in combat. As you said, why bother training, so I like them to be akin to a tank piloted by someone who just got their license. Theyre fucking scary stepping into a room, and can fuck a few guys up, but anyone that knows what theyre doing stands a chance
>>
>>51441772
>eldritch horrors

YOU LIE. YOU LIKE LIKE A RUG.

FLUMPHS ARE LOVE. FLUMPHS ARE LIFE.
>>
>>51442837
Is it me, or does that smile subtly grow larger as the gif progresses?
>>
>>51469949
Optical illusion caused by the slow zoom in and pan downwards. Also kinda makes it look like the lips are parting slightly.
>>
>>51455600
Stealing this you glorious bastard.
>>
>>51458538
>tfw you can make yourself smarter by kidnapping people, drilling holes in their head, and convincing the fairies who live there to migrate into your head

>tfw when you can do the same with muscle fairies

>tfw you can do the reverse with fat fairies
>>
>>51467204
What if modern day bikers are the souls of centaurs who were forced to reincarnate as humans after the extinction of their own race?
>>
>>51469904
But they're friendly eldritch horrors! That's what makes them cool. Imagine a shoggoth who instead of driving you insane with its bare existence gives you quests that advance the universal good (although in ways incomprehensible to a mere human)
>>
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>>51455468
>The Daleks are shit, and so are the Cybermen
What the fuck the only bad thing about them is they are over used.
>>
>>51472567

It's a garbage bin on wheels mate.
>>
>>51472971
Its a design from the 60's I can give it a break.
>>
>>51473069
But is it a bad thing? yes, it is.
And don't forget that they made 2001 in the 60's as well.
>>
>>51439516
Kobold means something like housesitter, IIRC. Normally, every household in countries with the appropriate folklore has a bunch of Kobolds that just work. Do chores. Clean. But I pity the fool who does unjustice to a Kobold, especially one of his own house...

In fact, there is a German City that has lost all of ist Kobolds (called something else there, maybe it was Heinzelmännchen) because they weren't treated with respect.
>>
>>51473127
I'm pretty sure 2001 had a much bigger budget than a little kiddie show from the bbc at the time, I dont know it doesn't bother me that much.
>>
>>51473154
>The taste of shit doesn't bother me, so I'll keep eating it.
t. Doctor Who fan
>>
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>>51473193
Nice meme kid
>>
>>51473193
That's not a proper analogy since not once did you talk about the Dalek's characterization or influence on the plots, only their looks.
>>
>>51473141
Guess what, that's what Hobgoblins originally are in England.
>>
>>51440040
Well yeah, when the wendigo lord has an actual name and aesthetic it should be followed. I like the look of deer men but it doesn't fit the idea of skinwalking like the emaciated wind walker does.
>>
>>51439343
should've gone with adult swim tbqh
>>
>>51473355
Ah, I thought they were called Kobold over there, too. I always mix up the names of equivalent creatures.

Also having a household Mimic is nice. There is a type of Kobold that looks like a pot or cauldron when home but turns into a little dragon to fly away and steal stuff from the owner's neighbours. It's not as dangerous as most Mimics, though, it will give the loot back when confronted.
>>
>>51455600
Why is it so that skeletons make such perfect comedy monsters
For some reason they easily become just plain hilarious slapstick material instead of creepy
I love it though, all the Skelecopter, Skellyman and so on is just the best
>>
Not so much Slender Man, because fuck, did people go overboard with him a couple of years ago, but more his concept
A weird and strange abomination which will always follow you, just out of sight. You can never see it, but only catch a small glimpse
>>
>>51474342
I suppose it's because of how goofy skulls look with their huge surprised eyes and wide grins. I've never seen anyone scared by a skeleton. Actually, in any classroom where there's a model of a skeleton, it instantly becomes the entire classes darling.
>>
>>51474342
Overexposition, since they're the default spooky creature.
>>
>>51474542
>Actually, in any classroom where there's a model of a skeleton, it instantly becomes the entire classes darling.
Now that say that, yeah, I did that as well

