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Warhammer 40,000 General /40kg/

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Thread replies: 368
Thread images: 42

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We should buff Tau and eldar edition

>THIS IS THE LIST BUILDER, (Dont) ASK FOR IT!
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Freshest Rules in Epub (Use Readium for PC or Kobo on Android)
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Not always current PDFs:
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Up to date FAQs
https://www.warhammer-community.com/2017/01/20/faqs-for-every-codex-live-now/

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (Help us kick Ahriman out, he keeps creasing the spines)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
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For the Biologis?
For the Biologis.
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360 no scope Eldar and Tau Titans
>>
Which plastic models should I use for Razorwing Flocks? I'm not paying £10 per base of them when they're also finecast.
>>
How do people feel about forgeworld stuff here? I have seen some hate for it around /tg/ and wanted to know if you do not like it and why?
>>
>Darksphere updated their website
I kinda miss the old look - but at least it looks more professional now
>>
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>>51320683
Here
>>
Think >>51320701 was for you >>51320672
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>>51320657
I would have suggested Forge World's flying ripper swarms, but they stopped producing them for some reason. Regular Rippers, maybe?
>>
>>51320672
Forge Worldfags tend to have unbearable superiority complexes.
>>
>>51320672
I've got no problems with it whatsoever. It's rarely all that more powerful than the sort of stuff you get in regular codexes these days, and a lot of FW units are actually pretty rubbish.
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>>51320672
It's fine. It's a leftover meme from when FW made largely OP special models.
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>>51320701
I forgot this picture existed i remember that guy
>>
>>51320710
>>51320657
Actually the flying rippers, or sky slashers, are still for sale. Forgeworld removed their larger counter-parts, the Tyranid Shrikes ie Warriors with wings.

https://www.forgeworld.co.uk/en-NL/Tyranid-Sky-Slasher-Swarm-Brood
>>
>>51320672
forgeworld is unbalanced

In the sense that some of their things are weak and overpriced, while others are ridiculously powerful and quite undercosted. I have no problem playing against FW, but their rules are totally inconsistent, to a degree beyond even base GW stuff.
>>
>>51320731
Cool, I have been collecting nids for a while and got to admit that like some of the FW models for them. Plus then I can feild even more big big dudes with the Dimachaeron.
>>
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So I made a quick skirmish list of IG. How is it?
I know that plasma guns would probably be better, but I only have one of them from the CCS box
>>
>>51320758
Oh, really? Well, there you go. They vanished from the site one day - I guess it must have just been a temporary error.
>>
Harlequins, lend me your ears.

Out of the two formations available besides the Masque Detachment, is there much reason to not take Cegorach's Revenge over Serpent's Brood?

Hit and Running into embarking vehicles seems fun but the lack of Elite slots, and the lack of Rising Crescendo seems to really limit its capabilities. Then again, Cegorach's Revenge has the issue of only 3 Troupes with 3 Jesters and 3 Shadowseers with no room to shove them all on the Starweavers.

Maybe I'm not making full use of it in my mind because I'm a bit ill but it feels like your bog standard Masque Detachment might actually edge over the formations for whatever reason. Any experienced players, what do you make of this?
>>
>>51320772
Looks pretty workable to me. You've got a lot of St6 shots for light vehicles, plenty of flamers for infantry, and a couple of emergency meltas if someone brings heavier tanks or Terminators. Should do pretty well.
>>
>>51320772
Vox caster are useless if your dudes sit in the Chimeras, drop 'em to get one more flamer/something.
>>
What squad should I put my WWP archon in if I want him in a Venom? The problem is the Venom's capacity being 5. Most squads I'd think to put him in come in a minimum fo 5.
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>>51320806
I would not use them, but I modeled them in all my squads. Feels bad.
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>>51320728

Because we have to deal with plebs like you who can't afford it
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>>51320812
His court, duh. Take ALL the snakes.
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Found this gem at a competitive 40k group in Facebook.

Waacfagging so hard they don't even see it

Why even bother play the game at that point, just do a Rock Paper Scissors it would be quicker and more fun
>>
>>51320824

This. Archon and his 4 snakepals on safari.
>>
>>51320820
i would hate to play against that. do i go for a sandwich everytime its his turn?
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>>51320832
what's the unit next to the shipping container? I recognise (and rightly fear) everything else.
>>
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>>51320812
4 Snakefriends
>WWP
t. Oldfag
>>
>>51320843
Kill a couple of Orks and force a Ld check, bad Ork rules would do the rest
>>
>>51320772
I'd probably drop the vox casters. Your men are going to be riding metal boxes into battle. Can't get orders in vehicles and your men are going to be living in them.

Also the points on your list are very wrong. For instance your melta gun vets should total 150pts not 175pts as shown. Flamer vets 145pts and your CCS 152pts.
>>
>>51320850

God, I miss The God-Damn Duke.
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>>51320857
We all miss him
You could even make him in the Corsair Dex - but it's just not the same
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>>51320854
I gave them Kraks and 4+.
>>
>>51320820

Get rid of one of those gretchin teams, you have way too many, and give those boyz shootas and 'eavy armor, boyz will basically tripple in effectiveness with those.

Also add a squad of lootas, never leave home without them.
>>
>>51320868
That makes sense. I personally wouldn't mind if you modeled vox casters but didn't use them. Take of the vox and add stubbers, dozer blade or something to the Chimeras?

Not sure if I'd take Krak grenades personally.
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Test Models
Think i might need more Red on the Warrior, but then again alot of the vehicles and higher ranking Necrons will have a lot of Red on them
Not to mention learning to OSL with my airbrush

Thoughts?
>>
>>51320898
I personally am a fan of WYSIWYG, but I suppose that most people wont cry too much, especially if I fluff it somehow (a warp storm fucking up the comm-links comes to mind). As for Kraks, I just take them in case of a friendly walker dropping by on low points, probably a hellbrute or a dreadnought, but I`ve seen people using riptides on those levels. Fucking assholes.
>>
Is Deathwatch well and truly done? Has this FAQ killed them?
>>
>>51320848
Looks like dark reapers but im not sure
>>
>>51320904
Could try making the back carapace red.

Dunno if you should have the red and blue right next to each other though like on the chest rune. They don't seem to play along all that well. A green would probably fit better overall than the blue.
>>
>>51320916
I'm also a fan of WYSIWYG. At the same time if you modeled a dozer blade or something on your vehicles because you think its cool then i'm not going to make a fuss.

I was just thinking of how much you'd be using the grenades vs something to add to your Chimeras. You'll want to keep them mobile and relatively shooty since if they die or become immobile your men are probably going to die very soon after.
>>
>>51320943
Yeah, I`ll probably drop the nades on the vets. Keeping them in the CCS though, they are 2 points in there, its a steal.
>>
>>51320925
Pretty much.

They were already a bit of a gimmick army though, having a million different bits of equipment but no synergy between them, mixing bikers terminators and regular marines in squads.
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>>51320962
So I guess this is final.
>>
How are the Forgeworld Tyranid stuff? Was thinking of finally getting into FW some, but kinda limited as my only armies are Nids and GSC. The Dimacheron (or whatever it is called, the leaping thing) looks pretty cool.
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>>51320646
why though
>>
>>51320813
Then don't use them? Nobody cares about vox casters on models.
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>>51320982
the 'fexes are cute
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>>51320646
I could understand if they crossed over after 6 inches or 12 or something but not being able to fire in front of themselves
What the fuck?
Has the whole world gone mad?
Am I the only one around here who gives a fuck about the rules?
>>
>>51320982
Stone-crusher Carnifexes are the shit. Dunno about the dimawhatever but it looks cool
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>>51320890
Don't want Lootas, don't fit the theme. Gonna have Savage Boarboy Bikers, Ripperdactyl/Terradon Rider Deffcoptas, Savage Ork Boyz, that kinda thing.

