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Does anyone on here play Guild Ball?

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Thread replies: 313
Thread images: 21

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Does anyone on here play Guild Ball?
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Granite a cute, CUTE
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So, what's the general power ranking of Season 3?
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>>51329385
Guildball? You mean that cheap inferior Blood Bowl ripoff?
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>>51333366
lulz
you have no idea how different the two games are, do you, Anon?
No need to be fearful of Guild Ball - BloodBowl can be played twice a year.
>>
How do you guys manage to troll the Warmahordes general so often but you can't keep up your own fucking threads for longer than 10 posts?
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>>51333407
I was just trolling for the lulz
>>
I play fish but is it just me or are they hard mode? Scoring is so much harder to do than just walloping the other team
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Granite and Pintpot are out. Posting their cards.

Here's Granite. She's slow. Probably in the head. Don't taunt her, she's special needs.

Actually, in all seriousness, she's... interesting. Momentous KD on 2 is nice. Momentous G&S on 3 (plus damage!) with 6 TAC is very good. 24 boxes is great. 2+/2 is... eh, but Determination does help that out.

The main worry is that she's going to get worn down, and then once she gets taken out it'll be several turns before she makes it back to a meaningful position cause goddamn this bitch is slow. She won't go down in one turn, that's certainly not happening, but her whole kit involves her charging at key enemy characters and then sitting on them and that's pretty dangerous.
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>>51333491
I struck your bait like a newly hatched sunfish.
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>>51333421
There was a Guildball thread a few days ago that got a lot of traction.
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And here's Pintpot. And goddamn he's a fucking monster.

Momentous damage not on the top of his playbook? Dodges? Influence advantage? On a Brewer? My god, what have they done.

Come On Then! is basically Gluttonous Mass, but you have to pay to turn it on. Smashing Face is Grave's Scything Blow, but buyable -- even for one beer token.

I see him being either a skirmisher on the side, always given 2 influence and yet threatening five and abusing the power of Come On Then! in small scale fights, or being used as a disposable character ala Veteran Katalyst. Someone who charges into a crowd of enemies at the end of one turn, pops Smashing Face, and then chugs beer tokens to make attacks. Next turn, top of the turn use Smashing Face again, attack a bunch, chug the remaining beer tokens and then Come On Then! to be harder to take out.

I like him. He's looks like a goddamn monster.
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>>51333655
I'm in the middle of painting my first team (Brewer's Guild) and I'm glad I bothered to preorder this dude. He looks like he'll be fun as hell. Always in the thick of it, tons of momentum, and can be a bit of an influence battery if you want to burn a few beers, or pile him up and go ape fuck crazy with him. Going to go pick him up from my LGS after work on Monday and get to putting him together
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Guildball? You mean that cheap inferior Warmachine ripoff?
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>>51333712

Come on man, I already did this bit but better

>>51333366

And I got dubs to boot
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Anybody got any pictures of what they are working on? Scum is the first model I've painted. Not sure if I'm 100% done and I still need to clearcoat. Sorry for the shit quality, I need better lighting in my work room. I was planning on painting each ball that comes with the starter in their team color for some variety. Planning on doing either Fisherman's, Engineer's or Hunter's Guild after I finish at least the Brewer's that I've got
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>>51333509
They aren't hardmode per say but it is far more reliant on understanding distance and positioning.

If you played other minis games, basically you have to completely learn a new game when playing fishies while everyone else get to just do the charge = kills game

I would say Morticians are real hardmode. You have to know the opponent very well to fuck with them, otherwise you are stuck with mediocre stats and wasted influences
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>>51334045
I don't have them done yet but I'm working on my masons for captain con.
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>>51334143
I can respect that opinion
>>51334045
I'm slowly working on my Kraken since this is my first time doing flesh.
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Haven't played since Season 1, what has happened to my Morticians?
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>>51335489
They were reeled in
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>>51335489
They got toned down just a bit, Obulus isn't a auto take anymore
>>
>So many quality waifu's
>Not a lick of porn
Who do I have to fellate to get some quality Fillet nudes?
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>>51334551
Looks pretty good dude. Flesh isn't that hard once you get some practice. I used to play Ogres in Warhammer Fantasy until Age of Smegma invalidated a huge chunk of my shit, so I've had tons of practice. You look like you're off to a good start though
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>>51329385
So to get some discussion going.

What factions do you own?

Which is your main/favorite?

Which new player are you looking forward to the most?
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>>51339192
I own at least a 6 man of all teams except alchemists and morticians, but main fish with a side of brewers. May end up switching to Farmers main when they release

WIP
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>>51335489
So is scalpel less shit now?

How does her influence stripping work if there's no one to transfer the influence to?
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>>51339192
>What factions do you own?
Mason's, butchers, brewer, alchemist, engineers
>Which is your main/favorite?
Masons
>Which new player are you looking forward to the most?
Crucible and locus look cool. Vet ox is awesome of course. Not super excited about granite. I tried her out and she seems alright but nothing that's gunna really change my list around.
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>>51339192
Brewer's and Hunter's. Really only picked up Hunter's Guild because I found the box set at a great deal. I need to pick up Seenah and real give them a shot. Probably going to do Fisherman's Guild next

Most favorite is the Brewer's. Playstyle is straightforward and every player has a way to stand out. I plan on trying that Drinks Like a Fish build next time I play and just use OG Spigot since I haven't picked up Vet Spigot yet

Looking forward to Pintpot. He looks like a damn beast. Locus and Brainpan look cool too. Might pick them up to paint and then build their teams up slowly.
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>>51340069
She's less bad by Obulus being less good. So kinda?

the INF stripping, in the odd event that you have no possible target to put it on disappears, but the model you attacked to strip INF from likely hasn't activated that turn so you end up giving it back to them many times.
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>>51337179
Thanks man! I've barely put my base coats on him since work has been a bitch lately I have zero practice painting manflesh because i'm a skaven player i spoiled this because i didn't want to derail the thread
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>>51329770

> Veteran Katalyst
> Everyone else
> Hunters
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>>51339192

> Own
Brewers & Engineers

> Favourite
Engineers. I just love chain reaction bullshit that reduces the game to pinball.

> New players
Locus, he looks like he's in fucking power armour.

Feeling really Guildball-y having just finished a local tournament. Didn't do particularly well, but I got the showboating prize for bullshit combo generation.

> Be Engineers
> Both Ratchet and Mainspring are dead
> Ball is way off in the far fucking corner
> Icy Sponge Ratchet back onto the pitch, very specifically leave Mainspring dead
> Ratchet jogs on, sprints, and rezzes Mainspring on top of the ball
> Mainspring grabs ball, jogs, Long Bombs and passes the ball into a Snapshot
> Win game
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>>51339192
The Union, Butchers, and Engineers, I fucking love the Union, because crime is great, and all of the characters are interesting as hell. My Engineers are pretty much nearing completion, here's my Pin Vice counts as, as I don't really like the actual model. I actually got to play Mat Hart at an event with my Butchers, which was fantastic, turned into a 10/12, because I made the huge mistake of putting Truffles next to a board edge with Jac, and got pushed off on his second activation.
>>51341730
>Hunters
>Bottom
I mean yeah, I really hope their new Captain helps them out, Theron just kinda sucks.
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>>51329385
Prepping for my first Tournament next month with the Fish. Got my team painted and built and now working on my brothers Hunters.

Bastard beat me 12 to 8 the other day because Jaecar slowed me down enough that he started getting double KOs on turn 3 or 4. Theron laughs at Shark and knocked down Kraken as both bleed out and he just marches the ball in for a score. End of turn, my guys bleed out. He wins.

If you can stop the fish from scoring first two turns then it's an uphill battle.
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>>51343863
Best of luck anon, have you tried Sakahana or Grayscales?
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>>51343990
Grayscales and Sakana are god damn monsters and usually they are the main goals after the Salt Missile.

In that game though, Jaecar and Hearne managed to tie up Sakana long enough that he didn't help much. Snare is monstrous. I did have one smiling moment when he was about to have Minx charge Grayscales to try and steal the ball. I let him redo since we're both learning the game, but when he realized that Grayscales was just going to nope away, he declared him "Hard counter to the hunters."
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>>51333601
How do you think she'll be used? I'm leaning towards getting Kick Off for the Masons
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>>51344246
She is a very effective tar pit. She a pain to shift out of combat for your opponent and has a very painful counter attack. On top of that she can also be a good setup model for your team with her low knockdown. Being 3+/2 in combat is also pretty good especially with sturdy.

Her down side is that she's painful slow and very vulnerable to character plays.

I see her as sitting in the midfield in the middle of a scrum. Hindering your opponents attacks unless they have a lot of buffs or crowding out.
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>>51344844
Also is Chisel any good? I've heard mixed thoughts on her, but she fits my love of cute psychos.
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>>51343863
Best of luck man. Is it a local tournament or is it a con? I'm preparing for captain con in a few weeks.
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>>51345070
I personally have not been a big fan of her. Even back in season 2 I thought she wasn't that great.

