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/exg/ - Exalted General

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition

>Final 3E Core Release
https://mega.nz/#!ctgxyJaC!ygkrLnFsrnBJzIUZY-dJsMfyFrhFQgDsQuuo52fcW0I
http://www.mediafire.com/download/q51qw8skdw1rg15/Exalted_3e_Core.pdf

>3E Backer Core (Old)
https://mega.nz/#!E1dRBBIa!ZbQG4IasYCJRli2bhgE2MOdWeFAeV3N1rqL9kAIGbNE

>Frequently updated Character Sheet with Formulas and Autofill https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing
>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
>Solar Charms: https://imgur.com/a/q6Vbc
>Martial Arts: https://imgur.com/a/mnQDe
>Evocations: https://imgur.com/a/TYKE4

Resources for 2.5 Edition:
>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted
>Chargen software: http://anathema.github.io/
>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files
>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html
>http://www.mediafire.com/view/ua7tanepy2jfkdp/Exalted_2nd_Ed_-_Return_of_the_Scarlet_Empress.pdf

Resources for 1e:
>https://www.mediafire.com/folder/9vp0e9id3by6m/Exalted_1e
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>>51278251
Artifact's edition! If you're an ST, what are some cool artifact's you've made for your game? If you're a player, what artifact does your character use?
>>
I need evocations for a Jade breastplate. I haven't decided on the color yet, but I'm leaning towards green.
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>>51278565
Evocations should be tied to the story of the artifact I believe. So anything you can tell us about that?
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>>51279344
I killed a slaver and his outcaste bodyguard and took it off his corpse. Beyond that, I haven't thought of anything.

I'm converting a 2e char.
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>>51278565
Hm... I'm thinking...
Jade overall, the raw fury of the elements, readyness and preparedness...
Green Jade due to it's association with wood itself is associated with live, nature, thorns, predator-prey relations, cycles and circles, poison and simplicity.
Depending on the storyofthe artifact, like >>51279344 said it's evocation tree should encompass things that reflect it's history.
Was the armor worn by a brilliant tactician? Make it give you a bonus to camouflage, next charm extends it to the closest soldiers you command.
Used by a fanatically devoted monk? Yeah, your armor tries to kill who strike you with poisonous spikes. Extra effective against foul anathema. Can't go wrong with induced anima flux, regeneration-enhancing properties and such.
>>
>conquering the Hundred Kingdoms
Has anyone played a campaign with that premise? I need some ideas for my own, so anything you could tell me about it would be appreciated.
>>
>>51280073
It might be hard to really do the Hundred Kingdoms justice. Because it's a LOT of kingdoms and countries and city-states, all with their own history and culture and quirks and supernatural oddities and so on.
>>
>>51278251

I made Sakuya's stopwatch and Komachi's scythe from Touhou

I have no regrets.
>>
>>51280073
That's actually part of the premise for a campaign I'm in. We're in Vaneha, trying to usurp the sword prince and re-establish Vaneha by conquering the hundred kingdoms, unifying into one big empire.

Course, we're at Essence 3 and are still trying to deal with Vaneha and the sword prince, so Vaneha might end up being the sole focus,
>>
>>51280437
care to share with the class?
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>>51282382

Sure thing.

https://docs.google.com/document/d/1k1sZSSx99AnOGMxHGW3Bd3nqU6aBomSZTQphX8QHqyM/edit

https://docs.google.com/document/d/1TyEAteHbNiErcWOUmftc7ZBWUFWpKPzWTJhVNFHme4o/edit
>>
>>51280067
I suppose what I need is help coming up with a story for a jade breastplate. Though something to do with animals would be favorite, because not having Ride is killing me.
>>
>>51278289

No having actually played the game yet, I've been thinking about transforming weapons.
Based on the Hidden Dagger Axe from the leak, the Ultimately Useful Tube from 2e, the Fusion Sword from Advent Children, and every single weapon from Bloodborne, I've been thinking of weapons that come in multiple forms, such as a Grand Grimcleaver that can be turned into a spear and shield. This would be used to switch between different weapon tags and weight categories on the fly depending on what's the most useful at the time, and also to allow switching between different fighting abilities based on what's needed.

These would probably be all artefact 4.
>>
>>51282631

Horse armour?

Or rather an evocation that allows you to share your artifact soak + evocations with your horse?
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I don't know what I should spend my XP on. It's a two-person game, a streetwise bounty hunter (not me) and a scholar that has an unhealthy obsession with swords (me). Anything jump out that I need to shore up?
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So according to one of the people making it, one of the chargen systems will be released for beta around mid February. Pic related is a sneak peek at the UI.
>>
>>51283189
More something that lets me ignore the 'lower of Ride or Ability' rule.
>>
>>51285663
There's a db charm in second edition that augments your ride for the purpose of limiting ability. You could have something like that?

"Your ride is considered one dot higher for the purpose of limiting abilities. You may take this charm up to (Essence) time." and maybe reflexive, costs 1m.
>>
>>51284470
>almost nothing at 5
You're hosed already.
>>
>>51284470

Swap out one dot in STR or STA and put it inside of Dexterity. Consider taking that dodge dot and putting it inside of Melee.