Calling them the Wild Waaagh of Weirdboss Zum Zum 'Eadzappa.
>>
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Is there still no Death Masque in the MEGA? Someone must have something they can upload?
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>>51321016
you don't have a fucking theme

you've got footslogging boys and then a bunch of bikes

that's not a theme
>>
>>51320942
I actaully quite like the mono colour of the body, after moving it to a better light
Yeah i'll change the rune to Black, and have them different colours for each rank of unit: Immortals/Deathmarks/OL etc
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>>51321016
Oh, its the feral orkz anon. How are you gonna equip the Warboss though? I mean, most shootas dont fit in the theme.
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>>51321038
Eh they're Crazy Snakebites, not full Feral Orks.
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>>51321006
Maybe new Carnifex incident is looming?

>>51320986
New FAQ
>>
>>51321021
If he really wanted a theme he would drop the boyz to 2 squads, put a weirdboy in each, and spend the points grabbing a big squiggoth for his nobz and warboss.

Atm it's really quite a schizophrenic list seeing as anyone with sense would just blow the bikers and deffkoptas up with AT guns and blast the boyz with the rest of them.
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>>51321043
Oh, I see. Thats what I get for just glancing at the posts. But still, its really cool. I`d love to play agianst those orkz, its pretty origninal.
>>
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Does anyone here has that pic of fluff stating that deamons of khorne wage war in other galaxies?
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>>51321008
What's so special about Stonecrushers? I thought fexes were irredeemable shit.
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>>51320942
> Green instead of blue
> Enter the Christmas-Crons
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>>51321044
>New FAQ

This doesn't answer why GW would gimp a giant expensive model they're trying to convince people to buy
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>>51321075
don't believe everything you read on /tg/
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>>51321068
> Pic
Damn, that's the most amazing and accurate permutation of that pic that I've yet seen.
>>
>>51320646

that's what the stubber is for
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>>51321068
Alright, i think it's time i become a bilionaire so I can make that pic happen
>>
>>51321068
> Jason Statham is Alpharius
I Kek'd
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>>51320980
Looking pretty good.

This is what my list would be at that level.
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>>51321068
>The Rock as Vulkan
Holy fucking shit I want this to be real.
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rate my tau list bois
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>>51321057
It doesn't have a Squiggoth because it's not in the builder. So I just put in a bunch of Boyz and Grots. I'm not really looking for top competitive feedback here.

>>51321061
Yeah, though I am considering trying to make at least a few explosive bow Orks to stand in for rokkit launchers. Greenstuff TNT sticks stuck to arrows or something.
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this my list for a 1850 Dark Angels/Blood Angel force, still need to squeeze 50 more points how, what do?
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>>51321102
I`d also use plasmas on my CCS but I only have one, and Nade launchers are actually pretty good to drop light vechicles and infantry. As for the second vet squad, I dont like to run too much plasma without some way to reroll 1s.
>>
>>51321121
I generally prefer to keep the humble grenade launcher in regular infantry squads. I find that they work quite well with autocannons.

While i like having a way to reroll 1s plasma vets have been good to me in the past. Maybe I've just been lucky but I've not experienced many Gets Hot! resulting in a dead guardsmen.
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>>51321075
Well they ARE still Carnifexes, but anon was asking about Tyranid FW stuff, and the only thing that comes to mind that's actually not absolute shit is the Hierodule, which is still far too expensive.
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>>51321163
Yeah, I`d use the shit out of plasmas, but agian, for some reason I bought a pack of meltas instead of melta+plasma cadians. So now I have 4 usless meltas, but I guess I might use them for something later on. Oh well, Im probably still gonna spam nades in normal infantry squads, but BS 4 with them is just nice.
>>
>>51321068

>woody from cheers as horus


yeah nah
>>
>>51321120
Dozer blades, melta bombs?
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>>51321110
Only one riptide...?
Why all the kroot?
no ghost keel at least?
More than 10 markerlights?
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>>51321120
dozer blades and melta bombs
>>
>>51321110
>1 riptide
>all the kroot
I just want to say that I love you for not being a WAAC faggot.
>>
So I don't play my daemons too often, mostly because I'm Tzeentch dominant and changes to how psychic powers work mean I kinda either play wimpy as hell or WAAC depending on list building and powers rolled. I can't find a comfortable middle ground, so I usually play different armies.

All that said, I do like to at least be -able- to play them, so:

I have 10 pink horrors, and 15 blues I ran as pinks from the chariot kit.

The fuck should I do to fix my troop tax up? Not really wanting to buy up another 10 pinks, 25 blues and 40 goddamn brimstones.

The cheapest option kinda seems to be to just get 20 brimstones and run them as units of 10? Bit lame if my pinks aren't really usable anymore though.
>>
>>51321214
I heard one Riptide is good to have at 1850. I just really like how the kroot look. Eh i heard ghostkeels were a bit strong. I know next to nothing about how many markerlights any list should take.
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>>51321325
play word bearers and summon your daemons

it's fluffy, not waac and 3+ saves are great in a casual environment
>>
>>51320646
Don't the walker rules specify that they can fire their arm weapons at anything in front of them even if it's not in the 90/45 degree arc ?
>>
>>51321325
Why is it every daemons player *just happens* to be Tzeentch, the most powerful group of daemons?

>>51321365
One riptide per 500 points but no more than two.
Cut some kroot and get more big suits if you want to be competitive.
>>
>>51321381
>>
>>51321068
>That FM pic
That's just because he dies isn't it?
>>
>>51321400

Yeah, no-one ever "just happens" to be mono-Slaanesh or Khorne daemons.
>>
>>51321406
I'm pretty sure that the arm weapons of the knights can actually turn more than 90 degrees on the fucking model itself.
>>
>>51321400
I dont wanna be competitive tho and Kroot are cool to have around as it makes my list seem more tau to me.
>>
>>51321427
yes they can, they can almost go 45 degrees further towards the chest of the knight, because the giant carapace on top isn't how big the waist is, it's not some ork stompa which is an actual brick
>>
>>51321110
I sure wish there was a Kroot Codex, so I can run them as mercenaries for my IG regiment.
>>
>>51321441
So the new FAQ is pure nonsense?
I haven't glued the weapons on my knights, so any faggot that tries to argue that it can't shoot beyond 90 degrees can suck dick when I just fucking turn the weapon beyond that 90 degrees.
>>
>>51321421
They really don't, I don't remember the last time I saw a Nurgle or Khorne or Slaanesh army.

It's always Tzeentch.
>>
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>>51321421
The dark prince does have a few followers such as myself. Pink horrors though they are scary in terms of how good they are.
>>
Guys help, I'm getting salted to death by the GK player for using a knight
>>
>tfw kabalite army is viable
>tfw haemonculi army is viable
>tfw Wych Cult isn't viable

Dammit, I want my pit-fighting gladiators to be good. Instead they lose fights to fucking tacmarines.
>>
>>51321400
The new pinks are just too good. Sick of seeing them whenever I go to most LGS. Good thing my FLGS is mostly SM and CSM. Oh, and that one Eldar guy, but he`s not a real a friend.
>>
>>51321400

>Why is it every daemons player *just happens* to be Tzeentch, the most powerful group of daemons?

I'm Tzeentch and Khorne, and can field 2000 points of Khorne just fine. It's actually more fun than using the Tzeench stuff, but I own more Tzeentch because he's my favourite god.

I'm just asking that, to keep my Tzeench actually usable with minimum financial investment, the fuck do I do with troops?

