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/CofD/ &/wodg/ Chronicles of Darkness and World of Darkness

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Previous Thread: >>51412479
>Pastebin:
http://pastebin.com/xrKUUi0A
>News
http//theonyxpath.com/now-available-night-horrors-conquering-heroes-heresies-in-print/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
This week's Monday Meeting Notes:
http://theonyxpath.com/werewolf-there-wolf-monday-meeting-notes/
>Question
How would you improve your least favorite gameline? (other than removing it)
>>
>>51432651

>MAGE SUPREMACY
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>>51432651
I'd remove all the weird gas lighting and self justification that Beast tried to do with its half rewrite.
>>
>>51432651
>Beast
Morality stat about not being a total shithead.
Acknowledge you're a fucking monster, just like Vampires.
No crossover bullshit, completely write out the Dark Mother.
Make their Beasts more obviously powerful Goetia.
Make them a minor template, there's no room, either game-wise, or creativtly, for an entire new fucking cosmology.
>>
>>51432805
I wish they'd fit the Dark Mother into the cosmology a bit more tightly given that its supposed to be a crossover game. At least some relativistic stats comparing to important figures in the other lines. Adding more proto-beings in for Conquering Heroes seems to expand the cosmology without actually telling you anything useful about it other than 'its bigger now'.
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>>51432464
Thank you, anon. My ST is doing a V20 campaign and is allowing one Ananasi in the group. I just wanted to make sure it was all halal.

I'm actually glad that there's no issue and that Ananasi can be vampirophiles, because that means that the vampire players will almost certainly get buttloads of free XP at character creation to bring us more into line. To say nothing of seeing sweet spider grandma actually in game.
>>
>>51432651
>How would you improve your least favorite gameline? (other than removing it)
I'd make the relationship between beasts and their horrors more complex rather just going "this is your soul now" and give the horror the ability to rove the material world when the beast does things to anger or wound it. They get cool powers from it but at first do they even know why the beast of their nightmares is stalkkng reality or do they just think they're psychics and mages unrelated to it?

Make the personal horror aspect of the game be about acknowledging the thing. Make less out of character narrator voice excuses for them in the book, couch their present Lessons philosophy as one faction viewpoint just like the Lance for vampires. Oh and actually give them a society before any of this.

So how shit are my opinions, /cofd/?
>>
>>51432861
A Y-Splat would have at least made the stupid gas lighting/teaching angle make sense, even if it would still be boring.
>>
>>51432850
No problemo.
I'm currently playing an Ananasi in a Vampire game and it's great.
>>
Had my players encounter a tzimisce once, rhey severed his head but he put it back in. If the players investigated his haven they'd jabe found he kept his organs in jars including his brain.

Did I over do the limits if visiscitude?
>>
>>51432651
>How would you improve your least favorite gameline? (other than removing it)
Make Heroes playable.
>>
>>51432998
Or at least a real mechanical threat.
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>>51432164
I can understand that. I like that its more open ended but I can see how that would kill a lot of the flavor for people
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>>51432994
>Did I over do the limits if visiscitude?
Barely. It can be used to let body parts function after being severed so it kind of isn't a huge stretch to apply it to internal organs.

Speaking of tzimisce, has anybody ever actually had a beautiful one in their games? The ones I run into are always freaks.
>>
>>51432905
Is there anything special for Ananasi running in Vampire society to know about?
>>
>>51432651
Where can I find some info about the Bale Hounds and the Maeljin?
>>
>>51432861
>I'd make the relationship between beasts and their horrors more complex rather just going "this is your soul now" and give the horror the ability to rove the material world when the beast does things to anger or wound it.
The main problem that crops up with this is it makes Beast step on Geist's toes even more than it already does.

I'd give Beast a strong central antagonist to oppose, probably from the Anima Mundi. As the most primitive part of the Temenos that borders the Anima Mundi I think it would make sense if they existed as a sort of immune response to keep humanity separate from the world. Heroes would exist as a way to keep Beasts from turning on humanity as a whole.
>>
>>51433241
The 1st edition Werewolf book, Blasphemies has an entire chapter on them. They also get talked about a little bit in Inferno.
>>
Which game is the best from a purely mechanical standpoint?
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>>51433758
Most of the 2e (Not Beast) games have mechanics that match there themes quite well.
>>
Asking again, any VtR 2e games recruiting or is anyone interested in joining me to put one together?
>>
>>51433758
2e Werewolf seems to hold together the best, with the least WTFery.

Demon is great, but there are some mechanics that require extra books to even make sense.
I've heard Mage 2e has some issues with it being hard to tell wtf a spell does.
Vampire is vampire, and has some abilities that evidently just work because they say so, leading to bad times.

But werewolf 2e made woof much better, gave everyone a place, and gave them some awesome new antagonists as well.
>>
>>51432651

I'd make Mage weirder, harder to do stuff in it, and generally tone down its power level by making it less free-form.

i.e. more specific effects and more ways for the spells to be countered or denied. Exalted letting you shut down magical or shaping effects with willpower or counter-Charms is a good start.

But in general I find Mage and its themes kind of boring. I really don't like super open ended 'sandboxy' games. I prefer ones built around a very strong, overt theme, like Changeling, Werewolf and Vampire are.
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>>51434425
>I prefer ones built around a very strong, overt theme, like Changeling, Werewolf and Vampire

Can't help but agree. I mean, Mage is okay, it's not "ermagerd so bad" or anything, but I just find it... too vague, I guess.
>>
>>51432651
>How would you improve your least favorite gameline? (other than removing it)

Changeling. I wouldn't make "undoing" permanent. Have a way to restore the fae. I'd limit the idiotic "science = banality" angle to making certain people banal, not the entire field of scientific thought and enquiry. Being high-fived to death by a Technocrat is fucking stupid, especially when the Technocrats dare to dream of science and worlds unseen. Finally give the game a fucking point, whether that's accepting that childhood must end or holding onto childhood innocence as long as you can.
>>
>>51434559

Maybe if forbidden lore and madness were a big part of the game? instead of just Hubris. It relies way too much on the ST fiat to make that proverbial Sword of Damocles drop down on the aspirant Mage's head if he's being a cheeky dumb ass.
>>
>>51434622

So you would make the antagonistic force against the fae be blatant, uncaring nihilism? and you know, actual banality?

I think it should tie a lot harder into the oppressive feeling of everyone working a crap job and being ground down by the system we've all subscribed to, keeping us from dreaming and falling deeper into cheap, consumerist outlets for entertainment. i.e. schlock movies, blockbusters, etc.

Basically, shit like video game franchises, movie franchises, and so on, pushing out artists and dreamers for the sake of a safe return investment that people will eat up anyway even if its trash; see: the Transformers movies.
>>
>>51434425
>>51434559
>>51434705

Hubris and power aren't the sole themes of Mage. You would know this if you picked up a fucking book.
>>
>>51434744
Yeah, exactly.

The fluff itself is inconsistent with this. On one page it states that science is banal, and the rules themselves make a science lab fucking toxic to be in, but in the backstory chapter it says that the Apollo moon landing got the common man dreaming so hard that it reconnected the Trods with Arcadia. So which is it? Science is banal, or science goads us to dream higher and reach further?

