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What is the memeist way to assign stats?

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Thread replies: 183
Thread images: 32

What is the memeist way to assign stats?
>>
>>51329723
No.
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>>51329723
>>
>>51329723
Orc wizard
Everything in strength
Use intellegence as dump stat
>>
>>51329723
>What is the memeist way to assign stats?
What did he mean by this?
>>
>>51329723
Roll 1d20 for each stat down the line.
>>
>>51329723
By creating a thread on tg and only choosing posts dubs, trips and quints as attributes.
>>
>>51329723

3d6 straight down.
The ancient way.
It became a meme from sheer inertia.
>>
The grid method. Roll 4d6 drop lowest/any other method you want, then do this nine times to fill a 3x3 board. Label the rows Str, Dex, Con, and the columns Int, Wis, and Cha, then choose one in the corresponding row/column for each stat, numbers can't be re-used.
>>
Str
>>
>>51331119
Reroll
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>>51331110

THIS
>>
>>51331110
I've never heard of this before, so it can't be a meme, but I'm going to give it a shot. A simple 3d6 for each seems like it would be better than 4d6 drop lowest, with that much versatility.
>>
>>51331189

Grid was REALLY popular back in the long-long-ago. Most grognards would recognize it pretty readily.
>>
>>51331110
>roll 4d6 drop lowest
cancer
>>
Rolled 34, 31, 32, 20, 35 + 23 = 175 (5d42 + 23)

Testing the roll option
>>
>>51329771
This.
Be completely serious when you say that you "cast FIST" every time you attack.
>>
Rolled 13 (1d20)

test
>>
>>51331225
If that's not memey enough for you, then use 2d12 instead.
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Rolled 12 (1d20)

>>
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>>51331110
STR, INT & WIS belong on the same row, as they are the primary stats for the 3 main classes.

4d6 drop lowest is for entitled babies. There's already more than enough power creep in WotC D&D as it is.
>>
>>51331211
Really? Roughly how old is it?
I guess I've never exactly rolled with grognards so that must be it.
>>51331225
I have to agree. It irritates me when a character has nothing that they're actually bad at, just things they're less amazing at. I just tried that grid thing for example with 3d6 drop lowest in each score and everything is a 10 or higher. I tried before with 3d6 straight but it seemed awful. Ugh.
>>51331294
Fuck it, I'll try this now.
>>
>>51331110
Str 16
Dex 17
Con 12
Int 15
Wis 15
Chr 16

Neat!
>>
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>>51331360
>Str 16
>Dex 17
>Con 12
>Int 15
>Wis 15
>Chr 16
>>
>>51331360
Yeah, see, something like this is just ridiculous.

It seems that the grid helps improve scores across the board, so adding it to the drop lowest method seems like going too far.

I'm going to run sample characters of every method I can find, just for kicks, but I like the principle of it. I might adopt this for future campaigns if I can get the wrinkles out.
>>
Rolled 4, 18, 6, 17, 19, 2 = 66 (6d20)

Str Dex con int wis cha
>>
>>51329723
4d4, roll 1d6 for placement until all rows are filled.
One column only.
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>>51329788
>>51329788
5 str. 17 Dex, 18 con, 18 int, 2 wis, 5 char
Turned out bretty good. Average 10.8, praise RNG (we did get one reroll though - I chose con, was 4). Mainly awesome because it randomly minmaxed instead of being lukewarm. Also it's basically forcing me to play wizard... my first time...
>>
>>51329723
>Owlbear Statblock here
>>
>>51331322
Stat Array in abbreviated text form, what I give players if I use it. While I haven't done the math myself (I don't know how...) the image says it's roughly 3d6+1, though I can't tell how objective it is (e.g. are the available scores balanced subjectively? does there being a second array rolled only on 16-20 upset the balance?)

- Roll d20 on array table.
- Roll 1d6 on ability table to determine where highest score goes. Roll again for the next highest and so on.
- If you roll the same stat, choose to leave original number where it was and place new one in next open slot (STR follows CON) or substitute the new number and move the original to next slot.

1 STR
2 DEX
3 INT
4 WIS
5 CHA
6 CON

1: 16 14 12 11, 9 7
2: 17 13 12 10, 9 8
3: 16 15 11 10, 9 8
4: 16 13 12 12 10 6
5: 15 13 13 12 10 8
6: 14 14 13 12 11 7
7: 15 14 13 11 11 7
8: 15 14 12 11 10 9
9: 15 13 12 11 10 10
10: 14 13 12 12 11 9
11: 13 13 12 12 11 10
12: 16 14 13 11 10 5
13: 17 16 10 10, 8 7
14: 18 12 11 10, 9 8
15: 16 14 13 10, 8 8
16-20: re-roll d20:
1: 17 12 12 10 10 9
2: 16 12 12 10 10 9
3: 17 12 11 11 10 9
4: 18 16 10 10 7 5
5: 17 15 13 10 9 5
6: 16 16 11, 9 8 8
7: 17 14 14, 9 8 7
8: 16 15 14 10 7 7
9: 17 14 13 11 8 6
10: 14 13 13 12 11 8
11: 17 17 10 10, 9 5
12: 17 16 11 10, 9 5
13: 16 16 11 10 10 5
14: 18 13 10 10, 8 7
15: 18 14 10 10, 8 7
16: 18 16, 9, 8 8 7
17: 18 13 10, 9 9 8
18: 15 15 14 13 8 6
19: 15 14 13 13 8 8
20: 16 16 14, 9 8 5
>>
4d6 drop highest
>>
My heroic array has become a meme among my friends.
18, 16, 14, 12, 10, 8
>>
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Rolled 6, 6, 4, 5, 3, 3 = 27 (6d6)