>>51321378

Not really wanting to build, assemble and paint an entire power armoured army, for a legion I don't even really like much no less.
>>
>>51321463

>I don't remember the last time I saw a Nurgle army

Aren't they the best build for flying circus right now?

Plus plague drones seem pretty tight.
>>
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Something new I want to try out with my Deathwing/Ravenwing list and would appreciate some feedback.

The Ravenwing Attack Squadron starts on the table and drives toward the enemy's most valuable target with the Dread dropping behind them.

Second turn the Black Knights outflank with the Librarian going after their termies or equivalent, the Nephilim flies in hunting tanks and the Deathwing Knights and the Master drop within the range of one of the available locator beacons and form up to charge the enemy's HQ next turn.

If the game uses a higher point limit I will include some Deathwing Command squads.
>>
>>51321499

Oh, and I predated the current 7th ed summon spam meta.
>>
>>51321506
Tzeentch does it better.

Nurgle can get a 2+ cover save but Tzeentch can get a 2+ invulnerable save on multiple flying monsters.
>>
>>51321478

Why are you doing a faggy thing like using a knight?
>>
>>51320982
Malanthropes are good. Rest are shit. Although you're playing Nids so may as well embrace it
>>
>>51321478
There are a few different knights across a few different factions in the game at this point anon, which one are you talking about?
>>
>>51321561
Because I haven't played in a year and I thought it wouldn't work and everyone told me my list was shit anyway
>>
new player here
what is this forgeworld stuff you are talking about? is it just a GW distributor?
>>
>>51321478

Salt him for running three Dreadknights. At least you own a cool model.
>>
>>51321584
Avenger gatling cannon and heat cannon against GK
I obliterated his melee aarmy
>>
>>51321600

Then he really only has himself to blame, there's no reason he shouldn't have been able to Dreadknight you to death, those things are highly resilient to knight weaponry.
>>
>>51321595
It's a subsidiary of GW.

https://www.forgeworld.co.uk
>>
>>51320848
It's a Sisters of Silence squad of all things
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>>51320848
Its a necron royal court
>>
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>>51320633

Post cancerous thoughts, ideas, and beliefs about 40k that are currently ruining it. I'll start.

>Super heavies belong outside Apoc games
>>
>>51321650
>Flyers outside Apoc games
>>
>>51320904
thin your paints, two thin coats
>>
>>51321650
>riptides belong outside Apoc games
>>
>>51321650
>Overwatch buffs should exist
>>
>>51320904
>mold lines
>>
>>51321650
>taudar
>>
>>51321650

>Sigmarring 40k's rules would be a net benefit to the game
>I actually hope they go through with it

Leave the fluff as it is, but take a hacksaw to all the extraneous rules.
>>
>>51320832
what the fuck is this even?

Iyanden CAD + Aspekt Host + Riptide Wing?
>>
>>51321650
>Power creep
>Armies composed entirely of Super-heavies
>Fuck-tonnes of FAQ's you can't even find
>>
>>51320890
>tripple in effectiveness
Double in cost
>>
>>51321650
>people should be able to take allies outside the allied formation
>people should be able to take more than one ally formation
>>
>>51321650
>trying to advance the storyline
>>
>>51321650
>Abaddon the failure NEEDS to be the main villain
>>
>>51321650
> Codex writers should only care about external codex balance and not internal
> Certain units should be objectively better than other units
>>
>>51321650
>formations are a good thing
>>
>>51321650
I've been posting my sisters/skitarii army recently and people attacked me verbally for being "anti-fluff" and an idiot.

i do not know why this general is so toxic
>>
What should I do with my Trueborn to show that they are Trueborn and not just kabalite warriors?
>>
>>51321698
Why thank you, I'm sure my Admech will be thrilled about being limited to two Kataphron units and no allies at all, and almost no room for the IA14 toys.
Admittedly, that works OK in 30k where they're one book, I much prefer the 30k army building system.
>>
>>51320790
Bump for Harlequin advice.
>>
>>51321698
w-what?
>>
>>51321753
What did they object to?
>>
>>51321758
Fancier paintjobs, loads of conversions and acessories
>>
>>51321758
Give them fancier pantjobs, or use a unique-er looking helmet
>>
>>51321771
That it was a fluffy allied army.
>>
>>51321753
>>51321771
Yeah I saw that, they were saying how the sisters hate the skits and vice versa.

Its imperium teams so fucking deal with it, why would they directly fight eachother?
>>
>>51321759
Good, fuck admech.

Your big formation with the shitting knight is a cancer upon the game.
>>
>>51321778
>>51321780
Point to Fall of Cadia. SoBs fought alongside Skitarii
>>
>>51321775

If anything, Trueborn shouldn't be wearing helmets. They'd want everyone to know who they are.
>>
>>51321795
that is not a wise thing to do in a combat zone
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>>51320790
if you play harlis only, never EVER play without 'rising crescendo'. I for myself prefer the masque detachment over cegorachs revenge any day.
>>
>>51321806
>>51321795
Especially not with jealous lessers about who carry guns that kill with just a grazing hit.
>>
>>51321806
>spoiled rich kids who are actually hundreds of years old who live in a hedonicsitc society
>doing wise thing
Come on anon.
>>
>>51321790
yes but using teams outside the norm is somehow labelled bullshit here
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>>51321827
If they live to a hundred on commoragh they ARE wise and paranoid
>>
>>51321519
2+ re-rollable
>>
>>51321400
That's a bit low for a riptide. I try to keep to 1 for every thousand points spent. Then for the stormsurge I only put one after I hit 2500.
>>
>>51321758
I always wanted to give some Trueborn the cloaks from Black Arc Corsairs. The bodies are the same size so I'm sure it would work nicely.
>>
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>>51321806

>it's an 'autistic anon who puts helmets on all his characters' post
>>
>>51321806

>literally dark eldar

Nothing they do is wise. That's the point. Reminder that they're not at war, they do what they do for SPORT.
>>
>>51321795
glass plague says hello
>>
>>51321839

Conversely, you don't thrive in Commoragh by giving a shit, and they're all showoff peacocks.
>>
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>>51321847
Really works
>>
>>51321839

Trueborn are the aristocracy of Commoragh. They have stuff like Sslyths and Incubi as bodyguards. Unless another Trueborn is gunning for them, they're untouchable.
>>
>>51321839
reminder that facing a dagger to your throat is better than fleeing into the ninety nine at your back
>>
>>51321816
Yeah, I'm thinking of just taking two Masque Detachments. I fucking love the Solitaire and I don't care if he's not optimal, he has style points.
>>
Is there any fluff for how long a Dark Eldar can go without torturing someone before Slaanesh eats them?
>>
>>51321871
t.aspiring faggot

yeah I'll bet you'd like him to think he's untouchable so the vat-born trash you hired to kill him succeeds

good thing you hired him through 7000 proxys so nobody will ever know it was really you
>>
>>51321882
no, the period that their soul is drained is mutable, it's as long as required to make a good compelling story
>>
what motivates people to play dark eldar? what they do to other beings is disgusting
>>
>>51321789
Not all of us run that thing, and it really isn't that powerful now we can't throw Skitarii into Dante's rent-a-pods.
OH NO, 4++ T3 Sarges?! However will anyone cope?
>>
>>51321895
Idk, Im a guard player, but I`d play Deldar becasue they have nice models, cool units and the fluff is ok. Also let me remidn you that every race does something disguisting to others, humanity included.
>>
>>51321895

Some people just like playing the villain.

