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/tg/ creates MTG format

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Thread replies: 203
Thread images: 23

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Alright. Since these Frontier fuckers don't seem to understand their format is full of shit and completly unfair with the fetches, let's just create a format that is better. We have exactly 300 posts to design the new hot meme format. Whatever the fuck it is, let's do it.
>>
Fetches are fair when everyone has them.

>Whatever the fuck it is, let's do it.
Rule #1: There in no banlist.
>>
>>51415929
>There in no banlist
Why no? Why yes?
I think is more important to accomplish what we want in this new format thats is not in other formats like Legacy
>>
>>51415929
There's a banlist for a reason anon. Except for standard, fuck that.

How about a format like legacy but every card on the reserved list is banned
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Rule #2: Only cards originally printed in 8th edition or before are legal
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>>51415973
I like where this is going.
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All decks are 45 cards max
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>>51415973
Alright, hear me out.

Only cards originally printed in 8th edition or before are legal

AND

The current standard block. That way, we have the best spells from the older formats, while having the current creatures and spells of the current planes we're visiting! That way, those older sets feel like spells that resonate through planes!!

>>51416081
I hope you understand this makes for a faster format. I think we shall talk about decksize after we find a type of format that pleases to us all.
>>
>>51415867
>Rule #1: There in no banlist.
>Rule #2: Only cards originally printed in 8th edition or before are legal
Rule #3: The decks can have at most 3 copies of each card
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>>51415867
When a creature would be banished, you have to rip the card in half.
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>>51416310
I think that adding new sets to the table is the key component for a changing format. It ain't gonna be fun to see the same stuff over and over.

That anon >>51416136 has a nice idea. I think we need to change rule 2
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>>51416373
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>>51416373
Huuuuum...
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>>51416373
This would be both horrible and awesome
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>>51415867
There are no Lands in the deck. Instead there is another deck that has only lands cards, and each player draw one at the beginning of their turn
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>>51416575
There's a problem with that. You have to define the rules of drawing a card. Also, some decks can seriously abuse the fact both decks are separate. Bad idea for MTG.
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>>51416621
Not that bad, most cards say "Draw X card/s from the Library". We could call this a resource deck, or even we could say the Land cards are in a different zone a resource zone and the player put one of them in his or her hand at random.

The mechanic that I was trying to force is that you have mana equals to the number of turn in witch you are playing.
>>
>>51416716
go play hearthstone
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>>51416716
>hearthstone rules

No.
>>
>>51416784
>>51416752
>hearthstone
Oh! excuse me is not restricted to hearthstone, there are other card games that work th same way, if hearthstone is the only that hits your mind is because you probably play it

>>51416310
Why nobady says: Go play Netrunner???
>>
You can only play decks that are pre-approved by flavor judges to be lore-friendly.

That way I can still play Tron
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>>51416850
but without eldrazi's, wurmcoils and only colorless
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I'd eliminate Fetches simply to save shuffle time.

I'm honestly tired of shuffling fucking decks. I don't dare consider calculating how much of the matchtime is spend fucking shuffling.
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>>51416907
I have the solution.

Only basic lands are allowed
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>>51416955
Yeah, limiting variety to only one or two color decks seems fun.
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>>51415867
The decks can have no more than 10% of rares/mitical rares and no more than 25% of uncommons Rounded up

In a 60 card deck this will be like 6 rares and 15 uncommons.
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>>51417017
and what, 1 mythic per deck?
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>>51417017
The magic duels approach is more interesting.

One of each mythic allowed
Two of each rares
Three uncommon
Four commons
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>>51415929
>Rule #1: There in no banlist
Let's twist this: before the game starts each player should ban 3 cards just for this game.
>>
>>51415867

There's nothing to hate about Frontier. Nothing's "unfair" about a given MTG format.
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>>51417000
Look anon, you can't complain about something then complain about literally the only solution.

Including a banlist including fetchlands are fucking stupid in itself.

>>51417071
How about we make the commons/uncommons the same?

Or how about a different type of restriction?
X same copies of creatures
X same copies of lands
X same copies of anything else
>>
Each deck must have at least one card that depicts an irl or in game minority

Restriction breeds creativity
>>
I just want to be able to play the formats we have like Legacy, Vintage, and Modern without having to shell out a house payment to buy a couple top tier decks.

I want drafts to fire at my store without getting ruined by people not showing up.

I don't want to have to shit on a format like Frontier simply because every new format cannibalizes attendance and store-time from other formats.

Is that too much to ask?

I don't know why it's so fucking hard for this game to get going. There's nothing wrong with the fucking game, it's everything else outside the game that's preventing shit from happening. Wizards is doing nothing to make it cheaper, the players are cliquey horrible people, and the store just doesn't make any money off events - nobody should have to run events at a loss and have to balance them with fucking singles sales.

I don't have any other difficulties doing any other of my hobbies. Stores don't fucking deny me produce when I want to cook. I can always expect a reasonable price for ammunition. Nobody has to fucking sit out to play a game of soccer or frisbee.

I want to play Magic so fucking hard but I can't try anymore. Literally anything is better than showing up for Magic. Just everything that Wizards does alone is a waste of fucking time. They just announced Standard Showdown 2.0 with playmats and better promos - who gives a flying fuck. My store can't even fire 9 Standard events in 9 weeks, how the fuck are they expecting 15 events to fire in 9 weeks.

This game has to present it's fucking A-Game to even have a chance of competing with video games, porn, sports, or any top hobby you can imagine.
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>>51417118
It wasn't the same anon replying about the lands, and no that is FAR from the only solution.
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>>51417109
I feel there should be restrictions to this, at the very least anything but basic lands.

So, your sideboard would consist of cards replacing the banned cards I assume? I dig the idea anon. I feel we should toy with the number of cards banned, and allow players to change the banned cards between rounds.
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>>51417109
That would work terribly. People would hide what deck they are playing, if you know what you are playing against you get a huge advantage.