>>51331294
>>51329788
>>
>>51331336

I'm not sure. I've heard of it being used in AD&D2e games, but it's not one of the official chargen methods.

Here's a historical peek at D&D chargen methods, both official, and unofficial.

http://home.earthlink.net/~duanevp/dnd/stat_generation.htm
>>
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Rolled 6, 1, 3 + 3 = 13 (3d6 + 3)

>>51331554
I mean
>>
>>51331580
>>51331554
fuck it
>>
>>51331554
With that dice result, I guess it is indeed heresy Emperor-Sama.
>>
>>51329788
I tried this once for a weekend campaign. Got an okay character. But even my friends who got pretty terrible characters said afterwards that they would've continued with them, so I guess it wasn't too bad overall.
>>
Rolled 2 (1d20)

CHA
>>
>>51331866

Congratulations, you're a rutabaga.
>>
3d6 down the line or stat arrays is only correct answer.
>>
>>51330867
3d6 down the line is quick and easy, and made a lot of sense back when stats barely mattered.
But it certainly helped that "average" stats had essentially no impact on a character.
It took 6 Con/Cha or 8 Dex to get penalties and 13 Dex/Cha or 15 Con to get bonuses.

See also, >>51262214
>>
Roll 72d6 for each one put a point in strength for each 2 one in dex and so on.
>>
>>51332113
>3d6 down the line or stat arrays is only correct answer.

This. 3d6 down-the-line with no rerolls or takebacks is the most memey stat generation method.
>>
Stat yourselves/your friends.
>>
>>51329723
Play Roll Player, a board game about winning character creation for an RPG.

https://boardgamegeek.com/boardgame/169426/roll-player
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>>51332306
Everything would probably be around 12... Commoner Quest!
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>>51331555
>Holmes Basic
>Now this looks really hardcore, and frankly it is in any version. We can cut the creators slack only because the game as a whole was still all-new. Nobody yet comprehended quite what it was and what it could be. Little consideration was given to actual game-design conceits it seems.
Who is this retard?

>completely overlooks the idea that a player that wants to play a fighter should be ALLOWED to play a fighter
>As if that weren't bad enough, AD&D also introduced racial minimum and maximum ability scores, theoretically obstructing a player from playing not only the class, but the race he wanted as well.
kek. what a fucking dork

>>51332264
Wrong, OD&D has a sliding scale for CON/CHA, more/less hirelings, better/worse chance of 'survival', only 9 - 12 had no effect. That stats didn't matter is a misinterpretation of STR INT & WIS being exclusively related to class requirements and prime req bonuses; DEX, CON & CHA were each attached to specific and important in-game effects. Just because it's not about "builds" doesn't mean stats don't matter.
>>
>>51332443

You gotta forgive the modern-babbies for not understanding the overall lower expected stats baked into previous editions.
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>>51332443
>OD&D has a sliding scale for CON
>sliding scale
>CON
The % chance to survive rules were super ambiguous.
But I suppose you could call the a sliding scale.

>OD&D has a sliding scale for CHA,
>more/less hirelings,
Yeaaaaaah, if you're on the bell-curve you're getting 4 hirelings.

Point taken though, I was making broad generalizations.
One last nitpick though,

>DEX, CON & CHA were each attached to specific and important in-game effects.
>DEX
>important
>>
>>51332614
>DEX
>important
fair point, same about CON too, I guess I was the one nitpicking. but stats remain important in old school even without direct mechanical effect as the fundamental way a character's character is defined (you know, low DEX low CHA high INT = bumbling nerdy wizard), as opposed to backstory or whatever the kids are into these days, and it forces players to make do with what they were given - good play rather than good builds.
>>
>>51331322
Rolling for stat placement is retarded.
>>
Rolled 6, 3, 6, 6, 4, 5, 6, 5, 1, 5, 1, 4, 2, 5, 1, 1, 4, 5 = 70 (18d6)

>>51333739
You'd rather that they're fixed in the order they come?
>>
>>51331211
30 year vet and I have never seen this method until now.
>>
>>51331615
>Male, Old, Elaborate Attire, Muscular
Sean Connery?
>>
Rolled 4, 1, 3, 4, 6, 2, 4, 1, 5, 1, 6, 5, 1, 1, 3, 4, 4, 5 = 60 (18d6)