>>51474565
So are ghosts and zombies, but neither seem as well for comedy value, although ghosts are pretty good for that still
>>
>>51474808
>ghosts are pretty good for that still
Only cartoony bedsheet ghosts. Ghosts that look like decayed or mutilated people are actually terrifying. In contrast, there's no way you can make a skeleton not goofy.
>>
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>>51456604
But think of the possibilities if you had both training and a killsuit?
>>
>>51447910
This a thousand times.
>>
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Future life. I feels as though no one is willing to make a plausible spec-evo for a game.
>>
>>51447910
I treat bugbears as though they are goblinoid in culture but human-like in intelligence, and they won't engage in battle unless they are ambushing/have disgustingly superior numbers, or are ambushed/cornered.
>>
>>51475737
I've seen those squids at the bottom-right depicted with CGI in some kind of documentary.
>>
>>51475929
The Future is Wild. The pic's from the manga version.
Everyone's seen the squids
>>
>>51475737
>>51475929
>>51476187
That is actually really cool, I did not know it had a Manga.
>>
>>51450843
7th Sea
>>
>>51474444
It was great before that game with the papers was made.
>>
>>51475109
Give it a dusty, dry, taunt skin covering. Boom, actually scary skeleton.
>>
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Melancholic Skeletons > Spooky Skeletons >>> Goofy Skeletons
>>
>>51442982
That's almost what Tom Bombadil is.
>>
>>51478653
But then it's not really a skeleton, is it?
>>
>>51479859
There's a fine line between zombies and skeletons I suppose.
Although I could see classifying a dry mummy as skeleton and a moist mummy as a zombie.
>>
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>>51475109
Sans was quite terrifying if you got on his bad side.
>>
I love the techno-monk archetype. Like the monks in A Canticle for Leibowitz, the Mechanicus in 40k, and the Hammerites/mechanists in the Thief series of games.
>>
>>51463607
What's wrong with doing that? Take the ridiculous and silly, and treat it seriously.

Haha, it's a big hairy bear creature, oh no it just ripped the head off that hireling and ran off with it. No doubt it's going to pry what it knows about the party from it.
>>
>>51465995
I actually really like that, but also like weird idiosyncrasies to them too. They slaughter adults and families, leaving grotesque displays or stealing pieces of them, but are fond of children so they leave them alone, even try to play with them.

>>51466042
It's more like a goblin sub-race that does a particular thing really well. That's really how I prefer my goblins. Regular Goblins, Hobgoblins, and Bugbears, are all the same race/species, but different kinds.
>>
>>51475866
I like this, but instead of not just engaging, they try to scare them, like the source of fear the boogeyman is.

So either that feeling of fear is just imagines, or it's a fucking bugbear lying in wait to get you alone.
>>
>>51478742
I like melancholic or sad zombies, skeletons are laughing and cackling with an ever-present grin like they're all in on some sick joke at the expense of the living.
>>
>>51479962
To be fair it is implied that he is of extreme power even prior to the genocide route, what with his teleportation abilities and being unusually secretive
>>
>>51480241
>It's more like a goblin sub-race that does a particular thing really well.
This concept has unfortunate implications (certain subraces are good at certain things and not so good at some others) that I'm really uncomfortable with.
>>
>>51439674
that's why I like Resident Evil zombies so much, while the virus itself and the regular zombies are dangerous enough, the real threat is what it does to non-human life, as well as the occasional "super" zombie generated by it

also the Killing Floor franchise's Zeds, even if they aren't actual zombies they fill much the same role
>>
>>51480665
I think it adds an interesting dynamic to a race, but you shouldn't apply it to every race. It works for goblins because goblins also operate on fairy tale logic.
>>
>>51439668
Aren't those just gremlins?
https://www.youtube.com/watch?v=DodPzphdXZo
>>
>>51480808
Gremlins fuck up everything
>>
>>51440327

