[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/btg/ - BattleTech General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 335
Thread images: 47

File: p1av0532ie1lj1pur1inh1b7i1k373.jpg (4MB, 2000x2556px) Image search: [Google]
p1av0532ie1lj1pur1inh1b7i1k373.jpg
4MB, 2000x2556px
The /btg/ is dead - long live the /btg/!

BattleMech Manual edition
http://www.mediafire.com/file/ddqwa9uqmtbr2nq/BattleMech_Manual_Open_Beta.pdf

Old thread: >>51294404

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE [Embed]

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5
>Against the Bot pastebin updated link:
http://bg.battletech.com/forums/index.php/topic,40948.0.html
>Mediafire link for the most current AtB rule set: http://www.mediafire.com/file/dyjdl62htdpbfgy/rules_2.30.xls

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

/btg/'s own image board (WIP):
http://bgb.booru.org/index.php

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

More goodies! (Rare manuals, hex packs, TROs, etc.)
http://pastebin.com/uFwvhVhE
>>
File: hellhound.png (384KB, 2472x736px) Image search: [Google]
hellhound.png
384KB, 2472x736px
kickstarting this thread with more mechs
>>
File: paf-a-pult.gif (93KB, 1540x874px) Image search: [Google]
paf-a-pult.gif
93KB, 1540x874px
>>51321222
>>
File: Wildcat.png (477KB, 2776x1060px) Image search: [Google]
Wildcat.png
477KB, 2776x1060px
>>51321241
>>
File: 1458609474880.png (1MB, 1650x2150px) Image search: [Google]
1458609474880.png
1MB, 1650x2150px
>>51321251
no mech, but you get the idea
>>
File: 1459310249482.png (670KB, 1399x1005px) Image search: [Google]
1459310249482.png
670KB, 1399x1005px
>>51321262
>>
File: 1459717932904.jpg (900KB, 1743x2026px) Image search: [Google]
1459717932904.jpg
900KB, 1743x2026px
>>51321283
>>
>>51321241
>Just a shitton of MGs
Love it.
>>
File: 1295521814373.jpg (191KB, 600x648px) Image search: [Google]
1295521814373.jpg
191KB, 600x648px
New thread, so might as well repost...
>>51320076
Yeah man, not to worry. TPTB didn't want oldschool players to suddenly be unable to use their minis in modern era games (unfortunately for me, this doesn't work the other way around) so they always make upgraded technology versions to use.

If you want to buy the PDF record sheets, all you should really need is 3050 Upgrades: Inner Sphere. You might also get a little bit of milage out of the "Old is the New New" record sheets, as well, but that's a product that has RS'es scattered among all the older TROs.

Mad Cat II is overpriced junk. You can field a shit-ton compared to it. The Loki isn't much better, being a real glass cannon. Don't worry too much about them.

Your Battlemaster however, that's going to be a bit of an odd-man-out. It's from the "unseen", so all the record sheets for it are going to be found in the "Project Phoenix" record sheets sets. What you have is the modernized, not-a-direct-copy-from-dougram sculpt, but it still falls in this RS collection. The Battlemaster (Often called the Beemer) is usually a solid design worth looking into.

Your Vulcan... the only version I liked was the one with Pulse Lasers as a harasser that has an easy time to hit, but there may be better FWL experts than I in this thread.

Do you have a particular playstyle that you gravitate towards? Are you more about durability, pure firepower, speed and flexibility, or maybe about having the best Target Numbers. Do you prefer a 4/6/4 mover over a 5/8/0 or vice versa? Stuff like that will help us to give you pointers.

...But even if you really want to do the picking and choosing on your own, I highly suggest RS 3050 Unabridged - Inner Sphere.

Myself, I'm still finding that the Spider, Vindicator, Catapult and Grasshopper suit my needs more often than not, but you might find other 'mechs that suit your tastes better.
>>
>>51321151
Who drew that one?
>>
>>51321302
Butler, is that you?
>>
File: ARC-2RMG.png (47KB, 931x937px) Image search: [Google]
ARC-2RMG.png
47KB, 931x937px
>>51321562
If you loved the Gunapult, you're gonna want to marry this one.
>>
>>51319938
>SRMs kinda work like short range rotary ac2 cannons already (up to 6 shots, causing 2 dmg each hit)
>What would you do to make things different?
I'm not the guy who first coined it on /btg/, but what I was thinking of was a reduced-weight SRM system that fired SRMs with the same ranges and damages, and even allowed specialty ammo like standard SRMs, but simply used a rapid-fed ammunition system to fire up to six missiles out of one tube, rather than one missile out of six. This would result in weight savings. Maybe the launcher weighs 1.5 or 2 tons, allowing it to compete with clantech weights.

The risk would be the same as with an RAC, potential to jam when firing more than one SRM at a time.

I also had an idea for a "Rotary Gauss" made by the FWL I posted about earlier, but didn't really get met with huge enthusiasm.
>>
>>51321570
http://pollitoconpapas01.deviantart.com/art/WAK-1-Waikeri-602462184
>>
>>51321640
>fusion engine

fuck off with your optimized mech, you fucking power gamer
>>
>>51321662
>Rotary Gauss

Tell me more
>>
File: wow.gif (1MB, 480x270px) Image search: [Google]
wow.gif
1MB, 480x270px
>>51321640
>>
>>51321662
>, but simply used a rapid-fed ammunition system to fire up to six missiles out of one tube, rather than one missile out of six. This would result in weight savings.
Though there's already precedent of the Atlas' 5 tube LRM 20 doing the same thing but not weighing less.
>>
>>51321727
The gimmick is as follows:

The FWL is always getting shat on. They need a "Big Gun". The Ultra 10 is meh. People always talk shit about the LGR. Combine LGR with RAC mechanics just like they took the vanilla AC5 and made it beefy in rotary form.

Instead of needing multiple barrels, the "Capacitor Bank Gauss" relies on a large store of capacitors linked to a single weapons system to allow more rapid-firing of the LGR. The effective range is slightly reduced, but the firepower is greatly increased.

Though the firing rate is not high enough to risk a jam, the power draw of the capacitors is massive, enough to risk a hiccup in the power supply to the cockpit, potentially shutting the mech down in the heat of battle. Also, the huge store of capacitors means a far greater potential damage from critical hits.

Purely mechanically speaking: LGR with reduced range. Same heat, same damage per shot. Fires up to six shots. Instead of a Jam chance, it has a chance to force a shutdown with the same probabilities as RAC jams. Still haven't decided if it should simply have one bigger explosion when a crit is hit, or if every subsequent crit should count as an ammo explosion.

There is also the "Experimental" Verson which is even more do-or-die, using the standard gauss rifle profile, it was deemed too unstable for use in mechs. Similar to above, but instead of shutdown chances on +2, +3, and +4, the same values require checks on +3, +6, and +9
>>
>>51321864
Yes, that's true.
It's more of a mechanics-first-lore-later thought process going on.
I was thinking of something more than the expected "My gun is bigger" powercreep, and instead thought "What would happen if you did more of a metalstorm everything-is-in-one-barrel" technique.

Also, 3025 is one hell of a drug. A very strange, uncertain, experimental drug.
>>
>>51321897
my biggest BT pet peeve, rule-wise, is the lack of rules to create custom weapons. Considering how many variables can affect BV I would expect such rule available only in a builder software, but I still miss it
>>
>>51321984
Well you could make custom weapons in HMP, but uh... yeah.
>>
>>51322019
Did it calculate BV? Iirc it is was simply an option you input weapons stats, nothing more complex than that
>>
File: 1420161262743.gif (3MB, 280x158px) Image search: [Google]
1420161262743.gif
3MB, 280x158px
>>51321984
Personally, I'm glad that they're left in the realm of homebrewing.

Customization is already a masturbatory fantasy for power-gamers that TPTB won't come out and clearly say isn't appropriate for pick-up games unless agreed upon.

You slap the ability to customize the weapons on top of that? Tape a "Just fuck my shit up" sign on my back when I show up with canon designs. Better yet, just let me save the "Fun" of losing before I start playing and let me throw in the towel and go home.

I'd be down for making a bunch of custom tech with /btg/ for use in stuff like RPG campaigns and other places where homebrew isn't an issue, but adding another level of unmitigated powergamer fantasy to discuss before a pick-up game?

Nuh-uh.
>>
>>51322049
It did, based on BV1.
Of course, since customization rules for equipment were never published, it was sort of taking educated guesses, and only really allowed weapons built off of established concepts. "Equipment" was mostly a no-go.
>>
>>51322078
>TPTB won't come out and clearly say isn't appropriate for pick-up games unless agreed upon.
No? Ok I'll drop it into the next iteration of construction rules.
>>
>>51323531
A note about what being a munchkin is would be good too. It's trivial to make a Gausszilla or another iteration of a Bane or a ML boat. It's only a little more difficult to make an interesting yet competitive design.
>>
>>51322078
I always forget this detail. Since I rarely play BT with other people, they never ended up being power-gaming cunts
>>
File: more_mech_counters02.jpg (2MB, 2365x2488px) Image search: [Google]
more_mech_counters02.jpg
2MB, 2365x2488px
>>
File: Phoenix.jpg (188KB, 842x595px) Image search: [Google]
Phoenix.jpg
188KB, 842x595px
>>51324760
Kinda sucks Alex has to pollute the redesigns of all the mechs with those butt-ugly standardized parts.
>>
>>51324760
Nice work!
>>
>>51324760
>Sadbuchet is sad
>>
File: awesome_and_warhammer.jpg (962KB, 1280x1259px) Image search: [Google]
awesome_and_warhammer.jpg
962KB, 1280x1259px
>>51324990
>Sadbuchet is sad

Mr. Awesome's not having such an Awesome day, either.
>>
>>51321897
Sounds interesting. What were you thinking of in terms of weight/crits?
>>
File: awesome finds no joy in his job.jpg (22KB, 229x237px) Image search: [Google]
awesome finds no joy in his job.jpg
22KB, 229x237px
>>51325046
The sadface Awesome is one of the greatest things in TRO 3025.
>>
>>51321897
Would stick this on a Quad turret and abuse with hull down and hills.

Vehicles with fusion engines are strictly better platforms for this however.
>>
File: 3rd edition page 49.png (2MB, 1648x2182px) Image search: [Google]
3rd edition page 49.png
2MB, 1648x2182px
Odd question, anons: if I wanted to run a BattleTech RPG with a Star Trek game system, which edition would you recommend?

>>51320964
>BattleMech Manual edition
- on page 13, the "Piloting Skill Rolls" text isn't an optional rule, yet it's in an optional rules box.
- if you're committing to "GATOR," is it possible to reorganize the Attack Modifiers Table to match.
- on page 42, I'm confused by the lack of a "start" bubble, and by the use of hexagons.

Also, while I appreciate the brevity of the "Note on Realism and Scale," I have to say that it isn't an improvement on the (also inadequate) text from Total Warfare. I mean, it's fine and all to say you'd need a football field to play realistic ranges, but that just stirs up questions about why the hexes don't represent larger areas, and what's wrong with a game where you can't escape enemy fire except by maneuvering to break LOS.