>>51332443
>>completely overlooks the idea that a player that wants to play a fighter should be ALLOWED to play a fighter
>>As if that weren't bad enough, AD&D also introduced racial minimum and maximum ability scores, theoretically obstructing a player from playing not only the class, but the race he wanted as well.
This is why 6x3d6 assign is best.
If you can't roll a 9 on a 3d6 with sxi tries you don't DESERVE to play a fighter.
>>
>>51337266
8, 12, 10, 12, 5, 13
There we are, a good, strong character and the 5 will provide some interesting roleplaying opportunities depending were I stick it.
>>
>>51337266
Players play the hand they're dealt, they're not entitled to pick their cards out of the fucking deck.
>>
>>51332306
>>51332382
I just rolled to see what would happen and got 13 13 14 12 4 16 going to roll 3 more times to make a party
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>>51338343
Ok we have 15 8 11 11 11 16, 8 22 3 13 15 11, and 9 10 11 14 15 13 the system might have a couple of issues to work out.
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>>51337266

The thing is that pre-3e, fighters were viable with pretty garbage stats. Their saves were good, their XP progression was at a fast clip, they could make use out of most magic gear, their HP was good, and they had a better to-hit chance.

They didn't really NEED the strength, and the whole 18/whatever strength bonus shit was misleading and mostly bullshit in general.
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>>51329723
Seens relevant
>>
>>51332375
Is this fun?
It's almost 70 dollars and it sounds kinda gimmicky.
>>
Rolled 6, 1, 2, 2, 2, 4, 1, 3, 4, 4, 6, 4, 2, 3, 3, 2, 5, 1 = 55 (18d6)

>>51330867
>>
>>51329723

Rolling stats and assigning them in order.

>You have a hankering to play X and have a good concept in mind? Too bad, you're either playing Y or a garbo X.
>>
>>51331494
Pic shows your chance to roll each particular number. You'll notice that while the distribution is zigzaggy, it follows the same basic curve as 3d6+1. Of course, the main thing to balance is the modifiers, so less concern is given to, say, making sure your chance of getting a 10 closely adheres to what it would be if your rolled 3d6+1 than making sure your chance of getting somewhere in the 9-12 approximates what it would with 3d6+1. It's not exact--your chance of rolling a 13-15 (+1 mod) is a bit underrepresented, while your chance to roll a 16-17 (+2 mod) is a bit overrepresented--but it's not far off. When I went to make the table, I actually started by looking at how likely you were to get different combinations of numbers (assuming everybody modifiers totaled up to 2) and worked backwards from those probabilities.
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>>51338467
that 8 22 3 13 15 11 seems like it could be interesting to play
>>
>>51342745
Hill dwarf archer/xbow seems te way to go so you get more then 1 hp per level
>>
>>51342349
You made the stat array table?
>>
>>51331322
What's wrong with everyone in the party having decent stats? How is the idea of power creep relevant in a tabletop rpg? Not everybody thinks that difficulty is inherently a virtue.
>>
I think DnD stats are a really obtuse system. I hate that you need 2 whole +1's in a stat to boost the ability modifier. I mean whats the point of having a "belt of +1 strength" if it doesnt boost your stats high enough to change the modifier? if you put on a magic belt that makes you slightly stronger, you should be slightly stronger, not have to stack multiple magic items just to swing your sword slightly harder.

Humans should always be the baseline average stats, but what exacty is "average" in a midevil fantasy like DnD? why even TRY to balance races? dorfs should be strong and durable but stubborn and difficult to deal with. +1 str, +1 con, -1cha. but the way the stats work, an "average" dorf wont be able to overpower an "average" human unless he is stacking belts of +1.
>>
>>51344312
I'm not talking about TTRPG's in general, I'm talking about D&D. It undermines the game's fundamental gameplay, it's shitty unplaytested game design chasing a distorted misinterpretation of the game. D&D was never about rolling dice to kill shit, over and over, and optimizing builds to maximize that role. There are better systems for that. Tacking that onto a core system clearly designed around resource management, creative encounter resolution and exploration was just an ignoble attempt to take the game's well-earned name and twist it onto whatever garbage is trending.
>>
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memeist -> the more player choice the more memey. Ideally everyone should be in the game to explore, do interesting stuff, etc. So everyone should be ready to take an unexpected character and make that work. It's a fun new thing to try - for everyone, not just that one player.

(I'm taking this from memory from the AD&D 1 or 2 PHB.)

Realistically though some players can't handle that and there are some really, really broken rolls that can happen. So that doesn't always work. Nonetheless, it's best to stay on the side of randomness and the unexpected and real role playing, and all that.

All the way to the other end, you have the mollycoddle method. Your snowflake player can't handle anything but their own mini-maxed custom multiclassed char, and you'd better let them play it before they ragequit.

