Should adventurerers (the PCs) surrender/give up in a heroic game?
Anything should theoretically be a option. Remember, what Luke did to finally kill the Emperor involved him surrendering to Darth Vader.
That reeeally depends.
Can you wreck more of big bad's shit if you break out from prison?
Can you use surrendering to locate the big bad's place? (he's gonna bring the heroes to his best torture rooms and prisons, of course it's gonna be near his accursed lair)
>>51290305
If their character arcs have progressed towards despair, they should. Even PCs gotta have limits on how much shit they can put up with. Games without mechanics for emotional breakdowns are garbage.
>>51290305
I'm honestly impressed if the PCs give up at some points. It shows that they're treating their characters not just like blocks of numbers used to attack other blocks of numbers, but as if they were actual characters in a story. I've had a few PCs that have given up or surrendered, and it always adds a compelling element to the story.
>>51290305
You can surrender and still be heroic. Everyone has their limits.
>>51290785
>not just surrendering because sheer statistical analysis of one block of numbers against another block of numbers gives an unfavourable outcome
>>51290305
No, the moment you bretray your ideals, the moment you put your life first over those you're protecting that's the moment you stop being a hero.