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/5eg/ D&D Fifth Edition General: Sorcerer Edition

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> Previous thread
>>51382592

What sorcerous origins do you hope to see on the 30th? Or do you think WotC will surprise people again with something other than sorcerers?
>>
>>51390603
Elemental, either specifically or based on the Djinn.
Either Fey or Planar based origin, involving mental manipulation and/or movement options.
Something else entirely unexpected, possibly referencing an old monster not in 5e.
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>>51390603
Maybe they'll try to actually fucking fix sorcerer.
>>
The guy who play Bard with animated dead...

You knew that Aura of vitality is the only healing spell that work on undead right?
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That Kek patron needs a PDF.
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>>51390650
This tbqh.

I think the thing I hate most about Sorc is that it basically requires metagaming, because if you pick metamagic for thematic reasons you just end up with a shitty wizard.
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>>51390722
They really should have just made sorcerers use Spell Points by default, but i can see the issues with multi-classing arising if they didn't use the Spellcasting Feature.
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>>51390650
What exactly is wrong with Sorcerer? That they get less spells than wizards? I've never really found that to be a super huge problem personally. They're a good class for someone who just wants to blast things as opposed to being a Batman utility-wizard.

>>51390603
As far as bloodlines I'd like to see...

>Fey
Seems cool for more charm/enchanting builds

>Celestial/Abyssal
Maybe fluff Celestial as something similar to the Undying Light Warlock. Not entirely sure what to do with Abyssal, but might as well include it since Celestial is there. Maybe expand on Draconic's tankiness and give them even more defensive abilities, or some kind of health regeneration abilities.

>Undead
Necromancer sorcerer, or perhaps something like Great Old One Warlock

>Elemental or Djin
We already have Draconic, but I wouldn't mind a more "focused" elemental bloodline

>Verdant
Basically the druid cross-class option.
>>
>>51390645
>spell list
Eh. I guess destructive wave is pretty good and normally only tempest clerics and paladins get it. But whatever, it's fine, though maybe ... Say, Tasha's Hideous Laughter instead of inflict wounds. Some of the spells could have better counterparts if you re-read the spell list.

>frog god
You shouldn't reward inspiration as part of an ability. Inspiration is the DM's domain. Also, putting it as a flat perception check makes it kinda compulsory to have perception. Rather, no perception check, and not something entirely DM dependent like a frog showing up. I'd give them an ability that's more like 'posting a frog', say, summoning a decoy frog or something.

>dubs
As weird as being more likely to succeed with disadvantage than to succeed with a normal attack is if the target has super high AC... It's fine, probably. Not a bad ability nor OP ability for multiclassing, too.

>>51390658
>BTFO
I barely understand what's going on here, but... Sure. Whatever.

>OP's a fag
Level 10 abilities are almost solely focused on resistance, but I guess you're half there.
You shouldn't have reactions that can be used at any time during a thing. They need a definite trigger, like, 'OP attacks somebody' - 'okay, I use my reaction to grant them disadvantage' or grant whoever it attacks resistance to the damage.
And it's hard to truly define when a save throw is 'against' somebody, but I guess it's semi-obvious.

>shitpost
Usage is a bit niche for an action. Buff it.
>>
>>51390603
Why not print some unique Sorcerer spells, slightly more slot efficient blasting or nuke+debuff options, something to differentiate them from wizards in a more meaningful way than simply stronger archetypes.
>>
>>51390737
The only problem with going 100% spell points is making sure the Sorc doesn't just dump them all into 9th level spells (they're blasty but that's too blasty) without resorting to some kinda convoluted rules.

I was kind of thinking a neat tweak would be to keep their spells a fixed list but let them "prepare" metamagic each day like a druid or cleric does spells. That might encourage players to experiment more and not just pick the same metamagic for every character (although there would still be some of that going on)
>>
>>51390744
They're just wizard but worse with metamagic.

You could make sorcerer a wizard archetype if you gave wizard metamagic.

Though, sorcerers are good for multiclassing.

Also, non-fire dragon sorcerers often start running out of spells.

A good fix would be to give each elemental sorcerer an 'evolving spell list' instead. Say, you start with something like 'produce flame', then 'burning hands', then 'scorching ray', then 'fireball', and so on. You get them all for free.
An acid dragon gets similar abilities except acid.

Hopefully though it'd introduce some new abilities instead of just giving you refluffed versions of fireball etc. The idea is that the sorcerer doesn't cast precise spells - because they can cast a fireball, they can also cast a smaller fireball, or a firebolt, or produce fire from their hands, or heat food, or whatever. A wizard only knows precise spells.

Metamagic doesn't fulfill the 'sorcerers can fuck about with their magic' concept because it's mostly just quicken spell / twin spell with the occasional odd extra metamagic thrown in.
>>
Do you use a combat grid in your games?

Or does your DM make it up as they go along?
>>
>>51390603
So here's my group:

Half-Orc Samurai / Warlock
Aasimar Monk of the Open Hand
Lizardfold Bard of Blades
Elf Cleric of Knowledege

Who are we betting will die first?
>>
>>51390774
I suppose you could use the Warlock method, let them pick a specific 7,8,9 spell to cast at will once per long rest, but for no point cost.

Throw in some unique spells for sorcerers, call their new "spellcasting" something else, like Inherited Magic, and wham, its at least more unique than it is now.
>>
>>51390749
>Spell list
The spell list I picked without much thought. I was going to pick Tasha's but it's already part of the Great Old One list.

>Frog god
Fair enough, although I figured this essentially was in the DM's domain since they'd have control over weather or not a frog ever appears in the campaign. I was more focused on avoiding the player being able to trigger this at will with a frog familiar or something.

>Dubs
I hesitated on the disadvantage part, since it might tempt people into dropping prone to attack and other stupid shit. But if the math makes that advantageous then you didn't have a hope in hell anyway, which is kind of on point for Kek...

>BTFO
It's basically blinding smite on kill. A bit wordy yeah, trying to shoe-horn the random chance bit in there.

>OP's a fag
It started out as resistance but I added saves and the other stuff to try and flesh it out a bit. The intention is that it only affects yourself too, so it should be if OP attacks you, or makes you roll a save, or moves within 5 feet, etc.

>Shitpost
Started out significantly stronger (d8's) but after feeding it through a dice calculator I realized a character with like +6 or +7 CHA could dump like 75 damage into a single target if they rolled well enough. Although I do like the idea that you could target your allies with shitpost so they can voluntarily fail the save - but then if no enemies fail, one of your friends is really fucked.

Thnx for the feedback btw
>>
>>51390805
That's not a bad idea for the spells actually

And why don't sorcs have any unique spells? Is there a reason other than WotC being masturbatory?
>>
>>51390860
>And why don't sorcs have any unique spells? Is there a reason other than WotC being masturbatory?
I imagine its difficult to figure out what a sorcerer could do that a wizard couldn't figure out. The reverse makes sense, some things just don't fit the raw nature of a sorcerer, but the current way it works, nothing stops a wizard from harnessing the raw magic.

Plus, some things that would make perfect sense for sorcerer, Burning Hands being obvious to me, are grandfathered into the wizard class by old editions.

Not that its a good excuse, but i can see why it would be hard to design well.
>>
>>51390716
Thought those shoulder webs were armpit hair for a second
>>
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>>51390882
>nothing stops a wizard from harnessing the raw magic.

Except that the wizard doesn't have the blood of a creature of immense primal magic...
>>
>>51390903
Neither do most non-dragon sorcerer. Notice that the feature is called "Sorcerous Origin" and not "Bloodline."
>>
Lvl 2 bard here planning on going lore.

What kind of buff/debuff spells are most akin to the buff/debuff spells in SMT but for 5e?
>>
>>51390650
I'm honestly curious: what's wrong with the Sorcerer?
>>
>>51390903
I agree, and, like i said, i think things that are just straight elements and the like should be sorcerer exclusive.
Acid Splash, Burning Hands, Earth Tremor, Immolation, Fireball are some that feel more "raw" to me than trained and precise.

Note that one example, Firestorm, is actually NOT a wizard spell, but shared with druids/clerics, which is one of the ONLY good ways the sorcerer was handled.
>>
>>51390939
It's too similar to wizard, while Wizard is also too versatile/strong while the sorcerer is fairly middle of the road in terms of power.
>>
>>51390940
To further my thoughts, Scorching Ray could easily be Sorcerer, while Aganazzar's Scorcher could be the rough Wizard equivalent.

In fact, i would LOVE if Wizard got many more spells named after Wizards, while sorcerers got general names for their less refined effects.
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>>51390860
>>51390882
>>51390903
>>51390940

I think it's clear enough that it would've been easy to do something for sorcerers and they just decided not to. Probably because the point of the edition is to fix 3.5 in a different way from replacing it entirely like 4e did.
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>>51390952
Okay. So is it just a lack of spells known?
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>>51390939
Wizard can prepare more spells than the sorcerer learns total and have a much better spell list.

Wizard schools are generally more useful and focused than sorcerer bloodlines and meta-magic (with a few exceptions like Twinning Haste).

One of the sorcerers saves is wasted on Charisma, which is used for absolutely nothing right now.

Charisma as a casting stat is great for cross classing, but the only skills tied to it are mostly conversation skills, which you'll be competing with the tons of other charisma casters for. Meanwhile the Wizard, who uses Int, can play Pokedex with no competition.

>Warlocks took all the cool Sorcerous Origins except Draconic and then named them Patrons.

>Speaking of Draconic... it's the only good sorcerer subclass. The others all suck or are boring.

>Sorcerers still don't get healing of any kind, and lack good status/control spells aside from Enchanting, so their spell list may actually be less versatile than that of clerics, bards, and druids.
>>
>>51391000
The wizard is stronger due to spells known, which provides versatility, their archetype features, which are often quite versatile or powerful, a small number of exclusive spell options, and rituals, which let wizards not spend resources to do things that the average sorcerer can't do at all.

It isn't that sorcerers are terrible in general, its just that they are almost entirely a less versatile, less powerful wizard.
>>
>>51390844
>spell list
No harm in having overlap with other patron's spell lists if i's fitting.

Nystul's Magic Aura is probably appropriate, too.
>anonymous

Yeah, I was thinking that too, but...Having such an ability is odd. Well, if you think of it more like a ribbon ability, you could probably keep it as is. Just don't make a skill check, make it a.. Flat wisdom check I guess.