>>51317027
>the Vindi could have Ubiquitous: CapCon, for example. But the quirk is only 1 points as it is, which causes me to hesitate.
Well, if the quirk doesn't apply to your campaign region, don't pay for it, right? It's not like you'd make a character in 2650 pay for an "Obsolete: 2710" either.

>>51316644
>I have no clue what mech pilots were like during the Succession Wars.
See pic related. Note however that there would have been more turnover and upheaval in the 4th Succession War than the MechWarrior Families were accustomed to. If you can find the 132MB version of the TR:3025 .pdf, that will have the most representative selection of individual pilots, but if not then you can look at TR:3039 and try to imagine what they were like before they retired or died.
>>
If it's 3067 and you're going up against a squadron of Eisensturm fighters in a dogfight, what would be the best squadron of Inner Sphere fighters to use?

Besides also using Eisensturms.
>>
>>51321897
Eh don't we already have the Silver Bullet GR on the Carronade? That seems a lot like what this is.
>>
>>51325962
Silver Bullet is an LB-X Gauss, this is more of an rotary gauss.
>>
File: BT glitch.png (69KB, 1523x819px) Image search: [Google]
BT glitch.png
69KB, 1523x819px
Why is my game like this?
>>
>>51326012

Try forcing 3d off in your graphics driver,s for Java/megamek
>>
>>51326012

Graphics card error. One of my players was having the same issue. I'll hit him up to see what the fix was.
>>
>>51325801
Reading that bit about how MechWarriors are raised from childhood to pilot mechs makes me question any natural superiority Clanners have. But then, judging from how the Clans were defeated in the Great Refusal, I guess the universe balances it out.
>>
>>51325896

Royal Stuka or Reiver-700a, probably.

Both of them are screwed though. Neither has the speed or armour to really compete.
>>
>>51326012
>>51326103

My bad. not graphics drivers, Java settings.
Copy this into the end of your mekhq.l4j.ini file

"-Dsun.java2d.d3d=false"
>>
>>51325896
If you're meaning fighting a Lyran force I'd use Eisensturms too since they're sold on the open market.
>>
>>51324876
It is okay to be a pleb, anon :)
>>
>>51326235
There's a difference in the training, though. That "old Mechwarrior training his offspring on the family Shadow Hawk" is more like learning kungfu at your father's guan. The Clan training is "enroll a young child in the Shaolin Monastery training programme." There's a big difference in the intensity, level and challenge, and the Clans are merciless when it comes to dropouts.

Compare, say Decision at Thunder Rift (GDC talks a lot about training with his father) with the first book in the Jade Falcon trilogy, where Aidan goes through the Clan sibko training.
>>
>>51326235
Superior breeding is that pat answer, though I'm sure better nutrition and medicine also contribute to growing fitter MechWarriors.
>>
>>51326235
The trick is that Clanners only take something like the top 5% of sibko members for mechwarriors, with the rest either dying in training or washing out to lower castes/tossed to vee training. As a result, you'll see similar levels of competence in, say, brand new Sun Zhang graduates to Clan rookies.

Or at least you would until MW3e's lifepaths made pretty much every military academy in the FedCom produce better pilots than Sun Zhang.
>>
>>51326577

>As a result, you'll see similar levels of competence in, say, brand new Sun Zhang graduates to Clan rookies.

Only if you build using the AToW rules which deliberately gimp Clan players for no reason at all.

Fluff-wise Clan newbies shit all over graduates of the IS' best schools.
>>
>>51326577
>Or at least you would until MW3e's lifepaths made pretty much every military academy in the FedCom produce better pilots than Sun Zhang.

I don't see the problem. Dracs produce probably the worst MechWarriors. Did you see how the Lyrans trounced them in the 4th Succession War, or how badly they bungled the Davion front in the same war, or how FedCom troops beat the hell out of them in the War of 39?

Capellans produce better pilots.
>>
File: ilKhan.jpg (149KB, 800x600px) Image search: [Google]
ilKhan.jpg
149KB, 800x600px
Guys, it's Battletech.

Clans are nothing but a mix of newtype-Klingon-Zentradi piloting Gundams (as in, that thing that is better than anything ever made).

The only reason they ever get beaten is because the creators realized "Power fantasies are all the rage these days, BUT we need to do something new again since new stuff sells." so they made up a bunch of reasons to quickly dial them down a notch.
>>
>>51326792
>Dracs produce probably the worst MechWarriors.

They literally produce the best technical mechwarriors. What they suck at is making them work together. Same gloryhounding the clans suffer from really.
>>
>>51326866

According to the fluff, they should have the best P/G scores.

According to the Field Manuals (and MW3) the FedSuns shit on them from a great height in that regard and also have better officers, tactics, strategy, and 'Mechs.

They weren't interested in consistency, anon. Just making the Suns better than everyone else at everything.
>>
Xotl, whoever sets up product descriptions on DriveThruRPG should probably note that the book includes the Mech quirks, and that it includes rules updates for TW. Most of the comments are negative about how unclear that is.
>>
>>51325801
>>51327085

Thanks a bunch, guys. I'll see to these issues.
>>
What's the best way to run a Battletech RPG for some complete newbs. Wanna throw them out into the Periphery with some introtech stuff for some Pirate Hunting.
>>
>>51327376

Download MechWarrior 2nd Edition from the links in the OP. It's the easiest to understand and run.
>>
>>51327376

Use the AToW rules as general guidelines, and don't be afraid to improvise most of your rolls in the name of gameplay. Focus on smooth more than exact; the BT RPG systems can be ridiculously dice-crunchy and poorly explained. Have them go head-hunting a pirate band that's been raiding local planets. It'll give them a singular purpose to focus on, and you can throw stuff at them to gauge their creativity as PCs, and their skills on the tabletop. I had almost the exact same situation, and that's what I did. They just finished up their first contract, so I can explain more if you'd like.
>>
>>51326012
>>51326112

This is was the solution for my player: https://github.com/MegaMek/mekhq/issues/310
>>
>>51327463
RPG Questioner here, I found AToW basically impossible to use, even just rolling up characters to try it out myself.
>>
Has Clantech unbalanced the game in any appreciable way?
>>
>>51327591

See >>51327460.
>>
>>51327609

According to the grogs, it marked the point of death for BT and everything has been shit, SHIT ever since. SL tech was barely acceptable.

According to people who aren't having a knee-jerk reaction to events that traumatised them 20+ years ago, it's fine, you just need to learn to play a bit differently. The IS also gets a bunch of neat new stuff to help with that.
>>
>51327609
Consider that it was so good when introduced, that we've never made better stuff since then. There's no Improved Clan Gauss or Improved Clan ERPPC. It's just been new weapon types and sidestepping.

So yeah, unbalanced is a good word.

The whole situation is why originally post-DA, they were looking at bringing mechs to a new standard that made Clantech look like Introtech and level the playing field again.
>>
>>51327654
To add a point here: on a strict one-vs-one basis, yes, it's unbalanced. But that's when looking at raw numbers.

When actually attributing playstyles and how Clan toumans are actually constructed and formed around, it's nowhere near as imbalanced as the raw numbers would suggest. The Clan playstyle encourages 'mech-heavy forces with a focus on singular combat against overwhelming odds for personal honor. When that is discarded, and massed combat is resorted to against combined-arms forces (so armor, infantry, ASF, and artillery), the Clans tend to have most of the technological edge negated.
>>
>>51327689
I think I'd like Derp Age if they did that. Clantech should be everywhere now.
>>
>>51327609
Clantech is over-bv'd and good pilots are over-bv'd. If a IS force of BV X and a Clan force of BV X meet in combat the IS force will effortlessly sweep the Clan force unless there's a giant skill disparity or the terrain is rigged.

What IS cheese is mixtech.
>>
Are Inner Sphere omnimechs superior to their Clan counterparts in any aspect other than cost?
>>
>>51327925
Performance per BV.
Most of the cheesiest bullshit is IS only, too.
>>
>>51327925

No.
>>
>>51327925
They're homegrown on good ol' IS soil. No additives or GMOs in them.
>>
What's the largest weapon that's been mounted on a mech, surely something larger than the rail gun on the Behemoth II, right?
>>
>>51328004
I once mounted your mom on a mech. :^)
>>
>>51328004
Biggest gun is a Long Tom, since you can't squeeze subcaps on mechs.

Also, the mekpacks aren't canon.
>>
>>51328004

Atillery pieces, artillery cannons, or the (Improved) Heavy Gauss depending on whether you mean mass, size, damage or fluff. The HGR is so big and produces so much recoil when firing it can unbalance 'Mechs and make them fall over, the others speak for themselves.
>>
>>51327956

>Most of the cheesiest bullshit is IS only, too.

Such as?
>>
>>51328004
It's a two-way tie between the long tom artillery cannon and the improved heavy gauss rifle. Both clock in at a rather hefty 20 tons, although the LTAC is 15 crits to the HGR's 11, meaning it's a larger volume.
>>
>>51328004
>What's the largest weapon that's been mounted on a mech

One of the full artillery piece mechs like the Helepolis
>>
>>51328064
TC SRMs.
>>
>>51328064

He probably means C3, Stealth Armour, Extended LRMs, Semi-Guided LRMs, Improved Thunder etc.

Clan stuff is good for flat damage. Not so much utility or other tricks, which is where the IS shines.

Mix tech shakes that up I guess.
>>
>>51327043
>Just making the Suns better than everyone else at everything.

Good.
>>
>>51328120
>TC SRMs

What are OPTIONAL rules, anon? They can't use them unless you say it's OK. The only person to blame for TCSRMs in a game is yourself.
>>
>>51328245
>C3
>Stealth
>Extended LRMs
>cheesy
SG and T-aug I'll give you, but what other three are not worth the BV most of the time.
>>
>>51328513
A: That cuts both ways. TC SRMs are the reason I can't ever play with experimental tech, despite wanting to have some of the really fun toys to mess around with.
B: That's entirely dependent on playgroup. Two of my FLGSes have a "All tech is OK" policy. Either I play by their rules and get drowned in bullshit or I leave.
C: BT is a game played against people, some of whom are asshats with influence who you can't afford to argue with.
>>
My dad said, inferno streaks wouldn't be OP.
Who wants to adopt me?
>>
>all these assblasted tubetrash

Sucks people found counters to getting headshotted by Hellstars, picked apart by cLPLs, and drowning in cLRMs at any range, huh? Maybe get some actual skills instead of relying on broken tech to save you.
>>
>>51329039
Your father should know iATMs are a thing
>>
>>51329572
Meant to reply >>51329286
>>
>>51329572
>implying parents aren't grog af.
>>
>>51329444

Playing by BV forces Clan players to use most of that shit because they get over-charged on their designs and then people bitch to the high heavens if you show up without 3/4 or better pilots.
>>
Design challenge:

Design a mech on the same vein as the Cataphract for the Capellan Confederation.
Preferably an assault, as the Cataphract fills their heavy gap and the Vindicator is their common medium.
Fluff for it is similar to the Cataphract: prototype can be a frankenmech of assaults available to the Confederation. Something to make up for their limited assault lines and bolster frontline battalions.
Timeline: anything between the late 3rd Succession War to pre-Sun-Tzu 3052.

