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Itt shitty gms

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>be me , three years ago
>be a homeschooled autist who must do his gaming online because social anxiety
>sign into giantitp because it was the only gaming forum i knew at the time.
>find an interesting campaign idea. Nothing special now that i look back at it.
>it was an all evil campaign where the characterstried to become the villains of the next campaign.
>join in make character, so on so on.
>Dm is a fucking wizardfag.
>makes our wizard star of the show
>does everything in his power to make everyone second fiddle.
>my warrior had higher intelligence. Because eldritch knight
>dm calls the subclass class retarded and nonsensical, proceeds tell me to change to one of the purely martial ones or leave

Rest assured, i left
>>
>be me
why do people keep starting their greentext stories with this shit these days? is it a reddit thing?

shit story FYI you could've started at 'dm is a fucking wizardfag'
>>
>tl;dr
>Rest assured, i left
now if you would kindly do the same again
>>
>Join random game over interwebs
>Unusual format, each session is a one-off for the sake of universe-building
>Turns out GM is shit at doing this

>First session
>Told we'd be clearing out the sewers due to infestation
>Make prissy elf who is only doing it for the promotion
>Apparently a bunch of gang kobolds live in the sewer for poorly explained reasons
>Try to arrest their leader after fight begins for no particular reason
>Also get attacked by allies for dumb reasons, basically end up ignoring it
>Final boss is a bunch of slimes
>Try to kill them early but GM will not let me despite it being very obvious that statues are disguised slimes
>Session kinda boring but okay

>Second session
>Told we'd be helping escort a paladin around town so he can cure people afflicted with some sickness
>Given ridiculously overpowered armor by GM for some reason
>Campaign is extremely boring, literally just following paladin from house to house
>wtf is this
>Final boss fight occurs for no readily apparent reason, don't even remember what it was
>No one is even close to being in danger
>Hurray the paladin cured the town
>Player actions all felt entirely inconsequential

>Third session
>Exploring haunted house
>This apparently means killing everything in it with no exploration at all
>My character's main ability is basically removed by GM fiat with no notice right before the game starts
>Characters decide to play chess
>I'm sick and this session was sprung with minimal warning
>Leave because this isn't fun, combat isn't even interesting
>Kicked
>Whatever

I cannot remember a single thing he did to build up the universe's lore other than the paladin in the second session being a raven for some reason. Nothing seemed to have a cause or any consistency, and looking back I should have left a lot sooner.
>>
>>51359515
Honestly at this point I just do it to annoy autistic 4chan elitists.
>You do something different than me?
>You must be from reddit, no other explanation for someone not being identical to me in every way
>>
>>51359480
>join a game a while back
>all is good for a few sessions
>NPCs in our party aside
>after an adventure, my character approaches one of the NPCs who hated him because he was a prick
>want to talk shit out to understand what the fuck his problem is
>NPC goes on a rant about how everything bad in the party is [Character]'s fault
>after NPC finishes monologuing, GM mentions how the NPC had his dagger on the artery of my Character since the start of the rant
>no perception check, no reflex check, no nothing to notice or do anything about him, stop him mid-rant or anything
>I object
>I leave, because GM thinks that he was right and seems to like his GMPCs a whole lot more

So much for that shit.
>>
>>51361241
That sounds really shitty.
>>
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>>51359480
>Friend runs a Game
>Asks me to join, why not
>Of the other people there, DM lets one guy fudge nearly every god damn roll he made
>He never failed any of his checks
>He never rolls a 1
>He gets 20's every other time he rolls
>Let the DM know that I'm not up for any more games
>Asks why
>Spew to him everything I just wrote
>"Oh, I let him do that because he's in a rut, the game is the only power that he really has"
Yeah, but what's the point of playing a game if the chance for failure doesn't exist?
>>
>>51361345
That mentality is shit. It's especially bad when GMs manage to convince players to believe this sort of shit, while they would be better off just writing a novel or some shit. I don't know if you could tell from the story, but it was also fairly heavily railroaded. GMs who think that story comes before player choice are the absolute worst.
>>
>>51361409
Unless youre new to gming you really should avoid railroading at all. Take a more minimal approach to questmaking.
>>
The final mark of a shitty GM?
>Cutscenes
>>
>>51361994
Amen
>>
>GM starts a pretty good campaign
>It's set in a interdimensional pocket where an ancient hoarder god is building a giant junkpile of shit from other worlds
>The first couple of sessions are "Lord of the Rings meets Mad Max"
>Everyone feels really invested
>The third time we meet up, the GM goes full autist
>It takes him forever to get setup, and when he finally does, he can't seem to get the ball rolling
>When the game finally starts, the first thing he makes us do in-game is go to a money changer
>Spend the first twenty minutes making sure everyone's currency is properly converted
>Has us go and talk to various NPCs in funny voices
>After an hour or so, finally says "You know what guys? I'm really not feelin' it, tonight."
>Never fixes it or tries to run that campaign again.