I favour the latter. Especially when you look at how mind-melting things get at a subatomic level, how insane Quantum Physics can be and the kinds of amazing inventions and developments made by the brightest minds on the planet.
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Is a self-made Caitiff possible? Like, a vampire who doesn't know his clan because when he was embraced his sire didn't think to get rid of the curious cans labeled "White Phosphorus" on his bandolier.
>>
>>51435343
Caitiff clan bloodline rules can get very loose, what you're describing is not even far-fetched for them. I'd probably punch someone for showing up to a serious roleplay event with it, but you can literally just be a caitiff of spontaneous creation who doesn't have any connection to any clan or bloodline.
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>>51435368
I thought the whole deal with Caitiff was that they didn't know their bloodline at all. Admittedly, there's some clans where that's just not possible like the Nosferatu, but.
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So how do Werewolves actually operate?
I've never really played a Forsaken game, and every time I've interacted with them as a player it's been us approaching them practically subserviently.

I get that they're supposed to hunt, but what does that entail?
Taking on something strong? Killing it? Do they sometimes just pick fights?

Also how do they usually fight? Are most just willing to transform and let Lunacy deal with the gruntwork of covering up their operations?
Do the use firearms as well as melee weapons? Are their claws usually enough?

What kind of Spirits are they usually happy to tolerate?
I get that the pure let some Spirits run wild so long as they can control them, but what about the Forsaken? Is that a part of the "clan" stuff?
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>>51434425
>I'd make Mage weirder, harder to do stuff in it, and generally tone down its power level by making it less free-form

I spotted the vampfaggot
>>
>>51435411
Does that mean that the clan curse is not transmitted by blood, but rather forced upon one? Because would caitiff in that case not still know their clan curse and such?
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>>51432651
>How would you improve your least favorite gameline?

I would fire David hill.
>>
>>51435485
I thought that's part of it. Mechanically, the Caitiff blood curse is that they have to pay dotsx7 for all disciplines. It doesn't matter which clan sired them, that's all they get.
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>>51433151
Sorry for the delayed response; It should be again, up to the individuals. Some vampires may find them useful allies or dare I say, friends, and others may abhor them for being different. It varies a lot. Hell, some may not even be able to tell that Ananasi aren't vampires without scrutiny.
>>
>>51435411
There are many supported kinds of backstory as usual. In VtM, you can decide on a character by character basis where any Caitiff come from, and they can just show up out of nowhere having multiple naturally occurring bloodline-specific disciplines. The limit of how stupid it can get is "ask your ST", ie WW don't even care.
>>
>How would you improve your least favorite gameline?

There's one surefire way to improve *all* WW games. Make DaveB the Creative Director, and have Rich "spend more time with his family."

Also, fire that douche Brucato and give M20 to someone with some writing skills and who understands workable ttprg mechanics.
>>
>>51435602
I meant more like the Prince of a city. Would they have to hide or would they be able to consider themselves part of the domain openly, if unable to be upwardly mobile at all?
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>>51435692
They could likely consider themselves part of the domain openly. Ananasi could very well even find themselves entrenched in vampire politics or considered a useful asset of the prince. Though, I imagine there are certainly anti-ananasi princes out there, it's more likely that most would enjoy having such an asset rather than warring with them.
>>
>>51435413
>I get that they're supposed to hunt, but what does that entail?
>Taking on something strong? Killing it? Do they sometimes just pick fights?
It's a challenge to overcome/goal t achieve for the most part. It often ends in fighting, but it doesn't have to.

>Also how do they usually fight? Are most just willing to transform and let Lunacy deal with the gruntwork of covering up their operations?
It depends on what they're doing and to a lesser extent what Auspice they are. Irakkas usually prefer a quieter, more precise kill.

>Do the use firearms as well as melee weapons? Are their claws usually enough?
Yes to all.

>What kind of Spirits are they usually happy to tolerate?
It depends on their territory and what they're trying to achieve. Too many of any kind of spirit can cause problems, but most Forsaken aren't going to be fans of powerful negative emotions or disease.

>I get that the pure let some Spirits run wild so long as they can control them, but what about the Forsaken? Is that a part of the "clan" stuff?
It's less that the Pure are more willing to let spirits run wild and more that they're more willing to bend over backwards to gain the aid of stronger spirits.
>>
>>51434425
I'd support making creative thaumaturgy take a while to cast so in the heat of the moment you have to rely on Rotes.
>>
>>51435768

Yeah, that seems more reasonable
>>
>>51432651
>How would you improve your least favorite gameline? (other than removing it)
Get rid of the metaplot and the captain planet vibe
have werewolves on all points of the spectrum be right (and wrong)
elaborate on wyrm stench on vampires, either they're wyrm or not, werewolves against the wyrm should kill them if they are
>>
>>51435411
No, it can even happen with them. In fact, no-one is as likely to bail on a neonate as a Nosferatu whose childe fails to turn ugly in a timely fashion.

The fluff is loose on the rules for this. Sometimes, it seems as if Caitiff are formed by some strange mutation of the blood. Sometimes it's a case of the blood running too thin. Sometimes it seems as if socialising, training in Clan disciplines and re-drinking the blood of a specific Clan is what "locks in" a Clan or Bloodline for a neonate, which implies it's as much about self-identity as anything external. Certainly, the book "Outcasts" states that Caitiff can be "Adopted" by a Clan if they drink blood from them and hang around with them. This is how the Panders operate as a bloodline with "Clan Disciplines" - they've shared each other's blood to the point where they've homogenised.
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>>51433102
If they're good enough, you won't know they're tzimisce when they're in the beauriful form. Divinely beautiful vampires exist in more clans than edgy monsters.
>>
>>51435660
>dubs of truth

I would also like to see Phil Brucatto very publicly fired. He mutilated M20 beyond function.
>>
>>51435816
*sotto voce* they already did the last two, little man.
>>
>>51435845
But Satyros is God. Do not besmirch his name. M20 is the pinnacle of RPG writing and development.
>>
>>51435413
>I get that they're supposed to hunt, but what does that entail?
Performing the rite of the sacred hunt which designates a target or goal, following through with that.
>Taking on something strong? Killing it? Do they sometimes just pick fights?
They can, but hunts are usually after something big, or at least something that's bothering them. Not just picking a fight with some rando humie when the flamebeast has escaped. If Mafia Don has been edging in on their territory and threatening human packmates, he's probably going to be a target too.

>Also how do they usually fight? Are most just willing to transform and let Lunacy deal with the gruntwork of covering up their operations?
Some packs might do it, some might be sneakier, only hunt at night. If you mainly hunt things in the shadow Lunacy is not a problem.
>Do the use firearms as well as melee weapons?
Yes
>Are their claws usually enough?
Teeth, and yes. Bite usually does more damage.


>What kind of Spirits are they usually happy to tolerate?
Normal ones. You can't kill all the spirits, it would be vastly easier to kill all the humans. Most spirits work in a sort of balance that gets upset every once and awhile before finding its way back to harmony. More wise werewolves would hunt after twisted magath or wounded spirits. Unwise ones might hunt any spirit that seems like trouble, which leads to more trouble down the line.
>I get that the pure let some Spirits run wild so long as they can control them, but what about the Forsaken?
Depends on the pure and the forsaken and the spirit. There are Forsaken who make deals with claimed, Pure who hunt them down and spirits that serve werewolves of both.
> Is that a part of the "clan" stuff?
What do you mean?
>>
>>51435816

>Black Spirals
>ever 'right'

lol we get it you're edgy and love Forsaken why don't you go play that instead??
>>
>>51435843

I think that's actually a boon to the Tzimisce in question.
>>
If I used a Shielding Forces spell to make myself immune to kinetic energy it should allow me to jump off of a building without harm right?
>>
Just make Beasts fucking monsters none of this weird otherkin with Stands crap. All the other games are about turning into a monster, just make it Beast: The Misc, and make it rules for playing as cryptids and weird out-of-context monsters of all types both of human origin and non-human origin.
>>
>>51436030

Use Forces to shield against gravity if you want to jump off a building.
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>>51435929
Jaysus, son, if that's the fucking pinnacle I'd hate to see how bad it gets.

