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5e Homebrew Races Feedback

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Hey /tg/ I am currently working on a 5e game very loosely based off of Runequest's Glorantha and the King of Dragon Pass game (yes that setting with the fucking duck people)

Tell me what you think of my Homebrewed 5e Races for this game

Also, Homebrew Race General
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>>51278883
== Bones of the Ancestor ==
Variant Skeleton; Undead
"Human Ancestry" : Bones of the Ancestor are human spirits brought back from the Spirit Plane to once again inhabit their preserved remains for a specific purpose or service
"Swift as Death Himself" : +2 Dexterity ; -4 Charisma
"Gifts of Death" : Immunity to Damage from Poison, Immunity from being Poisoned, Immunity from Exhaustion. You do not need to Eat, Drink or Sleep.
"Ancient Bones" : Vulnerability to Bludgeoning Damage
"Eyes of the Spirit Plane" : Gain Darkvision 60ft
Age: It is impossible to determine the age of the Bones of the Ancestor. They could be a mere 50 years or well over 1000 years. Bones of the Ancestor never age, suffer penalties from aging or die form old age.
Alignment: Tend toward N. Bones of the Ancestor come back from Death to serve a purpose, whatever that may be.
Size: Medium Humanoid; Bones of the Ancestor vary in height and build, but average between 5ft and 6ft tall and ~30lbs.
Speed: Base Walking Speed is 30ft
Languages: You can Speak, Read and Write One Human Clan language and One other language that you knew in life.
Background:You can choose any Two Skills, Any One Weapon to Gain Proficiency with, and One Tool to Gain Proficiency with.
>>
>>51278904
== Sword Spirit ==
Homebrew Undead
"No Body" : No Stat Changes.
"Magic Metal" : You play as a +0 Magic Iron Weapon of your choice. The Weapon must be one primarily made of Iron. If Willing or Unconscious, you can be wielded as a +0 Magic Weapon by anyone. At Level 5, Your Magical Enhancement increases to a +1 Magical Enhancement; At Level 10, Your Magical Enhancement increases to a +2 Magical Enhancement; At Level 15, Your Magical Enhancement increases to a +3 Magical Enhancement.
"Spiritual Manifestation" : As an Action, you can Manifest as a misty Humanoid Spirit or Dismiss the Spirit. The Spirit can wear and use Equipment and uses your Class Levels and Hit Dice. If the Spirit takes damage, that Damage is dealt to your Hit Point Total. If your Hit Point Total Drops to zero, you are Unconscious and the Spirit is Dismissed. If you are Disarmed from the Spirit, the Spirit is Dismissed but can be manifested again as an Action. If the Spirit is Dismissed at any time for any reason, it must once again Don it's Armor and/or Equipment.
"Spiritual Gifts" : Immunity to Damage from Poison, Immunity from being Poisoned, Immunity from Exhaustion. You do not need to Eat, Drink or Sleep.
"Eyes of the Spirit Plane" : Gain Darkvision 60ft
Alignment: Tend toward N. Sword Spirits serve their own goals
Size: Medium Humanoid when manifesting as a Spirit; The Spirit has no weight and manifests between 4-6ft tall. The Weapon has weight equal to the weapon you choose.
Speed: Base Walking Speed is 30ft in Spirit Form; Immobile in Weapon Form.
Languages: You can Speak, Read and Write One Human Clan language and One other language that you knew in life.
Background:You can choose any Two Skills, Any One Weapon to Gain Proficiency with, and One Tool to Gain Proficiency with.
>>
>>51278925
== Uzko ==
Variant Orc
"Matriarchs" : All Uzko are Female
"Mighty" : Gain +2 Strength ; +2 Constitution ; -2 Intelligence
"Blessings of Kyger Litor" : You may spend a bonus action and a hit die during your turn to immediately regain hit points equal to the highest roll on that die plus your Constitution modifier. Alternatively, if you are unconscious, you may use this ability instead of making a death saving throw to immediately stabilize. This ability will not function while you have a level of exhaustion as a result of going without food, or if you have taken fire or acid damage since the start of your last turn. Once you use this ability, you can't use it again until you complete a long rest.
"Voracious" : You are almost always hungry, needing twice as much food as a normal humanoid each day to remain healthy. Additionally, your rapid metabolism works against you, subtracting rather than adding your Constitution modifier to the number of days you can go without food without suffering levels of exhaustion, to a minimum of one. However, you also have advantage on Constitution saving throws made for ingesting poisonous or distasteful substances or from inhaling unpleasant smells, such as a monster's Stench ability or the Stinking Cloud spell.
"Mighty Constitution" : You have advantage on saving throws against mundane diseases. Magical diseases, such as Mummy Rot, affect you normally.
"Shadow Denizens" : Gain Darkvision 60ft
Age: Uzko become Adults at 20 and typically live ~200 years.
Alignment: Tend toward E.
Size: Medium Humanoid; Uzko vary in height and build, but average between 7ft and 8ft tall and ~300-500lbs
Speed: Base Walking Speed is 30ft
Languages: You can Speak, Read and Write Uz and Beastfolk
Background: You can choose any Two Skills, Any One Weapon to Gain Proficiency with, and One Tool to Gain Proficiency with.
>>
>>51278883
There is 5e general for that
>>51277241
>>
>>51278969
== Mostali ==
Variant Mountain Dwarf
"Lords of Stone" : Gain +2 Constitution ; +1 Wisdom
"Dwarven Resilience" : Gain Advantage on Saving Throws against Poison and Resistance against Poison Damage
"Dwarven Toughness" : Hitpoint Maximum Increases by 1, and it increases by 1 for every level gained
"Dwarven Combat Training" Gain Proficiancy with Battleaxes, Handaxes, Warhammers, Throwing Hammers. As well, Mostali gain Proficiancy with Magical Blackpowder Weapons and have knowledge of how they function.
Age: Mostali become Adults at 25 and typically live ~100 years
Alignment: Tend toward LN. Viciously oppose Chaos
Size: Medium Humanoid; Mostali vary in height and build, but average at 4ft tall and ~140lbs
Speed: Base Walking Speed is 25ft
Languages: You can Speak, Read and Write Mostali and the Trade language
Background: You can choose any Two Skills, Any One Weapon to Gain Proficiency with, and One Tool to Gain Proficiency with.
Thread posts: 6
Thread images: 1


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