This was the worst campaign I ever ran. I don't know what happened. The first two sessions were awesome, and my players seemed excited, but I couldn't seem to get anything working, that third session. I kept getting names wrong and I couldn't manage to think of a way to link encounters together. I just did this awkward thing where I stared at the players before awkwardly asking, "So uhm... What do you do?"
>>
>>51360242
To be fair, that is how people start stories on Reddit.
>>
>>51360242
>capitalizing greentext
screening for and shaming newfags is extremely important to maintaining a cohesive, quality board culture on any imageboard, but you wouldn't know anything about that what with moot and his entryist cabal banning it the fucking sellout traitor.
>>
>>51362345
It's not a coincidence it's almost always a signal the post isn't worth reading. Apparently redditors can't into brevity.
>>
>>51362354

>Autism
>>
>>51362345
I wouldn't know that, I have never been to reddit.
>>
>>51361994
Well in irl games yeah. But text based its kinda necesarry
>>
>>51362303
Happens to everyone, no shame in that.
>>
>first time playing shadowrun
>make a street Sam, bro makes mage, other players are street Sam and Decker
>gm and Decker do not know decking rules and just phone it all in
>mage p bro and I end up abandoned and back to back on a mission, gm drops a mage with crazy high masking,enough to not have an Astral signature apparently, on us for a simple break in and entry in the middle of the night to a building that closed at night. Afore mentioned Decker set off alarms due to neither she or the gm knowing decking rules.
>manage to get out by the skin of our teeth thanks to magic bro and smart use of magic walls.
>later gm puts us up against six high mag mystic adepts, with improved reflexes all around. Still manage to eek out victory thanks to magic bro having answers in the form of walls.
>Finally gm puts us up against a gang attacking us for breaking into an abandoned library that was on their turf they are described as using out dated gear, use liberal grenades set to motion sensors to punish human wave tactics they used, doing well but they just keep charging like fanatics.
>Suddenly shot, sniper from off the map shoots my street Sam with the largest sniper rifle in the game instant kill.
>Game fell apart shortly after.
>>
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>>51362441
>mourning yet another thing stolen by normalfags is autism
>>
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>>51362737
>seriously buying into the "stacies and chads stealing muh games" meme

I have some bad news...
>>
>>51363019
>implying tumblr and reddit aren't stacy and chad
>>
>>51359480
>Every encounter was a 'random encounter'
>GM would roll dice and pick the page he rolled
>He would only choose monsters either our level or below or level fortunately
>Unfortunately, he didn't know that adding multiple attackers raises the CR. He would just add the base CR of creatures together and call it good.
>Enter dungeon, first enemies; Stirge's
> "You enter the dungeon cave, and above you are six Stirge's"
>"Six?"
>"Yeah, don't worry I just added enough for it to be a challenge"
>Party is swarmed instantly and is absolutely destroyed in a few turns, barely escape with our lives.

One of my friends eventually gave him a book for Christmas; Dungeon Master for Dummies
>>
>>51363172
By this logic, MtG became toxic and "normie" sometime around 2004, and D&D became a "normie" game at 3.5. And, on a meta level, suggests that the appropriate behavior if you love a game is to drive as many people as possible away from it and keep it all to yourself and maybe like 10 other people at all costs, which is /r9k/ tiers of derangement.
>>
>>51359515
Skinwalkers
>>
>>51363389
>By this logic, MtG became toxic and "normie" sometime around 2004, and D&D became a "normie" game at 3.5.
Give or take, yup.

>And, on a meta level, suggests that the appropriate behavior if you love a game is to drive as many people as possible away from it and keep it all to yourself and maybe like 10 other people at all costs
No, the appropriate behavior is for developers, stores, etc. to try to cater to the core fanbase and not low-hanging fruit. It might be a tall order for an industry that's become as corporate and soulless as videogames, but for a long time, it really was just people making games for no reason more important than that they simply liked games and wanted to make more good games for themselves and other people who appreciated them. if it means ignoring the LCD masses, it's a small sacrifice - but ignoring the profit inherit in the LCD market is a much bigger sacrifice that you can't blame anyone for not making.

but the specific situation in the comic is expressing one single game group, so yeah, whittling it down to like 10 people is completely reasonable. Everyone tries to curate their group to something that flows well together, and tries to get new players to understand and assimilate to any long-running group. whether or not TTRPG's have fallen to cancer isn't even the point. I can't believe you're so new that you're arguing over (and misinterpreting) this years old comic. yudowsky expressed basically the same in 'well-kept garden dies from pacifism' if you need a more expanded discussion of the community moderation concept and there was some similar usenet tract that was common in the past but I can't find the right keywords on google to bring it up.
>>
>>51363765
>thinking running the hobby into the ground his how companys can make money

Here's the thing. Weather you like it or njot, capitalism enforces soulessness into any hobby, its their job to make money, not make you happy. The marketyfor tabletop gaming has grown a lot over thepast few years, more feminists are getting into it, and thats just fucking fine. And I dont even like feminists.

