Hello, fellow mutan/tg/angsters.
I was hoping to find a homebrew thread, but I guess I'll have to create one myself.
I accidentally a whole 60+ page rpg system handbook (not everything is devoted to the system itself, some of it is simply discussion, material for GMs and such) and I'd love to have your feedback.
Of course, you are more than welcome to share your own creations.
OP here. Simple Triad character sheet design attached. Probably I'll add combat action/reaction reference cards later.
I probably should explain some basics about the system, now that I think about it...
It uses 3 main statistics, each represented by a different type of dice (d4, d6, d8).
Out-of-combat checks use 2d[stat] against a difficulty of 7 or more.
In combat PCs roll all three dices to create a pool of points to use during a round.
If any skill is relevant for combat or a non-combat check, they add +3. In combat you must assign the bonus to a specific stat pool.
Actions in combat are simultaneous, there is no initiative.
Character creation, if you already have a clear concept, takes only a few minutes.
NPCs are super-simplified mechanically and organised around Poker suits and card types (instead of calling them minions, bosses, tanks or w/e).
Attaching reference cards (1/3)
If you are curious, I only tested a previous version of the system that has a less restricted combat sequence, but it was far too chaotic.
Then I started to get extremely bored during work and this came out...
Reference cards (2/3)
In fact, I should be doing much more productive, but I'd really like some of you to provide criticism about this. I know /tg/ is not as well regarded as it once was, but I still have some respect left for my fellow lurkers and posters.
Reference cards (3/3) and I'm done.
Enjoy?
there's a game design general here >>51357530
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> Not a game about playing as a member of a Triad
misleading/10