>>51435992
The part that annoys me is how people go on about the "Captain Planet Vibe". I must have missed the episode where Linka gets Moliated, pulled into the sewer by a Freakfoot, hung on the wall like a Russian skin-tapestry and had eggs laid in her sternum.

The environment is fucking everything. Everything. We don't have a Planet B to scuttle off to if this one goes toxic on us. The game is literally urging you to give a shit about that, but I guess some folks are just too stupid, too selfish or too juvenile to even consider it. Either way, friendly reminder that you need to be 18+ to post.
>>
>>51436030
It'd be funnier if you could store up the Kinetic energy and then release it later. Sending anything off at ballistic speeds is going to fucking hurt whatever you aim it at.
>>
>>51436074
Why use Forces to jump from high places when you could use it to one-shot Kindred?
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>>51436030
If you're immune to kinetic energy, how did you jump off the building?
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>>51436096
With Patterning, sure.
>>
>>51436106

Shush, we don't want to get the vampfags angry again. They still refuse to acknowledge that a single mage is far stronger than a single kindred.
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>>51436106
Friendly reminder: trolling is not permitted.

Kindred may not even appear in your game. It's not the Crossovers of Darkness, and even when Elricsson releases One World of Darkness, it's entirely up to individual ST's what edition they want to run. Just as it always was.
>>
>>51436185

Calm down, ma'am
>>
>>51436112
Same way Matter can pull steel like taffy. "Fuck logic I'm a wizard"
>>
>>51436185
Who made you the authority around here?
>>
>>51436081

WoD is a game created by westerners, for westerners, primarily as its main audience, with a huge emphasis on the West. The west has also been dominated by Christianity and a big undercurrent of their dogma is that the world was made for man by God to do with as he pleases. So its not surprising that centuries of that attitude linger heavily. Throw in some good old fashion American and UK/Aussie contrarianism, the 'Fuck you, Got Mine' mentality of the past few generations, and in general the target audience hating the idea of being told what to do, contrasted with some of the earlier era Green Peace psychophants and their demagoguery, and you can see why everyone has such a negative attitude about it even if its the fucking truth.
>>
>>51436081

What sanctimonious, self-righteous crap.

Werewolf wasn't some simple call to to care about the environment, it was little more than a de facto justification for eco-terrorism.
>>
>>51436185

My understanding of One WoD is that they want to make the events and overarching 'metaplot' work together across all gamelines instead of having a bunch of writers in separate rooms doing whatever they want ignorant of what is going on in their sister games.
>>
>>51436271

>t. chinkaboo cuck who thinks Beijing is just fine
>>
>>51436228
I did. Someone had to take charge. build yourself a lovely bridge and get over it. You're only sore because you're potentially facing a ban for not obeying global rules. Stay on topic and you'll be fine. Mods exist, and so does the report button. There's literally nothing you can do to stop me, and I'm going nowhere.

>>51436216
Quintessence DOES melt steel beams. In all seriousness, Magick is the focusing of Will and Desire, so it's a matter of desiring the exact outcome and having the focus to will that, and only that, into happening. There's a reason they recommend starting builds have high Willpower....
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>>51436275

Which is a very bad decision. One big metaplot is just not going to work.
>>
>>51436216
>"Fuck logic I'm a wizard"

"Fuck scientific rule, I'm a wizard"

FIFY.

What you consider "logic" is nothing but a manifestation of the Lie. Magic reveals the Truth.
>>
>>51436299

Calm down, ma'am. Your salt levels are a tad bit too high.
>>
>>51436301

If we have to share the same game world I would like that kind of coherency across the entire board. Either way they aren't going back to isolated game lines who just happen to share a distressingly similar world (but its totally not the same! except when it is..)
>>
>>51436271
You're quite welcome to not play it. No-one is forcing you.

>>51436275
I thought it was more hierarchical than before? So instead of delegating individual lines with Rich Thomas ignoring everything behind his mountain of cocaine, Elricsson dictates literally everything to everyone below him?
>>
>>51436349

Pretty much that. Which could be good or bad. I'd take a strong hand behind the wheel by someone who actually cares deeply about the gamelines than someone who clearly doesn't.
>>
>>51436150
Vampires have never been on an equal standing with Mages. I don't think anyone here is going to disagree with that assessment. It's common sense. Doesn't mean you can't have fun!
>>
>>51436255
That's where the game can encourage people to think about it, by viewing the world "as through a mirror darkly."

There are deeper issues underlying all the White Wolf games, undercurrents of philosophy that seem lost on less... gifted individuals.
>>
>>51436299

I think we have a new Aspel.
>>
>>51434425

The fix for Mage is playing Unknown Armies.
>>
>>51436371
I've been working on trying to figure out the undercurrents of Vampire. I feel like it's SOMETHING, and I'm really damn close, but I just don't get it. Like, maybe abuse or something, but no. Dropping morals to live another day? Maybe highschool?
>>
>>51436371

Not that long ago we had the reactors in Japan go up, not out of fault equipment or bad maintenance, but sheer brazen arrogance that they would not hit the release valve because 'never gonna let nuclear device go off on muh nipponese soil'.

I'd say its very relevant today.
>>
>>51436377

A backseat mod is hardly being a new Aspel.
>>
>>51436395
Requiem I mean, not Masquerade
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>>51436409
>>51436395

I'd say trust and betrayal but that's kind of a thing across all the lines and comes expected with Vampire especially.
>>
>>51436377

I agree with this. Ma'am seems to think reporting Anons who disagree with her will send them away
>>
>>51436377
No-one cares what you think.
>>51436395
It's about alienation and morality, as well as living with an addiction. Trying to stay connected with things that are important to you instead of spiralling down further and further, the lies you tell yourself to justify shitting on and using those around you, struggling with the guilt and trying to find ways to offset the damage you do. Vampires are functional addicts, trying their best to keep control when the monkey on their back keeps getting stronger.
>>
>>51436461
>No-one cares what you think

Do you think anyone cares what you think? You need to take your medication, ma'am.
>>
>>51436408
Having a Report Button and never using it is like having Archmage spheres and never using them. What's the point in them being there if you don't have a crack and destroy someone's day? ;-D
>>
>>51436081
Captain Planet with rape is still Captain Planet, and if you think adding sex and gore makes it somehow more mature you're the one who needs to wait a few years before he's allowed to post.
>>
Ma'am is the new Aspel
>>
>>51436498
>Not playing Apocalypse for supplements like Freak Legion
Why even use the world of darkness system at all then?
>>
>>51436498
>a children's show with rape is still a children's show

Your logic is flawless, anon.

