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Warhammer 40,000 General /40kg/

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A Relic By Any Other Name Is Just As Onepermodel edition

>THIS IS THE LIST BUILDER, (Dont) ASK FOR IT!
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Not always current PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Up to date FAQs
https://www.warhammer-community.com/2017/01/20/faqs-for-every-codex-live-now/
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (insert shitty joke)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
>>51330840
oh no, two threads
>>
any ideas as to whats coming next
>>
>>51330857
the end of this thread?
>>
>>51330840
DELET THIS
>>
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>>51330857
We got Gathering Storm II with a combined, "Aeldaeri" Eldar/Deldar force, I guess dealing with chaos.

And rumor has it Fires of Cyraxus is next from FW, Red Scorps and AdMech v Tau as Tau try to invade a Forge World, and AdMech opens the cages on some insane robos.
>>
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>tfw waiting for part to finish off a chaos lord kitbash/conversion
>>
>>51330902
The Tau will probably win anyways.

:(
>>
>>51334526
Nah.
IA usually favors defenders, and they have a different writing staff than GW.
>>
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>>51334526
They had better not.
>>
>>51330857
Tomorrow(today in some places) GW gives us a reveal of something for Gathering Storm II.
>>
>>51334860
Maybe crons try to raid the black library
>>
>>51334860
What even is Gathering Storm?
>t. Newfag
>>
Nids are coming to impregna- i mean devour the galaxy
>>
I'm building my Skitarii right now. Holy fuck these robes are fucking driving me nuts. I have to hand file all four seams because none of them want to fucking fit properly. Jesus christ. I've never had to work this hard for a troop choice before.
>>
>>51334873
Well part 1 of Gathering Storm was them blowing up Cadia, so 2 is anyone's guess.

It involves Eldar of all flavours though.
>>
>>51334873
The not-End Times campaign that GW is doing right now.
>>
>>51334891
I've inhaled so much styrene dust that I'll probably get cancer by now holy shit
>>
>>51334891
Clearly you have never built guardmen then. The sprue lines are in the shittest fucking places.
>>
>>51334872
Dont you mean Ahriman? He was in the teaser after all.

Why would the Crons give a shit about the BL?
>>
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These FAQs let me tell whoobooooy. So many people are going just straight ignore the fuck outta them at this point.
>>
>>51334917
>>51334891
Skitarii are extra bad because they are so detailed, but AM/IG anon is right. The Cadian sprue is from 2002 and sucks.
>>
>>51334570
IA usually favors whoever isn't the Imperium
>>
>>51334937
I got back into the hobby recently and bought some Cadians. After everyone was bitching about them I dreaded opening the box.

>Huh it's the same shit, it's not so bad

Then I buy a box of scions

>Holy shit these new sprues HNNNNNNNNNNG
>>
>>51334928
Yeah, they're pretty bad.

Especially that AL one. Why even give them the rule if you know it doesn't matter?
>>
>>51334928
>imperial agents
>Page 46 – Faction and Allies
Add the following to the end of the first paragraph: ‘Transports from this Faction can transport Astra Militarum, Militarum Tempestus and Inquisition units as if they were all of the same Faction.’

>aeronautica imperialis actually a good an useful sub-faction now instead of a useless one
>>
>>51334975
people like to bitch and moan about the scions a lot, but I think they are cool
>>
>>51335024
They are kind of cool, I just wish they had updated the old Kasrkins instead.
>>
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>>51335024
same
>>
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>GW defending shoddily written rules
>>
>>51335056
>>51335024
>>51334975
Speaking of Scions, are they worth taking a squad with plasmas/meltas in a Chimera instead of vets?
>>
>>51335079
The Cybork is an embarrassment, I feel bad for Ork players. I even gimp my list when I play them, but most of them just seem to be in it for shits and gigs anyway but I like to give them a chance to win.
>>
>>51334937
How old is the ork boys sprue?
>>
>>51335084
I don't think they can take chimeras, but they get deep strike and move through cover for free
>>
>Aeldaeri
How does one pronounce that?
>>
>>51335104
Eldaree
>>
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>>51335097
2007
>>
>>51335104
Ale Dairy
>>
>>51335104
Also it's Aeldari, not Aeldaeri.

>>51335115
That's 10 years ago. Fuck me that went fast.
>>
>>51335104
Ae makes either an "Ai" or "ay" noise, but I'm pretty sure the first A is just silent here.

Also it's Aeldari, not Aeldaeri
>>
>>51335115
Ork Boyz sure can squat.
>>
>>51335079
But anon, it's totally fluffy!
>>
>>51335100
Yeah they can, but they just seem kind of expensive for what they are.
>>
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>>51335124
>That's 10 years ago. Fuck me that went fast.
it's certainly from before the CAD era of GW models, but it isn't so bad.

you can tell a sprue's age at a glace by how far apart the pieces are - the newer sprues fit more bits into less space.
>>
So my friend wants to get into IG, but he's not played the game in a long while. Since 3rd or 4th ed, I think. He initially wanted to do a DKoK army but his wallet isn't nearly that deep.

What sorts of things should he pick up first, box wise? Any tips for list building? As far as I know, he likes artillery a bunch and doesn't mind infantry hordes as long as they're not a million conscripts or something.
>>
>>51335104
AY-EL-DAAR-EYE
>>
>>51335150
eBay is a really good source of guardsmen. There are heaps of unpainted/primed black guardsmen on there. Especially since the sprue is so old, they are all the same.
>>
>>51335155
AIL-DAWR-EE-EYE
>>
>>51335137
maybe in the AM book they can, but in the MT book they can't.

If you are running them as suicide squads anyway just use their built-in deep strike.

If you take the Start Collecting! Scions the formation bonus lets your suicide squad respawn and deep strike again as long as the other unit is alive.
>>
>>51334912

I've inhaled so much that I'm now enough percentage GW product to be legally fielded as a counts-as model.
>>
>>51335104
Ayy El Die Ree Ai Eee
>>
>>51335018
I fucking love it dude. I'm putting my inquisitor with my tempestus command squad in the valk with a fleet officer immediately.
>>
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>>51335173
>>
>>51335132
Why is everyone squatting in 40k? The marines do it too.
>>
>>51335212
Its leg day.
>>
>>51335212
A lower stance makes you more balanced, and harder to push back or knock off your feet. If you go look at some irl soldiers firing rifles you'll notice they often stand with their legs about shoulder-width apart and slightly bent, it's the same idea.
>>
>>51335212
In memory of the Squats, who were, well, squatted
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>>51335173
>me gob when
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>>51334015
What're you working on?
>>
>>51335212
They're all slavs.