Mech name: Capricorn

Fun mode: make a later era variant of your Capricorn. FCCW, Jihad, Dark Age, what have you.
>>
>>51330272
>then people bitch to the high heavens if you show up without 3/4 or better pilots
I more often find players who refuse to play anything worse than a 3/4 mechwarrior in everything.

Kind of a pain in the ass because they never bother calculating multipliers for the BV and didn't care to tell me in our first match.

Since then I've multiplied by BV allotment by the 3/4 multiplier.
>>
>>51330761
resource deprived statist confederation is best confederation
>>
>>51321241
[PERIPHERY INTENSIFIES]
>>
are there any mechs commonly used by /specific to the diamond sharks or do they just use whatever they end up buying?

on a related note, is there a way to limit MUL results to just a faction rather than faction + general?
>>
>>51331128

Thresger, Mongrel/Grendel, Tiberon, Ha Otoko, Mad Cats II-IV.
>>
>>51323667
It's been a mix for me.

Some players are genuinely cool about it and make pretty balanced stuff, trying to "Experiment" with different ideas or making lore-related configurations (Ex. Marian RL configs of captured mechs)

Then there are the other guys who use it for power gaming. Luckily you can usually detect them in advance by listening to whether or not they start talking about how canon designs "suck" and "aren't efficient". These are the guys who are going to min-max every little attribute of their force, exploit any BV loophole, and generally try to get an advantage over you... outside of the game, before it starts. Often this goes with a blurb like "In a war you try to get the advantage over the enemy", completely disregarding that this is a boardgame where game balance is something to be strived after.

Basically, think the MWO community, playing Battletech and who give no fucks about balance or lore, unrestricted by "Hardpoints". Just concerned about the bottom line of winning the most...

That's why I always say "No" to custom builds until at least a few pickup games have passed.
Campaign games make perfect sense because you have the whole risk element involved in customization, which helps to temper how min-maxy players get, but without that dampener, if you're bringing stock configs of Longbows or Lynxes, You're going to get completely stomped for the next 2-3 hours at equal BV.
>>
>>51326806
This shitpost is of an excellent quality
>>
>>51327326
Thanks for listening. More stuff:

- The example boxes are distractingly brighter and bolder than the main text.

- The first example box on page 110 explicitly contradicts the game rule above it ("range to a target is calculated from the networked ’Mech nearest the target with LOS to that target.") Given that the game rule is functionally identical to that on TR:3050 page 220, Compendium 118, BTC:RoW 114, BMR 124, BMR(r) 134, and TW 131, I have to wonder if "the C3 system itself need not have LOS" is meant to apply *only* to C3 links between members of the network, and not at all to ranging the target. It seems to me that confusion over how ECM interrupts a C3 network (which is sometimes phrased in terms of LOS) might have inspired the caveat.
>>
>>51325273
Weight... maybe five tons heavier than an LGR to make up for five extra sets of capacitors...
Space? Ten Crits or so. It's again five crits more than the current LGR.

Tonnage I think it fair, but the crit count I've not put much thought into.

>>51325616
Customization is synonymous with rules abuse, and why the BV for C3 has been ridiculously overblown - they measured BV based on customization rules, not what was canonically available. I figured there'd be plenty of quads used to help not die during a shutdown, but beyond that, it's not actually that game-breakingly better than an RAC so long as ranges are reduced by enough.

>>51325962
What >>51325996 said.
>>
>>51327326

page 128:
>we’ve changed the rule to match common usage: the attacker now does indeed roll the location of any critical hits.

example on page 129:
>Should the Archer suffer a critical hit in the left torso, its controller would roll a D6 first to determine which block—upper or lower—the critical damage is to be applied,

Now I'm confused while reading section that intended to eliminate any confusion
>>
How much of the RotS's support is Stone cult of personality and how much is Terra nationalism?

I just ask because I recall it being pointed out that a lot of (maybe even a majority) of WoB's support was really Terran Hegemony nationalists or irredentists or something.
>>
>>51332012

A fair chunk of it is "Well literally everything else we've tried has sucked balls, may as well see if this Republic of the Stone is any less retarded."
>>
>>51332012
The other core worlds don't give a shit about Terra. It's more that they hate the Great Houses for how bad they trashed their worlds during the Succession Wars. They'd take any opportunity to keep out from under that boot.

The exception to this were major worlds that had survived without being devastated and enjoyed good status in the states. These were the sort of places Stone had to fight for.

Also a significant backing of the WoB was the podunk deep Periphery worlds that Comstar pulled legions of recruits from back in the old days.
>>
File: Capricorn CAP-2G.png (53KB, 592x1479px) Image search: [Google]
Capricorn CAP-2G.png
53KB, 592x1479px
>>51330761
I actually found this notion intriguing, so I took a stab at it. Here's the Introtech version, produced circa 3027. A synopsis: it's a 100-ton FrankenMech made from spare parts from the Kapteyn Accord Kuritian Chargers, Thuds, and other assorted stuffs the Cappies had laying around. It's 100 tons because they had to add bulk making all the systems work together. Also, a 4/6 100t design needed to happen eventually, in Introtech.

And yes, it's hot garbage. Curious what I can do with it with Helm Core stuff. That's coming up next.
>>
>>51326806
Clanner scum keep walking.
This is a thread for Inner Sphere only.
>>
>>51333321
This is really good. I like how you picked up the fluff and ran with it.
>>
File: Capricorn CAP-3L.png (43KB, 606x1285px) Image search: [Google]
Capricorn CAP-3L.png
43KB, 606x1285px
>>51333556
Thanks anon, it's been fun messing around with this honestly. I like fluffing out designs and once in a while a prompt from and outside source can lead to some really fun results.

Have the 3050 "upgrade". It seems even the Capellans, as poorly off as they are at the time, couldn't bring themselves to spend a lot of resources on the Capricorn. Will it even survive as a design into the Clan Invasion? Who knows.
>>
What is Andurien's main cultural identity?
>>
>>51320076
>>51320181
>>51320188

Same anon. Still looking for help. Was given a few more rules. Mainly I can't have more than 3 Lances of Inner Sphere Mechs or 2 Stars of Clan Mechs and I can't us anything available after 3067, so basically only stuff from the Succession Wars to the end of the Civil War is legal play with this group.

So I have 6500 BV to spend, all of my mechs, but the Mad Cat, is Inner Sphere, I can't mix Clan and Inner Sphere 'Mechs and I can't field incomplete Lances. I can also field up to 5 support vehicles, though that doesn't matter since I don't own any vehicles. I do, however, plan on buying some Demolisher II's, LRM Carriers and Hetzers.

So, knowing what mechs I own, I need to come up 6500 BV, roughly, of Mechs. I don't mind if they have weapons not shown on the models, so long as the primary chassis is the same. I'd also like to field a Lyran army, or at least as close to a Lyran squad as I can get.
>>
File: 1484430533339.png (1MB, 756x974px) Image search: [Google]
1484430533339.png
1MB, 756x974px
>>51334384

Good luck figuring that one out.
>>
>>51334409
See >>51321566
>>
>>51334384
They're basically all the Capellan territory the FWL conquered during the Succession Wars.
>>
>>51321566
>>51334556
My style is typical Steiner. Besides the Hunchback and Commando, I don't generally like mechs that aren't at least a heavy.

In MechWarrior 4: Mercs (with the MekTek MekPaks), my typical lance is 1 Atlas AS7-K-DC, 1 Atlas AS7-S2, 1 Zeus ZUE-6S and 1 Zeus ZUE-9S. That lance is supported by a Medium/Light lance consisting of 1 Hunchback HBK-5M, 1 Hunchback HBK-6S, 1 Commando COM-4H and 1 Commando COM-7B.

Of course, I don't own more than one Hunchback, Commando, Zeus or Atlas so my normal lances are a no go. Not even sure how they'd translate into the tabletop anyways.
>>
>>51334409
If you're looking to play a Lyran force, then you'll want to use the Dervish, Zeus, Banshee, and Commando for sure. Honestly, between those four 'Mechs, you're looking at ~6500 BV already, in 3025 or 3050 variants:

>Commando (541 to 557)
>Zeus (1374 to 1729, depending on what variant you want of the several early-era ones that are good)
>Banshee (1751 to 2065)
>Dervish (1146 to 1412)

You can use Sarna.net to research the variants and see what you like, then go from there. Good luck, anon.
>>
>>51334409
BLR-4S
ZEU-9T
DV-8D
VT-5M
>>
I was just rereading some stuff in FM:3145 and I realized something I hadn't before. Comstar in the RotS isn't fully dead.

>No longer a truly separate or independent order, ComStar continues to maintain their internal organization and ranks, but now reports directly to Republic leadership

We really are WoB Protectorate 2.0 now.
>>
>>51331271
In the rules text, delete "with LOS to that target" and just end the sentence instead. That should end any contradictions.

>>51331622
Heh, the example is wrong (it was made before the change and we forgot to correct it). Thanks.
>>
>>51334646
Alright. Fair enough. Big and Beefy is the name of the game.

Keep in mind, though... the Mechwarrior 4 series set things up with a very "Get as heavy as you can" mentality. The value of flexibility was shunned for having the most guns possible.

Still, if the wall of steel method is the way you want to do things, your first must-have is the Banshee. The 5S is great, but you can sacrifice one of the erPPCs in order to get the survivability of the light engine in 7S. It's up to you. The 6S sports a Heavy Gauss Rifle, which may or may not be something you want. HGRs are powerful, but they also bring the risk of getting knocked on your ass.

The Zeuses have some nice configs and are staple Steiner designs, but generally aren't show stealers. I think you might get some sass from the group if you took the Zeus-X 9WD, since it packs a Heavy PPC, which wasn't in the old BMR and therefore, to many players, isn't Civil War technology, but Jihad technology.

The issue is, by this point, much of your 6500 BV allowance is already chewed up. Depending on what you took.

Since there's not much in the heavy category in the introbox that goes steiner, I'd say the Hunchback 5S is a good addition. LB-20X AC and some Medium Pulses just in case you have to deal with fast harassers.

I wouldn't go for an Atlas, personally. Steiner has be least bad Atlases by far, but they're very costly with so many of them being over 2000 BV.

I cooked up, at Gunnery 4, Piloting 5:

Banshee 7S: (2126), Zeus 9S2 (1769), Hunchback 5S (1350) and that leaves you another 1255 BV that you could play with to have a kind of rounded-out lance. For fluff, I'd use a Commando, but a Clint 2-3U (1081) could be a low-end medium with a bit of extra manoeuvrability that could support the bigger mechs at most ranges.

I have to mention, though. Are they using the now-standard BV2? at 6500 BV for three lances, that's tiny. Swarms of Commandos tiny.
>>
>>51335043
Not sure, they told me whatever the BV is in the Record Sheets are fine.