>OP
You could probably do 'as a reaction to OP moving within 5ft of you, you may move away as a reaction', possibly triggering a reaction attack but avoiding a melee attack but hey, if they use the reaction on their turn they don't get it back until the start of their next turn. I'd probably have all of them be reactions, though. For the attack, it'd be interesting to have 'as a reaction to OP saying something' being the trigger for the attack, which is a bit nonstandard but kinda fun.

>>51390844
I guess shitpost is kinda broken as an idea. It's first a little unfair to tie it to charisma modifer and kinda just encourages getting charisma to 20 even more than it's already encouraged. I don't see how you could do ridiculous damage though because it's only up to 5d6 at best, which is... Terrible, honestly. The main use is to take away reactions. Also, each creature taking 1 damage is kinda awkward math-wise with the DM having to lower all of their HP by different insignificant amounts.
>>
>>51391000
Lack of spells known is supposed to be one of the Sorcerer's weak points though. If Wizard is the swiss army knife, Sorc is supposed to be the specialist. I don't think they got it quite right though.

Personally I think they should double down on the metamagic idea since it's really the only aspect of the class that's both significant and unique in concept. Unfortunately, some options are just bad (distant spell), ripped off from other classes (careful spell), overly neutered (extended spell), or entirely better than most other options (twinned spell).

Frankly I'd love even if they just released a revised and extended metamagic list at this point.
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>>51391083
Even with an extended Meta-Magic list, the sorcerer gets access to too few varieties of it (and quickened spell and twinned spell are clearly the best).

Honestly the Sorcerer should have the entire list of meta-magic available at all times. Not like druids have to start out only knowing two animal forms or anything.
>>
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>>51391083

They could just give Sorcerers more spell slots. Wizards get a broad selection of spells but Sorcerers get to do magic more often.

Or let Sorcerer slots refresh on a short rest. Let the world burn.
>>
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how do i make fights require or encourage teamwork? besides the party's cleric healing other players, combat always seems like a mad dash to inflict as much damage possible on the enemy. it doesn't hep that the monk player rolled way to well on his stats and outshines the others in every fight because he has a +5 to initiative and all his damage

is there anyway to create a profound sense of teamwork and cooperation with a mechanic or maybe throwing super tough monsters at the party?
>>
>>51390603
>What sorcerous origins do you hope to see on the 30th? Or do you think WotC will surprise people again with something other than sorcerers?

Planetouched or Djin bloodlines (cause we need something that isn't just dragons)

Alchemical (special focus on buffing poison and acid spells)

Fey (similar to fey warlock)

Wizard bloodlines (some smartass wizard managed to impring his spellbook and ritual book into his fucking sperm cells)

And additional Dragon bloodlines like Steel.
>>
>>51391034
>Nystul's Magic Aura is probably appropriate, too.
I'm all ears if you have more suggestions or an entirely new list. I basically just filled it out because I had to, and spent most of my time dreaming up new abilities. One that almost made the cut was a 1-round banishment on hit (called "B&" of course).

>Flat wisdom check I guess.
Yeah, that's a better idea.
I figured frog spotting had to be in there somewhere, but maybe there's a better way to do it.
Also I'm secretly sad that my DM has not once uttered the word "inspiration" our entire campaign so far. ;_;

>as a reaction to OP saying something
Neat idea, although I can see rule lawyers pointing to the verbal component of a spell as a trigger. Which, actually, maybe isn't so bad since a lot of DM's don't usually have chatty cannon fodder...

>I don't see how you could do ridiculous damage though because it's only up to 5d6 at best
6d6 actually, since you always get 1d6 by default (representing yourself), plus 5 targets, not that it's a huge difference. Damage wise I was worried about DMs handing out magical items that might put you over 20, although I guess that's the DM's problem. The original dice were d8's but I err'd conservative since homebrew always gets nailed for being too strong.

> It's first a little unfair to tie it to charisma modifer and kinda just encourages getting charisma to 20 even more than it's already encouraged
Probably best to just fix it at 5. A level 14 warlock is likely to have max CHA anyways but this would open up the ability to eccentric builds also, plus it solves the >20 CHA problem above.

> Also, each creature taking 1 damage is kinda awkward math-wise with the DM having to lower all of their HP by different insignificant amounts
Fair point - the idea was that if you used your friends to amp up shitpost they would all have to give up their reaction (at the very least), but that can be done more cleanly I think.
>>
>>51391127
Try spicing up the battlefield a bit maybe.
Last memorable fight I had we were a little outmatched, but there was a reoccurring lightning trap in the room that fired a huge bolt of lightning every other round. The fight quickly became a contest of grappling, shoving, and trying to push the other side into the line of fire and pin them there to fry. Shit got real hairy near the end when our Paladin got lit up by the trap and took a dirt nap. Fortunately he was saved by our druid who hulked up with Enhance Ability and carried his fat ass to safety before the trap finished him off.
>>
>>51391184
>Also I'm secretly sad that my DM has not once uttered the word "inspiration" our entire campaign so far. ;_;

I don't know if that's better or worse than my DM who hands it out for people making her laugh outside of roleplay.
>>
>>51390603
Aberrant Sorcerer, maybe with some minor mutation, like webbed feet (for swimspeed), huge eyes (for darkvision), clawed hands etc. There is nearly not enough Far Realm-flavoured options.
Axiomatic Sorcerer with ties to Mechanicus.
A blood mage kind of sorcerer, maybe?
But basically, there are not a whole lot of possible options to fill. We already got a dragon one, which is a classic, a lolrandumb one, an elemental, a holy sorcerer and an sickdark sorcerer. Need a nature one, a "law" option and we'd be pretty much set.
What I'd rather see are new metamagics that would make playing a sorcerer truly worthwhile and new spells unique to the sorc spell list, even though it technically should share it with wizards. Same for warlocks - I want new invocations instead of useless patrons.
>>51391158
>Alchemical (special focus on buffing poison and acid spells)
That's a pretty cool one, I like that a lot.
>>
>>51391127
Look at how MMO's with "raids" do boss fights and steal some of those mechanics. Make bosses where every member of the party has to be doing something in order to make the boss vulnerable or keep the party alive. If you've got divine casters, but in some kind of cursed miasma that can only be held at bay by divine spells. If you got some arcane casters, put some spell circles around the room that need to be disabled with an arcana check to weaken a barrier around the boss, while the rogue does parkour stuff to hit switches that disable traps around these spell circles.
>>
>>51391211
Angry GM had an interesting solution that I want to try some time. The full rant is here http://theangrygm.com/take-the-suck-out-of-inspiration/ but holy fuck does he write a lot, so the tl;dr version is this:

-Everyone starts each session with inspiration, and since you can only have one it's use it or lose it.
-The players choose when they want to use inspiration on a roll, but they must justify it to the DM in relation to their character's personality. Example: "My ideal is beauty so I want to use inspiration on my persuasion roll to ask the attractive princess to help us." If the DM ok's it they can roll with advantage.
-When players don't have inspiration, they can basically do the same thing but in reverse by taking disadvantage on a roll. Example: "My flaw is greed so I'm distracted by the dragon's shiny loot hoard on this attack." If the DM ok's it they get inspiration back.

Biggest benefit is it offloads most of the work from the DM onto the players.
Biggest drawback is that players are monsters and will abuse the hell out of these things, so the DM has to keep a short leash on that shit.
>>
>>51391158
>Alchemical (special focus on buffing poison and acid spells)
I really like this one.
Hell, I'd have to use it.
>>
>>51391267
I dig it. Would take a decent DM to manage it, but that's true of pretty much the whole game.

Makes more sense than GMs just handing it out when they remember and feel like it.
>>
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I'm going to play my first ever D&D campaign this Sunday, things I should I know about etiquette
>>
>>51391363
Don't be the autismo.
>>
When I make a character, can I reflavor spells to fit my character? But they'd keep the same effects, just different sounds or shapes or colors or whatever.
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>>51391375
Other than basic social skills
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>>51391363
Try to let everyone take a turn in the spotlight

Start thinking about what you might want to do on your turn before its actually your turn

Fun is more important than rules
>>
>>51391267
>theangrygm
>>
>>51391383
Most DMs have no problem with fluff, just try not to go overboard or you'll quickly look like a special snowflake and irritate everyone by constantly having to explain how fucking special you are


>>51391401
Yeah I should kill myself tbqh
It is an interesting tweak tho
>>
>>51391363
>>51391389
all of these, If you think you're talking too much or not enough you probably are
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>>51391363
The DM is always right, even when he's wrong. Nobody wants to watch the rules-lawyer argue with him.

Know your class's spells and abilities, don't hold the game up looking through the books to see what your character can do.

If the group orders food, offer to pitch in for paying.

If you ever have to miss a session, try to let everyone as soon in advance as possible.

If it's your first time playing with a group, try to avoid the more anime'ish character ideas, unless it's that kind of game. Don't be the creepy guy who need to need play a little girl character, or a busty seductress, or the angsty kitsune ninja. No matter how convinced you are that you can do it well, just wait until you're more established in the group.

Come up with a good reason why your character wants to be part of the group, give them a personal goal the DM can drop plothooks around throughout the game. But do NOT make a special-snowflake who hogs all the spotlight.

Don't bring a girlfriend or anyone who just wants to watch. Tell her you need a guy's night. Seriously, no good will come of having someone there who's not really interested in the game. Even worse if they're pretending to be interested.
>>
>>51391363
>>51391385
Don't split the group if you can help it, remember the DM isn't your enemy, just the storyteller, don't kill random people for no reason.
>>
>>51390774
Don't you know how the spell points system works?

You only can cast one 6th, 7th, 8th, and 9th level spell a day, you literally can't spam them.
>>
>>51391267
I don't really get the problem everyone has with theangrydm. I've only read a couple of things, but they have good ideas, though they ramble on a lot.

That sounds like a pretty neat idea though, especially since it encourages people to think about their flaws and if you don't.. Well, you don't get shit. And it's perfectly fine if people decide to not play with it too, because it's not altering any of the base stuff.
>>
playing a Long Death monk how I make him at least neutral good in his thought process?
>>
>>51391633
I haven't heard of him/it before, being new to 5e and this general. What is everyone's issue?
>>
>>51391635
Raven Queen
>>
>>51391635
He's a scholar studying death and using his knowledge medicine on the people that can still be saved for a compenastion of course.

Otherwise he will take on missions from his monastery to hunt down necromancers and similar beings with no respect to the sancticy of life and death.
>>
>>51390781
>A good fix would be to give each elemental sorcerer an 'evolving spell list' instead. Say, you start with something like 'produce flame', then 'burning hands', then 'scorching ray', then 'fireball', and so on. You get them all for free.
An acid dragon gets similar abilities except acid.