Ironically enough, Khârn is Russian, yet his new model is not squatting.
>>
>>51335018
Does that mean I can take an inquisitor, place him in with a squad of Bullgryn and have them start in a land raider with the inquisitor?
>>
>>51335342
Page 46 is for the Aeronautica Imperialis

It means you could take a Master of the Fleet, stick him with a squad of bullgryn, and have them start in a Valkyrie
>>
>>51335342
No? It's referring to the aeronautica imperialis valkyries.
>>
>>51335342
You could always just deploy the Bullgryns right next to the Land Raider and immediately embark first turn.
>>
>>51335390
The land raider will just get alpha struck by skyhammer gravcannons or 30 million grav shots from a gladius strike force
>>
>>51335368
wait, why do you need the Master of the Fleet, the Valks count as AM(or Tempestus or Inq) right ?
>>
>>51335390
Not the same thing.
>>
>>51335411
Unless you go second and the Bullgryns get shot at first turn, it's the exact same result
>>
>>51335407
He's required as part of the detachment for Aeronautica Imperialis

but he also has a pretty sweet ability and is only a few points that lets you influence reserve rolls
>>
>>51335419
>not targeting the land raider or the beefy points pinata as soon as possible

Have you played this game
>>
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>>51335271
Was using this mini as basis, filed away the main dark angel's symbols, swapped backpack for a chaos sergeant's backpack, swapped powerfist for horus heresy lighting claws, chopped mace bit off and gave one of those nice demon swords tzangors have and finally waiting for a chaos lord on demonic steed's head to complete the model.
>>
>>51335419
>Hm. I get turn 1 cool
>Hey look a whole bunch of unprotected points
>Guess i'll blow it the fuck up with my heavy weapons
>>
>>51335466
Yes anon, thanks for describing the situation I explicitly mentioned as not being the exact same result.
>>
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>>51334896
Eldar make a new Cadia!
>>
>>51335508
Craftworld Cadia when
>>
>>51335104
Eldar-eye
>>
>Wanted to get a Hades Breaching drill a while ago
>Find out it got nerfed
>Hard

Fucking gay.
>>
>>51335558
I think you mean Eldar-ee-eye
>>
>>51335560

I still want it and an Arvus Lighter as set pieces for Kill Team. Have a team escort a Hades drill to an objective, or have them murder Zone Mortalis by drilling through the walls. An Arvus Lighter makes a good objective for defending or fighting towards for a breakout mission. Subpar rules all around, but some of the most neat Forge World models out.
>>
>>51335084
So i am getting a friend of mine into 40k and want to start him off at a small point level that'll be fun to play and easy to learn.
He's buying the "start collecting chaos" box and the armoured fist box, plus a noise marine upgrade pack as he's a fan of the Emperor's Children.

I hope that this list is simple enough to understand, strong enough to win a few games and contains a variety of stuff so he can better learn the rules
How does it look?
>>
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>>51335602
For comparison he is the marine list i would run against him. I hope its not too strong, as both the libby and the sternguard DO kick ass
>>
>>51335602
>>51335607

It's much easier to learn if you don't take any upgrades on anything, just take plain CSM and transports. The Hellbrute is fine since it helps learn more about different unit types.

Grow the games and the complexity of the units from there.
>>
>>51334570
Necrons won. Orks won. Eldar won. Tau won. Tyranids won.

Guess what were they? Attackers.
>>
>>51334904
I read the FoC. It has the word End Times in it.
>>
>>51335654

Tau were kind of both. They invaded and were holding Taros, and the Imperium counter-invaded and got their asses handed to them.

Well, at the very least, Chaos still loses. They lost Vraks and the Badab War, which are both multi-book series so it's arguable to say there's two Imperium victories at least even though one spams two books and the other spans three.
>>
>>51335654
>>51335699

Wait, hang on. Orks did own that planet, and the Tyranids also infested their territory as well.

Necrons were technically invaders although they were there for millions of years and were just reconquering. The Eldar were unequivocally the aggressors in that fight, though, although the fight was kind of a draw because both sides achieved their goals: the Eldar awakened the Shadow Spectres, and the Imperium got the xenos off their icy lawn.
>>
>>51335602
>>51335602
Take a Terminator Sorcerer instead of the Lord. Same model, much better.


Don't double up on ranged weapons on a Helbrutes, makes the tard charge result much worse. Not really a fan of the Reaper either, bit it's okay.

Take Sonic Blasters OR the Blast master. Don't mix outside the Kakophani.

Take double Plasma or Melta-Plasma on the CSM.
>>51335607
Take less armor. He's going to struggle to open your tanks.

Either drop the Libby or give him a Sorcerer.

>>51335616
Plain Jane Space Marines beat the piss out of naked CSM. Marks plus Legion benefits are the equivalent of Chapter Tactics.
>>
>>51335616
he understands that much, he's got a good grasp of the basics so far, just need to throw him into the battle field

at this point im more worried about the lists not being balanced against one another
>>
>>51334952
I'd say it's more that IA favors the faction the book is about. Like, Aphelion was FW's Nid book, so the Nids win. Taros was the Tau book and Mymera the Eldar book (both also contain rules for some Imperial stuff, but the main point of the book is to provide rules for FW's Tau/Eldar units, with the variant Imperial lists being more of a bonus), so the Tau and Eldar win in those.

In this one, however, the Tau have already had most of their unit statted in the reprint of the Taros Campaign book, so I'd expect them to just get the stats for the new units (two riptide variants, the gigantic ubersuit, and the updated barracuda) and maybe a variant army list, while Admech will likely get 40k rules for all their Horus Heresy stuff (ie. thallixi, myrmidones, all the robots and vehicles, the various knight patterns...). So in practice the book would be FW's Admech book, with some Marines and Tau thrown in as a bonus, and thus Admech will probably win.
>>
>>51335654
>>51335699
In IA4 The Tau did invade the planet first, but that happens mostly off-page. You've got the Imperium discovering the planet's governor has been trading wih the Tau, and sending a squad of Marines to fuck his shit up, and then it cuts to the Tau having sent their military to the planet and annexed it.
The bulk of the story is about the Imperium counter-invading the planet to drive the Tau back.
>>
Ok so summarize:
Chaos (almost)always lose.
Imperium lose to everyone who isn't chaos most of time.
Tau win every campaign.
Eldar and Crons usually wins.
Orks are melee race that is good at shooting
Fuck Nids
>>
So it turns out I have to use those two dumb Gemini twins with Celestine. They make her crazy good, but I just wanted Celestine.

