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/srg/ Shadowrun General

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>Welcome back to /srg/, chummer
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>Take chances.
>Get messy.
>Make mistakes.
>And never, ever cut a deal with a dragon.

So we've all seen that player who 'totally recorded that, I record everything!', but how many times have you actually seen it used for something other than GM shenanigans that get you all captured?
>>
>So we've all seen that player who 'totally recorded that, I record everything!'
You know on one hand that's bullshit, but on the other hand, plenty of things happen too fast for you to record the whole thing without using some sort of retro-cache technology, so perhaps such technology does exist allows you to retroactively start recording things with your cybereyes?
>>
>>51422282
The Electronic Witness quality is literally 'I record everything'
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>>51422347
This.
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>>51422347
That's not what I'm talking about though, I'm talking about people who record everything they think is actually worth recording and have some standards about what is actually worth recording.
>>
>>51422079
Actually, it isnt a bad idea to record meeting Mr. Johnson, & the run itself. Gotta get that sweet sweet blackmail.

Side note, what is the best weapon skill/weapon for a mage face who doesnt like to kill but might have to?

I have spells
Euphoria
Stunball
Lightning Bolt

But would rather stick to manipulation spells during a run & sticking with a weapon as my primary damage source. Is that a bad idea?
>>
>>51422454
>Side note, what is the best weapon skill/weapon for a mage face who doesnt like to kill but might have to?
Why, it's the same as it as always is:
A U T OM A T I C S

U

T

O

M

A

T

I

C

S

You don't need good aim, you don't need recoil compensation, you just need the basic tactical common sense to know when the proper time to use suppressive fire is.

Also, fuck you spam filter for not recognizing this meme.
>>
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>when you do over 30 dv to a submarine with your BARE HANDS in one punch

I've only used it twice in all the sessions we've ran, but Goddamn can Smashing blow do good theatrics.
>>
>>51422810
Did this end with you or any teammate drowning? Because I suspect it did.
>>
>>51422386
Still sounds like Electronic Witness to me, bub. I mean, at what point are the standards acceptable to you?
>>
>>51422928
Close. I jumped onto the sub before it dove from aboard a ship we were on after our rigger moved a shipping container into the water so I could bridge the gap. Thankfully, another character had the foresight of realizing I'm a 2 logic character and player, and threw a life preserver my way after I punched the sub and nearly got killed by a mage that wasn't happy with me.

It exploded after the other character hauled me to safety. It was mohawk/10.
>>
>>51422810
Wait, what? I haven't gotten to run SR for a minute, what the fuck is this? How do I get in on my troll players?
>>
>>51422958
>I mean, at what point are the standards acceptable to you?
"Do I really stand anything to gain from recording this, or is it just good enough to remember that it happened?"
>>
>>51423029
Smashing blow Adept power. Lets you double your dv against stationary targets like walls, vehicles and buildings. So if you're hitting for like 14 dv as a troll with your fist, you'd be doing 28 dv base against a brick wall.
>>
>>51423116
Best seen with Bear-who-walks-through-walls, a bear shifter adept that can walk at a comfortable pace through bunker walls due to like 50 something dice against them
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>>51422810
Fucking adepts. Nothing throws me off my game more then when the adept punches through the steal reinforced wall making every obstacle trivial.

Need to get to the floor below you? Punch a hole through the floor.

Need to get somewhere fast? Punch a hole to make yourself a shortcut.

Big bad in your way? That's fine too because you probably can punch a hole through him too.

Is there any situation where punching a hole through it wont solve it?
>>
>>51423242
You can't punch a hole through an intervention, anon. Your mom is here, and the drug problem needs to stop.
>>
>>51423242
>Is there any situation where punching a hole through it wont solve it?

I hope not, because if I can't punch it or Commanding Voice it to stop bullying me, there's not much I can do.
>>
>>51423272
>i punch a hole through my mom
>>
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What are the best pistols + modifications for pistols in 4e? I'm building a street sammy with a maxed agility cyberlimb for gunslingery shenanigans.
>>
>>51422079
We have actually posted the entertaining parts of our run to the Matrix several times, and of course have blackmail. If you have cybereyes, why not record fun stuff?

>>51422454
Also, I'd take Control Action (if your DM allows it) as well as some general utility spells like physical barrier. You could always pick up the pistol skill to use a taser, something more effective than a great deal of spells at incapacitating targets. If you want to go outside of Manipulation, Illusion has a lot of good stuff in it for debuffing and distracting enemies.
For lethal damage, combat spells like fireball or flamethrower are devastating but you're safer with just using an assault rifle or other automatic.
>>
>>51423581
>If you have cybereyes, why not record fun stuff?

Good thinking but be careful with that, omae.
>>
>>51422282
>>51422386

Is it too hard to imagine that with hundred of petabits worthwile of space avalaible in lenses , one would be always recording what she sees?
>>
>>51423581
> shadowrunner
> disposable asset
> meant to do hush-hush work
> recording ANYTHING about a job when not specifically asked to by Mr J

I bet you're gonna share it with your friends on the matrix too, right? I hope you like flashbangs, and I'm not just talking about the grenade. Those corp cleanup agents are gonna be on your ass real quick.
>>
>>51422454
Don't be a pansy. Go full grenades and trowing stars.

This is why my friends no longer want to play Shadowrun.

>implying anon has friends
>>
>>51422810

Also german supplexing combat choppers.

>DM: You're pretty much screwed, all of you, they're sending reinforcements. You should just all spend an edge and we'll be even on those.
>Team: what exactly are those "reinforcements"
>DM: Combat chopper.
>Me: How far away is it?
>DM: hu...fifty meters?
>Me: I grapple it.
>DM: what?
>Me: I have a fifty meters grapple hook in my fuckhuge cyberarm. I grapple it.
>DM: okay, and now?
>Me: I pull it to me.
>DM: bullshit, you can't do that.
>Me: actually, i can. 25 strength and feet anchor are made for that.
>DM: I suspect they aren't , but Imma let you finish , so you can get killed like a ridiculous cunt.
>Me: I edge. 24 successes.
>DM: the helicopter gets 3. what the fuck.
>Me: second initiative pass. I supplex the helicopter.
>DM: oh no you don't.
>Team: OH YES HE DOES. YES HE DOES.
>DM: that's it , supplex that helicopter, and we're done playing that game forever.

And we were done playing shadowrun with that DM forever again.
>>
>>51423814
So, your GM doesn't have to play anymore and you have no game anymore?
That seems like a win for your GM
>>
>>51422454
>>51423795
Fling+throwing weapons is nice, just dont forget to pull the pin out before throwing.
>>
>>51424091

Nah, I have plenty of friends that like Gming Shadowrun.
>>
>>51423814
>25 strength
How?
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>>51424111
>Nah, I have plenty of friends that like Gming Shadowrun.
>I have plenty of friends
>that like Gming Shadowrun
>>
>>51423772
well we have indeed been identified before, by some sort of other running team. Have yet to figure out who they work for. Also the marketing helps, surprisingly.
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>>51424137

modded hydraulic presses. Can only by used to push or to pull stuff.

>>51424145

poptepipic related.
>>
>>51423242
>adept punches through the steal reinforced wall making every obstacle trivial.

So they replaced Dikote with Adepts?
>>
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>>51423383

Played a Face\Gunslinger in 4e with pistol focus. Heres a list of my favorites...

>x2 Morrissey Alta - 850$ Each (1700$ Total) - 7R Avail
>Dam 5P - AP -1 - Semi Auto - Mag 12
>Concealable Holster (-1 Conceal)
>Armor Piercing Rnds (-4 AP)
>Planned Modifications: Personalized Grip (Recoil Comp 1) (+90$ Each) (Slot 1) (Thresh 10) (Artisan)

>x2 Morrissey Elan - 450$ Each (900$ Total) - 3R Avail
>Dam 4P - Semi Auto - Mag 5
>Polyresin Frame\Slide (MAD Undetectable)
>Hidden Arm Slides (Free Action Ready) (700$)
>Armor Piercing Rnds (-4 AP)

>x2 Ares Predator IV - 350$ (700$ Total) - 4R Avail
>Dam 5P - AP -1 - Semi Auto - Mag 15
>Internal Smartgun System (+2 To Hit) (+700$) (Slot 1)
>Planned Modifications:
>Smartgun Thermo Vision (+100$) (Slot 1) (Thresh 6) (Kit) (Hardware)
>Smartgun LowLght Vision (+100$) (Slot 1) (Thresh 6) (Kit) (Hardware)
>Smartgun Vision Enhance (+300$) (Slot 1) (Thresh 6) (Kit) (Hardware)
>Smartgun Vision Magnftn (+100$) (Slot 1) (Thresh 6) (Kit) (Hardware)
>Improved Range Finder (+1000$) (Slot 1) (Thresh 10)(Kit)
>Firing Selection Change (+2430$)(Slot 4) (Thresh 40) (Facility)
>Electronic Firing (+900$) (Slot 2) (Thresh 16) (Facility)
(3330$) (Total: 56)

>x2 Colt Govt 2066 - 500$ Each (1000$ Total) - 6R Avail
>Dam 5P - AP -1 - Semi Auto - Mag 7*
>Electronic Firing (Recoil Comp 1)
>Quick Draw Holster (-1 Quick Draw Action)
>Planned Modifications:
>High Power Chamber (HP Ammo +2 Dam) (+450$ Each) (Slot 2) (Thresh 20) (Shop) 5 Hours
>Barrel Weights (Recoil Comp 1) (+50$ Each) (Slot 2) (Thresh 6) (Kit) 1 Hour
>Enviroment Mod (Level 1\Desert\Cold) (+90$ Each) (Slot 1) (Thresh 6) (Shop) 1 Hour
>Custom Look Lvl2 (+2 Intim\Reputation) (+900$ Each) (Slot 1) (Thresh 16) (Artisan) 4 Hours
>Personalized Grip* (Recoil Comp 1) (+90$ Each) (Slot 1) (Thresh 10) (Artisan) 2 Hours
(1580$ Each) (Total: 48)
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>>51423242
>steal reinforced wall
>steal
What does it do? Take the runners' gear to repair itself?
>>
>>51424315
epic. simply epic
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>>51424308

That was only what I could fit. I also had a pair of Modified LightFire70's with narcoject rounds, a Beretta 101T turned into an untraceable button man gun, a Walther Secura designed to survive the apocalypse, and a Ares Crusader modded for maximum spray-n'-pray.