Example: Commando COM-1D is 558 BV in Record Sheets 3039.

Right now I only own Record Sheets 3039 and Record Sheets 3050 Upgrades: Inner Sphere.
>>
>>51335108
Yep. The record sheets you have are based on BV2, you're up to date.

What I'm suspicious of is if they're using obsolete rules and values. The old edition of Battletech had a different way to calculate BV. Mostly you don't have to worry about it because Total Warfare has been the rulebook for the past decade, but some insular groups refuse to use anything but their favourite edition. The last rulebook, called BMR, only supported up until the Civil War Era, which is why I'm suspicious. If the era chosen is just preference and they are using Total Warfare, then there's nothing to worry about.
>>
>>51335186
It's because they use to have a cheeser who basically ruined the game by bringing things like the Super-heavy Mechs (The Ares, I think it's called. Big tripod thing) and the most powerful post-Civil War stuff he could find.

So they chose not to allow anything beyond Civil War and the rest of their rules to keep players like that out. They just play for fun and such.
>>
>>51334384
"Andurien." If you mean what sort of ethnic composition Andurien has, Welshmen, Italians, Spanish, and Chinese. It's mentioned in the HB that Italian is the most common first language (English is the official one, though), then Spanish, Mandarin and Hakka.
>>
>>51335215
Ah.
Myself, up until now, I've just been limited to what's in Total Warfare due to limited cargo capacity in back-packs. I've not had to deal with the worst of the cheese. Still, that's usually a player personalty type rather than the fault of an era. You can be playing any era and still be a munchkinning asshole.
>>
>>51334795
The Com Guard is dead however, as of Turning Points: Epsilon Eridani.
>>
File: 442px-Rs3067-cover_150.jpg.png (443KB, 442x600px) Image search: [Google]
442px-Rs3067-cover_150.jpg.png
443KB, 442x600px
Folks,
I finally got a jewelers saw and decided to start off with a straightforward repose that I've been wanting to do for awhile: The Templar.
aint nothing straightforward about reposing ol clownshoes

I wanted to emulate a bit of art I've seen where a Templar is taking a knee. It's not the TRO lineart, and it's not the 3067 cover. Anyone know what I'm talking about and where to find it?
>>
Where are the Pulse, ER, and Chemical Blazers?
Also I need more blazer mechs
Blazer Griffin
Blazer Awesome
Blazer Battlemaster
Blazer swayback
and so on
>>
Question. Looking through the Fist and Falcon book and looking over the Atlas AS7-K. What's the AMS suppose to be? It doesn't have any stat except the heat it produces. Is this suppose the be the same as the LAMS from MechWarrior 4? An Anti-Missile defense system that shoots down incoming missiles?
>>
>>51337200
Yes, anti-missile defense. Sarna is a good source for clarification on how such systems operate.
>>
>>51336547
Was it full color or black and white? If Black and White, was it line art or greyscale?
>>
>>51334603
No they aren't, they're just a fraction of it.
>>
>>51335248
The fuck is hakka?
>>
>>51337297
Pretty much this.

AMS is the standard. Laser AMS is "the weird one". Microsoft took... a LOT of liberties with the MechWarrior/Battletech franchise.
>>
>>51337489
Type of chinese.
>>
>>51337489
Hakka is a type of Chinese, which is mainly spoken in the south and Taiwan.
>>
>>51337489
>>51337550

Of course Andurien speaks Chinese. They are, after all, Capellan ancestral worlds unfairly annexed by Marik running dogs.

Luckily now that the writers aren't biased anymore, we'll be able to take back the worlds which are rightfully ours.
>>
>>51336900
>Blazer Battlemaster
That would be a neat way to represent the dual barrel gun on the old unseen art.

Simplest way is to take the 1G and yank the MGs and swap the PPC for the blazer, though heat will be tight, go a bit further and also ditch the rear facing lasers, and one ton of SRM ammo, and you can bump the sinks up to 21, giving a little more wiggle room to fire the blazer and a couple of the other weapons without getting too hot.

Alternatively, go with plan A but also swap the 5 non engine sinks for freezers, for that delicious Level 1.5 tech flavor.
>>
>>51337651
>That would be a neat way to represent the dual barrel gun on the old unseen art.
When DHS technology became more widely available, I just swapped out the 18 SHS for 11 DHS, used the space savings for another PPC in the same arm to make that image; then remove a half a ton of MG ammo to make room for a CASE. Small things, but it helped a lot.
>>
File: War Crimes.png (375KB, 888x1683px) Image search: [Google]
War Crimes.png
375KB, 888x1683px
>>51319938
>SRMs kinda work like short range rotary ac2 cannons already (up to 6 shots, causing 2 dmg each hit) What would you do to make things different?

> A RSRM-6 is similar in function but very short ranged compared to a RAC/5
> The rotary mechanism requires much more critspace than box launchers, and the weapon has comparable weight to large ballistics.
> Can load all specialty SRM ammo types. With a successful piloting check multiple types of missiles can be fired in the same round, but if this is failed all missiles fired will be of the first type selected.
> Fires up to 6 salvos in the same round for a total of 6, 12, 18, 24, 30 or 36 missiles.
> Each cluster of 6 missiles rolls to hit separately. Each salvo from the third onward receives a -1 bonus to hit because the pilot can walk the stream of missiles onto the target like a pulse laser.
> For the first and second shots the weapon will jam on a roll of 2, the third and fourth shots will jam on a 3, and the fifth and sixth shots will jam on a 4. When a jam occurs the gatling mechanism simply ejects the dud missiles and continues to fire unless two jams are rolled consecutively at which point it stops working and must be unjammed with a piloting check.
> The first salvo of 6 missiles generates only 1 heat, but each successive shot in the same round generates 2 more heat than the last a for a total of 36 at maximum firing speed. Compared to regular SRM-6 launchers the weapon "breaks even" at 4 salvos with 16 heat for 24 shots.
> If the weapon takes a critical hit on the same turn it fires more than one salvo there is a small chance that the ammunition will cook off and daisy chain the explosion back to the ammo bin. This chance increases the more shots that are fired in one turn. CASE on the weapon or ammo bin will prevent this.

Does that sound fun?
>>
>>51337720
Not really, no. 72 damage with a hit bonus off something the size and mass of a AC20 or HGR is retarded.
>>
>>51337749
You're assuming all the missiles hit, which they won't. These are not Streaks.
>>
>>51337707
Yeah, that's pretty much the standard way to go about it.

In this instance I was just startled that as a blazer lover myself I hadn't thought of how well it would fit before.
>>
>>51337720
The jam mechanism is overly forgiving.
The to-hit makes no sense given that any idiot with two+ missile racks should be able to walk his missiles wherever he wants.
PSRing for missile type is really damn strange. It doesn't make sense for "select missile type for next salvo" to be that tricky, nor for it to be piloting instead of gunnery.

>>51337783
ArtIV. says 50+ damage with to-hit bonus.
Or mixtech on ArtV to get really absurd.
>>
>>51337720
OK, but what does it give you that the same mass of SRM6es doesn't do more reliably?
>>
>>51337638
:^) xin sheng
>>
>>51337860
Yeah the gunnery roll makes more sense, I forgot about the piloting/gunnery split. DESU the last time I was fully fluent in the tabletop rules was 4 years ago when MEQ was running.

The hit bonus is there because you're not firing separate launchers one at a time and correcting between shots. The missiles come out of the gun in a single stream, it's like aiming a garden hose. You could tap the trigger to fire a short burst or two at the target and then hose him down once you find the range. This is what the mechanic reflects.

The jamming mechanics are forgiving simply because gatling guns are extremely reliable IRL and this is supposed to be one. If this turns out to be overpowered in practice the jam on- numbers could be tweaked. Or just replaced with the same system that RAC/5s use.

As to the damage being absurd even without Artemis, well it's kind of supposed to be. I made this for fun and it isn't meant to be a balanced and super serious weapon. In fact it's vastly toned down from my initial calculations. When I did the math I used the SRM6 from Mechwarrior 4 and MWO as an example. They both fire 6 missiles every 4 seconds (instead of 10), this is a cyclic fire rate of 90 rounds a minute. If you times that by 6 you get a firing speed of 540rpm. In order for a 6-barreled gatling missile launcher to fire at that speed the barrels must rotate 1.5 times a second and each second you hold the trigger down fires 9 missiles. To put that into perspective that's a slower rate of fire than most assault rifles and real gatling guns shoot about 6-7 times faster.

So if you just had your pilot hold down the trigger for an entire 10 second turn he could fire almost two TONS of SRM ammo. But this is obviously wasteful and would rapidly overheat the mech. So in game terms you are limited to bursts of 6-36 missiles, or in other words a more practical 1-4 second burst of gatling fire.
>>
Question about the clan occupation zones: did they CLAN SHENG them, or just let them retain their previous cultures? Were the integration processes of bearhogs and burd alliance any different?
>>
>>51338264
If you're admitting it's trash balance, then I can't really say much other than that we agree.
>>
>>51338275
Yes. Bears integrated, Jaguars and Falcons treated locals with varying degrees of brutality, Wolves I don't remember.
Bears developed theirs, Jaguars basically just built Blackadder-style armament factories, Wolves brought deus ex mobile factories no one else had.
>>
>>51338363
>Wolves brought deus ex mobile factories no one else had.
I assume you mean Sharks/Foxes. The Wolves' thing until the Reavings was they didn't even run any factories in their OZ, and relied on that supply line all the way back to the Kerensky cluster.
>>
>>51334859
>In the rules text, delete "with LOS to that target" and just end the sentence instead. That should end any contradictions.
Huh. I guess that *was* how things worked from 2008 to... anyone have a copy of the v3 errata handy? (hardly "the vast majority" of C3's existence, but whatever). I remember the original forum ruling being contentious - I wonder what the rationale was.
>>
File: Fractal Ammo Bins.png (74KB, 888x1211px) Image search: [Google]
Fractal Ammo Bins.png
74KB, 888x1211px
>>51337923
Well when I said "comparable weight to large ballistics" I was thinking of stuff like an AC/10 or the RAC/5 which this is based on, not a huge gun like a heavy gauss.

So lets say the weapon is 12 tons and 6 crits, it weighs as much as quad SRM6 launchers but takes up less crits because it doesn't need as much redundant equipment. This size/weight puts it roughly in the same size class as weapons like the LRM20 and UAC/10.

The pros and cons are as follows:

+ A rotary SRM can fire as many missiles per turn as 6 SRM-6 launchers but takes up significantly less weight and crits
+ When firing in triple bursts of 18 missiles the weapon generates less heat compared to triple SRM launchers. When firing quad bursts the weapon breaks even on heat and weight compared to quad SRM launchers
+ Larger bursts grant an accuracy bonus to successive shots
+ When adding Artemis the rotary counts as a single weapon and not six

- If more than 4 shots are fired in the same round the weapon generates much more heat than the equivalent number of SRM-6 launchers, up to an extra 12 heat for 6 shots.
- Unlike regular box launchers Rotary SRMs can jam, with the chance increasing with shots fired just like a RAC.
- As a single large weapon it is more vulnerable to crits
- Critting the weapon in the same round it is fired may cause a catastrophic ammo detonation unless CASE is added.

