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Accidental Magical Girl CYOA

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Thread replies: 317
Thread images: 61

Welcome to the Accidental Magical Girl thread!

Various worlds and multiverses have become connected together via the mysterious Overcity, a sprawling landscape inhabited by monsters and magical beings. Girls and boys endowed with their new supernatural powers can work together solving conflicts that arise!

>This is NOT a greentext adventure style CYOA with one GM and thread posting to dictate the adventure, but rather a hub thread for multiple storycrafters to use.

This thread houses three systems: First, QuasarBlack's CYOA PDFs which may be used as writing prompts. Second, AMGC which expands on the CYOA character creation and provides rules for combat. Finally, the SCS is an alternative to AMGC with a similar purpose. IRC uses mostly AMGC and Discord uses mostly SCS.

Post builds, roleplay, write stuff.

CYOA Stuff:
Writefag Archive: http://pastebin.com/rSvTGQzP
Magical Girl Images: https://mega.nz/#F!xINWxCqY!HsVA2LnU9RDMMmZieoqv9w

>Addons to the CYOA, currently only the Patron Module:
http://pastebin.com/9qFcbzN0

>Mirrors: http://pastebin.com/teUgkHyS
>Changelog: http://pastebin.com/nNqnESfz
>Previous Versions: http://pastebin.com/V2X9itz0


IRC on Rizon:
OOC Chat: #MGCYOA
In Character RP Pub: #TheWand&Circlet
IC Campaigns: #MGChronicle or #MGPnP
IC Shenanigans: #Overcity
IC Cafe: #MGCafe
https://www.rizon.net/chat
Linkboard: https://titanpad.com/RWlqAHmERq

The Discord Server for Roleplaying and Campaigns:
https://discord.gg/hcG486Y
>>
File: Patron Module.pdf (1B, 486x500px)
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>>51364723
The CYOA's Patron Module, which determines just who bestows your character's magical abilities. But be wary, for not all of these patrons are after your best interests...
>>
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AMGC 1.14.pdf
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>>51364737
This PDF is for AMGC 1.14, one of the two usable PNP systems for playing as a magical girl.
It features 10 additional powers and 20 extra perks, as well as combat actions, point buy, and more. Note that this is NOT the same as the CYOA.


>Character generator for AMGC, made by Doxy using RandomGen by Orteil.
Just one click and your mahou will be finished!
http://orteil.dashnet.org/randomgen/?gen=xvJyAbps

>Add-Ons to AMGC Core including the Corruption, Fusion, and Puchuu docs, now in one semi-convenient spot!
http://pastebin.com/ZvxkyAbH

>Character sharing thing made by emperor_
http://mgcyoa.azurewebsites.net/

>Spec Trees (spells for all 19 normal Specializations, updated often):
https://titanpad.com/FUjuIO6cfH

>Magic overhaul by Drakon in progress. Teaser located here: http://pastebin.com/jCStZAqq

>Google Docs AMGC Character Sheet (made by Torque)
https://docs.google.com/spreadsheets/d/1cPxQ4Gc3_MddNiAmJ-KLeP6HeDzl4UIMxT0NyRExYIM/edit?usp=sharing

>AMGC Character Archive:
https://docs.google.com/spreadsheets/d/1_ugcJa0fs2KkZ-oXy7kexzqAySUzsbUJ42GydS_kV_w/

>Mirrors: http://pastebin.com/ArCvYAPt
>Changelog: http://pastebin.com/3rwLq8TT
>Previous Versions: http://pastebin.com/FJwNH5Fz

In the interest of compressing OP size and housecleaning, see one of the above links for the AMGC expansions.
>>
File: SCS v1.7.pdf (1B, 486x500px)
SCS v1.7.pdf
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>>51364774
The SCS was made as an add-on to the CYOA to cover the combat side of roleplaying. It allows players to easily take characters made in the CYOA v1.5 and use them in Quests and long-running campaigns alike.

This PDF covers the basics of magical girls and sets the groundwork for updates and addons.

>Addons to the SCS, including the Patron expansion and GM's Guide
http://pastebin.com/kVJmwcj3

>Mirrors: http://pastebin.com/wTMU8JjX
>Changelog: http://pastebin.com/pzKwa1kD
>Previous Versions: http://pastebin.com/WpKxFQd9
>Character Sheet: https://docs.google.com/spreadsheets/d/1K_6DplVo1_Kq2orPNUkVEmZb-4edqGBGase2ImIDLQs/edit?usp=sharing

As with AMGC, in the interest of housekeeping and OP compression, the expansions will be omitted from the thread, however they can be found in one of the links above.

In other news, I screwed up the Discord link. Here's a working one: https://discord.gg/2YdCc
>>
What plothooks or worldbuilding details should there be for a classic magical girl setting?
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>>51364723
Please rejoin your containment thread.

>>51366791
>>
Has anything been updated recently?
>>
>>51364904
From all the series that I've seen, magical girl shows always seem to have a normal everyday setting with a supernatural setting built on top of it in a way that isn't too intrusive or obviously disrupting. So usually all of the interesting worldbuilding is going to be around that supernatural setting, varying heavily based on the nature of what it is and which ties in closely with the kind of story the writer is trying to create.

There could be a few exceptions to that, for example Nanoha Strikers, which takes place on a different futuristic sci-fi world. I personally did not consider that concept to be a success because it takes away from that feeling of the home and everyday life, which I can't elaborate on properly but I feel like those things are an important core to the magical girl story in some way. Probably a more successful example in my eyes is Madoka's Mitakihara city, which has a bright white shining linoleum design that looks utopian and is made to contrast with the tone of the story. Farther down, the industrial zones, use of darkness and sunset, and eerie set design with strangely long hallways or odd item and building placement can help change the mood significantly. That's probably as far as would be advisable to go on that front though.
>>
>>51364904
The world at large should generally be unaware of the existence of supernatural creatures/magical girls themselves. Typically a modern setting not unlike our own world. The protagonists are typically thrust into the hidden supernatural world unexpectedly (see: Sailor Moon) and must contend to protect the ignorant masses from the vile forces that seek to rule them from the shadows. There's opportunity to delve into conspiracies, shadow governments, secret empires etc. in a campy, fun way, which I believe is more faithful to the tone you should take.

Madoka Magica did irreparable damage to the genre by popularizing """dark and gritty""" mahou shoujo.
>>
>>51367531

Cry harder.
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>>51367531

WE JUST HAD A POST LIMIT THREAD ON /D/

YOU CAN'T CONTAIN US
>>
>>51368254 Y'all feel free to drop in anytime, I'm sure there's some overlap between our interests even if we're more magical girl freeform and system based RP oriented than actually a CYOA.
>>
>>51367531
You funny guy. We purge you last.
>>
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Rolled 18, 1, 3, 17, 9, 17, 9, 15, 20, 3, 10, 14 = 136 (12d20)

I'm trying to get something kinda specific but don't /really/ wanna pointbuy fully. Bronze coins a go go I guess.
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Post magical girls?
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>>51372350
>>
>>51364723
Just an opinion question, but what do you think the limits of power are for a magical girl long-term (for the cyoa not pnp)?

I tend to think that with enough coins and maybe the right magical contacts, anything a coin can buy at the start can be achieved. So that if a girl "rolled" badly and became a thin 8 year old MG with bad everything, she could eventually become a hot sixteen year old powerhouse, and that in this world the most senor MGs might have multiple powers, weapons, many perks and maxed stats. Of course getting even a single gold coin might take years depending on circumstances.
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>>51371575
Age: 13/14? Can't remember for the life of me.
Body type: Average (for +1 Luck)
Specialization: Light? (+2 Vit, +1 Mag/Agi)
Weapon: Mystic (+1 Mag) (Empowered enhancement?)
Outfit: Uniform (+1 Vit) (Reinforced enhancement?)
Power: Power of Friendship (+1 Luck)
Perks:
Allies (+1 Luck)
Does Moon Healing count as having a Purification Artifact (+1 Mag)?
Fated, I think, based on reincarnation stuff (+1 Luck)
Leitmotif
Fortunate (+1 Luck)
Sturdy? (+1 Vit)

STATS:

Strength: 4
Agility: 4
Vitality: 8
Magic: 11
Luck: 15

(spent all the coins on stats, since there's no way to reflect Protagonist Power v well otherwise I guess?)
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>>51372545
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>>51372699
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>>51372828
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>>51372851
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>>51372955
>>
>>51367971
>>51367881
What about enemies? What's a good middle ground in seriousness between madoka and sailor moon?
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>>51373023
The CYOA does offer the possibility of monstergirls as villains, doesn't it?

If you have a purification artifact/ability on your team, it wouldn't be hard to avoid the PMMM "you have to kill what was once human like you" while also getting out of the SM campiness of "we added female humanoid characteristics to [random noun] and it turns into a harmless [noun] when you defeat it!"

It'd also be pretty true to genre to have several weak villains spread over several sessions, then scale things up a little as the Big Bad goes "ah, this isn't working" (since SM didn't do that much, and PMMM just went straight to immediately deadly fights), then keep making the villains stronger as your players gain exp/useful abilities until they're slightly underpowered to fight the BB, face a defeat, and have to train up to fight it again- or, just wait until they're powerful enough to fight it and win.