Before the campaign ended, I was also tooling up a Cavalier Deputy with magical ebony wood so the Voodoo shaman in the group could have it as a foci
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If I want to make a character for the purpose of jumping through the air while firing two pistols, what's the way to go?

Requirements:
Can jump
Two pistols
Jumps while shooting the two pistols
Ideally is not shot out of the air while jumping


What's going to work best for this? Cyberlegs and mirror-shades? Adept powers? No enhancement at all and put all points into Edge? I don't know how to build in this system much, so all advice on this serious issue is appreciated.
>>
>>51424613
Adept, Freefall power.

>As long as the adept experiences no damage from the fall [...] the fall counts as a normal move action, and can be combined with an attack.
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Hey, does anyone remember a (I think) Geocities page that was a huge Lynch-esque/Shinya Tsukamoto look into the mind of a Cyberzombie in some Megacorp ward that had been accidentally uploaded to the 'trix? Lots of really creepy, violent poetry, epiletic gifs of cyberware and flesh being cyberized. This was like a decade ago.
>>
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>>51424613

Don't let any of these no-fun bastards on this general tell you that dual pistols isn't fun as fuck, because it is
>>
>>51424613
>two pistols
Elf adept, maximum agility, the quality that lets you start with a skill at 7, muscle toner, improved attribute (AGI), improved ability (pistols), smartlink
Together you should get around 30 dice, meaning you can attack two targets like a normal person can attack one target
>>
>>51424613
>>51424640
Don't forget Light Body.

Once you initiate, go for Supernatural Prowess and Airstepping.

>>51424678
Wasn't Geocities, it was the Ancient Files. Try danvodar.ru or something, there's a copy uploaded there now. It's Hatchetman, in the.. 2e or 3e book on augmentations.
>>
>>51424613
The Ares martial art explicitly based on old John Woo flicks and Equilibrium had stats, right?
>>
Aside from Reakt, Superhuman Psychosis, the 'gain 12 rea' thing and a shitload of combat sense, what else is there to upgrade defensive actions against ranged attacks?
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>>51424700

>Ares Firefight

There are stats in 4e Arsenal, but I don't know if it made the jump to 5e
>>
>>51424690
Wait, I'm full of shit. Page 62 of cybertechnology. I've got a physical copy, but I assume it's in the OP.
>>
>>51424690
>Don't forget Light Body.
I didn't, but;
>Any other means of dealing with the damage does not allow this opportunity.
Some GMs may interpret that as a reminder, others that Freefall isn't compatible with Light Body.
>>
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>>51424640
Good, good, then the character can be jumping constantly.

>>51424690
Would that get into the realm of flying while shooting two pistols? Jumping is superior to flying in this respect.
>>51424687
That would definitely handle the two pistols part, but what about the jumping? The jumping is integral, how would there be enough points for jumping?

>>51424700
Excellent, I'll look into it.
>>
>>51424771
It's not actual flight. It just adds your initiate grade to your max jump distance. Supernatural prowess just just a bonus, sub in your magic+igrade for a physical attribute a few times a day. Good for min-maxed characters, but if you're planning on being an iced-up rabbit, the investment in increased jump distance will help a lot as you initiate more.
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>>51424613
Seconding this: >>51424687

At the very least, be an adept with Improved Ability (Pistols) and max agility. Between that and smartlinks, you can get 18 dice pretty easily, which gives you 9 per attack. Not ideal, but workable. You'll basically never miss if only firing one, edge will let you fire both relatively well and you won't have to be a keeb. You could also go Automatics rather than Pistols and akimbo machine pistols so your hail of automatic fire shits all over your target's defenses.

Changing the subject briefly, what are some fun builds to try in Shadowrun: Hong Kong that aren't what's in this pic?
>>
>>51424771
Chummer, you know the rules for dual wielding?
You take your dicepool, divide it by two and use those dice pools for your two attacks
If your original dice pool is 15 dice you will attack with 7 and 8 dice, which is shit. If you want to attack them as well as a normal person would you need to get your dice pool high enough
>>
>>51424732
Firefight absolutely made it into 5e, in Run and Gun. Associated techniques are Clinch, CQ Defense Against Firearms, CQ Firearms (Pistols), Multiple Opponent Defense (Friends in Melee), Oaken Stance (Defense Against Being Knocked Down and Defense Against Being Charged) . Also look into Gun Kata, which has CQ Firearms (Pistols), Kip Up, Multiple Opponent Defense (Friends in Melee), Opposing Force (Block), Tricking, and Stagger.
>>
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>>51424808
>Shadowrun: Hong Kong
>builds

Fuck man...
Thats the thing that bothers me the most about HK and Dragonfall. I hate playing Deckers\Riggers, which means I ALWAYS have to take either Blitz or Is0bel - thats an automatic slot locked up for that. There might be magical shit, so I ALWAYS have to take either Dietrich or Gobbet, thats another slot locked up for that.

And those people aren't even my favorite characters. Fuck.
>>
>>51424833

Did they make firing two weapons a complex action in 5e? Because in 4e, firing two pistols was a simple action, which means you can get 4 shots off in a turn. The only downside was, in 4e, going akimbo meant you got not bonuses from smartguns or lasers, and recoil counted double.
>>
>>51424771
Attributes A, Magic B, $$$ C, Meta D (Human, 5 edge), Skills E.
Lose a point of magic for used muscle toner 3, alpha smartlink, alpha datajack (0.99 essense, ~¥75.000).
Hardcap Agility, softcap Intuition and Reaction.
Skills: Pistols 4(from adept prio)+2(+2semiauto), Acrobatics 4(+2 jumping), Perception 4(+2 visual), Etiquette 4(+2 badasses).
Quality: Daredevil.
Adept powers: Improved Ability 3 (pistols), Improved Reflexes 3 (because you don't get to jump and shoot if you go last). Get Freefall and Combat sense powers as Qi-foci.
Your Pistols dicepool will be 6+2+3+6+3+2=22, and you can pre-edge your roll for +5 more dice, also making your dice exploding.
>>
>>51424857
I hear ya. Is0bel and Gobbet have been on every single run I've done, just in case. The rest of the crew rotate out, but since I'm building Racter (and by extension Koschei) as a melee monster, and Gaichu is Gaichu, Duncan usually has to chill on the boat.

Just don't fall for the 'riggers gotta deck' trap. Max out your drones, get Cyber Affinity 3 for the auto-reload cyberarm, and get a grenade launcher.

>>51424874
It's a free action to declare multiple attacks, then whatever the normal action would be for firing your weapon. If you're using two different weapons, use the longer action. Recoil isn't doubled, but recoil from one gun will affect the other.
>>
>>51424874
Free action for multiple attacks, then one attack action per turn - in which you can now hit multiple targets.
>>
>>51424690

Naw, don't think it was that. It was .gif heavy and at the end, two... I forget if they're corp personnel or 'trix posters on a Shadownet asking what the fuck was that and trying to triangulate where it came from.
>>
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>>51424857
>disliking Gobbet
>>
>>51424903
Oh, well, no clue. Closest thing in books I can think of is the UB book,
>>
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>>51424885
>Duncan usually has to chill on the boat

Fuckin kills me, because Duncan is my favorite character in HK (so far). At least he's more useful than Eiger. In Dragonfall, I always took Blitz and Glory, because medic\melee and decking - I was playing an Assault Rifle street sam, so I had no need of another ranged character - that made Dietrich a shoe-in for that 4th slot.

Duncan's ability to just remove guys from a fight has been incredibly useful

>>51424914
I'm playing a Mage so she's less useful then other people who are not magical. But every character is useful for their insights, so having only 4 slots sucks sometimes
>>
>>51424900
>>51424885

Thats pretty lame compared to 4e's "once a turn for SS, twice a turn for SA" But I guess it has the novelty of being balanced
>>
>>51424918
Dang. Oh, well.

Off-topic: what's the most animalistic a SURGE-afflicted character can be without basically becoming that animal
>>
>>51424914
He didn't say he hated her, only that she wasn't his favorite. I can understand that. I feel the same, honestly. My least favorite is actually Is0bel. I get the reasons, but her being a downer sucks.