This is childish and should never be allowed except if you're literally DM/GM/STing for kids.
>>
>>51344598
WotC/Late TSR D&D is fucked up, yes. Average is 9 - 12, average of 3d6. Stat effecting items are pointless and race-and-class is cancer.
>>
Rolled 3, 5, 5, 6, 2, 6, 6, 5, 3, 5, 2, 6, 1, 2, 2, 1, 5, 5 = 70 (18d6)

>>51333962
Strength: 15
Intelligence: 15
Wisdom: 12
Constitution: 10
Dexterity: 8
Charisma: 10
• 10% bonus xp as a Fighting-Man
• 10% bonus xp as a Magic-User
• 10% bonus xp as a Cleric
• 70% chance of surviving transformation
• -1 to-hit with projectiles
• -1 to initiative
• no more than 4 hirelings

>>51337266
Strength: 8
Intelligence: 12
Wisdom: 10
Constitution: 12
Dexterity: 5
Charisma: 13
• 90% chance of surviving transformation
• +1 to hireling morale and NPC reaction rolls
• no more than 5 hirelings

>>51342154
Strength: 9
Intelligence: 8
Wisdom: 8
Constitution: 14
Dexterity: 8
Charisma: 8
• 100% chance of surviving transformation
• no more than 3 hirelings

The clear winner is >>51337266
>>
>>51331294
Just done two characters on this, memey results for sure
>>
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>>51345935
>assign
entitled babby buildshit cancer.
>>
One thing I forgot is that each character knows [Int - 8, minimum 2] languages.
But there's maybe 10 languages to go around, so that ends up never mattering.

>>51349944
What's this about me assigning? Those are 3d6 in order.
Also,

>>51345935
Strength: 13
Intelligence: 14
Wisdom: 14
Constitution: 13
Dexterity: 5
Charisma: 11
• 10% bonus xp as a Fighting-Man
• 10% bonus xp as a Magic-User
• 10% bonus xp as a Cleric
• 100% chance of surviving transformation
• -1 to-hit with projectiles
• -1 to initiative
• no more than 4 hirelings
>>
>>51350098
You linked >>51337266
>6x3d6 assign

Also are you remembering to include that class stats can be 'traded' towards prime req for the purpose of exp bonus?
>>
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Rolled 4, 5, 6, 3, 1, 6, 5, 2, 5, 2, 4, 1, 5, 1, 4, 3, 6, 2 = 65 (18d6)

>>51350256
No.51333962 didn't have 15 wisdom and No.51345935 didn't have 15 anything, so yes.
But it's not "traded" in the Little Brown Books. Worked that way in Holmes Basic, IIRC?
>>
>>51332264

OP didn't ask for best, he asked for meme-ist.
>>
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Rolled 6, 2, 2, 6, 1, 5, 2, 2, 1, 2, 4, 3, 4, 5, 4, 5, 1, 6 = 61 (18d6)

>>51350675
If you 3d6 in order in 3.pf or 5e, you do it because it's a meme and you're a tool.

>>51350409
Probably the 2nd best stat block so far, after that guy with a reaction roll bonus.

Strength: 15
Intelligence: 10
Wisdom: 12
Constitution: 7
Dexterity: 10
Charisma: 11
• 10% bonus xp as a Fighting-Man
• 5% bonus xp as a Cleric
• 40% chance of surviving transformation
• no more than 4 hirelings
>>
>>51344749
>resource management: how many character sheets can I fill out before the session
>creative encounter resolution: some classes getting worse at this as they level and having to remember your THACO
>exploration:entirely dm dependent, not really the system's fault
>>
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>>51344168
>You made the stat array table?
Yeah. I've been playing around with the idea of making a variant or two (for different modifier totals and whatnot), but I'm not sure I have the patience right now, at least not to do a proper job where the distribution actually mirrors that of some particular method of dice generation. It'd be a lot easier to just set a modifier total and approximate average score and freestyle it from there, trying to get a decent mix of numbers without worrying about fidelity to a dice curve. And honestly, I'm not sure that much would be lost in the process, but I'm a bit of a perfectionist, and I do like the idea that you could use the table interchangeably with dice if you really wanted to.
>>
>>51344765
(You)
>>
>>51329788
Honestly this does lead to some hilarious results. Just rolled
>Str 11
>Dex 18
>Con 5
>Int 20
>Wis 12
>Cha 6
We have a fast, super genius wizard (can I add +2 for racial bonuses to a 20 since I can now roll a 20 straight?) who is on the verge of death from can't be cured by magic leprosy (hence 6 charisma) who studied magic in order to try and find a cure for his leprosy.
>>
Rolled 5, 5, 1, 3, 2, 4, 6, 6, 1, 2, 4, 6, 3, 3, 4, 2, 6, 5 = 68 (18d6)

>>51352104
>Not dicing in the thread
gj

>>51350783
Not too shabby:

Strength: 10
Intelligence: 12
Wisdom: 5
Constitution: 9
Dexterity: 13
Charisma: 12
• -20% penalty to xp as a Cleric
• 60% chance of surviving transformation
• +1 to-hit with projectiles
• +1 to initiative
• no more than 4 hirelings
>>
>>51329723
Anything that lets you take drawbacks for extra stats.
>>
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Rolled 6, 2, 2, 2, 1, 5, 6, 3, 6, 2, 4, 3, 3, 6, 5, 1, 1, 2 = 60 (18d6)

>>51352278
Holmes Basic did it first.
>>
>>51338756
where is the best place on the internet to find honest to god pics /art of deergirls?

d is always over the top, floods of the same shit, and tumble and deviant art go far too off topic/ cosplay bs to make honest deergirls...

i has a need....
>>
Rolled 4, 6, 1, 5, 6, 4, 6, 6, 4, 1, 2, 2, 2, 6, 5, 4, 3, 3 = 70 (18d6)

>>51352670
If the Booru's have abandonned you, you'll have to dredge Furaffinity.
>>
>>51352708

>furaffinity

fuck, no. i mean, 80% girl, with a girl face....

is this a very rare thing?
>>
>>51352907
Furfag here.