...or something?
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>>51372978
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>>51373188
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Rolled 13, 9, 2, 11, 20, 14, 13, 9, 19, 14, 10, 11 = 145 (12d20)

>>
>>51373144
>the possibility of monstergirls as villains

I think you mean the fact that monstergirls are villains :^)
>>
Rolled 16, 3, 4, 20, 10, 9, 10, 2, 6, 6, 6, 17 = 109 (12d20)

>>
>>51372567
How do you propose characters gain new powers? A pile of magical coins? An artifact that's the subject of an entire quest? Have them gain XP?
>>
>>51377743
In story or mechanically?
>>
Do you guys actually run campaigns of this or do you just kinda writefag everything?
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>>51379139
There are campaigns in the irc, but nothing in the thread.
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>>51367971
You say that as if we don't get an entire season of Precure every year already. Not that I'm complaining about that.

My love of Madoka aside, it hasn't done damage to anything in the genre. I like the tone diversity we have in mahou shoujo, and I've enjoyed both Precure as well as anime like Nanoha and Yuki Yuna that hit different moods.
>>
Oh, shit. I guess it's back for now, so I'll pop back in for a bit.

>>51372567
Long term? Possibly Godlike. But that's really, really long term. Also, all that power is still bent toward whatever your specialization is, so unless you got something that lends itself to shapeshifting, you'll still be weedy girl that looks like she's 8.

>>51377743
Seek out a teacher/smith/wizard. Spend time and effort tracking them down, then bargaining with them to learn the magic, have the weapon forged, have the spell cast on you.

Seek out/find an ancient treasure - as put forward by the origins, there are old, extra powerful weapons around.

Do something significant - finish an arc by punching out the big bad, and harvest his magical power.

Spend coins on stats by absorbing them yourself.

Not sure how advancement would work in the RP systems. But narratively, it's relatively easy to set a goal, and then figure time and obstacles which would be in the way.

>>51373023
A good middle ground is just to use standard monsters - werewolves, vampires, demons, etc. It's not as campy as Sailor Moon's 'female hair brush' thing, or as grimdark as PMMM's 'this is the remains of a despairing magical girl.'

>>51379139
I mostly just writefag. I haven't been to the IRC in yonks, and the Discord never.

>>51367971
Interestingly, I've seen someone make an argument that PMMM is arguably a much more pure take on the Magical Girl genre than Nanoha is.
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>>51379139
Discord runs a game or two a week. Its been sorta slow as everyone returns to life after December but there's been a good amount of less mechanical rp.
>>
>>51367971
>somebody else also hates madoka magica
my nigga where have you been

>>51385860
This may be because Nanoha's design is based on the RX-78-2 Gundam. That, or that someone is just dumb.
>>
Rolled 14, 11, 1, 4, 15, 7, 9, 4, 9, 3, 1 = 78 (11d20)

All that aside, I wanna see what I can roll up, real quick-like. Maybe I'll write a little thing out of it. Maybe I'll combine it with the other magical girl CYOA.
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Ai-n
Come back! ;_;
>>
>>51387854
>This may be because Nanoha's design is based on the RX-78-2 Gundam.
If Lyrical Nanoha wasn't "Magic" and it wasn't near the level of /u/ it ended up / currently is, it would be as close as something could be to being called "My Jam". Sadly I'm denied this.

-but yeah Nanoha's reaching out there for a Magical Girl series, even more so the setting itself isn't even a Magical Girl setting.

>>51385860
>PMMM is arguably a much more pure take on the Magical Girl genre than Nanoha is.
It is far closer, but I wouldn't call it a "pure" take on the Magical Girl genre. CCS may be the purest example I can think of, Precure and Sailor Moon have some Sentai thrown in, and it is kinda obvious.
>>
>>51377743

The magical coins would be the core of most methods given whats in the cyoa. The coins can explicitly confer power to people who use them and my main point is that the coins have varying abilities in the cyoa.

For your question specifically, I would cite that in the cyoa a gold coin can be spent to gain a second power, so while it would be more expensive after our first transformation coins should be able to do it later as well (assuming my assumption is right).
>>
>>51385860

>unless you got something that lends itself to shapeshifting

Part of why I asked the question is whether or not coins lend themselves to this. During our transformation we can use the coins to do exactly that, "shapeshift". The transformation starts shifting you to one type of age/body but the coins can override it to get something different even outside of what is normally possible (an age higher than 16 or lower than 8 or the perk that allows you to be male). The puchuu are going around magically shapeshifting people for their army so we know such magic exists as well.

I know the whole thing is open ended so that a GM would have the freedom to limit or allow whatever, but their are real mechanical and narrative consequences. The main consequence is what is the smartest strategy for the cyoa both as a player but also as an rper who is being forcibly turned into a MG. Assuming we know that the coins can raise our stats later (that much seems clear from the coins section) it might be a TERRIBLE choice to use the coins given during our transformation to raise stats, if it is our ONLY chance to change other things with those coins.

I definitely agree that to get some of the effects I am talking about after our transformation, a specialist might be needed to "shape" the magic in the coins (and a small fee for them of course). This could really tie in nicely to the patron module by having different patrons be capable of providing different services to a group of girls. The girl working for a lich or creepy flesh weaver might find acceptance from a regular puchuu team after they get the soul jar perk or a body change, while the girl working for Shiva might help her friends get the Third Eye power (or a horror girl the Tentacle power, Gemini the Twins power, etc.)
>>
Rolled 4, 14, 11, 8, 18, 2, 18, 1, 11, 10, 18, 10 = 125 (12d20)

>>
Rolled 3, 9, 18, 12, 5, 11, 12, 15, 12, 19, 15, 5 = 136 (12d20)

>>
Rolled 14, 5, 1, 12, 15, 14, 3, 9, 11, 15, 19, 6 = 124 (12d20)

>>
Rolled 5, 20, 5, 2, 10, 15, 6, 17, 9, 19, 14 = 122 (11d20)

>>51364723
>>
Rolled 18, 17, 14, 13, 1, 8, 7, 3, 11, 14, 6, 8 = 120 (12d20)

>>
Anyone got suggested series to watch for inspiration for campaigns?
>>
>>51398176
I haven't done any magical girl roleplaying myself; I'm not sure there's much to say except to do the obvious and watch whatever magical girl series you find. Feel free to try series with different moods for inspiration.

One more crazy idea, related to some of the worldbuilding talk above, could be to try looking at two different non-magical girl shows to form the inspiration for your "everyday story" and your "magical story". Everything from Clannad, Hidamari Sketch, and Haruhi to Fairy Tail, FMA, and Index/Railgun.
>>
>>51398176
Magical Girl Raising Project is literally the rp from the IRC.
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>>51401590
Oh hey! I remember this joke, and then I remember it isn't just a joke!
>>
I wrote this status update a couple weeks ago. TL;DR is that combat takes a long time and can be improved by changing stats around. I have a lot more to do, but it'll take time since I have other stuff to attend to.
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>>51403165
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>>51403165
So are you making your own community to play in?
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>>51403184
I hope something comes from this!
>>
Rolled 14, 16, 19, 14, 17, 9, 10, 4, 4, 16, 19, 15 = 157 (12d20)

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How much does your mahou sleep?
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>>51411703
Enhanced Sustenance bb
>>
Rolled 17, 7, 4, 16, 17, 15, 10, 15, 1, 4, 7 = 113 (11d20)

>>51414469
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>>>/trash/7419414
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>>51423212
Mongrels belong in the trash.
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>>51387854
The gundam resemblance was a coincidence, but a few episodes into the first season it was pointed out and they just went with it from there.
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>>51424897
The comparison is still valid. The Nanoha team has the advantage of being self aware.
>>
Perish
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>>51432732
Fuck
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>>51432732
Nope
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>>51424897
>>51426798
I don't get it. What does Nanoha resembling Gundam have to do with anything at all?
>>
Rolled 15, 12, 18, 15, 18, 1, 15, 8, 19, 20, 3 = 144 (11d20)

>>51364723
Are An Emergency's combat perks in addition to the standard? I'll probably go that way regardless.
>>
>>51403165
>>51403184
Remember that AGI and MAG users generally can't deal 3 w/s like STR users, so their fights will probably take longer
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>>51438128
I think they are in addition to the perks you roll.
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>>51438128
They are not, in fact. At least that's how the IRC and Discord interpret them.
>>
Rolled 13, 4, 19, 14, 2, 18, 19, 4, 3, 19, 3, 1 = 119 (12d20)

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Does your mahou have swag?
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>>51440681
No, she's a classy woman.
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>>51438341
Yeah, my next balancing goal is to create example characters for COO (AGI) and MAG, and balance using simulations between the three of them. I'll tweak powers, perks, techniques, spells, etc. based on my observations. However, in order to be able to do that I need to get the framework of everything else set up so that I can just worry about changing numbers.

>>51409167
Here's a more complete picture of what I've got.
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>>51440681
All of it. She's Zephyr Edge, she's permitted to have it.

>>51437823
Eh, I figured it bore mentioning. Probably ain't it, though.

>>51372683
Write the plot as such, duh. Or make everyone else weaker in comparison.

>>51387897
Hey, I finally found it again. Let's go to town.

Artifact Origin
13 years old (Bronze coins, changed from 10
AVG Body (+1 Agility*)
Fire Specialization (+3 Magic)
Melee Weapon (+1 Strength, +1 Vitality)
Flowing Outfit (Bronze coin, changed from Elaborate; +1 Strength)
Focused Assault
Blood Magic (+1 Vitality)
Power Artifact (changed from Mystic Artifact; Time specialization chosen)
Big Damn Hero
Fated (+1 Luck*)
Interdimensional Tourist

5 Strength (3 untransformed)
4 Agility (4 untransformed)
5 Vitality (3 untransformed)
7 Vitality (3 untransformed)
4 Luck (3 untransformed)

I'll figure out how I'll cut the coins in another post. Stay tuned.
>>
>>51442261
Man, this stuff's actually pretty similar to what I've got. Funnily, ye've even got actions dictated by a resource to be used, too.