>>51424920
I build Duncan as a killbot, so he's kinda not needed since my own character build includes 2 other killbots already. Going nonlethal would have been a better choice, in retrospect. Save editor where?
>>
>>51424928
5e explicitly states that you can only attack once per turn, so yeah.
>>
>>51424936
Surge 3 with berserker, 3 sets of impaired charisma charisma/willpower/logic. Stupid and poor impulse control.
>>
>>51424940

Mage + Stunbolt + Duncan + Beanbags = auto delete an enemy. Its not OP because of cooldowns, but its damn useful. I kinda wish they stuck with his art and made him pistol focus, or shotguns, because it fits with the Law Enforcement aspect, but thats just my personal opinion. I dig the character for being nicely nuanced
>>
>>51424952
Interesting anecdote related to this.

There's this guy in a Shadowrun game I play who comes off as the kinda guy who googles OP builds without properly reading the rules (he didn't know how assense worked despite claiming to have read all the mage section multiple different times). He thought that he came across some "OP wombo combo" to fire off, like, six attacks in one turn because he supposedly got them down to Free Actions and you just kept replacing your Simples with frees and shit
>>
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>>51425012
Some people just fail to learn.
>>
>>51424952
>>51425012

This is why dual pistols sucks in 5e. In 4e, firing twice can be 1 simple action, and if both guns are SA, you can fire twice again, and stack four hits on a single guy. Even if your rolling with 7 or 8 dice roll, thats still whatever you hits you get plus damage of the gun, four times.
>>
>>51424952
Funny thing, tho. It doesn't cover complex actions in that once per phase. So if you can turn them into free or simple actions (like the rapid draw adept power), you can technically attack twice per turn.
>>
>>51424857
Try a troll street sam with spurs and aug'ed up to the gills with Gaichu, Racter and Duncan as team. You and Koshei stun things while Gaichu and Duncan finish them.

Brute force engineering at its best!
>>
>>51425027
You can use multiple attack action to attack more than two opponents
>>
>>51425042
Could be interesting.

How do adept powers interact with firearms? I know killing hands and shit don't, but does counterstrike and lightning attack? If so, pistol adept might actually be viable. Use chi casting to get the benefit of medium cover, run into the middle of things, fire off a few shots, then counter a few times.
>>
>>51425034
You literally can't.
>>
>>51425050

Thats not what I'm talking about, and is actually worse. I'm talking about a pistol in each hand, firing four times, stacking four hits on a SINGLE target, and drilling that guy into the ground - which is on the whole better in terms of damage output then firing twice with a handful of dice.

Spreading damage around doesn't seem as good as reducing aggregate firepower
>>
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Man why did none of you guys tell me they had an HTR simulator?
What are some other secret shadowrun games nobody told me about?
>>
>>51425079
Oh that. In 5e the weapon damage is higher across the board so you can one-shot a guy with a pistol, assuming you're a good enough shot.
>>
>>51425101
Try Doorkickers and VA-11 HALL-A.
>>
>>51425117

I've heard Armor is also stronger across the board, so it balances out
>>
>>51425118
valhalla was some good shit.
Which I did not expect from a bartending simulator.
>>
>>51425101
>>51425118
Decker is a good, uh, decker simulator.
>>
>>51425125
I dunno, DV 9 AP -5 (before net hits) is gonna be pretty hard for most things to resist. If it can resist that, it's probably a good idea to use a bigger gun.
>>
>>51425101
There's a really old Neuromancer adventure game that's pretty solid.
>>
>>51425101

What game?
>>
>>51425175
Minilaw.
Basically you're robocop judge dredd and you have to go clean the streets of gangsters, biofreaks, ninjas, hackers, and I think wizards. I am not sure about that last one.
>>
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>>51425056
>You literally can
FTFY. RAW, of course. It's a horrible shitty lawyery thing to do.

>A character may fre a readied frearm in Semi-Automatic, Single-Shot, Burst-Fire, or Fully-Auto mode via a Simple Action (see Firearms, p. 424) but may not take any other attack actions in the same Action Phase.
This is from the Simple Action "FIRE SEMI-AUTO, SINGLE-SHOT, BURST FIRE OR FULL-AUTO" on page 165.

Turn to page 167, "FIRE FULL-AUTO WEAPON" and "FIRE LONG BURST OR SEMI-AUTO BURST". Note absolutely nothing restricting their use more than once per turn. This is logical - they're complex actions, you can't perform more than one per turn.

Quick Draw has no restrictions on the type of attack action taken with it.

>Rapid Draw
>[...] with this power, a Quick Draw action is considered a Free Action.
>For the purposes of this power, larger weapons such as SMGs, shotguns, or assault rifles attached to slings and/or held in front of the adept at the “low ready” position are also considered holstered and can be quickdrawn as such.

For the purposes of this power and quick draw, dipping to low ready between attacks is enough to be considered quickdraw-able. Pic related. That's not even an action to perform.
>>
>>51425186
also, it's real jank.
I feel I should put that out there.
>>
>>51425186
>>51425204

I'll give it a try
>>
>>51425257
Report back, if you're up to it. I'd like to hear a second opinion.
>>
>>51425257
let's see, some tips.
You can shout at a surrendered guy to make him get on the ground.
You have to go out into the main city map on top of the arcology then hit requisition to buy things, which you equip from your car view.
Those two stumped me for a bit.
>>
>>51425270
>>51425278

Unfortunately, thats "give it a try on payday" which is a going to be a bit
>>
>>51425280
I know that feelin'.
>>
>>51425125
Not that much stronger. An armour jacket has an expected success rate of 4. Average Sr will probably have a body of 4-6, so.. say 2, to be generous. 6 in total. Say the person shooting with the pistol is a standard rentacop, so like 4 hits geared to the gills. Runner probably dodges 2 or 3 of those, closer to 2. If they're holding a Predator or other similar pistol, they're going to deal 9-10p damage after resistance. The runner with 4 body is dead, the runner with 6 body has one boxe left. It wasn't unusual to be able to suck up two or even three as a street level runner in 4a.
>>
>>51425186
THE TECHNOCRACY STRIKES BACK.
>>
>>51425525
>geeking the mage intensifies
>>
Is crafting your own explosives actually more expensive than buying them? People seem to keep claiming that it is, but I'm not actually seeing anything that supports that.
>>
>>51425516
Oh, wait, I'm full of shit. So the bloke takes about the same as in SR4A for a pistol, takes 4-5 damage from a gunshot from a random mook. So 2-3 shots. Things get a bit more unpleasant when you move up to higher calibre weapons.
>>
>>51425532
Cooking homemade explosives can produce volatile
results. Mixtures must be precise for the explosive to
have the desired rating. If an Extended Test roll produces
no hits, the gamemaster adds to or subtracts from the
rating of the explosive material by + or – 1. A glitch on a
particular roll modifies the explosive’s rating by + or – 5.
The final damage value of a batch of explosives may be
modified up to a maximum of + or – 15.

What the FUCK
>>
>>51425187
>Quick Draw has no restrictions on the type of attack action taken with it.
Since it specifically says As a Simple Action, it restricts your ability to use Long Burst, which is specifically a Complex Action. By the same token, quickdrawing a Savalette Guardian wouldn't allow you to Burst Fire with it for a Simple, since it requires a Complex Action to perform.
>>51425532
HUGELY variable ratings mean that if you're not super confident in your ability to hit the appropriate thresholds, you can wind up with like 3,000¥ invested and a net of 5 kilograms of Rating 3 commercial explosive.
>>
>>51425626
Well, a famous revolutionary once said he lost more men to faulty attempts at creating bombs than the enemy.
>>
>>51425648
No, anon. If you are BAD AT CRAFTING EXPLOSIVES, your explosives can GET BETTER THAN NORMAL.

If you are AMAZING AT CRAFTING EXPLOSIVES, then your explosives are the exact same every time with zero variation. You get NO BENEFIT from crafting them. You cannot add any custom options like from SR4A, you do not get any increased potency, you do not get ANY benefit. In fact, your explosives actually COST DOUBLE THE FUCKING NUYEN of just buying them.

And the fact that crafting them is that expensive means that there is logically next to zero market for them on the black market, because YOU CANNOT CRAFT THEM AT ANYTHING OTHER THAN A LOSS.
>>
https://u.nya.is/wqsxbs.pdf Running Faster, in new and exciting ways!
>>
>>51425187
It doesn't matter if you attack as complex or sinple or free action, you can make only one attack per turn. How hard is it to understand?
>>
>>51425648
>Since it specifically says As a Simple Action, it restricts your ability to use Long Burst, which is specifically a Complex Action
As a simple action. As in, drawing and attacking become one simple action. Not the attack action must be a simple action.
>>
>>51425814
I'm perfectly fine with *not* following RAW in order to maintain a semblance of system coherency, but if you can't keep up with directly referring to the rules, start asking yourself that question.
>>
>>51425814
It's hard to understand because it makes zero sense at all.