Yes.
>>
Rolled 10, 3, 6, 15, 15, 7 = 56 (6d20)

>>51329788
>>
>>51351092
What's the average of roll 3d6 12 times, take best 6 scores
>>
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>>51352104
>can I add +2 racial bonuses?

No, since 5e isn't meant to be played with rolling, and neither is 3. If you're rolling something THAT swingy you're playing odnd.
>>
>>51352104
>magic leprosy
What if half his soul was eaten (so he was originally con10 cha 12) by a demon that he used as a source of magic?
>>
Rolled 6, 13, 10, 19, 18, 18 = 84 (6d20)

>>51329788
>>
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Rolled 1, 2, 4, 1, 5, 1, 3, 6, 1, 1, 4, 3, 2, 2, 6, 2, 5, 6 = 55 (18d6)

>>51352323
Strength: 11
Intelligence: 9
Wisdom: 13
Constitution: 12
Dexterity: 10
Charisma: 13
• 5% bonus xp as a Cleric
• 90% chance of surviving transformation
• +1 to hireling morale and NPC reaction rolls
• no more than 5 hirelings

>>51352323
Strength: 10
Intelligence: 8
Wisdom: 15
Constitution: 9
Dexterity: 14
Charisma: 4
• 10% bonus xp as a Cleric
• 60% chance of surviving transformation
• +1 to-hit with projectiles
• +1 to initiative
• -2 to hireling morale and NPC reaction rolls
• no more than 1 hireling

>>51352708
Strength: 11
Intelligence: 15
Wisdom: 16
Constitution: 5
Dexterity: 13
Charisma: 10
• 10% bonus xp as a Fighting-Man
• 10% bonus xp as a Magic-User
• 10% bonus xp as a Cleric
• killed by transformation
• -1 pip to Hit-Dice (min. 1)
• +1 to-hit with projectiles
• +1 to initiative
• no more than 4 hirelings

>>51352907
>pic related
>>
>>51353255
Not bad, high numbers are all on potential dump stats though
>>
>>51329788
18
6
9
18
18
15

Maybe I should stop using this one against my players...
>>
>>51352104
>Honestly this does lead to some hilarious results.
I know, the characters end up being completely retarded in more than one ways. I think they're still playable though, at least if you can figure out how your character can do anything if he has 3 or less in a stat.

It's brilliant.
>>
>>51351092
Have you play tested it a lot? How do you feel about it?

The idea's interesting and seems fun as an alternative roll, but I don't want to buff my players in an old school game nor give them too much control in defining their PC.
>>
>>51329788
>>
Hmmm
>>
Dice+6d20
>>
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Rolled 6, 2, 6, 5, 5, 5, 6, 6, 5, 6, 6, 3, 2, 4, 1, 1, 6, 2 = 77 (18d6)

>>51353795
Is this bait?
>>
>>51329723

An incoherent mix of "strict" and "lenient" (maybe those aren't the best terms) dice rolling. For example:

>roll stats in order, no assigning them
>but you roll 4d6 drop the lowest
>and reroll your worst stat
>and can roll multiple arrays and pick the best one

etc.
>>
Rolled 3, 3, 6, 2, 6, 5, 4, 1, 6, 4, 4, 4, 4, 5, 5, 3, 2, 5 = 72 (18d6)

>>51354671
I'll do you one better:
>4d6-1 drop one of your choice, in order
>starting hit-points are the average of the dropped dice +1
>trade up to one attribute score with the same attribute FROM ANOTHER PLAYER
>>
>>51354930
Perfect
>>
>>51355614
Adequate, we could do better.
>>
Rolled 18 (1d20)

>>51329788
rollan for anal circumference
>>
Rolled 7, 15, 14, 5, 12, 3 = 56 (6d20)

>>51358266
Well I guess I'm a big old slut then. Rolling for normal stats.
>>
>>51358445
Pretty darn smart and wise, quite nimble, shit strength and constitution with fukken 3 charisma. I guess I'm a stereotypical wizard with a promiscuity disorder?
>>
Assigned by GM, after you've picked a class.
>>
Rolled 4, 9, 11, 10, 1, 17 = 52 (6d20)

>>51358445
Hey, I'll give it an gander too.