Good stuff. I think I'll back ya fer the time bein'.
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>>51443911
Is this Maid speaking or?
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>>51440681
Nah, she's way too clumsy.
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Bamp
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>>51445783
Maid don't got an accent none. They say it right an' proper-like.
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>>51444972
>not momohime

>>51438341
But can't I use Luck to attack?
>>
>>51451062
Only under very specific circumstances. In fact, I believe the only way to actually roll with your Luck is with it being your second highest stat and having the Tentacles power. In addition, you have Fate Points (FP) which allow you to add 2 successes free for the cost of 1 Fate Point. Only 1 Fate Point can be used on a roll unless you have a perk that says otherwise.

Hope that helped.
>>
>>51451062
Luck is primarily used for defence and for Fortune Points.
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>>51453000
Shouldn't Luck not be able to roll for defense since Vit already has that role? I don't understand?
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>>51453834
>AMGC devs
>understanding balance
lol.
>>
>>51453834
Luck is having an attack miss you, Vit is having it hit but not hurt you
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>>51452448
But... AMGC doesn't specify what I use for my attacks.
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>>51367565
lolMGX

Think SCS got a few updates recently. Did they get uploaded already, or.
>>
>>51455853
...Huh. Oddly enough, you're right. The only line regarding what you use to roll offense is here: "For Example a ranged character with 11 AGI would roll 6d10 Dice..."

It is likely that this is an oversight created when the PDF was being shortened to create room for new additions. It will likely be updated and/or given a hotfix. In the meantime, damage is rolled like this:

Melee/Unarmed: Rolled with STR unless specified otherwise

Ranged: Rolled with AGI unless specified otherwise

Magic: Rolled with MAG unless specified otherwise.
>>
Rolled 11, 15, 11, 6, 15, 11, 9, 15, 3, 11, 7, 2 = 116 (12d20)

>>
>>51455930
Oh, okay. Man, now I can't say that the bow deals it with Strength, because I'd need it to send the arrow flying.

... and what's with the systems not paying attention to how Ranged weapons can use their magic to make their missiles stronger?
>>
>>51457472
AMGC used to have it so you could dump mana for more dice or damage but it was removed because ??? to fuck over melee I guess ???
>>
>>51457754
>tfw no natural mana regen for either system
>>
>>51457935
The closest there is to natural regen is the Recharge action which recovers 3 mana and applies a -2 die penalty to defensive roll for that round.
>>
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>>51460376
Best Girl. For me atleast.
>>
>>51457754
It had balance issues, but it's been proposed in a reworked format.

>>51457935
Regeneration the power has a slow natural Mana regen in AMGC.
>>
>>51460961
What balance issues?
>>
>>51462402
I wasn't following things at the time, but as I understand it it was basically a bit too good at its job for a generic spell? You'd have to ask flashdrive about the reworked proposals.
>>
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>>51458679
That takes an action, and lets monsters eat you faster. Owie.

>>51460961
Without the Power, I meant.

Guess I'm taking Blood Magic!
>>
Rolled 8, 18, 4, 4, 12, 7, 9, 6, 11, 17, 4, 20 = 120 (12d20)

Let's see if I can't make a good build!
>>
>>51467295
Weapon Origin

14 years old, OVD body (Vitality +1*)
Reinforcement specialization (Bronze, changed from Spirit; +1 Strength, +1 Agility, +1 Magic, +1 Luck)
Melee Weapon (Strength +1, Vitality +1)
Flowing Outfit (Bronze, change from Elaborate; Strength +1)
Focused Assault
Duplication (Gold, choose another power)

Blood Magic (Vitality +1)
Flexibility (Agility +1*)
Big Backpack
Soul Jar
Training (Style)

12 Strength (3 untransformed) (Silver, increase stat by +2; Bronze, increase stat by +1)
7 Agility (4 untransformed) (Silver, increase stat by +2)
8 Vitality (5 untransformed)
8 Magic (3 untransformed) (Silver, increase stat by +2; Bronze, increase stat by +1)
4 Luck (3 untransformed)

When most people think about healers, they think soft, kind, and polite young people with staves.
Unfortunately, Rika is not one of those people. Well, she's half of all that. Sure, she can be nice occasionally, but otherwise, she's ready to crack any monster's head in two with a BEAR (Barrier-Enhanced Armament Royal), AND look cool while doing so. For she is...

The Pure Maiden!
>>
>>51468709
Shame her stats are so low, that build has good flavor.
>>
Rolled 5, 6, 19, 7, 18, 9, 13, 19, 15, 10, 15, 8 = 144 (12d20)

>>
Rolled 17, 2, 9, 2, 7, 20, 3, 13, 16, 10, 16, 14 = 129 (12d20)

>>
>>51470749
What do you mean, low? They seem perfectly fine to me!
>>
>>51472625
A BST of 39 is absurdly low.. well, depending on your system, I guess. Still on the low end of the rollable scale.
>>
>>51364807
The SCS was actually recently updated to v1.8. I can't upload the files at this very moment, but if it's not done later I'll take care of it.
>>
>>51468709
Reinforcement also converts 1 point of transformed VIT into base VIT, so your Vitality is actually 8/6, not just 8/5.

Pretty good character. Nice fluff, good stat/Spec combo, and the weapon's pretty nice, too.

>>51470749
>>51473369
39's not bad if the stats are focused. That goes for either of the main systems.

For the SCS, 12 in your primary damage stat is pretty good for Reinforce, especially since she's still got a good 8 VIT/MAG for her spells. Also, up to 8 dupes going at it is pretty nice, as well as Blood Magic being able to fuel her spells.

Definitely a good build with a lot of different ways to approach any given problem.
>>
File: SCS v1.8.pdf (1B, 486x500px)
SCS v1.8.pdf
1B, 486x500px
>>51474860
So recently that you updated it after this thread was made.

I see someone already edited the pastebin for the expansions, so I'll just post the pdf here.
>>
>>51457935
>Needing natural regen in the SCS.
Don't spam your shit. You don't NEED to use Inferno or Army of One every fucking nexus crawler you see.

The weapon/spec combos that need lots of resources HAVE access to MAG restoratives, and the weapon/spec combos that don't need tons of resources can function just fine on basic attacks, hence why they don't need spells as much.

Also, virtually every weapon/spec combo in the game has at least one spell that's no-cost. Most of them even encourage you to spam it (or their effects).
>>
>>51475140
You can tell this is Maid because they actually know the names of the spells and monsters
>>
>>51476120
I actually don't remember the names or finer details of most of the shit I've designed. I just looked up a couple of high-cost spells and a really weak enemy.

Every time somebody asks for a rulings check, I have to look up the specific thing(s) they're asking about.
>>
So to create a character for this, you use either the CYOA or AMGC to create a character, and then you shunt your result into the SCS to make it combat-ready?
>>
>>51476325
You can do that, but you can also play AMGC as its own system.
>>
>>51476325
>>51476468
The AMGC-to-SCS conversion remains the most unnecessary thing Maid made. Like I get the idea, but I think it was unnecessary, considering they were designed as separate things
>>
>>51476468
>>51476486
So if there's an AMGC-to-SCS conversion but no CYOA-to-AMGC conversion, it's more advisable to just start in AMGC, right?
>>
>>51476549
There should be CYOA to AMGC conversion in AMGC's core PDF. The conversion process is pretty simple if you're not a Monster Girl.
>If you have Ice you're Water now.
>Convert your 5th Perk roll to the 3rd table of perks
>Roll 1 more d20 for your 6th perk.

There's some other stuff, like the Cosplay outfit and the AMGC-exclusive Powers, but otherwise it's pretty simple stuff.
>>
Rolled 8, 20, 2, 17, 6, 6, 13, 6, 11, 4, 15, 19 = 127 (12d20)

Let's see if I get a good roll or if I have to use the point-buy
>>
>>51476549
More people use AMGC and it has more character options, so if those things are what you value then it's better to be in AMGC and go to the IRC.
The Discord chat channel uses SCS but they're a bit more exclusive and far less active.
>>
>>51476908
So for AMGC, if you're untransformed, you subtract 3 from all your stats and then re-add the bonuses that have the cross thing by them?
Does the cross for Overdeveloped apply to just LCK or to all the options?
>>
>>51476908
>AMGC has more character options than the SCS
No it doesn't. It has 20 redundant and/or useless perks, an extra outfit type barely anyone uses, 1 LESS specialization, and 10 powers (that the SCS ALSO has access to via relics).

Patrons, DMGs, and Monster Girls are also all much better supported in the CYOA and the SCS than AMGC does. Patrons aren't even properly supported in AMGC yet, not even the base Puchuu have proper support. MonGs are still fucked sideways mechanically, causing most players of those to either flee mechanical play entirely or to go to the SCS.

There is absolutely no progression in AMGC, whereas the SCS has multiple systems for improving the character over time. This restricts an AMGC character's longevity and their capacity for improvement. A bad character in AMGC is discarded or rerolled. A "bad" character in the SCS picks up additional spells, enhancements for their weapon and outfit, additional weapons and outfits, and augments to improve their stats and other capabilities.

Not to mention, updates are faster and more effective in the SCS than AMGC's updates are, partly because Maid doesn't have to fight tooth and nail with a playerbase that barely understands their own game to get anything done.
>>
>>51475096
Here are the big changes this version. More detailed changes can be found in the respective patch notes in each PDF.

Core changes:
>Water/Fists nerfed because one of the abilities is hella powerful against Attackers.
>A couple of Outfit Enhancements were buffed.
>Costs of a number of Expendable Items reduced.
>A couple of new Expendable items were added.