For what she does, she brings 2" reach on a fairly fast (for Mason's at least) body. She has crazy to go up to tac 7 which is nice and has a decent ability to run in grab the ball, dodge out and pass. She can bring some solid damage with tooled up and painful rage. Also funny thing I noticed the other day, feel my pain works with tooled up.

The problems I have with her is that she's fairly fragile. She's 3+/1 with low wounds and crazy. So you have to play her carefully or she will go down. I don't think her character plays do enough to save her but that's just my opinion.

I've heard people like using her as a winger and 1v1ing people. I think that's probably where she will shine. Go in deal some damage and put up feel my pain so they're stuck in low, and afraid to swing.

I would still recommend trying her out. She doesn't work well for me but she's no where as bad as the forums will tell you.
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>>51342727
>I mean yeah, I really hope their new Captain helps them out, Theron just kinda sucks.
I play only Hunters (right now). Why the fuck they have not given him a Legendary play by now is way beyond me. Not only did they keep Blessing of the Sun Father on him, which fucks up our order of activation but they made him more limp dick with his forest nerf. I will have no love loss when the new Captain comes out,
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>>51346936
>tfw Skatha comes out and she's mediocre as fuck too
Life is suffering.

To be completely honest my biggest problem with the Hunters right now is that they have absolutely no roster flexibility. There are literally three tournament legal Hunters lists right now -- 8 Hunters + Minx, 8 Hunters + A&G, and 8 Hunters + Hemlocke. If I go to a tournament, I am forced to take models which I do not like and have no intention of putting on the field just to fill my roster.

The Hunters are going to get more models, and that's great, but all it does is pass the torch. The Farmers will end up in the same situation. We already know there will be 8 total Farmers models, and so the Farmers will also have N legal tournament builds where N is the number of Union models that play for them.

I really don't think that SFG thought these tournament rules through. As it is they skew the competition very heavily towards the older guilds. And I don't think that that's a good thing.
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>>51347819
The game is not that old. Hunters are only one generation behind the other Guilds, and while they lack as many options, its not that insurmountable. Hunters have eight in Guild models compared to most Guilds 11. Why Hunters have access to only three Union models when all the other Guilds have five confuses me, but this can be remedied as more Union options are made available.

My hope is that the next Hunter positional player is not a Vet.
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>>51347819
That's a very good point anon, I kinda wish Tater was legalized for them so they'll have another player to use, and maybe Harmony as a captain option? She was training them and all
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>>51348029
The problem is mainly exacerbated by the fact that 3 of the Hunters 8 guild models are garbage and the fact that they only have one captain which is a huge disadvantage in the 9 man draft format.

The Hunters are going to get out of this, but the Farmers will be born into it. And the situation is only going to get worse as the time goes on. In season 4 the new guild, with 8 models, will have no roster choice compared to old guilds with 13 to 14 models to choose from.

It's just short sighted. Unless they're going to go in and release guilds with more models and two captains from the word go then we will never be in a situation where new guilds are competitive with old guilds under these rules.
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>>51348102
You're making good points. I usually try not to get too doom and gloom (not saying you are) about meta's and my miniature games because well developed games will usually fix themselves.

Why Mason's and Brewer's just got a release is kinda shitty when the Hunters could really use a new release (probably has to do with the Kick Off box set).

I do wish they would have looked a little closer at Zarola, Hearne, and Egret during the Season 3 transition. Making Zarola essentially Midnight Offering on a stick is pretty shitty design (her link to Fahad has potential, but it hardly works the way you want). Egret is just a shitty model for scoring with. Some protection from tackles or anything would have been nice. And Hearne. I really, really want to like him and he is so close to being something niche.
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>>51348201
Thankfully the tournament rules are something which are very mutable and open to change. I don't think that SFG really considered what this set of rules meant for newer guilds. I think they based this set of rules off of player feedback from people at the top of the competitive scene, who exclusively play the original 8 guilds. I don't think new guilds entered their mind at all when they made it.

But it's not set in stone, it's a single document on the web which they have openly stated they're willing to change if it needs changed and honestly unless you care about being sponsored you don't even have to follow it even if you run your own tournament.

What I'd like to see, personally, is:

- 8 players
- 1 captain, unless they're going to release new guilds with both captains at launch
- Union restriction on the roster removed
- Union restriction on team selection created
(Basically, any number of Union members on your roster, but you can only field one at a time.)

This would give every guild, even brand new ones, choices. You would have the ability to drop models from your roster which you don't like. You'd have actual choice again. And the captain thing is something I'm going to have to be a stickler on -- having only one captain in a two captain format is an enormous disadvantage in terms of build flexibility.
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What new players would you guys want to see? Personally, I'd like it if the new Hunters mascot was a poodle from some noble, who wandered into the woods, and went completely feral because of it.
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>>51348587
I want a bear cub, where Seenah loses it's shit if you punch it.
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>>51348643
Isn't Seenah a boy though?
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>>51342727
Who do you usually field when you play Union? The only Union models I have so far are Harry and Minx so it would be easy to grab the starter and Coin/Strongbox and have a playable team. Kinda want to pick of Avarisse & Greede too
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>>51348653
No one knows. No one has had the courage to check the gender of the bear.
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>>51348653
>Isn't Seenah a boy though?
Seenah's gender isn't specified anywhere in the fluff. And personally, I think Seenah is female. Female bears are larger than male bears, so if Seenah is male then somewhere out there in this universe there is a bear which is bigger than Seenah -- and my mind just can't accept that fact. Seenah is fucking enormous. How could there possibly be a bear bigger than Seenah?

>>51348587
I want a Veteran Seenah, who is actually an old and wisened human druid. Make it canon that Seenah was just her wildshaped form, or maybe regular Seenah is an actual bear who was mind-melded with this druid or something.
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>>51348663
>Vet Rage
>A to the G
>Harry the Auto-Take
>Minx
>Gutter
>Strong Box
Sideboard is Mist + Snakeskin. I take Snake Skin and Mist instead of Gutter and Minx if I'm really, REALLY trying to play ball. Also, if he's running, say Fish with Coirsair and 4 dudes + a mascot, I take Snakeskin, because she's a 6+ if she nimbles against men
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>>51348761
>I want a Veteran Seenah, who is actually an old and wisened human druid. Make it canon that Seenah was just her wildshaped form, or maybe regular Seenah is an actual bear who was mind-melded with this druid or something.


I've had a similar idea with Hunter models, but but have the model have the ability to transform during the game. Kind of like Kromac in Hordes.
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>>51348587
Give me alternate timeline Salvo and Velocity, where Salvo died in that accident, so I can see a robot that just slings bolts into peoples faces
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>>51348820
That'd be pretty fucking slick anon
>>
>>51348820
>>51348849
How much actual magic is in GB though?
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>>51348823
w2b limited edition Terminator Velocity

Speaking of which, they need to make more limited edition alternate sculpts models.
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>>51345199
It's a local tournament. But if my local henchmen don't pick up the pace and do some malifaux events. I might be prepping for Con play as well. Because I'm going to NOVA to play something this year.
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>>51348866
Lemme check. So, we've got
>People turning into bears
>Pagans
>Actual Alchemy
>Bringing back the dead
>Potions that could have stopped all death and disease
>Chemical Warfare
>Scrying (Maybe)
This is off the top of my head
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>>51348896
Ah, best of luck! I've been doing a game a day in preparation for Gen-Con, I'm going to do my best to get to the top table.
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>>51348880
I'd actually really dig that. I'd also like short stories from the characters point of view, like, a day in each captains life when their not on the pitch
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>>51348928
Best of Luck Anon! My goal for 2018 is to play something at Gen-Con and run a few con-games for RP. What's your team like?

Also, for a noobie (me. Six games under my belt), what would be a good selection for a roster for team draft? Do you want two captains and one mascot for instance.
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>>51348960
Thanks anon, and that depends on a lot of things. I'm the union player that posted up there, and for now, I'm 1 Captain 1 Mascot, as V Rage and Strongbox are so good. However, the new captain, is going to change that dramatically, as she's a guild ball oriented one. I feel like some guilds really benefit from 2 Captain, but some like Butchers can be actively hindered, it really depends on the rest of your roster, and what you think is a good idea for your players
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>>51348908
so none
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>>51349057
Isn't Seenah, Scalpel, Obulous, Midas, Velocity, Katalyst,and Vet Siren all proof of magic?
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>>51349099
At least half can be explained as unknown science though.
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>>51349099
>forgetting Mist, who flies all over the pitch when he plays
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>>51349048
What would you suggest for a Fish Roster? I currently have all the Fish (Corsair and Tentacles are in the mail along with Gutter).