Think anyone would care if you give her two marine bodyguards, or simply replaced all three with fancy jump marines?
>>
>>51335999
>Orks are melee race that is good at shooting

No, we're not good at shooting either.
>>
>>51335999
Crons got crushed at Damnos shitting on the fluff that a fully awakened tombworld was basically impregnable.
>>
I'm putting together my Dark Vengeance set, and one of the models has a weapon choice.
One is a plasma gun, the other looks like a sub-machine gun of some kind.

Any idea if the other one is just a normal bolter, or is there a chance of special rules or something for that too?
>>
>>51336052
Did you follow the instructions? none of the models have a weapon option.
>>
>>51336015
It would bother the shit out of me but if you are playing a game where proxies are fine it's okay then
>>
>>51336030

Orks are a race.
>>
>>51336068

Maybe I'll just get two Raging Heroes jump sisters or something.
>>
What does Battle-Sister blood do?
>>
>>51336074
>I2

Nope, we're too slow.
>>
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>>51336064
It's just the one, the front of the book says the cogs mean a weapon option and it has 2 sprue numbers for the weapon.

Sorry my phone camera is shitty.
>>
>>51336052
Show us this sub-machine gun.
>>
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>>51336052
>>51336064

This is the sprue for the second option, by the by.
>>
>>51336122

There's literally nothing special about that bolter what the fuck are you looking at.
>>
>>51336122
This is normal bolter.
>>
>>51336163
>>51336158

Ok, thanks.
I thought it was rather more snub than the others, and just worried about screwing the stuff up, especially as there's no information about what one option actually gives compared to the other.
>>
What are orks good at?

besides being easy to kill
>>
>>51336294
Being the most inventive, crazy bunch of losers in the Galaxy.
>>
>>51336294
They're great for painting
>>
>>51336294
Being sexy
>>
>>51336294
Kitbashing to the point of legally breaking the rules
>>
>>51336294
They are one of the most fun armies to go up against when you pick a weak/thematic/fun army list. You will have a good game with enough challenge to be fun, but in the end you will come out on top.

As a Guard player, my best games are against Orkz. Both of us have a lot of shooting and assault.
>>
>>51336294
>>51336319

If I ever start a second, non-imperium army it'll be Orks.

I don't give a shit if they suck on the table or if 8th edition further nerfs them into oblivion, I think they look like a fucking blast to model and paint
>>
>>51336435
> I had so many conversions in my army that I wasn't allowed to bring them to my gw because they were no longer mostly gw minis
I fucking looted my own table from an old train modellers stuff
Such is ork
>>
>>51334896
>>51334904
GAY. Kys gw. You are not my lore
>>
>>51335079
Remember when cybork gave you 5++? I member.
>>
srsly I'm a little hyped for today as an eldar player
also feel bad, because we don't need shiny new things
also annoyed because of the whine when the CE/DE/H-detachment in gathering storm 2 -won't- top the WAAC eldar builds these days

all I want are plastic aspects or a avatar model that does justice to the stat line or a plastic spirit seer, that would be nice too :3

now I feel bad again because they're first race problems
>>
>>51336466
So if a base of a vehicle isn't GW, but all the ork parts are, is that too much to not bring it to a GW store.
>>
>>51336538
It varies from store to store but my dude effectively wanted me to buy an equivalent model to help convert the model and as an Australian I said nah cunt because conversions are meant to save money as well as look better.
>>
>>51336052
<3 Welcome to 40k bro- May the dice be in your favor.
>>
>>51336578
>and as an Australian I said nah cunt
I was about to comment that specifying this was the most aussie thing I've ever seen, before I remembered that you guys have way higher prices for plastic crack than we do
>>
>>51336578
Not the MT gravatt store by any chance?
>>
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what do you think?
>>
>>51336643
looks boring as fuck, I hope you dont own this army.
>>
What's the ETA on Gathering of the Storm 2?
>>
>>51335115
Bear in mind that's the age of the mold, some are older, i have the same set in the old pale grey plastic.
>>
>>51335115
Wasn't it just a recut of the previous one, though?
>>
>>51336754
Yes.
>>
>>51335104
The 'Ae' is typically a long E sound, but I suspect we'll need to wait for GW to give an official pronunciation in one of their videos to be sure.
>>
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Commissars can be QT3.14s too!
>>
>>51336673
ouch. I'm thinking of starting a new army. This is one option
>>
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Thoughts on list? Figured it's fairly optimized now for a multi-role. Mechanized Infantry, armour core, support Taurox to add fire support to main advance, Ace in the hole airborne suicide melta & Vendetta for backup, and an artillery firebase behind an Aegis defense line w/ CCS and infantry platoon for support.

Using basic CAD & a Emperor's wrath artillery formation.
>>
>>51336673
>51336673
why would be boring?
>>
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>MFW I realised I could run a 1000 point deathstar with two daemon weapons with the new TSons
Ayyy lmao.

God these guys are expensive but on the charge these guys have 24 +2D6 attacks, 3 of those are force weapons as well. I mean who doesnt want to charge and kill a unit of conscripts then instantly die to returning fire?
>>
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>>51336294
at conversion.
>>
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>>51336817
and horny
>>
>>51335740
So this instead....
>>
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>>51336899
vs. this?
>>
>>51336899
dustin?
>>
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>>51334937
>>51335115
>>51335124

>Ten year old plastics aren't good enough.
>>
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Are Nids still 2 Flyrants and a bunch of other flyers?

Cuz I stopped playing like 3 years ago and I'm curious.
>>
>>51336833
Not sure whether I would have the regimental standard in your CCS. They won't be moving much due tot the heavy weapons squad and master of ordinance. Standard should be near your infantry and they're currently set up for attacking and getting fairly close despite you saying the platoon is staying back and supporting.

I hate the Taurox but thats my personal preference

With the infantry platoon I'd recommend you grab another squad and move the autocannons into the 3 squads. Its 5 points more expensive but you get more survivability and a few more lasguns. It does mean that your special weapons aren't useful. You could always put the flamers on the PCS and make it a counter attack force if you still want flamers.

With the veteran squads I'd rather go 2 plasma guns instead of one and a heavy flamer. The heavy flamer is going to be doing a whole load of nothing. You could swap the hull heavy bolter for a heavy flamer for free.

