ITT: House rules that your group has.
Every time one of us sacrifices himself or we make a risky roll, we have to shout, "WITNESS ME"
MFW every time they actually pull it off.
Something a little more practical than OP.
A crit in 5e lets you roll double damage dice. In order to avoid the problem of rolling double ones or twos, we assume one of the dice comes up max and roll the other. So, a crit with a longsword does 8+D8+mods damage, for instance.
>>51339676
>players do not touch the GMing skull
>one particular player is no longer allowed to pick his own character names
>the GM refuses to narrate a lesbian romance scene
>>51340333
>players do not touch the GMing skull
I... what?
>>51340333
>the GM refuses to narrate a lesbian romance scene
...but he will happily narrate a gay one?
>>51340725
what's so confusing about that? You don't touch the skull, anon.
>>51340725
that was with my first group which formed at a school. We used one of the biology labs as our room since the head of department was a long-time roleplayer. The GM used a woman's skull they had there as a pencil holder during games
>>51340750
never came up
>>51340725
You can usurp position of GM by killing current GM and acquiring their skull.
The trophy is supposed to be always on display, to signify your position in the group, and touching the skull means you're questioning GM's authority.
This is a house rule that only really works the first time around. In one of my old groups if you created a character with a dump stat the DM would make you roll for a related disability, one guy in the group dumped charisma and got a cripling phobia of speaking in public, another guy dumped constitution, so he rolled and got anemia, the DM made him randomly make checks after physically strenuous situations, if he failed he would pass out. At one point we just started carrying him around everywhere.