My brother has less choice as he's a Hunter player. But he's waffling between Hemlocke and Minx. I kinda made him mad a few days ago when Greyscales dodged out of a charge (he beat me 12-8 the next day but he still think Greyscales is too good against Hunters).
>>
>>51349135
>Seenah
Person turned into a bear
>Scalpel
Straight up voodoo tier magic
>Obulous
Is probably some kind of horrific necormancer. Let's not forget Silence, who pulls birds from his ass
>Midas
Alchemy, can turn non-precious metals into gold
>Velocity
They stuffed a dead person into a robot
>Katalyst
I'd def give you this one, it's drugs, but like, Magic drugs?
>Vet Siren
Is an actual Sea Siren
>>51349151
I'm sure there's a perfectly church-y explanation for this
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>>51349163
>but he still think Greyscales is too good against Hunters
Your brother is close, but he needs to drop the qualifier. Greyscales is just baller.

I would legitimately play a game with 6x Greyscales. Guy is just so good.
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>>51349197
Dude, I honestly would. He is permanently on any team I play to the point that I think it gives nothing away if he's the first draft pick.
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>>51349163
My friend runs
>Shark
>Salt
>Jac
>Sakahana
>Grayscales
>Kraken
Grayscales is a fish auto-take 100% of the time. So is Sakahana, and arguably Salt, as now you have 6 Guildball players, instead of 5 and a Mascot. If you're fighting a lot of 1" Melee characters Ala Butchers or Engineers, feel free to just zoom right past them. For Union, A&G is never a really bad idea, because of the rocket that they can preform to get a T1 goal, and camping Greede 6" away from their post is a great idea for snapshots with Fish.
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>>51349247
I'm curious but why not Siren?
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>>51349294
Tbh I've never really gotten any mileage out of her, and this list instead of Coirsair was what Mat Hart used to beat my Butchers faces in
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>>51349235
Greyscales, the best perverted old man in gaming.

It's hilarious, reading the fluff. Any given female character has like a 50% chance of having their fluff be Greyscales rattling off on how attractive they are. Half the time you can hear him getting aroused as he tells the story I swear.

Best perverted grandpa in gaming, hands down.
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>>51349331
Is that why he has Unpredictable Movement? Is it because he's always oiled up?
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>>51349316
*With Coirsair instead of Shark
>>
>>51349388
>>51349331
I haven't tried Corsair yet. Looking forward to giving him a try when I get his cards tomorrow (Season three Preorder is coming in I believe).

>>51349331
I wish I could get a hand on that delicious fluff.
>>
>>51349364
Can we slap Greyscales' face on Hakkan?
>>
>>51349537
From Street Fighter, or Bionacle?
>>
>>51349687
The Turkish titan ofcourse
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>>51329385
I would but everyone here GB is some sort of ripoff of BB.

Also how likely is that steamforged decides to translate GB into spanish? i don't mind really, but having the material translated will help to gather attention faster for all those who don't know about the game.
>>
>>51349945
You'd think they'd get on it, isn't soccer fucking gargantuan in Spanish speaking countries?
>>
>>51349507
https://www.dropbox.com/s/vzd7r7nuwntz23w/GuildBall_Season01.pdf?dl=0

Dropbox to the season 1 fluff. Don't have season two because I had the book
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>>51349973
> isn't soccer fucking gargantuan in Spanish speaking countries?
it's, something like GB would make everyone go bananas over the game is that and also all the "unnecesary" violence built in game.

better they hurry because I'm about to decide between GB in English or The Walking Dead All-out-war in Spanish.
>>
>>51350029
Anon you're the best! I'll keep folks posted on my tourney preps.

Big thing for me though is that i"m presently at 4-2 record with the Fish. *stares in rage at Butcher anon. You know who you are!*
>>
>>51350517
Hey! I'm Masons anon right now. Not my fault I like a Fillet-O-Fish on the side
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>>51350535
*stares at you*

See me on the pitch, anon! I'm feeding you to the fish!
>>
>>51350517
Np dude. As a fish anon I'm there with you. So far I've placed pretty well, between 2nd-7th at all but one of my tournaments; but always blow it in one of the rounds. I'm just glad basically all tournaments are double captain now as I prefer Corsair in most match ups, but have gone on a big Shark run lately. The one I did bad in was a one captain tourney where I went Shark too.
>>
>trying to catch up on lore shit
>find out they killed off two of my favorite characters

I kind of figured that Katalyst had an implied bad end with the existence of Veteran Katalyst, but what they did to Ghast was total horseshit
>>
>>51348896
Nice. Wish I had a henchman over here. Or ya know, more than 1 & 1/2 players to play malifaux with. Was also going to play that at captain con.
>>
>>51329385
Where can I buy the 2-player kickoff in the states? barring that, are the starters good enough?
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>>51352974
Discount games and miniature market are the easiest.

The other boxes (aside from the hunters) only have 3 models. 1 captain and two other players. So you need to get a mascot and two other players. Aside from. That there aren't any bad boxes, mostly since there aren't many models that are out right bad. Some models might be more useful then others but there aren't any that just do not have a role. Really it just comes down to finding the right team for you.
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>>51339350
>WE
>>
>>51353140
>YOU
>>
>>51353140
>>51353157
turn off that police siren
>>
>>51353082
Both of them have the 2-player kickoff out of stock. as does the warstore. Was it ever in stock, or what?
>>
Who's the more fun captain between Honour and Hammer? Also how does Hammer play? I can't tell if he wants to give his team buffs or be a Fillet style super solo
>>
What's Brewer's schtick? Hoping to grab Kick off when it's back in stock.
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>>51354176
above average durability across the board and lot of melee based board control in form of pushes and knockdowns.
>>
>>51354176

High health, medium armour, low Def.
Lots of easy access to knockdowns and pushes.
High momentous damage results.
Lots of aura effects and mutual buffing.
Long reach on weapons.
Slow.

They work really well for fucking up plans by counter-attacking with knockdowns and just being dicks to engage properly.
Also mobbing up into a pain train and smashing the shit out of people.
>>
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>Have a thing for Voodoo type dark skinned girls
>Play Morticians
>Mfw Scalpel
>>
Who's the best girl in Guild Ball /tg/?
>>
>>51356310

Velocity
>>
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>>51356342
>Unironically a robot fucker
>Mfw I play engineers because they have the best waifus
Pin Vice has it going on, 10/10 would reignite the century wars with.
>>
>>51356342
>Velocity
>Not Hoist
Alchemist taste/10
>>
>>51353266
I haven't played much Masons, but Honour definitely feels more fun for my style. She's more versatile and ball focused. I can't tell as easily but Hammer does do quite a bit of super soloing, and is impossible to attack without 2" reach or an easy KD since he can push others out of engagement on just about any counterattack.
>>
>>51356310
Angel too bad her model is garbage plus ultra
Maybe Harmony
>>
>>51353204
My local store mentioned that they were having trouble getting stuff from their distributor. I guess the distributor was gouging then as far as price went. Maybe something like that is effecting those guys. Try ebay that's not a bad place to look. Best of luck to ya.
>>
>>51339192
>What factions do you own?
Brewers
>Which is your main/favorite?
Brewers
>Which new player are you looking forward to the most?
The entire Farmer's Guild. Tater is nice, I'm looking forward to the supposed April release.
>>
>>51339192
>What factions do you own?
Fishermen, Brewers, Union, Hunters

>Which is your main/favorite?
Union

>Which new player are you looking forward to the most?
Captain Brisket

Gotta have me dat 3-0 Union team.
>>
>>51348653
If Seenah is a boy, then my jokes of calling him John or Champ will make sense.
>>
>>51356310
Chisel
>>
>>51356905
I'm really looking forward to the Farmer's Guild too but I'm hoping the new plastic models don't suck as bad as the Kickoff ones. I love the current metal and I hope the quality doesn't take a nosedive on newer stuff
>>
>>51353266
Fun is a bit subjective so I cant really help you there. I will say that Mason's have been my main team since season onend I love them to bits. Honour definitely has a stronger connection to a teamwork oriented playstyle. Between her legendary, both of her plays, and even linked and assist, but she can still go off and solo things, or go for beatdowns or goals.

Hammer isnt the opposite but the inverse. He's very good at soloing since he can give himself a damage buff withouy a setup activation. Which is a big deal and people don't mention think of in that sense as much. Both captains can get +2 damage and melt things but hammer only needs a single activation before his to do so. He can also support his team by lending his plays out and by breaking up scrums with his beatback. Also like the other guy said he has a very nasty counter attack. With knockback he essentially has a 2" push on 1 hit. Also tough hide is amazing and stoic can cause a lot of problems.

Both captains have their strengths and their weakness. Hammer is my personal favorite because he fits my style better, but honour does some very unique things. Superior strat is an amazing ability and doesn't get abused as often as it should. I had a game the other day where flint went in to get the ball and ended up spending more INF then I wanted. It left him on one INF so he couldn't wtg and score. So instead of just leaving with the ball I kicked it to a netted honour. Honour dodged into the fight. Wacked someone a few times passed the ball to flint, used SS and popped her legendary. Flint then went after her with enough INF and momentum to easily make it to tap in range and bonus time just incase.
>>
>>51356310
Honour.
>>
>>51356310
Flint.
>>
>>51357071
Seconded
>>
> Go to my first tournament
> 1/4 of the players are using Alchemists
> Near identical rosters between them
> Top 3 spots

I always give my brother shit for his stuff being OP, but I've never been to a truly competitive environment before.
Are Alchemists generally seen to be busted in S3? Vitriol and vKatalyst both seem to be obscene compared to any other team, which seems backed up by them appearing in literally every Alchemist lineup ever.

