The warp has finally overtaken me and I want to start playing the 40k's.
How bad an idea is it to start out with a Thousand Sons army with no real experience in the game?
>>51389743
You'll be fine as long as you buy Magnus, a bunch of Tzaangors, or Tzeentch Chaos Daemons.
If you're running pure Thousand Sons Rubrics you're going to have a bad time.
Don't play Thousand Sons. Remember, real men play guard.
>>51389751
Could you elaborate on the Rubric thing? I was going to have some of those plus some Sorcerers.
>>51389780
Rubrics are what happened to the non-sorcerers in the Thousand Sons legion, in that they were sealed inside their armor and turned to dust.
Unfortunately, they're extremely underpowered on the tabletop due to being extremely overcosted. Thousand Sons in general, that is.
>>51389903
In other to do a role done by, say, a regular type Space Marine the point cost is noticeably higher in comparison?
play what you think is fun so you have fun every game, even if you don't win. only an asshat will try to make you feel shit for losing
>>51390188
They do an extremely niche role (killing MEQs in the open), while being utterly incapable of doing anything else, as they cannot bring heavy and special weapons (well, thay can now, but their limited weapon options are designed to do all the same "killing marines in the open" thing slighlty better). Aspiring Sorcerer is horibly overcosted, fragile for a psyker and can become absolutely useless by a bad roll at the start of the game. Also they lack any warp-charge generators or psy-test boosts necesary to make psyker-heavy armies scale properly, and so the more sorcs you take the least effective every one of them become (unless you bring Horrors along).
Pretty much every TS fan I know either play them using fandex rules (which obviously limits them to friendly matches), proxy them as some other army (Mostly GKs and Legion lists) or keep the on the shelf and play something else.