If you have two actions, and attacking takes one action, and you have a leftover action which has ZERO REASON other than an arbitrary "Uuuuh, you can't because uh, we said so!", then, well, I dunno man. Figure it out.
>>
>>51425866
For you, there are optional rules in Run & Gun.
>>
>>51425832
>When taken as Simple Actions, Burst
Fire fires 3 bullets, while Full-Auto fires 6 bullets.
>When fired as a Complex Action, Full-Auto uses 10 bullets.
>>
>>51425896
>A character may attempt to quick-draw a pistol, pistol-sized weapon, or small throwing weapon and immediately fire it by using a Quick Draw Simple Action.
Quick Draw is referring to itself as a simple action.
>>
>>51425810
Looks the same as the one in the OP.
>>
Homemade explosives have a few advantages over commercial explosives. Homemade explosives tend to be less traceable and made from reasonably available and affordable materials. As such, a much higher quantity of homemade explosive material is available on the black market compared to commercially produced explosives, which are tightly controlled. On top of that, homemade tends to be cheaper.

homemade explosives, reduce the Availability for a
particular explosive material by 3 and reduce the cost
by 50 percent. If the runners are being told the material
is commercially produced and is being sold fraudulently,
do not reduce the cost, as the homemade explosives are
being presented as the real deal.

>Buying homemade allows you to reduce availability, returns them to the normal cost, and allows them to get the +/-15, which'd probably be a + if you're working with the GM

So, what, just turn it into something like every hit above the threshold adds 1 point of rating to explosives when crafting them?
>>
>>51425919
>When taken as Simple Actions, Burst Fire fires 3 bullets, while Full-Auto fires 6 bullets.
>>51425929
It's the latest updated one from drivethru, has all the errata and the new cover. Not sure if it's been updated in the pastebin, can't be bothered downloading it to check.
>>
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>>51425958
Ok dude. Rejoin the conversation when you got something,eh?
>>
>>51424640
That reminds me: If you use freefall to charge someone 12 metres below you, do you get extra damage or is all the kinetic energy absorbed by your magic?
>>
Is there any way, other than Drugs, to get a total bonus of +4 to Logic?
>>
>>51426013
the fuck is your problem faggot i was just posting the link to help
>>
Did /srg/ recently get an influx of angry 12 year olds? Estrogen added to USA water supplies? Linked menstrual cycles?
>>
>>51425866
So you can take aim and shoot in one round.
>>
>>51426150
If you have time to take aim and shoot, you have time to just shoot the person twice.
>>
>>51426030
Magic.
>>
>>51426203
Increased Stat spell is temporary, Attribute Boost is garbage, and I'm not seeing a +Mental Stat Adept Power.
>>
>>51426236
>Increased Stat spell is temporary
Quicken it you double keebler!
>>
>>51426236
>Increased Stat spell is temporary

So is a hit of your favourite juice, omae. If you really want it to last, use a spell focus or quicken it.
>>
>>51426164
Yeah, that's burst fire.
>>
>>51426300
Technically, it's semi auto burst or double tap.
>>
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So I'm preparing a campaign in Vladivostok Russia and the neighboring countries.
I haven't read the Vladivostok Gauntlet yet, is it worth it ? Should I just make up shit since Russia is barely touched in the SR universe ? Are there books you'd recommend ?

My base campaign idea would be kind of a mix of the plot of Person of Interest and Keloid by BLR. A lot of matrix-based adventures and lot'sa drones, post-soviet government shenanigans and the relationship between corps and a country that sensibly hates them.
>>
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>>51422079
Sorry for being an inept shitter, but where can I download the rulebooks? Its easier if someone just tells me so I don't pop a blood vessel trying to use the internet.
>>
>>51427733
OP -> Pastebin -> mediafire/MEGA
>>
>>51427757
Thank you anon.
>>
>>51426356
You get my point, omae.
>>
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>>51413723
I like it. I might include a line about dividing the money from your enterprises fairly and above-board (everyone doesn't need an equal share, but everyone knows how many shares there are and how they're divided).
>>
What is the closest that Shadowrun has to an EOD Bombsuit?
>>
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>>51425810
tom
h
a
n
k
s
>>
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>>51428597
There's not really an equivalent of heavy armour that's not combat-designed. The Evo Armadillo Suit is probably the best bet for something that can take a blast without being combat-ready, and that's a space suit.
>>
Is the Background Count created by a bomb a poisitive value, or a negative value? For the sake of example, the bomb in question has a damage value of 2683P.
>>
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>>51429138
Positive. A negative count means that there is less mana than normal in an area. IIRC you can't create a negative count (though you can reduce positive counts with rituals), they only happen due to fluctuations in the manasphere like voids.

Positive counts means that the local mana has been affected by something, be it religious ritual or violence.
>>
So I've read Souten No Ken recently and I feel inspired. Wouldthe following run make sense in Shadowrun?
>Mr.Johnson hires you for a two part job
>the first part of the job is for you to kill him
>this will not be easy, as Mr.Johnson is a very dangerous man himself
>should you succeed at killing Mr.Johnson, the second part of a job is to protect a small child with a data vault containing some very important information
>Mr.Johnson felt that the protection of this child could not be trusted to anyone less capable then himself; the purpose of having you kill him was to prove that you were more capable than he was

Thing is, I'm not sure quite how I should justify why Mr.Johnson isn't satisfied with defending the child himself to the point that he'll die to find a superior protector. Is he a runner with too much heat and such will only bring the child into needless danger?
>>
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>>51429348
>Is he a runner with too much heat and such will only bring the child into needless danger?

Yes. Watch Sons of Anarchy for one way to do it The main character goes on a public crime spree to take out all the gang's enemies and secure their future, then suicides by cop/truck. Set it up as background events during other runs; they turn on the news and hear about a massacre at Dante's, they're running downtown and see through the window of their building the side of the Arcology explode, etc.

Alternatively, mix in something like Methusalah syndrome or an HMHVV infection as a ticking clock on why the Johnson doesn't think he can be around for much longer.

Also, be prepared for the party to adopt this tiny girl and raise her to be a shadowrunner.
>>
>>51424970
Oh, I was thinking more physical-wise, but that works as well.
>>
So like, are mystical adepts covered under "adept" licenses or spellcasting licenses when cobbling together a convincing fake SIN?
>>
>>51429753
>So like, are mystical adepts covered under "adept" licenses or spellcasting licenses when cobbling together a convincing fake SIN?

Mystic Adepts probably use a fake Mystic Adept license, chummer. With additional licenses for conjuring, Combat, and manipulation magic. If they combat magic or summon spirits, of course.
>>
>>51423242
Surely they'd just punch their arm right through? Not only making a hole far too small to be of any practical use aside from feeding in tiny drones or something, the adept could wind up with their arm stuck in the wall. If it's steel, it might not even break, it could just deform around the strike, leaking the wall merely dented as well as breaking every bone in the adept's hand. And if you're going to punch a hole in the floor and it's actually big enough to fit through, not only would the fall be dangerous, but it could cause the whole floor to collapse, dropping the entire team too. This is also ignoring the fact that punching holes in walls and floors is fucking noisy, and as minor as it might be, property damage is just another thing on the pile of reasons for revenge.

Has your GM never brought up any of this? Punching holes in things has never been nearly as big of an issue in my mind.
>>
>>51429348
Maybe he's dying slowly
>>
>>51425859
How 'bout the fact that under the attack action it says you can't for each one?
>>
>>51425782
>No, anon. If you are BAD AT CRAFTING EXPLOSIVES, your explosives can GET BETTER THAN NORMAL.
And you don't know it, opening up all sorts of wonderful opportunities to accidentally blow yourself up. That's why it's a bad thing.
>>
>>51430965
Anon, the problem is that if you're really good at it, you get no benefit, and in fact you're penalized for even trying to craft explosives because it's over double the cost of just buying them.
>>
>>51431071
>because it's over double the cost of just buying them.
Only for the high end explosives; it's still profitable for ANFO, ammonium nitrate and whatnot.
>>
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So which is better or at least viable for sword fighting, adept or a cybered-up street sam ?
>>
>>51431233
Both are viable, but Sams make for worse specialists than Adepts, especially for blades and clubs wielders. If you're looking to be a guy with a billion dice in blades, go adept. If you want to shoot guns as well as sword chop up gangers, go Sam.
>>
>>51431233
Cyber/bio. Adepts are pretty MAD, a sam with cash is a serious threat.
>>
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r8/h8/appreci8, my elf poseur face
>>
Lets say hypothetically I disposed of a lot of dead people, guns, and armor into the sewer, it created a uprising of ghouls or whatever and hypothetically I killed all of those and now the corps are snooping around trying to figure out why the sewers are in worse shape than the slums.
...Wheres a good place to go off the grid for a while is the question I'm leading to. Beaches are over done.
>>
>>51431363
Aztlan.
>>
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>>51431363
I hear Aztlan is nice this time of year.
>>
>>51431363
I'd say hypothetically that "the corps" don't care about the slums which is why they are the fucking slums and thus would be even LESS likely to care about the sewer unless city utilities was one of their areas of influence and concern.

I'd also say your GM is either a moron or nonexistent.
>>
>>51431402
You cant dispose of industrial waste easily if the sewers are in disrepair dumb-ass.
>>
>>51431435
Sure you can.
You just dump it in the slums.
Who's going to care? The SINless?
Hell, it's mentioned over and over that the reason the SSN is on such poor terms with the Seattle Metroplex is that half of the time the corps just walk just over the line between the border and the city and OOOPS, drop the waste where it's past the "not my problem anymore" line.