We get it, you don't like the game. There's no need to keep harping on about it. At this point it's just attention seeking.
>>
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We got ourselves a new Aspel?
>>
>>51436514
Who is Ma'am
>>
Instead of arguing about magefaggery, why don't we all take a look at the 'totally not ripping off WoD in every way, except with MORE XTREME 90's ACTION' dumpster fire of Vampire: Undeath.

http://www.uploadmb.com/dw.php?id=1485573911

LOOK! LOOK AND LAUGH!
>>
>>51435343
I'd believe it. Hell the v20 lore if the clans book has a caitiff who diablerises his sire as he's being embraced so honestly anything is possible
>>
>>51436081
>The game is literally urging you to give a shit about that, but I guess some folks are just too stupid, too selfish or too juvenile to even consider it. Either way, friendly reminder that you need to be 18+ to post.

I always though that the game set the "environment" or the "planet" as the thing to save as a universally understood "good goal" to push the analogy that just because you have a good goal that doesn't exclude you from being an asshole. That the real enemy in Apocalypse are the other tribe of assholes you gotta organize, work with or purge to get their shit together and then save the world.
>>
>>51436797
I think he's implying being a woman is shameful, somehow? Or that he's subservient, lower class scum, inferior breeding of the "upstairs, downstairs" variety?

I don't get it either. I know it's supposed to piss me off, but it really doesn't. It just makes him look ridiculous.

>>51436820
Damn, this could be good fun with mates, beers, mirrorshades and trenchcoats.
>>
>>51437220

Calm down, ma'am.
>>
>>51433151
That anyone with Auspex will call you out on the fact you keep breathing.
>>
>>51437220
>it just makes him look ridiculous

Yeah. Almost as ridiculous as a person who worships the report button thinking that it will do anything.
>>
>>51437220
fuck off aspel
>>
>>51437220
But you're not a woman, this is the internet.
>>
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>>51436299
>>51436461
>>51437220
This is the new Aspel? Alrighty then. Here we go.
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Which cities do you prefer to use for your Vampire games, be they Masquerade or Requiem?
>>
>>51437779
Cultural mixing pots that are known for their seedy nightlifes New Orleans, Miami, Rio de Janeiro, Dubai (That was a fun one).
>>
>>51437779

Any city populated by Mages
>>
>>51437779
Night City
>>
>>51437248
>What are Mods?

You go on thinking you're invulnerable and the rules don't apply then. I'd hate to argue with the mentally ill.

>>51437779
My own. It's always better to use a city you know well than rely on tourist pamphlets and badly written By Night books.
>>
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>>51437811

Dubai? How did that work out?

>>51437816

You played Future Darkness then?

>>51437819

I wasn't talking about the By Night books at all.

I mean, do those even exist/count anymore for Requiem?
>>
>>51437827
I'm running a Future Darkness campaign right now. Well, not literally right now but you know what I mean. We're on our 5th or something session at this point.
>>
>>51437779
I don't have a particular city; each game ends up different, though I've had a city in mind for a game, taking place of Stockton, CA, but haven't ever had the chance to run it. Usually I just research an appropriate city like NYC, San Francisco, Louisville, St, Louis, Chicago and build something there.
>>
>>51437779
I made a fictional city so i can bullshit whatever i need without worrying about geological continuity
>>
>>51437813

Mages are stronger than the Kindred. No ST is going to allow that. But Salem could be an interesting location regardless.
>>
I need some pranks to play with Space 3. I'm stuck on 'using Ban to banish a party member to time out' which means I'm deeply unimaginative I guess
>>
>>51437952
Ban is a really good spell to use on a rampaging Werewolf. They got no way out of that.
>>
>>51437827
I spent some time there for work and the cities culture was fascinating. The city itself was practically nocturnal but the strict cultural taboos, literal social strata, obscene wealth, huge social inequalities, people who'd give you the shirt off their back who'd also beat their servants, and lots of debauchery behind closed doors without any self-awareness. Made great fodder for a game.

The campaign had the player characters as Bengali and Malaysian workers. So there was this added social engineering layer to their hunts (the Daeva said he felt like a Nosferatu). One fun aspect of the game was when the players started wondering why everything seemed to go down at a fried chicken joint which I put in to reference the sheer amount of times people at work went out for fired chicken (I came to learn the arab's love for fried chicken would give southerners a run for their money).
>>
>>51437971
Unless they got gift of strength.
>>
>>51437952
Can you make a door on one side of the room open up through the door on the other side of the room? like a cartoon?
>>
>>51438074
That's actually kinda fascinating anon
>>
>>51438074
Hey man, chicken is halal.

But then technically, anything not haram is halal. That means that really, cannabis is halal. Good luck trying to convince a conservative of that, though....
>>
>>51438191
Oh man I bet you can do the Scooby Doo corridor thing with space pretty simply
>>
>>51438088

The Gift of Strength can break out of any material, supernatural or otherwise. Space isn't a material and doesn't work that way.
>>
>>51438088
Ban basically strands you in a bubble of space rather than a bubble of material. I don't doubt a smart werewolf could get out, its only an Apprentice tier spell, but breaking it isn't the way. Their way out would probably involve hopping into the shadow or something and just stepping away in a different reality.
>>
>>51438616
Ban is a Disciple spell.
>>
>>51438662
My bad. I'm apparently too out of it to be trusted with counting simple numbers of dots on a thing.
>>
>>51437952
A veiling spell so that the gps in their car/phone is always slightly wrong.
>>
>>51438616
>hopping into the shadow

A mage could also prevent this
>>
>>51438707
Well yeah but if you're bubbling off a werewolf the assumption is you're buying yourself some time to regroup or calm things down.
>>
>>51435768
>nwod
adding extra yantras take extra actions and casting at instant speed costs reach. lower power in combat is already a part of the system. magefags just like memeing without referencing the rules
>owod
magefags want to meme and don't reference diff or allocating successes

the power for mages is investigation and time. the less information they can work with the less power they can bring to bear
>>
>>51438726

Not necessarily.
>>
>>51438707
A mage could do literally anything if you bullshited enough so who cares
>>
>>51438732

Saying someone hasn't read the books is a sure sign for other Anons to assume you don't like being disagreed with.

Grow up please.

Thank you.
>>
>>51436030
add potency levels as armor to falling damage. if not just give yourself feather fall spell as a reach option
>>
>>51438732
>lower power in combat is already part of the sytem
Actually, no, no it isn't. You just have to work for that power. Mages who prepare deal with combat extremely well.

>the power for mages is investigation and time
Yes. Most of the time. Not all the time, however.
>>
>>51437779
I've always wanted to try Seattle as setting fodder
>>
>>51437843
Masquerade Broken or Intact?
>>
Is there a useful rule of thumb for when to use Mage sight vs Knowing vs Unveiling?
>>
>>51438826
Relatively intact as of now
>>
>>51438763
>knock off magefag
you've had the last week to fuck off and do your homework
>>51438798
paying resources is fine and a great medium ground. but they can pull off so much more powerful effects when they spend the time and effort.

>owod
with 10 suc they can pull off major effects. but getting ten in your first turn of combat is rather difficult even with 5dice masters

>nwod
ritual time cost no reach and you can add extra power yantras.
>>
>>51438726
Where there's one Werewolf, Anon....
>>
>>51438887
>rather difficult even with 5dice masters
There are four spheres capable of employing pre-rolled effects. That's more than the Arcanum in Awakening. oWoD Mages rely far more on preparation than CofD Mages, but they are no less powerful.