I'm also not sure why you got rid of the multilaser on the Chimera. I just noticed that you have 2 vox casters, none of which are on your infantry platoon. Veterans can't receive orders when in their metal box so its pointless giving them sets.
>>
>>51336938
Yeah now you run 6-8 flyrants instead.
>>
>>51336639
Nah it was the Broadbeach one in queensland
>>
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>>51336877
By the emperor...
>>
>>51336938
Flyrants and GSC now
>>
>>51336845
the black mace aint grate on non dp tho :(
>>
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>>51336984
and Deus Mechanicus...
>>
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So Im wondering about that list, is it any good? I dont have an idea what Im gonna be playing agianst, so Im trying to be ready for most things.
>>
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>>51337034
>>
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>>51336877
>That kiss mark
>>
>>51336911
Ergh, no?
>>
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>>51337059
So hot?
>>
>>51337012
Yeah true. I could drop it for 3 spell familiars which would actually be more helpful.
>>
>>51337055

Drop Commander's Krak grenades, give Sergeants Boltguns.
Otherwise it's a good list.
>>
So if someone says that the Emperor is their husbando is that slaaneshi worship since you are sexualizing the emperor?
>>
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>>51337055
I'd recommend that you drop all the vox casters. Veterans can't receive orders inside Chimeras and you'll be spending most of the game in them - unless something has gone wrong.

I prefer plasma for anti infantry for Vets. Chimeras already have heavy flamers and grenade launchers are better for normal infantry. Better off using the better BS and armour of carapace vets.

My list at that level.
>>
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>>51337158
Yes... No? Maybe. Ask your commissar.
>>
>>51337156
Its six and half a dozen. He won't be able to effectively use the boltguns unless Chimeras have an accident. Grenades are very situational.

Both aren't great options.
>>
>>51330857
New Plague Marines are coming out soon. This was hinted at by GW who with the paint list set for Wrath Of Magnus included a Death Guard Green paint in the PDF.
>>
>>51337172
Forgive me. Chimeras should have heavy flamers instead of heavy bolters.
>>
>>51337174
but anon my commissar is called the hivemind and all it talks about is eating
>>
>>51337158
If so, then that'd make Sisters of Battle covert Slaanesh worshippers (*cough*femaledarkangels*cough*).
>>
>>51337172
Im dead set on nade launchers, becasue they are great both agianst hordes and something bulkier, and as I said, Im not sure what Im going agianst. As for the flamer vets, I just wanted a unit that I can drive into the enemy and just deep fry them. But I guess I might drop them for plasma (if my skills in modelling will allow me to turn a flamer or granade launcher when combined with my plasma pistil into one that is)
>>
HOW THE FUCK DO I APPLY SMOOTH THINNED MILK-CONSISTENCY PAINTS FOR SURFACES WITHOUT THE PIGMENT SINKING TO THE RECESSES AND KILLING ALL DETAIL AAAAAAAAAAAAAAAAAAAA

Being a perfectionist is suffering.
>>
>>51337219
just use the washes anon
>>
>>51337218
You just don't have much to fight MEQs with. Lots of stuff for killing GEQs and almost nothing for MEQs and above.

Stubborn refusal to fix that very large problem with your force will lose you games. But its your choice.
>>
>>51337174
>Ask your commissar.

That sounds like a trap
>>
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>>51337194
Hoping for an update of pic related, kind of like the FW upgrade pack. They look better as more of a diseased parody of loyal Space Marines than as typical CSMs, IMO.
>>
>>51337209
Sister's love of the Emperor is pure and not sexual
>>
>>51337226
You start off with a lighter colour then use a darker was then feather the lighter colours in order to blend a smooth transition from light to dark. I'm just tired of my base colour looking lumpy. I want to do smooth surfaces and to get this you need to put multiple applications of thinned paint (the consistency of milk) I'm just struggling to get this right since the pigment settles in the recesses and kills all the detail by the time the pigment is rich enough.
>>
>>51337265
*darker wash
>>
>>51337254
I guess I could swap the flamers for meltas, I have no shortage of those.
>>
>>51337260
Exactly. DG marines are in the same armour they wore in the Great Crusade. I could never picture a PM adding those spiky bits and border shit on their armour when they turned to Chaos. I think the same would go for World Eaters (except the Khornate helms).
>>
>Read Deathwatch rules.
pretty weak
>read FAQ
lol totaly shitty army
>interested to find out why Deathwatch is so weak, because in fluff they are total badass elite
>find some video where authors talk about codex
>see Cruddace
mystery solved
>>
>>51337290
If you aren't going to take advice, why post your list?
>>
>>51335560
What's the current rules for it?
Last I heard it was T7 3W and worked kind of like dedicated transport - though the melta may have gotten a small nerf, at least it wasn't a 2HP vehicle
>>
>>51335654

Orks weren't the attackers in IA:8. They were the defenders against Raven Guard and Elysium Drop Troops. And they won.
>>
>>51337319
Autism
>>
>>51337319
What I mean is, I want to use plasmas, but I just dont have them.
>>
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>>51336639

Nah Mt Gravatt was cool with me using my Mek Gun conversions which are just cut up Trukk kits and scrap.

Mind you I've never seen the official Mek Guns kit in the hands of an Ork player.
>>
Would it be bad if I used other Space Marine stuff on my Ultramarines army? Stuff like plasma cannons on terminators even though they're Dark Angels only. I like kitbashing a lot
>>
Is it true orcs grow like fungi?
>>
>>51337398
yes.
>>
>>51337398
Just tell her it's a normal fungal infection so there's nothing to worry about. Vagikleen will remedy it.
>>
>>51337394
do you think cheating is bad?
>>
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>>51337394
>>
Are the space marine flyers any good?
>>
Is plasma only blue, or are there other colors?
>>
>>51337312
In fluff they are badass as a small surgical kill team. The whole being fielded as a standalone army is nulore to sell more models. They work just fine as a small ally detachment to add some specialist units to bulk flavor armies like IG.
>>
>>51337301
>DG marines are in the same armour they wore in the Great Crusade
No doubt because they tend to fuse with their suits.
>I could never picture a PM adding those spiky bits and border shit on their armour when they turned to Chaos
Yeah, and the fluff has often said that Nurgle's servants tend to show their dedication by flaunting their diseases. Plus, looking like diseased loyalists kind of says something about their goal - "this is what awaits you, too".
>I think the same would go for World Eaters (except the Khornate helms)
From a fluff standpoint, yeah. But the elaborate look that models like Kharn and the AoS Blood Warriors have going on fits so well.
>>
do you think that in the codex astartes it has a section on how to wipe one's ass?
>>
>>51337394
For models, it's fine, but if you want to use them in an actual game talk to your opponent to come to an agreement
>>
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Post "I'm an skillful player" armries!
>>
>>51337505
It's your call. Plasma has been shown in a lot of media as blue, green, red, purple, etc.
>>
>>51337525
of course not, the emperor in his brilliance designed marines with the horse's ingenious self-cleaning anus.
>>
>>51337529
well you can't see what the bikes are armed with.
>>
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>>51337529
Don't they get bored to face the same list over and over again?
>>
>>51337505
Going by how the fluff describes them, the coils on plasma guns should really just glow red-hot, since they're just there to magnetically accelerate the plasma.