It's not like environmental regulations even exist in the Sixth World.
>>
>>51431402
Sewers cost money to fix, and according to city laws they have to be in a certain state. Someone has to fix the broken-ass sewers, or else international courts are going to decide who has to pay for it; That's probably what's going on right now - Investigators are going around trying to find out who's going to shell out 3 million dollars to tear out a section of slums, repair the sewers, then put it all back together. Whoever does it is going to lose money on the project and be stuck renovating slumtown for a year.
>>
>>51431478
Haulpa begs to differ
>>
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>>51431495
Hualpa*
>>
>>51431495
Amazonians get out.
>>
>>51431495
Amazonians need to leave. This is an Aztlan thread.
>>
>>51431509
Every word you say is micro-aggression against the Awakened
>>
>>51431536
I DID NOT LOSE MY SANITY AND MY ARM IN THE WAR TO SIT HERE AND LISTEN TO YOU BITCH, YOU FUCKING SUBHUMAN
>>
>>51431563
I kinda want to find a picture of Pepe in a sombrero to post for you, but somehow I think googling 'mexican pepe' is a bad idea right now.
>>
>watch Kingsman, want to make Gazelle as a street sam
>can't take cyberlegs with 6 agi, 6 str, and digigrade legs for raptor feet at chargen
>>
>>51430273
I'm the gm and you are totally right. I just let him get away with more then he should since it's fun.
>>
>>51431563
top kek
>>
>>51431805
Get Used Lower Legs
>>
>>51423383
If you are using Pistols and not using the Savalette Guardian, you are doing something horribly wrong.
>>
>>51425101
Dex
>>
>>51432123
That's what I eventually decided upon after going through all the heavy pistols. For mods I've got a heavy barrel, personalized grip, and underbarrel weight. Are these optimal or are there some better mods that I glossed over?
>>
>>51432218
Idk about 4e, but in fifth i would have taken electronic firing for additional Recoilcompensation and GasVent 3 + extended Mags for more dakka.

>underbarrel weight
Pistols have UB slots in 4e?
>>
>>51432242
Good catch on electronic firing. I had no idea it provided recoil compensation. Extended mags are also something I should definitely add. Unfortunately, gas vents aren't usable in pistol in 4e.

> Pistols have UB slots in 4e?
Underbarrel weights can be put on anything but holdout pistols in 4e.
>>
>>51430842
How about the true (not "alternative") fact that it does not, chummer?
>>
Where do the house rules in Chummer5 come from? Is it stuff that people have talked about enough online that yekka threw it in?
>>
>>51432242
I don't think electronic firing is compatible with a gas-vent system. At least Chummer doesn't think they jive together, which is weird.
>>
>>51432174
I had to put that one down before it hit its final mission.
Because there were two options. Either A. the game blossoms from that point into something massive and satisfying
or B. the game is done at that point, and I'm unsatisfied

So I just sort of let my imagination say it blossoms instead of finding out.
>>
>>51432580
Yekka goes by the english RAW, no matter how retarded it is.
English RAW: Electronic Firing = Barrel mod (in fifth)

Luckily i am Kraut and in our printing of Hard Targets it got errataed to being an internal mod instead.
>>
>>51432580
>>51432787
You can install a second barrel mod when the weapon comes with an integral barrel mod.
>>
>>51432787
Yeah. I could probably kludge something like that in chummer but I'm too lazy.

>>51432844
True, but Guardians only come with integral smartguns.
>>
Alright, so after some tweaking this is what I've come up with for my primary pistol.

Ruger Thunderbolt (w/integrated smartgun) - I was going to go with the Guardian, but the Thunderbolts additional point of recoil compensation sold it for me, even if it can only fire narrow bursts.
Mods:
> Underbarrel Weight (2 slots)
1 point of recoil comp for $25, pretty self-explanatory.
> Personalized Grip (1 slot)
1 point of recoil comp for $100, also decent. Unfortunately the recoil comp from this does not stack with Electronic Firing, so I decided to go with the option that was 10x cheaper.
> Additional Clip (2 slots)
Have 2 magazines loaded into your weapon is pretty sweet, even if their capacity is each reduced by 25%. Having the versatility to roll with 2 magazines of lethal ammunition or have one filled with gel rounds is pretty handy.
> Extended Magazine (1 slot)
Ups the mag capacity back up to 12 for a total of 24 rounds loaded at a time. Not bad for a pistol.

I'm pretty happy with this. Thoughts?
>>
>underbarrel grenade launcher
>3,500 nuyen
What kind of fucking typo is this? I could buy a grenade launcher for less than that. Hell, I could buy an assault with a built-in underbarrel grenade launcher for less!
>>
>>51431805
Getting the upgrades latter isn't hard to do. Only the customization is necessary at character gen.
>>
>>51431273
>>51431293
>>51431233
Straight out of character creation a adept will be better, but sams can grow faster with new cyberware. So late game a street sam would win.
>>
>>51433878
>but sams can grow faster with new cyberware.
Ha. An Adept needs 13 karma to advance for the first time, and a street sam needs a truckload of cash to upgrade his already expensive-ass 'ware
>>
>>51433947
>>51433947
Street Sam can get their shit as part of a run reward, steal it, or otherwise find ways to cut prices to a fraction of their standard value. Adept cannot.
>>
>>51434012
If the only way for an adept to improve was via initiation you'd have an argument there, but it's not, so you don't.
>>
>>51434089
However adepts do it, they still require karma.
>>
>>51431933
If they go lower leg, they probably don't even have to go used, partial limb's stats only come into play when something involves only the cyberlimb itself, and since kicking is done with the whole leg, your natural stat will trump them.
>>
>>51434123
Except when they buy better gear, which the streetsam needs to do too.
>>
>>51433878
>Straight out of character creation a adept will be better,

Hardly and even then only in one specifc skill.

Pure Adepts are very narrow in their capabilities, while a Sam can have a broad range of viable skillsets at the same time.
>>
>>51434123
Let's put some numbers out here.

For sake of argument, the street sam and adept both wish to increase their Initiative booster. Street sam has Wired Reflexes 2, and adept has Improved Reflexes 2.

Cost of Wired Reflexes 3 is 217,00nY
Cost of Improved Reflexes 3 is 3.5 PP

To get an extra PP, you need to initiate just once. To get the money, you just need to do runs. You get money and Karma from runs, so let's flip on over to the Run Rewards section of the rulebook.

Cash: Base of 3,000nY, and for sake of argument let's say the highest opposing dice pool is 12. That would make it base of 9,000nY per person. We can't account for the other modifiers, so this will be our baseline.

Karma: Base of 2 for just surviving. The highest opposed dice pool is still 12, which adds another 2, so 4. Because nobody's perfect, we'll go with only completing some of the objectives. Enough to make Mr. Jay happy, yeah? Making that at 5. We can't account for the other modifiers, so this will also be our baseline.

So, you make 9,000nY per run, and you're saving up for your Wired Reflexes. 217,000 ÷ 9,000 = 24.1, so you need to do 24.1 runs and not spend a dime of your 9,000nY. You have lifestyle costs and, presumably, a gun because everyon eneeds a ranged option, so at some point you might need to buy ammunition.


You make 5 Karma per run, and you need 13. 13 ÷ 5 = 2.6. You need to do 2.6 runs in order to get that, and you don't have something constantly draining this resource just by existing.


Rounding up, 3 runs before an adept gets better, 25 before the street sam does. Yes, the adept requires a month of downtime to initiate, but the street sam requires several months just to get the money for the gear before he even has to worry about his own down time from installing and replacing it.
>>
>>51434385
Now, I know what you're thinking

>run reward
Sure, Mr. Johnson might give out prohibitively expensive 'ware to the street sam in place of paying him, but he can also give a focus to the adept. Yes, the focus requires Karma to attune to, but he just got five and this is presumably not the first mission he's ever done, so he has a stock of karma to tap in to.

>steal it
Stealing 'ware is the only thing a sammy can do an adept (that doesn't use 'ware) can do. But that automatically shunts the ware to Used, and in our above example, Wired Reflexes 3 costs 5 Karma by default, so he can't get Used of it, because it'd kill him. Anything else, an adept can make use of, so it's a moot point.

>cut the price to a fraction
The adepts can do this to their Initiation. This is very much a thing they can do. No, they can't do it for skills and such, but neither can a street sam.

Oh, and let's not forget that a street sam isn't the only one who can make use of cyberware, and adepts actually benefit greatly from having 1 point of essence loss so they can shove 'ware into themselves
>>
>>51434385
And this is why the streetsam is usually the one who is legitimately considering trying to hunt down blood mages and toxic shamans for those sweet, sweet million nuyen bounties from the Draco Foundation.
>>
>>51434467
>No, they can't do it for skills and such, but neither can a street sam.
That's not actually true, though, is it? Reflex Recorders and Skillwires certainly do exist.

>Oh, and let's not forget that a street sam isn't the only one who can make use of cyberware
Or that adepts have to watch their aug intake, because it fucks with being an adept.
>>
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>>51434385
And getting an extra 3 permanent Agility costs the Sam 75k (so about 8 runs) while the Adept would have to innitate 3 times, that is spending 48 (or 12 runs worth of) Karma.