What weakness are you supposed to exploit here? They just seem to drip with high Move, Def, Unpredictable, Clones and assorted bullshit.
Vitriol/Midas score twice almost no matter what, and then vKat gets a kill.

I love this game but its really getting irritating.
Engineers/Brewers, if it helps.
>>
>>51359544
Alchemists were already top tier in season 2, being easily the 2nd strongest guild in the game behind only Morticians. Then, the Morticians got very sizeable nerfs, Midas got a buff so they have two captains again, and then Veteran Katalyst happened.

The general opinion is that they are busted in season 3 competitive, yes.
>>
>>51351783
I feel you man. Im just geting into the game and thought ghast was the coolist shit. Then he had to get mauled to death by a bear. But he went out like a real G kicking jacars ass and then basicly saying fuck you bear.
>>
>>51360405
>>51351783
>inb4 Veteran Ghast where the morticians magic'd/science'd him back to life

It seems obvious really. Also is Katalyst really dead? It seemed to imply that his formula kept him alive but his body is unstable
>>
>>51359544
Nah they're not busted. Season 3 helped bring them in line a little by making Vitriol only able to attack once with the extra damage and taking away their all union builds. They are good but honestly I don't see them dominating. Union is my bet for top team.
Exploit their lack of damage outside of vKatalyst, use 2 inch reach models and Midas will be hurting by not being so unpredictable. I've only lost to Alchemists once as fish, which was my first time against smoke and wasn't expecting how the damage ramped up.
>>
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>>51361512
So what you're saying is against Alchs go damage then.
>>
Outside of the upcoming Farmer's Guild, what types of teams would you like to see in the future?

I was reading through a lot of the backstory and they make several references to a Seamstress' Guild. That would be cool to see like an all female guild with lots of different outfits. Mostly attractive women and a few homebodies to add some personality. and then one burly as fuck dude with a 5 o'clock shadow in drag.
>>
>>51336935
Start sucking dicks behind the gas station for cash, then use the cash to commission a decent artist.
>>
Fuck, everywhere I see the Kick-off box is sold out.
>>
>>51361532
Yeah basically. Alchemist, Fisherman, and Engineers are basically guaranteed to score a goal the moment you do because of them being able to give it back to their scoring model immediately. Keep the ball out of their range and put some points on the board through kills. They'll likely only go for 1 kill with vKatalyst's witness me
>>
>>51361908
Thanks for the tips anon. I got my Season 3 cards and separated what I'm sending to a Butcher/Mason anon. Now I just need ot figure out my Tournament roster.

Like, I know that Angel is a one trick pony. But a second player ignoring rough ground seems too sexy to ignore. Am I wrong in considering that?

Right now I need to kick out three of her, Siren, V Siren, Gutter, Tentacles.

Speaking of, Tentacles. Anyone have success with him or is he just massively outclassed by Salt.
>>
Correct me if I'm wrong but I should be expecting every year/season to be new set of cards with rebalances and such. kind of an interesting choice to always try to keep the old units "usable" at the very least. shame about hunters tho, still getting the short end of the stick.
>>
>>51362349
I think Season 3 was the first time they revamped wasn't it? So if the trend continues it might be every 3rd.

But I do agree that keeping stuff usable is awesome!
>>
>>51362349
As someone who has never played with or against Hunters, why are they considered so underpowered? From a casual glance they don't seem that bad and I figured they should have plenty of board control with their ability to generate terrain and traps. But again no personal experience so I guess I'm just not seeing it.

Theron really could use a legendary play though. I think every other captain has one so I'm not sure why he needs to get shafted
>>
>>51362261
My tournament 9 at the moment is Corsair, Shark, Salt, Jac, Kraken, Greyscales, Sakana, Siren, and Avarisse+Greede.
Angel and vSiren I'm trying to work into it, but 2 inch reach is Fish's biggest advantage. For your early tournaments I'd advise avoiding Angel unless she's crucial to you. vSiren I could see replacing A+G in the momentous damage department, provided you plan for KDs/gut and string/gang ups.
I played Tentacles when he was released at the gencon tournament, while he did well then I quit using him for Salt again even in season 2. Tentacles is just too easy to kill with ranged plays. Now that mascots takeouts are only worth 1 I might consider it, but i would still usually prefer Salt. If you don't take Jac though you may find use for Tentacles.
>>
>>51362349
>>51362478
They have done 2 other rebalances as far as i'm aware. One which nerfed Shark hard cause he was way OP(see original rulebook's page on him), and one that made big guys a little better. This is the first one they did on this big of a scale, and as far as interviews on podcasts they don't have any changes on that scale in the foreseeable future. maybe small tweaks each year.

>>51362553
They're difficult to play to their full potential making them feel weak to below average players, and a lot of what they do is telegraphed as well which makes them seem weak at high end play.
>>
>>51362676
Season 1 had some admittedly much needed spotnerfs for the Union as well. Hemlocke, for example, used to have 6+ defense naturally and 2" melee on top of that. She was the best striker in the game. Mist used to have a momentous tackle on 1, and Gutter used to have a buyable 6" Chain Grab that also did damage. Oh, and Decimate had 2" melee, because she totally fucking needs that.

The Union were pretty busted on release, yeah.
>>
>>51362676
>>51362792
Oh, and Blind on both Hemlocke and Calculus used to be a 3" AoE that inflicted -4 TAC and -4"/-4" Move. Because that's not bullshit at all. This is why the Union and Alchemist token sets come with multiple copies of Blind.
>>
So I am eyeing the game and based on the looks and brief description alone I composed my two preffered teams. Could you tell me how good they would be and roughly what their games would look like?
>Ox
>Brisket
>Boar
>Shank
>Tenderiser
>Truffles
Or
>Mallet
>Brick
>Tower
>Flint
>Hammer
>Wrecker
>>
>>51362792
>>51362825
Oh yeah I forgot those. I only remembered Shark's nerf. Yeah they were much needed.
>>
>>51360405
I need to read this.
>>
>>51363239
The Butchers list i'm not so confident on, Boar and Tenderizer together would make it a pretty low influence team, that said i'm not very good with butchers yet.
Both will likely be a heavy takeout game, Hammer's team will have a touch more flexibility towards goals. Hammer and Mallet walloping on the enemy, Tower playing support, Brick being the counterchage threat that he always is, and Flint being your primary goal scoring model.
>>
>>51361308
id love a vet undead ghast, really completes the Jason thing he had going.

to my knowledge I don't think Katalyst is dead. im sure he whishes he was but I think its just the fact he's falling apart/regening at the same time in some sort of state of deterioration/regen.
>>
ignoring engineers, do you like GB by it's "low" fantasy world (I mean apart of mascots, all the charactes in game are humans)? or you would like to see another fantasy guild going around messing with the others?
>>
>>51359544
From what I've heard union is actually the team to beat, but alchemist do have their weaknesses. Their momentum generation can be a bit lacking compared to others. Especially compared to your brewers. So wining initative can be fairly easy. This can let you beat up on them before they can get up clone or midas' heroic.

They're also pretty vulnerable to 2" reach. Midas can't UM away, and while vitriol can dodge with clone it's a 2" dodge so just base her. You do have to watch out for a counter attack dodge though. You can also try and pop clone with a range play or someone aside from your beaters.

As for vKata both engis and brewers are great for dealing with him since both have tough hide. His man source of damage is his momentous 1GB on 3 hits. He gets plus one damage when youre suffering a condition and intensify does 2 damage to everyone suffering a condition around the target. With tough hide that goes from 4 damage to 2. For a model that can only make three attacks that's huge. Also he's 2+/1 and damages himself. He's pretty easy for brewers to just farm momentum off of. It's why I would never drop him into brewers and most likely not drop him into engis.
>>
>>51364051
I like the very low fantasy aspect myself. Most of the players are just people of a particular occupation who also happen to like playing ball. Pseudo-science and very VERY light magic, like Scalpel and possibly some of the other Morticians, is just cool for making it a little bit more fantastical. That said I'd hate to see something like the Wizard's Guild or some silly thing. Humble professions + over the top ridiculous coolness is best. Just look at how awesome the Farmer's Guild looks. They've got a scythe wielding guy dressed like a scarecrow and another guy with a combat rake
>>
>>51362349
They said they currently have no plans for a huge set of sweeping changes like this at the moment. The earliest would be season 5 but they have decided. They planned to do this set of changes to evaluate the game since the Kickstarter. I wouldn't expect much to change season four. Maybe some small general rules to change like the tap in or momentum for losing the initiative.
>>
>>51364051
I think the fact that magic is in the background helps make the setting more interesting and mysterious. much cooler than if their was a wizards guild running around, the fact that its so rare makes it cooler when it happens like whenever obulus does his thing either via magic of by just straight up being a scary motherfucker.
>>
>>51364157
a little detail someone noticed is that most of the people in GB are actually mercs that are paid for getting into the game (and then someone mentioned like "imagine a large though guy being asked to use a butchers knife and wear an apron")
>>
>>51364341
yeah most of the players are just in the guilds employ to play the game, but a fair few do work in their professions, like bonesaw who actually sees to funeral rites and prepping the the dead.
>>
>>51364423
and for a reason. I mean with all the free violence that happens in one single match (now think in a whole season) I can't imagine in their guild who is sane enough getting into the field with the other brutes
>>
Mark another one up for the low fantasy camp. From what I've heard in podcasts the physicians are the only ones with stuff thats 100% magic, and thats mostly just justification for using blades and bears in a soccer game.

