Got any good weather charts? Or stories where a dm used weather? Do you think weather in rpgs is good or bad? Should it be random or decided by the dm deliberately?
I don't think I've ever had a dm even mention the rain or fog or anything at all, unless we were on a ship that had to crash (ever ship gets hit by a storm and crashes.)
>>51348594
>>51348594
Admittedly, as GM I just forget about this too frequently. I really should roll for it more often.
I tend to use weather most in glacial climates, where the absurd amount of environmental hazards outnumbers the list of potentially lethal shit living in that frozen shithole.
>>51348594
Weather can be used to set some atmospheric tone. I ran a WoD game over maptools a few years ago with an automatic time keeping and weather macro (weighted towards rain and clouds because World of Darkness). It just kept track of the current weather and then consulted a random chance of what the next hour's weather could be based on that. It was pretty good and added a nice mood to the game when storms popped up. That they were created by random chance instead of DM fiat I think really helped players accept them more.
>>51349309
what the fuck is going on between africa and brazil
>>51353009
The Winds of Destiny guiding Spain to her immortal legacy.
For God, Spain, and Brown Musclegirl Pussy!
>>51348594
Do what the plot and atmosphere require, otherwise say "partly cloudy".