In order to have a succesful business you're gonna have to expand the fanbase for your product.
>>
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> Play Warhammer 3rd edition
> Know the GM for some years and know that he is sometimes "creative"
> play a human pistolier (basically a noble cuirassier)
>adventure starts with the typical: "your are all kidnapped and have no idea where you are"
> run around in town with the other group members trying to find out what we are doing here
> Gm looks at me
> "You see a little boy standing behind you."
>"I look for my purse."
> "You're purse is there, but the boy reminds you of those little children you nobles like to molest."
> mfw I have send him a mandatory description of my character with character flaws
> pedophilia wasn't mentioned on that list
> mfw when I say my character isn't a pedo and the GM ignores me
> mfw when the GM and all players make pedo jokes over the whole evening

Luckily that character died one evening later and I proceeded to play a redneck Judge Dredd like roadwarden so they would stop with those disgusting jokes. I haven't forgiven them that to this day.
>>
>>51363940
Why still play with them?
>>
>>51363972
I was young, dumb, had no car and had no idea where to look for other players.
Also not all players were assholes. Those jokes were coming mainly from to of them. One of them left the group some weeks later, the other one is still there but misses like 9/10 meetings and I screwed him over on several occasions later in the game.
The GM was an asshole and moved away. In the end nearly everyone had some sort of problem with him.
>>
>>51364089
Ah, that makes sense.
>>
>>51363902
That's perfectly fine but why did they have to come to fucking 4chan?

It's the normalfags' arrogance, envy and entitlement that's the problem. Anything they see they think is theirs and they're perfectly happy to just push aside everyone who built the thing and destroy everything they did before moving on to the next trendy thing like a horde of locusts. If they were just happy to stay in their little boxes being catered to and farmed for big bucks, there would be no problem, but they make a point of occupying and destroying any community that is specifically trying to avoid their shit just because they keep committing the cardinal sin of making something good and enviable. I mean, at least corporate shit is happy to just steal from independents but normalfags make a point of fucking destroying their shit. this goes far beyond just imageboards and TTRPG's, even artists have to deal with this shit with all their homes and venues getting outpriced by yuppie hipsters trying to play-pretend as art kids with the same entitled cunt attitude as this motherfucker >>51360242
>>
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In my book, the worst GMs are the boring ones.

>Stars Without Number
>spend half the session describing an airport line and getting autistic about there being no logic on spaceships having windows in sci-fi because it's "unrealistic"
>the other half of the session is a murder mystery that actively involves all character and excludes mine
>leave as soon as we're done and message him that his game isn't what I'm looking for
>>
It happened to me years ago and barely anybody knew how to play, but I had some social anxieties at that point and it got into me

>played a post-apoc game
>make a super-inspiring charismatic guy who knew how to gamble
>players insist on piling up all resources on a truck
>I agree, figuring that my clothing and a shitty gun with a single magazine will be enough, because I was planning on some non-combat shit
>the game starts off with a monster clawing through the top of our truck
>we defeat it but the truck is busted and it also just happens to not have fuel
>we stay in a small settlement looking for clues on how to earn money
>we gather information as best as we can
>nobody, including old black guy on the porch named Joe, knows anything interesting
>the GM literally says "the only thing you guys are offered are a job in the mines"
>trying to push things ahead a bit I suggest that maybe we should just go to those mines - hoping for a plot hook or some small dungeon
>GM immediately shoots it off with "and what, are you gonna work in a mine for a week to get any pay?"
>obviously that's nonsense
>I go into a pub
>join in a poker game
>put in my pistol on the line, seeing as how I can't shoot it much anyway
>Bluff and Gamble are my things anyway
>win
>"two guys pass"
>okay I got this, roll Bluff again
>huge win for me
>"the last guy looks at his cards and hesitates but raises the stakes anyway"
>huh.jpg
>bet the remaining bits and pieces from my equipment
>after passing three separate checks to even make a showing at the table I finally roll Gamble
>and narrowly lose
>everything I bet just like that
>four skill checks for a game with three rednecks
>other players berate me
>no, not their characters, the players, ooc
>it stung
>>
>>51365670
>then, finally, after 1,5 hours of navelgazing and being told that there is nothing to do in town
>and everything around is vast desert with no landmarks
>the GM finally told us a wild game hunter came into town and that the beast he's tracking is super dangerous and difficult to defeat
>we have literally no other hook so we just go in while GM keeps saying, OOC, that it's gonna probably kill us
>well, yeah, what else is there
>disclaimer: I do not have a speech impediment
>or problems articulating
>and, let me remind you, playing a Charismancer
>wild game hunter guy also treats my high Cha/leadership character like shit
>and so does the beast that shows up
>who dashes past everything and mauls my character
>lose the Cha permanently
>character is a cripple with nothing now