OC&FF big changes:
>Puchuu and Deity patron buffs.
>A couple of black-border Body Mutations for Natural Monster Girls made into actual drawbacks.
>Getting into Fusion made slightly easier for people without Tuners.
>Getting into Fusion made significantly easier for Tuners.

W&W big changes:
>More Mundane weapons added.
>Two new Optional Rules for quick battles and better Assists.
>Changes to most of the preexisting Gold Augments.
>New Silver Augment for spells.
>New Gold Augments for making T4 spells into T5 spells.

>>51476486
Eh, people asked for it, so I gave it to them.
Then they complained that it wasn't good, so I fixed it.

>>51476908
The Discord is exclusive? Wouldn't that mean we'd have to exclude people? Other than the restriction of permanent links, access is pretty open. A number of the Discord regulars are also on the IRC, so it's not like you can't ask for an invite any time you want.

Also, to be fair, we DID try to get AMGC play going, but it got virtually no traction outside of a single test session I did for the Combat Overhaul Proposal. We don't ban it or anything (hell we even have a channel exclusively for it).

Speaking of links, here's one: https://discord.gg/4V7e6
>>
>>51475140
Alright, I'll concede, SCS does not need it, and that does bring about it a very interesting sort of feel to it, I'd say.

... Mana Pool also sounds like a fun game mode to play. Like Astrologian, but every time you draw Arrow, you drop Enochian, and/or can't cast Adlo.
>>
>>51477996
>>51478546
Will Maid ever stop samefagging and shilling her system? Time will tell.
>>
>>51480586
That's not a samefag. The other poster is probably Flamy or one of the other scummier people who hang around the Discord. Maid's one of the nicer people in that place
>>
>>51480633
i feel deeply offended by this comment ;v;
>>
>>51474973
Fighting under any condition is the way to victory!
If the enemy won't submit to the sword? Smash 'em in with the Barrier Hammer!
>>
Rolled 15, 1, 7, 14, 15, 1, 6, 6, 4, 10, 12, 2 = 93 (12d20)

>>
>>51482441
Barrier hammer op pls nerf coobs kthx
>>
>>51485396
noooooooooooooooooo

[spoilers]my cool ideas[/spoilers]
>>
>>51485766
I see you too have fell victim to the [spoilers].
>>
Rolled 2, 14, 8, 17, 18, 15, 3, 2, 16, 8, 15 = 118 (11d20)

>>
Rolled 19, 6, 2, 1, 19, 8, 10, 5, 7, 8, 2 = 87 (11d20)

>>
Rolled 14, 19, 16, 18, 19, 9, 2, 17, 8, 7, 6, 8 = 143 (12d20)

>>
Rolled 9, 6, 10, 2, 19, 9 = 55 (6d20)

>>
>>51486544
how could this happen to me

i made my mistakes

etc etc
>>
Rolled 13, 4, 4, 13, 20, 12, 3, 9, 20, 6, 14 = 118 (11d20)

>>
>>51389995
Ai-n, if you're reading this, please post a way to get in touch. I want to talk to you.
>>
>>51490264
Age 9
Underdeveloped
Spirit
Mystic Weapon
Uniform
Power of Friendship
Enhanced Weapon, Blood Magic, Fake Parents, Incognito, Allies

Well that came together pretty darn well. With the basic Death origin I've got 1 gold, 4 silver, and 4 bronze coins. I'll spend a silver to be technically 14 because let's not stack low low age and underdeveloped, and another to shift the rather out-of-place Incognito to... gonna go with Big Damn Hero.

That leaves
Age 14, Underdeveloped
Spirit, Mystic Weapon, Uniform
Power of Friendship
Enhanced Weapon, Blood Magic, Allies
Fake Parents, Big Damn Hero

Str 4
Agi 4
Vit 9 = 4 + 1 Outfit + 1 Blood Magic + 2 Silver + 1 Bronze
Mag 14 = 4 + 1 Body + 2 Spec + 2 (Enhanced) Weapon + 4 Gold + 1 Bronze
Lck 10 = 4 + 1 Spec + 1 Allies + 2 Silver + 2 2x Bronze

And so here we have a magic Loli who's great at making friends and dealing with spirits. Fortunate, and tough enough to take some heat in action but ever transformed... still a loli. A tough Loli, but not tough enough to shrug off real weapons. Guess it's time to see what that ally is like.
>>
Rolled 19, 7, 7, 16, 13, 18, 2, 5, 10 = 97 (9d20)

>>51490935
>>
>>51490943
Age 15, Average build
Time girl, Fist fighter, Elaborate Outfit
Barrage
Martial Training, Gifted, Hammerspace Handbag
(That seems like a fun 'big sis' for the loli. All coins to stats!)
Str 8 (1 bronze), Agi 8 (1 Silver), Vit 6 (1 Bronze), Mag 8 (Silver+Bronze), Lck 6

I'd play the heck out of this setup
>>
Rolled 10, 15, 3, 8, 17, 8, 11, 9, 6, 3, 2, 12 = 104 (12d20)

>>
>>51372203
Same sitch. Any word on auto rollers for the core CYOA? I'm in bed on a phone and don't want to write my rolls down and compare them to the PDF.
>>
>>51492262
I think there's a roller, but it doesn't include Origins or Patrons, so its not up to date
>>
>>51494611
As long as it still brings up the right results for the other categories, it's a damn sight better than rolling manually.
>>
Rolled 13, 18, 8, 4, 7, 3, 15, 2, 7, 16, 9 = 102 (11d20)

Let the adventure begin
>>
>>51492262
The SCS Gdocs sheet comes with a semi-auto roller for the CYOA. All you have to do is input the rolls and the sheet tells you what the results are.

It includes Origins and Patrons, but you'll still probably have to check the PDF for details on stuff.
>>
Rolled 16, 3, 3, 14, 17, 9, 10, 11, 17, 19, 11 = 130 (11d20)

>>
Rolled 11, 12, 20, 2, 3, 18, 20, 14, 18, 8, 19 = 145 (11d20)

>>
>>51500147
I rolled an oddball. Well this is going to be fun!
>>
Rolled 5, 4, 17, 8, 14, 6, 1, 12, 9, 9, 18 = 103 (11d20)

Out of the frying pan and into the fire we go
>>
>>51501294
Two earthbending lolis. That's a first for me
>>
>>51500504
>>51500147
So I went ahead and consulted charts. Took a while because I had an ally to roll up there.

Emergency
Age 7 (Silver: 16)
Average
Oddball - Alchemy
Melee(/Ranged)
Skimpy
Regeneration
Power Artifact
Ally
Eternal Style
Get out of Jail
A Way Out
+Enhanced Transformation
+Dual Weapon
Str 6 = 4 + 1 Weapon + 1 Ally
Agi 8 = 4 + 1 Weapon + 1 Outfit + 2 Silver
Vit 6 = 4 + 1 Body + 1 Weapon
Mag 12 = 4 + 2 Alchemy + 4 Gold + 2 Bronze
Lck 10 = 4 + 1 Alchemy + 1 Way Out + 2 Silver + 2 Bronze

Ally
Rolls: 20,5,11,11,9,10,16,19,3
Age 16
Underdeveloped
Light *Bronze
Mystic(/Melee)
Flowing
Barrage
Dual Weapon *Silver
Sorcery
Enhanced Weapon

Str 6 = 4 + 1 Outfit + 1 (Dual) Weapon
Agi 6 = 4 + 1 Light + 1 Bronze
Vit 8 = 4 + 2 Light + 2 Silver
Mag 10 = 4 + 1 Body + 1 Light + 2 (Enhanced) Weapon + 1 Sorcery + 1 Bronze
Lck 4

Yeah coin for vanity purposes but it was either that or muck with the outfit because NOPE. And she has the power of alchemy -- if I go on and poke my head into the SCS her full-function spells would probably be Nigredo, Albedo, Citrinitas, and Rubedo. Haven't figured out what the power artifact is like, I'll think on it that as I go and possibly writefag
>>
>>51476711
Amanda Mehigan

Age: 15
Overdeveloped (+1 lck+)

Fire (+3 Str/Mag, +1 Vit)
Unarmed (+2 Str), Focus
Flowing Outfit (+1 Str) (Artful Dodger, +1 dodge die)

Nullification (+1 Mag)

Flexibility (+1 Agi+)
Healing Artifact (+1 Vit)

Big Backpack (+1 Vit)
Training (+1 Str die)

Skeleton Key (+1 Lck)
[Q(*$(*!&#$)(&!] [Bronze coin —> Awareness] (+1 Agi)

Str: 4 (+6) [Gold Coin —> +4] (+10)
Agi: 4 (+2) [Silver Coin x2 —> +4] (+6)
Vit: 4 (+3) [Bronze Coin —> +1] (+4)
Mag: 4 (+1) [Silver, Bronze Coin —> +3] (+4)
Lck: 4 (+2) [Bronze Coin —> +1] (+3)

Untransformed Stats:

Str: 3
Agi: 4
Vit: 3
Mag: 3
Lck: 4

Backstory and personality is in here: http://pastebin.com/z5FzTgzT
>>
Rolled 12, 13, 9, 5, 14, 14, 9, 20, 15, 6, 12 = 129 (11d20)

>>51490422
i hate to break it to you
but he quit over a year ago soooo i doubt he reads the threads now
rolling so this post isn't completely worthless
>>
Rolled 14, 20, 10, 15, 7, 14, 17, 6, 15, 16, 16, 20 = 170 (12d20)

>>51504528
he still pops in sometimes, actually
>>
Rolled 4, 9, 16, 19, 1, 20, 15, 8, 5, 11, 2, 9 = 119 (12d20)

>>
Rolled 12, 18, 5, 14, 3, 2, 19, 19, 18, 11, 18, 9 = 148 (12d20)

>>
>>51505055
Yeah, how's he supposed to ensure that the boogeyman shitposter known as DSD "stays banned whether other mods want it or not"?
>>
>>51505055
>>51508862
He comes in to whine and stir drama every once in a while but I think he's got the hint that he's not wanted. Still, it's fucking annoying that it happens.
>>
NO ONE CARES ABOUT AIN THE SHITPOSTER FAGGOT

Talk about something relevant instead MGCYOAG
What campaigns are your magical girls in right now?
>>
>>51510370
>What campaigns are your magical girls in right now?
Recently there's been a number of ruins discovered in the Overcity, and the recently-founded Artificier's Guild wants some of the relics within those ruins to study.