>yantra whatnot
This is true. A smart Mage will -always- play it safe with all the time in the world. Who wouldn't? Any splat is going to be pragmatic about anything if they're wise about it. This only makes them far more powerful in combat scenarios when they prepare beforehand.
>>
>>51438979
>This only makes them far more powerful in combat scenarios when they prepare beforehand.
Yeah, but any decent Mage is always prepared for combat. Lasting Mage Armors, hung spells, specified teleportation bolt holes, imbued items and artifacts, etc.
>>
>>51439033
>always prepared for combat
You don't always need to be prepared for a showdown, mind you, but being surprised however? That's a different thing entirely. It also depends on the surprise, heh.

A prepared mage that knows you inside-and-out is effectively invincible in a lot of ways.
>>
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>>51439033

You don't need all of that to be damn powerful. They're the strongest gameline for a reason.

Versatility.
>>
>>51439097
Of course you don't need them, but Mages, being the paranoid sons of bitches that they are, tend to have them.
>>
>>51439194
>Them

You realize a single Yantra can yield a +5 bonus, right? It just depends on the Yantra in question. Mages are not slow in combat.
>>
>>51439263
>Mages are not slow in combat
I know. What I'm saying is that Mages prepare for trouble as a matter of course.
>>
>>51439278

Ah, I see. We are on the same page then. I apologize, good Anon.
>>
There's a Fomori listed in Freak Legion called a Throwback, and it's described as "hulking muscle-bound pretty boys with perpetual erections". Roleplaying tips tell me to think of every obnoxious jock I've ever known, and then act that way.

I think Phil Brucatto may have been working out some personal demons with this book.
>>
>>51439448
The irony is that "Mega-Strength" as a Fomori power isn't really that useful. Dex is the king of all combat stats in OWoD. Dex + Wits for Initiative, Dex + Dodge to avoid, Dex + Brawl / Melee to attack, and bonus successes add to damage. Str is only good for damage, or Hulking out and flipping a car.
>>
How does weaker mage kill the stronger one. I have a seer who really really wants to kill local leader from ministry of mamon.

How would go about this if you have relatively fresh mage(assume 10 dots of various arcana) going against someone much more established.
>>
>>51439780
Long range sniper rifle imbued with sharpshooter's eye that fires a bullet imbued with dispel magic and armor piercing.
>>
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What's their role in WoD?
>>
If individual Bloodlines/Lodges/Legacies/Entitlements were to be sold as (cheap) pdf's, would you guys buy that?

I'm trying to see how much support that idea has, because I'd like to show OPP that it might be a good idea.
>>
>>51440030
>OPP
>using good ideas

Your quest is in vain, anon. If they do use it, then that's a good sign that it's a bad idea.
>>
>>51440058
I'm attempting to appeal to greed.
The free Bloodlines that was posted an age ago were good idea, and I'd like to see more of that.
If we have to pay for it, so be it.
>>
>>51440068
I'm not entirely convinced about those bloodlines except for the Revenant one, to be honest. Bloodlines were pretty underwhelming in 1st edition, but now they get a ton of bonuses for very minor disadvantages.
>>
>>51436356
Been tried. Was the model in the 90s when WW developers were all in-office staff. It didn't work, which is why it was abandoned by the Revised era. The new WW's staff is utilizing about 0% of the old company's real creative talent, so they can just learn this for themselves.
>>
>>51439981
What the fuck am I looking at?
>>
>>51440320

The Bogdanoff brothers. They're pretty big in French politics. Could someone give this guy a quick rundown?
>>
>>51440384
They also produced some sick beats
https://www.youtube.com/watch?v=h61QG4s0I3U
>>
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So this is what you pick if you want to be a Kimimaro knock-off?
>>
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>>51432713
>>believing in Mage supremacy

kek.
>>
>>51440482
>>implying it isn't true

kek.
>>
>>51435484
>>mage faggot spotted for calling out a vampfaggot

son, you btfo'ed yourself
>>
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>>51440485
>>implying it is
Mage sucks, it's badly written, boring and has stupid, poor mechanics.

stay salty that talentless hacks play it.
>>
>>51440541
Troll harder, hombre.
>>
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>>51440552
>>to stupid to retort
>>has to resort to calling someone a troll

You've said enough :)
>>
>>51440558
All of your claims are value judgements.
Pointless trying to dispute them.
>>
>>51440558
I'm getting hard off of this pretention. Oh yes. Mage haters make me so wet. So close.
>>
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>>51440570
kek.
wordcuck detected.
>>
Friendly reminder: stay on topic. This is not /b/ and trolling is not welcome. Splats are like penises - it's fine to like yours, it's fine to be proud of it, just don't slap it in other people's faces and try to ram it down other Anon's throats. Mods do exist, and they are watching.
>>
>>51440718
You're worse than Flapjack. Piss off.
>>
>>51436537
You aren't getting his point.

They call it Captain Planet because it has the same message, just because it has dark stuff in it doesn't mean it doesn't have the essential message
>>
>>51437220
Kek it truly is aspel 2
>>
>>51439981
Hidden 0th gen vampires
>>
I still remember Magefags tears when Blood Sorcery came out for Requiem
> Muh creative thaumaturgy
>>
>>51441209
That book isn't canon vampfag
Fuck off to a goth club.as an St I never allow this book to even be considered or mentioned
>>
>>51440793
Oh no, how terrible, etc.

I seriously don't see what the problem is. You're offended because the "Protectors of Gaia" do more than existential navel gazing over the nature of the spirit world? You know, protecting Gaia, like it says on the tin? Why are you struggling with the idea that someone who is part wolf might want to save a fucking tree now and then? Why is it so "juvenile" to want to protect the environment? We don't have another one. What are you going to drink when every drop of water in your country is irradiated or chock full of lead? What are you going to breathe when the air outside is thick with smog? What are you going to eat when the animals are sick and dying and the crops won't grow? These are serious, real world, adult problems, they aren't going away, and examining them through the albeit exaggerated lens of the WoD roleplaying games allows us to discuss them. In our world corporate sociopaths don't secretly worship the Wyrm, they just counted the money while the BP drilling platform fucked up half the Florida coastline. I honestly don't know which is worse.

Personally I think the reason so many people dislike Apocalypse in the face of Ascension is because Ascension offers the notion of escape velocity - that somehow we'll just be able to wave our hands and fix the damage before we all fucking choke to death, or Ascend, or God will come back and put it back the way it was meant to be. Apocalypse literally puts the problem in your hands and asks, what are YOU going to do about it? Obviously that's a little too much responsibility for some of you.
>>
>>51441209
Can you quit it with this "Magefag / Vampfag" nonsense? Some of us like more than one game, guy. This isn't the English Premier League.
>>
>>51438816
There's Splintered City: Seattle for DtD. It's mostly a book for Demon, but it does have a portion of it dedicated to explaining how other supernaturals fit into Seattle and their power structure.
>>
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>>51441224
>>cries it isn't canon
>>doesn't want any appends to his stupid, poor mechanic game.

your defenses are weakening, magefag.
>>
>>51440470
Yes, but for the love of god dont let your self get disarmed because that shit still does agg damage in the hands of other npc's or players.