I went home that day and cried, because teenage hormones and broken fantasies of power. Next day told them I would rather not play again because bullshit reasons because I did not know how to talk it out with people who were my actual schoolbuddies.

The only time I had no fun playing and the GM seemed to subconsciously have it out on me. It was probably lack of experience and trying to impose the notion of grit on the world rather than malice, but still.
>>
>>51365775
Bad gming is bad gming no matter wwhat
>>
>>51359480
Can't stand GM's like that.
>>
>>51362345
But I've seen people post starting with >be me for a decade now. Are you sure it started on reddit and they didn't just take it from here?
>>
>>51359515

>these days

Lurk the fuck more or return to reddit
>>
>>51363902
>profit at all costs
I want the economic Darwinists to leave.
>>
>>51366077
But that's how ceos and business owners think.
>>
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>>51362737
>females ruin everything
>>
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>>51359515
>Is it a Reddit thing
So we've come full circle. There are people who actually think one of the most iconic (if cancerous) 4chan idiosyncrasies is from Reddit.
>>
>>51365998
I can barely remember at this point but weren't /r9k/ format greentext stories not a thing until like 2009? they definitely didn't start with >be me then. isn't that from when reddit started lifting rage comics and turning them into storytelling? saying '*le me' or something
>>
>>51366509
I think you're right.. I can't really remember for sure either though
>>
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>>51359515
>these days
>is it a reddit thing?

Your new is showing. No, it started on /b/ (before /tg/ was even a thing), whenever people told greentext stories about stuff they did they would just start that way. Why? I dunno, maybe to annoy autists. Clearly it worked.
>>
>>51366207
no, he is complaining about the diary style storytelling from leddidfaggots.
>greentexts are precise
>>
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>>51364229
>>51363765
>>51363172
>>51362737
>>51362354
>actually fucking REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEing about NORMIIESSSSSSSS unironically on the board for inherently social games

Jesus Christ how pathetic. You might be better off at /v/, /r9k/, or /pol/.
>>
>>51359480

>Regular GM wants a break from running things.
>One of the players steps up to the plate.
>Makes incredibly bizarre, shitty, railroad campaign, full of logical impossibilities, forcing us to attack our allies, and a DMPC who introduces himself with the phrase that he 'fellates the giver', whatever the fuck that means.
>Some time ago, tell story about it on /tg/
>get some laughs, but then one anon tells me that not only is it utter, utter shit, it's plagiarized shit from some scenario in an indie RPG builder.
>>
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>>51365429
>getting autistic about there being no logic on spaceships having windows in sci-fi because it's "unrealistic"

We do not see the problem with that.
>>
>>51360197
>thing is obvious trap
>GM wont let players investigate it
I fuckin hate this.
>>
>>51363940
I normally buy followers, like as a Wizard I hired an apprentice and as a Fighter I hired two squires. As the Wizard I always get pedo jokes, not so much with the Fighter.
>>
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>>51367363
He really wanted to fellate your giver
>>
>>51362303

I'm only postulating since I lack the whole picture but I'd wager you didn't do a lot of prep for your sessions past the initial one? The first few sessions are easy to throw since you are motivated by the freshness of everything, but when the rush wears off you quickly end up stuck. Prepared stuff helps in this because it's a good thing to fall to when you lose momentum. If you have a rough idea of potential scenes you can quickly advance to the next one when the conversation dies down etc. Same with encounters.

The sad truth is that a lot of campaigns die because the gm stops putting in the work due to it feeling like, well, work. Compounded with coming off from a bad session makes working on the campaign even less appealing which causes the death spiral. You feel unmotivated to work on the campaign because you had a bad session, and you have bad sessions because you stop working on the campaign.

It's a fairly normal thing to happen and usually happens when the campaign has a lot of flash but little depth. Next time just try to think what would make the next session enjoyable for you as a gm and hopefully you can keep your own interest in the setting going.