Otherwise it looks fine.
>>
Does anyone ever use Factory Cathedrals anymore?
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>>51284596
About fucking time something came up for 3e
No offense to the Glorious Solar Anon who's working on the excel spreadsheets which are great.
But they're still excel spreadsheets.
>>
>>51287443
He's already taken too many dots as it is. His Attribute spread is 8/7/9, when it should be 8/6/4. Even if he sank literally all of his Bonus Points into Attribute dots, that spread isn't possible. Assuming that he went Mental Primary/Physical Secondary/Social Tertiary, that's 9 Bonus Points buying dots in Social, 8 Bonus Points in Physical, and 4 in Mental, when you've only got 15 Bonus Points to spend.

He's overspent on Merits, as well; you get 10 points to spend on Merits, with each dot past that costing 1 Bonus Point, and he's got 19 points of Merits.

He's also overspent on Abilities, as well. You get 28 points to spend on raising them up to 3 dots, and he's spent 32, plus 3 dots over 3 dots, for a total of 7 bonus points spent on Abilities.

The only part of his character sheet that he hasn't overspent on is his Charms, and considering that he's spend 37 Bonus points, which is more than double the amount you actually have to spend, I think he needs to scrap his current character and start over again, or at the very least significantly pare down on what he's bought.
>>
Godam the stories of the Gods are awesome, that battlesar/Deathstar sun story was fucking lulzy even tho it didn't really fit with the setting.
>>
I was recently going through the Infernals book and realized that because the Yozis don't wipe memories from Exaltations, it's possible that one or more of them could share memories with the Deathlords. I don't know much about Abyssals - do the Neverborn/Deathlords wipe memories from their Exaltations? If not, and if a Deathlord was ordering around someone with his old Exaltation, things could get pretty funny.
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>>51284470
You can't have a two dot specialty in 3e, unless you're using houserules.
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>>51291262

Yes, the Monstrance of Celestial Portion squeezes out the memories. An Abyssal Exaltation that does not return to it's Monstrance for whatever reason has it's memories burnt away by the sun. Despite this, they're allowed to take up to one dot of the merit at the STs discretion. It's worth noting that Exaltation shards apparently only hold the memories of the most recent incarnation, saving over the previous ones like a computer file. I'm sure you're ST can waiv that or you can say that you're on of the first generation Abyssals.

Source for this is Ink Monkeys Ultimate Collection, side bar on page 51.
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>>51291381
Thanks mang, you went above and beyond.
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>>51284470
What's the EX for in the abilities, next to C/F boxes?
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>>51289434
How can one fuck up so hard anyway?
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>>51291470
Excellency, I assume
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>>51291528
Don't you get that automatically after putting a dot in the ability?
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>>51291544
No
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>>51291544
You only do if it's a Caste/Favoured Ability, otherwise you need to get a charm from that ability before you get an Excellency.
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>>51289434

I noticed that, but wasn't going to comment unless the ST gave enhanced chargen or something. A lot usually do.
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>>51293155
He appears to have some XP spent already, so it's clearly not a starting character. Aside from that, do some STs really use enhanced chargen, and why? It's not like your character is anything less than impressive with default chargen.
>>
>>51293190
>>51293155
What is enhanced chargen?
>>
>>51289434
They asked what to spend xp on, so it is safe to reason that the character is already in play and has xp sunk in. so it is not a sheet fuck up it seems
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>>51293669
Well, aside from the fact that he has apparenlty been using his XP mostly on Attributes. That is fucked up in a way.
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>>51293758
Oh, and it also says how much XP he has right on the sheet, so there is really no need to make assumptions.
>>
>>51293772

Oh yea so there's the XP.

Honestly though 3e is a lot more forgiving. In 2e this would've been character reset but here its more than doable.

I'd still suggest getting melee up to 5 then dexterity up to 5 in that order ASAP.

Also shit you got INT 5 Lore 5, get some of those fact declaring charms.
>>
>>51293946
>I'd still suggest getting melee up to 5 then dexterity up to 5 in that order ASAP.
Considering the character is supposed to be obsessed with swords, that makes sense. I don't personally like maxing out combat dice pools as matter of course, no matter he character concept, but here it makes sense.
>>
>>51293986
>I don't personally like maxing out combat dice pools as matter of course
You basically have to if you intend to stay competitive in that regard.
>>
>>51294474
Nah, not really. Having a couple of dice less that the combat specialists isn't enough to make you useless, you don't have to be competitive with combat specialists in the first place, and most fights should be something even a non-optimized combatant should be able to handle.
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>>51294509
Parry is also an important thing you're missing out on along with having less dice.
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>>51294540
Excellencies and stunts help. Obviously it is always better to have high stats and low stats. It would, for instance, be pretty handy to have 5s in everything. Having low, or rather less than maximized, stats isn't enough to cripple you, though. Especially considering that most of the time you probably won't be fighting a combat-focused Exalts or anything like that.
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>>51284470
Charms. Spend all experience on charms.
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>>51293207
This is a good question
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Are there any homebrew shaping rituals?
Particularly artefact ones?
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What do the magical materiel specialise in?
Orichalcum was Gloriousness?
Moonsilver did shapeshifting?
Brass wasn't one
Jade hits hard?
>>
Anyone know of any cheat sheets for Exalted 3E? Want to learn how to play it but it can be a bit difficult without any help. Especially when you include Charms
>>
>>51296695
Jade is the only magical material that can't be made, iirc.
Except for piss jade, but that doesn't count.
Moonsilver can be made with silver and mirrors and moonlight, while Orichalcum with sun and gold and mirrors.
Adamantium is Autobot-only and doesn't count.
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>>51296637

This is discussed in the core book, stating from page 612. They no longer have mechanical effects, but the short of it is as follows: Orichalcum does everything because muh solars; Moonsilver does barbarian shit and shape shifting, also poison, unhealing wounds and so on; Starmetal does fate bullshit, scrying, and spirit manipulation; Jade does elements; Soulsteel does ghosts, blood, death, and other assorted edginess.
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>>51296963
Huh.
Cool, thanks.
Starmetal was the flesh of fallen angels wasn't it?
Er, dead gods, that is?
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>>51297016

In Ex3 it's just Meteoric Iron. The "Celetial Soulsteel" idea was pretty poor anyway.
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>>51280073
I have a campaign in the works that takes place amidst a cold war between the Hundred Kingdoms and the Realm.
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>>51296712

There's a nicer one out now, but this is all I got.
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>>51297462
It was never really intnded that way, but it's what everyone got out of it...