Our dm once sent a dude with this as an end of arc boss and one of us managed to disarm him first round of combat so our bru player could catch the sword he made and turn him into paste through all the armor the fuck had on him through 3 or so celerity attacks
>>
>>51441224
>Fuck off to a goth club.as an St I never allow this book to even be considered or mentioned

Because you have shit taste anon.
>>
So I am making my first MtA character. I want it to be a crusadery type so I am leaning towards Obrimos and Adamantine Arrow (or maybe Guardians of the Veil). What Arcana would you suggest for someone that is slightly overwhelmed by the system atm?
>>
>>51440470
weeb detected.
>>
>>51441569
Prime, Mind, Fate or Time.
>>
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>>51441569
I suggest throwing your books into a fire and then not playing MtA.
>>
>>51440541
You realize that Ascension isn't the only Mage game, right?
>>
>>51441569
Focus on Forces and Life. Prime is tertiary. Put a couple of points into Fate or Time as well if you want.
>>
>>51441569
Matter, and Fate.
Even just with shaping Matter, there's so much stuff you can do.
And Fate is so widely applicable, that you're sure to find some applications.
>>
>>51441608
>>51441666
Thank you, will read into these and see what I think fits best
>>
>>51441569

If you're still getting used to the system, stick with less esoteric, yet still incredibly versatile, Arcana like Forces.

Forces has everything from flight and lightning bolts to invisibility, telekinesis and control of anything electronic.
>>
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>>51441374
>Our dm once sent a dude with this as an end of arc boss and one of us managed to disarm him first round of combat so our bru player could catch the sword he made and turn him into paste through all the armor the fuck had on him through 3 or so celerity attacks
Not a bad way to obtain a new weapon.
>>
>>51441272
nice novella you got there, al gore, but in your sanctimony you miss the point.

People don't prefer Ascencion to Apocalypse because muh deus ex machina- they prefer it because Apocalypse is fucking shit
>>
>>51441272
Yep, you got it in one.

The make-believe werewolf game just expects too much of me.
>>
>>51441927
"Fucking shit" is utterly subjective, and would get you laughed out of any writing studies class worth a damn if you tried to offer it as critique. "It's not to my taste" is what you would be saying if you weren't 12. But then, if you weren't 12, you would be doing something worthwhile with your time instead of trolling 4chan, heaping shit on games you have no intention of ever playing. Congratulations son; you tried looking witty and clever, and ended up looking pretty fucking stupid instead. Well done. Now go to bed, you have Sunday School in the morning.
>>
>>51441996
At least you can be honest with yourself.
>>
>>51442099
Well good thing we're not in writing studies then.

Must you insist on people acting formal on a Ainu Shadowpuppetry imageboard so you feel like you don't have a useless degree?
>>
>>51436081
>The part that annoys me is how people go on about the "Captain Planet Vibe"
I dunno, anon. I'm a bit of a hippy and I'm not unsympathetic to animal liberation/environmental groups many consider to be too radical. I've played some WtA and I enjoyed but the who premise irks me for some reason. Something about taking a complex problem every one of us contributes to and most should work better to help solve and turning it into an evil monsters so we could have fun killing it with cool super powers rubs me the wrong way.
>>
>>51442179
We get it, you're intellectually inferior with no education. We're already convinced. There's no need to keep harping on now.
>>51442195
Legitimate complaint.
>>
>>51436255
I've never been the guy who goes "West strong! Christianity good!" but your line of reasoning is only good for explaining why American conservatives are against all the environmental action. In general non-western nations haven't proven to care more about their impact on the environment and most of the countries that are making concrete steps in the right direction are western/christian.
>>
Like I said. Intellectually inferior.

>>51432651
OP, only through the surgical removal of Phil Brucatto can the body of OPP be saved. Mind you, getting Rich Thomas to come up from air from his Scarface cocaine platter routine would be a good start.
>>
>>51442288
Muslim countries seem to have forgotten the old adage about Mohammad and the camel rider. The camel rider rocks up and is about to wander off when The Prophet asks him why he hasn't tied off his camel. "I trust in God," replies the camel rider. "Trust in God, AND tie up your camel" replies The Prophet.

Skip forward to 2016. People in predominately Muslim countries don't bother to wear seatbelts, reasoning that it is entirely Allah's will as to whether or not they will survive any car crashes. This attitude, combined with a plutocratic upper crust that continue to get richer and richer at the expensive of the common man, is slowly choking their countries the fuck out. They don't like to discuss it with outsiders, but Mecca has been almost entirely converted from a tiny medieval town into a hideous Las Vegas strip, with 5 star hotels, restaurants and shopping malls.

I guess I'm saying that religious hypocrisy isn't limited to white suited Baptist preachers dripping in gold rings, Anon.
>>
>>51433102
I would almost always give them at least a "beautiful form", maybe even as their main form but on the other hand i like artists un hate the "new sabbat" and what it has become...
>>
>>51442291
Hey, have you ever heard the saying "better to keep one's mouth shut and be thought a fool, than open it and erase all doubt"?

You reminded me of that, just now. Thank you.
>>
>>51442347
I prefer the version "Better to keep your mouth shut and let people think you're an idiot than to open your mouth and let them know".

That way I can say it to my friends without sounding like a pretentious douche.
>>
>>51442344
I like the idea of the "hidden Tzimisce", sporting modifications that aren't immediately obvious. It adds to the intimidation factor when they take off their trenchcoat and reveal boneblades like a goddamn Nietzchean.
>>
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>>51441272
>>
>>51442449
Don't worry about that, Anon. You'll always sound like a pretentious douche.

>>51442450
https://www.youtube.com/watch?v=fnHTm58Twck
>>
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>>51442099
>>
Friendly reminder: this is a thread for discussion of World of Darkness and Chronicles of Darkness games. Shitposting is not welcome. Go to /b/ and have fun there.
>>
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>>51442218
>>
>Shadow Flesh
>The mage transforms the subject’s body and all her personal possessions into a mass of moving and animated shadows. The mage may choose to make the subject a three-dimensional or a two-dimensional shadow. Three-dimensional shadows still have no apparent mass or substance, and cannot interact with physical objects. Two-dimensional shadows may move through cracks and crevices, though are still bound by the laws of gravity and must remain touching the floor, even if moving on walls. The subject retains all of her Attributes and Skills, but may not take physical actions other than to move, though she can still cast spells. She is immune to attacks or damage, but not Supernal magic, while in her shadowy form. She is effectively invisible in natural or supernatural darkness, though she can see in them herself.

So this is an Adept Death spell from 2e.

Going by the logic that spells become stronger as the Mage advances, would it be a stretch to let a Master of Death cast this spell to become a tangible shadow monster (a la Dishonored 2) that can physically interact with and harm things? I'm thinking of adding a steep Mana cost and a weakness in the form of bright, direct light doing lethal damage to balance it out.
>>
>>51442450
That reminds me of a character in a web serial called Twig.

She modified her body to have retractable poison needles under each nail and tentacles would come out of her sleeves to either use as tools or as weapons. It was never clear if they were a part of her or if she was hiding an octopus in her jacket.
>>
>>51442535
>>Shadow Flesh

How is this spell possible without conjunctive use of Life and Matter?

All the similar transform spells from the other Arcana require proficiency in both the subject and target purviews as per the rules of Creative Thaumaturgy.
>>
>>51442588

Your question might be answered if Dave ever releases the promised Mage FAQ.

At this point, I doubt Dave will release any of the promised post-release bonus content like the legacy conversions or antagonist material. We should consider ourselves lucky if Signs of Sorcery is even released in 2017.
>>
So how long before a "lol drumpf" allusion or reference in one of the books?
>>
>>51442588
It would be Life and Death, if anything. Shadows don't fall under Matter.
>>
>>51442618
What do you think Seb-Hetchet was screaming about when he realized the arcane sorcery of Washington was coming alive under the light of Sothis? He's our new Iremite Pharaoh, a man with absolute power but needing to be surrounded by those singing hymns to his own greatness.