They'd need to add quite a few new spells and make them not shit yet mechanically distinct. WotC can't do it.
>>
>>51391363
Generally you want to vaguely fit into the party in terms of metagaming.

I've been in groups where people would play fighters with almost no dexterity+strength and thus I know they'd suck at combat, but the DM doesn't intend to make the game very fightey or harsh with regards to fights.

Then, some groups might be the sort that talks combat tactics, their abilities or their class and such a lot. In such cases, you might want to avoid making something sucky if you don't want everyone else stealing your spotlight.


If everybody's a first timer or at least you're not alone being new, just do whatever the fuck though. It'll work out. Don't even worry about all the stuff I just said.

>>51391643
Last time I saw them was about the 'fighting spirit' stuff and while they did ramble on, there was plenty of good points I'd been already thinking about before he said it. Stuff like problems with going from 'perfectly fine' to 'unconscious', players not being able to act and having to beg the healer while they're making death saves, 1 HP heal spam, that sort of thing.
>>
>>51391665
It doesn't even have to be awfully complex. The idea is that they simply have a 'I CAN SPEW FIRE' ability that can be molded into different shapes somewhat, like a fireball-ish shape or a line shape. The problem is doing that smoothly without taking up too much page space. Say, maybe there'd be a simple formula, 'if you want to increase the size, it costs one higher spell slot. Increase damage, one higher spell slot. Make it bonus action, it's harder again. Want to just spew weak fire at point blank? That's a cantrip.'
>>
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>>51391127
You could look at how 4e did it
>>51391243
>everyone hates 4e for being MMO edition
>now people suggest adding MMO mechanics to 5e to make it better
Man, fuck d&d fans
>>
>>51391686
This is pretty much divorcing sorcerers from the spells system and making them more akin to four element monks or warlocks. I'm all for it, but I expect severe autistic shrieking at the idea of changing a traditionally full caster class like taht
>>
>>51391127
>rolling for stats
Maybe play the game fucking properly so the monk isn't a 'look at me I output mad damage yo' and actually does their roll of 'I'm going to help the team by stunning and delaying monsters, knockning them prone and moving them in position for the wizard to fireball them' and shit.
>>
>>51391690
Eh, MMO mechanics are shit

What you really want is not a compulsory 'you MUST flip this switch!' but more of a 'Okay, there are several ways to approach this problem, but we'll leave you to figure one or two of them out so you can feel really smart about it. Or, heck, even think of something new. And if you don't, well, the fight is just gonna be really hard.'
>>
>>51391034
>Nystul's Magic Aura is probably appropriate, too.
>>anonymous
Nondetection can have that effect too.
>>
>>51391127
I keep hearing monk is shit from /5eg/ yet I also keep hearing stories like this. In my own games monks have outshone everyone in two different parties. Is monk just more prone to becoming completely OP with good stats?
>>
>>51391735
I'm kinda thinking pass without trace is a thing to throw in there, too.

But that's kinda powerful and it's starting to get a bit far into 'anonymous' rather than 'shitposter' territory.

>>51391765
Monk lacks fun utility for the most part (kinda on barbarian tier of out of combat utility) and often becomes a one-trick-pony in that their damage output might not be as good as some of the best martials but they can stun things over and over.

They also become absolutely fucking useless with bad stats, and if you don't focus on upping their stats they can often end up being incredibly disappointing to players. Thus, they're hard to play right.
However, if you play them right or have somebody roll really good stats, they can be good, or even kind of overpowered if you give them really good stats.
>>
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>>51391690
Where in my post did I ever say I hated 4e?
>>
>>51391765
Even people who play 5e don't know what's shit and what isn't anymore.
>>
>>51391720
this not buying points for the stats you need
>>
>>51391728
this
>>
>>51391661
ohh I like this.
>>
>>51391712
Hey the guy that come up with the original idea here.
It was as a start to new spell casting system where at each level arcane casters will get to choose new forms for their spells instead of new spells. You still needed to have the previous form though.
It also gave new things for the sorcerers meta magic to do.
Like having Minor Invisibility cantrip(make invisible small object for round or minute) and Invisibily but no greater one because you choose to upgrade different spell. So you spend some spell points to temp upgrade regular invs to greater.
Limited spell selection with greater flexibility
>>
>>51391765
>>51391779
To explain further
>Monk's AC relies on TWO stats, and can actually end up fucking negative if those stats are negative. They can't equip armour to negate bad stats.
>Monk makes a lot of attacks. Upping dex greatly increases power, while low dex means much less power. You essentially multiply the dex modifier by number of hits, which is 2, 3 or 4 with flurry of blows and extra attack at 5 and bonus attack considered.
>Monks are fucking squishy, so they need more con. 1d8 hitdice, often bad AC and engage in melee. If your con stat isn't good.. Well, have fun dying, I guess, unless you can avoid attacks well with mobile or something
>Heck even deflect missiles uses dex and you need to roll high on that to reaction throw missiles back
>Wis is used by a spammable stun of great importance, so upping that means more stuns.
>Wis, con and dex, the stats monk wants most, all happen to be the best stats in the game. Increasing these increases important skills, saves, initiative, etc.
Also monks kinda don't get extra damage or anything at later levels, like barbarian. Just more ki to stun with.
>>
>>51391779
Stunning is incredible utility though. And all monks get rogue-esque bonus actions, shadow monks get teleports/invisibilty, open hand get battlemaster-esque effects on every attack completely for free, sun soul shoots goddamn hadukens, etc
>>
>>51391712
>This is pretty much divorcing sorcerers from the spells system and making them more akin to four element monks or warlocks. I'm all for it, but I expect severe autistic shrieking at the idea of changing a traditionally full caster class like taht
This basically already happened in the playtest and that's why we have the wizard clone again.
>Can't make it unique or "grogs" complain
>Can't leave it out of PHB and design it later.
>This is what we get.
>>
>>51391820
Tried this one, ended up disastrous, my players HATED it..
>>
>>51390650
I don't get theses threads sometime, just a couple of thread ago /5eg/ jump down someone's throat who pointed out classes aren't "100% totally balanced" using the Sorcerer as an example.
>>
>>51391765
Monk has one less ASI compared to other martials like rogue (monk only has 5, rogue gets 6 and fighter has 7).
They are resource based for their 4th attack and can't even nova with their resource unless they get a high level feature like Open hand monk.
They don't get a fighting style that can support them.
They don't get feats that can boost their unarmed damage like sharpshooter does.

Then there's the part they are MAD, have a 1d8 Hp die and are simply awfull for multiclassing.
>>
>>51391779
>But that's kinda powerful and it's starting to get a bit far into 'anonymous' rather than 'shitposter' territory.
Yeah, I thought shitposters were more of the namefag type and less anonymous too, just describing an option for that effect.
>>
>>51391834
Ah well
Do share experience. Was it to complicated? Too little spell points? Too little or too much spell upgardes? Was the spell selection enough?
>>
>>51391829
>Also monks kinda don't get extra damage or anything at later levels, like barbarian. Just more ki to stun with.
Does barb though? He gets a bunch of crit bonuses which are entirely dependent on a lucky roll, and rage damage bonuses but he's still making less attacks than a monk, who is probably rolling comparable damage die by high level
>>
>>51391840
They get the normal amount of ASI. They have interesting abilities. They don't need feats.

They should have some nova/generic Ki dump. 4elements does get that, but it's a little too muddled.

Martial Arts is their fighting style. It's TWF.

They don't need generic feats. Every martial could use power attack. Should be a default option, like shoving.

Normal amount of MAD, D10 hit dice would have been perfectly appropriate, and I don't give a shit about multiclassing, but it's a thematic nod to previous editions.
>>
>>51391889
Barbarian has more ASI, a better Hp die and gets both a fighting style and feats that can go with it.
Not to mention the Barb has a superior unarmoured feature.
>>
What's the most overpowered solo class at any given level?
>>
>>51391889
At least Barb has a good capstone.

>Additionally, you have unlimited Ki since you can't nova anyway.
Why not?
>>
>>51391916
Barbs have the same amount of ASIs until the very last level capstone and they don't get fighting styles.
No argument about hp though. barbs are made to soak damage and little else
>>
>>51391838
Eh, some people are faggots.

Sorcerers are actually pretty okay, but they're just not as good as a wizard and since they offer little different to the wizard it means a wizard can easily overshadow a sorcerer, whereas a wizard might not overshadow a barbarian even if the wizard is generally more useful.

>>51391846
Unless you're certain shitposters who proxy all day to get b& on /b/ repeatedly.

>>51391889
Barbarian only gets brutal critical and +1 or +2 rage damage. Compared to fighter who gets an entire extra attack or paladin who gets IDS and more spell slots to smite with, it's kinda pitiful. Or rogue, who keeps getting higher sneak attack dice.

If you multiclass out of barbarian or monk into rogue, you can keep the damage going using sneak attack progression.
>>
>>51391910
Just letting them use up ki up to equal to their wis mod on flurry of blows (basically firing off 8 attacks in one turn for 5 ki ) and a d10 Hp die would be enough.
>>
>>51391889
>comparable damage
Well let's do a damage comparison
>barbarian, in a rage, greatsword, Great weapon master feat, level 20, max str
If a single attack hits, that's 2d6+10+7+4, 4d6+20+14+8 if both hit, another attack if barbarian crits/kills
>Monk, Flurry of Blows, max dex, 20th level
1d10+5 on a hit, 4d10+20 if all hit.
Unfortunately the Monk falls off in damage against people with GWM, even the barbarian
BUT, there are Kensai monks that can get their hands on greatswords without any downsides so they can get GWM so they can get better damage than Barbarians in the end because they can get GWM along with free unarmed attacks.
>>
>>51391952
assuming GWM, of course, but I was just talking about the class itself. Feats are "optional" after all
>>
>>51391952
>comparing at level 20
>not going GWM+PAM+Sentinel barbarian
>not factoring in brutal critical which is roughly a +1 to damage once you have all of them

And also kensei monk will do less damage than a properly built barbarian as per above since the barbarian also has bonus attacks as well as rage damage, and even if the monk copies the build despite needing to up their wisdom to have decent survivability and other stuff instead of feats, the monk won't beat the barbarian due to rage damage again.
>>
>>51391952
Weapon specialization feats are thematically inappropriate for barbarians. I get it, because min/maxing, but they don't even have fighting styles. Totem barbs are propped up by feats, otherwise level 20 bear totems get 2d12+8+14 (35) average damage per turn.
>>
>>51391965
>"optional"
I know there's the "quotation marks" there, but I'd like to take this wonderful opportunity to ram down everyone's throats again:

Feats are not optional unless you're a massive faggot or all your players are absolute fucking idiots.
>>
>>51391987
Hey, the book said it itself. Are you calling WotC massive faggots?
>>
>>51391999
>WotC are massive faggots
Trips of truth there.
>>
>>51391999
Pretty much.

