I'm planning on homebrewing a campaign that will be in star wars and one of my players want to be a technomancer. I've looked through reddit and the shadowrun wiki but i can seem to find a skill tree or a basic list of skills.
help?
>>51344932
It depends on how you homebrew force powers. Because it will be force powers. So they're completely unrelated to skills.
Why not use WEG or FFG games?
>>51344993
cause my friends are to autistic to know how to do that coherently. My idea was to make sorcerers sith and wizards jedi
>>51345034
I wouldn't consider that a good way to represent the dark side, but good luck anyways. You'll have a lot of work, I hope it pays in the end.
>>51345112
the general idea was to automatically grant telekinesis as a power and slowly add spell slots for it to be more valuble over time. the reason sith are sorcerers is so that they can be a little more powerful
>>51345158
If you want to run a full jedi game, there's Saga that was made by WoTC using the d20 modern system. I suggest you draw some inspiration from it. It's available in the pdf share thread.