Since the Artificer's Guild has been an integral part of the central Overcity function for the past 800+ years, a lot of the Overcity's denizens (including magical girls) have jumped at the call.
>>
>>51510370
>What campaigns are your magical girls in right now?
Abolishing lewdness and bullying
>>
>>51510747
>abolishing lewdness
I'm sorry we can't be friends
>>
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>>51510897
NO LEWD

NO BULLY
>>
>>51511115
Some magical girls are for lewding.
>>
Rolled 5, 13, 3, 12, 14, 8, 11, 7, 4, 8, 15, 9 = 109 (12d20)

>>
>>51510075
>>51508862
Samefagging shitposter gonna samefag and shitpost.
>>
File: 60471190_p0.jpg (3MB, 2342x3037px) Image search: [Google]
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3MB, 2342x3037px
>>51512028
But many aren't for lewd.
>>
Rolled 10, 12, 17, 2, 7, 13, 4, 1, 16, 6, 20 = 108 (11d20)

Alright, then. Time for a new meguca.
>>
>>51504528
Yeah, I kinda feel like Ai-n was evil. Or, well, not evil, but bad. Same with the other old mods.

'Course, my memory's hazy of them, so I can't make a clear judgement of them, but.
>>
>>51515150
Bullshit.
>>
>>51515333
I've been genuinely and factually wronged by the old IRC mods and I'm going to agree with the premise of "bullshit".

Stupid? Yes. Self-centered? At times. Nepotistic? Definitely in places. Evil? Nah.

They were just irresponsible children that got big heads. Happens to everyone eventually.
>>
>>51515333
>>51515365
I then rectified myself by saying "not evil, but bad".

p-please dont tell me that you didnt read the whole post
>>
>>51515411
You are typing, not talking. If you reconsider something, change it.
Everyone else posts that way, and it makes you seem obstinate and autismal to type like a Gaia user.
>>
>>51515411
I read the whole post. You still called Ai-n "bad", but your language made it seem you were calling Ai-n "evil lite" or something similar.

Ai-n wasn't a good moderator and should never have been in a position of power, but despite the fact that they conspired against me and banned me behind my back and stated that I would never be allowed back in the IRC so long as they were alive and capable of banning me (even going so far as to state that they would personally re-ban me if I ever got unbanned, even against the wishes of the mods), I don't consider them "evil" or even a bad person.

Just stupid, immature, and irresponsible.
>>
>>51515544
DSD, everyone knows what you think about your ban from the community. One shitposter ranting about Ai-n is enough.
>>
>>51515627
That's fair. I'll leave it be.
>>
Rolled 15 (1d20)

>>51512692
Let's see that Patron.

Please no Puchuu. I'm sick of Puchuu girls.
>>
>>51515627
Man, do people even think he's still banned? As a matter of fact, shouldn't ChanServ de-register the channel under Ai-n's rule?

Or is that not how IRC works, because IIRC (ha), that's how it worked.
>>
>>51515971
I log into IRC every few days for other stuff I do. I still get the message "You are banned" when my autojoin tries to hit up the IRC channels.

I squeeze through periodically when I have connection issues, but that's about it.
>>
>>51516134
Well, I stand corrected.

Could someone confirm the other thing, though?
>>
>>51516314
Shut up, shitposter-kun. No one even cares at this point and your attempts to smear someone who isn't even here are more pathetic than anything.
>>
>>51516833
Man, I'm legit curious. If I was the shitposter, wouldn't I attempt to be, you know, less civil, and also try to smear much harder?
>>
>>51517511
You're either the shitposter playing dumb or haven't been reading these threads very long. For anyone reading, there's a lot of false flag shit from the shitposter, and I'd hoped the thread had finally moved past his retarded hateboner for Ai-n and some of the channel's founding staff.
>>
>>51518478
There's no denying the old moderation team were fuckheads though. If you were around back then you SERIOUSLY can't argue against it. Ignoring what Ai-n did to DSD, are you also forgetting he would mute the channel whenever someone said things he didn't agree with? Or how he had tantrums in the main chat almost every day? Or how he abused the }o{ Bot to kick people without giving a reason?
Sahara wasn't bad but she wouldn't take any criticism for her system and abandoned it like a coward. The other mods I don't remember much of but they were part of the same circlejerk. Apparently one of them broke the law to dox DSD though but I think that was Ai-n.
No one should forget why the mods are fags and why the IRC has a TOXIC environment. BECAUSE of the dickheads who ran it.
>>
Rolled 19, 17, 14, 16, 13, 13, 8, 5, 6, 3, 4 = 118 (11d20)

>>
>>51520791
God DAYUM, someone's got a real fixin'gainst the IRC.

'Twas Tian what doxxed DSD, methinks, an' I'm real sure that the mods we got now aren't bad none. We got Jran-Kri and Doc, last I saw, so it oughta be daijoubu. (An' ya can't say it's toxic, if'n it gets more activity'n th' Discord.)
>>
Rolled 1, 1, 19, 9, 15, 4, 10, 9, 17, 14, 20 = 119 (11d20)

>>51515971
Ain's nick on IRC isn't registered anymore so I don't think he has control over ChanServ. It's been months since he's shown up as far as I know. I don't think he's still trying to control the Irc based on that.
Wouldn't Torque be a better scapegoat for that kind of thing?
>>
>>51522388
More activity isn't an indicator of lower toxicity. Many people said they wouldn't migrate to the Discord because they preferred IRC as a medium, couldn't use Discord, or wanted to side with specific people that were against DSD. There are also many that still refuse to do anything with DSD even remotely involved.

I'm not calling the IRC toxic or anything, but "it gets more activity than the Discord" is such a ridiculously flawed argument that you'd have to be legitimately ignorant to use it in a serious capacity.

To be fair to the guy you responded to, while the current moderation isn't terrible, there's still problems. Tangent goes absent for months on end due primarily to apathy, Zene doesn't like getting involved and telling people off, and DSD is STILL banned despite basically nobody actually believing them to be a real problem or caring all that much outside of the threads.

The fact that somebody feels the need to shitpost about the IRC moderation every godamn thread is proof that there are still problems. If it was truly water under the bridge, then the shitposter wouldn't ever gain traction, yet they routinely get replies, and serious ones at that.
>>
>>51522388
Part of it getting more traffic than the Discord is just due to it being around longer and nothing to do with how toxic or not it is.
>>
>>51520791
I can honestly say that you're lying, dishonest garbage that's making shit up from whole cloth.

>>51524194
You do realize that I'm not moderation, yes? Nice try and your take on the IRC is just as bullshit as the rest of your post, especially "shitposter did nothing wrong and totally isn't just samefagging".
>>
>>51525177
>You're making it all up!
>Posts no proof to the contrary.
>It's all bullshit!
>Presents no proof or counterclaims to back this up.
>Samefag!
>Ignores that even if there is samefagging, it doesn't suddenly invalidate the arguments posited, nor does it suddenly validate the piss-poor lack of counter that "Samefag" came with.

So what you're saying is that you have absolutely nothing to contribute to the conversation and you just want to feel self-important by talking a big game with grown-ups on the internet.

You're at least passing your classes, right? It's hard to get much done without a high school edcuation these days.
>>
>>51525398
Go play in traffic, shitposter-kun. What's presented without evidence can be dismissed without evidence- and I was there for the events you're lying about.

You're pathetic for slandering people who literally helped make this community and who aren't even around to defend themselves anymore thanks to your bullshit, and doubly so for your sock-puppet routine for fucking years on end after the fact.
>>
>>51525526
Tangent, I'm not having this argument with you in two places at once. Not everyone that says mean things is the same person, and isn't a shitposter.
>>
>>51525526
*helped make this community shit
Fixed that for you. =)
>>
>>51523156
Huh? What does any of this have to do with me?

On another topic, I'm plugging along with my update design. Right now I'm playing around with Sanity rules. I'm debating over the hardening implementation, specifically whether to use the main categories or subcategories.
>>
>>51525398
>make completely unsubstantiated claim
>"hey that's not true"
>"OH YEAH CAN YOU PROOOOVE IT'S NOT TRUE HA HA CAN'T DO IT CAN YOU #REKT"

i know you're shitposting but some people seriously think like this and it's not okay to make fun of the mentally challenged
>>
>>51526121
Woah, I've never seen these San mechanics before. They should be a part of the real system, they look fully fleshed out?
>>
>>51526352
You mean the ones in the Titanpad? I playtested them with RC and flash a while back, they're really awkward to use. There are a lot of good ideas there, though.
>>
>>51526121
Sanity rules are a fun idea, but probably shouldn't be mandatory. They're great if you want to want to run a game like Madoka Magica which I maintain has done irreparable damage to the genre, but wouldn't really fit in a lighter setting. Keep at it, though.
>>
>>51526395
They seem a bit overcomplicated but seem polished. I guess I'd have to playtest them myself to be sure if they're good, but I have to wonder why I haven't seen them before considering how finished it looks.
Who wrote them?
>>
>>51526577
Yep, this came up and is why they aren't mandatory.
>>
>>51526121
Interesting. Keep up the good work, Torque!