That's why I always think the recurring desire for "Thieves Guild" anytime theres a guild wishlist thread is so damn goofy. The union has plenty of seedy underbelly stuff. This isn't elder scrolls where you can announce thieving as a legitimate profession. At least I hope it isn't
>>
>>51364813
Yeah, a Thieves Guild makes no goddamn sense when there's already a guild for cutthroat mercenaries led by a damn pirate.

I'd be interested in seeing something like a Miner's Guild, maybe with the ability to create tunnel tokens to travel through. I guess it would be kind of like Mother's nest ability but usable for the entire guild
>>
>>51365126
>Canary
>Eskrii, Female, Striker
>6/8", 3/8 Kick 4/1, 2/4 INF
>1 > GB <<
>T < >> >>
>GB : Gas! If this model is targeted by a AOE, immediately make a 4" dodge after the AOE is resolved
>Heroic play: Watch Out! 4" Aura of Gas!
Something like that?
>>
>>51365858
That would be awesome actually. Canary is a damn good name too. Give them an overgrown mole as a mascot. Or like a badger
>>
>>51365858
Aoe abilites don't target though. Would have to be something like: if this model would be hit by an aoe ignore the hit result. This model may then make a 4" dodge.
>>
>>51366311
When an AoE ability happens, do you roll to activate the character play against enemy targets? Like if Stave throws barrels.
>>
>>51361532
I made this photo, and wrote the article about Grayscales it came from. I play a dam lot of Shark, branch out a little to Smoke and Blackheart and a bit of Pin vice in season 3, back to Shark when the hag comes out getting ready for vengeance. Happy to give advice for playing or against fish , if anyone wants it.
>>
>>51366580
You did?!

Dude that article is what sold me on the Fish. Thanks man!
>>
>>51366580
Got a link for a budding fish player? I hope the Hag is awesome I love the model
>>
>>51366632
I'm not the anon who wrote it. But this and the greyscales article is what got me into Fish.

http://www.brokenmeta.com/blog/2016/1/24/5-ds-of-guildball

I do play on Vassal quite a bit though.
>>
>>51366474
you roll individually for everyone under it
>>
>>51366632
>>51366610
https://www.brokenmeta.com/blog/2016/2/12/part-06-greyscales
hopefully it lets me post it. if not google brokenmeta.
Its nice to know iv done some constructive stuff for the community. We are having a bit of a rework on how we want to carry on the website, but I will definitely get some more written knowing people appreciate it and its helpful. Thankyou for reading it!
>>
>>51366580
iv just started playing the game really,I play spooks besides straight up murder what's the best way for dealing with them? I haven played against them yet but I know a guy who fields them so I want to be ready.
>>
>>51366771
if your against Shark, treat each inf on him as about 2 inch of movement with a 9 inch move and a 8 inch shot. so keep the ball really far away from him and just slowly beat up players. fishermen are a low momentum team. they wont be able to afford to heal when they want to most turns. understanding the concept of a dead ball helps too. if the ball ends up on a player his already activated you can just leave it there as his team is purely football and needs to score to win on the other hand you don't. you can kill players and score to end out the game.
>>
>>51366771
different anon but I've been talking Fish this whole time. Sometimes you'll catch a fish player overextending, where most of their models are near or over the halfway line. In this scenario you can take the ball to their side and kick it into their back line. This could kill their entire turn outside of damage, and as long as they're playing a fairly vanilla list you can out damage them. If you're running obulus it is easy to force their fast players who've activated to jog near the corner and use Ghast or Bonesaw to push them out of bounds. This counts as a takeout and nets you VPs all the same, just be careful if they have Jac cause he'll just return the favor without rolling dice.
Also if they have the ball have Silence Shutout that model. If successful (bonus time always) it successfully wastes a ton of their time, if not the entire turn. The only model on fish who's relatively safe from Silence or Obulus's control plays is Siren due to her high DEF and Beautiful reducing their range, but in turn she's super fragile.

Its really about pacing imo. If one team is a scoring team you have to stop their roll with a couple kill VPs. Otherwise it turns into a weird game of pong with the ball, except its always successful.
>>
let me ask this if im playing morts against the
hunters and I either puppetmaster or lure in one of the hunters can I make them trigger their own traps since they are considered a "friendly" model while under my control?


>>51366892
>>51367110
thanks for the advice didn't know you could crowd surf someone in GB. I guess I need to read up on that a bit more.
>>
>>51368001
>hunters and I either puppetmaster or lure in one of the hunters can I make them trigger their own traps since they are considered a "friendly" model while under my control?
Yes. This is how it works.

It will even trigger parting blows on your Puppet Master moves. Meaning they can attack, and possibly even take out their own model if the attack does enough damage. Can't really think of any situation where someone would legitimately want to do that as it still gives you a VP (which is based off model ownership, not friendly / enemy), but I suppose if it was totally inevitable that you were going to take the model out then TO'ing it with a parting blow would deprive you of the momentum you would gain from the TO.
>>
>>51368001
That's a really good question about traps. I would assume yes since they become friendly to the other team just for that action.

On a similar note, has there ever been a ruling on placing traps with the Chaska or Jaecar, where if you already have the max allowed out you can place a new one and remove another, or do they remain permanently until sprung?
>>
>>51368184
>On a similar note, has there ever been a ruling on placing traps with the Chaska or Jaecar, where if you already have the max allowed out you can place a new one and remove another, or do they remain permanently until sprung?
Yes, there is. It's on the card. They are there forever; you cannot remove them because you want to.

And the Puppet Master question has been answered in the Lawyer's Guild forum. As have almost every question you've ever had with regards to the game, too. They aren't always answered in logical or consistent manners (I'm looking at you, season 2 Fillet and Stoker) but they are answered.
>>
>>51368001
>>51368062
>>51368184
apparently yes.

http://forums.steamforged.com/index.php?/topic/32956-can-puppet-master-cause-hunters-to-jump-into-their-own-traps/
>>
don't you think we have a little too much guilds? I mean we even have more guilds comming up soon such as the Farmer's guild and soneone said something about the fluff mentioning the messengers guild and jesters guild (I can't confirm though)
>>
>>51368595
Variety is the spice of life. More guilds means more options, and it's not like they are shorting they old guilds. Every guild is getting a new player over the next 2-3 months, in fact Mason's and Brewer's just got released.

As long as they can keep things varied and interesting I'm happy to see the game grow, and looking at the Farmer's Guild they're going to be the most unique yet with their Sowing/Reaping mechanic. A Jester's Guild would be really cool. Not sure how they would reasonably do Messenger's. Really fast and agile, but even squishier then the Fisherman's Guild? The story stuff also mentions a Seamstress' Guild which could be entertaining
>>
>>51368681
I wanted to say. each guild has their own approach but how long until they hit a wall in terms of giving each team an "speciality"? I mean we only have like 3 ranges and then everything in the middle, so it's either a goal focused team or a beat-up type of team and then we have balanced who choses to play a bit of both but they lack the focus of either of the extremes..
>>
>>51368595
I don't think so. But I'd rather have more teams with varied playstyles than fewer that all do any style to some degree as seen in other games (which I also enjoy, just don't see a reason to buy more than 1 army in)
>>
That's another thing I like about GB. the game isn't really expensive so getting more than one team is a possible thing, so you're forced to marry one single team and stay with them, you like it or not.
>>
>>51368845
Whole heartedly agreed on that one. $80 is usually exactly enough to build a full 6 figure team, then it's just expanding from there if you really want more options or you can try something new. Off the top of my head I think the only tabletop mini game that's any cheaper is maybe Malifaux, but that's still only if you play pretty low point games.
>>
>>51368845
>so you're NOT forced to marry one single team
sorry.
>>
>>51368876
If you build out a single master you might be able to stay cheap, but if you want to have some depth to them you wont be able to stay below $100.
>>
>>51368914
This I can attest to. And you better hope you like them. Still kinda salt that one master I paid into was just not my bag and his support was unusable to my others.

But yes, I am loving Guild Ball and it's seriously luring me to think about a second team. At least for demo purposes if nothing else.
>>
>>51369142
Ya I started out with marcus and now ive shifted to outcast of all things.