Alternatively, you'd have to look through your opponents deck before banning, which makes surprise tech choices and important pieces useless.

>Before game
>look through deck
>Oh, he is playing Tron
>I ban Urza's Mine
>GG, thanks for the 2-0
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>>51417135
The only thing we can do to reduce the entry level of the new format we're creating is restricting the access to cards that are way too expensive for the majority of people. That mostly includes:

- Reserved List cards
- Most non-basic lands

There are too many other cardtypes to include anything else. A lot of answers are expensive, some combo cards are expensive, etc... That we can't do anything about, I'm afraid.
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>>51417168
>basic lands
How could I forget this!!!!

>players change banns between rounds
wow this could be very fun because you need to have multiple strategies depending on the cards that were banned and you could experience the diferent stategies of your oponenet... i like this
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>>51417215
I think you dont need to
>look through deck
just bann the tipical or more powerful cards of the game: Tarmoygoff, Stoneforge mystic, Jayce, Liliana or wathever you think that will be annoying
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>>51417215
Which is why, if we ever decide to go with this idea, to have more restrictions. I seriously advise not allowing to ban anything that is a land, because this would cause a lot of logistic problems.

But yeah, the problem with this is that some decks rely on a single card to win ( like, Tendrils of Agony to name a very simple example ). So that may be unfun.

>>51417248
Just tweak the idea slightly. It can be fun, but you need to make sure that the idea involves strategy, isn't completly unfun for one side of the table and that can be done without too much hassle.
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>>51417310
>play at your LGS regularely
>know that guy plays Burn
>Ban lightning bolt, goblin guide, taylor swift
>almost guaranteed a win

>know a guy that runs lantern control
>ban lantern, bridge, codex shredder
>free win

This is hands down the worst suggestion in the thread, worse than the hearthstone curve guy by miles. I can't believe you guys are even considering it.
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I think that you guys didn't ask the right questions first. What's the format supposed to be? Is it supposed to be a fun format you play in between competitive games, or a competitive format?

We should set the tone for this otherwise it's gonna be a nightmare.

Also, if the aim is a format recognised by WOTC as an official format, it probably should involve the new sets, somehow.
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>>51416575

Its not the worst idea, an attempt to smooth out getting land locked/flooded. But it doesn't leave much room for strategies based around lands.

I'd keep the two piles idea, but allow the player to choose which to draw from on each turn/effect. There are other problems with it, and I certainly dislike the online TCG idea of mana being directly tied to turns, but I think this might be a start.
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>>51417340
This is not the idea of a new format? I mean, Burn and lantern control are decks of certain format you dont play them in EDH do you?

I respect the players that like modern, is ok but I like the idea of some decks that dont depend on 3 cards and could sitch between strategies
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>>51417444
I used those as examples you autist, insert whatever other names you want for your new decks in your new fucking format.

The format you speak of is a format where anything but literal goodstuff decks don't exist.
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>>51417516

Hate to say it, but he's kind of right.

A format based around bans will naturally just create a climate where people create decks of the most efficient beaststicks, so if you lose a couple you won't lose the game.

I liked a suggestion I saw a few months ago. The goal is to create a deck for your opponent to play. The players trade decks and try to win with their respective trainwrecks. The deck's structure would have to be laid out somewhat for it to work, because some shithead will just be like "all lands" or "no lands" or some other impossible to win deck. At the same time, it sounds like a fun time.
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>>51417516
This I like this
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>>51417135
Just play on MTGO.
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>>51417600
the problem with that approach is that it is entirely possible to make decks that literally can't win.

>must play 15 creatures
>"All have defender"
>Ok, no defender allowed
>"all have 0 power, no buffs in deck"
>All must have >0 power
>"add them in wrong colors"
>All must be castable
>"add a dozen fucking fish that can only attack if you control an island, the deck has no islands"

You get my point. This kind of tournament has been done in Hearthstone, but I think it was that you got 1/3rd of your deck chosen by your opponent, then you made a deck around that shell.

Actually, this format could work really well in draft!

>>51417643
>And now for the 4chan top 8 finale!
>We have Jund vs Jund, Jund vs Jund, Jund vs Jund, and finally Jund vs Junk!
>What an exciting time for this format, it is completely unpreceded that we actually have a non-jund deck in the top 8!
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This thread is hilarious. You all have such fucking awful ideas.
Thank God you don't actually have any say
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>>51417767
We're waiting for your glorious and better idea captain fucktard. Come on, show us.
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>>51417071

Idk why no one has tried making the Duels format a thing irl. It would be interesting to say the least.
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>>51417755
If there could be EDH decks with just ONE COPY of each card, why we could not have a format with banns???
>>no defender allowed
you can't bann all the cards with defender with just 3 banns
>>no buffs in deck
really?? you have a sideboard, you could switch the banned cards
>>the deck has no islands
Oh! well, the players can bann anything but basic lands

You gonna like it more if this format were non - constructed??
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>>51417968
what the fuck are you smoking? That part of the comment was directed at an entirely different topic.
>>
There are a lot of ideas, some good and other not that good...
What are the best rules/ideas you want in a new format?
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>>51418174
A format that has an incentive to play the new cards in. Like, actual reason to play them, rather than saying " oh this card could see ultra fringe play as a one of, as a sideboard tech, in deck X ".

Like, I know that WOTC prints absolute jack shit and that standard is shit, but if we found a way to use new cards with older cards and make it funny, interesting and ingaging that would be the best format in the world.

That's why frontier is cancer because it's going to end like Modern and Legacy, where you'll just have the top contender all the time, and look at new sets and say the same shit you're saying about the new cards.
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>>51418286
sounds like you are describing commander (Or highlander)
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>>51418286
That's why I like the first couple of suggestions. 8th and before combined with just the latest set? Even Shit-tier in the new set would be comparable to the new stuff.


