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Submarines and Mermaids

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Hey /tg/, I'm creating a setting inspired by Blue Submarine no.6 and I need pictures of submarines, mermaids, badass diving suits and sea monsters
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I'm especially lacking in futuristic badass diving suits. You know, the kind that really cater to a tank class
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Plus any ideas on how mermaids could be amphibious would be appreciated. There's not much dry land in the setting, but there's a hell of a lot of undersea bases and whatnot
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This is a cool chart on how many people crew a submarine. A lot more than you think would fit tbhf
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>>51427752
>Blue Submarine no.6
But no pictures of cute tsundere loli girls?
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>>51427948
I uh....have an abundance of those already...they kinda just get into your computer if you spend more than a couple years on this site
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>>51427752
I haven't watched Blue Sub 6 in forever. How close are you following the plot? What is the tech-level that you're going for? Please tell us more.
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>>51427752
>Hey /tg/, I'm creating a setting inspired by Blue Submarine no.6
Did you ever watch WETSUIT
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>>51428056
The show is really just inspiration. Near Future but with pretty advanced undersea technology created through necessity. So you've wi-fi and microwaves for civilians, and then super advanced deep sea exo suits for soldiers and explorers
There's lots of human and merfolk factions. They're all small but have a dedicated fighting force and the means to use them
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>>51428094
>Its baywatch meets mad max

Holy shit my sides, thank you anon, fukkin saved
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>>51428121
Also because of global warming or something similar nearly everything's underwater
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>>51427841
Those are new, they have smaller crews than the older designs. They're also babby attack subs, not the real big boats, but that's still a pretty small crew compared to a few decades earlier.

Somehow I doubt they made them more spacious and luxurious.
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The real things you find down there are at least as freaky as fictional sea monsters.
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>>51428391
>note: larger fish is approx. the size of your thumb
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>>51427948
>"Did someone mention underwater lolis...?"
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>>51428121
Well, as for subs of all sizes, you might want to check up on the Schleichfahrt/Archimedean Dynasty artwork and its successor Aquanox.

Or you take pointers off Lodland, which is another RPG in the setting - but it's in German, was never translated as far as I'm aware.
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>>51428418
A little bigger than that, but deep sea fish are generally pretty small. There are a few exceptions, though: the biggest deep sea anglerfish is actually several feet long, and gulper eels are also very long, albeit thin.
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>>51427752
It's not pictures, but you might like reading Starfish by Peter Watts. It's free on his website, if you're cheap.

The sequels aren't as good, but the first book is pretty excellent. It won't give you visuals, but it will give you inspiration.
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>>51428319
Nice, I've been trying to immerse myself in the technical aspects of submarines after watching Sub No. 6, but lemme tell you, that tech is hard for a guy like me to figure out. The best I can do is pop in "The Hunt for Red October" and hope I glean something
>>51428521
Also thank you anon, there aren't as many undersea RPG's as I thought, but that's probably because it's a tricky setting to navigate. Are you always in a submarine? What happens when you go from underwater to an undersea base? How does gameplay reflect that? I've got a lot of work to do before my homebrew is ready
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I'm also trying to figure out what kind of look I want. Gleaming submarines and bright domed bases? Rusty post-apoc structures? Heavy bio-mechanical fusion (Which I think is just called biopunk)
I'm really a sucker for sleek submarines and seabases, so I might not have too much rust. At least not yet
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I really like the creatures in Sub No. 6. The mermaids have larger versions, like queens, who direct the smaller ones. Like a caste system, which is an interesting way to do a merfolk society. Any other ideas?
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>>51429171
Schleichfahrt/Archimedean Dynasty and Aquanox are PC games set completely underwater, >>51429333
has linked artwork from the latest part currently in developement.
See also: aquanox.com

Ingame, you usually control a jetfighter-sized sub in a similar fashion. Those dock to larger vessels and cities by using pressurized docking bays.

Larger ships usually use external docking tunnels, if they dock at all. The largest open space you'll ever see in that game is the cave settling Atacama City, and that one's still deep below the surface.

The Aquanox games can be had quite cheap on Steam, if you're so inclined, but part 1 usually has trouble with the mouse control.