But ya you should get more guild ball. Im already up to five guilds.
>>
>>51369429
>started with Brewer's because I dug their look
>ended up picking up Butcher's to try something new
>LGS had a sale and got the Hunter's starter and Seenah for a steal
>hmmm maybe I'll try something less face smashy, let's try Fisherman's Guild
>preordered Pint Pot to go with my Brewer's
>oh they have Granite for preorder too... I'll grab her. May as well pick up the starter and Marbles while I'm at it

Plz send help
>>
>>51369874
Too late anon. your soul belongs to Steamforged now.
>>
>>51363827
Its in the season 2 rulebook.

here's a link to the fluff parts.

http://static1.squarespace.com/static/56728f72a128e6b1e548ec55/t/571f44c69f7266c584806be9/1461667106798/GB-S2-Rulebook-Season2-BG-web.pdf
>>
>>51371562
where can I find the parts about individual characters? Those pages seem to be missing from basically everywhere
>>
Why do they no longer offer resin models? Also, I heard the cast quality in kick off set is really shit compared to buying them one by one, is that true?
>>
>>51371637
>cast quality in kick off set is really shit compared to buying them one by one
I would say that there isn't anything faulty in the casts. It is just that the detail can't hold up to the metal and resin figures. Kick Off uses PVC, what can you expect?
>>
>>51371623
if your looking for the other guilds(season 2 has the hunters) and their members that's in the season 1 rulebook here.

http://static1.squarespace.com/static/56728f72a128e6b1e548ec55/t/56bdb26ab09f95d2c957c24e/1455272581836/GuildBall_Season01.pdf
>>
>>51371637
It's not that they're cast badly exactly, but they used PVC instead of metal to save on cost and they had to remodel almost everyone so there is way less detail than the original metal/resin models

Personally I'm more concerned about the quality of the Farmer's Guild. I thought the PVC thing was a one off for the starter box set but apparently all new models starting with the Farmer's Guild are going to come that way. It has me kind of worried because I love the guild Ball models and I'd hate to see the quality nosedive
>>
>>51371750
Same here with the quality. The poses for the farmers just look so lame. it is not like my current models are going anywhere, but still. At least the sales of kick off show that the audience is OK with it, as they haven't pulled any Confrontation tier bullshit.
>>
>>51371750
>>51371679
But what happened to the resin alternatives line?
>>
>>51371772
>Confrontation tier bullshit

I don't think I know what you're referring to

And yeah I'll be picking up all the current metal minis over time, but I'm hesitant to see what newer stuff will look like. I was really pumped for the Farmer's until I saw their static poses and found out it was all plastic. I'm glad that the kick off boxes were selling, but i didn't want that to become the norm

>>51371781
I think they discontinued the line because they were having too many models coming out with defects or something like that
>>
Never heard of this. How does it play?
>>
>>51361608
I want to see something like a Clerk's guild full of skinny dudes for jokes.
>>
>>51372564
6 vs 6 models each
Chess turns where each player activates one model at a time.
2 currencies: Influence which pays for your basic actions during activations; and momentum which is gained by attacks/passes and is used for counterattacks, healing, getting additional dice, taking goal attempts, etc
No rigid structure to activations, can move/attack/kick in any order you like.
Kicking a goal is worth 4vp, scoring a takeout is worth 2vp. First to 12 wins.
During opponents activations you may use momentum to make counterattacks and the like in order to disrupt their play.
>>
>>51372564
>>51374356
Forgot my point, sorry. It all adds up to being a very active and fast paced game in contrast to warmachine or 40k where you have to wait around for 15-30 minutes for your turn. I play both on the side for my beer and pretzels, so I'm not ragging on them.
>>
I am interested in the game but there seems to be little variety in playstyles from what I saw. Correct me if I am wrong.
>Scoring goals: Fishermen
>Brawling: Butchers, Brewers
>Goodstuff: Union
>Stacking buffs: Masons
>Control: the other four factions
Why is control so common?
>>
Are guild specific tokens no longer a thing?
>>
>>51374705
When you boil it down that small of course it is, but that goes for just about anything I've experienced; either shoot or melee or in between. Brewers are near stacking buffs and lean towards fighting for example. Best example I've discussed is in the forums with this format. Pic is season 2 and even then needs adjustments, but the axises are what hold up.
>>51374752
They're still a thing. They just outsourced it to muse on minis (I think) because they're better at it. Normally I hate muse but these look very similar to the original style and are cheaper.
>>
>>51374705
Alchemist: more of a football team with a focus on conditions. Has a number of ranged character plays.

Brewers: sturdy brawling team with short play books. Focuses on stacking buffs/crowd outs, as well as the knock down condition. Also has a good stable of strikers.

Butchers: premier damage team. Not as sturdy as butchers or Mason's, but faster and higher tac. Focuses on the bleed condition. Has some decent strikers.

Engineers: lots of ranged character plays. Focuses on short accurate passes. Has a deep toolbox of tricks. Has a number of mechanica players as well as overall sturdy players.

Fisherman: premier striking team. Very fast team with lots of 2" reach. Good kick stats but lower tac. Lower than average damage output but can still bring the hurt with specific lists. Also has a focus on pushes.

Hunters: a hit and run team. Focuses on the snared condition. The team requires a bit of setup before going in for the kill but if done properly can be quite brutal. Weaker striking game, but has a lot of movement and terrain tricks.

Mason's: generalist faction. Jack of all master of none. Can do anything but not to extreme ends like butchers and fish. Can swap styles mid game. Low defense high armor. Has a lot of out of activation abilities.

Morticians: heavy control team. Weaker striking but above average damage. Can dictate positioning to youre opponent.

Union: faction of mavericks. They're synergy is they have no synergy, just good characters and captains that bring the team together.
>>
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>>51361608

I'd love to see the Physicians Guild spun into a full team. They already have a fluff presence as the Icy Sponge guys, but I think they have real potential as a faction.

> Mashup of Alchemists and Butchers
> Focus on self-healing, self-harming and Poison/Bleed
> Use HP as a 'resource' alongside INF and MOM, to pay for some abilities or trigger buffs

As some ideas:

> Darwin- Evolution-based Hugo Strange.
Survival of the Fittest (LEG)- Deal 2 DMG to all friendlies within range. They gain +2TAC and +1A for the turn.
Fight or Flight- Target damaged friendly. Can Sprint or Charge for free
Adapt- Target damaged friendly gains Tough Hide
Only the Strong Survive- Aura. Friendly models can take 3DMG to cast a Play of 3INF or less.

> Skipper- Guinea Pig Mascot with animal testing
Crazy, Vindictive, Rabid, Life Drinker

> Cerebro- Brain surgeon
Concussion, Influence, Tactical Advice
Hysteria- Target friendly takes 2DMG and gains +1 to playbook DMG results.

> Faustus- Crazy old doctor who's lost his license
First Do No Harm- Target enemy has -1DMG to playbook damage results
Cauterize- Target friendly suffers 1DMG to clear all conditions
Triage- Heroic, AoE HP restore

Scab- Haemophiliac test patient striker
Blood, Smell Blood
Haemophiliac- Suffers Bleed every time he is damaged
Slippery- While Bleeding, gains +2/2 MOV and Unpredictable Movement

> Solomon- Frankenstein's monster
Blood, Goad, Reanimate, Tough Hide
Meatshield- Solomon can be targeted by friendly plays as though he were an enemy

> Cyst- Dodgy plague doctor
Dirty Knives
Epidemic- Target Poisoned enemy Pulses(4"), spreads Poison effect
Coagulate- Heroic, Poison additionally becomes Bleeds
Morbid Curiosity- Heals 1HP for every Poisoned enemy within 8"
>>
>>51377839
>Graves becomes dual faction
>>
Looking to try Morts for the first time vs Fish (Vassal, trying before I buy because being a liberal arts major doesn't pay). I'm still pretty damn new, any general tips?
>>
>>51377839
Lorewise I understand why they Physician's Guild needs to be a neutral faction, but there's a lot of potential for cool doctor type characters
>>
NEW THREAD

>>51377165
>>51377165
>>51377165
>>
>>51378475
Nice try warmacuck. Gave me a chuckle.
>>
>>51378475
Sorry anon, this is a general for a quality game
>>
>>51378386
Fucking right? I say we need more sawbones type characters, I'd like a union one who doesn't have a licence anymore, but is employed on the cheap.
>>
>>51377839
Only if Faustus wears a paper bag.
>>
What would you say is the easiest faction to play? I'm guessing either Masons or Brewers with Morticians and maybe Fishers being the most difficult?

For reference I haven't played the game yet, just my initial impression.
>>
>>51379389

All factions have depth to them and a steep learning curve. That said, some general rules:

- Takeout are generally easier to achieve than Goals. A player can operate as a lone wolf and still get kills if you are stubborn enough, Goals require teamwork and multi-stage activations.
- Reach is *massive* in this game. The difference between a 1" and 2" seems subtle, but it means everything when it comes to Counters, Unpredictable Movement and the like.

One thing that took me some games to learn, is how vital Momentum is to success. It's so easy to overlook a MOM result in favour of 2 more damage, and then your dude gets knocked down and your enemy gets the next turn.
Also, how much you can extend your threat ranges by using the jankier mechanics. Push/Dodges and Teamwork actions are so vital to high-level play, again they can decide an entire game with good application.