Painting-wise though, it's whatever colour contrasts with your army. I've seen the coils painted blue, green, red, turquoise, or even purple.
>>
>>51337537
That's not the only horse part marines were designed with
>>
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>>51337546
Scatter

Wolf to wolf combat
>>
>>51337553
>tfw you live near Braidwood
Wonder if I'll ever have to face this army

At least it's nicely painted and posed, right?
>>
>>51337559
Ultramarines can't help how their faces look, it's a roman thing.
>>
>>51337472
Post the reversed version of this please
>>
>>51335337
Kharn is persian though.
>>
>>51337553
Oh that's cool, Need an R'vana a ghostkeel and the MC commander suit though.
>>
>>51337571
He probably paid to have it done for him. These sorts of players never paint their armies.
>>
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>>51337581
>>
>>51337571
Yah I like how nice it looks.

The autoplay list makes it boring, not sure if it is worth it
>>
>>51337533
And in terms of real-life plasma, it tends to vary depending on what gas it's made from. That's how you get different-coloured neon lights.
>>
>>51337589
kek

You know which one I mean. Pls bby.
>>
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>>51337588
The ones that do, make /tg/ meme list
>>
I can't decide how to paint my Dark Eldar.

I'm not a good painter, so I can't do the edge highlights like the studio schemes. How should I do them instead?
>>
>>51337619
I don't save memes.
>>
>>51337556
I assume blue is chosen so much over red because red is often more associated with Melta.

But if they are really heat coils, they should glow a bright red/orange
>>
>>51336953
Regimental standard is to keep the Platoon in place in order to bubble wrap the artillery for the Emperors wrath formation. Not sure what you mean by "set up for attacking" but the platoon is equipped with flamers for wall of death special rule, in case of drop pods or close in infantry somehow getting in there.

Taurox is required for the wrath formation so I had to take it (cheaper than another Chimera, and I don't need another Chimera) and it adds fire support to the advancing armour/ vets.

The vets Idea is a good one. I think I will end up doing that, and take the Hunter missile off the tuarox for extra points, have plasmas.

The Vox on the vets is for when they get close to my enemy. I can call in twin linked ignores cover manticore support on anyone who just popped the Chimera, or disembark them if something really needs to die.

The multi-laser lacks armour pen, but the multi-laser has higher strength. I went with the armour pen due to having Plasma.
>>
>>51337627
bone plates over deep red undersuit.
>>
>>51337511
Yea but giving them preferred enemy (insert battlefield role here) instead of preferred enemy xenos(xenos codexes here) is retarded, also not giving them anti-cron bolts from Damnos
>>
>>51330840
how worth is it to give combi scorchas to nobs in an ork army? or scorchas on killa kans/dreads?

my theme is that my boyz like flamers.
>>
>>51337634
THIS
>>
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>>51337619
I found it as the first result on google anon
>>
I want a new Scout Kit. I'm building Raven Guard and everything good requires scouts, yet scout models are ugly as fug.

Are there any good alternatives?
>>
>>51337665
Some mix with Scion kits
>>
>>51337635
Fair enough anon. Seems like everything has a purpose and you have a clear idea of your battle plan so i can't say much more. Hope you give the enemy hell.
>>
Deldar or Night Lords?

I can't decide which of my edgelords I want to focus on right now.
>>
>>51337665
Go check out Anvil Industries. They make not!Marines and not!Guard, and plenty of the more heavily armoured/tacticool options for the Regiments Infatry (not!Guard) could make good Scout proxies.
>>
>>51337665
the old metal scouts are waaaay better i think.

should be cheap on ebay.
>>
>>51337671
Dou you prefer to spend weeks doing edge highlight or freehand lightning?
>>
> ten scions with double volley gun delivered by valkyrie and an hades drill assault squad with carapage, shotguns and double melta for deepstrike fun


Its a good idea?
>>
>>51337665
>I want to build a SoB army but every model is 2 decades old! Any alternative?

Assholeness aside, what do you want to do? GW only or other companies?

Back in 3rd and 4th BT players used the Guardsmen, Bretonian and/or Empire models, you know boxes with 20 plastic models.
>>
>>51337671
Neither because you should wait and see what GS or 8th brings to the table before investing
>>
>>51337677
Oh, plus there's this if you want some sniper Scouts

http://anvilindustry.co.uk/Exo-Lords/Black-Ops/Black-Ops-Sniper-Recon-Team
>>
>>51337670
Thanks.... I am curious as to how it will fair against Space wolves or Chaos.

Those are the armies it will most likely face first, though Tau & necrons are a decent probability too.
>>
>>51337671
Focus on Deldar because marines of any type are boring.
>>
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>>51337695

Yea I just found them myself, these will work great thanks a lot.
>>
>>51337652
Good for you, but I didn't.
>>
>>51337634
I've usually seen melta weapons painted the same as most of the other guns in the army. Where's the red association from?

>But if they are really heat coils, they should glow a bright red/orange
Yup.
>>
>>51337708
Hey BT are not boring! They are the SoB/Ork/Nid of marines.

Too many sales to squat them, too few to care.
>>
Is there a viable way to run a haemonculus army?

I've really wanted to get into one but I can't decide if I want that or a gargantuan squiggoth for my orks...
>>
>>51336899
>>51336908
Too much bling on the Sorcerer. Sigil of Chaos ain't worth it on a support character who already has a 5++. Use the points to bump the CSM up to 2x Plasma.

Combi-Melta ain't worth it on a foot-slogging squad. Combi-plasma or bust.