If you remove feats, you remove any point to playing strength-based characters.

Yes, even barbarian - a dex barbarian becomes better. if it's not level 20.
>>
>>51391952
RAW the kensai looses his unarmed feature dude and has to make an unarmed attack with a damage die of 1 to use the Kensai feature.
The best way to use it is to use a shortsword and even still it looses out.
The Monk UA was a horrible mess.

So no, barbarian is better in almost every single way.
>Better unarmoured
>Better Hp
>Being less MAD able to afford a feat wothout turning into paper
>The existing feats are able to boost their damage output considerably
>>
>>51391789
With any given poster the default assumption is that they hate 4e, and there is a 85% probability that assumption is correct
>>
>>51391965
>Feats are "optional" after all
Oh jeez at that point then Monks are on par with fighters, just with worse AC and are more MAD than just Str+Con.

>>51391981
When I said crits I meant more the extra attack generated by GWM if you crit/kill because that would get you another 2d6+10+4+5 which is pretty great.
I didn't assume more than one feat because I assume most barbarians would want to go for max con/str so assuming no rolling 16 in both con/str, you only really have room for one feat.
>barbarian bonus attacks and rage damage is better than monks
What bonus attacks do barbarians get? Besides Frenzy barbs that are just hot garbage.
Kensei gets 4d6+10+20 with action attack and gets 2d10+10, Barbarians (if they don't crit or kill) only get +12 from rage damage and 24 str. Monks can focus on Wis+Dex to get 20 in both and have a feat left over.

>>51391984
>GWM isn't themematic for barbs
>I can hit you super hard with my sword but I have less accuracy
Fuck off

>>51392026
On twitter Mike Mearls said Martial arts stuff works with Kensei weapons
>>
>>51392066
Mearls rulings are always bullshit that is later contradicted by Perkins
>>
>>51392066
Barbarians don't really need more tankiness.They already have potentially resistance to everything and/or lots of health. So, their priority should be to protect their teammates. They do this by maxing strength and then getting stuff like GWM, PAM and Sentinel.

Barbarians get bonus attacks from GWM or bonus attacks from PAM if that fails, so either a 1d10+all the bonuses or 1d4+all the bonuses.
>>
>>51391019
Every class has a good save and a bad save. Wizards waste a save on Int.
>>
>>51390744
>What exactly is wrong with Sorcerer?
They know less spells, can cast less spells per day, and their defining class abilities use a limited resource.

Compare a dragon sorcerer to an evoker wizard. His damage bonus is restricted into 1 element, he needs to spend spell points on shaping, and all he has in exchange, is 1 more HP/level and a free mage armor.

They are just numerically worse.
>>
>>51391019
>>51392088
I was meaning to say that earlier but I was too sleepy.

Also worth pointing out that charisma isn't used for 'nothing' - Bane, heartsense, banishment, forcecage, magic circle, possession by ghosts.. Even if these effects aren't often applied to players, it's more common than int saves, that's for sure. Unless your DM fucking loves psionics.


Strength save is the best 'bad' save.


Also worth throwing in that favoured soul and shadow sorcerers are better than draconic.
>>
>>51392066
>I can hit you super hard with my sword but I have less accuracy
>Fuck off
But only if it's a heavy sword. Everything barbarians get from their class works with all melee weapons. Power Attack should be a universal combat option, not a feat.
>>
>>51392088
>>51392126

Most Illusion spells have INT saves in 5e. Everyone seems to assume they're Wis, but they're not.
>>
>>51392219
"Most". You mean one. Most illusions use an Intelligence (investigation) CHECK.
>>
>>51392219
Because the stat associated with seeing the truth makes sense for seeing through illusions
>>
So I'm playing a wizard for the first time. What are some good/cool things to do as a level 4 wizard during downtime/while visiting a new town? Except visiting ye olde magic shoppe.
>>
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Why didn't anyone tell me that Oath of Vengeance Paladins were so fun
>>
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>>51392289
Pick up a proficiency with a crafting kit, like the Alchemist Kit or something, and then create useful things for the party, or simply fluff it as a hobby or passion of the character.
>>
Current Sorcerer 'fixes' I'm running now are an extended spell list based on the origin and access to the full metamagic list by 20.
ala
>>51348867
>>
>>51392344
>Extended Spellists for sorcerers
This is the reason I think the UA will be shit: they dropped the storm sorcerer's bonus spells from the UA when SCAG was released, which means they dropped this idea entirely.

If the UA isn't a rework, then everyone who thinks the Sorcerer needs a fix will be disappointed (including myself).
>>
>>51392369
I just wanted to make it so that a goddamn level 8 wizard doesn't know more spells than a level 20 sorcerer just by existing, not counting learned from the environment shit.
>>
Hey /5eg/, I'm working on a character for a campaign right now and am a bit stumped on how to divide levels for multiclassing.

I'm entering the campaign at fourth level, am building with PB or array (need to confirm with DM exactly which), and am looking at eventually doing Paladin/Warlock multiclassing. For background reasons (and wanting to hit stuff really hard) I'm definitely going with Vengeance Paladin. When I do go for Warlock levels, it'll likely be Undying Light or The Undying (once again, lore reasons), though Fiend could work.

What I'd like advice on is exactly how to divide levels up - a friend of mine says take two levels in Paladin and the rest in Warlock, but I am not a big fan of this, as it would occlude me getting my Oath of Vengeance. I was thinking about Paladin 4/Warlock X, but this would delay my extra attack until 9th level and require Pact of the Blade, which is simply not as good. If I go with Paladin 5/Warlock X, I get my extra attack, effectively as much Warlock progression, but one less ASI.

Also, for a build like this with two main stats and which only really needs GWM as a feat, should I take Half-Elf or Variant Human as my race? Either one works for lore. I will be using the Inheritor background from SCAG.
>>
Aren't Sorcerers supposed to be vain or something? Instead of attempting to completely overhaul them why not just add a couple of smaller additions?

Perhaps they should have the ability to infuse magic into jewels a la the UA artificer?
>>
>>51392432
What about that seems sorcerous?
>>
>>51392432
Sorcerrers are individuals with powerfull spellcasting abilities who got them innately/by instinct instead of years of study.
Thus it justifies a higher Hp die if anything.
>>
>>51392424
Paladin 5/warlock X.
Or warlock 3/Paladin X. More of a fan of this one, since it means you can pick up Chain pact if you want and have a perma-invisible Familiar.
>>
How would everyone feel if the Sorcerer UA is just one more origin but also a rework of one part of basic sorcerer? Like an extended spell list/metamagic list or something?
>>
>>51392562
If I go Warlock 3/Paladin X, should I start in Paladin for the armor proficiency and whatnot?
>>
>>51392088
>Every class has a good save and a bad save. Wizards waste a save on Int.
Even better, Sorcerers get Con save prof for Concentration
>>
>>51392581
Yes. Depending on how high level you're going/how early you want to be an effective Wordin, you may want to spend as many as your first 5 levels in Paladin for Extra Attack
>>
>>51392619
For a long-running game, I definitely like paladin 6/warlock x more. Charisma to saves is really powerful.
>>
What's a monster you've never seen run, and how would you want to run it?

Transparency: mining ideas for my actual play podcast.
>>
I'm making a Warlock/Paladin and I'm a bit confused by the spell slots I'll have. It says take half your levels of paladin and round down, but do you round down to zero? or is it always one? If I were Warlock 1/Paladin 2 would I be a lvl 3 spell caster or a level 2?
>>
>>51392989
I'm curious how someone would run the 5e rakshasa as the deceptive manipulator it's supposed to be.
>>
>>51393014
Ehhh, that one is kinda boring to me, only because it seems like you can run it like any behind the scenes operating BBEG, it's just instead of powerful wizard / Lich / Necromancer, it's a powerful wizard with a tiger head and backwards hands.
>>
>>51393053
I would think the cursed claws would be an interesting feature to attempt to use. They aren't really good toe-to-toe fighters, so they'd constantly try to sneak in claw attacks unnoticed.

What if a rakshasa disguised itself as a doctor? Their spell immunity makes them nearly undetectable.
>>
>>51393053
Moon rats. Atropal.
>>
>>51393009
Read that section again. Warlocks don't have the "spellcasting" feature and aren't on the multiclass spell slots list.
>>
>>51393072
>spell immunity

I'm guessing that makes them immune to Detect Magic at the least? How about telepathy / read thoughts if it's not from a spell?
>>
>>51393009
Warlocks don't work via the multiclass table for spellcasters cause they don't have the ''spellcasting'' feature.

Basically you calculate your slots as Half your paladin level rounded down + 2 warlock slots.

So at Paladin 2/Warlock1 you have 1 lvl1 Paladin slot and 2 lvl1 warlock slots.
>>
Simple sorcerer fix:
Give them access to all metamagic options at level 3
Sorcery Points recharge on a short rest

Thoughts?
>>
How is Shilleigheigh or however it's spelled with GFB for Warlock? I want to make a sibgle stat warlock.
>>
>>51393118
The way it's worded is something like they can't be affected by a spell of 6th level or lower unless they choose to be affected. Detect Magic might tell the caster there's magic around but it wouldn't be able to highlight the rakshasa as the source. It's not impossible to get around, but it does stop a lot of the more conventional ways to figure out something is a rakshasa. It seems to be their unique advantage over something like a lich. They can go about their business and most things can't figure them out.
>>
>>51393107
>>51393158

Shit. Would I get the Paladin's spells back after a short rest like I would the Warlocks? Would going Warlock/Paladin even be worth it?
>>
>>51393185
It's very worth it. You share all your spell slots, the progression is just separate/different.

You get your Warlock slots back after a short rest which allows you to smite every combat that you get a short rest between. It's pretty cheesy. (I am the one asking about specific multiclass levels)
>>
>>51393009
https://twitter.com/JeremyECrawford/status/542138975247269888
>>
>>51393185
You only get the two warlock slots back each short rest.
>>
>>51393164
Well sorcery points on short rest is okay.