Now this design is literally based on napkin math and has never been tested but I think it works well enough as experimental tech in the same vein as other stuff in MEQ. It has pros and cons and a fatal flaw to offset some of it's power. I could try to balance it further, the weight and crits could be adjusted and the jam chance and heat curve could be raised. I haven't even touched things like range bands and cluster roll bonuses/penalties yet. But all of that is kind of beside the point. It's all about melting clanner faces with unconventional engineering.
>>
>>51338410
That happened after the exiled Wolves took the mobile factories.
>>
>>51332670
>The other core worlds don't give a shit about Terra
IIRC there was still some Hegemony nationalism, which is what I think he means.
>>
>>51332670
>The exception to this were major worlds that had survived without being devastated and enjoyed good status in the states. These were the sort of places Stone had to fight for.
Which ones were these? I recall all of the Hegemony worlds were pretty devastated.
>>
Are there rules for running/operating a factory? Considering getting one for our mercenary unit back at our hiring hall location for more complete refit/repair/maintenance work. Or is it something you just have to wing and say "it's there"?
>>
Did MW2 and 3 add any mechs to the universe like the other four MW games?
>>
>>51339313
Chopshop level factories are in Solaris: The Reaches. Actual bigline level factories don't have rules and honestly should never be in the hands of merc units.
>>
>>51339525
Nah. MW3 did give me a perpetual boner for the Bushwacker though. Yeah it's not the best medium out there, but I love how versatile it is and I love how it was designed off the Griffin chassis.
>>
>>51318654
>Oh man, iirc weren't we also thinktanking an armored multi-missile launcher that football-chucked everything out of a single hole spinning at high rpm?
I thought everyone forgot about that. I still wonder what I was smoking when I thought of that because that was an even crazier idea than the rotary SRMs.

IIRC how they worked is instead of launching missiles forwards out of a tube you spin the missile to give it gyroscopic stability and then throw it sideways out of the top of the mech. The launcher uses a rotating cylinder to both spin the missiles up to speed and fling them upwards and out, like a football toss. The launcher would work with both SRMs and LRMs and only needs a separate ammo hookup for each type.

Because the missiles are spinning they don't wobble, so after a split second delay the rocket motor ignites and the missile flies straight and true towards the target. The higher you fling the missile the more of a lag time you introduce between pulling the trigger and impact with a corresponding penalty to accuracy. So SRMs ignite the moment all of the missiles in a salvo have exited the launcher and fly forwards in a tight cluster. LRMs are less affected by this delay because they are guided to the target after launch.

The launcher is effectively heavily armoured because the only outside opening is a hatch on the top of the mech's shoulder or arm. Forward facing launch tubes are not required and so don't add any structural weaknesses, effectively making the mech stronger.

If you have a really good pilot it's possible to fling the missiles high into the air, but angled downwards. This allows the pilot to shoot SRMs from cover or hit targets behind obstacles. If the missiles are flung at an angle to the side you can even use this launcher to shoot around corners.


Clanners won't know what hit em.
>>
>>51339600
Right. I'm basically looking for something that's a step up from DropShip gantries in terms of equipment. Something with fabrication facilities. At least a class E site, if you're following the repair/refit rules from Tacops/Stratops. I'll check that book out.
>>
>>51339188

There were no mobile factories until after the Horses started smashing the Wolves. The Exiles didn't have *any* factories at all until they trialled for one of the Ghost Bears, in the battle that cost the Wolves Ragnar even though in every other battle Bondsmen are only taken by the winner. Judith Faber is the sole known exception to that because she refused to go back and ComStar didn't push it because they wanted moles.

Further, the Wolves *did* upgrade their captured Rasalhague factories to produce second-line machines (eg Locust IIC), they just didn't put any Omnis into production in the IS. This is anothr thing that fucked them up because the Hell's Horses snatched all the production sites the Bears hadn't already captured.
>>
>>51340057
Oh alright. Must have misremembered.
>>
>>51340488

Maybe. I do know that what you're saying gets memed in these threads every now and then but I'm usually too late to catch it and say otherwise.
>>
Does anyone know the sourcebook that has the short story where the Wrasselhogs resistance to the Ghost Bears gets betrayed from within?

And one Wrasselhog tells the resistance that "things are better with the Bears and we all like them more, independence is pointless"

I can't find it anywhere.
>>
File: locust_shooting_griffin.jpg (67KB, 800x203px) Image search: [Google]
locust_shooting_griffin.jpg
67KB, 800x203px
>>51339611
>Bushwacker
>designed off the Griffin chassis.

I read the words you wrote, and I don't doubt with all the other crazy stuff we've seen in Battletech over the years that this is official, but frankly, I'm having a hard time seeing it.
>>
>>51341426
That's the actual canon, anon.
Fun fact: the Barghest is an uptonned and quad-ified Bushwacker, meaning it's also a Griffin-derivative.
>>
>>51341426
You're my friend, I have no reason to lie to you.
>>
>>51341426
>>51341546
Lyran Space Magic
>>
>>51341426
If you're the anon that draws mechs could you draw a Griffin and Bushwacker next to each other?
>>
I've seen a lot of criticism of the XL engine so let me ask: when is the right time to use it?
>>
>>51341794
>>51341426
Kissing. They should be kissing.
>>
>>51341868
>when is the right time to use it

To make your glass hammers, glass hammer'er. Also on things that are going to die to one good shot anyway, like lights. Sometimes you can also use them on assaults if you got enough armor layered on.
>>
File: Capricorn.png (94KB, 2240x1112px) Image search: [Google]
Capricorn.png
94KB, 2240x1112px
>>51330761

-80 tons because Charger and Victor
-240 engine because Rifleman has it
-Max armour because these things need to stay alive
-Rifleman arm weapons on initial variant
-Warhammer style SRMs and MLs in the torso
-Later someone says why not use PPCs instead of A/C-5s, those Davion scum have a Rifleman like that and we're already cribbing from the Warhammer as it is
-Upgrade to 3050 tech later
>>
>>51341868
For gofast, for all the guns, and for vees and ASFs.
>>
>>51338275

We know the bears integrated but there is frustrating little information on the areas to the left of the Ghostbear Dominion and what they were like culturally, aside from being kinda Rasalhague near the border.

Most of the Jade Falcon and eventual Hell's Horses zones were part of the old Tamar Pact which was culturally a mystery.
>>
When is the right time to use an XXL engine? Super gofast, super glass cannons?
>>
>>51338275

Falcons seem to have CLAN SHENGed their populace. The Lyrans recaptured a Falcon world during the Jihad and it went into open revolt at their loss of privileges from going back to Successor State rule.

Wolves pretty much just left their OZ to its own devices, keeping people like Tor Miraborg in charge and so on and minimising their own interference.
>>
File: lgmap_marik.jpg (208KB, 1500x1305px) Image search: [Google]
lgmap_marik.jpg
208KB, 1500x1305px
Okay /btg/

For your glorious service to the Marik family you are being rewarded with the creation of your own FWL state, with the intended purpose of creating a more centralized ally in parliament.

You are allowed to select 3-4 nearby worlds in the FWL that are not part of any major state already to form your new member state, as Baron T____ - G_____. You will be expected to immediately raise one battlemech regiment as well from whatever you have on hand.

Where do you put your state? What do you name your state? What sort of cultural influences do you have? What is your battlemech regiment called? What does T-G stand for?

You decide!
>>
>>51338667

>I wonder what the rationale was.

People getting mad at things like a C3 Spider jumping into terrain that blocked LOS three hexes away from an assault 'Mech and stuff like that mostly.

Even with it back C3 is over-valued up the ass, which leads to my next question:

>>51334859

BV in general is notably absent from the book, was it cut for reasons like construction rules? It still seems really odd to market the Manual as a one-stop shop without either.

Also any luck on getting a price break on C3?
>>
>>51343330

>Where do you put your state?

Between Regulus and Andurien. What could possibly go wrong?

>What do you name your state?

The Kearny Highlands.

>What sort of cultural influences do you have?

SCOTTISH MOTHERFUCKERS just like everywhere else.

>What is your battlemech regiment called?

The Highland Highlanders.

>What does T-G stand for?

Trans-Gender.

Did I trigger /btg/ hard enough?
>>
File: Hajduk.png (40KB, 752x1176px) Image search: [Google]
Hajduk.png
40KB, 752x1176px
>>51343220

Light 'Mechs, ASF, Diamond Shark/Sea Fox 'Mechs to screw even more coin out of the IS, 80-ton gimmick 'Mechs and things you just want to scream I'M HIGH TECH LOOK AT ME.

Such as this.

It's a RotS design indended for independent operations on worlds they're about to deploy forces to. It can gather a bunch of intel and pave the way for strike forces, but has enough stealth, speed, and firepower to break off when it needs to.
>>
>>51343702
Reminder that the premiere "Fuck Spheroids, get money" mech, the Dasher II, now has Poor Performance.
>>
>>51343392

The idea was one-stop for gameplay only, not forcebuilding or anything else (there's no scenario stuff for the same reason). Unlike construction, there's was never any intent to include BV: it was just considered something that TechManual made more sense for (and the complete mech BV is available for free in the errata updates; that's not a replacement for a book, but it makes BV not much of a selling point, too).

Also, I don't see a C3 price update as likely. It's the path I would have preferred, but without BV in the book, it made more sense to just go back to the old way of handling it instead of monkeying around with BV costs. I doubt TPTB would be interested in doing both a funcitonaity improvement and a price cut, at least not without a while to let the rules change cycle through the community and get a (re)fresh(ed) take on C3s value.
>>
>>51343330
The year is 3145, and I claim Atreus, Ionus, Loyalty and Alterf. That's right. Atreus isn't a provincial world in the DA, just the FWL capital. Fine print bitches! I'll call it the Capital Coalition, and be Baron The Captain General. Cultural influences? Atreus is the cultural influence for the federal everything in the League.

And I already got 4 regiments on my worlds so I don't have to raise shit. But I will anyway. They'll be called the 1st Captain's Cronies.

Now to cozy up to the Regulans and hatch a plot to eliminate Nicole.
>>
>>51343738

>I doubt TPTB would be interested in doing both a funcitonaity improvement and a price cut, at least not without a while to let the rules change cycle through the community and get a (re)fresh(ed) take on C3s value.

Welp. Going on the forum rage that appeared to drive the changes to C3 I guess we can look forward to a C3 price increase again when they realise LoS is only required between the firing unit and target rather than the spotter, the target, and the firing unit.
>>
>>51343738

But thanks for trying any way, I appreciate it.
>>
>>51343785

The change back in 2013 was driven entirely by Herb, based on a game he played in which he found its original functionality overpowered. At least as far as I remember, nobody on the forums thought that C3 was overpowered in its original form back in the day, due to the high BV cost and vulnerability to ECM. But now that people have gotten used to a weaker version, there's definitely some noticeable kickback to the idea of buffing it (back) up. Hard to say if it will last, though.