>>51353343
Strength: 7
Intelligence: 7
Wisdom: 10
Constitution: 8
Dexterity: 10
Charisma: 13
• -10% penalty to xp as a Fighting-Man
• -10% penalty to xp as a Magic-User
• 50% chance of surviving transformation
• +1 to hireling morale and NPC reaction rolls
• no more than 5 hirelings

>>51354056
Strength: 14
Intelligence: 15
Wisdom: 17
Constitution: 15
Dexterity: 7
Charisma: 9
• 10% bonus xp as a Fighting-Man
• 10% bonus xp as a Magic-User
• 10% bonus xp as a Cleric
• 100% chance of surviving transformation
• +1 pip to Hit-Dice
• -1 to-hit with projectiles
• -1 to initiative
• no more than 3 hirelings

>>51354930
Strength: 12
Intelligence: 13
Wisdom: 11
Constitution: 12
Dexterity: 14
Charisma: 10
• 5% bonus xp as a Fighting-Man
• 5% bonus xp as a Magic-User
• 5% bonus xp as a Cleric
• 90% chance of surviving transformation
• +1 to-hit with projectiles
• +1 to initiative
• no more than 4 hirelings
>>
Rolled 3, 1, 5, 5, 5, 6, 2, 4, 2, 6, 1, 6, 4, 5, 2, 3, 5, 5 = 70 (18d6)

>>51358578
>Strength: 4
Slight muscle atrophy from lethargy.

>Intelligence: 9
Parents called them smart too often, so they overestimate their own intelligence?
Near "average," nothing to see here.

>Wisdom: 11
Average.

>Constitution: 10
Used to be quite active.
Health has only declined slightly (see: lethargy).

>Dexterity: 1
Has no neck. Must pivot to look around. Also, terrible at throwing. Misses the broadside of a barn.

>Charisma: 17
We just don't know.
>>
>>51358638
What game are you in where you're playing as Danny Devito?
>>
>>51358266
>>51358445
>>51358486
Buttslut wizard confirmed
>>
>>51358766
Dwarf Fortress
>>
>>51329787

As far as I can tell, a meme [item] is one that people think is good because of memes to that effect. Even if that item is actually good, it can still be a meme item if it has a good reputation due more to memes than the real reasons.
>>
>>51354671
3d6 down the line, can swap ONE is as lenient as you should ever go.
>>
Rolled 2, 1, 4, 5, 3, 3, 1, 1, 2, 6, 2, 5, 1, 3, 6, 3, 2, 4 = 54 (18d6)

>>51363835
That might actually be *too consistent* for TSR editions.
That's a +1 reaction bonus or +1 hp/HD to like every second character.

And that's horrendously underpowered in WotC editions.
>>
>>51329723
-4 all stats for women
>>
Rolled 2, 1, 16, 5, 4, 17 = 45 (6d20)

>>51329788
r-rolling!
>>
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>>51364490
The fuck are these stats
>>
>>51329723

3d3 exploding, straight down.
>>
>>51364490
After dwelling on my stats for a while, I think my character is basically Derek Zoolander. Or something like that.

Would a Sorcerer work?
>>
>>51364149
>all stats
What?
that's not even meme'd about, it's just -4 str
>>
>>51364149
>>51364583
-4 stats for women players ignore actual character.
>>
Rolled 18, 18, 12, 3, 1, 9 = 61 (6d20)

>>51329788
ALL BALLS
>>
>>51364544
not gonna lie this would lead to some seriously meme stats in my group cause one of my players are unlucky as shit and the other one rolls like a damn god.
so one would be crippled as shit and the other one would seriously have 100+ in every stat.
>>
>>51364544
how do exploding dice work again? "Roll a 3, roll another and add the result, roll a 3 on that one, roll another and add the result," etc., right?
>>
>>51364873
exactly, you can keep going as long as you crit your shit to victory.
>>
>>51365032
I'd dig it, but who on earth has a d3?
>>
>>51364626
Sounds fun.
>>
>>51365078
in the case of 1d3 i just go 1d4 reroll on 4.
>>
>>51365112
Online dice rollers. That or just us a D6 and have 1/4 be 1, 2/3 be 2, and 3/6 be 3.
>>
>>51365191
Meant for >>51365078
>>
>>51329723
Force your players to run through real-life tests and their characters use what they scored.
>>
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>>51365191
>Online dice rollers
>
I forgot about the d6 solution somehow though, good call.
>>
Rolled 6, 1, 2, 1, 4, 6, 4, 2, 6, 6, 3, 2, 3, 3, 5, 1, 4, 3 = 62 (18d6)

>>51365229
t. LARPer
>>
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>>51329788
STR - 20
DEX - 5
CON - 17
INT - 9
WIS - 16
CHA - 18

I'm a handsome hunk son of a gun, laid back dude dropping mad wisdom.
>>
Rolled 11, 2, 15, 16, 8, 13 = 65 (6d20)

Ignoring the actual method for a moment, what's the meme-ist probability distribution for character stats? Is it funny when there's a really unlikely chance of a crazy high or low stat (something gaussian?) Or just a flat but wide range, ala 1d20? Is it funnier if some characters are better than others, or if every person's stats are crazy lopsided and "minmaxed"?
>>
>>51352670
>>>/trash/ has good furry shit, I-IF YOUR A F-FILTHY DEGENERATE, THAT IS. I-I DON'T GO THERE, NOPE.
>>
>>51369001
>11 Strength
>2 Dexterity
>15 Constitution
>16 Intelligence
>8 Wisdom
>13 Charisma

I'm thinking some kind of mad scientist who blew his own legs off in an experiment.
>>
>>51368205
5 Dex would seem to suggest that you are either clumsy as fuck or continually high. Probably in the DUDE WEED LMAO but actually says deep shit in a mundane way.
>>
>>51369056
Sounds fun. Maybe he could still walk with a cane or something, so you could actually use him as an adventurer of sorts.