Chaos, Tyranids and Orks do equally horrible things.
>>
>>51321895
Great models
>>
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>>51321895
>what they do to other beings is disgusting
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>>51321928
>not posting the superior version
>>
>>51321895
you're retard who can't separate fantasy from reality
>>
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>>51321983
>you're retard
>>
And people still wonder why this general is considered a toxic environment
>>
>>51320812
Incubi I think start at 3
>>
>>51321895
great models that go fast
>>
>>51321996
No they fucking don't you dribbling inbred, everyone already knows why the general is shitty.
>>
>>51321910
Tyranids dont do horrible things.
>>
>>51321996
stop being such a little bitch I guess?
It's still the most interesting place to talk about 40K outside of friends
>>
>>51322034
Wait people who post here have friends?
>>
>>51322052
gottem
>>
>>51321325
A) Don't use the new Split mechanic. It's just retarded.

B) Only use Summoning against other competitive armies. Witchfire-spam Tzeentch is a perfectly fine army for casual games.

>>51321400
Mechanically, Tzeentch as a full psyker army that's reliant on Witchfires is fairly unique. Most other psyker heavy armies (Eldar and Grey Knights) focus on buffs, and the only other witchfire-heavy army is Thousand Sons, who are shit tier without significant Daemon allies anyways.
>>
>>51321996
While 40kgen, and /tg/ by extension, has a fairly high percentage of non-playing shitposters, all online 40k communities are hit or miss. In fact, all real life 40k communities are hit or miss. Unless you literally construct the group solely out of close friends that you personally indoctrinate into your particular brand of fun, there's always going to be friction.
>>
>>51321427
What's doubly funny is that the pictures in the rulebook allow the Leman Russ' sponsons to turn over 90 degrees in, to fire at targets near the front of the tank, but the physical sponsons cannot turn more than 90 degrees.
>>
>>51322181
>Unless you literally construct the group solely out of close friends that you personally indoctrinate into your particular brand of fun

Why settle for less?
That's like choosing to stub your toe on every concrete surface in sight.
>>
>>51322181
Eh, even with the latter case, 40kek can bring out bad habits from good friends. I constructed my current group.
>>
>>51321458
Are you as sporting about other common-sense house rules?
>>
>>51322199
Oh yeah, it's a total crap-shoot, even with close friends. It's a shame that GW continues to pretend that their utterly terrible balance isn't an issue in casual circles.
>>
>>51322199
what kind of habits?
>>
>>51322202
Yes.
In general, I view the rules as something that enables fun games, not some comandments that need to be followed to exact letter, especially if the rules as written are retarded in some instances, like for example, knights being unable to fire in front of themselves despite their guns being able to point beyond 90 degrees of range.
>>
>>51322220
I mean you see how the in house commentators feel about orks
>>
So now that FAQ murdered DW whats the BEST list they can make now?
>>
>>51322251
So what happend with DW anyways i dont play them but i see this a lot. What did the FAQ remove?
>>
>>51322231
Netlisting, reading rules for advantage, conceding the second a game turns south are the most common.
>>
>>51322231
Well...
I've got this weird friend that insists we do everything as a kind of 40k friends group.

We got the idea because we all play Tau and I enjoy it sometimes but we keep doing weird things like sometimes we wants to share a bad with us and give each other "cummies" and "milkies" and it makes me really uncomfortable.
>>
>>51322240
You seem like a cool dude.
>>
>>51322257
Beacon Angelis is useless, as well as some other relics, bolter/shotgun combo is illegal, kill teams cant take dedicated transports and some other stuff
Only upside is termie characters got special ammo back if they take a combi weapon
>>
>>51320633
is it worth putting wolf priests in big units of blood claws?

or should i just have more wolf lords
>>
>>51322257
Not being able to double up on guns with shotgun and bolter is the only thing that was hard changed.

>>51322266
Take you pasta and fuck off to /v/
>>
>Netlisting
Excuse me, but what is that?
>>
>>51322240
>In general, I view the rules as something that enables fun games, not some comandments that need to be followed to exact letter, especially if the rules as written are retarded in some instances, like for example, knights being unable to fire in front of themselves despite their guns being able to point beyond 90 degrees of range.
my nigger.
more people really need this mindset, since it makes the game so much better, and it's GW's mindset, as shown by what is literally "the most important rule".
I was shocked in one of yesterday's thread when some people were surprised that GW said you could ignore rules for fun on stream, when this has always been the case.
way to many people forget this is a game, and having fun is the most important part.
>>
>>51322294
instead of just making a list of stuff you want to use you download a list that maybe placed very well on a tournament.
>>
>>51322280
How did the beacon become useless, and how are people reading the FAQ as DT being unavailavble to KT's?
>>
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First list, feedback please?
>>
>>51322264
>Netlisting
A lot of modern net-lists are built around formations that ARE fluffy ways to build an army. Furthermore, a lot of net-lists are just common sense decisions based on the current design paradigm and meta (MSU, keeping anything that's not extremely durable as cheap as possible, stacking durability bonuses on anything expensive, etc). In general, I blame this issue on GW. They need to make a concerted effort to make units/options that have been shit for decades viable again, and they need to reduce the imbalance so that more builds can at least offer a close game.

>reading rules for advantage
Almost entirely an issue with GW's poorly worded rules.

>conceding the second a game turns south are the most common
This one is always kinda tricky. I've known people that get pissed off at any concession, even in games where one side clearly has no means of winning or significantly resisting the opponent.
>>
>>51322294
copying tournment lists from online.
it is perhaps one of the worst practices in the game, as it causes WAACfags, but doesn't encourage actually understanding how to play the game enough to be able to build strong lists on your own.
netlistfags are the ultimate cancer
>>
>>51322231
One of my best buddies is extremely defeatist and bitches any time another player gets ANYTHING new.

Another of my buddies is also defeatist(but worse than the guy above) and has a bad habit of trash talking other people's army, but gets anal pained when it is reversed.

The others' issues aren't things solely to 40kek, so they aren't worth mentioning.
>>
>>51320832
>3 riptides
>heavy burst cannons

guess he just really likes those models. To be fair it looks cooler.
>>
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Okay so, I had a game with this list against a Melee-heavy GK list and had a blast, although I presume my opponent didn't since he quit on turn three. He asked me to bring the same list against his Tau next weekend though. I think I can get into 40k again, but I kind of wanted to ask for some advice.
1) What should I buy if I wanted to buy a 500-point Guard army/allied detachment? I already have one Leman Russ without sponsons.
2) What should I buy for my marines? I have what's listed here wysiwyg, plus three heavy bolter devastators, two unbuilt devastators so I don't know what to build them as, a Land Raider Crusader and if I buy another Razorback I can have two razorbacks and a rhino. I think some of my Marines are in really appalling condition too, so a box of tactical marines might be in order. Somebody recommended getting a drop pod too, but I'm not really super excited with spending lots of money on a 30-point metal box.
>>51322336
I just visited my local game club and I've never heard of anyone calling EVERYTHING cheesy to the point local guys do. If you get one bolter kill with a tactical squad? It's cheesy and unbalanced. Centurion devastators have T5? It's cheese. I managed to stop his melee-designed army from getting into close combat with my gunline? It's because I got lucky and the game balance is shit.
>>
>>51322295
I take issue with GW mucking with the rules on the live stream for a couple issues.

Firstly, they're the ones writing the rules. If they think something should be different for cinematic/narrative/fun reasons, they should just change the core rules. Their assaulting-out-of-rhinos thing is a pretty big example here. This has been an issue for CC MEQ's for two editions now.

Secondly, it makes for a poor advertisement for their rules. "Hey, buy these expensive books and then argue with opponents every time you want to play to try to get your army to work."
>>
>>51322317
Those are stil bad habits regardless of reasons.