>>51297016
The last remnants of a marker for their station. also gods getting made into starmetal as punishment, though no longer than a hundred years. At least that's what the sidereal charm last said when I read it.
>>
>>51289380
While we are at it, the image of an Eclipse conjuring up a glorious solar flow chart/spreadsheet to show his newest Beaurocratic enlightenments to a desinterested Zenith will always be a personal favorite of mine.
>>
>>51296953
I don't really like the silver-orichalcum approach with moonsilver.
The adamantium thing is sad, really, though it makes sense, if they couldn't com up with someting else for it's origin.
Also yellow jade is maybe the most interesting thing about jade in general.
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>>51296953
>Adamantium is Autobot-only and doesn't count.
Nope, it exists in creation, too. (Assuming you mean Adamant)
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>>51278289

>Looks at ero artifact

What am I doing with my life...
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>>51296953

Adamant can be found outside Autobot IIRC
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>>51300397
I don't see that problem.

Also, share.
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>>51303130

Are you sure about that?
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>>51298531
>>51302015
Since when?
Can it be made?
How was Moonsilver and Orichalcum in 2x?
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Which magical material would you make a bow out of?
I was thinking Moonsilver myself.
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Do you need a shaping ritual for each circle you're initiated in?
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>>51304243
Yes?
At least that's how it is in our game
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>>51296712
http://www.madletter.net/rpg/exalted/maudova/Ex3_Cheat_Sheet_latest.pdf
>>
>>51303653
>Since when?
Since forever. In fact, the first age Solars constantly had debates whether Adamant should be added to the 'five Magical Materials' as a sixth one or not.

And nope, it can't be made. You need to mine it.
>>
>>51278251
>What is Exalted?
Still bad.
>>
>>51284596
But it won't make the piles and piles and piles of pages needed for Charms any less of a waste of paper.
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>>51306458
There's something in 2nd edition about how it's made from glass.
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>>51300397

Are you seducing a volcano? Not the spirit of one, an actual one.

>>51303244

Absolutely.
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>>51306608
Core or somewhere else?
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>>51304243
To be clear, you GET a new shaping ritual for every circle you are initiated into. Think of it as getting a new cool way to gain sorcerous motes at essence 3 and 5.
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>>51303954
Magical material selection in my experience has been more dependent on the character and their exaltation than the weapon.
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>>51307259
Is there a collection of shaping rituals somewhere?
I've the imagination of a rock for making up any.
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>>51307295
None that I've seen, though the forums typically have an assorted collection of homebrew. Tell me about the character the ritual is for and I can give it a shot?
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>>51307295
I just used mine to make a joke about fusion dance after taking Unity of the Closed Fist.
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>>51307162
Somewhere else, although I can't find it. That being said, scroll of the fallen races seem to impy adamant is made from diamond (mountain folk section, p. 55)
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Can Zenith or Eclipse declare someone a Creature of Darkness?
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>>51308001
Nnno?
That's UCS' prerogative
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>>51296963
>Orichalcum does everything because muh solars;
Fucking Solars
At least others have roles
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>>51308994
Solars have roles. They have everyone's role!
>>
Anyone got tips for creating a Solar Exalted character in terms of concept, personality, etc.?
>>
>>51309193
Gilgamesh, Emiya Shirou, Ryougi Shiki, Sousuku Aizen, IronMan!Sherlock Holmes, Kyuubey, Orochimaru, Matrix!Morpheus
>>
>>51309193
Pick a hero of myth or legend and go from there. Solars are meant to be heroes in the greek sense - larger than life figures with great powers and passions. They don't become amazing when they Exalt - they are Exalted because they are already amazing.
>>
>>51308001
>>51308463
There is actually a charm in Glories of the Most High- UCS that lets you do this. But most STs I've met don't care much for Glories, even if it isn't outright reviled like Dreams of the First Age was

Charm is Terrible Sun King Condemnation on page 27
>>
>>51309920
Huh. The more you know.
Cool.
>>
>>51309193
Fuck that weab shit, be Muad'Dib
>>
>>51296963
>>51308994
Orichalcum actually doesn't do everything, if you read the description it says that it's used to enhance and take on the abilities of other materials, hence it's nickname of "wishmetal". That means it can't just change shape like moonsilver, or shoot fire like red jade. But adding a little orichalcum to artifacts can give them a boost, letting orichalcum change shape with moonsilver ("taking on the abilities of other materials", since otherwise it'd be an inflexible metal in a flexible weapon), or making the red jade's fire burn a bit hotter.

Orichalcum is a material-enhancer, with the ability to take on the abilities of magic materials it's used in an alloy with, -not- just a do-everything material. It's own themes are hurting Creatures of Darkness, releasing omni-elemental energy, releasing cutting and smashing force, and calling on celestial and terrestrial phenomenon such as causing earthquakes or calling down spears of light to strike down your foes.
>>
So I was thinking about Evocations for Wood Dragon Claws and settled on the idea of inflicting poison, but I'm having difficulty balancing them.