>>51369093
It kind of makes me think of the clumsy bodybuilder type.
>>
>>51369001
Things that feel off: like having high Dex and low Str, or having 1 exceptional mental stat while completely dumping the other two.
>>
>>51329788
I think my die might be rigged, I got 17,14,20,12,15,15.
>>
>>51369001
Point buy distributions, since the probability for meme builds like the paladin having int as the dump stat is pretty much guaranteed with it.
>>
>>51329723
Dump everything into one stat except for a flat one across the board.
>>
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>>51369372
>not uisng casino precision dice
>not replacing them every 10th roll
It's like you want your players to cheat!
>>
Consider this:
Choose a stat to start from, then assign stats in order from there (ie starting from Wisdom, Charisma, Strength, Dexterity, Constitution, Intelligence)
For each stat, 3d6 or your favorite variant, but for each 6, steal a die from the next roll. Don't steal if the next roll has only one die left.

ie I choose Dexterity, roll 3+4+5 = 12
Next, Constitution: I roll 4+2+6, steal a die from Intelligence, roll again, 3. 4+2+6+3 = 15
Intelligence is 2d6 now, roll 4+2 = 6
Wisdom, roll 3d6, get 1+5+4 = 10
Charisma, roll 3+6+6, steal two die from Strength, roll 2+6, get 3+6+6+2+6 = 23
Strength, roll 1d6, get 4.

Strength: 4
Dexterity: 12
Constitution: 15
Intelligence: 6
Wisdom: 10
Charisma: 23

(You can do this with dice+18d6 or whichever, just remember to move rolls around and announce starting stat. Might be better with other influencers as well. Remember, more dice = more fun)
>>
>>51370224
Testing, starting with Strength
>>
Rolled 4, 1, 1, 6, 4, 2, 5, 4, 2, 4, 6, 6, 4, 5, 3, 6, 3, 3 = 69 (18d6)

>>51370239
Fuck my dick off
>>
>>51370251
Strength: 4+1+1 = 6
Dexterity: 6+4+2+5 = 17
Constitution: 4+2 = 6
Intelligence: 4+6+6+4+5 = 25 (!!!!!!)
Wisdom: 3 = 3
Charisma: 6+3+3 = 12

Now those are some stats.
>>
Rolled 5, 4, 5, 3, 3, 4, 3, 4, 2, 5, 3, 6, 3, 6, 5, 2, 4, 1 = 68 (18d6)

>>51370224
>exploding dice, but you steal the dice from the next stat
I don't even

Let's see. Starting with wisdom.
>>
Rolled 2, 1, 6, 5, 3, 3, 6, 6, 3, 6, 6, 1, 1, 5, 3, 2, 5, 2, 6, 4, 1, 1, 4, 6 = 88 (24d6)

>>51370329
Strength: 9 (3,4,2)
Dexterity: 17 (5,3,6, +3)
Constitution 13 (6,5, +2)
Intelligence: 5 (4,1)
Wisdom: 14 (5,4,5)
Charisma: 10 (3,3,4)

Not that weird. I suppose 4d6 drop lowest would give more possibilities to steal them.
>>
Rolled 2, 5, 1, 1, 1, 2, 4, 3, 5, 3, 4, 1, 1, 3, 6, 2, 6, 4, 1, 2, 5, 5, 1, 4 = 72 (24d6)

>>51370224
Giving 4d6 drop lowest a shot, starting with charisma
>>
Rolled 3, 4, 3, 1, 4, 2, 3, 6, 1, 2, 6, 1, 1, 6, 1, 2, 6, 5 = 57 (18d6)

>>51370224
Charisma, Wisdom, Constitution, Dexterity, Intelligence, Strength
>>
Strength: 7 (2, 3, 4, -1)
Dexterity: 12 (3, 4, 5, -1)
Constitution: 21 (2, 3, 6, +6, +4, -1)
Intelligence: 2 (2, -1)
Wisdom: 14 (5, 5, 4, -1)
Charisma: 8 (2, 5, 1, -1)

Dumbshit Toughboy

Maybe it'd be better to randomize the order so you don't end up with high and low scores right next to each other always. Roll six scores and assign randomly or something.
>>
>>51370510
Oh, misread the order bit. Alright.