Unless I am wrong in which case nevermind all that, shit happens senpai
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>>51366876
>IMG_1665.jpg
No, I don't believe you. I remember shittalking >be me as newfag shit on /v/ circa 10 or 11.
>>
>>51359515
>be me
>these days
hahaa
nice one newfag
>>
>>51361409
made that mistake early on, I try to forget about those days

learned to take a dark souls mentality where the world exists and the players are just visitors, they can make change but it requires a lot of work and effort on their part.
>>
>>51362303
happens to me a bit with the online campaigns I run on R20, tends to be a problem with prep dude, always prep.

or just do one shots every session unless your players are pretty close to you and are ready for a grandiose campaign.
>>
>>51360242
>>
>>51366155
They do. They just never developed adult brains and don't get that actions have consequences. You can't get too mad, tricking men into taking care of them is their only defense mechanism.
>>
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>As night falls on a city we entered, everyone is pushed into a tavern by the DM.
>We discuss the info we've gotten from our day and our characters eat and go to bed.
>In the middle of the night, we awake to the sound of a commotion outside.
>Some of us peek out our windows and see a lot of soldiers and knights
>They've surrounded the tavern.
>Yes, it does turn out that somehow a small private army has literally entered a city at night and has the whole tavern blockaded without anyone waking up or causing a noise for us to hear.

>Two obvious mini-bosses enter the tavern.
>Drag everyone except the sneaky rogue out of their rooms.
>Demand some maguffin or another we found a while ago.
>Retardedass npc's get mad when one of us points out a lapse in their logic while interrogating us. (Read: DM gets caught on his bullshit.)
>Fight breaks out.
>Doesn't let rogue do sneaky things or even escape because apparently there is literally an army so massive outside there's no way he can hide.
>Doesn't let the combat min/maxer combat because he's stuck from all the fucking npc gaurds that are attacking and missing constantly.
>One player gets knocked out immediately
>This goes on for two hours
>Eventually DM has the tavern light on fire and causes an explosion to occur outside so a medieval seal team 6 can save us.
>Worst session I ever played, and the campaign is abandoned.
>Except I didn't play it
>Because I was the DM.
>>
>>51359524
"No"
>>
>>51369119
Either this didn't happen.
Or I just feel personally sad for the players.
>>
>>51368813
Here's the (You) you wanted
>>
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>>51363765
>proceeds to namedrop yudkowsky
>>
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>>51370248
I'm namedropping the article. desu I never realized it was written by him until I googled it for that post, I was kind of embarrassed to find out.
>>
>>51367279
But he's right.
>>
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>>51362303
That happened to me not too long ago. I painted myself into a corner with a setting that i thought was cool, but was very boring in practice
>>
>>51367279
He's right, though. Normies make everything into normiefodder. Nothing actually interesting remains afterward.
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>>51362303
>>51368626
>>51370715

Happened to me too.
Thankfully, my players took it as a session to digest the plot so far, gather more info and plan for whatever might happen next. They literally saved the session and the next one. I'm not even sure they realized.
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>>51359480
>Play online
>Thing happens that only involves part of the characters for plot reasons and/or because other characters decide not to be involved
>As such, have a situation where one character will be doing nothing for some time
>Offer to give the non-involved separate RP opportunity
>No response
>Two weeks later
>"So DM, why haven't I been able to do anything in character?"
I feel like I'm a shitty DM for not being able to overcome the limitations of the systems and situations, but man, I wonder what I'm supposed to do sometimes. I'm not a mind reader.
Is there a point at which I should just say, "Fuck it, you're fighting some orcs to keep your experience compared to the rest of the group level?"
>>
>thread about shitty GMs
>derails into moronic political discussion and butthurt over the election