I'd trim some fat from the Sternguard and Captain to fit in a second Rhino.
>>
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>regret over chapter choice intensifies
Fuck yellow
>>51337722
I'm wondering the red association too, from everything I've seen melta fire is bright white. I associate melta with bronze/brass because that's what I colour the melta tanks on the weapons.
>>
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Swords on Raven Guard Assault Marines over Chainswords for the "sneaky" factor y/n?
>>
>>51337665
I don't know what GW was thinking with the Scouts. Most Marine models have decent bare heads, but those guys all get super-angular blockheads instead. Even the upgrade parts released for SW Wolf Scouts are in that style. Also, lack of dynamic poses hurts the kit bad.
>>
>>51337751
old
>>
>>51337742
I can't take that model serious. It is so kawaii desu~

What was the base size after 25mm? And anyone knows where I can buy in bulk 25-40mm bases with terrain? I'm getting old and basing is turning into a chore
>>
>>51337751

It's just a really old kit, but Scouts are the most point efficient thing in the entire SM range so you'd think they'd update the kit to sell more
>>
Reading Deathwatch rules. Bike kill-team need to have minimum 2 bikes. But those bikes are worthless because you need to have them close to your veterans who are on foot(kill team can't split), so biker can olny move 6 instead of 12 because of cohorency.
Am I correct?
>>
>>51337748
I'm usually not big on the Anvil Exo-Lords stuff, but the swords look cool. Go for it.
>>
>>51337260
They could do what they did with the Rubrics (who came all in MkIV) and give them MkIII armour as the base. Maybe that's a theme they're running with, giving all the cult troops PA iconic to their legions. Would that mean Berserkers will have MkV (wasn't that said to be the foundation on what the original plastic models were based on?) What will Noise Marines have? MkIV seems very iconic to EC and it seems like the FW Kakophoni models use it. Seems a bit weird to have two cult troops in MkIV, but what else is there?

It's funny how the DG visuals are so mixed. That looks like MkIII with a MkII helmet while in Collected Visions and Index Astartes it's MkIV with a III helmet.
>>
>>51337748
>not double handed chain glaives
An enemy torn in half raises no alarms anon
>>
>>51337756
Even plastic Marines from before that kit had better heads though. It seems like they were experimenting with a new style with Scouts, but decided not to carry it over to the rest of the SM range.

>>51337764
Yeah, but they probably figure that the kit does what it needs to already. Not that that's stopped them from redesigning some of the other SM kits though.
>>
>>51337553
In my experience, yes, tournament players lament that the top lists have so little variety. It gets old going to the top eight and seeing 3 Battle Company derivatives, 3 Eldar bike+wraithknight builds, a Taudar, and a Flying Circus/Summon Spam hybrid.
>>
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>>51337685

Both are an experiment. I'm currently working on the test kabalite. It's just base coated and washed atm.

>>51337692

Too late.

>>51337708

That's a point noted for deldar, there.
>>
Alright, so I changed the list by that little. I hope its not trash tier anymore.
A shame, I really wanted to run flamers
>>
>>51337738

They have an entire supplement for running them.
>>
>>51337790

Playing 40k competetively is basically only for people who hate themselves.
>>
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>>51337804
Fuck I forgot the pic
>>
>>51337810
I know but I can't really tell if they're any good or not. Now to be fair I am just running it for fun but I do want to stand some chance of winning.
>>
>>51337818
>503pts

Dropped.
>>
>>51337373
They look fucking great, mate.
>>
>>51337818
>3pts over
Wow anon, are you some kind of cheater?
>>
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>>51337843
>>51337854
Im s-sorry anons, there, I fixed it, please no more bully.
>>
What's to stop my guardsman whittling an Inquisition rosette between battles then telling everyone hes an Inquisitor and getting all the bitches and gold?
>>
>>51337873
>2pts under
>>
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>>51336877
>>
>>51337875
>Probably Bio-ID
>Also Commissar
>Fear of the Inq finding out
>>
>>51337873
> no hunter killer missile on the chimera
Dropped
>>
>>51337779
>They could do what they did with the Rubrics (who came all in MkIV) and give them MkIII armour as the base. Maybe that's a theme they're running with, giving all the cult troops PA iconic to their legions
Yeah, seeing as how the new Thousand Sons are all based off Jes Goodwin's original sketch of them from 1991, I wouldn't be surprised if they follow suit with future Cult Marine updates too.

>Would that mean Berserkers will have MkV (wasn't that said to be the foundation on what the original plastic models were based on?)
Yeah, Jes' sketches (there's quite a few in the Index Chaotica: Apocrypha book, think one of the Mega links in the OP has it) had them in largely Mk V, bastardised with some VI parts. Their ancient models were in that style, but the current plastic kit is mostly VII-style.

>What will Noise Marines have? MkIV seems very iconic to EC and it seems like the FW Kakophoni models use it. Seems a bit weird to have two cult troops in MkIV, but what else is there?
FWIW, Jes' 1991 sketch had them in modded Mk VI, with a note that post-Heresy ECs often had access to it and VII due to frequent raids on Imperial space.

>That looks like MkIII with a MkII helmet while in Collected Visions and Index Astartes it's MkIV with a III helmet.
To be fair, CV and IA were generally pretty bad at getting armour marks right. Quite a few of the IA attempts at pre-Mk VI just mixed random elements (cables, studs, etc.) that looked stereotypically "old" and said it was Mk IV or whatever. Case in point, the so-called "Mk IV with III helmet", which looked nothing like Mk IV. But whatever.
>>
>>51337875
Official sanction and credentials.

How does he know what an Inquisition rosette looks like ?
>>
>>51337373
I own exactly ONE of the official kit... for the novelty of it and the bits.
>>
>>51337891
His uncle worked for Nintendo and told him
>>
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>>51337887
>>51337878
Please no more, I just want to know if the list is ok.
>>
>>51337910
passable though you have all your anti-tank eggs in one basket
>>
Anybody know where I can get a lot of Tbunderhammers?
>>
>>51337910
Yes it's a really well balanced list for 500pts and could take on pretty much anything.
I would personally include a master of ordnance or a psyker instead of the vox casters and the heavy stubber. But thats just like, my opinion, man.
>>
>>51337925
bit traders or thrid party vendors
>>
>>51337922
>>51337929
Thank you anons, now I shall get to work on my chimeras and try to jew one of my friends for his SM plasma so I convert it.
>>
Anyone know some decent 3-player rules, either FFA or 2v1? Found a thread on reddit and Dakkadakka with some different rules but I'm still not entirely convinced.
>>
>>51330840
I was thinking the fluff for my ork clan was that they live on a really cold planet (maybe Fenris?) and they have tons of flamers since they hate being cold.

Is this too stupid? I mean, they are orks.
>>
>>51337949
>Not just painting Ice Orkz
>>
>>51337949
Its downright orky.
>>
How hard is it to magnetize a rhino to be a razorback?
>>
>>51337634
>But if they are really heat coils
they are not heat coils, those coils are made so the plasma bolt can be suspended and launched without touching the internal parts like with a railgun
>>
>>51337962
you don't even need magnets.
>>
>>51337889
Well, if we're being fair, lets be honest, armour autism didn't really become a thing until the HH series and FW started producing suits.