Charisma: 10
Strength: 7
Dexterity: 12
Constitution: 8
Intelligence: 15
Wisdom: 5
• 10% bonus xp as a Magic-User
• -10% penalty to xp as a Cleric
• 50% chance of surviving transformation
• no more than 4 hirelings
>>
>>51370596
>• 10% bonus xp as a Magic-User
>• -10% penalty to xp as a Cleric
>• 50% chance of surviving transformation
>• no more than 4 hirelings

Forgive my ignorance but where is this shit coming from? Did I miss a post?
>>
>>51329723
By giving yourself a 420 in every stat?
>>
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Put everything into charisma, and be a useless faggot that does nothing but deliver shitty one liners, while the rest of your party does all the work.
>>
>>51329723
3d6 straight down the line after you've chosen your race and class. No re-rolls.
>>
>>51370603
Men & Magic, Monsters & Treasure, and Underworld & Wilderness Adventures
The three Little Brown Books* original Dungeons and Dragons without any supplements

Dexterity 13 or more: +1 to-hit with projectiles, and +1 to initiative
Dexterity 8 or less: gives -1 to-hit with projectiles, and -1 to initiative

Constitution 15 or more: +1 pip to each Hit-Dice roll
Constitution 6 or less: -1 pip to each Hit-Dice roll
Chance of surviving transformation (polymorph, petrification, etc.) is [ (Con-3) * 10% ], 6 Con or less and you just die

You know [ Int - 8, minimum 2 ] languages. There are maybe 10 different languages.

Charisma is the best attribute in the game, by far.
3 or 4: no more than 1 hireling, -2 to hireling morale, and -2 to NPC reaction rolls
5 or 6: 2 hirelings, -1 morale, -1 reaction roll
7, 8, or 9: 3 hirelings
10, 11, or 12: 4 hirelings
13, 14, or 15: 5 hirelings, +1 morale, +1 reaction roll
16 or 17: 6 hirelings, +2 morale, +2 reaction roll
18: 12 hirelings, +4 morale, +4 reaction roll

Hirelings are any NPCs you can convince to go dungeon delving with you.
This usually means Level 1 Fighting-Men, but could just as easily mean bribed Orcs.
"Charm Monster" just recruits things as hirelings, you have to pay it wages and everything!
When things get dicey hirelings have to check their morale, they bail on you.on a failed roll.

Reaction rolls are guide how NPCs (including intelliegnt monsters) act when they first meet you.
+1 is a big enough bonus to skirt you around many, many outright fights.


You also have a class dependent "Prime Requisite," which is kind of like aptitude.
High strength characters hit people better in spite of less training less training.
High wisdom or intelligence characters get more out of their training.
This is represented by bonus xp:

1/2
>>
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>>51370603
Fighting-Men use [ Str + (Int-9)/2 + (Wis-9)/3) ], Int and Wis never bring down Str
Magic-Users use [ Int + (Wis-9)/2 ], Wis never brings down Int
Clerics use [ Wis + (Str-9)/3 + (Int-9)/3 ], Str and Int never bring down Wis

Prime Requisite 15 or more: +10% xp
Prime Requisite 13 or 14: +5% xp
Prime Requisite 7 or 8: -10% xp
Prime Requisite 6 or less: -20% xp

You get 1xp per 1gp recovered from adventuring.
You also get some xp (almost none) for fighting mosnters.

The goal of OSR games is, very broadly speaking:
>Acquire treasure without getting hurt.
>>
Rolled 1, 6, 1, 9, 17, 16 = 50 (6d20)

>>51329788
here goes nuffin
>>
>>51364583
It's not even that, it was -4 maximum strength.
>>
>>51371115
Two small corrections:
>[ Wis + (Str-9)/3 + (Int-9)/3 ]
*(Int-9)/3

Also, you round those fractions down.
A 12 Strength, 10 Intelligence, 11 Wisdom Fighting-Man gets no bonus xp, etc.
>>
>>51331464
for a wizard, those are fucking dream stats
You have bitchin magic skills, AND you can survive whatever your dm throws at you

>fuck ugly DYEL who's hopelessly insane
>>
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>>51329723
You go troll hunting.
>>
>>51329788
STR: 18
DEX: 15
CON: 14
INT: 17
WIS: 10
CHA: 4

A bulky and smart sonovabitch who is scarred and disfigured from too many risky encounters. Probably a fighter.
>>
>>51375839
Comeliness is the least important part of Charisma. He's likely just a dick.
>>
>>51329723
Dump CON be good at everything else.
>>
>>51370817
>charisma
>useless faggot

Depends on the edition/system.
In LBB, five 3s and 18 Charisma is significantly better than five 18s and 17 Charisma.
>>
Rolled 6, 2, 3, 14, 10, 12 = 47 (6d20)

>>51329788
What did I get?
>>
>>51379078
< sentient intelligence
bare minimum wisdom

Kinda puny, but also kinda kinda tough.
Everything else is average.
>>
>>51329723
With robe and wizard hat
>>
>>51329788

My dice are fucked up in a good way:

Str 17
Dex 20
Con 18
Int 16
Wis 18
Cha 11
>>
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Rolled 5, 3, 1, 2, 2, 1, 4, 1, 4, 1, 3, 4, 1, 1, 1, 4, 1, 4 = 43 (18d6)

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