First charm would inflict Arrow Frog Venom, easy, costs 3m just like Howling Lotus Strike. Second Evocation I want to deal mote damage, and this is the one I have the most difficulty with. An enemy losing 3m has their mote regen halved, at 5m it's stopped, and at higher levels it's reversed. I was thinking to have i deal (Essence + 2)motes worth of damage per round in order to keep it useful at higher levels of play. Would an activation cost of 5m,1wp be enough? What should the duration and penalty be for this poison?

The final evocation would be one that drains Willpower at a rate of bout 1wp every interval, whether that be every round, minute, or hour. I've not decided yet. I'm having trouble with the duration and penalty again, but the cost I think should be around 10m,1wp give or take two motes.

Any advice on balancing these?
>>
>>51278251
>tfw check onyx path schedule
>DB book isn't even on summer 2017, it's just "on the horizon"
>>
>>51278251
Is there a "dummy's guide to Exalted"? Preferably 2.5. There's so much, and I just want a rough outline like a how the mechanics work and what it means to be a Solar or a Lunar or the other types of exalted.

Anything would be appreciated.
>>
>>51311166
It took them 4 years to write the steaming dump that is the core book.

What were you honestly expecting?
>>
People always talk as though Witness to Darkness: is some huge thing you're forced to compromise your character with in exchange for power("which is why most of the 'good' ebon dragon stuff is locked behind it"), but reading the fluff Nightmare Fugue Vigilance sounds far worse to me. What am I missing?
>>
but more on topic to the post immediately above mine...

>What's with the slow release schedule?

Onyx Path is run by raksha who have only a vague concept of human time.
>>
Why are the devs allowed to take so damn long to produce anything? Not even the big splats but like anything, hell even a small update would be nice.
>>
>>51312777
>Why are the devs allowed to take so damn long to produce anything? Not even the big splats but like anything, hell even a small update would be nice.
Because a family member died recently, which is obviously the only reason that the release cycle is so fucking stupidly insanely slow.
>>
>>51313487
Truly this is hell, I just want to play a db or a lunar in this system
>>
>>51313777
Crumplepunch is almost done with his DB homebrew and it's quite good. If you can make do without Survival, Thrown, and War Charms (or make up some yourself), it's basically done.
>>
>>51313804
Ghetto edit: Whoa, he just finished Survival too.
>>
>>51313487
A lot of family members must have died on the road to Exalted 3e.
>>
the charm mentions this is possible but not what happens if somebody rushes into a multi person secure den prana and *the lunar*(who must enter last) is the one who gets left out? the charm says the den ends when the lunar leaves and nobody can leave unless everybody does. so does it just pop and dump everybody out? or does the door refuse to close until somebody is ejected to make room?
>>
>>51312777
>Why are the devs allowed to take so damn long to produce anything? Not even the big splats but like anything, hell even a small update would be nice.
>allowed

check ur priv
>>
>>51313487
It's a myriad of reasons, stemming from the original want to not be like 2e which compromised on quality to maintain deadlines. A laudable goal at the very beginning that most fans were okay with, getting only 2 books a year but of actual workable content? Many were in favor of it.

Then they just kept having to deal with various personal emergencies and tragedies, which sucks yeah, and I really don't think people are advocating that they should be working on the game instead of grieving for a dead family member or dealing with hospital shit, however I think at a certain point they should have recognized that they can't focus enough on the game for valid reasons and make an attempt to hand it off to a different team, which would involve looking for said team but that would be better than sitting here knowing nothing at all about what is being done.
>>
>>51313804
That's the clutch of dragons right?
>>
>>51314815
So I thought the family thing was 2 years ago at this point or did I miss more news about tragedy?
>>
>>51314906
That's the one, yeah. Frankly, I think it could be added to the OP.
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>>51314994
Is it still a ton of links or is it a put together document now?
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>>51315141
He'll make the document once all the abilities are done. But if you want a single link, just link to the OOP thread.
>>
>>51315173
Thanks for all the info
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>tfw Holden and Morke went full retard by making every charm tree have like 20-50 charms and now every other splat will have to do so too, so every splat will take forever to make

I wish these people were fired.
>>
>>51315327
GOTTA HAVE THOSE DICE TRICKS
>>
>>51312534

Mechanics. A -1 to regain willpower is next to negligible considering the ways to regain WP. but subtracting (Essence) dice from every Charisma roll is big, essentially forcing you to decide at chargen whether or not you want to play a Charisma based character and if not, then that shuts off a large amount of the ED charm set.

>>51313777

>DB
>Lunar
>TFW Infernal Fanboy

>>51315327

And all of the charm sets are weighted towards Ability 5. Need Socialize 3 before I can buy a single charm? Fuck that.
>>
>>51315478
>And all of the charm sets are weighted towards Ability 5. Need Socialize 3 before I can buy a single charm? Fuck that.
that's a Solar thing. Don't like it? Don't play Solars.
>>
>>51315499

No problem, if that's true. But the Martial Arts styles in the core book, which are for everyone, follow the same paradigm.
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>>51315478
I like infernals too, but I have accepted that I will be long dead by their time
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>>51315478
>And all of the charm sets are weighted towards Ability 5. Need Socialize 3 before I can buy a single charm? Fuck that.
Run with all charm reqs 2 lower (min 1).