I also liked the idea of a Tinker/Caster version of Commander: Legendary Artifacts or Enchantments in place of creatures. Though that's a completely separate idea.
>>
Personally my ideal format would be mostly Modern, with the following cards added to the card pool (reprints or removal from ban list), and then banning any of the following as needed:

Brainstorm
Stoneforge Mystic
JTMS
Price of Progress
Force of Will
Aluren
Imperial Recruiter
Sylvan Library
Hymn to Tourach
>>
The deck is allowed to have at most 3 mechanics, and by mechanics I mean:
- Madness
- Energy counters
- Infect
- Morph
- Landfall
- Bestow
- etc...

Flying, Lifelink, haste, hexproff... this are not mechanics, this are abilities.
>>
bump for no interest
>>
Heres what they do

>make an entirely new product for an entirely new draft/constructed format
>call it Legends
>print completely new cards and reprint some old ones for the format
>get a fresh mix of new cards and old cards with a pretty high power level
>one set release every 6 months
>will let wizards focus on printing good cards and start a good format from square one
>ban fetches

I dunno, should it rotate or not? I was thinking this format should be based off conspiracy where they print good cards old and new but this time they're all legal for this specific format.
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>>51418354
I feel that's the set restriction we need. That should make up for an exciting format. I suggest though to choose " last blocks " than " last set " otherwise this is going to be very costly.

Also if we're doing this set restriction we don't want any cards of the reserved list to be legal. Any format the reserved list touches is at risk at dying, we don't really want that. And most of those cards mostly break the game already, so I feel like the fine tuning of a potential banlist is lower, due to that factor.

I feel we don't even need to change how the basic game is played at that point. Maybe we want to focus more on the ratio of cards in the deck ( by rarity, by spell type, etc ) more than how the game is played. That would make a new exciting format, rather than a boring number of new rules to read.

>>51418402
I think we want to mostly avoid these kind of restrictions. These are way too heavy.
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>>51418402
Worded properly, what you meant to say is that any deck can only have 3 non-evergreen keywords.

Which is also needlessly complicated, as the list of "not mechanics, but abilities" includes:
>Prowess, deathtouch, defender, double strike, enchant, first strike, flash, flying, haste, hexproof, indestructible, lifelink, menace, reach, trample, vigilance
>>
>>51418591
We don't want Wizards to decide of a new format they have any control over. Modern Masters was a disaster, so was Eternal Masters. We want to be able to play that format anytime without needing the help of WOTC.
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>>51418599
>These are way too heavy

Actually the sets are released with 3 or so "non-evergreen" keywords

>Kaladesh
http://magic.wizards.com/en/articles/archive/feature/kaladesh-mechanics-2016-09-02
>Eldritch moon
http://magic.wizards.com/en/articles/archive/feature/eldritch-moon-mechanics-2016-06-27
>Shadows over innistrad
http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics
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>>51419062
yeah but think about it. Is it fun to ever think that way? Like, seriously I know that restriction is a kind of way to get new ideas, but this is not fun by any mean
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>>51418599
>pic
God dammit, Kishibe.
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>>51419261
>>51418599
>>51418354
>>51416136
>>51415973
>>51415929

So you basically want:

modern + standard - banned list = new format!!!
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>>51419370
Are you retarded anon? Can you even read?

If you want to make a simple analogy it would be Legacy - reserved list - Modern + Standard but for that you would need to be able to read.

And this is both simple and very exciting, in my opinion. Again, we could toy with decksize, sideboard rules, and number of copies.
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>>51419455
So you're saying I can go crazy with necro, yawg win, mind's desire, etc?
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>>51419871
Well, we of course need to take those into consideration. I suggest we simply take the banlist from legacy as a start point, and add the cards from the reserved list as a second start. We can slowly tinker our way through, as we test the format.
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>>51419917
At that point it's easier to just go:
"Lets play Legacy but with no reserved list!"

Because removing cards that are past 8th edition will simply leave you with control and combo decks, because sadly - best tempo cards are past 8th edition.

And honestly - playing a distilled Legacy. Where you deal damage to yourself with shocklands instead of duals and can't run LED's in storm doesn't sound too attractive and would just make people cry about control decks having all the cool toys.

P.S.
Dredge is a bitch without post 8th ed grave-hate.
>>
>>51420010
It's just a different thing. I think that the aim would be old spells, but new creatures mostly.
>>
>>51420036
So.. Legacy without reserved list cards...
That's called budget.

Just let frontier die on it's own - the meta is beyond shit and outside of poorfags and some crazy japs nobody plays it or wants to play it.
>>
I've put a lot of thought and discussion into this. Here's my format:

All Modern sets are legal except 8th edition.

Ban list:
Fetchlands
Hypergenesis
Skullclamp

Restricted (you can play one copy):
All cards currently on the modern ban list besides Hypergenesis and Skullclamp
Liliana of the Veil
Tarmogoyf
Snapcaster Mage
Karn Liberated
Inkmoth Nexus
Mox Opal
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>>51420010
PS: Ravnica was printed after 8th edition, so no dredge.
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>>51420113
Restricted lists suck balls. They make for swingy inconsistent luck based games.
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>>51420163
Most of these cards aren't degenerate if you can only play one of them. That means you wouldn't automatically win when you draw all your restricted cards like in Vintage
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>>51420113
Oh wew lad...

Did you watched too much ChannelFireball?

You do know that the "no-fun allowed" cards from 8th ed are mostly in 9th ed too, right?

You do understand that the "time wasted shuffling" is a meme and fetchlands are important in terms of LD evasion, deck re-randomization and certain trigger-effects? a.k.a. only retards cry about them and often because they can't afford them too?

Finally:
>goyf is restricted
Jund never was or will be tier 1 lol, why neuter an actually fair deck that besides the price point should be loved and adored by all the casual fags who cry about their fun and want to tap creatures?
>>
>>51420092
I genuinely think that it would be different than a watered down and budget legacy. The reserved list is banned not because it's expensive, but because the supply will eventually die, so, this format we're creating here would have the exact same problem.

Legacy sure feels like a powerhouse of very powerful spells. But without the modern stuff? A lot of things wouldn't exist.