never change, fa/tg/ooks
>>
>>51370910
Talk to them about it, tell them that you offered something that they declined and ask what they would like to do to catch up.
>>
>>51370940
I've already done that, I guess, but it happens time and time again that players will just drop off for days or even over a week when a plot hook is right there or the plot is easily advanced by saying, "Okay, we got to City X", so I'm wondering if I'm just not that good at baiting or what.
I don't want to babysit them and pester them with 'hey, you should really post or something', but how else do I re-enforce that they have options and can talk to me about what they want?
>>
>>51367196
Which started here you dense motherfucker.
>>
>>51366509
Holy shit, how the fuck are you so pretentious when you have so little idea of what you're talking about?
>>
Take this ahit to /pol/
This is a thread for crappy dungeon masters.
>>
I fell into the trap of playing a 3.5 monk using mostly the SRD and a couple splats, DM couldn't wrap his head around why I wasn't having fun. Most combats I was missing most of my attacks and most things that we fought were good at strength checks, so the line of trips feats I had gone down were mostly useless. I eventually made an unarmed swordsage later in the campaign and started to have fun and could keep up with the other players but the game fell apart not long afterwards. DM said he regretted was letting me play the swordsage, and that he should have read it better before approving it. When I asked why he said it looked too much like 4th edition, which he hates with a passion. I know for a fact that he's never played 4th edition, none of us have
>>
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>>
I start a thread for shitty dm stories and it turns to this, fml
>>
>>51371744
Maybe you should have had a better story
>>
>>51359515
>Be me
>New fag
>Think if I call OP reddit others will like me
>Nothing I do makes them like me
>Kill myself
>>
>>51359515
>be me
>use first person pronoun in first meme arrow as substitute for rest of meme arrows so I don't have to use the word "I' in rest of meme arrows
>autists who don't understand the idea of contraction get mad
I bet you say "Tyrannosaurus Rex" every time too.
>>
>>51371846
>I bet you say "Tyrannosaurus Rex" every time too.
Say the whole thing or fuck off! Motherfucker has earnt that shit!
>>
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>>51359480
This is the worst.

>Be me
>Month deep into an old world campaign, currently in the streets of kislev
>Homebrew system based on mayar's adventure
>GM think he is a genius
>HAHA THE QUEST GIVAH WAS DA BAD GUY ALL ALONG
>yes he dared pulled that shit every shitty gm pull, that's like, literally, the trampstamp of GMs.
>Me and my little bro pack our things and leave, without a word
>they are utterly fucked and can't continue
>>
>>51371875
>GM uses a trope
FUCK THIS I QUIT YOU GUYS ARE ASSHOLES AND I HOPE YOU ALL DIE RARR ARRA ARARAR!!!
>>
>>51371893
it's not a trope, its literally the shittiest and most common BS every shitty dm pull across any system.
That's like meme level of stupidity
>>
>>51371893
Can't you read? We left without saying a word or emitting a sound, flabbergasted by the cringe, because there is nothing to say with that stupidity level. I guess you use this tramp stamp fairly often given your reaction.
>>
>>51371917
>You are at a tavern...
>FUCK YOU THAT'S LITERALLY THE SHITTIEST AND MOST COMMON BS EVERY SHITTY DM PULL ACROSS ANY SYSTEM
>>
>>51359480
Had a shitty DM that we called out about his habits and ended up with him becoming pretty fucking awesome.
>constantly ignored basic rules out of the phb without stating what he was actually ignoring
>kept adding in new rules without letting us know, forcing us to constantly update our character sheets and make changes
>finally call him out on his shenanigins, group leaves in a huff after a tpk due to his fuckups
>i stay behind and talk to him about it
>spend a couple weeks really going over shit with him, get him a few new books and stuff
>help him prep before sessions and shit
>soon manages to get a handle on stuff
>he has been our forever dm for sever years now
>tl;dr, there is hope if your gm isnt a complete asshole/idiot
>>
>>51371934
No, only the quest giver being the bad guy.

You are really retarded tho.
>>
>>51371957
>You realize that if you go off to fight the villain's army then your family will be at risk, but if you leave him alone then his army will...
>FUCK YOU THAT'S LITERALLY THE SHITTIEST AND MOST COMMON BS EVERY SHITTY DM PULL ACROSS ANY SYSTEM
>>
The fuck people.

I'll admit to being a /pol/ack but could both sides keep politics off /tg/.
>>
>>51363902
How do you make money if you don't have happy customers?
>>
>>51372128
If they apply to what most of the customers want they make money.

This works in tandem with the lowest common denominator thing
>>
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>>51372128
It works because nobody else's customers are happy either.
>>
>>51372128
>>51372158
Scumbag capitalism only works for so long and only covers so much. Unless you're a titan like Walmart or Disney that has an effective monopoly on your niche and can safely say "Buy my shit or fuck off", you will eventually hit a wall where the sure money and the customers suddenly dry up with no warning. That's (one way) how bubbles and industry crashes happen. See the AAA vidya industry for how a sphere on the verge of crashing tends to look.
>>
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>be shitty DM
>come to thread
>see /tg/ has succumbed to /pol/
>/pol/ has infested all of 4chain
>still shitty DM
>>
>>51372244
Relax, old /tg/ wouldn't have been any help anyway.
>>
>be me
>enjoying funny thread
>halfway through it turns into some autist freaking out about his secret club and /pol/ nonsense
why? take it to /v/ you cucks
>>
>>51372253
ELF SLAVE WAT DO?
>>
>>51372485
Throw it in the magma, where it belongs.