>>51311848
There once upon a time was an introductory to 2e tutorial thing in the OP. Then the site died and no one's made a backup.

>>51310655
I think I love you
>>
>>51318193
Except Sorcery.
Terrestrial at Occult 1
Celestial at Occult 3
Solar at Occult 5
>>
Is it dickish of me as a player to drop Shadows of an Ancient Past on my ST's carefully crafted mystery?
>>
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>>51315478
>TFW Infernal Fanboy
>TFW love infernals
>No one will let you play one in 2.5
>No material for them in 3e
>tfw i'll be in my 30's when Infernals come out
who am I kidding exalted 3e will be fucking dead before lunars comes out
>>
>>51318301
What's the mystery?

Also, not really. It's fair game if the event falls within the range of the spell. Maybe if your party has an Investigator who is invested (heh) into solving the mystery with his own wits, you could hold off, but if you're like every party I've been in, no one has Investigation.
>>
>>51318419
I feel like Exalted would not be canceled, it's too valuable as it's their second-highest selling franchise asides from Vampire the Masquerade, but the team can certainly be let go.

Wouldn't mind if it fell into the lap of the CoD team, honestly. Asides from Beast the Primordial and Geist the Sin-Eaters, they've done solid mechanical work.
>>
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>>51318462
If they fired holden and all the others, i'd be dandy with that. Just give us people who can write more than 1 word a day and give us someone with a good head on mechanics.
>>
>>51285663
>More something that lets me ignore the 'lower of Ride or Ability' rule.
That's not actually a rule in 3e.
>>
>>51318462
And in the fluff side?
>>
>>51318613
We have 2e
>>
>>51318301

It's not really a carefully crafted mystery in Exalted if that's all it takes to break it open, is it ?
>>
>>51308001
>Can Zenith or Eclipse declare someone a Creature of Darkness?
It's a simple matter of convincing the Sun to hate them as much as you do.

Baring that, there's a couple of Melee and/or Presence charms that let you smite them with Holy wrath anyway.
>>
>>51318301
>Shadows of an Ancient Past
The what now?
>>
>>51318419

>No material for them in 3e

https://docs.google.com/document/d/1Qp1rHy1Tm-jQBWEtPIj1G4JSol9xYFCRBEnZZKNm1K4/edit

Granted its stalled for the same reasons Holden and Morke for theirs so
>>
>>51318504
So you're saying they can't be replaced.
>>
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Solar Spike
Cost: 5m, 1wp; Mins: Archery 5, Essence 3
Type: Simple Keywords: Decisive-only Duration: Instant Prerequisite Charms: Dazzling Flare Attack
The Lawgiver draws a blazing bolt of Essence across her bow and fires it. The attack ignores the range of her weapon, and can be made from medium or long range without an aim action, or extreme range with an aim action. The Exalt must have higher Initiative than her target to use this attack; the conjured Spike does not use the Solar’s Initiative to do damage, but instead has a raw damage equal to her current temporary Willpower multiplied by one or the rating of any Intimacy she is trying to uphold or protect.
Solar Spike is incompatible with Fiery Arrow Attack and Rain of Feathered Death, and does not reset the Exalt’s Initiative to base on a hit. Solar Spike may only be used once per scene, but can be reset by landing a withering attack with six 10s rolled across the attack and damage rolls.

>raw damage equal to her current temporary Willpower multiplied by one or the rating of any Intimacy she is trying to uphold or protect.
>Multiplies by one
Neger what
>>
>>51318462
>but the team can certainly be let go.
That would be a bad move, because most of the team is pretty good, and because people who both give a shit about Exalted and can do something resembling a professional job designing it don't grow on trees. The team doesn't need to be fired, what it needs is firmer supervision.

>Wouldn't mind if it fell into the lap of the CoD team, honestly. Asides from Beast the Primordial and Geist the Sin-Eaters, they've done solid mechanical work.
Very different work from Exalted thoguh. Also, for whatever it's worth, I have enjoyed Ex3 more than CoD, and mechanics are a part of the reason for this.
>>
>>51319584
That's probably to make it clear that i won't be multiplied by zero if you're not trying to uphold or protect and intimacy.
>>
>>51319611
Why not just
>raw damage equal to her current temporary Willpower or multiplied by the rating of any Intimacy she is trying to uphold or protect.
>>
>>51320704
In that case I don't think its quite obvious what value you multiply by the Intimacy rating.
If you read this:

>the conjured Spike does not use the Solar’s Initiative to do damage, but instead has a raw damage equal to her current temporary Willpower or multiplied by the rating of any Intimacy she is trying to uphold or protect.

it could be argued that if you use it with an Intimacy you multiply your initiative for the raw damage.
>>
>>51320704
Well, that is neither clearer nor more concise, so what would be the advantage of wording it like that?
>>
st wants to play 2.5ed lunars game, shared this work in progress tweak to the permanent limit:
http://pastebin.com/J2PzzmAq and says he'll change or discard and totally rewrite the chimera charms if any of us actually get that far and try to take them

any resource for actually functional chimera charms? t
>>
>>51319172
ugg. green dbt why
>>
>>51311984
A dump but delivered somewhat sooner now that they have baseline in place.
>>
>>51315327
even if they were fired, it would just mean Onyx Path giving up on Exalted

so now I kinda wish they were fired too

>>51315366
Yeah. 30 Charms for each Ability all doing the same damn things, but maybe not because natural fucking language.

>>51315478
>>51318419
Oh they're never making an Infernals splat. That was basically a given from the get-go. Holden hates Neph for some reason.