As >>51420139 said no dredge, no shardless agent, no misstep, no flusterstorm, no Deathrite, no terminus, no divining top, ...

I have no idea what this format would look like. But I can definitely tell you that what used to be 1.5 is VERY far from what legacy is today. I think that for that matter there's a bigger field of experiment than with legacy.
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>>51420257
tempo would be madness decks.
GrowTog would probably come back.
"pure" control would be a thing.
storm would be slower and less consistent or some super fast SI version that preys on decks without FoW's.

You'd all be happy that Phyrexian Dreadnought is on reserved list.

That's really kinda it.

The real problem is same as with any new format: It drives card prices up insanely, especially the more accessible the format is.

That's why if we don't count mana-base, Legacy decks are cheaper than modern ones, as funny as it is, and that is still including some reserved list cards.
>>
>>51420225
I don't watch any channelfireball vids because I hate Cheon.

Fetchlands are horrible and any "upsides" aren't worth the downside, making magic unfun. I have a set of all the blue fetches, and I'd love for them to get banned in modern so I can sell them. Literally doubling the round time, on top of trivializing color restrictions, make fetchlands a joke for competitive magic.

People were trying to address costs with the Frontier format, so I tried to address that a little bit. I restricted cards that are cost-prohibitive that also push out other cards from being played and limit diversity. Goyf pushes out other aggro cards. I'm not trying to nerf Jund.
>>
How about this: instead of an exclusionary banlist, we have an inclusionary curated legal list. As in, we vet cards that are allowed in the format.

We have to have central design goals. I, for one, want Dragonstorm and ThopterSword to be competitive decks. We can balance decks around these anchors.

Also i'd like to add some sort of card filtering mechanic a la barainstorm +fetch, but to every color - and then lower the 4 of each rule to 3 of each.
>>
>>51420343
This could make for a really balanced tournament environment, but it really discourages brewers. There's a lot of overlap between Johnny and Spike who love to brew new decks for tournaments.
>>
>>51415867
>/tg/ showderp

I'm excite
>>
>>51416955
>only basic lands allowed
Fuck you, i'll take advantage of Artifact Affinity if I want to.
>>
>>51420329
And frontier meta will have crazy prices for their staples too in no time. Welcome to supply/demand.

Fetchlands are a joke for competitive Modern, as their pros are minimal in comparison to amount of people crying about "muh fun", "muh time!" and "muh shuffling" and sure they could be banned for same reason SDT was banned.

Fetchlands however are extremely important in competitive Legacy and Vintage.
>>
>>51420325
Well, as funny as it sounds ... some standard blocks could be a very funny addition to that package of what you're mentionning.

I'll repeat it, but the only reason the reserved list should be there is that, eventually, these cards will become unavailable. It's all about sending a message.

But yeah anon. As you can see, it's an entirely different format. A mixture of what existed .... and how the new cards make a name for themselves.

>>51420343
Give us an example.
>>
>>51420377
True. I'm trying to have an eternal format with a lower power level than legacy. Like a minor league of sorts. Problem is, the banlist would have to be huge.
>>
>>51420417
Honestly, my problem with any new format that shares card pools with existing formats:
Drives card prices up, especially older ones and the more players play - the more prices sky-rocket.

Great examples would be Mishra's Bauble and Engineered Explosives current prices in comparison to pre-modern prices of those cards.
>>
>>51420477
Well Modern is out there for you to be a lower power Legacy. Go and enjoy, it's a large format too, so you'll have many friends to cry with, about Legacy and Vintage existing :)
>>
>>51420410
Sets since RTR have been printed much more, and cards from those sets have been a lot cheaper, especially cards that aren't the 1-2 marquee mythics.

What about a format that is RTR and up, with fetchlands banned? What else would we need to ban? Dig, Cruise, and DRS might be fine without fetches, but I'm not sure.
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>>51415867
No reserve list 60 card singleton.
>>
>>51420525
I already play both legacy and modern. I'm not crying about anything here. I just think there's room for another format, one with different top decks than those formats.
>>
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I have an idea.

WOTC is not repriting core sets anymore. So ...

Why not a format where all core sets ever released are legal ( minus some broken cards ) and a subset/full standard block? Seems like a sort of middle ground with what you guys came up with.
>>
How about this - a Tiered Ban list. This can be done with any constructed format. Instead of having a normal banlist, you have levels. Modern Tiered banlist would look like this: Tier 0 bans: Skullclamp, Blazing Shoal, Hyoergenesis, and all the truly degenerate cards. Tier 1 bans: Splinter Twin, Birthing Pod, Stoneforge, Deathrite, etc. Basically the current banlist. Tier 2 bans: Mox Opal, LotV, Snapcaster, Goblin Guide, etc. The big boys. This leaves you with the ability to play the format at different power levels. You don't ban people out of formats, nor does power level push new players out. A store could do newb friendly tier 2 modern on friday, and tier 1 modern on saturday. Or w/e
>>
>>51420530
dig and cruise would need to go.

Deathrite would be fine, it might actually even be bad. It needs lands in the yard to thrive, with wotc's lack of land destruction and with no fetches, there won't be much for it to use.
>>
>>51420549
Funny, but recently a guy at my LGS has been trying to make this a thing.