I like to give them a d8 Hp die as well cause they don't spend 20 years of their life burried in some moldy books.
>>
>>51393242
The problem is that hit dice and spellslot increases are their ultra situational, very few people are running out of spells to sling by the time their nearing the next long rest and people just don't die, like ever, the DM almost never wants to kill of their players.
>>
>>51393014
http://crawl.chaosforge.org/Mara
ALL THE MIRROR IMAGE
In a hall of mirrors
>>
>>51393276
>and people just don't die, like ever, the DM almost never wants to kill of their players.

Wot?
In the last campaign I've been in we've had 4 deaths.
3 of those were the same character.
>>
>>51393172
Still not as good as casting Eldritch Blast because nothing else about the warlock is built to get into close range.
>>
>>51391267
That's just FATE points.
>>
>>51393487
I'd argue differently if you go with Undying Light and Thirsting Blade. Suddenly you're triple dipping Charisma for 15 guaranteed damage on one target, 10 on the other, not counting any magic items. There's a sorcerer you can take some of as well (Dragon, red?) to dip again.

It takes a bit of investment, but it works out in a way.
>>
>>51393537
You may be abke to deal fighter-like amounts of damage with a stick, but everything else about you is still a caster. You're basically a rogue, normally the easiest class to kill, without all the tools that help a rogue get out of trouble. You will die early and often.

Tldr: people who only evaluate classes by how much damage they do are retarded.
>>
>>51393527
This just in: 90% of D&D"ers" have never played anything that doesn't have the Wizards logo on it.
>>
>>51393537
How do you plan to get both CHA based Shillelagh and Thirsting Blade?
>>
One of my players went out of his way to find shrooms, not just any shrooms, special shrooms.

I let him find a magic mushroomed with scales on it in a dungeon. He wanted to craft a potion from it. After a few days of him crafting and he created one. He did a nature check, normal mushroom as far as you can tell, just glittery with scales. (He rolled a 13) he is a barb with 9 Int

He told his party that when he drinks this, it will give him true sight and visions of the future.

He drank it on the next dungeon. His character convulse and vomits for a straight minute. Then he is overcome with a feeling of dread - he knows an evil /opposite copy of him as come into being somewhere and wants to kill him.

He immediately gets pissed and says he told me what the potion does, he made it. And he will have future visions.


I gave him a vision of the copy killing him with his party, as he isn't selfish with loot, neutral evil, and is a nice guy.

That ended the session.
>>
>>51393580
If you can deal enough damage, the thing will be dead before any of that matters
>>
>>51393628
Similar issue

>samurai gets his ass kicked by a lone wanderer samurai in a duel
>samurai is lawful evil (blood thirsty and hungers for battle...)
>samurai wanderer says "find value in humility, then perhaps one day your fighting spirit can rival my own"

He took that as me railroading his character development.
>>
>>51393628
A savage who spends his life innawoods eating shrooms and making potions out of them shouldn't really have to rely on INT to tell him how safe a mushroom is to eat. Otherwise rangers would not be able to function
>>
>>51393712
He didn't rely on Int to check it, he has 12 wisdom.

The shroom is obviously magical, he didn't pick up on any magic because he isn't intelligent, to him it just looked like a normal shroom with extra bits.

Plus, he tried to create an obviously powerful potion out of his ass because he meta gamed and knew that there wrrr illusion using monsters and then tell ME what it does.
>>
>>51393683
If the amount of damage were truly in the stratosphere, then your argument might have weight, but it really isn't. All those tricks piled on top of tricks don't really give you more damage potential than a fighter or paladin; they just let you do the same damage from a much less advantageous position
>>
>>51393628

>>Hey I wanna know whats gonna happen in your game so I make some asspulled garbage about how im gonna do it
>>What do you mean you choose how the campaign works and all I do is vomit with rage?
>>FOLLOW MY SPECIAL SNOWFLAKE ORDERS YOU FACIST PIG!

Yeah your the DM you decide ow the magic mushrooms work
>>
>>51393620
My bad, Lifedrinker. Not Thirsting Blade. That was a mistype.
>>
>>51393801
The issue still the same. How do you plan to get CHA based Shillelagh and being pact of the blade at the same time?
>>
>warlock is level 6, pact of the fiend
>decides to multiclass wizard divination 2 levels
>leve 8 has portent, fiends luck and the lucky feat
>this guy fucking with my rolls all the time
>>
>>51393991
I'm tempted to dip 2 levels into Div Wizard purely for Portent, I've got specific rolls in mind where I know the DM would favour their DMPC and I want to be sure I win without warning. But it's quite the investment just for one feat.
>>
>>51393628
Good.
A player should never be able to tell a DM what an item does.
>>
>>51393242
Would you change Sorc capstone to, if Sorc pts recover on short rest? I'd assume Sorc's would have enough points to make that feature redundant.
>>
Got an issue

Player "loots" a statue from treasure mid combat. I don't know the rules on this.

The party wants to sell this statue

The player argues at his friend, he wants it

They argue until OOC and the guy says fuck off its mine, he then goes to a shrine of luck and asks about it.

How to settle this ingame
>>
>>51394241
Toss a coin and backstab each other.
>>
>>51393759
Why do you need intelligence to tell a thing is magical? Do druids, clerics, sorcerers, etc think everything they do is completely mundane?
>>
>>51393991
At least he's not a halfling.
>>
>>51394241
Person who has the statue holds onto it unless the other one steals it.

If it's a major concern, make the statue cursed so nobody wants it.
>>
> tfw forced by circumstances to start as a 8 int wizard
I've always laughed at this build. It was a funny meme to me. Now it's a sad reality.
>>
>>51394349
What the fuck kind of circumstances would make you do that
>>
>>51394349
What circumstances are those?

It's not that bad, just Div Wiz at level 2 for Portent then cross into something more practical. Bam, essentially better Lucky feat and some basic utility on top of a normal class.
>>
>>51390781
I'm hoping they give sorcerers something along the lines of the elemental magic feats from 3rd. Something that allows them to cast elemental damage spells but change the damage type to the element of their bloodline. This could also give them more utility indirectly based on how far the DM is willing to go with it. So the sorc could cast a fireball but change the damage to cold for a massive snowball to freeze enemies.
>>
>>51394279
>>51394279
>barbarian
>9 Int, 12 wisdom
>rolls low on a nature check
>character knows it looks different and grew in a magical place, is aware of something peculiar
>chooses to brew it anyway, no arcana check or anything
It's called player agency.
>>
Hey 5egmegaanon, how does the tool order items that have the same priority? For example, when you're sorting spells by level, how does it secondarily sort spells of the same level. I think it should list all 1st level spells in alphabetical order, and so on.
>>
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>>51394381
>>51394386
Okay, long story short is, I was supposed to be a hill dwarf cleric. Because I'm fighting in melee, I want to pick up Booming Blade as soon as possible.
My options are:
1) Use my ASI for a feat, grab booming blade on level 4
Not an option. I need to get my wisdom up, I need to get my strength up, I need war caster and/or resilient (con). There's a lot of shit I'm better off spending my ASI on.
2) Dip into sorcerer/warlock for 1 level, pick up Booming Blade and some other shit.
My charisma is 12, so it's not even THAT horrible of an option. Plus, Tides of Chaos can be really useful. However, my third option simply outshines the others.
3) Multiclass into a wizard, grab the cantrips, six other spells... And ritual casting.
I'm getting a TON of utility here.
> Find Familiar, Identify, Comprehend Languages, Alarm, Tenser's Floating Disk, Feather Fall
Not only I get to boost my damage, but I also get all those rituals that I don't need to spend my wizard spell slots on - AND feather fall, an incredibly useful spell.

However, in order to multiclass into a wizard I need 13 int that I don't have, and since int has useless skills, I don't even want to spend any points on it.
However, if I START as a wizard and THEN multiclass into a cleric, I'll get everything I want.

Is this autism, or a solid plan?
>>
>>51394474
>Is this autism, or a solid plan?
Yes.
>>
>>51394474
>However, if I START as a wizard and THEN multiclass into a cleric, I'll get everything I want.
You need 13 int to multiclass in OR out.

Maybe you want an Arcana Cleric that doesn't have to jump through these hoops.
>>
>>51391952
>2d6+10+7+4
So on average just 28 damage a turn if their target has an AC of 18 at level 20. Jesus christ that is underwhelming. A ranged fighter with a heavy crossbow can expect 2d10+10+20 vs the same target averaging 41 damage. Even a monk gets 1d10+5 per attack with 4 attacks per turn (2 plus 2 for the bonus action) averaging 21 or just under a barbarian while having far more mobility and useful secondary features (slow fall, omnilingual, evasion, proficiency in all saving throws, and stunning strike). This of course ignores shit like quivering palm.
>>
>>51394474
Why exactly is your melee cleric dwarf dabbling in fucking wizard books? How the fuck are you justifying that in-story? Oh wait you don't need to, cause you're a theorycrafting powergamer.
>>
>>51394474
>However, in order to multiclass into a wizard I need 13 int that I don't have, and since int has useless skills, I don't even want to spend any points on it.
>However, if I START as a wizard and THEN multiclass into a cleric, I'll get everything I want.

Dude...

>To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as show n in the Multiclassing Prerequisites table.

FUCKING REKT
>>
>>51394571
I can make good justifications for it, but /tg/ isn't interested in my character's life story. It's not relevant to the issue.
>>
>>51392320
It's even more fun with PAM and sentinel at level 7 because you get a ton of free movement to fuck around the battlefield with and make more opportunities to use your reaction for damage.
>>
>>51391829
>Also monks kinda don't get extra damage or anything at later levels, like barbarian. Just more ki to stun with.