Then go and eat a cat casserole.
>>
>>51372379
>>51372244
>>51372253
Just report the /pol/ fucks and ignore the thread, don't whine about it.
>>
>>51372584
but I like the thread just not the fucks who ruined it halfway through
>>
>>51372605
Then make it again after all the shitheels are banned
>>
>>51372584
No, I'll report both the /pol/tards and whatever the fuck you call the other people.

Neither should be spreading their shit here.
>>
>>51371875
>GM uses a cliche
>you leave

bruh
>>
>>51365775
Here's to the future for the sake of the past, anon.
>>
>>51372605
I've got a slightly uninteresting tale if you're interested?
>>
>>51362345
That comes from HERE you autists.

Like most fucking things in chan culture (including fucking reddit).
>>
>>51370910
I sit down my Players when they aren't RPing and tell them they need to take initiative and do their own thing and shit.
>>
>>51371318
4th edition is bae
>>
>>51371875
Stfu kid, DMing is hard as shit, and clichés sometimes have to be used, especially if pulled off well.
>>
>>51372637
lay it on me
>>
>>51372815
>First time playing 4e, was not particularly excited by the prospect as I had just bought the 5e material but due to 4e being more easily piratable went with it for the group.
>DM is a friend from Highschool, haven't seen him in maybe a year. Claims to be really experienced though.
>Players are a collection of other highschool friends and others from the DM's university classes.
>Due to some confusion the group is misled on character creation and are assigned classes and races at random despite making our own.
>End up with me being a Tiefling Wizard, could be worse.
>First mission is a bunch of meaningless fights against monsters, a city arena where we are held as gladiators, suddenly the boss of the arena comes out.
>It's a pair of troll twins.
>Spam everything at my disposal.
>DM rolls for saving throws.
>Wait, what?
>He backpedals when I confront him and says it's more fun this way. Guess fuck it, don't want a scene so long as we can cheese this bullshit as well.
>Easily put one Troll to sleep, how does it fail what should be it's ridiculous save?
>Continue the fight, they seem to fail every Reflex and Will save. Eventually cheese it with (I think) a friends Warden so they couldn't do anything.
>DM slams the MM he was using behind the screen down.
>It's the 3.5 MM.
>>
>>51372815
>>51372922
Also, they still play together. I left saying it was fun to catch up but I'd rather make overtime on the weekends.
>>
>DM wants to do a 4e one-shot, epic levels
>We make our characters and show up. 5 of us, plus his DMPC.
>Thrown right into a fight way over our heads, involving multiple enemies built to take an entire party solo at least 4-5 levels above us.
>DM has to fudge dice rolls to let us win
>Make saving throws to avoid getting sucked into the vortex, with massive penalties that make it literally impossible to not fail.
>He says if anyone did somehow pass, they'd be out of the game because we had to fail and get sucked in to continue. Doesn't answer why he even bothered to make us roll.
>Party is split in half by a barrier literally nothing can pass through by any means(as relayed by the DM), each of us has to fight 4-5 enemies way above our level, and a pair of solos about 6 levels above us.
>The instant any of the non-solo enemies took damage, they'd explode for a good amount of damage and get immediately replaced by an identical enemy
>The 2 solos on our side start throwing lava through the impassable by any means barrier to attack the other half of our party.
>Doesn't answer how they're getting things past a barrier literally nothing can pass aside from "It needs the Hurl keyword to pass it."
>Hurl isn't a keyword that exists in 4e.
>Our healer gets killed. The enemies start suddenly suicide because the DM realized this fight is actually too hard.
>Everyone except one solo dies, and he runs. DMPC gives chase because ???.
>Suddenly a Chaotic Evil Phoenix just appears because ???.
>Solo enemy 9 levels above us with buffed stats. Half our party can't even hit it on a Nat 20.
>DM gets bored and has the previous solo come back and just kill us. No attack rolls, no saving throws, no warning beyond "You suddenly can't move, then you die."
>Something about a gravity field that he doesn't really elaborate on.

None of still have any idea what the hell he was thinking.

He eventually quit when our regular DM didn't let him bring in a second PC with about 10 bonus feats because ??
>>
>>51372922
>>51373041
>>51372935
thank you for the tale, friend, I'll read it now
>>
>>51373142
Friends.

Two stories.
>>
>>51367363
>a DMPC who introduces himself with the phrase that he 'fellates the giver', whatever the fuck that means.
It means he sucks dick.
>>
>friends invite me to game
>talk with the GM about what character the party needs
>make him a stunt driver that craves thrills
>game day
>get introduced to the party
>drive them all in a parking lot because of some drug thing
>one character goes in to scout
>the next 4 hours revolve around only that one character with one instance of everyone outside rolling perception
>then the session is over
>never return

Five hours of my life where I could be wanking or reading some crappy book are now forever lost.
>>
>>51361409
It reminds me of what a player who played in a different group told us. I mentioned my character (a barbarian from the plains) was spooked about going underground into some narrow Kobold basement. Apparently in her group, that would be grounds for the DM to rule that your character now has a phobia and is totally useless in such a setting.