80 card no banlist highlander.
>>
>>51420999
Singleton is a hundred times better than EDH at the very least. I'd love it if it became a thing.
>>
>>51420999
Would play highlander, but it's not 60 cards and it has reserved list cards in it. Hate both 100 card decks which are fucking annoying pile of garbage to shuffle and stupid ass cards that cost more than my car.
>>
>>51416575
Instead of going for this how about being able to place any card from your hand face down as a (taps for) colorless land (still counts as your land drop for the turn etc)
>>
Kamigawa block pauper tiny leaders
>>
>>51420380
>tg showderp

That HAS to be a thing. First 9 people suggest non-land cards. Chump puts four of those cards in, then adds lands as they need. Goes to play on cockatrice/xmage/whatever.
>>
>>51421238
Original idea or you use to play Cthulu?
>>
Take a standard 60 card deck, separate the lands and spells into two decks. You may draw from either deck when you may draw. When a player's library is targeted it is chosen which deck, lands or spells
>>
>>51415867
pick 3 blocks completely at random, starting with ice age to present. cards from those sets are legal for the next [N] months. then everyone gets to brewin'
>>
>>51419455
>Legacy - reserved list - Modern + Standard

Just to make it easier and distinguish the cards by their looks:
>All printed cards after Eighth edition and before Khans of Tarkir
And maybe some restricted cards?
>>
>>51423102
Someone thought something similar
>>51417417
>>
>>51415972

THIS
>>
>>51422964
I think the WoW TCG also did something similar.
>>
Bump or something
>>
>>51422964
I...used to play the wow TCG, but it was a good mechanic that I always wanted to try out in magic
>>
>>51416136
Everything pre-modern and standard? Could work, but reprints would need to happen.

Ban the following:
>reserved list cards
>fetches

And you have saved the format
>>
>>51417071
How do you handle cards that have been printed at different rarities?
>>
>>51424901
Go by the most recent printing
>>
>>51423277
>>51415972
You DO understand THAT was suggested and tried to be crafted.

There was a ton of people behind it - who actually tested possible decks, etc

Guess what? It was shit, yet WotC took notice of it AND created Modern.

So... All you're offering is something that has already failed, yet you're not aware of it because of lack of information.
>>
>>51416575
So basically, you want Burn to be the best deck in the format.
>>
>>51417071
This isn't interesting, this is completely retarded. This favours some current decks WAY more than others. Decks like Burn and Delver would flourish, while almost everything else would die.
>>
This thread is '/tg is bad at magic' distilled into its most pure form. It's a lot more obvious now that most MtG players here areally a bunch of scrubs who want to play midrange creatures the tappening, no combo or control because it hurts their fee fees
>>
vintage but with the cards you want to use cheaply available instead of not available at all
>>
>>51425634
A lot of ideas were proposed that favored Control and combo decks.

Now propose your idea or get the fuck out

>>51425479
Well now we got different ideas that go in the same vein. Why not try those?
>>
>>51419062
>read the shadows article
>Hey, quick aside. Look, I don't know if my editor is going to let this fly, but I'm already sick of typing "double-faced card." I'm just going to run with DFC. Everyone knows what I mean, right? Sweet.
>DFC
>read the "other definition" instead
>If a DFC isn't on the battlefield, the front face is all that matters
>When a DFC transforms, it turns over to its other face
>Some DFCs, like Elusive Tormentor/Insidious Mist, can transform back and forth throughout the game
>>
>>51415867
>If a card allows you to take control of another player's card and you manage to keep it until the end of game you become the rightful owner of that card
>>
>>51415867
How about:
>minimum 30 cards per deck
>maximum 2 copies of each card except basic lands
>you start the game with 5 cards in hand
>maximum hand size is 5
>>
>>51415867
MTG UnderUsed
Go to http://mtgtop8.com/ and look at the most recent major tournament.
Any card (aside from basic lands) used in any of the top 8 cannot be used.

OR:

Go to http://mtgtop8.com/topcards
Any card (aside from basic lands) with more than 3% usage is banned.
>>
>>51428450

If you just decide that it's basic lands that are exempt, it becomes a really boring constructed format to, well... construct for. You are limited in your mana base because there's only so many reasonable land cards to craft a mana base with.

Probably better to say that any lands are fine.
>>
>>51428345
>10 swamps and 20 relentless rats
let's go
>>
>>51428524
I can see what you mean. Maybe all non-utility lands (lands which only produce mana) would be exempt.
>>
>>51428571
>10 swamps, 15 shadowborn apostles, 2 demon of death's gate, 2 dread cacodemon, 1 griselbrand
fite me faggot
>>
>>51415929
Hold on while I spend $400 on my manabase for a shitty format only neckbeards play
>>
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40 card singleton

Everyone has a Sovereign's Realm

Any player can counter a spell on the stack by paying X+1 (where x is the spell's CMC) and exiling a card that shares a color with it. (colorless spells can be countered by any color)

On your turn you can pay 2 and exile a card from your hand to draw a card.
>>
>>51428795
>5 color goodstuff: the format
>>
>>51416373
Good thing there aren't any effects in magic that do something called 'banish'
>>
>>51418638
3 nonevergreen keywords OR ability words. Landfall is an ability word rather than a keyword - it's a piece of flavor text saying 'hey, this card works a lot like a bunch of other cards, without working exactly like them'
>>
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Only uncommons eternal. lacking some of the more fundamental effects found at common, but without rares and mythics should make for interesting deckbuilding at the very least.
>>
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Imperial_Mask.jpg
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Extreme Dangerous Magic

>Library
When you would draw a card, instead you search your library for a card put it in your hand and shuffle your library.
When you would search your library for a card, you rearrange your library instead.
When you would scry X, you scry double that amount instead.
>Permanents
When a creature efefctivly gets into a graveyard from the battlefield, his or her owner rips that card and puts a tomb token into his or her graveyard instead (Colorless Creature 2/2)
When an artifact efefctivly gets into a graveyard from the battlefield, his or her owner rips that card and puts a trash token into his or her graveyard instead (Colorless Artifact)
>Spells
When an instant or sorcery card is removed from the game, his or her owner rips that card instead.
>Player
I dont decide if give the players double amount of starting life and also double the amount of damage recived by spells and abilities or give players 15-18 poins of life and if they would gain life they gain double that amount instead.
>>
>>51429849
Why not have the format be a faux draft where each player gets 6 packs and plays flip it or rip it what ever they flip they keep as their deck what ever they rip is gone
>>
>>51415867

NEW MTG GAME TYPE: PROXY
IT'S GREAT IF YOU HAVE THE CARDS, IF YOU DON'T YOU CAN PROXY THEM!
SAME RULES APPLY FOR FORMATS OTHER THAN CASUAL.
>>
Bear Format

All decks must have at least fifteen copies of your choice of 2/2 bear.

