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Three Pillars: a Paranormal Card Game

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ThreePillars.jpg
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Anyone play The Three Pillars? It's a paranormal-themed card game developed by paranormal investigator Brian Cano.

In The Three Pillars, you and your opponent play as competing paranormal investigators. You start a game with a hand of five cards plus three character cards: Psychic, Scientist and Skeptic, all with their own unique abilities.

At the center of the table are three different cards representing sites of paranormal activity which you'll investigate. You send in one character for each site and must close that case before you can move on. Each character may only be used once, so you must choose wisely.

The object of the game is to close all three cases by racking up enough evidence for each site. To rack up evidence, you must play special cards that give you points in values from 1 - 5. For each case you close successfully, you will earn a reward card which gives you a special benefit on your next site.
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The game works by drawing one card from the top of the deck at the beginning of each turn. You may only play one card per turn. Neither you nor your opponent may carry more than 5 cards per hand, so at the end of each turn, you might have to strategically discard one from your hand.

What's even trickier? In order to start investigating paranormal activity, you first must get on the case with a special "on the case" card. Only after playing that coveted "on the case" card may you then start racking up evidence. You will find it may take several rounds and lots of discards before you can get on the case.

To prevent your opponent from closing the case, you may play misfortune cards on him. These range anywhere from demonic possession to mechanical failure. These misfortune cards can keep him in stasis until he can draw a certain card which puts him back in action. You can even get your foe off the case with a special card, which will require him to play an "on the case" card to pick up where he left off. Of course, your opponent can dish out the same misfortune cards to you, so be prepared to tactfully discard anything which will be of no value. I found myself throwing out evidence cards since I was in stasis for a long ass time.

Seems convoluted? Once you start playing, the game becomes much more fast-paced. Inevitably, you will exhaust the pile, so after drawing the last card, both you and your opponent will discard your hands, reshuffle and start a new pile from which you will draw a fresh hand.

This gent here goes into detail on how the game is played:
https://www.youtube.com/watch?v=_Al8ueSPYkM
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>>51376092
Those are some whack-ass cards. Christ, look at the lighting on those images.
>>
>real life pictures instead of illustrations

forwhatpurpose.jpg
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>>51376092
>remaking the same thread because the first one got no relies
Nice advertisment
Thread posts: 5
Thread images: 1


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