The door's always open for you if you ever feel like dropping in again.
>>
>>51526577
It's better to have more GM tools than less. It's good they exist even if not everyone will use them.
>>
>>51526577
That's why the first word you see in my piece is "Optional". They won't work for every character or player.

>>51526584
Overcomplicated, tedious, and there's a number of questionable ideas/decisions. For example, losing sanity just from witnessing corrupt magic. I think the feel of my version will be a big improvement.
>>
>>51526121
Lookin' good!

>>51526577
It's still nice to have the option. SCS has something similar so an AMGC equivalent is good in my books.

>>51526584
IIRC Zene and Flashdrive made the alpha, and Torque took over from them.
>>
>>51526949
Actually IIRC it was Ai-n and others who wrote them. I didn't want to answer that question and restart this dumb Ai-n drama.
>>
>>51527057
WELL IF AI-N MADE IT IT MUST BE SHIT11!11!1!!!
>>
Rolled 17, 3, 16, 5, 5, 16, 12, 18, 9, 9, 5 = 115 (11d20)

>>
>>51527374
As said here >>51526709 it IS trash, lol.
>>
>>51526577
>which I maintain has done irreparable damage to the genre
this so much
>>
Rolled 12, 16, 8, 5, 18, 12, 5, 7, 1, 1, 14 = 99 (11d20)

>>
>>51526121
Torque-senpai, what about characters who are already moderately unhinged?
>>
Rolled 14, 16, 3, 10, 6, 14, 17, 14, 10, 12, 3 = 119 (11d20)

>>
>>51527057
Is he writing the new sanity system with you, then? I don't really trust his balance ideas but if he's still around I have a bone or two to pick with him.
>>
>>51531995
I assume... no...?
>>
>>51531995
No. Torque's almost certainly working on it solo.
>>
>>51530385
You would start with the values that are appropriate for that character, instead of a clean slate. See attached for an example of a character who has gone through sanity progression.

>>51532883
Correct.
>>
Rolled 8, 14, 2, 6, 12, 4, 4, 5, 16, 10, 7 = 88 (11d20)

>>
The tools of conquest do not necessarily come with bombs and explosions and fallout. There are weapons that are simply thoughts, attitudes, prejudices – to be found only in the minds of men. For the record, prejudices can kill – and suspicion can destroy – and a thoughtless frightened search for a scapegoat has a fallout all of its own – for the children – and the children yet unborn. And the pity of it is – that these things cannot be confined – to the Twilight Zone.
>>
>>51536470
You're still banned from the Discord for a week due to personally attacking Discord members, Tangent.
>>
>>51536501
It's a nice quote but funnily enough, I have no idea who that is. Barking up the wrong tree there again.
>>
>>51536606
My mistake. As you were.
>>
>>51536501
>>51536606
https://en.m.wikipedia.org/wiki/McCarthyism
both of you should be ashamed of yourselves.>>51536606
>>
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>>51536742
A CUTE
>>
Rolled 8, 5, 11, 13, 2, 16, 7, 19, 6, 20, 15, 18 = 140 (12d20)

>>
>>51536470
Well, yeah. Being cute is a pretty lethal weapon.
>>
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Someone help me points buy this character please
>>
>>51539603
Is that someone we should know or just a fun image?
>>
>>51540728
Just a cute character
>>
>>51540754
OK.
>She's probably age 13+ and either Overdeveloped (at the lower end of that) or Average (at the higher end)
>She's pink and sporty with the leg warmers, bottle, and jacket. Doesn't say much about what her powers are but... repeated star motif in her hair decoration and on her shirt so maybe Light?
>She's a monster girl. Do what you've got to in order to get there
>By CYOA Monster Girl rules, she should have four mutations, including one each body/mind/soul and at least two negative.
>Centaur layout is obvious and counts as negative. Huzzah!
>Mind mutations are all negative insanity. She looks cute/chipper so probably Altruist
>Leaves room for two positive mutations which could say be Redirected Magic (Since she seems athletic) and Second Specialization (Which may be why that's so hard to pin down)
>I'm going to stop before I get into perks and stats....
>>
>>51539603
She looks cute. Are you planning on actually playing her?
>>
Why is Torque working on things for a community driven system? When he refuses to be in either of the locations for said system? After he ragequit due to his attempts at rigging the votes for AMGC updates got out? And when he was talked to by the mods, he immediately came up with a plan to remove them?

Just saying, is this the kind of guy we want? I mean, he is starting to sound like how shitposter paints the old mods.
>>
>>51544106
So, this is almost definitely an attempt to stir some shit, but just in case it isn't I'll give you a Socratic Answer.

Why do you care about who does good work on AMGC so long as good work gets done on it?
>>
>>51544160
Assholes who don't value community input and hide under their bridges aren't the kind of people who should be working on the system. Especially ones who refuse to accept that they can be wrong. Which was a big part of the reason he ragequit. He basically said that everyone else was wrong and he was the only one who knew what was right.
>>
>>51544256
While Torque's attitude isn't the greatest, he wasn't wrong about a lot of stuff. In conversations I witnessed between other people and Torque, much of the time they were legitimately wrong about their interpretation of how things operate, and completely missed the point of a number of concepts. Where Torque fucked up is he insisted on telling people they were "wrong" and focused on making EVERYONE ELSE know that he was "right", instead of just silently interpreting their words, taking them into heart, and then just being satisfied with being right.

I'm willing to bet that half of the time, he could've gotten away with doing whatever he wanted with the system regardless, if he'd just kept his mouth shut. Frankly, when it comes to game design, most people are idiots, even people that have been playing these games for a while. It makes sense for somebody with no education OR real experience in ANY field to have any real knowledge in that field. But still, if your mechanic does 100% good work, but calls you retarded when you tell him that your spark plugs don't match and that he "broke" your engine, you're probably not gonna go back there.

Torque's not wrong. He's just inexperienced with being right.
>>
>>51544589
If you are going to work on a community created and driven system, you need to learn to accept that you can and will be wrong. Something he was not capable of doing. You have to be willing to work with the community and take what it wants into account. Not try and bribe and blackmail your desires into it.
>>
>>51544683
Well if we're going with that route of argument AMGC shouldn't exist at all. Ain and Sahara wouldn't listen to anyone who commented on it, ESPECIALLY when Ain forced his magical realm in to monster girls.
>>
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>>51544809
>>
I'd really like to see proof of Ain forcing his magical realm into monster girls. Especially when half the damn setting revolves around magical realms in figurative and literal meanings.
>>
>>51544907
There's no need for proof because it's a pointless argument.

Ai-n's gone. The game has evolved well beyond his direct influence. Even if he DID force magical realm into AMGC somehow, it's not like that doesn't happen all the time anyway. I don't see people giving me shit for including Titanic in the SCS, even though it's fairly well-known by now that I'm a macrophile.

Anybody bringing this up (or really, Ai-n at all) is just trying to start shit, and should be ignored wholesale.
>>
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>>51515897
>>51512692
Origin: Artifact
Age: 16
Body: Average
Specialization: Stone
Weapon: Melee/Mystic
Outfit: Flowing
Power: Third Eye
Perks:
>Mystic Artifact
>Dual Weapon
>Familiar
>Sorcery
>Power Artifact
>Purification Artifact
>Hammerspace Handbag
>Big Backpack
Patron: Lesser Force
>Focused
>Subtle
>Gifted Item
>Payment
>Mystic Might
>Limited
>Alien Mind
>Health-Sapping
>Paranoid

STR - 3(5)
AGI - 3(3)
VIT - 6(15)
MAG - 4(7)
LUK - 3(4)

Ceridwen Pryderi ("Ceri" to most) was born to an overbearing mother and no known father in a small hamlet in Ireland. Eventually fleeing from her mother's anxiety-ridden parenting at the ripe age of 14, Ceridwen eventually found herself in service to a kind old man that ran a curiosity shoppe. One of the curiosities that he acquired was an odd set of stones that "Chose" Ceri, turning her into a magical girl. The old man directing her to the cave of a witch, Ceri now finds herself in service to the witch Scathatch ("Scathy"), who has been teaching her artifact-based magic and runic magic.
>>
>>51546378
>Ceridwen Pryderi
>Irish, not Welsh

9/10, anon, would happily see at gaming table.
>>
>>51544106
Why are you trying to stir shit like this? For what purpose?

Sure, Torque made mistakes but I don't think anyone wanted him gone like that and pretty much everyone respects his work ethic.

Torque, man, if you're reading this, all it'd take is saying "I get what I did was the wrong approach to pushing things through" or even just coming back in- and people'd welcome you back with open arms. We used to get on okay, didn't we?
>>
>>51546378
>Transformation Trinket
A bracelet with the runestones embedded in it, a parting gift of the man that ran the curiosity shoppe. Transforming requires holding the runes up to the sky and proclaiming "Heart of Earth, guide me to Fortune!" It embarasses her to no end, and because of this (and the relatively plain nature of her outfit), she tends to prefer to just stay transformed.
>Weapon
A large, heavy wooden staff etched with dozens of runes. Upon command, the runes "burn away" the lower part of the staff, revealing a longspear within. Ceri's not very good with the spear, and prefers to rely on her magic.
>Outfit
A series of brown and green robes, with various pockets and such, each filled with oddities such as mushrooms, runestones, a few pocketwatches, and scraps of paper with notes. One pocket contains a piece of paper that she uses to keep track of what's in what pocket (or her bag), but she forgets which pocket IT is in. She also keeps a rather large bag, filled with all sorts of nonsense from plants to bottles of magic water to that sandwich she made for lunch (which managed to get itself used as a bookmark).
>Sorcery
Ceri specializes in Rune-based magic, but also studies artifacts and other paths of magic.
>Patron
Scathy has a hard time understanding mortal qualms and issues, but does offer very good instruction on magic and artifacts. She's ultimately seeking an artifact that will undo her own personal curse, set on her by a former student ages ago, but it's unclear whether she's the actual Scathatch or just somebody using the same name. She is a bit stubborn, insistent that between her and her student, only the two of them are allowed to handle "her" artifacts, and dislikes Ceri getting too chummy with other magical forces (particularly other patrons) because of this.
>Familiar
Ceri's familiar is a red squirrel that she conjured from an imaginary friend she had a child. It periodically serves to pick her spirits up if she gets too down on herself.
>>
>>51546743
>Irish, not Welsh
A fair number of Welsh things (and people) have ended up in Ireland at one point or another. I figured that Ceri's family was one of them.