Selective examples are exactly that.
>>
>>51434543
>that is spending 48 (or 12 runs worth of) Karma.
You're not good at this math thing, are you?
>>
>>51434543
>my selective example cancels out his selective example

Also 48/5 =/=12
>>
>>51434623
Try !=
>>
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>>51434543
Addendum:
Besides, going for Wired Reflexes 3 is turboretarded anyways, so not really a good example.
If you want to be faster than what WR 2 gives you, you either grab Reaction Enhancers 3 during the game (and now have to more REA than the Adept) or just go right for MBW or synaptic boosters at chargen.

>substiuting skills

Reflex recorders, Skillwires, optimized cyberlimbs.
The thing with a Cybersam is that he can do so much usefull shit an Adept can only dream about.

Be a human with 9 Dice in Agility?
No Problem

Be human and start with Willpower 7?

No problem

Be human and run around with 36 SOAK at Chargen

No Problem

Throw 21 Dice before aiming in your Gunskill of choice at chargen?

No Problem

Do all of the things above at chargen, in a single Character, while having 15 Physical and 11 Stun Boxes?

Totally possible.
>>
>>51434682
>Do all of the things above at chargen, in a single Character, while having 15 Physical and 11 Stun Boxes?
>Totally possible.
Got a sheet?
>>
>>51434601
>>51434623

Wups, fucked up there. Sorry. have been awake for almost 50 hours and had two exams today, my mind is not working properly anymore.
Still, Adept needs more runs for the same outcome.
>>
day 4 of waiting for character approval on runnerhub
it's killing me boys
>>
>>51434700
Sure, gimme a few minutes, i need to dig through my sheets to find an @chargen version
>>
>>51434737
>runnerhub
Well, there's your problem.

Playing Shadowrun by committee.
>>
>>51434809
I mean, any game involves GM approval, ya know?
None of my friends will read the rulebooks and I can't find a decent game on roll20 so this is really my only option
>>
>>51434700
Had a slight memorylapse, it was only 32 Soak at chargen.

Chummer also doesn't show all the pools right (eg its not using the Cyberlimb stats for the gunskill and also not showing the modfier from the optimized limbs), but you can add up the individual numbers by hand.

The Version I'm playing also ended up a bit different.
>>
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/srg/, I'm getting annoyed by other players repeatedly no-selling my social dice by just saying 'I'm a PC, you can't use those skills on me'.

I invested a big chunk of karma into being the team face, and if we've agreed that the PVP switch is 'On' and you don't require another PC's consent to hack into their commlink, pull a gun on them, or anything, why are my charisma-linked abilities suddenly not worth anything?

I'm not asking that my words should be considered mind control, but I wish people would respect me getting seven hits on a roll rather than just saying 'lol, no'.

Sorry for venting, but it's just so frustrating having your character abilities not respected!
>>
>>51434870
Cool. Is it Priority built? Do you have the formatted text?
>>
>>51435125
why do you post weeb shit
serious question is it meant to represent you or what? everyone hates it
>>
>>51435145
Its sum-to-10.

A Resources A Attributes, C Skills, E Race, E Magic

I would ditch the Reflexrecorder though and get Double Elastin instead (platelet factory for stun). At least thats what i did (among a few other things), This built here is a bit narrow in its optimization, i prefer a more utility orientated approach.

Funny thing with this one is, you can make him significantly stronger after abou 4 runs.
You are already throwing 4 dice for drug resistance tests.
Spend 20 Karma ingame for Redliner (additional +2 AGI and STR for limbs and body) and grab Narco + a rating 2 nephritic screen.

You are now basically immune to low-tier drugs like Cram and can pop stuff like kamikaze without getting fucked over.

And 20 Nuyen for +2 Reaction and an additional 1D6 ini is pretty cheap.
>>
>>51435125
Get your GM to adjudicate. If that doesn't work bail from the rest and call in all your favours to murderise or bribe the gunsmith to put RFID locks on their guns.
>>
>>51435125
This is Shadowrun, silly, the PVP switch is always on.
I think the problem might that while players are ready to see direct contamination in the game they are not quite ready for any softer influence that doesn't fall strictly into the classification of open hostility. You're either their buddy or you try to kill them, there's nothing inbetween.
>>
>>51431314
>Mr. Tubbs
>The Underground
>Gay Club Bouncer
>Contact 1 2
Looking for a wild night? Look no further. Seattle's hottest club is [sound of a pig squealing]. Located in an abandoned catacomb of the Ork Underground, this place has *everything.* Ego Death, The Little Death, /regular/ Death, A quickened orgy spell, complimentary poppers, _Dwarf Tossing_. Anyway, Mr. Tubbs is a big gay troll who works there as a bouncer, and he's seen and heard a lot. He'll let you in on what he's overheard, or can stand around something looking big and
imposing, but it'll cost you. Though he puts on a cold, hard exterior for his jobs, he's actually a big softie once you get to know him, and when push comes to shove, he probably doesn't have it in him to actually hurt anyone.

You meet the most colorful people shadowrunning.
>>
>>51435125
You're the face. Use NPCs against the other players.
>>
>>51435441
>>51435277
>>51435387

I COULD probably do some serious damage by bringing NPCs to bear on my allies, but I don't really want to escalate to murder-mode.

Mostly it's just when other runners talking shit from across the room and I slap down a fistful of dice and go 'She looks up from her AR manga and glares at you. Six successes' I feel like the response should either be rolling to resist intimidation (Which you can do! It's Intimidation Vs. Willpower), or sitting down and shutting up.
>>
>>51435246
>And 20 Nuyen for +2 Reaction and an additional 1D6 ini is pretty cheap.
The only problem I can see with this, is that Synaptic Boosters is incompatible with everything Reaction & Initiative wise.
>>
So Thais is part horror, part elf, who has a bit of power in the downtime due to his nature as a hideous abomination against nature. In ED or SR canon, anything else like him? Wether part spirit or part horror or whatever. Aside from that little girl who picked up the Book of Blue Spirits. And the ED Jinn.

Trying to decide how to stat him and looking for other things to crib. Was just going to borrow from his Father's statline and the Nethermancer discipline with the conversion bits you find on ED, maybe a metamagic to decrease positive/negative background count effect on him by his magic attribute.
>>
>>51435689
Disregard haters, acquire waifus.
>>
>>51422079
One of my players is basically playing a reality TV pornstar who does edited shadowruns to bolster her viewcount.
>>
>>51422079
The rigger sells edited version of our runs, and I pretend not to notice in case he captures something useful
>>
>>51436017
Wait, fucking who? What NPC is this from?
>>
>>51436539
In ED, when things were considerably more magical. One of the immortals basically got duped by a Horror. The rape and childbirth was about the kindest thing it did to her. Thais is mentioned in a few novels, and in dribs and drabs in sourcebooks - he's fairly active in the archeological community and the Nagas like him, Arleesh doesn't because of their conflicting goals, etc..Some activity in the down cycle, like teaching the Amerinds the Ghost Dance.. but he did that in the 1800s and didn't understand why it didn't work since it would work for him.
>>
>>51436566
Oooh, Earthdawn.
>>
>>51436573
Yeah. He's only in dribs and drabs in both sets of books, but gets more in SR.

I haven't seen him mentioned in 5e yet, but I haven't really paid much attention to the books. Basically think of him as a naga with a nigger elf top and the ability to drop kick Arleesh.
>>
HTR.
Should it be a squad of highly trained goons, or something experimental like a cyberzombie or a pile of lickers or something?
>>
>>51431314

Your sheet is screwed up to me, like there's missing text everywhere.

- He can't go on without his buddy Superfly!
- Stack up on more specialty arrows. If you're going in hard on archery like you did, you gotta take advantage of the versatility you can bring to the table.
- Likewise, I'd tone down on your specialty ammo for your 600, you don't need as many when you've got sweet arrows.
- Rating 2 SIN seems like it doesn't fit with the kind of dude who's addicted to coke and has gold and silver arms.A guy like that should have something better because he's planning to rub elbows with the rich and powerful, where SIN checks are more common.

I dunno it seems fine to me.
>>
>>51436613
Goons. Cyberzombies are the things they deploy as one man "fuck your shit" squads, what with the whole bouncing small arms fire off their hide and all. And hideous expense, lifespan issues, etc. They don't do well for finesse.
>>
>>51436655
so, HTR is 3 stars, cyberzombie is 4?

With 5 being "corporate wars erupt again"
>>
>>51426019
You don't get extra damage unless you are using the Pouncing Dragon martial art (unless your gm is generous), but you would get +2 dice for Superior Position.
>>
>>51436664
Cyberzombies are the lovechild of the Terminator and Cthulu. There are less than a thousand on the planet - probably less than a hundred. They are *hard* to build. They run through the jungle and shred special forces teams. They're what happens when the corporate group really wants whatever is going on to stop being a problem, and are willing to risk an untold amount of money and property damage to do so. A CZ isn't going to be a response for 'just' a Shadowrun team. They'll be infiltrating a super sekrit base with something worth a stupid amount of money - like an MCT zero-zone without a mana void, for example - before they see one. They can TPK groups who aren't prepped.

