Okay tg, I'm gonna be running a campaign in the Forgotten Realms setting for the first time sometime in the the coming months. I've been doing a bit of reading on their wiki pages, but what are the biggest things to know? Can anyone give a basic break down of the Gods? (This is 5e)
Self bump
>>51385210
You're asking for a lot, because there's a ton of gods. Far more gods than necessary frankly, since there's a lot of overlap and also fancruft shit like the Egyptian gods. Your best bet really is the wiki. It's not like you have to read up on all of them, just the ones that actually are directly relevant to the campaign.
>>51385210
Do yourself a favor and restrict your canon. Pick a version of the realms and use that.
Also focus the game on one region at first. Every town looks the same if you scream by it at 85 on the freeway.
And take it from me--if you have one player in the group who's devoted to the novels and shit, it'll ruin everything. I used to love the old 2e boxed set (which was mostly a blank map with a gazetter that covered major countries with a short paragraph).
It's sort of like setting a campaign in Middle Earth... maybe there are fun adventures to be had there, but it's hard not to be hemmed in by the stories everyone already knows.
>>51385210
Focus on one area.
>>51385210
Focus on just one region/country rather then an entire area.
Maybe make it Tethyr and use the extensive Lands of Intrigue book information for it (which you can download just by googling it and looking for the PDF) if you wanted to use an area not as commonly used.