Irem returns bit by bit! I look forward to the sorcerer-priests riding out of the Mojave desert
>>
>>51442642
What is the relation between the frog-headed god of chaos, Kek, and the Iremite pantheon?
>>
>>51442679
Kemet's bastardized understanding of exactly what Ammut is.
>>
What background dots would be needed to justify owning a WW2-vintage U-Boat, possibly owned/operated by the original crew?
>>
>>51442747
No sane storyteller would allow it.
>>
>>51442816
My ST is thinking of allowing a Mage and a Werewolf into a V20 game. What kind of dots are we talking here?
>>
So what is actually changed in 2E Mage lore?
>>
>>51437779
I like to use my city, although it force me to radically change the established lore. According to Masquerade revised, the Camarilla would not allow more than one or two vampires to live in my "small" european city despite it being a province capital.

The ratio was probably never made for non-american games anyways.
>>
>>51442932
Even for american games it didn't make sense.

Chicago would only have 20 vampires when there are at least 5 times as many
>>
>>51442926
Not much. As far as I can tell it was mostly mechanical changes.
>>
>>51442926

The supernal place arent a place so much as frecuency overimpose to the fallen world.

And the free council arent just a muh democracy piece of author propaganda.
>>
>>51442974
Well, that makes me feel better I guess.
>>
>>51442891
Probably more than 10, with quite a few dots in resources as well. For starters you'd need to maintain a crew of ghouls, which is extremely expensive by itself.
>>
>>51442926
Less focus on atlantis. It's still present in the lore but it's mostly relegated to theory and speculation.
>>
>>51443024
Well, the "original crew" bit can go by the wayside a bit. Only the officers really need to be "original", and if you want to get really technical only the engineers out of those. Take the ghouls out of the equation, what are we talking like?
>>
>>51442642
There's a whole mess of weird sacred geometry that went into the layout of Washington DC. Symbolism in the angles of streets, the height and dimensions of the Needle, the locations of major buildings... look it up sometime, it's all really interesting. It makes me wish the Freemasons had more of a presence in the OWoD, frankly, because there was sorcerous intent in building that city I tell you.
>>
>>51442747
You know, there might be something applicable to that in Blood-dimmed Tide.
>>
>>51443211
Yeah, and in the CofD this was all the plans being drawn and redrawn by a single meret of Arisen and fucked with by mortals with their own ideas. Now Sothis rises and it is all going right, or very wrong.

I do get why they used DC for the first Mummy setting book, there's so much weirdness going on there.
>>
>>51443211
That's also true of London.

For anyone wanting to learn more would strongly recommend From Hell by Moore
>>
>>51443168
1) Enough Influence for the authorities to ignore an individual owning a working submarine.
2) Lots of Resources to maintain the submarine itself. The thing is so old you'd need extremely specialized pieces to repair it.
3) If you didn't ghoul the original crew, you need to find a new one able to do it. The thing is old and fragile, and requires quite some training to use even for expert seamen.
That's the bare minimum. It's simply not worth it to have one in the modern day. If the game is set in the 50's or so and it was owned by the group it could almost be doable. I don't think your ST will allow it.
>>
>>51442195

Its cathartic if simplistic. AT least you can actually do something in the game. IRL we're basically fucked unless aliens show up and eradicate the entire Russian, Chinese and Brazilian populations without causing any collateral damage to their environs. And even that would fuck the rest of us, economically and so on.
>>
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>>51443333
While your quads are compelling, at least the first one isn't as much of a problem. It isn't illegal to own a submarine, even an old warship. The torpedo tubes might need to be demilitarized, but unless ships go sinking willy-nilly nobody's going to check.

But that's beside the point. If the biggest thing against it is the ST not allowing it, that isn't much of an issue. The ST is already allowing some crazy shit, and this would let them do sea-based shit that they've expressed interest in doing already. The Chronicle is already set in a port city.

So, with all that said, Resources and Allies/Retainers would be the biggest sink, with 5 dots dropped into each? Would a separate category for just "U Boat" be fair as well?

>>51443225
Really? How so?
>>
>>51442618
Consider Changeling the lost has references to flint Michigan, I not be surprised if trump himself ends up being the a low clarity high wyrd fairest hellbent on being the king of every court in Washington D.C.
>>
>>51443667
Flint was known as a hellhole before the lead water thing, anon. It's like the biggest example of a dead American industrial center after Detroit.
>>
>>51443697
Ah. I'll blame that on the media never talking about it before yhe water thing, and my position of privilege i guess

Also now that i think about it, a post election Changeling gske where everyone's trying to get their geese in a row before "the all seasons king" snaps and goes full Gentry might be fun.
>>
>>51443583
Blood-Dimmed Tides had lots of stuff in it about the different supernatural races and what they did at sea. This is all OWoD, mind, but there might be some inspiration there. I remember that the Lasombra still maintain a pirate fleet with immortals that have been pillaging since The Age of Sail, and that the Dark Kingdom of Iron maintained fleets of old Ironclads looking for haunted galleons full of Spectres. The veil between worlds is thin out there on the oceans, and there's no telling what might slip through. All those legends about monsters at sea had to start somewhere...
>>
>>51443766
Oh, well, I was talking about oWoD myself. Technically V20, but. I remember the Lasombra pirate fleet thing, actually. There's an antitribu member as an example character in the Lasombra clanbook.
>>
>>51442195
>Something about taking a complex problem every one of us contributes to
Actually the game is right, individual action is near meaningless when it comes to climate change. Its all large companies. Pushing it on to individuals was a great advertising scam they played. Sorry, you got memed.
>>
>>51443783
Well then you should be able to use Merits and Flaws from it if your ST allows. There were all manner of nautical Merits, and I'm fairly sure one of them meant you could start with a seafaring vessel. You'd also want a few dots of Retainers for your Ghoul engineers and loyal midshipmen (see, I didn't make any seamen jokes).
>>
>>51443854
And yet, if enough individuals act, they can make a difference.

Time to choose a side, kid. When will you Rage?
>>
>>51443114
A good change, if you ask me. Not that I don't like Atlantis, but it's better if it isn't presented as such an open and shut case. Opens up more fields of study to Mage scholars, and people who have different but interesting theories won't be seen as flat out wrong.
>>
If you jump from mortal to a full splat in a game, like awakening as a mage or having the first change as a werewolf, should you just apply the template you get in the book, which represents a young but not brand new representative of a splat, and just say fuck it about the logic or is there a suggested way to cap those without being a dick?
>>
>>51442636
You clothes and possessions do.
>>
>>51443943
Yeah but you don't need Matter for the Fiery Transformation spell either, unless you're saying that all your shit gets burned up when you use it.
>>
>>51443888
>Can make a difference
Too bad it didn't happen and now its actually too late to stop climate change, sort of magic science inventing carbon scrubbers or some other non-existent technology.
>>
>>51443940
None of the WoD games actually have real support for being a fresh member of the splat, they all kinda assume you are one and know how to be one. The best bet is to leave off a few dots and give them to the player later for free if you really want to role play the lesser stages before becoming a full blown whatever.
>>
>>51443965
That's how it was written in 1e.
>>
>>51444037
So no just waking up one morning after a weird dream and suddenly being a Disciple of Time or able to do werewolf firebending?
>>
>>51444078
Yeah, you can do it that way if you want to. It's just not the normal way.
>>
>>51444050
So it was.