And netlisting as a habit is not "using what works" it's ordering and assembling your army based on a spreadsheet and not taste or experience

Rules for advantage is a issue in any game system, some WILL insist on reading a rule a certain way despite it being contrary to spirit or rest or the game rules
>>
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Fresh from a local facebook 40k meetup page, discussing playing w/ painted/unpainted models:

"As someone who has about 4000 pts of unpainted tau, frankly i couldn't care less. I hate painting. It's literally as fun as watching paint dry. I spend my time creating lists. But different strokes for different folks (terrible pun intended)."
>>
>>51322368
>"I spend my time googleing lists"
>>
>>51322294
In theory, it's a reference to copying well-placing tournament lists off the internet.

In practice, it's the go-to whine whenever someone displays any degree of competency in list-building. 40k is too expensive (in both time and money) with too shitty of balance to just blindly assemble models and units with no care to how they'll operate on the tabletop. Despite what shills and GW's commentators claim, it's not fun to get your shit pushed in game after game because you thought Plasma Pistols and Powerfists looked good or because you liked the look of Orks.
>>
>>51321084
GW incompetence. Did you read the GSC familiar? It goes against the rules they have in the codex.

How about the Apocalypse formation in the SoB codex. LOL those are Apocalypse only! But you just release the super Imperium Friends formation that only get bonus when you got Apocalypse point levels of games for a normal game! No! Those are too broken! Girls are gross!

Oh by the way we made your Exorcist broken because we don't care!
>>
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>>51322368
Somebody had to post it.
>>
>>51322368
>4000 points unpainted Tau

You know he could just as easily have 3000 points of painted Tau if he spent what he did on the 1000 for commission work instead
>>
>>51322368
If he and his group have fun playing with unpainted models, bully for them.

I very rarely field fully painted armies, and none of my models are really finished. I view painting as a work in progress.
>>
>>51322397
No.
You chose to.
Memes are not mandatory.
>>
>>51322360
I definitely agree with that. it would be one thing if GW was making some house rules for a unique scenario and as such it wouldn't make sense fo those rules to be in the BRB, but the things they've done are stuff that should be changed.

one can only hope that means that they plan on changing it for 8th, or that if they didn't all the people pointing it out will make it happen. charging out of any vehicle could go a long way to fixing CC armies. Perhaps making it so that anyone can make a disordered charge, but an assault vehicle makes it a regular charge.
>>
Anyone here care to take a look at my Tau fandex?

I like writing fandexes for fun (i have DE and tyranids one too) but they actually take a lot of time and am curious as to what people think.

I posted it in yesterdays thread but am still looking for feedback.
>>
>>51322396
If they gave us carte-blanche to use Apocalypse formations in regular 40k, my boner would pierce the heavens. Assault from Deep Strike Soul Grinders? Ahriman shooting vortexes all over the place? Fuck. Yes.
>>
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>>51322368
>>51322397
>>
>>51322410
and cause im dumb
>>
>>51322368
Look at the competitive 40k they are hardcore waacfags when you call them out on it. They go: why are you here this is a competitive page!

For fuck sake it is competitive not massive waac. Why do you even play this game if you get the same result by just throwing dice randomly and who ever rolls higher wins!

This waac list are so autoplay that you don't even need to play. That is the problem with your so called "competitive"
>>
>>51322409
>making it so that anyone can make a disordered charge
Fuck that. Too many assault armies are reliant on bonuses that only kick in on ordered charges (BA and Khorne CSM for example). Just let everybody make normal charges out of stationary vehicles and then restrict the movement of the vehicles afterwards. Maybe play around with charge distances in general to make them less random and impose a small penalty on charging out of a vehicle.
>>
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>>51322408
>Memes are not mandatory.
Where do you think you are?
>>
>>51322421
Immediate first thought; cut out all the fluff stuff. Anyone looking into a fandex already knows the fluff, and it just bloats the whole thing.
>>
I'd like to know why you guys are hating on tau players
>>
>>51320770
Forge world modelling department, costing department and rules department are 3 separate entities. The variance of one has no effect on the other 2
>>
>>51322393
That would make sense if rules stay constant. But they don't

Hell FAQ make some gear on your model illegal after they where legal in the bloody codex

Looking at you apothecary situation.

I insist people confuse "play to win" with "win at all cost" and "competitive" with "cheese so hard that a pizza spawn on the table"

That is the problem with net listing it is only good till GW fucks ups with new rules or FAQ.

If you want to waac play a bloody video game that require some skills and not just abuse what ever broken rule of the month is at play.

>>51322414
I would not even be mad if we both agree to bring our broken list of the day
>>
Has anyone ever made a khornate warband with an Aztec theme? I imagine it would be a lot of fun to paint and convert. If only I didn't have too many armies to work on as it is..
>>
I want to make a 1500 point of AdMech. How do I do this with Cawl, as I don't have the admech codex in front of me?
>>
>>51322456
They're strong in an obnoxious way that sucks fun out of a game.
>>
Why there is not Apothecary, or equivalent in CSM army? In books and stories CSM have Apothecaries.
>>
>>51322416

Stop you don't have to post all those shitty images. You posted one it's enough.
>>
>>51322428
>Just let everybody make normal charges out of stationary vehicles and then restrict the movement of the vehicles afterwards
that could work. assault vehicles could then just allow you to move the wehiclesand then get out and charge
>>
>>51322496
Because "de Chaos is craaaaaazy bad dudes xDDDDDDDDD". Fucking JewDubs
>>
>>51322421
More thoughts;

Need to specify how Life Protocols interacts with Look out Sir and when the check is made. Make sure that they don't stack. Otherwise, I like your changes to the base drone rules.

The Warlord Traits that let you reroll is worthless need a clause letting you reroll them more than once. In general, I'm not a big fan of traits that require the Warlord to do something like Deep Strike. I'd let him designate another unit for the Through Boldness if he himself is not Deep Striking.

I like moving the Riptide to Heavy Support, but you still need to nerf it. In fact, did you buff the weapons? What the fuck are you thinking.

Too much stuff to go through entirely, I'll spit some more out of it I see it again.
>>
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Day 45, those traitors still suspect nothing.
>>
>>51322496
There's Fabius but he doesn't really do what you want him to.

There should be some sort of flesh surgeon apothecary equivalent that has some trade offs.


It's also stupid that Chaos doesn't get access to Drop Pods, unique Land Raider variants, and artificer armour.
>>
What do you call a codex that includes rules for mutants and heretics, but also planetary defense forces?
>>
>>51322451
Really? I thought the fluff stuff would be welcome. I dunno about others but I really like reading the tidbits in my older books, its fun for me. I even wrote some of my own technojargin into the fandex.

But maybe ill make a version without it. You really think the fluff takes away from the reading experience?
>>
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>>51322588
You call it heresy, PDFs are always loyal, chaos scum.
>>
>>51322588
30k has that. It's "Imperial Cults and Militias"
>>
Just a reminder that Tau don't have relics at all because they go by a different name.
>>
>>51322588
Stealer cults
>>
>>51322475
Apothecary taking gear isn't legal in the SM codex.

Net-listing isn't a problem. GW's poor balance is. 9/10 when someone bitches about net-listing, they're really just pissed that someone in the group kicked the meta up a notch in terms of competitiveness.
>>
Tau means "dew" in German

In case anyone wants to know
>>
>>51322598
Rules interspersed with fluff is a problem even with GW's books. It spreads things out, making it harder to find shit mid-game.

Nobody gives a shit about the fluff in a fandex. They want the rules. They can go to fanfiction.net or wherever if they want fanfluff.
>>
>>51322620
>dew
More like, ew.
or jew
>>
>>51322607
Well, competitiveness is cancerous.
>>
Gonna be an annoying phoneposter who can't just check the mega here, but is fall of Cadia up for pirating yet?
>>
>>51321650
>mc's should even exist
>>
>>51322566
Good idea about the life protocals

>eed a clause letting you reroll them more than once
you sure? Thats how it was worded in the actual codex. That said I like your idea about designating.