> Easier
Butchers, Brewers, Masons, Union

> Harder
Morticians, Fishermen, Engineers, Alchemists

> Hard without being rewarding
Hunters
>>
>>51379389
IMO butchers. but just play what you like and get good. then you dont have to buy again when you are good.
>>
>>51379389
Easiest team to play?

At low levels of skill that's definitely the Butchers. They are very, very pubstompy. But at higher levels of skill people figure them out more and it takes a lot more effort and skill to pull off victories (although keep in mind they are still good, just not unstoppable).

At high levels of play I'd probably nominate Union. Very direct, very straightforward, not a lot of subtlety in how they play. Just really good models that do really good things and have very reliable dependable activations.

Hardest guild to play, at all levels, is the Hunters. Excluding them, Morticians.

Fish are actually pretty easy in my opinion, at least once you've figured the ballgame out. Very direct and straightforward.
>>
So

Butchers : Orcs
Masons : Humans
Fishers : High Elves
Brewers : Dwarves
Engineers : Skaven?
Alchemists: Chaos?
Morticians : ?
>>
>>51379694
>>51376479

In the least-flippant way I can say this, Blood Bowl does not have nearly the complexity or depth to recreate Guild Ball teams.
That's not necessarily a criticism, simplicity is a good thing to aim for.

But the breadth of options open to even a single player from a random Guild is massive, from his allocation of INF to his activation order, to his Playbook results and the people he's standing next to.

The linked post is probably the best summary going for its length, look at that for general ideas.
If that matches up to Blood Bowl then great, but you're far better watching some tutorial videos on Youtube.
>>
>>51379938
>no fun allowed
>>
>>51347819
Skatha is mediocre. The two new Hunters players are solid and the new mascot is good but Skatha remains bleh. probably better than theron but that isn't saying much.
>>
>>51348332
>>
>>51380082
Punditanon you better not be fucking with me. I would love to see 4 new Hunters models in season 3.

I'm not expecting too much from Skatha. Theron is mediocre; it's only logical that his replacement will be too.
>>
>>51380110
I am not a pundit I am an insider.don't know what pundits know, if anything.

also to people complaining about OPD, all future teams start with two cap including farmers and guild11.
>>
>>51380141
>also to people complaining about OPD, all future teams start with two cap including farmers and guild11.
That's fucking amazing news. I can only hope you're telling the truth here.

Is this related to the '4 player expansion' model that was brought up in the keynote speech? A starter set with 6 players, one full team, and then a 4 player expansion with say 1 captain, 1 mascot, 1 player and 1 veteran?
>>
>>51380196
I dunno what the business model is but that fits the farmers starting roster except they don't have a vet, just multiple players. 2x cap 2x mascot 6x players to start
>>
any podcast recommendations? I tried GBT but they seemed stupid, are all the casts bad?
>>
>>51380221
That's hype. Thank you for chiming in with this. This does a lot to make me feel better about future guilds.

I have to ask, if you're willing to divulge more information, what the heck happened with the rookies? Prior to the whole season 3 hype they were hyped up and talked about a bit, but then they just disappeared. It was brought up in the keynote, but nothing definite. Did they get pushed to season 4?
>>
>>51380306
people outside the company don't know for sure but looks like pushed back. all i heard was that company wasn't happy with their design an no playtesters outside company ever actually saw the cards so far
>>
>>51329385

Is there any way to get the Starter Set models on an individual basis?
My metal Velocity is weak as shit with a dodgy leg, and I want a Calculus model for reasons.
But I don't want to spend £20 on a full boxed set.

I keep watching eBay and nothing comes up. Any other ideas?
>>
>>51380304
GBT is made by a pair of noncompetitive milquetoasts. Who Cares Who Wins is the opposite -- it's done by highly competitive British shitposters. If that sounds like something you want to listen to then try that. Beyond that there's a whole bunch more like Double Dodge and Kickoff (no relation to the box set) and Strictly the Worst, but I haven't listened to any of those.
>>
>>51380408
maybe I am retarded but I can barely understand the WCWW guys and when I can they aren't even talking about GB
>>
>>51380368
It used to be possible back in season 1 to get individual blisters of starter set models. But I'm not certain if they're sold any more.
>>
>>51377949
self bump
>>
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>>51380304
Strictly the worst is more focused on the competitive aspect. One of the hosts was the runner up at worlds.

GBT is good for information on upcoming stuff. They talk a lot with SF so they have a lot of news stuff. That being said one of the host (cant remember the name) really bugs me. He just takes forever to say something. Other than that its not a bad show.

Double dodge has the best in Australian shit posting. Fun podcast with a fun group of guys.

there's a few other ones but those are the best ones.


Also holy shit we may hit the bump limit. Here's the old general image if anyone wants it.
>>
>>51380668
you are playing a slower game than them and will always have momentum advantage except MAYBE on Shark's leg turn. Kill shark at start of turn rather than end so he is gone for a full turn, even if that means intentionally leaving him at 1 HP when you could otherwise kill him.

your win con is usually 1x cap goal, 1x A&G or Mist or Bonesaw goal, 2x takeouts or 1x Casket. Casket kinda sucks vs Fish though, prefer Ghast for 2" melee and Fear.
>>
>>51380722
thx I think I will try DD and STW then. I don't need a news cast
>>
The game is pretty balanced, but Union is still OP as fuck. For each role they have got a model that does it almost best, or even best. Definitely in top 3 of all models from all guilds for that role. Which I guess would be okay, because with the small numbers of models and low powerlevel of the game doesnt make for a big swing. If not for the fact that they need no support. Their models are almost best and requiring no setup and being able to spread is such bullshit advantage.
>>
>>51377949
I'm not very familiar with morts but since morts aren't the strongest footballers I would recommend killing the ball. You're best bet would to be getting the ball on Ghast. With his 2' reach, easy KD, and fear he can make it difficult for them to recover the ball. Beyond that fish cant do as much damage as other teams so Cosset is at less of a risk of being killed. You still want to keep her topped off but she can still bring a lot of damage.
>>
>>51380793
their best striker works for literally every guild though. There are definitely better scoring teams than Union. Agree they are 100% best killing team ATM though
>>
>>51377839
>Sawbones Guild
>Physicians who have lost their licence for one reason or another
>Medical life is all they've known
>But they've watched enough Guild Ball while standing by as med help to understand the game
>Besides, how are they going to fund their experiments?
>>
>>51380730
>>51380803
Alright, thanks. Not sure if I'll be against shark or corsair, and not sure whether I should go scalpel or Obby, either way
>>
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>>51380722
>Mfw I made that
>>
>>51375459
woah, I didn't know there were GB generals on here, or that someone would post my stuff on it ^^
>>
>>51381256
Butcher anon! If that's you I'm committing to trying out the rest of the fish and avoiding my instincts to play the ones that I find obviously good. So here's my Roster TG for learning purpose.

Salt
Corsair
Tentacles
Greyscales
V Siren
Gutter
Angel
Kraken
Sakana
>>
>>51381831
That'd be me. Corsair should be fun to go against. Wish I could find more info on how Scalpel plays
>>
>>51381900
I was going to put Shark on the roster. But since you know I want to test Corsair that wouldn't fool anyone. Looking forward to being stabbed or puppet mastered...(no I'm not :( ))
>>
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>>51381438
Me neither, figured this was too niche. Never thought I'd run into someone here either. Mfw
>>
>>51382325
Nah man. The games getting pretty big. We just need to get the word out.
>>
>>51382418
I'm pretty pumped because my local Pundit announced that not only do we have a full tournament as the first for the year but it's big enough to get sanctioning.

And then I look to my other game and the TOs aren't announcing diddly.
>>
>be new pundit for area after previous one stepped down.
>Day I scheduled around having off for GB gets pushed out for WM/H table space
>Only a handful of other players who sort of understand some of the rules can make it out frequently.
>Only one player actually reads rulebook, has cards besides on apps even though I asked before printing my set.

Why shouldn't I move away from this city?
>>
>tfw no scene near me other than the few friends I've gotten interested in the game

How can I manage to get a scene going? I was thinking of talking to the guy at my LGS about letting us play there regularly on one of their off nights, but they don't normally stock any Guild Ball stuff so I don't know if that would be weird
>>
>>51380082
You're killing me with your Hunter talk. Hunters are all I play (probably going to branch out to either Union or Alchemists eventually). Do you think the upcoming models are going to give Hunters the competitive bump they need? Kinda pissed about Skatha being underwhelming if you can be believed.
>>
>>51382777
Sounds like the shitty pundits fault
>>
At least you people have people to play with. here I have nothing and every time I try to bring out the topic someone always makes the comparison to Blood Bowl and how the game is a rip-off (and then I'm offered again to play 40K)
>>
>>51384251
I love Blood Bowl, and use to play in a very active league. The games are not even comparable outside of the sports theme. If you allow yourself to get trolled by neckbeards then that is on you.
>>
>>51384294
I don't think i trolling. I think is more an invitation to get into a bigger community and me being stubborn.
>>
>>51380221
Don't know if you're still here but that's good to hear the Farmer's Guild is getting so much out the gate support.

