Which systems do you guys think could pull off a Matrix game?
Are the existing fanmade ones, 'The Matrix d6' and 'The Is No Spoon', any good?
What aspects of 'The Matrix' would you want the game to focus on?
>play Cyberpunk 2020 while outside the Matrix
>play Shadowrun while in the Matrix
>>51339230
I'd like the party to play a crew of red-pills aboard a hovecraft who must jack into the Matrix to accomplish various missions, like program extraction, data-stealing, sabotaging a facility, rescuing/finding potentials, etc.
I'd like it to have a huge focus on IN MATRIX stuff, and the real world part to be unimportant, a plot device at beast. Programs, Agents, glitches, and all those crazy weird-horror aspects of the franchise, but I'd also like it to simulate the frantic action and super-hero like abilities that redpills have, like slow-mo shoot-dodge and KUNG FU.
>>51339211
There where like three or four Matrix threads this week. Check the archive. There's a The Matrix RPG PDF somewhere.
>>51339211
Bump'n and grind'n this thread, cause i'm super interested in the anwser.
>>51342507
I did. They all devolved into people arguing about the sequels. The Matrix RPG PDF posted is the one I mentioned in the OP.
>>51339211
Guy who wrote the d6 Matrix game had a bunch of similar d6 hacks on a Tripod page, in a past eon of the internet.
Played a ten-session minicampaign back in about 2006. Was pretty tight.
>>51344040
Does it actually feel like you're a Matrix operative?
Demon: The Descent does a pretty good job.
>Powers themed around hacking reality
>Themes of information control, conspiracies and fighting against an army of machines that control the entire world
>Biblical allusions out the ass
>>51344138
The fuck kind of question is that? Map is not the territory, guy.
WEG d6 system is a fast, pretty high-power system which suits a cinematic game. The powers were pretty close to the first film from what I remember, and nothing really broke down as we played.
If memory serves (this was ten years ago) our sniper was horrifying in combat, but easily countered with combat up close and limited lines of sight. The game broke up when two of the group moved away for college.
>>51344347
>The fuck kind of question is that? Map is not the territory, guy.
Well, you proceeded to answer exactly what I was asking, so I guess you knew what kind of question it was after all.
Anyways, thanks. It sounds fun, I remember playing SW a few years ago and that was nice. I will give "There Is No Spoon" a try for a one-shot game, and then I'll try to set up a d6 game, and decide which one we'll continue using from then on.
>>51344182
I've been meaning to check that one out. I like nWoD. Would it be easily adaptable to the Matrix setting?
>>51344509
Possibly? Redpillers are a little weaker than Demons, seeing as they don't trade souls with people and they don't have monstrous superforms, but I think there was a splat for being half-demons, and agents are basically angels already.
>>51344509
>Well, you proceeded to answer exactly what I was asking, so I guess you knew what kind of question it was after all.
Play Don't Rest Your Head, just no madness power outside the Matrix.
I'd consider just doing the whole thing in Shadowrun.
Each player has two characters; One for inside the matrix, the other for outside. The outsiders get limits on physical stats and no use of magic or cyberware, but keep their skills.
>>51339211
oWoD, VAs only, Final Destination.
Although you could probably do it with ItX, too.
>>51339367
Shadow run
I always liked that scene in the lobby where they're fighting soldiers
>>51344856
What would Madness be replaced by, though? And what would happen when not-Madness dominates? It's not like redpillers face any major consequences to using their crazy Kung Fu powers