I guess that's true if you ignore martial arts scaling up, or quivering palm or that long death thing.
>>
>>51394595
Don't listen to anyone saying you're powergaming. I can think of more powerful ways to do what you're doing. Anyone saying you're powergaming when you're delaying spell progression is a faggot.
>>
>>51393828
Huh, good point. I was going full tard and forgetting that Lifedrinker requires Pact of the Blade. Thanks for making me check!
>>
>>51394648
Is it powergaming to violate the rules of the game for your build?
see>>51394580
>>
>>51394683
He either didn't know or misunderstood them. Stop sperging out.
>>
>>51394698
I don't have a problem with not being familiar with some slightly obscure rule, but he shouldn't be encouraged after it's already been explained in the thread why it wouldn't work.
>>
>>51394648
"I want to do X mechanical thing so I'm going to bend story plausibility to gain it instead of starting from a concept and trying to find the mechanics that fit it" makes you a powergamer, even if you're not very good at it.
>>
>>51390781
>>51392112
>remember playing a Drow Sorceress in the Wrath of the Dragon Queen
>16 Cha, plus level-up bonuses
>trained in Persuasion and Deception
>stole the cloak of the cult leader from the first Cult of the Dragon camp you fight in the adventure
>convinced the next group of cultists that we met that I was the leader of the Underdark chapter of the cult
>proceeded to infiltrate the cult
>multiple "mini-dungeons" during the travelogue segment invalidated due to my PC's social prowess (one was a hunting lodge, IIRC)
>GM literally has to alter the adventure so that the deception is found out because my character was stealing the game's spotlight so that the other players wouldn't get bored

That's something that a Wizard couldn't do.
>>
Any recent good third-party books?
>>
>>51390940
I'd rather let them learn alternate versions of elemental spells doing a different element of damage, tying into the theme of modifying spells. I do like >>51390959's suggestion, but it would take a fair amount of work.
>>
>>51394735
Cool, he can do exactly what he wants playing an Arcana cleric. Is that powergaming, you autistic cocksucker?
>>
>>51394737
>I used skill checks
Why do people keep falling into this trap of arguing that doing shit by non-magical means is something a Wizard can't do? It's a shitty argument and has been blown up a hundred times in these threads. Stop.

My Wizard can push that bookcase. My Wizard can swing from that chandelier. My Wizard can fire something that cuts that distant rope. My Wizard can take proficiency in and use a fucking skill.

The set of things my Wizard can do contains the entire set of things your character can do without class features.
>>
The discord is shit atm
>>
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>>51394735
> Trying to be better at what you do is rollplaying, reeeeee
Stop being an autist.
>>
>>51394815
>My Wizard can push that bookcase. My Wizard can swing from that chandelier. My Wizard can fire something that cuts that distant rope. My Wizard can take proficiency in and use a fucking skill.

You're a Wizard. You have 16 Int, at most 14 Dex and/or Con, and 8 to 10 on everything else. You're not going to be bashing down any doors or infiltrating any cults any time soon, even if you do have a relevant skill.
>>
One of my players is a pirate-themed character and suggested a galley cook who keeps his hands in his pockets all the time because they're too fine or something to be used for anything but cooking. He also said smooth jazz should play whenever this guy is around.

I immediately thought this NPC should be a psionic thri-kreen so he has mage hand and an extra set of arms to deal with the self-imposed handicap. I'm thinking about having him broadcast music with his telepathy too.

What other fun things can I do with this psionic thri-kreen?
>>
>>51394883
>One of my players is a pirate-themed character and suggested a galley cook who keeps his hands in his pockets all the time because they're too fine or something to be used for anything but cooking. He also said smooth jazz should play whenever this guy is around.
Your player is trying to play Sanji from One Piece. Tell him to play a monk if he wants to only kick things.
>>
>>51394872
>retarded multiclassing is fine! Every single paladin should have a level of warlock!
>>
>>51391127
>how do i make fights require or encourage teamwork? besides the party's cleric healing other players, combat always seems like a mad dash to inflict as much damage possible on the enemy.

These things are a result of mechanics baked into 5e. The answer is to play a different system. There's thousands of other RPGs out there.
>>
>>51394802
That would be a much less stupid way of getting green-flame blade. Only unfortunate thing is that arcana cleric is otherwise not a great choice for a melee cleric.
>>
>>51394876
Not only can I use magic to automatically do shit you need to check for, but you are vastly underestimating the range of the d20 and the power of an extra 2-3 points in a skill.

Most DMs and just about every adventure does not say, "A creature with a Strength of X can do this," they say, "The check to do X is Y." I am not barred from attempting anything you can, and I can roll >15 just as easily as you can roll <5.

"Muh skill checks and physical stat modifiers" is not a good argument. Stop.
>>
>>51394929
That would be a failure of you individually, not the system.
>>
>>51394876
>Alter Self
>Charm Person
There's a reason the rogue with spells has the best utility. Skills aren't all that strong.
>>
>>51394898
No, his character is a sun soul monk and he's asked to flavor the light rays as stretchy limbs.

I'm designing an NPC that's not intended for combat based on his description of a crew member.

>>51394934
Why not? It gets Wisdom to GFB from its level 8 feature and from the innate mod GFB gets on the second target. It has medium armor and a shield.
>>
>>51394986
>his character is a sun soul monk and he's asked to flavor the light rays as stretchy limbs.
So he wants to play several One Piece characters mashed into one.
>>
>>51394993
Maybe if you're intentionally misunderstanding me. The PC is set. I'm trying to come up with neat roleplay stuff for an NPC inspired by his description of a crew member.
>>
>>51394993
He wants to play Luffy, and has suggested an NPC to be like Sanji. OP is asking about how he can make D&D-Sanji interesting.
>>
>>51395002
>I'm trying to come up with neat roleplay stuff for an NPC inspired by his description of a crew member.
So he's playing Luffy from One Piece and wants you to make a Sanji NPC.
>>
>>51395012
Yeah, I asked him about a crew member and that's what he described.

However I'm not just going to rip off his anime character wholesale. I figured it would be more fun to take his description and make a D&D twist. A psionic thri-kreen sounds like a good start to meet his criteria and branch it out into something that's not a total copycat.
>>
>>51394959
No, it's a failure of the system.

Please don't fall into the category of retards who for some reason think the rules don't impact the playstyle of the game.
>>
How resistant are your players or DMs to fluff changes for races? Did they throw a bitchfit when half orcs and half elves stopped being rape babies? Do they hate post-4e tieflings?

I'd like to change some fluff stuff for a particular race, but I'm not sure how receptive people will be.
>>
>>51394768

How shit is it?

>You can cast alternate versions of elemental spells. When you learn a spell that does fire, poison, acid, lightning or cold damage you can choose that it does another type of damage from that list. When adapting from fire, reduce the damage by one die; when adapting to poison, increase the damage by one die.
>>
>>51394936
Having those bonuses makes you considerably more consistent, however, and that's important if you're involved in an enterprise like infiltrating a cult and thus needing to make a number of checks without failing any.
>>
>>51394850
its been pretty bad since those two guys who were asking for the female moods got busted by their wives one of them even has an autistic daughter and hed do that what the fuck even
>>
>>51395139
Anon, I'm so very happy that you've deluded yourself into thinking everything is fine, but you're not doing yourself or anyone else any favors by stopping people from trying to help you suck less. You've got Martial Stockholm Syndrome. It's okay. We have therapy for that.
>>
>>51394925
>implying multiclasses are direct upgrades

There are very few direct upgrade multiclasses.

A single level of warlock is pretty fucking stupid for a paladin.
Three levels of warlock isn't a bad idea for a paladin, but it severely delays key features like improved divine smite.
>>
I DM and this is my party, please rate:

Level 14 all-
Half-orc Fighter/War-Cleric
Dragonborn Devotion Paladin
Goliath Wolf Totem Barbarian
Human Lore Bard
>>
So for a moment, lets say the next UA is a reboot of the Sorcerer (probably the only other class in the book that could benefit from it). What do you want to see them get?

Honestly, I think all the Sorcerer needs is to get "domain spells" like the Cleric, where their Origin gets them extra spells of 1st through 5th level. This includes making new spells that are Sorcerer-only, and have unique mechanics.

For example, maybe a Silver Dragon Sorcerer gets a 4th level spell that imprisons an opponent in a block of ice with a CON save to not eat a bunch of cold damage, while a Fire Dragon Sorcerer gets a 4th level spell that grants them a 'fire aura' where if a foe enters an adjacent square of starts their turn next to them, they get dealt fire damage (save to take half damage).
>>
>>51395219
>martial stockholm syndrome
>in a thread about why sorcerors are better than wizards
It's okay if you're retarded anon. I'm sure your mother still loves you.
>>
>>51395474
>Half-orc Fighter/War-Cleric
That's kind of bizarre but otherwise it sounds like a good party.
>>
>>51395535
>ancestry spells
>level 20 ability moved to level 3 and scaled up at certain levels
>new capstone
>>
>>51395542
They might have just gone Fighter 2 for Action Surge so they can be bash brothers with the Paladin. it hinders their spellcasting a bit, but they still wind up with 9th level spells by level 20.

Also, please tell me the Bard stole Teleport, because otherwise that party is not moving around very fast.
>>
>>51395586
Not that guy, but if the cleric has enough levels, wind walk can get them places.
>>
>>51395561
Sorcerous Restoration moved to level 3, restores 1 Sorcery point at 3rd level. Scales up to 2, 3, and 4 points at 8, 13th, and 18th level respectively.

New capstone lets them (basically) Shapeshift into a CR20 version of their Sorcerous Origin; that means a Dragon Sorcerer Shapeshifts into that color dragon. Wild Magic Sorcerers turn into an Avatar of the Weave. Storm Sorcerers turn into a Storm Giant, all given unique stats. The transformation only lasts a minute though, and functions like a normal Shapeshift spell.

That means future Origins get something like:

>Abyssal Origins
Turn into a Balor.

>Infernal Oriins
Turn into a Pit Fiend.

>Fae Origins
Turn into a Great Fairy.

>Divine Origins
Turn into an Archangel.

>Far Realm Origins
Turn into not!Cthulu.
>>
>>51395586
Fighter5/Cleric8 actually
>>
>>51395111
The DM can do that kind of thing; the players can't.

And half-orcs never stopped being rape babies.
>>
>>51395676
>Sorcerous Restoration moved to level 3, restores 1 Sorcery point at 3rd level. Scales up to 2, 3, and 4 points at 8, 13th, and 18th level respectively.

I'd probably be more aggressive with it than that. Put at 5 though so it's not so easily dipped. Start it at 3, make it 4 at level 9, 5 at level 13, 6 at level 17.
>>
>>51394471
For the time being, there is no secondary or tertiary sorting logic. I'm using a simple sorting library because I'm too lazy to write my own or look for a different solution. I'll add it to the list.
>>
since the /5eg/ discord is confirmed for dead ill shill this obvious much discord instead
https://discord.gg/0pEgcQvEfLwsGm1e
the discord for tg should be a mainstay in this channel since the other one is for morons and people who like boys that pretend to be girls
>>
>>51395694
So in theory they miss out on 9th level spells, War Cleric's resistance to nonmagical physical damage, and an ASI. They would have lost an ASI anyway if they went Fighter 2, but all they get for Fighter 3-5 is the Fighter archetype (probably Battlemaster) and Extra Attack.
>>
>>51395724
> He's still butthurt over being banned
Nobody is joining your cuck chat.
>>
>>51395139
Taht would be true for something like 3d6, but d20 is too random. You should have ridiculous bonuses for passing many checks without failing
>>
I'm currently at Rogue 2/Warlock 1 and I'm planning out my field-control Bladelock build & strategy.