>>51343803
No problem: always happy to take feedback.
>>
>>51327915
>If a IS force of BV X and a Clan force of BV X meet in combat the IS force will effortlessly sweep the Clan force unless there's a giant skill disparity or the terrain is rigged.

Nice try, tubetrash.
>>
>>51344107

>The change back in 2013 was driven entirely by Herb, based on a game he played in which he found its original functionality overpowered.

I can remember threads about it being too good for the cost way back on the pre-crash OF boards with a number of demo-badged accounts chiming in.

Honestly I don't get how anyone can argue with a straight face that C3 should be valued as highly as a straight gunnery increase given its vulnerability to ECM and other node knock-outs but then this is the same playtesting crowd that legitimately argued RE Lasers were just fine if not OP.

Keep doing God's work I can only imagine how frustrating that shit is to deal with.
>>
>>51344247
>Keep doing God's work I can only imagine how frustrating that shit is to deal with.

Watching CA and Xotl fight the autism on the OF is hilarious tho.
>>
>>51343523

>Baron Trans-Gender and the Highland Highlanders

Well I mean, the scots are known for men wearing skirts....
>>
>>51339696
what the fuck? How are you chucking missiles sideways out the top of your mech?
>>
>>51342432
>2 PPCs, 2 LLs
>19 SHS

nigga

nigga please
>>
>>51337372
I think it was greyscale, but not sure.
>>
>>51344380
>Well I mean, the scots are known for men wearing skirts....

So were the Romans. The Romans were in fact strongly adversed to wearing pants on top of that.
>>
>>51344526

>what is bracketing fire
>what is fluff
>what is mimicking the arms of the RFL-4D since the original version had the arms of a -3N

nigga

nigga please
>>
>>51344657
I mean, you can do what you want, but I can't really see anyone thinking that's a good use of resources.
>>
>>51344305
Has Muninn been banned yet? He got like three warnings in a week iirc for calling people out on being retards
>>
>>51344737

It's a design that was franken'Meched together out of desperation in answer to >>51330761 though.

It's not supposed to be another Awesome, it's supposed to be kludged-together, barely-functional shit the Capellans are using because there *are* no other options.

And 2 PPCs for ranged fire on a machine with 19 HS isn't even that bad for the 3020s any way.
>>
>>51344774

I'm surprised neither he or CA got the banhammer yet, anyone else would have if they posted like that. Seen it happen enough times and for much less confrontational posting.

But that's the OF for you.
>>
>>51344814
Right, buit frankenmech it together with some arms where it can use more than 2 out of 4 main guns without potentially exploding
>>
>>51344845
>>51344774
I got told off since I'm now a CGL shill, so now I only post nice things with puppies and flowers.

And grind my teeth a lot.
>>
File: Thank-you-but-no-87060350871.jpg (40KB, 500x445px) Image search: [Google]
Thank-you-but-no-87060350871.jpg
40KB, 500x445px
>>51344849

>"Make something more optimised and uninteresting."
>>
>>51344943
There's a difference between optimized and "basically functional"

Right now your mech is not even basically functional
>>
>>51345007
One thing I do like about Mechs like that is their ability to suffer battle damage and keep trucking. You lose your PPC to a lucky crit in the 2nd round? Good thing you have some more main guns. Arm crit blows off one of each? Eh, now the other arm doesn't have heat issues.
>>
>>51345007

>heavier, slightly slower, better-armed Warhammer with more options
>"not functional"

???

It would absolutely fit in with canon designs and even be superior to a number of existing ones. It's not Banshee-3S/Marauder II-tier but "not even basically functional" is way out.
>>
>>51339696
>>
>>51344774
Links please
>>
Guys, I have a question mixed with a design challenge. How usual is for you to create new omni variants? Besides CA and his Perseu love, I have never seen you posting new omni configs of existing mechs

This said, the design challenge is create a variant for any existing OmniMech. Bonus points for making mixed tech variants (IS omni with clan weapons and vice versa)
>>
I want to run a silly introtech fight for a new player. I only want to use sruff from the old 3025, and I want the silliest fight you can come up with
>>
File: griffin_and_bushwhacker_WIP01.jpg (285KB, 1280x1101px) Image search: [Google]
griffin_and_bushwhacker_WIP01.jpg
285KB, 1280x1101px
>>51341794
>If you're the anon that draws mechs could you draw a Griffin and Bushwacker next to each other?

Yes, but it would take me a while. Better than folding the kids' laundry, though.

>>51341930
>Kissing. They should be kissing.

Kissing a Bushwahcker? Right on the machine guns?!? Ewww! You are a sick man!
>>
>>51345858
Urbies vs Chargers, BV balanced.
>>
>>51345858
Charger VS Charger
>>
>>51345998
He said silly, not the most awesome kung fu match of 3025.

>>51345858
Two Rifleman 4D's.
>>
I'm looking through the Chaos Campaign PDF and it says I use tracks from a few other books. All of these tracks seem to be from the Jihad period, given the titles of the books I can find the tracks in. Did they release any for the Succession Wars, Clan Invasion or Civil War?

I'm a new player to Battletech and my D&D group wants to get into the game too, so I figured doing a narrative campaign using the Chaos Campaign rules will get them as hooked as I am. I was thinking of having the campaign start during the Succession Wars (3039 Record Sheets) and work it's way through to the start of the Jihad.

If all the tracks are from the Jihad era, though, I have no idea how to do this.
>>
>>51345875
I love /btg/. So glad I moved here from the OF.
>>
>>51346280

The Era Report books feature lots of generic tracks, as well as a few non-Jihad-but-still-timeline-based tracks.
>>
>>51346280
Chaos Campaign didn't even exist until the Jihad era. So no, nothing major exists outside of it, and I guess some Dark Age stuff. Wait, the Turning Points series has some older era ones.
>>
>>51346280
Same Anon with another question:
What's the difference between Operation Turning Points, Historical Turning Points, Dark Age Turning Points, Jihad Turning Points and regular Turning Points? Noticed them in the Turning Points section of the MediaFire stuff from J Blake that is linked in the OP.
>>
>>51343392
>People getting mad at things like a C3 Spider jumping into terrain that blocked LOS three hexes away
You've got it backwards. C3 spotters required LOS to the target for all of 1990 to 2008-ish. I'm wondering why they deleted that rule circa 2008.

>>51344107
>The change back in 2013 was driven entirely by Herb, based on a game he played in which he found its original functionality overpowered. At least as far as I remember, nobody on the forums thought that C3 was overpowered in its original form back in the day, due to the high BV cost and vulnerability to ECM.
I vaguely recall hue and cry when the original forum ruling was made circa 2008. It might have ended with one of those "shut up, we're locking discussion until we get a year of playtesting" situations.
>>
>>51346418
Regular turning points were all Jihad, and they started giving them era names when they decided to branch out.

Regular+Jihad is Jihad
Historical is Pre-Jihad
Dark Age is Dark Age
>>
>>51345858
>from the old 3025, and I want the silliest fight you can come up with

Mirror match this lance on two standard BattleTech mapsheets, and inform your player that there is considered to be a girder in each hex:

x2 Locust -1M
x1 Shadow Hawk -2D
x1 Charger -1A1

Ideally, give the Charger back the 2nd goddamn hand actuator that there's *no reason* for not having, but if you are running 100% stock then I understand.
>>
>>51346412
>>51346413
>>51346450
Thanks. Everyone is very helpful.

So Historical Turning Points and Era Reports are what I'll be wanting until we get to the Jihad stuff?

This way I can get into new eras, only have stuff for 3039 right now, although I can field them with the 3050 Upgrades Record Sheets too. I'm this anon too >>51334409

Anyways, I think doing this campaign will help me learn with new players, and the owner of my FLGS apparently did some beta testing for Battletech so he might be able to mentor us and answer any questions we have.

Then, once we're ready, we can start playing with the veterans.
>>
>>51346555
You also want the Campaign Operations, since it has rules to create your own tracks
>>
>>51346555
To be fair, almost none of us old grogs use Chaos. We use old school Accountanttech instead. Chaos is good for not getting bogged down in stuff like maintenance and personnel when you want to play a campaign though. So for more fighting and less payroll, especially when you're learning the game, it's not a bad choice.
>>
>>51343738
>Also, I don't see a C3 price update as likely. It's the path I would have preferred, but without BV in the book, it made more sense to just go back to the old way of handling it instead of monkeying around with BV costs. I doubt TPTB would be interested in doing both a funcitonaity improvement and a price cut, at least not without a while to let the rules change cycle through the community and get a (re)fresh(ed) take on C3s value.

I agree that a value change to C3 would have been preferable. The thought of a C3 spotter that can't see me(and I can't see him) providing targeting information is just silly and odd. The price of C3 is also pretty excessive.
>>
>>51345811
nah 12, find your own evidence
>>
>>51346622
I have Campaign Operations, just haven't looked at it yet.

>>51346650
So it's good until we're ready for something a bit more hardcore?
>>
>>51346450
So Jihad is the era that Catalyst is focussing on? Like, that's where we are currently in the storyline? Meant to ask earlier.
>>
>>51346747
Eras happen in realtime 3025 was 1984-1987, 4th War was 1987-1989, Clan Invasion was 1989-1991, Refusal War 1993. So on and so forth.

Jihad in realtime was 2005-2013, so it's some of the most recent stuff.

Right now we're in the Dark Age .
>>
>>51346650
Would it be too much to have the campaign happen in a single system? Asking cause I would love to play a Lyran faction. One of my brothers loves the Free Worlds League. My other brother is all about the Draconis Combine, because of Samurai. I have a friend who will likely just play mercenaries. That's my group so far.

>>51346790
Ah, I got it now. So that's why the ending of the MW4:Mercs campaign hints at the Jihad.
>>
>>51346825
>Would it be too much to have the campaign happen in a single system?

No. A big invasion of a major world can easily be a whole campaign.
>>
>>51346708
Chaos Campaign is not perfect, but it is the best campaign ruleset for BT by far.
>>
>>51346825
>So that's why the ending of the MW4:Mercs campaign hints at the Jihad.

Miscrosoft itself never abandoned the steady progression.

MW 1 was Succession Wars.
MW 2 was Clan Invasion
MW 3 was Operation Bulldog
MW 4 was FedCom Civil War
MA 1,2 was Jihad
MA "3" was Dark Age
>>
>>51346946
MC 2 is Civil War as well, focusing on the planet of Carver V. You work for three factions throughout the campaign, yay for Mercenaries. The Lyran Alliance is your first employer. I REALLY don't like how they portray the Lyrans. They have the general of the Steiner forces on Carver V basically go insane with paranoia after he discovers his diplomatic advisor was a Liao spy.

After you're done working for Steiner, the Liao forces on the planet hire you. They then betray you because the Steiner general wants you dead and being able to kill you was all he asked at the peace treaty.