Ceri herself took the name "Pryderi" after fleeing her mother's household. from what I've been informed, it roughly translates to "separated from her anxiety". It's uncertain if her given name is one she chose or not, though.
>>
I wrote a screed on why most Western magical girl stories and settings I have ever seen are shit in my opinion, and I avoided posting it here for ages because I was angry when I wrote it and it would require a rewrite.
Then I came here in the middle of the usual drama, and remembered that even if I make someone mad, it's just status quo and chances are I don't care.
http://pastebin.com/f8a9p2rD
It's a serious text, though I personally count this community as one of the failed Western approaches to the magical girl concept, and some might get assblasted at this.
>>
>>51547242
OK write up but it's going to fall on deaf ears here. Most people rping have seen Madoka and maybe 1-2 new anime clones of it and are happy to keep erping as tgified self inserts with others pretending to be cute anime girls without exploring the genre more.
>>
>>51547242
You're not really saying anything new- this conflict between "superhero" and "growing up story" style is one that's pretty ubiquitous, but honestly the traditional themes are tricky enough to write in a story, let alone in a group CYOA RP. I'm not even quite sure how Magical Girl Classic storytelling would translate into MGCYOA, other than an emphasis on the friendship aspects and the characters rather than the powers.

I mean it's an insightful and interesting read, and it's been stated elsewhere with different wording, but I'm not quite sure what the answer is. Certainly not mad, because you have a point even if "failed" is a strong word.
>>
Rolled 2, 2, 1, 16, 4, 16, 18, 12, 2, 5, 11 = 89 (11d20)

>>
>>51547242
Reading this now.
>>
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>>51547242
Have you ever read the W.I.T.C.H. comics? They cover a lot of the themes you outline here, to the letter in places. If you've seen the cartoon I'd understand the point of view, but the comics were actually really good, ESPECIALLY in the earlier segments. Hell, the comics didn't even start going into decline UNTIL the girls were well-established and had already come into their own as heroes.

I mean, I've seen a lot of magical girl stuff, from Winx to Precure to CCS to fucking Magical Melmo. WITCH is easily one of the better western takes on the magical girl genre.

Tackling the content itself, you bring a lot of valid points up, even if (as somebody said) it's mostly been said before. Where I DON'T agree is where people say that "we can't really adapt those themes to MGCYOA RP", because well, that's horseshit. You do that when you make your character. Typically, in magical girl shows, each girl gets powers based on their personality, or their merits, or their potential, or all of the above. When you look at your rolls, you should be considering "what do these powers say about my character? Is Power of Friendship an indicator of an undying cheerful spirit, a deep loneliness, or the potential to become an amazing leader? What does this Beast Specialization say in combination with that? Maybe it's pack instincts coming through? Maybe the girl didn't spend much time socializing with people? Maybe they're a lone wolf that needs to find a place to belong?" Perks are a little harder to justify with personality and backstory, since most of their nature is as minor assists, but the various artifacts, training, and other perks can indicate minor things, too.

Whether it's powergaming or thematic appropriateness or you just like the combo, you personally as a player already justify various aspects of your character to yourself in chargen. Try justifying it to your character. Put yourself in their shoes.
>>
>>51547242
Continuing from >>51550414

I heavily advocate NOT playing a monster girl as a first character, but something I don't usually tack on to that is that I believe that you SHOULD turn a character into a monster. Maybe not your first, but definitely make a magical girl...then just have her sit on the black coin for a while.

A good part of being able to roleplay is being able to fit yourself in your character's shoes. Find what makes them tick, analyze it, and follow the natural flow. One of the things I liked about the pre-Patron CYOA is that, in theory, everyone could have a black coin. It was an inherent part of things. That temptation always lingered, and was an ever-present part of some girls' stories. Infallible heroes that know what they're doing are boring. It's part of the reason I don't like the idea that every Beacon is a goody-good. It's boring. One or two is okay, but when every Beacon character is the same tired tropes of either "I am a pure uncorrputible pure pureness!" or "DEUS VULT KILL EVERYTHING THAT EVER SAW A MONSTER PURGE IT ALL GLASS THE WORLD OF CHAOS", it's really boring, and frankly stupid. It's also another reason why I've mostly retired Emilia from main play: her story is done. She bit off more than she could chew with a wish, gained power, misused it, lost a friend, gave into temptation, became a monster, discovered more about herself and the world around her, fought her inner darkness, overcame it, wrapped up her outer conflicts, got her shit together, had a kid, and started a bar. She's done. There's nothing else here. There isn't really anything else to the story.

And that's fine. Being done with a character's development means that you understood the character effectively enough to take them all the way to the end of their road. This is something I don't really see in our community: people hitting the end. Is that part of the problem? Maybe. Maybe it's just that a lot of characters don't have a BEGINNING, really.
>>
Continued from >>51550622

I'll try to wrap this up, because I know some of you don't exactly come here to read novels. It's important to know a lot more about your character than will ever be directly relevant. Who are they? Where'd they come from? How'd they get here? What were their families like? What was their upbringing? What're some of their favorite foods? WHY are these their favorites? Boxers or Briefs? Lace or Stripes?

A lot of these decisions influence character ideas and how they approach situations. Somebody bad at math would likely never consider the puzzle to be a hidden algebra problem, and somebody that doesn't care for history probably wouldn't find ruins interesting, and might not take care when shooting giant lasers through them.

Previously I touched on characters not having a "beginning", which I take to be that there's no real point they can develop. There's not any personal issues to conquer, there's no outer conflict, and they are 100% content with their new lives, with no regard for the life they left behind. Any one of these things isn't inherently a problem; you can't do EVERYTHING, and even if you could, nobody really wants to roleplay a huge ball of issues especially since I'd go as far to say that most of us are ALREADY balls of issues IRL. The file previously posted (that started this whole dissertation) indicated that the "superhero" formula couldn't work, and even outlined why: these people are perfect. Even heroes that aren't perfect never get over their issues as a trademark. Batman will never stop having angst about his parents and extended family. Iron Man will never not be an addict (outside of the movies, but who cares). Core flaws that SHOULD be developed and eventually overcome AREN'T, and this is just as pointless.

To wrap this up, even though I've still felt like I barely touched the surface: Roleplaying. I won't say that we're BAD at it as a community, but there's flaws we need to work on. All of us.
>>
>>51550622
A character's complexities need not be bluntly stated, in fact it's rather lame if they are. Just because you see a character acting a certain way doesn't mean that's all there is to them.
>>
>>51551551
Literally the next post talks about that.
>>
>>51551847
No it doesn't. It talks about:

1. The character needs to have a developed personality.
2. The personality needs to affect their actions.
3. The character shouldn't be static and flawless.

I'm telling you that just observing other people's character will not show you those inner complexities unless they happen to be exposed in the events you're looking at. You're not in a position to judge whether someone else's character concept is simplistic.
>>
Can I just say that, as an outsider to the tropes and drama of these threads, this is kind of fascinating to watch? And I mean that in the best of ways.

I first saw this CYOA and took a spin rolling a character for it, it was... geez, a long time ago. I don't recall any Core or SCS and looking at the PDF I have Twin Soul is a perk and while Puuchu and Patrons are mentioned in the lore section there are no black coins or monster girls if that helps date it.

And the process was fun. I ended up with a earthbending fist-fighting loli who could fuel her magic with blood possessed regeneration as her big power. It's not a character I would have made in a point buy system, but it spoke fairly immediately to a character. at least to me because when >>51550414 says
>When you look at your rolls, you should be considering "what do these powers say about my character?"
he's dead right. It was the most natural thing in the world to get a voice for that girl -- brash, headstrong, probably not a masochist but certainly someone who gets off on the adrenaline of exerting herself to the limit. Which itself speaks to a core of resolve to go along with that potentially poor decision making, a greater desire to see things through.

I came around this thread to sort of see if I could do that again, just roll up a character for fun and see if I could find a voice for them. And my how things have changed! There's a real RPG here now. I could RUN this.

The only problem is that I don't have much experience with the Magical Girl genre. I think the closest show I've watched more than clips of to the genre would be RWBY and that's... not. It isn't. That will probably change since I'm all set to binge Madoka Magica thanks to this thread... (Bad start?)

I don't need that experience to know that Anon is right about some of the basics of character. Because even beyond this particular genre, a genre I'm not qualified to comment on, they're true. Back to lurking for me.
>>
>>51552643
That's pretty much exactly what I went through creating a character, and I think the rolling system really helps with characterization. I definitely didn't end up with a character that I'd have made with the point-buy system, but I could pretty much immediately see what kind of character they would be, their personality, and their faults. I think I got a much more enjoyable result with that than if I'd just used the point-buy and tried to fit my character options to a preconceived personality.
>>
>>51552643
>(Bad start?)
While I haven't yet seen Madoka itself, I have seen a lot of OTHER magical girl shows. I can say with fairly good confidence that Madoka would be a bad gateway into the genre, because Madoka doesn't stick to the typical conventions.