HTR teams, in the medical sense, are goons, sometimes with specialty members. In the corporate sense, they're the on staff special forces - red samurai, etc. Or for smaller corps, the local sec forces outfitted with special gear. Professional rating 5-6.
>>
>>51436692
Depends on whether you land on them or not.
>>
>>51436703
Well, cyberzombie describes a class of threat.
That class being "whatever fucking weird experimental supersoldier bio weapon they happen to be cooking up in the basement right now".
>>
>>51435689
How about "quit trying to tell what the other players to do, and if you REALLY don't like it make a physical adept to kill them like the bitch you are next time."
>>
>>51436721
A CZ is a pretty specific thing, though. If you want threat classes, just use the professional rating system for groups of attackers.
>>
>>51436741
>The players keep telling me to obey or they'll kill me, and refuse to listen to my social skills.
>Stop trying to tell the players what to do!
>>
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>>51431233
Why not both?
>>
I have a question about 5e. Do the attribute bonuses from Muscle Augmentation and Suprathyroid Gland stack?
>>
>>51437080
I believe so.
It's a strength bonus from two entirely different sources.
>>
>>51437206
Awesome, thanks. I thought they did, but 5e Chummer doesn't want to add them together and I don't know why.
>>
>>51437255
As it's written, Muscle Augmentation doesn't stack with anything, although if you look for the intent I think they mean it doesn't stack with muscle replacement or affect cyberlimbs. That said Chummer operates on RAW.
>>
Could someone explain to me how the cover bonuses work in the Shadowrun games?
>>
>>51437728
You may use a Take Cover (simple) action unless you are Surprised.

After you Take Cover, you get a bonus to your defence pool based on the cover. More than 50% coverage (or going prone vs a shooter/indirect spell from more than 20 metres away) gives you +4 dice, 25-50% coverage gives you +2 dice. This can mean that you get a defence pool in situations where you would otherwise not.

You are expected to remain mobile while behind cover (unless you go prone for cover), as stationary or inanimate targets will be considered unaware and not add dice to their defence pool - but they will still get defence dice from cover.

If the attacker doesn't know where precisely you are behind the cover (100% coverage), they get the Blind Fire modifier (-6 dice), which can stack with another -6 dice environmental modifier for -10 (negative ten) dice.

This is taken from pages 166, 188, 190, and 197 in the core book. I've been playing 5e on & off since release, and some of that I still didn't know. My dog could have chewed up the book and shat out a better layout.
>>
>>51437891
Sorry, I should've been more clear, I mean the Shadowrun video games.
>>
>>51437936
Fuck.
>>
>>51437936
makes you harder to hit and harder to crit
>>
>>51438043
Doesn't reduce damage though? So characters with stupid 99% to hit won't care about cover?
>>
>>51437936

If the line drawn between the attacker to the target crosses through a cover tile that the target is adjacent to, the target is immune to critical hits*, and the chance for the attack to be blocked by the cover scales with light to medium to heavy cover.

If the line from the attacker to the target does not go through a cover square adjacent to the target, but the target is adjacent to another piece of cover, the target is flanked, vulnerable to critical hits (and I think is in fact easier to hit?)

Some attacks (all melee attacks(!!), full auto fire in HK and IIRC Dragonfall, SMG flush from cover) flush targets from cover. They lose all cover bonuses for the rest of the turn

So flank all day every day, punch people out of cover, and shoot 'till it goes click.

* Does not apply to Returns because Returns is crap
>>
Am I going to be fucked by the system if I have runners, instead of heists, do freelance cop work?
I feel like trying to arrest AIs, ghouls, street sams, and wizards is going to be a fun time.
>>
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>>51438145

You'll probably want to adjust some default character assumptions (real SINs might not be as much of a problem if they're operating openly), but lawful bounty hunting seems like it would be a cool alternate campaign.

Don't forget to throw in some paracritter extermination jobs!
>>
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>>51438145
Sounds like a recipe for a good time.
>>
>>51438145
>arrest AIs
Okay. How?
>>
>>51438145
>>51438234
This. They can scam on the side by sending spirits to infest houses and offering to exterminate them as well. Paracritters work pretty well with the run generator, too. Just pick one at random, generate a random run and slot them in as you feel fits. Rundown corporate facility infested with cockatrice. Illicit barrens ghoul breeding ring. Drug dealing wendigos.

>>51438301
Same way GOD does. Physical hardware and jacking in.
>>
>>51438234
>>51438325
bonus points if they manage to actually arrest the paracritters or spirits
>>
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>>51438451

>"Alright gang, tonight we're arresting a sewer mermaid."

>"FREEZE! FINS IN THE AIR!"
>>
>>51438234
>>51438250
>>51438325
well, I'm glad moving away from the heist format of shadowrun isn't a disaster.
>>
>>51438451
>>51438509
Well, they went full retard on the canon and built spirit handcuffs in one of the books, so you could do spirits as long as you were careful.
>>
>>51438509
Could you just lightning bolt the water the mermaid is in?
>>
>>51438567
We're trying to arrest them, not make dinner
>>
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>>51438567

>"We do this by the book or the Chief will have badge!"

Gotta read 'em their rights, omae.
>>
>>51438653
Nanite rounds filled with a copy of their rights to rewrite it into their brain.

Hey, worked for CFD.
>>
Hooooo boy, my SR group is getting ready for their first actual run; intercepting a shipment of pharmaceuticals being smuggled in by the Vory. Anyone wanna hear the fucking Oceans 11 heist we came up with for this?
>>
>>51438760
No.

Just kidding, please do.
>>
>>51438564
Fucking magnificent.
Now we can arrest those dang ol' insect spirits.
>>
>>51438811
I want to see them arrest and trie the ones that subdue through sound and presence. I forget which. Fireflies are one.

"I SENTENCE-"
"BZZ."
"I SENTENCE THIS COURT TO METAMORPHOSIS. ALL HAIL THE HYPNOBUG."
>>
>>51437891
This was helpful for me and screenshotted. I houserule using 1-4 dice for the cover bonus depending on the quality and angle.
>>
>>51438848
then you get to have judge judy mage battles
>>
>>51438801
The Vory's plan: The goods are coming in by boat, to a dock owned by Johnson Shipping and Receiving Co. A Vory captain will be there with rented trucks and a hired crew (not Vory, outside help) to pick up the goods and deliver them.

Our Plan:
0. Prior to the heist, our Decker falsifies information at Without Pier Inc., making them think the boat is arriving there instead of at JSR.
1. Our Shaman uses a spirit of Water to call up a fog bank, hiding our activities.
1. Our Shaman uses her bound spirit of Man to influence the boat captain, making him think that due to circumstances requiring the capo's direct attention, he will be absent - and that the pier is the one owned by Without Pier, Inc.
2. Someone on our crew has a contact in Knight Errant; they will tip off this contact about Vory activity going on at JSR.
3. While KE distracts the mafia at JSR, our crew will be waiting at WP with rented trucks. Our Face will imitate a Vory capo filling in for the one who is 'absent.' The rest of us are muscle, drivers, or other helpers. Since they were hiring outside help anyways, this shouldn't raise too much suspicion.
4. We load the trucks and drive off into the fog.
>>
>>51438874
I would watch the shit out of a court show that invariably degenerated into insect people trying to kill everyone, Judge Judy shutting people up with magic and passing judgement with fireballs.
>>
>>51438896
I think we just came up with a new show to put on the trid that runners watch in their off time
>>
Is there a physical sensation to manipulating magic? Is there anything going on physiologically that can be recorded in simsense?
>>
>>51437058
I really like this, 10/10. You the one who cooked it up?
>>
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So, 'ey chummers.

Before I resurrect an awful character from when my balls dropped, how plausible would it be for a 'runner to be a nutjob who keeps claiming he's CIA and how much he loves good ol' government, and no one is sure if he's just a delusional ex-spook hooked on something and turns out to be telling the truth - some parts of the CIA are running rogue ops to both fund other rogue ops, collect data on megacorps, and pettily give some payback for having the good ol' US o' A splintered into a million itty bitty pieces?
>>
>>51438943
This is a good question.
>>
Whats peoples opinion of Drakes from Howling Shadows? Thinking of playing a physad drake, cause i love me some dragon
>>
>>51438943
I know the first time anyone unconsciously casts magic, it's physically draining and usually knocks them, uh, unconscious.
>>
>>51425958
>It's the latest updated one from drivethru, has all the errata and the new cover. Not sure if it's been updated in the pastebin, can't be bothered downloading it to check.

It is currently being updated.
>>
Question for the Players.. Sometimes I send Mook-Level enemies out. Do you guys care if I roll to dodge and to soak? Frequently it's a waste of time when y'all rolling 20+ dice. If it's higher that 2-4, I'll just go "You hit".
>>
>>51439145

Buying hits (4 dice = 1 hit, per SR5 pg. 45) for the opposition is a great way to speed up Shadowrun combat.
>>
>>51439181
SHe's all smiles now, but when that cat decides it wants out of that spacesuit, she's getting shredded.
>>
>>51439378
That's not a lady with a cat in it's spacesuit, it's a Bastet wrapped around a Nadeshiko drone's neck.
>>
>>51438564
What? How?

I'm trying to think of something that is 1) Dual Natured 2) Strong enough for a spirit to not just wrench it apart 3) Not blindingly expensive.

And then they still wouldn't work because spirits can poot off to their native metaplane as a complex action anytime they feel like it.
>>
>>51439145
I, personally, roll it, but that's 'cause I got that shit macro'd.