Can someone confirm whether the following move is valid RAW:

Booming blade with rapier pact weapon (main hand), with Sneak Attack and second normal attack (from Thirsting Blade), followed by off-hand shortsword attack as bonus action, followed by fleeing (not prompting Opportunity attack due to Swashbuckler Archetype)?
>>
>>51395837
yes they are ive already got a ton of the 5eg crew there so enjoy losing your shitty chat
>>
So I killed a new player.

>Warlock goes into an evil tavern filled with bandits that want to kill him
>because he killed several of them
>I make this known to him
>he says he will use enthrall and darkness need be
>he walks in and uses devils sight to flavor red eyes, tell them to give up their boss
>as he is getting surrounded he casts darkness
>or tries to
>thug grapples him and another shanks him
>they throw him out of the tavern
>he tries to run to his friends, the grievous wounds causes him to fall over
>starts getting kicked and mocked as he crawls toward the inn, yelling for help
>he fails his death rolls, dies
>is kind of taken aback about how he got punked
>next character wasn't so edgy
>>
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I need help deciding between two characters to play in a 3-man party, starting at level 3.

Option A is a half-elf EK with a greatsword, my go-to style of character. A minor noble overcompensating for being an embarrassment to his house.
Option B is a human battlemaster specializing in heavy crossbows. An ex-mercenary sergeant with a spaghetti-western-antihero flair.

The other two party members are going to be a dragonborn warlock (not sure which pact), and either a halfling monk or a gnome sorcerer (the player isn't sure which). I'm leaning toward the battlemaster, but we're concerned about not being able to handle ourselves as well in melee/close quarters situations. Which option seems like it would be the most fun, all things considered?
>>
>>51395908
Thirsting Blade requires you to take the Attack action. Booming Blade uses the Cast a Spell action. Even though it makes a weapon attack, it does not work with Thirsting Blade. Because Booming Blade does not use the Attack action, you also cannot use two-weapon fighting with it.

Sneak Attack does work with Booming Blade.
>>
>>51395474
>fighter/war-cleric
If single level of cleric,
8/10 Metagaming for their class, 7/10 on style. Overall effectiveness perhaps 6/10.
>paladin
5/10 metagame, 5/10 style because fuck your dragonborn opinions, effectiveness 8/10 because fucking paladins but no variant human PAMing
>barbarian
Fucking 9/10 metagame for being wolf, 7/10 style maybe, 7/10 effectiveness because only two other players will benefit a lot
>bard
7/10 metagame because I guess human is good but not enough information, 5/10 style because fucking bards everywhere boring humans, 9/10 effectiveness because fucking bards
>>
>>51395561
>>new capstone
Sorcerer Supreme (name pending)
You learn the rest of the metamagics and can use metamagic without spending sorcery points. You can still only use one metamagic per spell unless that metamagic states otherwise.
>>
>>51395925

>Player splits himself from the party to be an edgelord
>You warned him that it wasn't a good idea
>Player learns from mistake and becomes less of an edgelord

You did good.
>>
>>51395973
>>51395474
actually after hearing their split give fighter less on metagame and more on effectiveness. 6/10 metagame, 7/10 effective. Because if they wanted to metagame that shit a single level dip of cleric or just going full cleric would be better, honestly. But more effectiveness because it's a cleric with at least level 3 spell slots.
>>
>>51395925
Eh
It sounds like the thug guys should've been slightly hesitant because goddamn magic casters can do crazy shit and he'd have had a chance to cast darkness, a few thugs would step back because they seriously don't want to be in that fucking darkness
But he'd still get fucked up in the end, lose concentration on darkness and get fucked over.
>>
>>51395975
So I could concentrate on Sunbeam and still quicken a spell every turn.

I would say that's busted, but it's not at level 20.
>>
>>51395724
Can confirm. That channel is infinitely superior to the shit stain that 5eg became.

@51395837
Fuck off, Lyn. You made the 5eg a shit stain because you wanted the attention. In fact, fuck you, you're not even gettin a (you) for this. That's how mad I am.
>>
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Alright, I've run into a bit of confusion regarding a creature's Charmed status and google isn't helping me.
I have an enemy who charms people and tries to drown them, but I'm not sure when to have the charmed creature make its saving throw to resist its charm since the rules state
>"If the target suffers any harm, it can repeat the saving throw. ending the effect on a success."
So my question is, does a grapple check induce the saving throw or will it only come up as the creature begins to drown?
>>
>>51396053
A grapple implies a hostile action. Why does the charmer need to grapple instead of just asking politely and gently holding?

I'd rule it harm once head goes under water, but I have no RAW citation for that.
>>
>>51396051
>ITT people mad because their wife found out about the nudes
>>
>>51395968
That's disappointing, but I expected there to be some sort of breaking point on it.

But I could still do either Booming Blade OR Thirsting Blade and have all the other parts with either choice, right? I'd just have to choose between an extra attack or discouraging them from chasing me.
>>
>>51396096
You cannot get a bonus action attack from two-weapon fighting with Booming Blade. Everything else works.
>>
>>51396053
They'd save when you start to try to grapple them underwater. They're unlikely to willingly stay underwater for too long even if charmed.

Don't forget it has to be stronger than 'Charm Person' if you want it to allow some level of control over the person. More like Suggestion.
>>
>>51396053
>>51396075
It happens as soon as the charmed creature is aware that the charmer is trying to harm them. That's almost certainly when the charmer attempts a grab. if the player really goes out of his way to convince the charmed creature to let him hold them as they go for a swim, then it happens as soon as the charmed creature tries to come up for air, which is almost certainly before they actually start drowning.
>>
>>51396096
Look for that capital A Attack for figuring out when you can use stuff like Thirsting Blade and two-weapon fighting. The capital A Attack is a specific action, and both rules reference the capital A Attack.

Lower case a attack is a type of d20 roll.
>>
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I have a question /5eg/

I've recently gained access to the spell Flesh to Stone on my Warlock, and I was wondering, because of the part of the spell that said "If the creature is physically broken while petrified, it suffers from similar deformities if it reverts to its original state." I was wondering if I could use this spell to physically alter people's bodies, if I chiselled away at them. Like plastic surgery, but extremely painful, and magical. Or perhaps I could take a Dr. Moreau approach and make human chimaeras by rearranging their body parts, sticking them back on with cement, and unpetrifying them. Or does the concrete not turn into flesh when you de-petrify them.

Please help, best wishes, A scientist.
>>
>>51396033
This is in neverwinter, THESE thugs in the tavern are the higher ups, and are quite aware on how to handle magic - quickly - yeah I could've hand him been kidnapped or something be he never heeded my warnings and thought he was invincible. He was level 3
>>
>>51391383
We reflavor spells quite a bit and make new ones from the existing ones, specially for the Sorcs so they'll get some theme going with ther bloodlines.

Each group and GM has their own ways though.
>>
>>51396144
>Or does the concrete not turn into flesh when you de-petrify them.

That's how it works. The rest of what you said is valid though you sick twisted person. I wish my players were that creative.
>>
>>51396144
A lot of people got that idea before you, and there are a lot of opinions about what should happen.
>>
>>51395927

Your concepts are unoriginal, but if you're leaning toward the battlemaster then play that. Either the DM is going to craft encounters to compliment your party composition, or he's going to design them to counter it. Either way, you might as well have the most fun.

Besides, a battlemaster is still a fighter. Trip or Menace them from a distance, and use the free turn to switch to a melee weapon if you need.
>>
>>51391363
Pretty much what >>51391389 wrote.

the GM is always right, the only rule of the game, is not so that the GM can abuse the power, it's you giving the GM the trust in final say, not the dice, not the system mechanics, the GM.

If there's any issues of misunderstandings then talk about them out of game, take a break and talk them through.
>>
>>51396151
Eh, still sounds that it'd be better if they weren't all level 8 superthugs or something, even if it is in preparation for later down the line.

5e works just fine if you leave certain people at the lower levels. Even if the party out-strongs the thugs at level 10, even level 3 thugs can outnumber and overwhelm a character or call for back-up.

I'd rather hit home that the players aren't some sort of underdog, but they certainly can't win against numbers and authority.
>>
>>51396104
>>51396096
>>51396123


Ech, disappointed my strategy doesn't work, but I'm grateful for the clarifications. Thanks anons.
>>
>>51396144
Speaking from a rules perspective I don't see why it wouldn't work.
But I'd say it's up to your DM. I would allow it, your DM might not allow it.
>>
>>51396144
Cement is for newbies. You gotta chisel the parts so that they fit into each other.
I'd let you do it.
>>
>>51395927
Parties do not need a close quarters solution. All-ranged parties are pretty brilliant, as long as someone knows how to delay or hold off enemies and suchlike.

Also sounds like your party's kind of playing 'fuck metagaming, why should I need a high primary stat?' by all purposely picking bad races for their classes. But as long as everyone's doing it, it's fine.
>>
>>51396144
>plastic surgery through chiseling
No, you just leave massive scars, same as if you'd started raking flesh out with a sharp ice cream scoop.

>human chimaeras
Your "cement" will have to be a flesh jelly that was similarly magically petrified. This will bond disparate limbs, but it won't make the right arterial connections or help you get around blood poisoning and autoimmune responses. But hey, that guy has an arm sticking out of his left ass cheek before he dies painfully of sepsis, so there's that.

source: professional fleshcrafter
>>
>>51396144
You couldn't reshape someone in a way that you couldn't do with hammer and chisel and no magic. Nice try.

Petrified creatures are petrified creatures, and cement is cement. If you break a creature into pieces it dies, whether it's petrified or not. If you un-petrify a piece of a creature that's stuck to another creature, you only un-petrify that one piece, and that one piece is dead.

Traditionally, if the Stone to Flesh spell is used on stone that's not a petrified creature, it turns it into a lifeless blob of meat (It can turn stone golems into flesh golems, but those aren't really alive anyway.) In 5e Stone to Flesh doesn't exist and you need Greater Restoration or similar magic to un-petrify a creature.
>>
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Theoretically if I only ever rolled 1's on any dice, what race, class, and archetype would best mitigate this?
>>
>>51396249
I don't think you dissuaded him from doing it at all. I think he'll be happy with those outcomes.
>>
>>51396249
>carefully remove outer layer of stone (the skin)
>model below the wanted asthetic changes
>carefully put back the outer layer of stone
>>
>>51396263
You'll want to be a caster, and you only want to use spells with saving throws that don't involve you rolling dice. Make the enemy do the rolling.
>>
>>51396264
What you really want to do is petrify someone, then cast Stone Shape.
>>
>>51396208
the thugs were all level 4. Literally all that happened was I rolled a DC 15 initiative for all thugs within 10 feet of him. Those acted before he could finish his spell, he didn't surprise them, he openly confronted them. One grabbed him and another shanked him several times. Hp is only for combat, I let him roll a STR check to break free... he failed.. then got shanked.