Then you work for the rebels on the planet as your final employer. They want Carver V to be free from the rule of any Houses and are secretly backed by the Davion general.
>>
>>51347025
That sounds like a fun campaign, actually.
>>
>>51347221
It is. MechCommander 2 and MechWarrior 4: Mercenaries are my two favorite video games of all time. I still have them on a flashdrive and play through the campaigns at least once every three months or so.
>>
>>51347221
Meh, MC1 is better.
>>
>>51347353
I've actually never played MC1. MC2 was my first Battletech video game and I was never able to find MC1.
>>
>>51347396

It's on the mediafire, with the archives.
http://www.mediafire.com/file/hfakkogtxlkmvou/MechCommander.rar
>>
>>51347025
well steiners are insane and incompetent so it fit
>>
>>51348253

That's most ruling families in the Sphere period.
>>
>>51348308
Not House MyFavorite
>>
What are mechs made for mercs?

Like the Merlin and Cronus.
>>
>>51348347
Bandersnatch, Gallowglas, I suppose the Koto sorta counts, and the Marauder II also sorta does, but not really
>>
>>51343737
GOTTA GO FAST.....

.....next turn.
>>
>>51348444
Yeah Marauder II is select mercs only. Though a salvaged one isn't outside the realm of possibility.
>>
>>51348347
Limeholder is another one, and in the dark age there are a couple Dimond Shark machines for mercs, though I don't remember which ones exactly
>>
>>51348347
Almost all the Vicore Phoenix machines. Well, marketed that way anyway, when really WoB was getting most of them under the table via shell companies.
>>
>>51348671
Clever dubya-oh-bees
>>
>>51348588
>Though a salvaged one isn't outside the realm of possibility
Yeah. Especially since practically every one that would go down would be from cockpit or gyro hits, since the things are such absurd bricks
>>
>>51349476

Well, aside from the 3050 one with CASE in the wrong torso.
>>
>>51348588
Maybe that's how the campaign I'm in has one. And a Shogun. we aren't playing as goons
>>
>>51348444
>>51348588
It also depends on which model of MAD II you're talking about. The 4S was made for the the open market from the outset.
>>
File: Mad Dog Mk IV.gif (2KB, 84x72px) Image search: [Google]
Mad Dog Mk IV.gif
2KB, 84x72px
Mad Dog
a
d
D
o
g
>Mk IV
>>
>>51348631
I don't remember Sea Foxes making any mechs specifically for mercs. They do sell many machines to them, though. Everyone has access to Vulture MK IV, for example
>>
>>51349737
11/10, the MegaMek team should start making future sprites similar to yours. Simply amazing!
>>
File: Caesar CES-3R.gif (2KB, 84x72px) Image search: [Google]
Caesar CES-3R.gif
2KB, 84x72px
>>51349985
Pretty sure DB is like 90% of the current sprites. He's prolific as fuck but mechanical accuracy and rendering are not his strong points. He puts in work though, no disrespect. I'm just way too slow comparatively.
>>
>>51349601
>Has a Shogun
>Not playing as Goons

Sell it to the Goons for 10X markup and buy something better. You'll never keep it running otherwise.
>>
>>51350342
I'm amazed the RATs let us have it. It's in our fire support lance, so we should be fine for awhile. If it gets trashed, I'll just replace it with an Archer or something.
>>
>>51350342
You shut your filthy whore mouth. It's my mechfu, despite being basically extinct its entire existence.
>>
>>51349476
It's how my company got one.
>>
>>51349729
IIRC the Dragoons still had final authority on who could get them.
>>
File: griffin_and_bushwhacker02s.jpg (357KB, 1280x1233px) Image search: [Google]
griffin_and_bushwhacker02s.jpg
357KB, 1280x1233px
>>51341794

... and here I thought I was gonna save us from page 7!
>>
>>51350342
Can't be that hard.
>>
>>51351678
It has Difficult to Maintain and Non-Standard Parts now, so yeah it probably is that hard.
>>
>>51348588

I thought the Federated Suns sold the Marauder II abroad now?
>>
File: Marauder II.gif (3KB, 84x72px) Image search: [Google]
Marauder II.gif
3KB, 84x72px
>>51351751
I thought Feds and Lyrans and Marik all produced it?

I really need to do a OG Glaug version to really round out the Marauder collection.
>>
>>51351983

>I thought Feds and Lyrans and Marik all produced it?

When I read the 3085 TRO, it mentioned the latest variant of the Marauder II was a joint venture between the Federated Suns and Republic of the Sphere.

I assumed up until that point, they were only produced for the Dragoons by one company or another before the Jihad.
>>
>>51346280
Same newbie Anon here.

I've been watching Batreps on YouTube (Anthony Wilson's Ouchies Batreps) and a few battles have fliers involved. The Introductory Rulebook only has rules for Mechs, Infantry and Vehicles. Where would I find the rules for Conventional and Aerospace Fighters? I assume the Warrior and Ferret helicopters in Record Sheets 3039 use the same rules as all other vehicles, or at least most of them.
>>
>>51352021
According to the OG 3050, the Marauder II was a joint work between GM and Blackwell on New Valencia. 3085 explicitly says the -6D is a refit job, so I guess GM just melted all their dies down in 3067 in sympathy for Blackwell.

>>51352077
Total Warfare includes Conventional and ASF assets.
>>
File: Marauder MAD-3R.gif (3KB, 84x72px) Image search: [Google]
Marauder MAD-3R.gif
3KB, 84x72px
>>51352105
Thanks!
>>
>>51351751
>>51351983

>Now
>All

Depends entirely on when you're talking about. Dragoons were very tight on who GM/Blackwell sold to until 3064 when they released the first Project Phoenix model and allowed GM/Blackwell to sell that on the open market to everyone but Xen Sheng and the WoB.

GM/Blackwell itself got wrecked in 3068 during the destruction of Outreach and the New Valencia line got fucked by a raid in 3075. The 3085 version is just a refit. All standard Phoenix State variants are refits of the 4S as well.

The Dark Age Mad II was apparently made on Irian for the RotS. I don't recall if the line is still intact or not after the battle over it in 3132.
>>
>>51350342
>Weapons and Equipment
>Though built for close combat, the weapons payload on the Shogun is built for long range combat.

Do they hire monkeys for writers?
>>
>>51352202
IIRC it's still intact and the burds have it. It's a pulseboat, which means it fills the role already filled by the Grand Titan.
>>
File: Capricorn-1.jpg (467KB, 1700x2200px) Image search: [Google]
Capricorn-1.jpg
467KB, 1700x2200px
Sufficiently Cappellan for an 85 tonner?
>>
>>51352387
Man, don't even get me started. The amount of shit that bugs me when reading through old TRO fluff for research...
>>
Hey, are there hi-rez images of the various official mapsheets anywhere? I was thinking of doing some writeups for various tactics shenanigans in terms of "how you make this work in actual BT games", in a turn-by-turn style. Kind of like,

"Turn 1: Red force loses init, so Blue force starts by moving this stuff over here. Here's why they're moving their stuff over here. Red force them moves his stuff over there, because here's what he's thinking. During weapons fire, this and that unit get moderately damaged, this unit gets fucked, and here's how it will affect the players strategy and why."

AFAIK, nobody's done something like that for BattleTech before, and certainly not breaking it down tactic-by-tactic. At a minimum, I'm looking demonstrations of how to make the following actually work on real maps in actual games:
>Penetration and exploitation of the center
>Single envelopment
>Double envelopment
>Refused Flank
>Oblique Attack
>Attack from a Defensive Position
>Feigned Retreat
>>
>>51352493
It's a fat Cyclops, so I can't hate it. AC/20 Cappies best Cappies.
>>
>>51352671
>Hey, are there hi-rez images of the various official mapsheets anywhere? I was thinking of doing some writeups for various tactics shenanigans in terms of "how you make this work in actual BT games", in a turn-by-turn style. Kind of like,
> "Turn 1: Red force loses init, so Blue force starts by moving this stuff over here. Here's why they're moving their stuff over here. Red force them moves his stuff over there, because here's what he's thinking. During weapons fire, this and that unit get moderately damaged, this unit gets fucked, and here's how it will affect the players strategy and why."

This would actually be incredibly helpful. Hell this should got in the BattleMech Manual Companion or something
>>
>>51352988
>Hell this should got in the BattleMech Manual Companion or something

It'd need to be a complete PDF document on its own. These sorts of projects are very lengthy in terms of page-count.

After I wrote the official Tactics Guide for Leviathans, I started working on a similar project to what I'm discussing here. One of my best playtesters and I played a game and we wrote out our thought processes during deployment and during the game. Unfortunately, I left Catalyst before I could do anything but write down the absolute bare-bones battle report and include a few of the ~30 pages of notes we took on our intended tactics.

Hell, since I did this entirely on my own initiative (and thus it's not covered by NDA), go ahead and read what I've did, paying extra attention to the parts in the "deployment" section about why stuff is placed where it's placed. This should provide a starting point about what I'd like to acomplish on this BT-related project.
>>
>>51343330
>tfw you see this and realize just how much of a beating Purple Burd has taken in 3145

Gas the yiffs space war now
>>
>>51352873
>>51352493

I'm picturing it as a mix of parts from Griffins, King Crabs, and whatever else was laying around.
>>
>>51353330
>tfw the Regulans would be leading a glorious new League if the Nova Cats and Sea Foxes hadn't butted in for worlds that the Birds actually handed out to them.

Clanners ruin fucking everything
>>
>>51353431
>imply anyone would ever let the Regulans rule the League

You had your shot and you fucked it up
>>
>>51353377
>King Crabs
I don't doubt they have some Griffin corpses laying about, but King Crabs? That sounds a bit farfetched. They manufacture AC/20s so it's not like you need to justify it as salvage.
>>
>>51353377
>Implying any King Crab parts are laying around anywhere outside Comstar.

You funny guy.
>>
>>51353453
>Fucked it up
>By having a bunch of Space Jew warships sicced on them

I don't see how that was the Regulans fault.
>>
>>51352671
I haven't seen decent scans of the mapsheets, I've certainly looked for them. A more knowledgeable man than I would map them in MM and then stitch them in Photshop.
>>51353323
Good stuff.
>>
Re: salvaged Star League machines, what other 'Mechs do you think have the same utility in the pre-Great Tech Leap Forward as the Thug-11E? The only lostech bits are the endo structure and DHS, the weapons and armour are all 3025 tech, and the thing throws out damage like it's going out of style.

>>51347025
>the general of the Steiner forces on Carver V basically go insane with paranoia

It should have been a Davion general doing this, preferably one of the "I bet the Capellans did this!" variety.

There really should be more balkanised planets in the Sphere. One of the most fun things in the Chaos March was how many of the planets were balkanised, with different power blocs all hiring mercenaries to support their own position and doing underhanded shit to their opposition.
>>
>>51354220

...is the HMT-27T literally a SHS Thug-11E? whaaat. at least change the weapon layout...
>>
>>51354220
Carver V happens to be in the Chaos March in MC2.