As for Lodland, I never got further than thumbing through a PDF of the core book. But what stuck with me is the brutal combat - injuries take weeks to heal, and bullets are expensive, costing a few hundred credits per cartridge.
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Addendum to >>51429533
If you don't mind binging cheesy 90s TV shows, SeaQuest DSV may give you a few extra ideas.
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>>51429533
I really like the idea of piloting small attack subs/biotech dolphins as a part of gameplay. Not the whole thing mind you, but definitely part of it. I'm probably going to crib that, and the one large settlement like Atacama City. But I want it to be above water, inaccessible from the outside, and controlled by rich assholes from the old world who escaped the flooding using their rich asshole money and power. They like to harass the smaller conclaves for sport, and maybe once and awhile the PC's will try and raid the fortress island for rare supplies.
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>>51429676
So... like a mix of SeaQuest and WH40K Necromunda? Now this sounds interesting.
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Undersea mechs as well. How does a mech fight differ from a submarine fight? Why, it's all about mobility and weapons
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>Red Alert 2:Electric Boogaloo
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>>51429559
SeaQuest was the shit
Also, I love underwater cities. Not so much Rapture, because that's a fucking horror game, but actual populated cities with awesome culture
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>>51429780
You don't want your pic related in that case, it's full of surfaces which hinder movement at every turn unless adjusted before.

Gundam Wing had an episode with specialized underwater gundams. Those buggers had back-mounted turbines as well as propellers integrated into shins and forearms.
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>>51429992
Welcome to Aqua, traveller. Enjoy technology and designer drugs in Neopolis, breathe real air in Atacama City, or buy smuggled weapons in Floating Bombay before they're even developed!
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>>51427800
If you made them more eel like than fish like you could hand wave that that they can slither around on land like snake people with sufficient muscle training.
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>>51429998
>Gundam Series
>Featuring anything that even remotely makes sense
Granted I do love the idea of giant undersea mecha, but if it's the episode I think you're referencing then the MS's got rekked
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>>51429998
>>51431120
If you want a whole series about underwater mechs I'd look into Mars Daybreak. I haven't watched it yet so I can't speak to the quality, but it looks cool in concept.
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>>51431222
Also one of the major side characters appears to an uplifted dolphin in a suit of power armor, so that's pretty fucking rad.
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>>51431243
Good shit anon, hybrid dolphins in power armors a hell of a pitch, I'll have to look into it
All the mecha and subs are the human side of things. I've got to come up with a merfolk analogue to the human settlement's mecha. Some sort of biopunk giant lobster vehicle
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>>51431120
Quite possible. It's been ages since I saw that series, and I'm more a fan of Aquanox-style small subs anyway.

>>51431222
Thanks, will do!
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>>51429559
see
>>51428094
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>>51431325
Keith Thomas (I think that's his name) is the king of biopunk, if that's what you're looking for with the mermaids
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>>51429992
Is there going to be a king of this city? He might meet with an unfortunate end
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>>51427775
Got your back op
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>>51431935
These might actually be space suits, but on a certain level it all looks the same
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>>51431948
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>>51431959
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>>51427752
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I don't have any submarine pictures, but I would reccommend looking up some old war submarine patents and engineer schematics. That way you get a better feel for the space needed for circulation, electricity, and engines throughout the ship. schematics often will have the vessel at multiple angles aswell, which may be helpful for mapping. hope that helps, OP.
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WIP
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>>51436476
Obviously all the images are going to be blatantly stolen from other sources, as this is just an amateur attempt at a homebrew. I'm still working out the mechanics, but you guys have been helpful so far. Much appreciated anons
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>>51427752
I fucking love Blue Sub No 6
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>>51428094
This is a pretty sweet system for a diceless. Going to steal this for something.
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>>51427752
Have you heard of Subnautica?
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>>51437955
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>>51437973
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>>51429235
Mix it. You have your neo-Rapture chrome and Art-Deco tower hand off the NorAm Protectorate, domes and habitrail tunnels in the Greater Indian Cooperative Alliance (fucking gicas), and rust and oil-refinery chic in the SoPac Russo-Chilean Development Zone
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>>51431477
>>51428094
Holy hell... thanks!
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>>51427752
>Literally named "gorgon heads," these deepwater predators - more commonly called "basket stars" - may have hundreds of repeatedly branching arms, all of them lined with wicked little barbs. Spread out like a net in the water's current, their thorns ensnare the jointed bodies of crustaceans and pass them to the mouth. Think of it as a blind, brainless, thousand-legged spider that's also its own web. Also, the web is made out of barbed wire. I love you, evolution.