From what I've heard, most of Madoka's best stuff is only really understood by people that understand the genre in its norms, and how Madoka completely subverts and defies those norms.

Cardcaptor Sakura is a good one to start with (best read, but the anime's not bad). Sailor Moon is also good (Crystal is nice since it sticks to the manga, and it's much shorter, but it doesn't hurt to check out a few episodes of the original 90s anime). There's also classics like Revolutionary Girl Utena, Magical Girl Lyrical Nanoha, as well as some western stuff like WITCH (the comics) and Miraculous Ladybug (French 3D cartoon). The Precure franchise is also pretty good (Heartcatch Precure is widely considered one of the better seasons to start from, and it's disconnected from each season like Super Sentai, Kamen Rider, and Power Rangers are).
>>
>>51552643
Oh he's definitely right about that, the bit I take exception to is the implication that certain players didn't do it. Some roleplayers have their characters wear their problems on their sleeves. Others don't. That doesn't mean they don't have any, or that the players are unwilling to explore changes in them.
>>
>>51552939
Careful. Any further down this path of discussion, and people might be compelled to name names. I won't because frankly I don't HAVE any, but you know how it can get around here.

I personally don't think that every character needs to be a deep brooding psychopath going through life's therapeutic experiences. That too can be boring. But a lot of characters don't have an opportunity to show off their different sides, and that's primarily because they're never given the chance to.

Going back to the Emilia example, many people thought that she was just a set of T&A to fuck around and ERP with in the pub. A lot of people would argue she wasn't a particularly deep character, however that's because they only ever really saw her in her downtime. They didn't see her waking up in the middle of the night from nightmares of being petrified. They didn't see her wandering through the Overcity's depths, sobbing because she got her friend effectively killed. They didn't see how she handled fights, missions, her patron, how she coped with losing her family, what she went through after becoming a monster, when she went back to her old home to visit things.

...none of these things were on the surface. If I'd stuck exclusively to shit I'd done in pub, they wouldn't be below that surface, either. Players have to branch out and show off the various sides of their characters if they want to avoid being called "flat". If you don't MIND exclusively living in the pub and roleplaying your days away as a lesbian with magical powers, that's fine. Power to you. Don't get upset when people call your character flat or boring, because in their eyes, they are.

You're not going to stop other people's judgments just because you say "that's not fair". If you care that much, do something about it. Otherwise, accept that your character is going to be judged, even if only silently.
>>
>>51553066
I didn't say it's not fair, I explained why it's ignorant. If you want to make dumb, hasty judgments go ahead, but don't expect others to change when they're not doing anything wrong.
>>
>>51553066
It seems more flat to me, personally, to be presenting a character for an RP in one specific way but say "look at all the depth she gets offscreen" and never touch on it again in the RP's context. How you write with others is how you will be judged. Why RP and not write a story if all the best development is going to not be shared with others?
Also, some characters develop more slowly than others, and that's fine too. This isn't a professional writing scene by any stretch so I don't see the point of bringing elitism into it. If there's a writer who doesn't mesh with your ideas of how and why their character exists you don't have to RP with them.
>>
>>51553394
Pub isn't the only outlet for RP. Writefaggotry, missions, combat...these are all outlets for the character to express themselves.

>If you don't like it, you don't have to RP with them.
I don't. I mean, what do you want me to say here?
>>
>>51553483
But there's nothing wrong with Pub RP in itself. It's still writing the character and exploring dialogue and development that way.
The only way someone could be doing it wrong is if they're not RPing at all.
>>
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G'night, megucas, and remember to always train hard.
>>
>>51552643
I'd watch Madoka ASAP but understand it's not really representative of the genre.
>>
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Mirror, mirror, on the wall
Who is the fairest mahou of all?
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>>51555355
Every Water, Electric/Lightning, Metal who builds cool stuff, and Light Girl who isn't shit.
>>
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>>51555563
FIRE a best and a purest.
>>
>>51555355
The one with Oddball(Fairness), probably.
>>
>>51556691
Is there such an existing Oddball?
>>
>>51556958
I dunno. Have YOU made it? There's a lot of Oddballs that have been made and don't get used. I know Oddball(Eurobeat) and Oddball(Morgan Freeman's Voice) both exist.
>>
Rolled 7, 11, 6, 8, 4, 4, 6, 3, 4, 12, 15, 13 = 93 (12d20)

>>
Rolled 7, 18, 14, 3, 5, 12, 12, 3, 4, 16, 17, 2 = 113 (12d20)

>>
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>>51554375
Let your love and passion burn bright as a star!
>>
Rolled 14, 9, 8, 18, 13, 10, 4, 10, 16, 9, 10 = 121 (11d20)

>>
>>51554901
>>51552901
Thanks, anons.
>>
Rolled 20, 2, 8, 11, 5, 20, 14, 6, 7, 15, 7 = 115 (11d20)

>>
>>51552901
madoka ruined magical girls reee
evangelion ruined /m/ reee

>>51555355
Zephyr Edge.

>>51557039
There was an Oddball: Momentum, but I have yet to see Eurobeat.
>>
>>51559668
They're the same. I keep rebranding it because I'm trying to figure out exactly WHAT her deal is.
>>
>>51560442
Point taken.

You'd better show the character off, though, Maid.
>>
>>51552643
>The only problem is that I don't have much experience with the Magical Girl genre
Read pdf related.

>>51547242
>most Western magical girl stories and settings I have ever seen are shit in my opinion
Pdf related tried to warn the reader at the very end.

>I personally count this community as one of the failed Western approaches to the magical girl concept
There are still some properly equipped weeaboos around here.
>>
>>51561458
Thanks for that, anon
>>
New-to-genre-fag anon who should probably be lurking here, I've thought of a game. Over the course of this thread I've rolled and tinkered with four girls (in part because rolling characters and finding a voice is fun and in part because I was toying with the idea of running this and having some colorful npcs couldn't hurt). I'm going to do a little writefagging for two of them: Origins, retrospectives, or just a scene or two.

Then I'm going to spend some time binging the heck out of the genre, after which I'll do a little writefagging for the other two. I'm going to do this, all I'm wondering is if these threads would care to see the results.
>>
Can we get a new thread instead of waiting another month for one?
>>
>>51563593
We'd have to use another pdf or image for the OP because you can't make two threads with the same OP file at once.
>>
>>51563330
Ay, nice. Good stuff an' allat. Ye mind sharing any OC ye've got, or nah?
>>
I did some balance simulating and wrote a target selection algorithm so I can run large battles. This is the central formula:

Actor.TargetKillPriority = 57 - Actor.Target.HP - Actor.Target.Armor - (8 - Actor.SP) * 2 * PlanarDistance(Actor, Actor.Target) - Actor.Target.IsMinion * 10 + ((Math.Max(Math.Max(Actor.Target.Melee, Actor.Target.Finesse), Actor.Target.Mystic) - 6) ^ 5) ^ (1 / 3) * (2 - PlanarDistance(Actor.Target, Actor)) / 1.5 + 2 * (Actor.InitPlace - Actor.Target.InitPlace) / Actors.Count

>>51546882
Thanks. I'll come back when I'm ready.
>>
>>51559668
>Zephyr Edge.
CURSE YOU, ZEPHYR EDGE! CURSE YOUUUUUUUUUUUUUU!!
>>
Holy wait, the thread is auto-saging.

EVERYONE EVACUATE.
>>
>>51564734
https://www.youtube.com/watch?v=w5JICa_ZxBk

Just for the road.
>>
>>51564036
Here are my most basic writeups of the first two...

Nicole Fia was the kind of girl who always hoped for something exciting to happen in her life. When the Puuchu needed girlpower sooner rather than later and approached her with a very swift offer to become a Magical Girl, she practically leapt at the chance, dreaming of living out her nerdy fantasies. The puuchu was displeased, however, when she used the power of her first transformation to become older rather than to choose a more useful power than the one unlocked in her nature: the power of Alchemy, combining chemical and arcane techniques. Between cunning, luck, and her Gun-Spear Caduceus, she was able to survive her first battle long enough for her Puuchu patron to hire an independent girl to help defeat the monster. That girl, light-weilding Dawn Easthaven, helped Nicole adapt to her new life, and the two soon became fast friends despite their initial differences. Dawn wields the athame Shadowbreaker as her weapon and dislikes the unknown. (>>51501894 will probably be written first.)

Caroline Cardigan had the misfortune to witness the death of a Magical Girl. Well, perhaps witness isn't entirely accurate? She tried to stop it, but like too many things lately it was out of her hands. The Puuchu need a replacement, and she's it. Adapting to her new life is going to be hard, but luckily she's got her friends -- like senior Magical Girl Verdandi Summer, her new 'parents', and the spirits that can now answer her call. Caroline is never alone, which is good because the prospect of becoming isolated has been her greatest fear, and she still resents the Puuchu for putting such a rift between her and her old life and friends. Caroline's weapon is the mystical crystal Soul Prism; Verdandi wields the gauntlets Hour Hand and Minute Hand and possesses the power of time. She's a fighter but doesn't take much seriously, because it will all work out in time (>>51490935 to be written/rewritten later)
>>
File: 1484246727636.jpg (179KB, 600x1135px) Image search: [Google]
1484246727636.jpg
179KB, 600x1135px
Stat the mahou!
>>
>>51566776
pls, thread is auto-saging ;_;
Thread posts: 317
Thread images: 61


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