Oh well.
>>
>>51444301
Being a shape shifting master of the elements takes a lot of arcana at way too many dots. Or a legacy. My favorite for those types of spells is the echo walkers, life buff, prime based angel from, and you can rip out peoples souls to see the supernal.
>>
>>51444338
>and you can rip out peoples souls to see the supernal.
Does that mean you rip their souls out to examine to see the supernal aspects of them, you consume their souls to power your ability to most clearly see the supernal, or you're ripping their souls out and pressing their spirit-senses face first into the supernal so they can see the Lie too?
>>
>>51444338
To shapeshift into all four classical elements you would need to be an Adept of Life, Forces, and Matter. Up there, but not unreachable. The biggest drawback would be the Mana cost of using powerful spells from common Arcana.
>>
>>51444338
>Takes a lot of arcana at way too many dots

>Forces & Matter
>>
>>51444397
>Forgot Life
>>
>>51444378
From what I understand you can see the Supernal in their souls when you damage them.
>>
>>51444378
You use their soul as a conduit to catch glimpses of what is thought to be the Obrimos watch tower. It then becomes dislodged and they kinda become weird burnt out forms of themselves. You can fix them, but that usually requires Spirit.
>>
>>51444386
The spell is transitory at Adept. You really need to be a master to pull it off. 2e in theory should fix that, but as has been mentioned, the FAQ ain't out.
>>
I'm starting to get scared for the release of Changeling 2e. Magefags are just going to jump in and discuss ways to fuck them over entirely.

They pretty much run these threads at this point
>>
>>51444755
Are we even reading the same threads?
>>
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>>
>>51444755
I mean you could be proactive and talk about Changeling topics.
>>
>>51444755
>caring about that
Why? Just enjoy and talk about what you like even if mages players are just going to jerk off more about how their splat is the best.
>>
>>51444755
>Not being able to follow multiple conversations at once.
Are you from the past?
>>
Is it possible to cast "Hung Spell" with conditional duration on another person? The idea is the Acanthus casts it on the entire party with the condition of "being attacked with hostile intent" e.g. anything that makes us roll for initiative.

So if we enter a fight every bodies buff spells and debuffs all go off at the start of combat.
>>
>>51445406
I'm like 90% sure this is the entire point of hung spells but I'm too lazy to look it up for 2e.
>>
>>51445406
Hung Spell is cast on the person who's casting the spells to be hung.
Those spells then specify enhancing the entire group.
>>
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>>51444755
>fuck them over entirely

That's what Mage does best.
>>
>>51445406
Held spells are amazing in white-room scenarios. It's the reason why oWoD Mages are so deadly in 1v1. nWoD Mages don't rely on preparation as much, as it's far easier for them to improvise.
>>
>>51444755
You mean like how Fate fraying can universally cancel active contracts?
How Fate counterspell can counterspell their activation?
How Fate shielding can render someone incapable of being touched by them?
How Fate Unmaking can flat up destroy the contract, or at least your signing of it?
>>
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>>51446842

BAIT!

DO NOT REPLY TO THIS COMMENT!

OR YOU WILL BE LABELED AS A BUTT!
>>
>>51446842
Acanthus have always been able to hard counter Changelings. You can indeed cancel a Contract according to Dave.

>>51446872
I am a butt
>>
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>>51446781
>oWoD Mages are so deadly in 1v1

Charms are incredibly overpowered. You no longer need to cast anything in combat. Just keep throwing those grenades like Egg Shen in Big Trouble in Little China. Become a D&D wizard, essentially.
>>
>>51444755
Magefags are just going to keep shitting on the crybaby vampirefags who can't handle their splat not being top dog.
>>
>>51446872
>OR YOU WILL BE LABELED AS A BUTT!
How old are you?
>>
My nosferatu got subjected to horrible torture by a Tzimisce, but was also blood-bounded and taught Vicissitude by it. Any tips on what to do with it?
>>
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>>51446995

>Big Trouble in Little China

Lo Pan exists in the classic WoD according to The Book of Chantries. More of a homage to him, really, but a direct character copy nonetheless. He even has the same name.
>>
>>51447088
>Any tips on what to do with it?
Make yourself not hideous?
>>
>>51447159
That's good. Anything else?
>>
>>51447198
Grow yourself a vagina
>>
>>51447088
Make a two-headed battle cattle.
>>
>>51447198
Earlier in the thread we were talking about making hidden modifications using Vicissitude. You could try something like that.
>>
>>51447088
Hang out with your new best friend.
Isn't torture like, how Tzimisce display affection?
>>
>>51447269

I'm fairly certain a Tzimisce could also use Vicissitude to induce great pleasure. Flesh is flesh.
>>
>>51447198
Get more resources/blood/stature by becoming a face sculptor. Let people pay you to become prettier.

And here's the important part: actually do it and don't try to fuck them over. You need reliability to keep yourself from being staked for using Vicissitude in the first place
>>
Why aren't games like Mummy, Promethean, Geist/Wraith, and maybe Demon more popular?
>>
>>51447376
and I guess Changeling
>>
>>51447388

Changeling is quite popular.
>>
>>51447376
Werewolves, vampires, and wizards are just bigger pop culture icons. Hence they're more familiar.

You tell somebody there's a game where they can play as a modern wizard and the first thing they'll say is "Oh cool!". Tell somebody there's a game where they can play as a mummy and they'll likely say "Like wrapped up in bandages and stuff? How does that even work?".
>>
>>51447207
>>51447235
Why?

>>51447269
That would work. Sadly, bone-knives seems to be a low-gen power of several dots.

>>51447269
The Tzimisce was sadly killed by coterie members once they found out what it had done.

>>51447302
My character used to work as a black market doctor (the reason he even met the Tzimisce in the first place), so that could work.

Any way to combine Necromancy and Vicissitude in cool ways?
>>
>>51447464
I guess so, it's just a shame. It makes finding games and people willing to play that much harder especially as a new player to WoD/CoD
>>
>>51447503
>Any way to combine Necromancy and Vicissitude in cool ways?
Make corpses look more human or turn them into total monsters.
>>
>>51447376
Hey, I'm one of the three mummy fans in this community and I resent that totally accurate assessment!
>>
>>51447539
I read through mummy when it came out, it seems super cool but I have no idea what I'd run for it or even what I'd play if I played one. I've used them as antagonists though. That was cool.
>>
>>51447539
I've never actually read Mummy, I just know it through people not talking about it
>>
What happens to Werewolves when they die? Do they go back to a certain form, or is it more or less at the ST's discretion?
>>
>>51447756
They revert to their breed form IIRC.
>>
>>51447689
So you know a thing by its absence? Can you whisper the secrets of true love to me then?
>>
>>51447503
>The Tzimisce was sadly killed by coterie members once they found out what it had done.
Oh hey, score one for you, you don't have to explain to the prince why he shouldn't kill you for being blood bound to the Sabbat.
>>
>>51447756
They go back to the form they were born in. Same goes for spilled blood and severed limbs. If a lupus spilled blood while in human form it would show up as wolf blood to any forensics.
>>
Did any books come out in 2016, or this year? Any good place see all the booms coming out. I don't play just enjoy reading the setting.
>>
>>51448191
http://theonyxpath.com/schedule/
>>
New thread >>51450191
Thread posts: 316
Thread images: 34


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