It did lead to a situation where a ganger kept surviving bullets being flung her way 'cause of some ungodly luck
>>
>>51439145
I go for the ol' "jobbers with a boss" strategy. Put a cool guy or two in with your mooks and give them the extra rolls, but don't worry about the others.
>>
>>51435689
That's the problem with playing charismatic characters and not being charismatic as they are supposed to be. Ideally you come up with a witty insult but it isn't that easy.
>>
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>>51436566
>like teaching the Amerinds the Ghost Dance

Fuck sake, like I'm totally ok with my people being fucking cartoons in SR (i like it actually), but this triggers me - what, they can't into magic on their own without some asshole half-horror special edgy snowflake from ED teaching it to them?

Lame. as. fuck.
>>
>>51434870
You need a datajack for DNI to your smartlink implant though.
>>
>>51439809
You really don't. Wires work. A wireless is fine, too, and that's how you get +2 attack dice.
>>
>>51440112
Smartlinks are slightly different. If you have an implanted smartlink - either in your meat eyes or your cybereyes - you get +2 dice. Any other way of getting a smartlink - contact lenses are your best bet - you get +1 dice. A datajack, or other form of DNI like trodes, actually does nothing for smartlinks at all - aside from letting you run a cable to your gun and avoid getting jammed.

>playing Shadowrun Hong Kong
>endgame, Kowloon
>fight through district 1
>fight through district 2
>fight to the end of district 3
>last objective will not trigger, no matter what I do
Fucking hell, why is this game so buggy? I've got like 4 copies of Is0bel's grenade launcher in my inventory too, but none of them do anything.
>>
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Are there any explanations as to how Caseless Ammunition even works in Shadowrun? The primary issue with Caseless is that standard brass ejection works as a heat sink - a lot of the heat of a round is ejected along with the brass - something that Caseless rifles have issue with is that all that heat stays within the gun (and can cause cookoffs)

And you can't just vent the waste heat without venting a substantial amount of the propelling force of the bullet.

I mean, I guess you could have some sort of coolant that empties into the chamber along with the propellant as a means of insta-cooling a round firing.

I dunno man...
>>
>>51440463
I don't know if there's a reason for that, specifically, but I think it's probably a bad idea to start asking for scientific explanations from the folks behind Shadowrun, my man.
>>
>>51440463
Pretty sure the thought process started and ended at "caseless is cool and futuristic"
>>
>>51440475

Your absolutely right.

It just bothers me. It triggers my /k/ autism

>>51440486
I know thats the case - but I'm considering how viable it is to houserule the entire fluff and just say "nah, its still brass" and wonder how that impacts things. HALO takes place in, what, 2552? and the setting still has rifles use brass.

But I understand its not a small thing, which I why i'm still mulling it over
>>
>>51440486
Yep. Need go no further than "advanced materials of the FUTURE!"

Making/playing an RPG, not turning caseless into viable RL ammunition.
>>
>>51440475
This wasn't always the case.
>>
>>51440463
Could be some futuretech nonsense propellant with a much higher ignition temperature so cookoffs are a non-issue in regular use.
>>
>>51440463

The propellant is less propellant and more plastic explosive that only detonates when given a proper voltage.

Of course, this contradicts the fluff as far as electronic firing goes.
>>
>>51440509
Well, caseless has become the standard in SR but almost all guns are still offered shooting cased ammo. If it really bothers you, you can easily throw caseless out.
>>
>>51440696
>you can easily throw caseless out

Might as well - it doesn't serve a purpose except to be "future"

Plus, it makes it interesting if players don't use casing bags or police their brass. If they dump a bunch of casing everywhere, a Mage might be able to use that to track them
>>
>>51440715
Well, what sort of emotion does the police-mage feel when he assenses your runners spent casings then?
>>
Can I get you all to look at my business homebrew? I was asked to sort out how my players could run a business when I told them there weren't any rules for it. They'll have to do a couple runs to extract a manager first, then...

Much of the business operation will be determined by Extended tests with an interval of 1 day (8 hours of work). With no
problems or complications, maintaining the business operations as normal for one week requires an extended test of project management
[mental](6, 1day) and bookkeeping[mental](6 (+2 for every individual building), 1hour) Expanding the business will be significantly more
difficult.
Knowledge skills
logistics = reduces cost of building materials
contracts = reduces cost of labor
bureaucracy = reduces time for permits

bookkeeping = prevents embezzlement (every hit less than full sucesss on extended test = reduce profit by 10k this month)
economics = improves supply quality/availability
security design = improves security of building
psychology = improves workforce
advertising = improves marketing
project management = miscellaneous- maintaining "as-is" status

each building/business will have ratings 1-12 for design, workforce, security, marketing, supply.
add ratings together and divide by 4 or roll. every hit results in 10k profit for the month.
roll managers edge - 0 hits means there was a problem with one of the factors(workforce, security, etc.) and you can either accept 0 profit
this month from this building or you (team) can deal with it immediately, which will be this week's run.
Having a central management office (think office tower) greatly improves all other businesses. If the average score of the 5 factors is 3, all businesses get a +1 bonus to each factor. 6 = 2, 9 = 3, etc. This can raise individual business above rating 12. The management office can never exceed 12 in any
factor. An office tower does not provide profit on its own - an edge failure removes its bonus from all other buildings.
>>
>>51440738

Not even sure - I'm going off the hyperbole that if you leave a hair at a job site, a mage might be able to track that. Something about Aztechnology using even the smallest bit of evidence to track down runner teams and fuck them up.

A spent casing is going to have finger prints on it - residue that can be tracked to manufacture - possible rfids that you might able to backtrack places its been - and that could lead you to dealers, storehouses, the runners safehouse, etc. (although thats more tech tracking then magic tracking)
>>
>>51440715
>Might as well - it doesn't serve a purpose except to be "future"
It cuts down on cleaning up after yourself to not have to police your brass.
>>
>>51440774
>Not even sure - I'm going off the hyperbole that if you leave a hair at a job site, a mage might be able to track that. Something about Aztechnology using even the smallest bit of evidence to track down runner teams and fuck them up.
If they get to it soon enough - hairs and blood drops aren't going to last too long as effective links.
>>
>>51440774
>Not even sure - I'm going off the hyperbole that if you leave a hair at a job site, a mage might be able to track that. Something about Aztechnology using even the smallest bit of evidence to track down runner teams and fuck them up.
It's not hyperbole, it's just that the other corps usually won't bother hunting you down once the run is over.
>>
>>51440878
>usually won't

Being the key words. Unless you give them a reason too
>que black trenchcoat argument
>>
>>51440889
Don't get me wrong, there are definitely reasons the other corps would chase you that far, but at that point you're into shit so deep they're going to be sending cyberzombies or HTR teams that consist solely of prototype transhumans after you. It's an extreme outlier.
>>
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>>51440996

I'm of the mind that the reasons can be thinner, notably..
>being unnaturally brutal, like smearing a security guards entrails all over the CEO's desk
>fucking up so immensely that its easy for the corp to track and zap you
>humiliating the corp in some public way, that requires payback to balance the scales
>notable example given in the book, stealing a suit of red samurai armor and thus causing a loss of face to the unit that MUST be settled
>>
>>51441067
>being unnaturally brutal, like smearing a security guards entrails all over the CEO's desk
If you get anywhere near a CEO or his even his desk, that's a death sentence anyways. You're not allowed to touch the god-kings of the corps.
>>
>>51441125

Well you can modify it to "smearing donut-bob's entrails all over the walls" instead. Either way, doing something like this is going to negatively impact rep, make it so corps will likely not hire you (unless they want that kinda work), other shadowrunners are gonna think your bad news, and the offended corp is going to want to come after you, if at the very least to prove to its wageslaves that "we aren't going to take that kinda offence to our valued employees"
>>
>>51441174
>Either way, doing something like this is going to negatively impact rep, make it so corps will likely not hire you (unless they want that kinda work), other shadowrunners are gonna think your bad news
All represented by an increase in Notoriety.
>>
File: 1484842956948.png (75KB, 680x433px) Image search: [Google]
1484842956948.png
75KB, 680x433px
>>51441238
>Notoriety

Exactly
>>
>>51440229
>>51440112
>If you’re using a smartlink, the smartgun system increases the gun’s Accuracy by 2. The smartgun features are accessed either by universal access port cable to an imaging device (like glasses, goggles, or a datajack for someone with cybereyes) or by a wireless connection, working in concert with direct neural interface.
>>
>>51430273
>as breaking every bone in the adept's hand.

Don't be a bitch. Saying that the magic guy who can punch through steel breaks his hand when he does it because lolfuckyou is a dick move.
>>
File: Pills Here.jpg (35KB, 400x400px) Image search: [Google]
Pills Here.jpg
35KB, 400x400px
Is it cancerous to combine Narco with "So Jacked Up" to get +2 logic during runs and legwork?
>>
NEW OLD THREAD CHUMMERS
>>51442507
>>51442507
>>
>>51442191
>direct neural interface (DNI): A connection between the brain’s neural impulses and a computer system that allows a user to mentally interact with that system.

> Cybereyes, for instance, are more than just the artificial eyeball; there are modifications along the entire length of the
optic nerve to support the interface with the brain. [...]
Thread posts: 321
Thread images: 54


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