I'm actually making 30k DG with the old styles in mid. Most tacticals will be "MkIV with MkIII" helmet, but I'm using MkVI legs, MkII arms and such to really capture the style of the old art, rather than adhere to some Current Year style.

Don't know what to do with their MkIIIs. I've been looking at the old models and really want to give them helmets with grills.
>>
>>51337818
Honestly dude drop the grenade launchers for flamers instead. Grenade launchers are shit. I know you want to use them but game wise they are rubbish.

When I fiirst started guard i thought i could just run nade launchers so I decked out 3 veteran squads with 3 launchers each in chimeras. No matter what i played against they were rubbish. Against guants you hit on average 4 and still only wound on 4's. Against marines you use the krak shot and wound on 2's or the frag and wound on 5's. The flamer covers more models and has a higher strength and the plasma ignores all armour. Grenade launchers are the middle man who fail to achieve either side.
>>
>>51337956
What's that?
>>
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>>51337947
Try these. I've used this set of rules for five games so far. Everyone had a great time.
>>
>>51337985
Light Blue Orkz
:^)
>>
>>51337980
He won't listen anon. He's been told a few times at this point.
>>
>>51337980
So heavy flamer plus normal one for CCS? Or should I give the CCS plasma and flamers to normal vets?
>>
>>51337312
Allied unit of Deathwatch Veterans with 4x Frag Cannons in drop pod is solid unit. Puts major dent to anything in this game.
>>
>>51337964
Wait how does a railgun work i tried to google it but my god.
>>
>>51337949
Do not use Fenris but thats a good idea for fluff.

>>51337962
No magnets necessary, buy the razorback kit and you get the pieces you need for both.

>>51337929
A better 500pts list is

Command squad, Chimera
Veteran squad, chimera
Veteran squad, chimera
Basilisk

500pts exactly and brings some damn heavy weapons too bear in 500pts.
>>
>>51337980
Grenade launchers work when used right. Shooty infantry squads with autocannons or missile launchers, for example. GL syncs with them just fine. Flamers and meltas are too short ranged for them, and plasma are expensive and dangerous. Best reserved for units that can take them in numbers, like command squads and vets.

But yeah, anon would do best to not put launchers into the command squad. I'd drop the voxes, carapace and grenade launchers, and invest in some plasma.
>>
>>51338013
I actually already own like 3 rhino kits so i can probably just buy the turret and do it that way.
>>
>>51337991
That "place HQ in center of field" rule kind of seems detrimental for armies that normally don't want to put their Warlord right into the fray, doesn't it?
>>
>>51338013
>Barebones vets
>For a fucking basilisk
>>
>>51338011
magnets hold a slug in the centre, then magnets in front pulls it forward, with no friction and strong enough magnets, it goes superfast.
>>
>>51338025
The only question you have to ask for grenade launchers is whether to you they are worth the 5pt investment each.
>>
>>51337739
So, hopefully for the last time
>>
>>51338001
Dont mix roles, each unit needs a specific task. Plasma on the CCS is a better idea because you can just keep them inside the chimera while firing from the top. The flamers are better on the vets because if they do jump out they can lend their firepower to killing the unit you are flaming
>>
>>51338006
Haha yes but good luck getting 4 frag cannons
>>
>>51338028
I should have mentioned that we only use the 3 player rules, and shooting into close combat. We played this with 1500 points each.
>>
File: Space Marines - 750pts (3).jpg (90KB, 900x519px) Image search: [Google]
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>>51338038
and this
>>
>>51338036
I'll take a S6/S3 Blast for 5pts. over a lasgun if there's no better options. Plasma is good, but also expensive and can fuck you up. Better used on a squad that can get close and rapid fire at BS4.
>>
>>51338025
No lol they really dont work. They are shit at every level. Check every tournament guard list, I challenge you to find one that uses grenade launchers.

They are utter shit.

>>51338029
Yea dude. At 500 points having a basilisk is absolutely brutal. A wall of av12 is also bloody tough to deal with. Basically you just stay inside the chimeras and shoot the opponent from 35" away. You dont need special weapons because you can just kill terminators and shit like that with lasguns. I played in a 500pts tournament with this exact same list and dominated.
>>
>>51338086
>WAACfag logic

Look, if you want to use a lasgun, go ahead.
>>
>>51338086
Couldn't you achieve a similar effect with the master of ordinance instead?
>>
>>51338066
Yes but there will always be a better option for 5 points. Flamer > nade launcher. Wall of death, ignores cover s4 ap5 over s3 small blast or a single str 6 ap4.
>>
>>51338115
What good is that flamer gonna do for a squad that sits back and engages the enemy at long range?
>>
>>51338115
And you're just looking at an infantry squad. You have to consider the cost of other units upgrades or stuff like master of ordinance or a priest or a commissar.

Compare the damage output and potential value these things have to you compared to the value of a grenade launcher.
>>
>Psykers can try to Deny the Witch Blessings and similar as long as effect is withing 24" with their modifiers, up to ML times per turn

Y/N?
>>
>>51336639
Not that guy, but that was my old local. They never had any issues with my all-plasticard battle wagon.
>>
>>51338146
Within LoS and yeah i'm cool
>>
>>51338095
I do use lasguns. 2x 50 man blobs are the basis for my 1850 pts list.

>>51338111
Could do actually. Never liked it myself though.
>>
How do we fix Black Templars?
>>
>>51338146
No.
>>
>>51338163
>100 naked guardsmen

Why not just use Conscripts?
>>
>>51338124
Wall of death and the ability to flame deepstrikers and outflankers.

>>51338125
Whats your point? He said he'd take a grenade launcher if he had 5 points spare, im saying for 5 points a flamer is way better.
>>
>>51338171
They are in codex Space Marines, why would they need fixing?
>>
>>51338183
>not wanting Adamatium Will to be actually useful
>>
>>51338195
I'm saying that there are often better choices than either and that you two are focused on infantry squads only not lists as a whole
>>
>>51338195
You're assuming the enemy will be within the range of the flamer.
>>
>>51338184
Never said they were naked and even if they were conscripts are only bs2.
>>
>>51338201
We are discussing a 500 pts list. Of course there are better options. Boys over toys is almost always the correct way to play.