For the riptide I actually removed the ion accelerator from the book. He now has the hammer head ion cannon (AP3). And I did buff the burst cannon because no one ever used it cause it sucked. Right now it kills 1.7 space marines a round on average. But it will make mince meat of low armour vehicles.
>>
>>51322641
No
>>
>>51322639
It's a competitive game. Competitiveness is natural and inevitable.

The issue is entirely on GW's end. They need to unfuck the balance so that little Timmy can't fall in love with Riptides and accidentally ruin the meta of his local group.
>>
>>51321650
>The writers for the conglomerate lore of 40k were unimaginative and faield to capture the scope of a universe-spanning empire
>needing plates of bulky tonka toy armour in an age of energy/disruptor fields
>needing percussion operated weaponry in an age of energy weapons
>close combat ever happening
>needing armies and not just all powerful navies.
>>
>>51322421
Removing LoW choices is kind of dodging the problem, isn't it?

What is your intent, what are some of the problems you've tried to fix, beyond outright banning LoW choices?

Have you changed any costs?

I second the opinion that fluff is useless in a fandex, unless you actively want to change fluff.
>>
People generally don't like it when you use say Tyranids with Space Marine allies because A: It makes no sense, and B: it just becomes about you trying to pick the best models rather than having fun. If you're not there for fun, then you can go fuck your self. Simple.
>>
>>51322651
>you sure? Thats how it was worded in the actual codex.
Yes, I'm sure. GW is a group of incompetent morons. If you're going to let them reroll useless Warlord Traits, they should be able to keep rerolling until they get a usable trait.

Current Burst Cannon is fine, the Ion Accelerator is just better.

You need to drop the Riptide to a 3+ and remove the Stimulant Injector as an option. Maybe increase the price too.
>>
>>51322632
K thanks for the advice.
>>
>>51322666
>failed
They were just going for a different theme. 40k was never meant to be science fiction. Weapons are about as effective as they were in Fantasy. Because it is Fantasy, in space and it was never meant to be anything but that.
>>
>>51322663
>It's a competitive game
not him, but no it's not. It's a narrative game.
the word competitive does not appear in the BRB at all. the word narrative appears 18 times. GW makes it very clear 40k is supposed to be a game played for fun to tell the stories of the grim darkness of the far future, not run try and see who can bring the best list and wipe the other guy off the table the fastest.

I don't have anything against competitive play, but it most certainly not what GW made 40k for.
>>
>>51322033
They're just hungry :3
>>
>>51322676
As for the LoW question I think the solution is to yes, remove them. Remember the old apocalypse games? Anything that needs a LoW tag shouldn't be allowed outside of apoc games.

And yes I have changed the cost of almost everything in the book slightly, as well as fleshed out some new special rules.
>>
>>51321650
>Giant, walking robots should be monstrous creatures
>Anything other than the CaD and the allied detachment has any right of existing
>>
Who the fuck thought that Riptides are a good idea agian?
>>
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>>51320646
>add a renegade knight to my orks list
>this happens
>>
>>51322734
>it is fantasy, in space and was never meant to be anything but that

Not really, 40k and Rogue Trader took on sci-fi concepts at a very early stage and with the addition of totally sci-fi races like necrons, tau and tyranids it has pretty much abandoned fantasy. Whatever theme they wanted doesn't change the fact that they fucked over the setting by making it span a universe.
>>
>>51322740
This. It's also mystifying to me because this is the case and GW seems to be doing everything in their power to fuck up the setting everyone loves.
>>
weird that there's no Space Marine or CSM codex in the epub mega
>>
>>51322782

>what is looted
>>
>>51322601
What if you also wanted a codex for what was back then? Do you call it Ancient Imperial Cults and Militias? Or Imperial Cults and Militias of the Great Crusade?
>>
>>51322740
It can be a competitive game and a narrative game. It has a winner and a loser. It has two players, each trying to best the other. That is a competition. No amount of dissembling or deflecting will change that.

40k is shit as a narrative game anyways. Individual models die way too easily to care about them, random warlord traits and psychic powers are about as anti-narrative as you can get, and the core rules have jack shit for campaigns or any other sort of ongoing narrative.

GW just likes to call 40k a narrative game because it sounds better than admitting they don't care about the health of the game and just use it as an excuse to charge exorbitant prices for books and try to push models.
>>
Shitty things that nobody wants to happen in 40k but you know are going to happen because Games workshop.

>abaddon will continue to be the shitty annoying villain that can't die
>chaos will slowly start to win some meaningful victories, but not enough to signal a shift in the balance of power, or imperium of man plot armour will negate it.
>roboute guilliman will be the first primarch to "wake up" but won't be able to leave maccrage or some kind of life support for the time being due to his injuries
>lion el jonson will be completely disregarded despite being merely asleep
>tyranids will perpetually be arriving at some point in full force
>the emperor will continue to be in a constant state of "going to die at some point in the future"
>dark eldar and the tau will do some stuff
>ghazghull escapes again
>yarrick chases him, again.
>mechanicum will lose more technology but for some reason will pull some more toys out of the armoury seemingly out of thin air.


Any other suggestions?
>>
>>51322803
That is what was back then.
In 40k it would be "Remnants of the Imperial Cults and Militias"
>>
>>51322588
"Codex: planetary forces"? "Codex: citizens of the Imperium"?
>>
>>51322714
You need to drop the Riptide to a 3+ and remove the Stimulant Injector.

You think this is needed? Im not sure I agree about the armour, but the injector could be taken away with no qualms.

That said I never had troubles killing riptides especialy after the MC toe-in-covor FAQ. Just pump them full of las cannons and they keel over.
>>
>>51322811
>mechanicum will lose more technology but for some reason will pull some more toys out of the armoury seemingly out of thin air

God they need to firm up the consistency on that.

Loosely it seems they've forgotten how to make some heresy era relics, but do have some innovation going on because even their dogma can't completely halt all development for ten thousand years.
>>
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>>51322782
>Even when using allies Orks can't catch a break
>>
>>51322782
>add Knight to Ork army
>suddenly they get more shit

This crap is full on you, anon. You should feel bad for this.
>>
>>51322808
>It has a winner and a loser.
that does not make it a competitive game.
the issue here is that just because you are playing against someone does not make it competitive. competitive at it's very core means the goal of the game is to win.
This is not the case for 40k. the focus is not on winning the game, it's on playing it. it's on getting together with some friends, setting up a battle and commanding the armies as you watch desperate struggles form the far future play out. this has been the case for the entirety of 40k's history. while groups may decide that focusing on winning is how they have fun, this does not mean that the game was designed around this, and to say that 40k is a competitive game when even 2nd edition said "the aim of every Warhammer 40,000 player is to fight battles against other players. win or lose all battles are entertaining challenges" in the BRB introduction is complete idiocy.

you can play competive games, that's fine, all power to you. it's certainly fun to try and create the most powerful list you can, and watch as two armies field the most powerful things they can, with only one goal: total annihilation of the enemy.
but 40k has always been about "how you play the game" not "win or lose". the fact that it may not be the best at that means nothing, because 40k isn't a good competitive game either.
>>
>>51322569
dat moment when failbaddon is actually dead and a callidus has taken his place
>>
>>51322281
Yes, they'll need those re rolls when fighting in CC if you ever reach it.
>>
>>51322307
anyone?
>>
>>51322755
Hiding the extra attack for Kroot in the wargear section is a bad idea. Just give them the extra attack.

Why the lack of special characters?

