How viable would a Dishonored campaign be?
>>51433394
The answer to "How viable would a [insert video game here] campaign be?" is pretty much always "Not at all."
>>51433394
It can be done. Dishonored has a cool setting and while I doubt a 1 to 1 conversion of gameplay mechanics could be done well in tabletop there's room for more as a the idea of a team supernatural people who sneak into places has plenty of potential in it.
Blades in the Dark is basically this.
Eh. I'd play it.
>>51433423
>what is Shadowrun Returns
>what is Vampire the Masquerade: Bloodlines
If tabletops can be transferred to the video game medium on a regular basis, why can't a game with a sufficiently interesting setting do the reverse?
>>51433394
>>51433484
Quite viablethough to be fair, Dishonored is only one influence, along with Thief and maybe a wee bit of China Mieville
>>51433394
I didn't even know I wanted this until now.
>>51433394
If everyone is playing Outsider-Marked, you either need a damn good story, or you run into the Doctor Who RPG problem where one character is the main character and everyone else is his sidekicks (IE, Daud and the Whalers). If no one is Marked, the story issues become vastly simpler. But it'd be an interesting setting, nonetheless.
>>51434959
How about you all play as Whalers (or similar acolytes of a marked individual)?
>>51434959
Different marked people have different powers, so how about have one or two Marked who have exclusively support abilities?
Not in the Mark transfer shit Daud and Delilah have, but very situational stuff that only works in conjunction with the rest of the team?
The Whisper class in >>51433989, isn't applicable to a straight Dishonored setting (consorting with spirits and demons), but can conjure minor weather effects like fog, to provide an example.
Maybe you could even work in the ghost stuff in a manner similar to the heart, but slightly more useful?
It'd need a lot of work though
>>51434959
I've actually been working on a Savage Worlds conversion for Dishonored for a while now. For people with powers, there's Arcane Background (Outsider's Mark). SW is great about balancing people with powers against people without them, mainly by virtue of powers being a thing you have to sink advancement into if you want to be good at them, while everyone else can just spend their advancement on being awesome at other stuff. The fact that every person the Outsider touches gets different powers makes for great power/trapping combinations.