But yeah, the Steiner general (Colonel David Renard, who apparently started his military career in time to fight the clans and was even with Victor Davion in Strana Mechty). Also, I was wrong. Ambassador Yee (The Steiner Liason and Diplomat on Carver V) wasn't a spy. Renard got rid of her because she stated objections to his incursion into Liao territory since Steiner and Liao had a peace agreement.

Basically, you lead a mercenary unit. You start off with a handful of Mechwarriors, 2 Bushwackers and 2 Razorbacks. You were brought to Carver V to stop bandit raids and were hired by Colonel Renard because he felt best to have a neutral force hunting down the bandits so it wouldn't start all out war. Eventually you discover that the bandits are led by a Liao commander. When Renard tells you to start launching attacks against Liao targets, Ambassador Yee protests. You don't see her for the rest of the game and Renard says he's learned not to trust anyone. At the end of Chapter 1 (The Steiner Missions), he tells you to get off Carver V because he has big plans for the planet and he says you don't want to be part of them.

Chapter 2 (Working for House Liao) is basically all about being hired to strike back at Steiner forces because they attacked Liao forces and locations. The end has the leader of the Liao military on Carver V, Captain Jason Cho, meeting with Renard to talk peace. Part of the peace treaty is your death. Both Jason Cho's forces and Renard's forces attack your forces.

Chapter 3 (Davion/Rebels) is basically you fighting against Liao and Steiner forces to free Carver V. These missions don't pay as much as previous ones, but to compensate House Davion's Major Kelly agrees to grant you some Clan Mechs and Tech. You find out that Jason Cho is incompetent as a military leader and he's the first to fall. Eventually you meet up with, and kill, Colonel Renard. He pilots a Jump capable Atlas.
>>
>>51354362
Yep, it's basically a Thug on a modded Charger chassis. I'd love the Hatamoto-Chi to bits if there were a DHS version.
>>
>>51353484
You had how many decades before they showed up?
>>
I got some friends who are kinda fresh faced when it comes to TTRPGs, and I really want to play mechwarrior. Any tips? Is there an edition thats easy to play or should I hobble together some sort of FATE/SW brew?
>>
>>51355091

A Time of War?
>>
File: FLGSCampaigMapSample.jpg (139KB, 1040x667px) Image search: [Google]
FLGSCampaigMapSample.jpg
139KB, 1040x667px
Alrighty. So my FLGS has a campaign going and my brothers and I are three out of five newbies in the campaign (the campaign has 12 players total). I'm also putting together a less complex campaign using Chaos Campaign and Campaign Operations rules. Yes, I am this anon again. >>51346280

Anyways, in the shop owner's Campaign we each got assigned a group of 19 worlds, with the campaign map being on a huge hex map. See picture. I'm playing Steiner. One brother is Marik. The other is playing mercenaries just so he can field whatever mechs he wants regardless of theme. I'm right between my brother whose playing Marik and a friend of mine whose playing Davion. To my brother's right is the closest veteran player to me, whose playing Liao.

My brothers and friend want to form an alliance to protect us from the Liao player. While I can see the benefits of accepting an alliance with Marik, since he's between me and the Liao player, I can't see any real benefit by joining forces with Davion or the Mercenaries, as by the time they're attacked and taken out of the game, I should have reasonable planetary defenses in place. However, knowing my brother whose playing Marik, I know he'll backstab me the moment he has the chance.

So I'm over here thinking wtf am I going to do about this alliance, as it has to be with all three of them or with none of them due to their proposition. Another issue is the fact that if I deny the alliance, there's a good chance the three will team up on me once the Liao player is dealt with.
>>
>>51355262

>FLGS with 12 people playing in a campaign

That's unheard of.
>>
File: Catapult CPLT-C1.gif (2KB, 84x72px) Image search: [Google]
Catapult CPLT-C1.gif
2KB, 84x72px
Catapults got on the juice
>>
File: Catapult CPLT-K2.gif (2KB, 84x72px) Image search: [Google]
Catapult CPLT-K2.gif
2KB, 84x72px
>>51355486
obligatory
>>
File: Catapult CPLT-MG1.gif (2KB, 84x72px) Image search: [Google]
Catapult CPLT-MG1.gif
2KB, 84x72px
>>51355515
even more obligatory
>>
>>51355429
Really? There's myself, four other new players, five veterans and the shop owner himself in the campaign. Does it sound too big or too small? It's literally all the Battletech players who play at the FLGS.
>>
>>51355659
Note: I haven't met player #12 yet, so I don't know if he's new or a vet.
>>
So... are we still trying to push the agenda that the Jihad wasn't a retarded clusterfuck of a storyline?
>>
>>51355659

I've literally never seen another battletech player in the flesh. I'm not even sure they actually exist, these threads could just be a bunch of smart(ish) AIs talking to each other.
>>
File: 1298592335325.gif (2MB, 350x197px) Image search: [Google]
1298592335325.gif
2MB, 350x197px
>>51355698
>pushing agendas when 98% of Battletech fans are rooted in their ways and are obstinate as fuck
>>
>>51355701
Move to Colorado, the game seems to be fairly popular here.
>>
>>51353377
>King Crabs
>Getting destroyed
>Ever
Blasphemy! All hail King Crab!
>>
>>51355659
You are in one of the largest groups in North America, likely the world.
>>
>>51355176
Really? I haven't heard good things about it. Would that really be a good place of start off with?
>>
>>51355919

Just brought mine back with maybe 15% armor and 55% structure. But it walked itself home.
>>
So I just launched MWO for the first time in maybe 2 years, and they gifted me a mechbay with a KGC in it?

Sweet, I suppose.
>>
>>51355956
That's weird, considering the Colorado Battletech Facebook Group has nearly 90 members. Well, the majority of them seem to be based in Denver though.
>>
>>51355429
>>51355701

There may be some cognitive bias at play here.

I started off with the assumption that I'd never play this dead game. Bought a handful of minis knowing that I'd end up painting them for a shelf in the living room and never doing anything with them. I looked at online player registries and found nothing. Went to Mekwars and fostered the opinion that this game was rarely actually played in person.

Then a game shop opened around the corner. A month later I was playing in a tournament that featured at least a dozen people. Battletech was on every table in the place.

If I had simply found a playerbase first, I would likely have never started playing Mekwars or searching relatively empty online player maps or found /btg/. I bet there's a lot of folks out there that play in large groups and simply don't feel the need to extend their hobby beyond the game shop.
>>
>>51356093
Why did Ben Rhome leave?
>>
>>51354484
>I'd love the Hatamoto-Chi to bits if there were a DHS version.
There is though. Though the 28T is slightly less of a Thug knockoff, moving 3/5/3 with ERPPCs, SRMs upgraded to streaks, two ERMLs and a C3 slave, the 28Tr is similar but downgrades one SRM to a streak 4 and adds ECM.
>>
>>51356151
CGL focus on grognards, basically not letting him work on new things. More than once he hinted he was as pissed as everybody for ilClan being delayed
>>
>>51351698
I forgot about the quirks thing. Anybody use those?
>>
>>51355262
Same Anon. Another issue I am having is picking mechs. I can take anything from TRO/Record Sheets 3039, including First in Centuries and Project Phoenix stuff. I want to keep with mechs I have the minis for.

List of minis I own: >>51320181

I need to pick 12 mechs as my starting blueprints, these are the mechs I can build. So far I've picked a Dervish, Huncback, Commando, Zeus, Grasshopper, Banshee, Atlas and Battlemaster (not sure what build to use for them though). Need to pick four more mechs from my list I have available, but I'm not sure which ones I have left have that Steiner feel to them
>>
>>51352202
>Project Phoenix
>everyone but the WoB.
[sinister robe noises increases]
>>
>>51355698
b8 the hook next time
>>
>>51356685
>I'm not sure which ones I have left have that Steiner feel to them

None of them. You've already picked the Commando, Zeus, and Banshee. Too bad you don't have a Griffin, Archer, Axman, or Hatchetman. That Catapult could give you some nice long range missile coverage, though, even if it's not generally considered a Steiner design...
>>
File: Mad Cat (Timber Wolf) BP.jpg (362KB, 1275x1650px) Image search: [Google]
Mad Cat (Timber Wolf) BP.jpg
362KB, 1275x1650px
Since everyone here loves BT editorial screwups, I thought I'd share one of the earliest ones I can remember. Forget CGL, this is one FASA pulled off. Exhibit A, one Mad Cat config that never existed in official sources, EXCEPT...
>>
File: Mad Cat Blueprints.jpg (439KB, 1635x2512px) Image search: [Google]
Mad Cat Blueprints.jpg
439KB, 1635x2512px
>>51357237
... Every single image of a Mad Cat prior to the release of TRO 3050U is a picture of that configuration. Exhibit B, the official blueprints. You gotta wonder what genius paid an artist to make these, then forgot to make a config that matched them.
>>
>>51352671
The only decent scans of official mapsheets I had found on the internets are Map Set Compilation 1 and pair of CGL's map sets

http://www.mediafire.com/file/l2cq94n0q5nwb2k/BattleTech_10972_-_Battletech_Classic_Map_Set_Compilation.pdf

http://www.mediafire.com/file/tbhed88vp4t3z5r/BattleTech_35MPT00_-_Map_Pack_-_Flatlands.pdf

http://www.mediafire.com/file/ejtde8w6c38anud/BattleTech_35MPT00_-_Map_Pack_-_Hill_Terrain_Set.pdf

All other scans are shit quality. Also you could use MegaMek, all official maps are available from the box and ready for conversion to jpg
>>
>>51353323
>>51352671

Oh god, this would be amazingly useful. Please make this happen.
>>
>>51357237

>Mk-1 Omnis

This myth has been debunked more times than I've had games of BT, and I've been playing since '95.
>>
>>51357797
I blame HMP including fan designs as part of its mech pack. It had designs claiming to be those in there, which is the source of half the trouble.
>>
new thread
>>51357845

surprised we made it to page 10
>>
>>51355957
>Would that really be a good place of start off with?
The character generation in A Time of War would be too much for players "fresh faced" to TTRPGs, especially if you're more inclined towards FATE/SW. Everything else in A Time of War is apparently okay. I've heard the GM chapter is actually pretty decent.

Regardless of what system you use, I highly recommend reading the 1st edition RPG cover to cover to get the nuts and bolts of the setting.

Opinions are divided on whether 2nd or 3rd edition is better. 2nd edition is easiest to make characters in, but also the simplest to powergame. Chargen in 3rd edition is midway between 2nd edition and A Time of War, but helps you build a history and personality for the character, and compiles skill and trait options from the previous edition's supplements. They're about equally easy to run - I think the main difference there is how they handle hit points.
>>
>>51356685
Steiner builds Vulcans.

Assassins and Cyclopses are faction neutral.

Trebuchets, Quickdraws and Awesomes are weakly associated with other factions, but still pretty spread around pretty well.

Cicadas, Whitworths, Catapults, JagerMechs are also only weakly associated with other factions.

Steiner can make a good case for having JagerMechs, but if they cost anything for you to use, don't do it, they're not worth it.
Thread posts: 335
Thread images: 47


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.