Post dungeon maps and anatomy.
>>51337521
>>51337521
>"tower"
>>51337565
From outside, it would look as though there was a single tower there at one point
bump for maps
>Buy an image posting website
>Make everyone wait 60 seconds between posts
>Sick, sick individual
Thanks for all the character art /tg/.
>>51342395
I don't get what this is
>>51337578
>>51337586
>>51337594
>>51337564
Are you actually supposed run these?
I think they're really interesting but they describe storytelling events rather than locations or hooks.
Every now and then when I'm hanging out with friends we'll want to do a spontaneous one off and I'd love to use something like this but it seems a little confusing.
>>51344093
Anon, those are visual retelling of the authors run of the respective classic dungeon.
>>51337521
For your post apocalyptic games
>>51344320
Sort of unrelated to thread but I don't really want to start a new thread for it
What systems would be recommended if I wanted to run a game in ww2?
>>51344320
That's an awfully designed installation, a catastrophic explosion on the "main magazine" blows all the main installations into oblivion. Some fucking mistake and good bye shitty bunker.
Never mind the galley and the air conditioning plant (the air supply for the whole place?) is in the incoming fire ladder and near the surface.
2/10 installation go study the Maginot line and the Atlantic wall scrub.
anyone got some nice one page dungeons you can run off the bat for spontaneous dungeon crawls?
>>51344478
depends on what kind of ww2 game you want.
Pulpy "Inglorious Basterds"-like Nazi killing? Horrors of war? 'realistic' action game?
be more specific and maybe make your own thread for that.
>>51344532
>>51345053
>>51344521
...That is a diagram from the Maginot line.
>>51345819
>He doesn't get the bantering
>>51344132
I was thinking that, I wish I could have similar pictures designed for playable sessions.
All of the art makes it easy to visualize everything.
Whereas the typical one-page dungeons are a little too dry for my taste.
>>51337565
It is also a bunch of stuff below the water table. Good luck with that.
>>51338272
please tell me this has a full dungeon behind it
>>51342259
>Teuveamanthaar
0/10
DM needs to stop naming shit
>>51349365
it Greyhawk dood
>>51344521
Dude, most facilities and ships are fucking gone once the magazine lights up.
>>51338272
I want to know the stories behind these places and the things that lurk there
>>51353579
>>51353591
>>51353579
That's pretty cool. Inactive volcano?