>>51318462
It's licensed (which means Paradox/White Wolf is scraping profit off the top) and it isn't generating nearly as much revenue as the Kickstarter indicated. Remember, a lot of us got refunds.

>>51318462
>Beast the Primordial and Geist the Sin-Eaters
Those weren't written by Rose Bailey, so...

>>51318504
Holden and Morke were barely adequate writers. They should never have been allowed to develop a game line.

>>51320953
No. Remember, that's Holdenshit. Lunars fans tend to ignore him and his work as it relates to Lunars.
>>
>>51315327
>>51321617
>complaining about number of Charms

Out of all the complaints about e3, that is by far the most retarded.
>>
>>51321657
It's a terrible idea. It takes forever to write all those charms, let alone test them out, and it will likely make every splatbook a 400 page monster. The only thing it made sense for was enabling multiple builds in combat, which to be fair it succeeded at, but shit like Craft and Socialize don't need 50 fucking charms per set.
>>
>>51321657
They could have just written 30 Charms and said they apply to all the Abilities, though.

Do you see how that would be more efficient?
>>
>>51321784
Also I have no idea what they're fucking thinking with make Evocations be their own fucking charm tree. Morke said something about how this current draft of Arms of the Chosen had an Artifact that needs 120 Solar XP to max, and I was fucking horrified. If I had my way, the number of dots your artifact was exactly how many Evocations it got, with Artifact N/A being the only thing that could theoretically have infinite Evocations.
>>
>>51321657
It's a perfectly legit complaint, what the fuck are you on about?
>>
>>51319135
The one that lets you view any event in the last 400 years.
>>
>>51321876
It is a legitimate complaint, but in the "I don't like it" sense rather than the "this is objectively bad" sense. Now, there are Charms that don't need to be there, there are dumb dice tricks that don't add anything of value o the game, but these are problems with specific Charms. The number of Charms itself is not in itself a bad thing, and I, for one, like having plenty of Charms for every Ability.
>>
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>>51322101
>there are Charms that don't need to be there, there are dumb dice tricks that don't add anything of value o the game
So in other words, there are too many charms.

Don't try to argue about nothing.
>>
>>51322191
>>51322191
That anon is arguing that he'd prefer those charms be replaced by something better rather than just cut. He likes the concept of lots of charms for each ability, but not the dev's choices for some of those.
>>
>>51322101
>>51322191
fukn rekt
>>
>>51321784
You can probably crunch out a full Ability tree in a night if you're dedicated to the task. Maybe two.

The issue isn't the number of Charms, it's the method by which the dev process takes place.

The whole laboriously slow process reminds me of some Mike Mearls tweet pile a while back, about "theory" versus "at-the-table" design methods, and how he took to the second. D&D 5e, like Exalted 3e, is also coming out incredibly slowly. What the Ex3 devs have said about their process, their logic for certain decisions, how they recommend people play the game (I saw Holden advocating against white rooms to learn the combat system, lmfao), it all seems like they hold an "at the table is king" philosophy as well.

Which sounds like a fine idea, except that the issue is that if you're working from a theoretical perspective, you can write up (say) five Charms in an hour, then spend an hour the next day tweaking them based on math and theory, and so forth. If you work from the at-the-table method, every one of these steps is separated by a round of playtesting.

And playtesting can miss things! Heavy weapons in Exalted 3e are completely, objectively, inferior to Medium and Light weapons in every situation. But they're still viable (since most of your combat pools derive from your Att + Ab, not your weapon), so playtesting doesn't go "wow, heavy weapons suck," even though they're a total trap option.
>>
Can any ghost exit the Underworld if they can find a shadowland or do they have to be strong to do so?
>>
>>51321617
>Those weren't written by Rose Bailey, so...

Beast the Primordial Authors:


Author(s)
Rose Bailey,
Dave Brookshaw,
Jim Fisher,
Emily Griggs,
Andrew Heston,
David A Hill Jr,
Dana Hughes,
Matthew McFarland,
Renee Ritchie,
Travis Stout,
Peter Woodworth,
Sam Young

If Holden and Morke wrote Beast, I guarantee it would've been way less of a shitshow even if it retained a BP/XP split.
>>
>>51321617
>Remember, a lot of us got refunds.

The refunds on the Kickstarter are moot, given how it's at #6 on DriveThru after a year, and still outselling anything else that OPP is producing.
>>
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>>51322606
>If Holden and Morke wrote Beast, I guarantee it would've been way less of a shitshow even if it retained a BP/XP split.
Ok Holden

Rose is the line developer and we're all now very clear on the fact that Matt McFarland is a terrible game designer. He's the credited author; if you had the book you'd know that. Take a look at how drivethrurpg.net (which Matt McFarland owns, incidentally) credits authors on other Onyx Path products.

It's not indicative of shit.

But since you brought up Morke and Holden working on other Onyx Path products: they're not. The other developers won't work with them.
>>
>>51322712
I dunno how Matt McFarland made Demon the Descent, one of the best nWoD games, AND Beast. It's so fucking bizarre.
>>
>>51322191
No, anon, it means that some Charms are shit. It's fine to have dozens of Charms for every Ability, it's just that those Charms should do interesting things. This is not the same thing as considering the number of Charms itself a problem.
>>
>>51322712

>Rose is the line developer and we're all now very clear on the fact that Matt McFarland is a terrible game designer. He's the credited author; if you had the book you'd know that. Take a look at how drivethrurpg.net (which Matt McFarland owns, incidentally) credits authors on other Onyx Path products.