That was an all-girl group, BTW.
>>
>>51361400
>"Oh, I let him do that because he's in a rut, the game is the only power that he really has"

I played with a guy like that. He was our worst player, and couldn't handle any negative consequences to his character, while at the same time behaving like a lolrandumb dick to everyone else.

The problem is that it's a power fantasy to them. They're used to this video game perspective where they get to automatically win, and the DM is pretty much only a storyteller who's job it is to obfuscate that he lets them win while they get their steady reward of XP and items.
>>
>>51375211
I'm flabbergasted that such GMs continue existing, to be honest.
>>
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>>51359480
>Make one of only two PC Fighter-types in a group dominated with Wizard-types.
>Literally the only close range fighter, and I specialize in a very particular weapon type because I think it fits the character.
>DM proceeds to literally make a DMPC who uses the same weapons as my character but better whilst having more experience 'because'.
>Why, thanks, I didn't know I wanted to play a social character until you started maligning my ability to play a fucking fighter.
>Oh, he can talk better than my character, too?
>Real fucking neato.
>>
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>>51375575
>>
>>51365775
When I was part of community, we tended to really dislike Charisma/leadership characters made by new players. For some reason it was always the assholes with power fantasies and ideas of "this is how it's supposed to work" who wanted to play the leader. And the tended to expect everyone to listen to them because of that title.

A lot of them ended up in our space pirates games. Which was a hive of scum and villainy, and *most* Captains ended their career by being murdered by their own crew.
>>
>>51375562
I think it's a combination of shitty attitude and the idea that games are supposed to be that way. There's individual taste, too. One member of our group plays a lot of campaigns that sound absolutely boring to me, and when he DM's the worldbuilding, story, etc. is always really weak and he expects us to act like his other groups. This can lead to some problems.

Of course, it's a collaborative game, so a weak DM can very well be cushioned by good players, and weak players can drag down a good DM. Maybe these girls get so into their roleplaying that they don't mind. The one of them that I know is also insanely competitative, so if they're all like that, I imagine it flows forth from that attitude. She's also very detailed in her roleplaying.
>>
>>51375642
At the time I was really into Speech/Persuade characters, having been eating my teeth on Fallout, Arcanum et al., and I just really envisioned the idea of getting lower prices, swindling some peeps, getting us favors and ratting us out of trouble, to be cool. Always liked playing support too. It helped that every other character in the group, including the DMPC (who was admittedly not intrusive, merely a walking toolbox mechanic), was a different archetype; we had a frontliner and a thief-type too.
>>
>>51375762
Yeah... those people are bad for the rpg community.
>>
>>51372810
use any clicher you want.
not this trampstsmp tho
>>
>>51373142
I wrote just >>51373041

Was a completely unrelated contribution to the thread.

The same DM in that story somehow convinced our regular DM to let him run another short campaign, but that was bad for less interesting reasons.

>Epic level game, again
>Start surrounded by a horde of trash mobs any of us could solo in our sleep
>"Saved" by random NPC, teleported to some heaven
>Be told the vault of ancient greek mythology weapons has been robbed and we need to find the stolen weapons.
>Teleported to a cave of elementals to find the Bow of Artemis
>All the elementals either die right away or don't and then suicide because the DM's paranoid about the fight being too hard
>Suddenly the rest of the party is pushed out of the central room by ??? and the Rogue is by himself against a Solo massive elemental
>We try to run back in and help, thwarted by a rockslide
>We all laugh because, as epic characters, we each have about 4-5 ways of bypassing the rockslide.
>We only don't because the Rogue wants to try to solo it.
>He starts losing, so one of us gets teleported in to assist. We decide to send the Wizard(me) so I can disable the elemental while the Rogue stabs it to death
>Elemental suddenly stops and hands over the bow, then leaves. There's nothing we're allowed to do to stop him from just walking out because ???
>DM starts giving us all the details about what super epic abilities the bow has, practically drooling, you can tell he's put a lot of work into crafting this epic artifact.
>We all look at each other after he's finished describing it
>Everyone hands the bow off to the Wizard(me) because no one can use bows
>I hold the bow in my hands in awe, only able to look at the rest of my party and mutter out the words "What the fuck am I supposed to do with this?"
>Stick it in a bag since none of us can use it
>DM just kinda ends the game there
>He just stops showing up to regular games due to reasons mentioned before.
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