I'm not saying you should bring them outside of Apocalypse. I am saying that it should be up to the individual player. I would ban them from bound games or at least tournaments. In local pickup settings you need to have the balls to say before a game that you aren't satisfied with the balance of the armies or that you think it'll be a boring game that'll revolve around whether or not you get lucky and destroy your opponent's super-heavy.

Are you saying that their rules are fine in Apocalypse or are you saying you aren't bothered with a lack of balance in apocalypse?
>>
>>51322784
It's just a galaxy. Would you have it be 10-20 solar systems?
>>
>>51322767
With a 3+ armor they would've been fine.
But some Rules "writer" at GW looked at them and thought "Oh boy it's really heavily armored, it looks like it fits a 2+ armor save!" And then gave it a free 5+ invulnerable just because.....
>>
>>51322952
Why shouldn't it have a 2+/5++? Terminators have that and no one uses them.
>>
>>51322936
I dont know, some superheavies (baneblade and malcador families,squiggoths) can be fitted into bound games, but at higher points. If someone is an asshole and brings a stormlord at 750pts, just dont play with him.


>>51322957
Becasue termies are overcosted, meanwhile riptide is undercosted.
>>
>>51322957
Not that poster, but the 2+ is fine by me if costed appropriately. The 5++ feels wrong, though. Is there some fluff explanation for it?
>>
>>51322986
Not the guy you responded to, but whats the explanation on termies for the invuln?
>>
>>51322811
>chaos will slowly start to win some meaningful victories

The Eye of Terror is expanding after the pylons were destroyed. It's gonna devour in the galaxy in a short span of time. Chaos already won.
>>
>>51323003
>but whats the explanation on termies for the invuln?
Relics in/on the armour iirc.
>>
>>51323003
Termies have a piece of Emperor's boner in their crux terminatus (the thing they have on their other shoulder pad)
>>
>>51323009
>>51323011
Oh, ok. Thanks.
>>
>>51322936
>Hiding the extra attack for Kroot in the wargear section is a bad idea.

I just returned it to how it was. I liked how it recognizes the weapon as something the kroot use with extreme effectiveness.

>Why the lack of special characters?
I simply havnt made them yet.

>apocalypse
My preferred method was to have a entirely separate book designated for apoc units. It helps to define a more clear boundary as to what you can use for pickup games. Placing in the regular codex really does effect what is the socially accepted norm.

That said I havnt put any effort yet into any units I would designate as apoc eg wraithknight
>>
New GSC player here. i'm reading the cult ambush and wondering if all the ambush results that place you within at least 12 of the enemy allow you to charge after or just the 6 result?

Only thing that confuses me and why i ask is the big gap between the thing that says yes you can beneath the 6 result description, as if it's referring to the entire list and not that one roll on the list
>>
>>51323016
fluff behind termie armour is that it was originally made to be a containment suit for working on ships cores. Hence a shield generator.
>>
>>51323040
no it's only on a 6
>>
>>51322359
>He asked me to bring the same list against his Tau next weekend

"HEY DUDE BRING THE EXACT STUFF NEXT WEEK SO I CAN BUILD A HARDCOUNTER FOR IT."

m8... why
>>
>>51323092
Cause he wants practice? I dunno sounds like he is bad.

You should do it and guilt trip him the whole time. Then kill yourself for taking knight in a less than 2500 point game.
>>
>>51322782
>only applies to IMPERIAL knights, not Renegade or Chaos knights.
>>
Does a marine bike captain taken in Castellans of the Imperium make bikes troops?
>>
>>51322359
>knight
Its the first time I felt bad for a Tau player. Oh wait, no I didnt. But really, please dont take knights if its not atleast 2k points. This just makes you look like a total asshole.
>>
>>51323144
No.
>>
>>51321650
>The setting should be advanced
>I should give GW money despite what they've been releasing.
>>
>>51323145
>But really, please dont take knights if its not atleast 2k points.
Okay, I'll just take a warhound instead.

To be honest, I did do that in a 1500 point game once. However, that was in a league where you played games for points which you could use to buy upgrades for your army. Permission to use a super-heavy cost as much as permanently increasing your force size with 250 points, so I can't really feel guilty about it.
>>
>>51323068
But the FAQ states that no result on the Cult Ambush chart lets you assault

Let's not confuse the new player with outdated rules.
>>
>>51323116
I'll bet you try to field your cataphracti captian on a bike too.
>>
>>51323144
Some faggots say that they do. Since you can bring a marine HQ on a bike and make bikes count as troops.

But bikes are not in the list for troops in the formation.

There three options here
A) there is no way to have bikes as troops.
B) marine bikes can be used as troops, but do not get respawn
C) you need 4 troops from the list, marines bikes are fast attack and troops.

Personally if it is not in the list of you can't bring them.

The only reason anyone would want them as troops in the formation is for 1/3 chance to respawn.
Mostly because you can get Objective Secure with anyone in the formation for 100 points, so your fast attack choice can still capture objectives

The troop bike situation is just cheese for cheese sake.
>>
>>51323110
He literally told me I only won because I got so lucky with the dice, kinda got the image that he was expecting to be unbeatable because he's a tactical genius or something.
>>51323145
Does it though? First game I won by a landslide ever, and I haven't played a game in a year at least, so I don't know. My problem is I don't know if I can field a decent 1,500 point army without a knight. As you can see, the marines around the knight aren't exactly optimized for meta.
>>
>>51323209

Q: If a unit has Infiltrate and is using Cult Ambush to deploy,
it’s not using Infiltrate as such. Does this mean it can charge in
the first turn?
A: No

It's only on a 6 and after the first deployment
>>
>>51322957
It's supposed to be a Ordinance relocator, a big gun mounted on a relatively light chassy. It's survivability is already enhanced by the Jump- Shoot-Jump and the invulnerable save.

With a 2+ armor there's little to no reason for the player to Boost the shield with the Nova reactor, while having a 3+ would make it suffer light fire more and stuff like Rockets would actually be scary.

With a 2+ (and a price that's just too low for it) you can just spam them and throw them in the middle of the board without fearing for your life (if you gave it feel no pain/boosted the Invulnerable it will even survive a Grav Skyhammer Devastator squad while costing a fuckload less and being able to FUCKING INTERCEPT THEM BEFORE THEY EVEN SHOOT)

When you factor in the huge range on it's weapons, the pretty-much-free Interceptor and access to Skyfire ogether with the retarded formations you can put it in, it's just TOO much.
>>
>>51323251
Nope, the FAQ clearly says they can't assault if they're using cult ambush and infiltrating.
Not even on a 6.

AND servo skulls still shut you down when ambushing (infiltrating).

GSCs got gutted, glad I didn't buy in to the flavour of the month army!
>>
>>51323270
>implying that alone made them OP
Kay scrub
>>
>>51323270
>Does this mean you can charge first turn

The first time you deploy it Infiltrade so you cant charge and servo skulls affect it the next time you do it it's cult Ambush you can charge and servo skull don't fuck it


: Do Servo Skulls prevent a unit from using the Cult Ambush special rule within range?