Don't know if you can say but is there any word on a release timetable for stuff after the Farmer's Guild? I know they're coming in April some time. Are they waitin until they release before announcing more Hunters/whatever the second S3 guild is?
>>
>>51383829
Probably. He was both pundit and press ganger but seems to have jumped ship since mk3, eventually pushing the day as stated. Also doesn't help that there's a nearby city's pundit who goes around half screwing the rules and killing the community. His store died so he's been coming to ours and telling the players of yet another store, divided we fall style. I just became a pundit like 2-3 weeks ago /rant
>>
>>51383213
Nah M8, that's good. Show there's interest, get peoples attention, then they'll start stocking.
>>
>>51385037
>Guild Ball sucks, drop 2 grand to play 40k with us

lol, ok. If you can even find one or two people to play with you can grow the community. That is how our Blood Bowl group 16 members. We would play in public (usually local gaming shop) and people would come by and watch as they were interested in the game. Play enough games in public areas and you should attract people in looking at what you are playing. Once you see them watch, ask them if they have any questions about what you are playing, or if they would like a quick game after your current match up is over.
>>
>>51387224
Taking notes. and thanks.
>>
>>51387224
I bought the season three cards. Think passing them out on a game night at my FLGS would help? I'm too new to be a pundit but want to help the community.
>>
>>51387757
I wouldn't think that that would help, honestly.
>>
Which guild has the best waifus?

what about husbandos?
>>
>>51388788
Engineers for both, because they let you make your own.
>>
>>51388788
That's easy, best Waifu's is Butchers, best husbandos is Masons, Flint best boy
>>
>>51388788
Masons

flint for both
>>
>>51388973
Lovable meat.
>>
>>51388987
Butcher Waifu Rating Chart
>Patrician Tier
Brisket
>Pretty Good tier
Vet Brisket
>Eh, she's alright tier
Meathook
>Shit Tier
Fillet
Stop being weird tier
>Princess
>>
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>>51389027
>Princess
Hey there girl. Come here, come here. I don't bite.
>>
>>51389047
Stop being weird
>>
>>51386556
i dont know any more than anybody who can look at the store new items page for release schedule

>>51383783
hunters will be better with new players, closer to other guilds. still too weak. Jamie wont let them be good is what people say. you should branch to alchs or union for competitive play imo
>>
>>51389047
Boy but she sure fucking does
>>
What does Scalpel want to do? Like, she's TAC 7, but she doesn't seem like a super damage captain
>>
>>51388788
>Waifus
Mason's Guild by a mile

>Husbandos
Farmer's Guild
>>
>>51389725
>Farmers Guild
>implying the Engineers aren't top tier
Ratchet a fucking cute.
>>
>>51389759
Ratchet is pretty handsome but he's got nothing on Hoist
>>
>>51389759
Farmers are literally the rugged handsome man guild. It is THE husbando bait guild.
>>
Pump my rump and dump on my lumps.
Bump
>>
280~ post for one single game. not bad I must say.
>>
>>51392886
Boy I'll say. I wouldn't mind a general for it, Guild Balls gaining a lot of traction, and that makes me pleased as heck.
>>
So it's time to paint my brother's hunters. He wanted an eskimo theme so going Powder blue, grey, and white...then realize I'm making Water tribe.

>shrugs. Oh well.

Gotta say, I'm enjoying building and painting these more than Malifaux and Pitch knows I'm leaps and bounds better than I used to be. I'm still a ways away from being able to call myself a pro, but my models no longer look like globs of glob.

>>51392923
When this thread dies down, we should do so. Anyone have a trove of information or lore?
>>
>>51392946
I could try scanning the character profiles to add to the s2 lore on the official downloads. Don't know why they don't leave that in. I have the original file still for s1 rulebook, story and profiles. I'll try to gather this stuff into a shared folder over the next few days if that's what you mean.
>>
>>51392923
Neither i but I would suggest maybe a weekly thread or something? nothing against a daily general but the same as others generals here or in any other board sooner or later happens one of these things: a) autism runs rampant all over the place, the general becomes a containment zone. b) threads keep civil but lack of disscussion kills the threads because everything has been said at some point.

and even if b) happens it would be a sad departure.
>>
Would you guys like to set up a game on Vassal any of these days?
>>
>>51393091
That'd be great! Were you the anon who posted the S1 book? If so thanks man!
>>51393178
Heck I'm off all day today. Just painting. Proud of Zarola and waiting for the wash to dry so I can dry brush her locks and add detail here and there. But I'd be down for a game!
>>
>>51393091
That lore used to be in there. There was a file called Season 2 Background which has all of it; I still have it saved on my hard drive. I think that SFG doesn't realize that it's not on their website any more.
>>
>>51393435
Yup, that's me.
>>51393443
Any chance you could put it in some kind of Dropbox so I can download it and add to my folder? I have the physical book so I hadn't downloaded the lore before they removed the Character profiles. I think they remove it on purpose because they have their then current rules, seems like a poorly thought out decision if so though.
>>
>>51393949
https://mega.nz/#!TZsmSRhI!reRNKDGAMGeBg3_W2TU3cFLuQcHxQc7H2AviP6PZwAM
Here you go.

Honestly no idea why they edited the background document at all when season 3 hit. They had no reason to. Probably was going to roll it all into one file but forgot?
>>
Finished Fahad and Zarola. Debating on who to do next.

>>51394038
>>51393949
Sweet thanks anon!
>>
So, if Scalpel is the only confirmed magic user in the game, is Obulus' puppet master just him using political influence to get the other team to throw key plays?
>>
>>51395550
Mat once got asked about that and said he intended it to be ambiguous for now. could be magic, could be as you said.
>>
>>51394038
Mah nigga I've been looking everywhere for that.
>>
don't die on me GBG, not yet
>>
Anyone got the renders of the Farmer's team?
>>
>>51400667
Then sell me on Alchemists.
>>
>>51401614
emm. ok.

http://www.discountgamesinc.com/guild-ball/alchemists.html

just pick whatever you like the most
>>
>>51402219
..Shoulda seen that coming.
>>
>>51402451
Any other request?
What about set up a list of the shops where people can find GB to a fair price?
>>
>>51402519
monkeyswordgames is pretty good.
>>
>>51402555
oh, and they also have Malifaux. saved.
>>
>>51402902
Best part is they also will answer any dumb questions you put in the order form. The guy made me laugh with his answer to my question on whether Nelson Tethers was a better puzzler than Professor Layton.

>His response, Luke Triton. Well played Monkeysword.
>>
>>51402942
oh shit, that's trully hilarious.
changing a bit the subject.
I'm considering to get into GB but there's no retailers that bring anything else other than Warhammer, Sigmar and 40K. I've been making some maths trying to figure out how much might cost me a starter+shipment+taxes+fuck-you-and-your-orders in customs.
>>
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>>51400960
All I can find showing any of the Farmer's Guild models wise is this picture from a presentation. And we've seen Bushel and Harrow's cards. Also Tater's, but I'm assuming his is going to change quite a bit by the time of the actual release
>>
>>51388788
>not picking cosset
>not wanting to stick your dick in literal crazy

as much as I like the spooks I feel they are critically lacking in waifus.

I mean cossets great and alland probably one of if not my favs,I loved the character description they used for her in bricks intro, and while I wasn't to hot to trot on scalpel, she has grown on me, but I feel as if the waifu factor for the morts is severely underutilized.
>>
>>51405650
Mortician's could really use another female player, but then again so could Engineer's
>>
>>51406351

> Engineers
> Only females are a clearly-autistic psychopath, and somebody's robot waifu

At least they're realistic.
>>
I enjoy the game, but I quit when everyone started busting out chess clocks for casual games at my local games store.

I appreciate them wanting to do tournaments but I have zero interest in that stuff.
>>
>>51357343
fpbpppf
>>
page 10, begone!
>>
What players would you all recommend picking up first for a player just starting the game and wanting to play Alchemist's Guild? Was planning on getting them the starter and then filling in the other theee spots
>>
>>51410064
Depends how you want to play them.
Vitriol is an A+ player and will be in 9/10 of your lists.
Smoke is great fun and a totally different experience to Midas.
A mascot is necessary; both are popular for different things.
Katalyst is great, vKatalyst is abusive.
Union offers some good picks as well. Harry is in a great spot.
Compound is very, very good but a bit dull.

Id say to start with [Midas, Calculus, Mercury], Vitriol, Katalyst and Naja/Flask personally.
>>
>>51410742
Not the same Alchemist anon, but how does Smoke play? Does she just sit back and fuck with AoEs as the last activation?
>>
>>51411232
Not the original guy, but ya pretty much. There's a bit more to it but she does tend to copy your poison and fire clouds and then push them into the enemy. She can cover a surprising amount of ground with her cloud jumper so don't be afraid of going for a goal with her. Just keep in mind she's tac 4. Another thing to keep in mind. Unlike midas you won't always be giving her 5-6 INF a turn.
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