Bears can be played with any color and take on the color used to play them.

An enforced no proxies rule on bears.


It isn't a price fixing scheme I promise.
>>
>>51429849
>rips that card
>rips that card
>rips that card
WotC would love this format, they probably gonna sell a card after every game to replace the ripped one.

Also, you probably need to put the second rule of the Library in first place to avoid rearrange the library every time someone would draw a card
>>
>>51415867
Frontier would be fine if it was Origins onward. I bet you that's what Wizards will end up doing. You could easily call it "Gatewatch" format and Magic Duels on steam has all the cards for a better casual way to play the format.
>>
>>51415867
I heard an idea for a different modern that sounded fun.

#1 Limit of 3 copies of a card per deck instead of 4
#2 All cards with the word "search" in their rules text are banned. (Otherwise the banlist is empty to start with)

Would this be fun?
>>
>>51429827
Land bases would get weird.
>>
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I've been testing 8th Edition + Standard. It turns out that so far, it's been a loooooot of fun testing and playing with these decks. We've banned reserved list and we've banned legacy banlist as a starting point.


We call it " Rift ". Seriously I think we got a fun format there.
>>
All players play with their hand revealed at all times.
>>
All non-basic lands come into play tapped regardless of effects on the card itself or field?
>>
"Budget Brew Commander."

Your entire deck must cost no greater than $100.

If your deck is $20 and under, you begin the game with 40 life and 21 commander damage. If your deck is between $20 and $40, you begin the game with 35 life and 21 commander damage. If your deck is between $40-$60, you begin the game with 30 life and 17 commander damage. If your deck is between $60-$80 , you begin the game with 30 life and have 15 commander damage. If your deck is above $80, you start the game with 25 life and 15 commander damage.

Before the game, punch everything into tappedout and just pull it up on your phone or some shit. Any bitching about price is determined by the tappedout list only. Prices are relative to the value on the first of the month, which can be easily seen in the pricing trends section.

If the value of a card changes fucks your list, tough titties, swap it for something else.

Anything goes, as degenerate cards will quickly become expensive, but until then, just assume the regular commander banlist.
>>
>>51417248
The problem is it would mean the only viable decks are goodstuff ones that don't require lynchpin cards. No combo would function and even synergy would be weak
>>
>>51417755
The "build opponent's deck" thing would be a lot better as a draft format
>>
>>51418286
Well the answer to that is casual.
>>
every few minutes a fagmaster rolls a d10

>1 - power and toughness are switched for the rest of the game
>2 - players must play with any one planeswalker or creature on the field, under their control, stuck to their forehead, if it falls - it is exiled as an instant
>3 - player who finishes their drink first gains 2 health
>4 - players trade one card, at random, from their hands amongst each other
>5 - player with the lowest health reveals his hand and has to go get another drink for the crew
>6 - decks are switched for 1d4 rounds
>7 - player with the highest health must tell a joke or a story using the cards currently under his control, if it is not entertaining he loses 3 health, if there are no cards he must use his hand
>8 - any player may attempt only one set of pushups, for every 5 full and successful pushups, they get one floating mana of any color
>9 - both players cannot talk for 1d4 rounds, he who talks first loses 3 health
>10 - find a different game to play
>>
>>51431768
Why wouldn't you make 10 something better.

I personally thought Alcho-geddon would have been fun.

Each player rolls a d6:
>1) 2 drinks
>2) 2 drinks
>3) 1 drink for you, one for someone else
>4) 1 drink for you, one for someone else
>5) 1 for you, two for someone else
>6) 3 drinks for you
>>
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>>51423102
>separate the lands and spells into two decks
No repeated cards except for lands.
Spell library has 7 cards.

>>51430979
>All players play with their hand revealed at all times.
When a card goes to a graveyard, that card returns to their owner hand instead.

Posible banns: all instants and cards with landfall
>>
I made a thread for the format that was discussed in the beginning of the thread.

>>51434701
>>
>>51415867
Extended. Literally just Extended. Just bring Extended back, it's a great idea. It's not like Extended is strictly "Dead" legally anyway.

Back then people left Extended for the idea of a new non-rotating format, which was new and exciting, and now we're feeling the true problem of having two supported (ish) Eternal formats. So this should be a prime time for Extended to come back.

And then once the first batch of Frontier sets rotate out of Extended, THEN you create the Frontier format proper without Khans block.
>>
>>51419261

I think its fun. If you restrict to 3 non-evergreen mechanics, then if forces the player to make interesting "gimmick" decks. A deck totally based around landfall, or energy or madness sounds a lot more fun than the competitive style formatting and deck building being talked about.
>>
I didn't read all 150 post before, but this is sure to make a killing, how about Middle Class?! It's like pauper but only uncommons are allowed. If we want to take it up a step further if if the card was ever printed as anything but uncommon, it's not allowed, IE lightning bolt, heritage druid, etc
>>
>>51435396
was thinking the same thing, maybe allow both commons and uncommons tho? got to have some peasants around.
>>
>>51435162
Or rather, you end up with what most decks are like nowadays anyways, and most of the cards don't have keywords/ability words at all.
All it does is mean a few random cards here and there don't make the cut anymore.
>>
>>51435805
Thats interesting, what about couldn't make a deck without non-evergreen keywords/mechanics?
It would be fun to create a deck BASED on 3 mechanics?
It definetively would be a good idea of a format to new people who is going into magic, after know the basics of magic the restriction of 3 non-evergreen keywords make it easy for newbies the creation of an efficient deck or an actually playable one.
>>
>>51436084
Deck construction becomes exceedingly creature based, since most nonevergreen keywords and ability words end up being creature related entirely.
An exception would have to be made for lands, of course.
Assuming it's full-cardpool, you end up with a lot less shit from prior to Ravnica due to major mechanics not having ability words (gating, spiritcraft, everything in Masques, Invasion domain)
Lots of mechanics are unplayable due to needing enablers, and being unable to use them. Madness, for example, loses almost all its discard outlets other than Putrid Imp, Thalakos Scout, and Trespasser il-Vec (and four mana shit or two mana DFC that can only be used once). Putting in a number of cards that don't have to follow the restrictions will have them just be Good Stuff like Lightning Bolt and whatnot (along with the few mechanics that don't need support) rather than things to support the mechanics that need it.
>>
>>51428308
Flickering and recuriing Gonti: the format: the experience
>>
You may have up to ONE proxy of any card that is not banned or otherwise exceeds the playset limit.
>>
Non-Standard: The multiplayering

Card pool: All sets that have never been standard legal are legal. All cards from sets beginning with "From the Vault" or ending in "Masters" are restricted.