A: Only when that ability is being used before the game for units using Cult Ambush as they Infiltrate. In subsequent game turns Servo Skulls will not affect units using Cult Ambush at all.
>>
>>51323241
>tactical genius
>not playing guard

I dont understand

>don't know if I can field a decent 1,500 point army without a
Short on models? You could always play smaller games man, most people would be down for a 1000 pointer. I would look into getting a dreadnought and drop pod next. Those can be really fun. Predator tanks are badass too.
>>
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>>51323007
>implying chaos have a chance when the ever present presence of the Emperor manifests as a shining beacon that burns the never born
>implying eldar won't fuck Slaneesh and trick it into submission
>implying the Necrons aren't prepared to push back this eventuality
>implying the imperium, eldar and Necrons won't banish the eye of terror out of necessity and save the galaxy to try to reclaim their right of rule
>implying chaos won't be banished to localised zones and still attempt to conquer the galaxy but the scales are more delicate since eldar return to their former homeworlds, Necrons are more active and the imperium survives and reconsolidate
>implying Tyranids won't come later along with waaaghs!
>Tau will still be trapped in their zone because firewall and everything is more fucked without chaos looming over the galaxy as it use to.
>the Maelstrom will become the only biggest storm in the galaxy
>mfw when I fear whatever haunts the galactic North in the ghoul storm
>>
>>51323270
The 6 result explicitly states the unit can charge after deploying and if you tried to argue that FAQ said otherwise you'd be laughed out of wherever you were playing. Stop being a shitposting idiot.
>>
>>51323307
>>51323270
So your t3/4 units have to stand there in the open for a turn before you're allowed to charge?

Lol, enjoy getting blasted off the board!
>>
>>51323332
no you infiltrate then you Return to the shadows then you can charge if you roll a 6 on cult ambush you retarded Tau player
>>
>>51323331
Stop being a retarded cheater, no one likes playing GSCs and no one is going to shed a tear for your army getting dumpster'd.

Play by the rules or fuck off.
>>
>>51323326
>ghoul storm
Ghoul stars*
>>
these faqs are such a shitshow
fuck anyone who says gw is getting their shit together and eighth will fix jack fucking shit
>>
>>51323326
Don't tyranid hives fuck with the warp?
what if the eye of terror does expand but incoming tyranids fuck it up wherever they go so the only safe place to live is by constantly fighting tyranids?
>>
Hey, got a question here.

I want to bring a 1000pts Mechanicum army to w40k games, in my local gw store.

Will I get kicked out ?
>>
>>51323319
I actually have a predator, but I assembled with an autocannon turret and lascannon sponsons because I'm retarded I think.
Then when I dug up my models the lascannons snapped off.
>>
>>51323427
why would ypu be?
>>
>>51323394
>tyranids
>doing anything.
>>
>>51323445
The twin linked lascannon is a huge waste of points in my opinion, it's better just to go autocannon and las sponsons.
>>
>>51323007
Unless GW is retarded, they will make something up to fix it, like trazyn putting some pillars from his lair on some other planet. If they wont do it, it will kill thier biggest money cow.
>>
>>51323493
>Alien race that is literally eating the galaxy
>stopped being plot relevant in the 1990s
>>
>>51322836
>The citizens of the Imperium are so hard pressed in their working life that in dire situations they can win wars against aliens, traitor astrates and deamons by hitting them with screwdrivers very often.
>>
>>51323493
just humor me. I want my little dinosaurs to have impact for once. in the fluff and on the tabletop
>>
>>51323326
No, Chaos already won. The pylons were the only thing keeping it in check. There are not many left and the guy who built them is dead.
>>
>>51323394
No, Tyranids flee Warpstorms. Anything the Eye swallows is of the menu for Tyranids.
>>
>>51323554
I direct you to >>51323526. I doubt that Jews Workshop will pull out another AoS, they will just lose too much money.
>>
>>51323552
But anon they do have impact on tabletop you just have to take 2 flyrants and mawloc
>>
>>51323568
Nah, they will freeze the setting just before the Eye reaches Terra most likely.

"Chaos's victory is assured....but is there yet hope for man"
>>
>>51322740
>not him, but no it's not. It's a narrative game.
No. DnD is a narrative game, as players participate and no clear win condition exists.
40k is clearly a competitive game as it pits two players in a
>competition
against each other, one where a clear winner and loser (or sometimes a draw) exist. Just because GW slaps on all that forging the narrative bullshit to excuse their lack of play testing does not mean they can change the basic logic of the game.
>>
>implying eldar won't fuck Slaneesh and trick it into submission
how do you trick a god?
>>
>>51323584
or go for the "As the Eye of Terror draws near, the Emperor, empowered by the warp energies, rises once agian from his throne, and with him come the souls of the faithful who died in his name, to battle for the one last time, for the future of humanity!"

that would be pretty cool desu
>>
>>51323611
With a trickster god.
>>
>>51323447
Because of bringing FW 30k miniature
>>
>>51322917
>the issue here is that just because you are playing against someone does not make it competitive
wrong. If a winner and a loser exist it it's a competition.
>>
>>51323611
Read Daemons codex. You will see that Chaos gods and stuff is just some fucking kindergarten.
>>
>>51323611
Ask AoS. It would be pretty funny if Slaanesh gets fucked in BOTH settings
>>
>>51323627
They shouldnt, if they are there to play for fun. Just dont expect the munchkins to play with you.
>>
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Thoughts on this list?

Slowly building and painting this for my first game. Definitely going to be for casual play and learning the game and army/having fun. I think it could do well though.

Plan on dropping all the gargoyles at the enemy lines turn one with the hive vanguard special rules with deathleaper, genestealers, and the mawloc/trygon coming in ASAP. Tyranid prime with the 4 man warrior group, 1 venomthrope, and gaunts with the other venomthrope and zoanthropes. Harpy and flyrant backing up whatever needs help.
>>
>>51323629
>If a winner and a loser exist it it's a competition.
something being a competition does not make it by it's nature competitive in the meaning that competitive is used for war games.
competitive in this sense is focusing on winning and wining alone, where the only thing that matters is the outcome.
40k is very much so not focused on the outcome, and has been for the entirety of it's existence. instead, 40k is focused on the game itself, where the outcome is secondary to having fun, and winning and losing aren't as important as having fun.
>>
>>51323699
>attempting persuasive redefinition
0/10
>>
>>51320633
TAKE YOUR TIME
>>51323693
LEAVE SAD ORKS TO CRY
>>51323693
SHIT ON NIDS SOME MORE
>>51323693
ORKS VS NIDS CAMPAIGN WHEN
>>
>>51323686
are you sure you have enough reliable anti-tank in there?
>>
>>51323727
it's not redefinition. there's more definitions for competitive than "of, relating to, or characterized by competition"
in this case competitive is defined as "having or displaying a strong desire to be more successful than others", wherein each player enters into the game with such a mindset, and as the game is "competitive".
>>
>>51321068
>Jason Statham for Alpharius

wat
>>
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>>51323326
>implying eldar won't fuck Slaneesh and trick it into submission
That isn't happening ever
>>
>>51323394
Yes they do. Tyranids unlike all other races do not harness the warp for the psychic powers, it all comes through the hive mine. The result of this massive external psychic network is it fucks up all other psychers who try to reach out to the warp, hence the rule "shadows in the warp". Its basically interference, nothing intentional.
>>
>>51322202
my money is he's just a big a douchebag as he's pretending they will be for following the actual rules.
>>
blargh
>>
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Old 40k player here. (Started in 2nd and quit in 4th edition)

I have an ork army, some unbuilt space marines and an unbuilt cadian defense force. (equivalent - the leman which I have none of)

I kinda feel like saying fuck it and starting a different army.

I noticed they now sell these Start Collecting 40k sets. Which of those are the nicest to build off of? Or am I retarded and should just build my space marines and army dudes.

I pretty much like the fluff for every faction in 40k.

Basically I'm asking which starter is the best platform to launching a new collection (Maybe buying multiples)
>>
>>51325279
they are all pretty nice

the Armored Assault boxes with the troop and transport are amazing deals and fantastic for every faction that gets them

the Start Collecting! bundles are also great deals, and they include a formation allowing you to field the units in the box separately from the normal FOC.
>>
How should I glue a canopy on without having it fog up?
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