Weird ass sea life links:

http://www.bogleech.com/bio-deep.html
Really, who knew abyssal worms are hosts to parasytic snails?I had to put symbiotic fake horns and talons for my setting's hobgoblin tribes after seeing this. I also had an idea fo scarbbard-oysters which grow and maintain iron blades underwater, no magic.

https://www.youtube.com/watch?v=fXqIb4Tp3XA

http://bogleech.com/bio-paracrust.html
>A fun-filled summary of Parasitic Crustaceans by Jonathan Wojcik, like...
>Flesh-Anchors
>Crab Cancer
>Crab Cancer's Cancer

http://bogleech.com/articles.html
>Lots of weird sea life articles
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>>51427752
remove hideous
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>>51428503
You can see she already has her cheek gills. They don't develop till late puberty so she's already past the loli stage.
She'll be an adult in a year or two if not already.
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>>51439806
>fun-filled summary
These words do not go with deep sea life.
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>>51430031
Love that game!
Can't wait for Deep Descent
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>>51442113
And to think some people say that Lovecraft wasn't sane when he feared the hell out of sea animals.
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>>51442113
But Anon, the deep sea can be a lot of fun! This thing looks like it's having a good time.
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>>51442576
As do these things!
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>>51442587
These ones...Not so much.
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>>51442594
Ok, so it's probably pretty damn miserable place, all things considered. But there's much we can learn from the noble deep sea anglerfish:
https://www.youtube.com/watch?v=Ek_wCaBZTCg
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>>51427752
https://livebunker.rocks/chat/int#General
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>>51442637
>Race of AnglerPeople in the deep deep
>They're just merchants
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>>51431683
Keith Thompson
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>>51443508
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>>51442962
What would they trade with, and with who? Deep sea is kind of empty.

Creepy deep sea mermaids are cute, though. I'd like to include them in a game, but it would be pretty hard due to, you know, them living in the deep sea.
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>>51428319
>Somehow I doubt they made them more spacious and luxurious
We just use any spared up room to pave it with more canned food. Most every walkway is literally paved with crates of canned goods.
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>>51444533
Working on a deep sea campaign myself, had to answer the question of why anyone would live deep down as opposed to just under the surface. Since most power sources in the game come from mercury batteries (tech level is Verne-esque late 19th century), and the most common way to refine mercury is from mining cinnabar. Cinnabar can be found near areas with volcanic activity and hot springs, i.e. deep sea geothermal vents. So that's why communities form deep in the lightless reaches, to mine cinnabar and provide power for the upper colonies.
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>>51445367
Just another idea:
the seabed is often scattered with mineral deposits called nodules, commonly made of manganese and other metallic elements.
In this deep-sea campaign, these could contain rare and very sought-after minerals that regular, terrestrial mines can't exhume. They'd also act as a source of mineral wealth wherever there isn't a volcanic shaft.
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>>51445609
Manganese are actually occasionally considered as a potential source of minerals, as they're extremely abundant and would be very easy to mine and refine, provided you get equipment down there (you wouldnt really need to mine them in the conventional sense, but just suck them up from the ocean floor with a huge vacuum cleaner). The problem is that getting the minign equipment to the bottom of the ocean would be extremely expensive (and also potential environmental concerns, since collecting them would kick up huge amounts of sediment and cause huge disturbance to the ecosystem).
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>>51446054
If you're setting your game pre-1970s no one would care. If you're doing a cyberpunk type deal no one would care. Otherwise just refluff how they harvest the nodules, maybe a sub with dozens of manipulator arms that uses advanced imagery and sonar systems to locate the nodules then harvest them claw machine style.
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>>51427822
>posting the ant version
Shamefuru dispray.
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>>51445609
Manganese nodules will always have a special place in my heart thanks to Project Azorian.

https://en.wikipedia.org/wiki/Project_Azorian#Building_Glomar_Explorer.2C_and_its_cover_story
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>>51444302
>Your scientists were so preoccupied with whether or not they could, they didn’t stop to think if they should
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>>51446777
That's a pretty interesting story, and seems like you could get some good material from it for a game. Apparently the Soviet submarine, K-129, they were recovering was one of four submarines mysteriously sunk that year, one of the other being an American nuclear submarine USS Scorpion. And one naval attache claims a Soviet admiral told him the disappearance of the two vessels were related, and that there was a good reason both nations wanted to keep the details secret (indeed, the exact details of the recovery operation are also still classified).
Deep Ones? Deep Ones.
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>>51446951
>Science isn't about "why", it's about "why not?"
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>>51429601
My guess for the story of this picture is that those are male sirens and the woman being cradled by the other woman was either barely rescued from a siren-induced shipwreck or was drowned and is being mourned by the other woman, with two siren corpses nearby.
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>>51429992
All I can think of when I see that picture is
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>>51432462
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>>51429235
Have the military using sleek plastic-based futuretech while the civvies are dealing with leaky rusting survey platforms and the such?
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>>51447698
The opposite actually. Widely used military hardware will always trail commercial hardware.
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>>51442962
I bet her mouth under that mask is as wide as her face and full of razor sharp teeth. It seems like she probably wears the mask to more easily interact with those who might be frightened by her true appearance. Whether or not I would feel sorry for her plight depends on what her true intentions actually are.
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>>51447833
>Tell me about the mermaid! Why does she wear the mask?
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>>51447989
She's a big guy.
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Look into various types of torpedoes, OP. A good armament for a sub-sea mech would be a one-shot torp canister, which gives long-ish range and a hell of a punch.
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>>51447807
Really? I was always under the impression that innovation comes from the military and leaks into the private sector
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Remember to bloop while you poop:
https://en.wikipedia.org/wiki/Bloop