Copy/pasting from the book itself then:

Writers: Rose Bailey, Dave Brookshaw, Jim Fisher, Emily Griggs, Andrew Heston, David A Hill Jr, Dana Hughes, Matthew McFarland, Renee Ritchie, Travis Stout, Peter Woodworth, Sam Young
Developer: Matthew McFarland
Editor: Michelle Lyons-McFarland
Artists: Borja Puig Linares, Mark Kelly, John Bridges, Drew Tucker, Brian LeBlanc, Mauro Mussi, Bryan Syme, Michael Gaydos, Sam Araya, Becky Jollensten, and Mike Chaney
Character Sheet Design: Chris Leland Art Director: Michael Chaney Creative Director: Richard Thomas

>But since you brought up Morke and Holden working on other Onyx Path products: they're not. The other developers won't work with them.

W20 Changing Breeds:


Author(s)
Jess Hartley,
John Morke,
Leath Sheales,
Holden Shearer,
John Snead,
Mark Stone,
Stew Wilson

At least take half a second to verify what you're saying instead of making claims that are this easily disproven.
>>
>>51322747
Because it's not a binary between good author/bad author. People write good and bad things all the time.

Admitting that is immensely difficult, when it's much easier just to assume that the Exalted devs are uniformly bad people while the WoD devs are uniformly good people.

This is why Beast and everything to do with it is an immense source of schadenfreude for me.
>>
>>51322806
Changing Breeds came out what? 3 years ago? (Yes, Dec 2013)

Before people realized what shitbirds Holden and Morke are.

Also, you don't know the difference between Line Developer and Developer. You're not even worth my time, Holden.
>>
>>51322747
Throwing McFarland under the bus only obscures the fact that Beast is in many ways emblematic of the culture at OPP.

The underprivileged can do no wrong, everything is the fault of a cis-white-male-patriarchy that is simultaneously all powerful and pathetic, etc. Authors like David Hill don't just write stuff like this, they live it.

And I mean, just pointing this out will immediately get me lumped in with the Enemy here, but I'm pretty confident that my political leanings are towards the left and I have an excess of melanin that most racists would deem deeply problematic. I still think the culture that made Beast not only possible, but seen as a good idea, is nothing but a sanctimonious shitshow.
>>
>>51322795
Have you considered that the root cause of the bloat of shit charms could have been aim for quantity over quality in development?
>>
>>51322899
>Throwing McFarland under the bus only obscures the fact that Beast is in many ways emblematic of the culture at OPP.
I guess?

McFarland isn't a good developer either way around the bus, though. Whether you want to put him under it or not.
>>
>>51322869
In November 2014, they also wrote book of the Wyrm. Keeping in mind that this was during the time everyone was bitching that the Kickstarter was vaporware because the leaks hadn't happened yet, the Somethingawful shitshow was fresh in everyone's minds, and Filamena Young and David Hill were shitting on the devs on twitter for being so fucking /problematic/

You're embarrassing yourself. I get that you have a hateboner here, but it's not that Rose Bailey is a saint who can do no wrong, and Holden/Morke are the devil. Bailey was a writer for Beast, and contributed to it. What part she contributed, I don't know, but there's very little about Beast I'd consider all that worthwhile. She was higher up on the totem pole than McFarland even if Beast was Matt's baby. Onyx Path, as a collective, decided that Beast was fit to publish, and put it out there. That can't be changed. Accept it. Embrace nihilism.
>>
>>51322906
Doubtful, given that, from a purely mechanical standpoint those charms make a positive contribution to the game even if they look pretty boring on paper.
>>
>>51322987
Yeah. There aren't very many filler Charms, just some boring Charms. The lesson here is that the devs aren't perfect, big surprise. That's all.
>>
>>51322101
>>51321876

Dice tricks DO add value to the game and are pretty important in any competitive area like combat, stealth, or socialize. When you're trying to beat another exalt or spirit, that extra power beyond your excellency from charms like Listener-Swaying Argument or Excellent Strike is valuable.

>>51322795
The complaints about dice tricks are way overblown though. Except for craft, they make up 5% of the charms for any given ability at most. Also ways to make your PC better at the mechanical systems the game runs on is great for people who actually play the game rather than the large community of exalted fans who, well, don't.

Hell, I wish there were more dice tricks.
>>
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>>51322958
"TWO YEARS AGO SOMETHING HAPPENED THAT TOTALLY DISPROVES YOU RIGHT NOW!"
>>
>>51324063
Your argument was that nobody else on OPP was willing to work with Morke or Holden, so I gave an example.

Your goalposts then shifted to 'well, they didn't know they were bad then' so I gave an example when butthurt towards the devs was all time high.

Now you're mad, and I'm sorry for that.
>>
>>51309561
Man, Morpheus would be awesome if you make a custom lore charm that discerns if someone is likely to exalt...
Brb, writing that conversation out but with gutting fish instead of the blue pill.
>>
>>51323858
Not gonna lie, I really am a fan of dice tricks. Because they make me feel like I am getting by on sheer excellence that is represented by so good at it, this type of failure in your roll is retried.
>>
>>51315478
>>TFW Infernal Fanboy
I feel ye.
At least we'll know future generations will laugh at out archived posts.
>>
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>>51324223
I'm already laughing.
and crying
>>
>>51315499
Wasn't that like that in 2e as well?
You gimped yourself hard if you didn't pay the extra points for getting more excellency and normal dice?
>>
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>>51324099
>Your argument was that nobody else on OPP was willing to work with Morke or Holden, so I gave an example.
Ok.