Decks: At least 60 cards. Nonbasics restricted to four. Sideboard of exactly zero or fifteen cards.
Players may begin the game with single card containing the string "win the game" in the command zone. This is their Victory card.

Special: Players may cast cards in their command zone as if they were in their hands. If a victory card would leave the battlefield its owner may put it in his/her command zone.

Matches: Each game starts which at least three players and uses the free-for-all/melee and monarch rules.
>>
>>51422964
Capcom vs. SNK had discard any card to get 1 mana of it's color.

>>51425634
What were you expecting?
>>
Here's a 10-card-deck format I made once

Perfect for Johnnies
>>
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>>51415867
How about we go by 'Ages of Design' as discussed by MaRo himself over his Drive to Work podcasts.
That is, over Magic's history R&D is considered to have benchmarks for how it approaches design going forward.

>First Age: Alpha - Alliances
Cards mostly designed on a case-by-case basis.
>Second Age: Mirage - Prophecy
Richard Garfield fucks off. New R&D pushes for consistency and tightness in the game's rules.
6th edition rules changes.
Some color pie clean up.
First conscious effort to have a block structure.
Continuity and cohesion is prioritized.
Sets increasingly designed with limited in mind.
>Third Age: Invasion - Saviors of Kamigawa
Bill Rose takes over as head designer.
Blocks now more concretely themed. Connectivity. 'Multicolor block,' 'tribal block,' 'artifact block' etc.
>Fourth Age: Ravnica - Rise of the Eldrazi
MaRo takes over as head designer.
Head developer position also created. Goes to Brian Schneider.
Key direction of Age 4 is more planning for the sets of a block as stages. E.g: Ravnica's guild presence split up 4/3/3 over the sets. Time Spiral block sets had Past/Present Future.
Attention given to how things clicked/integrated together over a block.
Increased importance of mechanical relevance to block theme.
>Fifth Age: Scars of Mirrodin - Journey into Nyx
Increased attention given to 'emotional resonance.' Tone over the course of a block is examined.
>Sixth Age: Khans - Eldritch Moon. 'Present' (Podcast came out 2016 before Kaladesh release.)
Introduction of 'exploratory design.'
More 'blueprint' design. More worldbuilding, research, 'pre-design.' Planning ahead.
>Seventh Age? Kaladesh onward
2 block paradigm locked in
Masterpiece cards
MaRo's more recent podcasts include him criticizing Khans, BFZ and SoI blocks.
He's been very happy with Magic Origins and Kaladesh though.
Push towards 'less is more' for set mechanics.
MaRo has said if Shadows block were designed today, investigate would be in both sets.
>>
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>>51415867
>Magic Origins and forward
>Max 1 copy per mythic, 2 copies per rare, 3 copies per uncommon
>No more than 5 mythics, 10 rares, and 15 uncommons per deck
>>
>>51448707
Ignore my pointless spoiler. Derp.

Anyway it may yet be appropriate, as I can't find the recent podcast in which MaRo talks about their most recent change in approach.
It's not 100% defined if there is a seventh age, and if it formally begins with Kaladesh or some unnamed future set still in the works.
It doesn't seem that Kaladesh was deliberately designed considered with a new age in mind, though it's regularly included when MaRo talks positively of 'how we do design now.'

It seems Kaladesh is the culmination of current design trends that started most consciously with Magic Origins.
Khans was messy, owing to being in the transition period between the 3 and 2 block paradigm. BFZ and SoI had problems while R&D was hitting its stride. It found that stride with Kaladesh, which by the way pushed Dragons of Tarkir out of standard.

MaRo has acknowledged they should have put the new colorless mana symbol right away in BFZ, for instance.

We might start to see sets that feature a main mechanic as heavily as Kaladesh does energy.

I'm personally excited to see how things go.
It always annoyed me when star mechanics in blocks didn't get enough attention or added depth.
>>
Design all sets with draft specifically in mind.

>less junk commons, uncommons and rares
>boosts business with tcg stores
>tons of opportunity to reprint older stuff, thus driving the cost down on cards
>>
I actually like and approve of the idea of limiting cards by rarity in every deck, like however it's done in magic duels. This would force R&D to make commons great again.
>>
Players can start the game with up to 2 basic lands cards in play.

Colors in mana costs aren't spent; they only count your dedication to that color. Basic lands count for devotion. Something 4RR costs 4 mana but you need 2x red permanents or 2x Mountains.

WUBRG costs no mana but you need to control one permanent of each color or basic land.
>>
>>51450707
Swiftspear, Swiftspear, Lightning Bolt, Lightning Bolt, Lightning Bolt, Lightning Bolt, Lava Spike, game over.
>>
>>51451077
Swiftspear, Assault Strobe, Brute Force, Brute Force
>>
>Rule 18: If you die in the game, YOU DIE IN REAL LIFE
>>
>>51451196
Yu-Gi-Oh already did that.