You could have a bunch of bronze age primitives trying their hand at the undersea thing:
https://en.wikipedia.org/wiki/Submarine#Early_submersibles

If you wanna go for cliché factions, it doesn't hurt to have a totalitarian autocracy!:
https://en.wikipedia.org/wiki/Korean_People%27s_Navy
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>>51450895

Military research is always on the bleeding edge.

Military deployment always trails commercial deployment, because consumers are willing to pay more than procurers. This is why the US military is getting P320's a decade after the P250 was released to consumer markets, and two years after the P320 was released to consumer markets.

The only exception is gear that consumers are limited to purchase, which is why the Military has the best 40mm grenade launchers and /k/ommandos are handloading flare gun shells.
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>>51450895
Military research is ahead, but military procurement is a different story. The military is working under a limited budget with very different requirements than the civilian market.
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>>51451105
And if you want a non-cliche faction, try a bunch of sentient communist squid.
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>>51447807
>>51450895
Technically its a yes and no.

When the military conducts it research it does it on a prediction basis. Militaries are extremely conservative as premature adoption of new technologies if the need or advancement is not clear or visible enough. The Royal Navy of late 19th Century to the early 1920s fought repeatedly against adoption of automated fire control systems despite being told "it works better". They got their asses handed to them repeatedly by their own officers and in actual combat enough to cause mass introduction.

Now when we look at commercial vs military the performance of the commercial will always outstrip military because the tolerances is looser. Military requirements will always be much more stringent than civilian.

The standard frontline US heavy torpedo is powered by a CPU that probably is less powerful than today's smartphone. The software however is extremely specialized and intelligent wont need anything more. The CPU however is so robust that you can shove it into streme heat and cold situations that it will still work. Errors that will kill any commercial PC will be ignored and bypassed in a military CPU. Essentially the CPU is enough to do one simple job and nothing more.

Similar chips are being used in space probes and the Mars rover. They will work in the most extreme environments and radiation hardened. A commercial CPU will be an expensive trinket in the same situation.
>>
>>51451583
Annnd i messed up. Early 19th century to 20th century leading up to WW1. Jutland was the "ah shit we are wankers" for the admiralty in regards to fire control.

With regards to digital computers, the Western world in particular the US went above and beyond in terms of computer technology. Integrated digital computer systems, tactical networks and datalinked systems were the norm in the 1960s.
>>
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>>51451583
>>51451246
>>51451447
Interesting. In the setting you've got humans and merfolk. I'm still trying to figure out if the merfolk have always been here or if they're engineered humans like in Blue Sub No. 6
But.
As for the humans, who are they? Haven is a conclave of rich, powerful people and their underlings. What about the abundance of human undersea colonies and cities? Are they the remnants of the US navy? Nonprofit research facilities? People who just banded together and figured shit out? If they're military, based on what you guys are saying, they'll have highly specialized tech but everything else, such as the day to day tech, will be meh at most.
But if they're private citizens, they'll have some nice tech as well.
Mind you, anyone who's lasted until the game begins has at least a handful of military grade subs, or subs retrofitted for combat
>>
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>>51431935
>>
>>51452671
is that a Fallout 4 mod?
>>
>>51428094
Hell yeah, this was my childhood. Every Sunday morning.
>>
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>>51429235
I say have it be a little bit of everything, some cultures go for the bio-tech, some are old-fashioned, and some go for as advanced of tech as possible

>>51431325
look up All Tomorrows, one of the major post-human species is exactly what you're looking for when it comes to aquatic bio-tech

>>51439806
Bogleech is always fun to bring up when it comes to deep-sea stuff
>>
>>51451719

Remember that there's likely to be a moderate sized civilian "retro" group that picked up from the backwards island nations and simply survived.