>Unfortunately not Arabs

FTFY
>>
>>51456604
>>51469055
I love this idea.
Say you're a bandit, a big orc with an even bigger axe. You're sitting with your mates in an abandoned farmhouse, counting coin and playing cards while the goblin thief is looking for hidden treasure.
Suddenly there's a noise, a sort of clicking and clanking, the unmistakable sound of footsteps.
The gang gets ready, grabbing their swords and shields while you heft your axe above your head. You bellow a challenge to the unseen intruder.
The footsteps stop, grinding metal, clicking and the creaking of artificial muscle.
The window explodes as a four pound cannon ball flies through it and the man to the left of you. His shield clatters to the floor along with most of his entrails and bits of his spine.
"What." Someone utters behind you, shaking.
"Show yourself!" You roar and move to the door only to be tackled by a portly metal man wrapped in machinery and sinewy lengths of golem muscle.
He's holding a hand-cannon in his arm, the other grasps a multibarrelled mess of rotating chambers and gunpowder.
"Justice!" He yells, barely audible from inside his bulky helmet.
The weapon with many barrels coughs and sputters, belching orange fire before something ignites and the entire contraption detonates, spraying shrapnel and bullets all across the room. The storm of metal tears through wood and explodes the head of the goblin thief with a wet *Schlupp!"*
>>
>>51482021

"Deus vult!" The strained voice in the suit manages between heavy breaths.
There are four of you left, you are pinned under the knight's armored foot and his weight is keeping you there. Krall and Gabek rushes at the night, swords raised. The knight takes a step back and hefts his comically oversized cannon, he pulls on a lever and a clever mechanism loads another shell.
The metal tube sends iron screaming out, this time screws and nails, on a jet of flame. You're nearly deafened by the sound of the shot.
The recoil sends him falling backwards, thick white smoke makes both him and you cough as the pressure on your chest goes away, instead transferring to your foot which he fell on. There's not much left of either Gabek or Krell after the smoke clears, only gore and splattered pieces of stolen gear. The knight is giggling to himself and trying to get up, but failing as he refuses to let go of either his cannon or his half-melted multi-revolver deathtrap.
Seeing an opportunity you try to rise, but your foot doesn't want to support you, broken by his iron-clad ass.
"Heh heh" He chuckles to himself as he stands up, unsteadily wobbling enough to make the golem-muscle visibly strain. He sneezes in his mask and mumbles something about bad smoke while laughing.
You're awestruck by this armored buffoon, he gets his bearing just as you get a grip on your axe, you hit his cannon, gouging a deep trench into the metal while he holds his multi-revolver up to your face and reduces it to mush.
Then he leaves after making notes on the effectiveness of the various guns he used.
He doesn't even ask for the bounties.
>>
>>51470235

>200,000 centaurs migrated to the Imperial City to attend the coronation of God-Emperor Donall of Queensborough

Pretty good
>>
>>51457478
I'm not the guy you are arguing with but I agree with him in that your idea makes wendigos too similar to zombies. Like, I get that there is a lot of overlap between the two in the first place, and I'm not going to argue with you on whether or not your idea is a wendigo or not because things in fiction are whatever we say they are... but like, if I was in your audience for a story involving those wendigos I'd feel like it was a zombie story more than a wendigo one.
>>
>>51445958
Curses aren't always well thought out.
>>
>>51481828
I always kind of pictured Gremlins a bit differently. Yes, they still fuck up everything, but it's never really with malicious intent, more a case of they are curious about the technology, take it apart, sometimes put it together in a way that differs entirely from original purpose (You liked that car of yours? Not anymore, cause now it's a barbecue grill) But the problem is they have no concept of why the technology is important to humans, and have no understanding of certain human concepts, such as ownership. They see a plane, and they take it apart because instinct tells them it's the right thing to do, but they have yet to develop an understanding that someone might actually want to use that plane. Almost like when puppies eat your socks. Something in that head of theirs tells them the socks might be food, so they should just eat it, but they have no idea why the humans are sticking potential food on their feet.

TL;DR Gremlins are dogs who learned how to use torque wrenches
>>
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Robot centaurs.
>>
>>51480665
Hobgoblin genetic engineering is best engineering in the world!
>>
>>51478742
Why not all 3? Everyone has mood swings
>>
>>51480665
Tumblrs that way son.
>>
>>51440438
Maybe if you're playing some dungeon crawling campaign where you just grind endless hordes of goblins, but low magic can work very well in other genres like urban fantasy (see WoD)
>>
>>51475737
>>51475737
My whole homebrew setting is basically made to give rise to Bio-Punk

so be patient, please

You could always join my founder's game and get in on the ground floor though
>>
>>51457191
>wendigo growth is supernatural but zombies ignoring biology and conservation of energy and a bunch of other stuff isn't
oh I am laughing

I mean I can't tell if this is baiting or somebody on the autism spectrum but this is making for a funny read
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