I try not to kill players like that, but he was quite insistent.
>>
>>51396263
Wizard. They have many things that don't require rolls.
Also, although a divination wizard's portent dice will come up as 1s, they can force other creatures to take those 1s.

The only way to roll higher than a 1 if you always roll 1s is with reliable talent or barbarian's 'your roll is always strength score or higher'.
>>
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>>51396171
Good to know. What about magical concrete. And thank you, I do endeavour to try my hardest, but speaking honestly, I basically made a haemonculus from 40k, and i'm now seeing what spells are useful for surgery. As it turns out, the lackadaisical way of thinking the fae have lends itself tremendously to science. Especially the lack of scruples.
>>
>>51396263
Caster, and I'd recommend Diviner Wizard, Lucky Feat, then you control the rolls.
>>
>>51396274
Common amateur misconception. The petrified body does not have a 1:1 correlation with the normal human form. You cannot see braids of stony muscle or distinct layers of lithified flesh, nor are there denser forms of stone within the statue where the bones would be. The subject is transmuted into a solid chunk of wholly similar stone, and all information as to where veins and arteries and muscle or fat density should be is stored magically, away from where you can get at it with physical tools.

There is a reason we utilize petrification for preservation and don't rely on it for much else. Read some industry journals.
>>
>>51396236
Oh, thank you, that does sound like a good idea. I was going to probably attempt to go for the miniatures direction of your and the flesh jelly idea >>51396249 talked about.
>>
>>51396263
Halfling, for the rerolls.
>>
How do I determine the CR of a creature who has legendary and/or lair actions?
>>
>>51396277
Excellent, this is a grand idea. Now how would a warlock gain access to stone shape?
>>
>>51396299
Normally I'd say that anything you're trying to add on isn't part of the original target, so it's unaffected by the Flesh to Stone effect. Since it wasn't affected in the first place, it wouldn't be turned back.

As a DM, I'd work with you to figure out since the concept seems neat.
>>
>>51396263
Wil Wheaton
>>
>>51396277
Still wouldn't work. The petrified creature would die as soon as Stone Shape was cast.

A petrified creature is still a living creature, and though it has resistance to damage it still takes damage and has its normal HP. It doesn't become something other than the original creature when it changes shape.
>>
>>51396331
Chiseling a locking fit as with carpentry joining is unnecessary and destructive to valuable flesh. In the case of something like attaching an extra limb, say an arm, to the back, you only need to abrade one of your connective surfaces (the back) deep enough to wear through the epidermis of the unlithified flesh. The arm stump is already exposed and anything you do to that surface is just losing material. You should, however, abrade about half a centimeter up the sides of the stump (not the stump face itself) to avoid the insertion of actual flesh past the back's epidermis layer.

>>51396367
Bargain with your patron for it as a Warlock spell; take seven levels of Cleric, Druid, or Wizard; take 10 levels of Bard.
>>
>>51396351
You add those actions into what it does each round to determine its CR.
>>
>>51396399
>HP
We're talking about magic, son, not your weird board games. Go back to your tower and play with your friends while the arcanists talk.
>>
>>51396348
but then he would just reroll the 1s into more 1s
>>
>>51396419
Your idea is stupid and won't work, and it proves that you have only a superficial understanding of the spells involved.
>>
>>51396427
exactly. You'd break the game turn one, and your DM would realise the folly of fucking over his players so brutally.
>>
>>51396263
Awakened Mystic.
Just about nothing requires a roll on your part. Your healing is a flat number, your "spells" (including damage cantrips, but at least you'll get your Int mod to them eventually) are saves on the enemy's part, and other scaling features apply numerical effects based on class level rather than gaining more die rolls.
>>
>>51396452
That wouldn't cause an infinite loop. You have to use the reroll even if it's a 1.
>>
>>51396613
oh right. how did I not think that
>>
>>51396263
Insist on the party adopting critical fumble rules.

Play a Ranger.

Carry back-up bows and string.

Attack enemies standing next to or behind your allies literally every round.

Teach the DM a lesson in abject pain as you ruin the game over and over.
>>
Alright /5eg/ listen up.
We've created a new better discord for D&D.
What we need is for it to start being in the OP for now on. No drama, only D&D in general. Tons of resources for DMs and players.
https://discord.gg/mRhRR5m
>>
>>51396734
>we
>>
>>51396757
>wuz
>>
>>51396779
>kangz
>>
>>51396779
>kenku
>>
>>51396779
>KANGS
>>
>>51396789
>>51396794
>n shieeet
>>
>>51396734
>drama goes on in a community
>people get upset over drama
>"this place is cancer"
>leave or get banned, make own alternative community
>alternative community fills with cancer since it's derived from the same userbase
>drama goes on in alternative community
>people get upset over drama
>etc. etc.
>>
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>>51390603
I have an idea for a Seventh Son of a Seventh Son sorcerer, but I'm not sure how to execute that or even what it would look like.

What I don't want is sorcerers with generic planar bloodlines - Celestial sorcerer, Feywild sorcerer, Earth sorcerer, etc.
>>
>>51396821
No this place is going to be a lot better. We're going to actually moderate it. So go home and cry to your little group because ours is going to be so much better.
>>
>>51390603
Does anyone what this symbol means?
>>
>>51396888
Looks like a teleportation circle maybe?
>>
>>51396888
Warning: Radiation
>>
>>51396821
>group allows posters that dont play game and just porn post all day
>attracts more nonplaying porn posters
>people get mad and leave
>new group has no porn posters
>stays good
There is no drama without low quality posters
>>
>>51396870
I hate Mods, why would you do that?
>>
>>51396888
triple islam?
>>
>>51394925
Paladin and Warlock are in no way mutually exclusive from a roleplaying perspective, especially in 5e. One has an Oath to a Cause or to a Being, the other has a Pact to a Cause or a Being. Effectively the same thing with different results.
>>
>>51396946
>face now, the power of my might level 9 spell: JIHAD!
>>
>>51396946
we al-qadim now
>>
>>51394925
desu, only clerics devoted to lawful good gods would have a problem multiclassing into warlock. paladins just need to make an oath, no god needed.
>>
>>51397053
>servant of literally any god
>that god doesn't mind that you're working for some other crazy power
yeah asmodeus really doesn't give a shit that you've entered into a pact with baal or cthulhu or a fucking fey

wait, no, yes he does
>>
>>51396824
Healing and divnation are the most commonly ascribed aspects to the seventh son of a seventh son. Those two tools are also ones not often used by Sorcerers, so you could go with that. Then again, some Latin American locations believe the seventh son of a seventh son would turn into a werewolf unless you do some catholic BS.
>>
>>51392460
It'd be interesting to flip the script and make their spellcasting Con based, which also makes sure they'd have high HP and gets a lot more out of short rest healing.
>>
>>51396946
>You, you!
>TRIPLE MUSLIM
>>
to any perma DM's, how the fuck do you handle creative fatigue? i DM'd our group for almost 5 months, but close to the end i had nothing and it was just such a massive fucking chore, that in the end i just stole shit and made shit up on the spot, and i left the role for a while. since then my replacement has gone through the same thing and his replacement just announced that he was stepping down aswell. things are pointing towards that i'll have to start DMing again, but man, i got zero ideas or creativity, despite it being more than half a year ago that i stopped.

how the fuck do you deal with it? just pull shit out of your ass on a daily basis? or do you just need to be a special kind of person?
>>
How would any DMs handle a Warlock actively destroying or attacking things belonging to their patrons?
>>
>>51396924
Fuck you, I can do what I want and if you want in a 5eg discord you're going to have to listen to me. So come on in so I can call your homebrew retarded and laugh in your face.
>>
>>51397466
> in the end i just stole shit and made shit up on the spot

"Good writers borrow, great writers steal." (TS Eliot)

Find stories you know and like, port them in, slap some extra shit on them, work with those.

There are no new stories under the sun, just new takes on old ones.

Skim through the Monster Manual and pick an entry at random. That's now your BBEG. Making that work is your creative ease.

>inb4 the >BBEG twat
>>
>>51397466
I always assumed that every DM just borrows narratives and quests from stuff or runs super generic stuff. I'm just starting to DM myself and I only have had 1 unique (I think) idea so far
>>
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>>51396870
>cancerous response
>>
>>51397421
Some useless cunt made a new thread but couldnt be assed to link it.

Go there before someone makes another new thread.
>>
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>>51397673
Annnnd it's gone
>>
>>51397556
Patrons can't take their power back, but they can stop giving them new power (the Warlock can't take additional levels that would grant them new features) and send their other loyal minions against the Warlock and his party.
>>
>>51397081
maybe you should ask him first.
>>
>>51397869
That's not RAW, is it? Can you point me towards a page number?
>>
>>51397820
>>51397820
>>51397820
>>
>>51397556
>actively destroying or attacking things belonging to their patrons?
Why do all of the Warlocks I DM for always have a hostile relationship with their patron

To answer your question, it should only be an issue if they're breaking their contact
If they are, fizzle their precious Eldritch Blast when they attempt to cast it when they need it most
If they're just being a dick to the patron, then have the patron fuck around with the PC
>>
>>51397869
I'm >>51397906
I didn't know they couldn't revoke the powers
Then I'd just rule it as, since they can give them such otherworldly powers, they can certainly give otherworldly curses
>>
>>51397887
There are no hard and fast rules for a Warlock disobeying their Patron but all fluff in the books points towards Patrons not GIVING their power to Warlocks (as Clerics do), but TEACHING them secrets in exchange for services. A Warlock who decides to stop obeying his master no longer enjoys the benefits of his tutelage.

My interpretation would be that the Warlock could continue to expand his own arcane might through study and practice, but as far as learning new magical secrets (class features), he either needs to get back in his Patron's good graces, find another Patron, or go on some DM quest where he uncovers the secrets on his own.
>>
>>51398006
>>51398006
>>51398006
Now with subject line!
>>
>>51396299
https://youtu.be/sqFmt9XYeYo?t=11m19s
Thread posts: 340
Thread images: 29


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