Not powerful enough to be a threat, not rich enough to raid; Just salt, sails and smiles... As long as you don't try to start something.
>>
Bloop
>>
>>51452693
aye
>>
>>51436476
Thanks man.
>>
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>>51444533
One could always run a game about deep sea mermaids, but that would admittably be highly specific thing to do. No idea what such a campaign would actually involve, but the concept being brough up got me to draw some horrible deep sea mermaids.
I should do more of that since people for some reason liked them.

Also, bump because underwater stuff is cool.
>>
>>51429319
That snake looks like he about to bust a nut
>>
>>51460332
I would read a whole fuckin comic worth of this, sauce?
>>
>>51461282
I don't know why I asked sauce, what I meant to say is please make more/post more
>>
>>51428121

Try Transhuman Space, especially the Under Pressure sourcebook. Lots of ideas for midfuture tech that you might use.
>>
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>>51461415
I think I should probably at some point upload them somewhere. I do have an account for posting random photos and pictures of my 40k models in DA, so I could put random doodles there as well.

There isn't really a lot of them, though. I did three little comic with the "horrible deep sea adventure party" concept (this one is pretty much the same joke as the previous one, but I think this one did it better), plus some random pictures.
>>
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>>51461659
And this is the third one, with Black Swallower running the game. She's equally horrible as player and GM.

I wasn't the one who came up with the idea for these, though. It was some other anons, I just illustrated them (except from the previous one which wasn't based on any greentext, aside from reusing the setup).
>>
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>>51461733
Aside from those, I did some random doodles like this, but no proper comics.
>>
>>51461659
>>51461733
Everything I hoped and more post your DA if you're going to upload, I'd like to keep up with this
>>
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>>51461854
If I were to upload my stuff, there wouldn't really be anything to keep up with. Just random doodles I make when bored, probably inspired by dumb ideas some anons on /tg/ came up with.

Have another Black Swallower, though. This was originally a sot of "bonus drawing" on one of the comics, but I split it into a separate image later. Black Swallower seemd to be by far the most popular of the characters. I like Anglerfish best, though, which is why she gets to endure most of the abuse. The third one is really there just to round up the party, and I don't think I got her look down well.
>>
>>51447695
And this thing will have a boss battle.
>>
>>51444533
>Abyssal Mermaid
>Looks like a prettier, humanoid angler fish
>She sees you as a pair of sentient gonads
>>
>>51439840
Tin Can Chamber was the only redeeming thing in Gargantia.
>>
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Actually, I did have one more comic I had forgotten about, unrelated to the RPG theme, though.
>>
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>>51429868
>yuri submarine
>>
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Not technically diving suits but I think they look the part.
>>
>>51462264
>She sees you as a pair of sentient gonads

>all adult Abyssal Mermaid appear to be female
>all have weird, large lumps along their tails if they're adults
>the ones that know more about how things work in the upper water levels act embarrassed when asked about them and avoid the question
>>
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>>51463143
>>
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>>51460332
>>51461659
It's silly but I love it. I remember I saw at least a page already time ago, now I know the author is here I demand more.
Pic very related
>>
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BIZARRO I LOVE YOU
>>
Look up the cross-sections of the Maginot Line, it's pretty easy to adapt that stuff to water.
>>
>>51467317
Most subs today are gigantic dildo looking tubes.
>>
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>>51452671
This image got me thinking. Is there a class system in the underwater cities?

Because I can totally sea there being a bunch of aristocratic nobs, decked out in diving suits like that, but slathered with gold trim and family crests, going out and hunting merfolk as the most dangerous game.
Also posing over the corpse of giant manta rays and sea dragons and shit they've killed while holding massive cannons.
>>
>>51468258
Are they also lazy and demanding?
>>
>>51468452
>"I dare say, this oxygen mixer is exquisite!"
>"Yes its got hints of cedar and herbs to make any dreadful slog though the trench a more delightful experience"
>"Do you have Pine Forest?"
>Yes i do have a wiff."
>>
>>51468466
more like quiet and brooding.
>>
>>51468469
>They have no idea what Pine smells like
>It's marijuana and cinnamon
>>
>>
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>>51427752
STAND BY FOR ACTION
WE ARE ABOUT TO LAUNCH STINGRAY
>>
>>51470876
STINGRAAAAAAY
STINGRAY
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