>>51338212
Its 40k, I know they will be in range of something. Deep strikers, deep strikers everywhere
>>
>>51338213
>Never said they were naked

So you just got heavy weapon on them?
>>
>>51338171
As much as I love BT, Orks, nids, DE and SoB need a fix more.
>>
>>51338196
>implying being in the Codex was a good thing for them
>>
>>51338229
Your opponents must suck if they're deep striking so close to a unit.
>>
>>51338229
I know you're discussing a 500pt list. Arguably points are more valuable then than anywhere else. Wasting 10-20 points on something you aren't going to use or will be ineffective is more important.

Look at your list as a whole instead of squabbling over infantry squads and who's special weapon dick is longer.
>>
>>51338239
>Implaying we more marine codex.

Just bundle the entire fucks into one book, maybe two for those super special snowflakes
>>
>>51337635
Against MEQ multilaser is superior to anything else on Chimera.
>>
>>51337687
Volley guns suck
>>
>>51338278
What about 2xHB with psybolt upgrades?
>>
>>51338241
You realise you can drive 6" disembark 6" and the flamer has 8" range.

>>51338233
Yea 5x flamers and 5x lascannons per squad with a priest. The lasguns play a bit part in the damage output. Especially with orders going off.

>>51338252
Flamers are never ineffective. Especially not when you have tranports
>>
>>51338320
>Flamers are never ineffective. Especially not when you have tranports

They are when they aren't in range.
>>
>>51337942
Metal Plasma Cadian go for pennies on ebay, stripping them is easy with varnish remover
>>
>>51338320
>You realise you can drive 6" disembark 6" and the flamer has 8" range.

Yeah, but I'm talking about an infantry squad that sits back and engages at range with something like an autocannon or missile launcher.

>The lasguns play a bit part in the damage output.

Yet you replace a lasgun for a flamer.

>Flamers are never ineffective.

Except when the enemy's more than the flame template's distance away.
>>
>>51338163
I hope I never have to play you. waiting all day for your opponent to shuffle 100 shitty guard around sounds like hell.

Also, what is the point of such pointlessly huge blobs? you can only hold up two assaulting units and then the rest can just stroll past to kill all your tanks
>>
>>51330840
does an ork dread have 3 or 4 attacks before any upgrades? it does have two power klaws stock so it should have 3+1 right?
>>
>>51338428
Yes.
>>
>>51338048
Chinaman. I get 4 sets of marines for same price as I would get one from GW.
>>
>>51338163
Enjoy your pie plates lmao
>>
File: 593.jpg (114KB, 800x608px) Image search: [Google]
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is death company formation the best option on blood angels? i am building an army in 1k points and want BA for sentimental reasons
>>
>>51338355
I put flamers on my squads that sit at the back. They are effective at deterring the enemy even when not in range.

Im not a madman. Of course ill take special weapons for a squad in 1850pt games.

>>51338424
They protect the lascannon teams. Provide a wall of troops and can take down infantry. With orders you can fire at two targets so you arent wasting shots as well. Nah they basically just stay static. Depends on what sort of game it is anyway. Competitive, yes I'll use them, fun game I'll take something fun like a full tank list or a mutant list with 3x ogryn squads 3x ratling squads.
>>
>>51338055
Relic Blade is more important than a Storm Shield for the Captain. Dude's already got a 4++.
>>
>>51338492
Eh i dislike chinaman. Got some but the resin was super brittle. Im trying my habd at recasting though.

>>51338558
Implying I dont dont :P

>>51338615
For sentimental reasons? Just choose what you like then
>>
>>51335079
>Did we mention that he's mad?

Him and the entire Ork fanbase.
>>
why do ork boyz look so bad?
>>
>>51338636
>They are effective at deterring the enemy even when not in range.

What are you playing against that they're so scared of a few flamer hits more than 50 dudes?
>>
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How do I use a Siciran battle tank in a 40k game; is there a way to take it with an inquisitor group/skitarii mantiple?

Which book are the rules in? I have tried looking just before I posted here and 1d4chan and google were no help
>>
>>51337529
If you took out the warp hunter, about half the bikes, and the support weapons, and Coteaz, then put in swooping hawks, vypers, and wraithlords this would be an army I'd enjoy playing
>>
Hey 40KG,
Just bought 2 boxes of Chaos Bikers and figured they would have a few special weapons in there.
Short answer is no. Not even a power sword/axe for the champion. I'm still waiting for my Puppets War parts which will fix the power weapon problem but not the no melts gun. What should I do? War Store is out of Kromlech Melta gun bits and I don't have any spare ones laying about.
Should I just write Special weapon on the base and assemble as normal?
>>
The fuck is this "Astra Militarum" shit anyway
>>
How do we fix Dark Eldar?

My suggestions:

>No snap shots when jinking becomes DE-exclusive
>Wyches get rending and 4++ at all times
>Dark Lances are S9
>Splinter Rifles are Assault 2
>>
Anyone have a list of the new Ministorum relics from Fall of Cadia + Celestine's new rules?
>>
>>51338982
Just download FoC from OP.

>>51338905
In IA2 vol2 is everything about Sicarian in 40k
>>
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>>51338955
>figured they would have a few special weapons in there

Couldn't go online and look at pictures of the sprues or just ask somebody?

GW used to make an upgrade kit that came with plasma and melta that mount on the front (which is why CSM bikes have the option to replace the TL bolters or give the special weapon to the biker).
>>
>>51338980
OC donut steel.
>>
>>51338981
Splinter rifles get a bast strength 4 that uses its poisoned profile if it's firing at something which makes it roll a 5+ or 6+ to wound.
>>
WHERES THE AELDARI SHIT THEY WERE SUPPOSED TO SHOW TODAY!!!!??!?!
>>
>>51339049

Today? It's sunday, senpai. GW update on Fridays.
>>
>>51339059
They put up a thing yesterday saying they were going to reveal shit today.

He's not talking about the store updating.
>>
>>51339059
WARHAMMER COMMUNITY SITE YO
>>
>>51339049
They have still 4 hours before they post "new shiet tommorow" will be 24h old.
>>
>>51339116
They said it's at 6pm GMT
>>
>>51339168
That's still two hours away, at least.
>>
>>51339245
Hour and a half.
>>
>>51339025
yeah, nah, gw doesn't sell anything good like that anymore
>>
New funposts
>>51339274
New models(?)
>>51339274
New bitching about the codex/the name change
>>51339274
>>
>>51337198
DONT PLAY WITH YOUR FOOD
>>
Why the fuck is there only 1 grotesque model. It's part of a unit so? All my grotesques going to look the same without conversions?

When is GW going to release new models.
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