>>51451165
Swiftspear, Firebreathing.
>>
>>51451165
*Shrug*

So don't have them in the carpool. Whatever that cardpool will be.
>>
>>51430138
> errata: foil bears have hexproof
>>
>>51451562
Nantuko Shade
Order of the Ebon Hand
Stromgald Crusader
Knight of Stromgald
Underworld Coinsmith
Raksha Death Dealer

All of these cards can win, by themselves, on turn 1. Your format is so broken it might actually be fun.
>>
As long as I can see the more supported ideas (this doesnt mean that suported by all) are:
- Magic Rift: legacy but allows cards from eighth and previous editions plus the last released blocks.
- 60 or 80 card no banlist highlander or singleton
- Best of 3 with banns: the players bann cards before each game.
- Rarity restriction.
- Decks Restriced to 3 non-evergreen keywords.
- Command zone with soldiers/spells or a win condition.
>>
your deck has 2 libraries, each library must contain at least 20 cards for a total of 60 or more cards.

each library must contain no more than 2 copies of the same non-basic card, total of 4 overall.

your starting hand(7 cards before mulligan) must draw from each deck equally, rounded at your pleasure ( ex: 3+4, 3+3,2+3...).i am not 100% sure about this point.

whenever an effect deals with a library, the effect controller choose which library it deals with, if a library is empty and would cause the effect to fizzle then it defaults to the other one if possible(this include drawing and makes so you die by milling only if you mill both decks).

will have a banlist, we might cut off reserved list cards or some shit like that.
>>
the format starts with standard + modern + legacy banlist.A commission may ban/unban cards as it sees fit.

the format contains 25 expansions. every 6 months the 5 oldest expansion rotate out and 5 randomly selected ( perhaps sometimes community selected) expansions joins the party, only 4th edition or later.
>>
>>51454167
Why two libraries? I mean, if it is just to the purpose of spliting the probabilities why dont have the same library twice? Or make it easier like: the player draws from the library that wasnt the last used.

I may find more interesting if one library has permanents and the other instant and sorceries, this way you know where to draw based in the kind of spell you want (even if this dont help you at all)
>>
There are a lot of people complaining about new formats without even testing them just because they dont like a thing that may be different.

Also most of them could be called casual.
>>
i just want a format with cool theme decks like in edh and a limit on legendary creatures and rares in decks so it isn't filled with shitheads dominating with their ridiculously expensive decks
nowadays i mostly just drop the money to play a draft game because i die a little more inside every time i go to play pre-constructed and some faglord with his 1000 dollar deck just dominates me
>>
>>51417755
The answer to this is "your deck must be exactly 60 cards main, and has a deterministic win against a deck of 61 basic lands".

So nominally there has to be some way to win the game, albeit a bad one.
>>
>>51459439
>"your deck must be exactly 60 cards main, and has a deterministic win against a deck of 61 basic lands"
So a single copy of Wrench Mind?
>>
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>>51415867
Built from Spares

65-70 cards. No banlist. No repeats. Restriction on rarity: maximum 20 Uncommons, 5 Rare, 1 Mythic, the rest must be common. Optional: Every player must be a Vorthos
>>
>>51415867
>What is Historical Standard.

Play any deck from any standard format in magic, you're limited to the blocks that standard had. TSP/10E/LRW Swathstorm? Great! ALA/ZEN Jund? Go for it. RTR/THS Black Devotion? Run with it.

And the ban list is very nominal to boot.
>>
>>51459481
How is that a deterministic win against 61 basic lands?
>>
>>51459570
My bad, confused discard with mill. Change that to a single copy of Shriekhorn.
>>
Hear me out:
Players do not die from reaching 0 hp. (must use alternative wincon).
>>
First player to reach a lose condition wins.

Your deck of 64 cards must correspond to the ethnicities of your great-great-great-great-great-grandparents.

Divide all numbers by 500 and play with Yugioh cards.
>>
>>51415867
Rule #1: You can only play Cheatyface
>>
>>51459754
give up and play munchkin except all cards from any game goes even without the cheater card
>>
>>51451869
>- Magic Rift: legacy but allows cards from eighth and previous editions plus the last released blocks.
>60 singleton no banlist

These two seems the most interesting options imo
>>
>>51459772
>He hasn't played Dandân: The Format
>>
>>51415867
Okay guys, thread is dying but I have it.

You take release ABS(Release year - 2000) + Release Month.

If that is a prime number, the set is legal.

This leaves:
Limited Edition Beta
Unlimited Edition
Classic Sixth Edition
Seventh Edition
Magic 2011
Magic 2013
Arabian Nights
Fallen Empires
Ice Age
Coldsnap[IX]
Visions
Tempest
Stronghold
Urza's Legacy
Urza's Destiny
Mercadian Masques
Nemesis
Planeshift
Apocalypse
Odyssey
Judgment
Legions
Mirrodin
Betrayers of Kamigawa
Saviors of Kamigawa
Dissension
Lorwyn
Shadowmoor
Conflux
Alara Reborn
Zendikar
Mirrodin Besieged
Avacyn Restored
Journey into Nyx
Khans of Tarkir
Oath of the Gatewatch
Eldritch Moon
Rivals Quick Start Set
Anthologies
Premium Foil Booster
Duel Decks: Jace vs. Chandra
Duel Decks: Divine vs. Demonic
Duel Decks: Garruk vs. Liliana
Duel Decks: Phyrexia vs. the Coalition
Duel Decks: Elspeth vs. Tezzeret
Duel Decks: Jace vs. Vraska
Duel Decks: Speed vs. Cunning
Duel Decks: Elspeth vs. Kiora
Duel Decks: Zendikar vs. Eldrazi
From the Vault: Exiled
From the Vault: Legends
From the Vault: Angels
Modern Masters
Deck Builder's Toolkit (2012 Edition)
2012 Holiday Gift Box
Modern Event Deck 2014
Archenemy: Nicol Bolas
Commander
Commander's Arsenal
Commander Anthology
Starter 2000
>>
>>51420036
Only creatures from the current standard rotation, only non-creature spells from eighth edition and before, with an exception for lands or something?

That honestly sounds pretty fun.
>>
>>51415867
No fetches.
>>
>>51415867

core sets only.
>>
Standard + All Core sets
Thread posts: 203
Thread images: 23


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