>Your goalposts then shifted to 'well, they didn't know they were bad then' so I gave an example when butthurt towards the devs was all time high.
Nope, my goalposts never shifted. Let me know when you see Holdemorke working on a new product. For any line.

>Now you're mad, and I'm sorry for that
No, I'm sad. Sad that your reading comprehension is so bad.
>>
>>51324360
>Let me know when you see Holdemorke working on a new product. For any line.

Arms of the Chosen, and Dragonblooded, currently.

Please, there's no need to project a lack of reading comprehension upon me, guy furiously struggling to comprehend that being in a list of writers for a product means that person wrote for a product.

It's going to be okay, anon. Take a deep breath. Maybe go for a nice walk.
>>
>>51324497
>Arms of the Chosen, and Dragonblooded, currently.
Are you this fucking dumb or just trolling?
>>
>>51324175
Another aspect of dice tricks is that with minimal investment you aren't that powerful. reroll 1s, great big deal, but if that is your focus they combine in such a way to make your dice efficiency go above and beyond what should be possible without just putting all the power into one Charm that then does all the work, letting you ignore all the Charms you used before. An Essence 5 Melee focused Solar will still be using Excellent Strike along with all his other Charms when he really wants to go hard in the paint.
>>
>>51324514
>Let me know when you see Holdemorke working on a new product.
>For any line.

I mean, lol, okay.
>>
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>>51324614
Well, be sure to let us know how John's cock tastes, Holden.
>>
>>51324660
Don't tell me that when you're furiously sucking off Rose's.
>>
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>>51324687
>he doesn't know
>>
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>>51324741
>I'm out of arguments and now I'm pretending it's some big secret that Rose is transgender.

lmao
>>
>>51324687
Wait wat.
>>
>>51323858
>Hell, I wish there were more dice tricks.

I don't. But, well, people really exaggerate how many of them there actually are.
>>
>>51320989

Because I needed a supernal replacement. Using a Supernal on an entire yozi purview is an incredibly bad idea.

I mean if you want to dump the ideas of supernals it'd work, but the hole point of supernal was getting access to charms early on that'd normally take a year.
>>
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>>51324798
Eh, you're behind. That seems to be your problem. Consistently.
>>
>>51324847
I really think Supernals should remain a Solar only thing. A lot of 2E Infernal thematics is gradually adopting more alien traits and personalities.
>>
>>51324866
What I want to know is, why are you so mentally invested in the WoD side of things? There's no question that Beast shit the bed while Exalted was well received, in spite of everyone's fevered predictions of the opposite.

You seem to be really invested in developer personalities in ways that I could care less about. I don't play a game to be friends with the guy that wrote it.
>>
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>>51324966
>asspull
Wow.

No, I think CofD is even worse than Exalted. I think the entire company is shit.

I suppose you think Sean K Reynolds is a good developer.
>>
>>51324914
Abyssals should have something similar, only adapted to better fit whatever Charm structure they have since they're the true reflection of the Solars.
>>
>>51324994
Ok Rose.

>>51324996
I could probably see that happening, but for the life of me I wish they'd get rid of the concept of Mirror Charms.
>>
>>51324914

Which the charms still do in general.

Secondly, they're still largely a Solar only things. That's another reason why I didn't give Infernals supernal, but they had to had something in order to keep up with Solars.
>>
>>51325059

I actually like the concept of mirror charms. Honestly the trope of "I can do everything you can do except I'M EVIL!!!1" is a classic.
>>
>>51325250
I like it when the charm effects are inverted, not so much when they're identical but with a SPOOKY filter.
>>
>>51278251

I wrote a short conversion of some cool (IMO) Chronicles of Darkness features to be used in Exalted 3rd Edition.

Main features:
* Conditions
* Aspirations as formalized and written down character goals
* Flat XP
* Players earn Beats/XP by specific things designed to make the game easier to be run


So far I have run a fresh campaign with three full Sessions using these houserules. I found them to be very fun and my players agreed.

The original houserule document also completely reworked the Crafts and Project and Sorcery subsystems (using single rolls, not Extended Actions!) but that's a story for another day.

Instead you only get the 7 pages involving CofD features ;)


How do you like the ideas? What would you change / improve? What is missing?

https://docs.google.com/document/d/1g-A5LGbkp5RAOaqboOhfyIWfZziq8k0m6SVp4zAmeE0/edit?usp=sharing

PEACH!
>>
>>51325836
wrong link....


sorry


this is the right one:
https://docs.google.com/document/d/1YAwXs-kAl9j6Ucy9_je2oNlVUYHZLsXpFM2mxAoo6vI/edit?usp=sharing
>>
>>51325836
Really, the only thing that needs to be carried over is flat XP. The rest, I could either take or leave with little interest.
>>
>>51325897

>Bonus Points: There are no Bonus Points. Instead use 10 free Experience Points.

Yea no. The 18 BP was intentional. 10 is often too limiting.

>1 XP per sorcerous working

I'm sorry but are you high or on crack? Many of them are far beyond 1 XP's worth.

Also you won't need Solar XP with flat XP. Make them into getting beats somehow.
>>
>>51326311
>I'm sorry but are you high or on crack? Many of them are far beyond 1 XP's worth.
completely agree with you there, but only because the rules are basically "do whatever you want", worst example being mutations.

I still want all Ambitions to cost the same, because that way there is no discussion about what counts as Ambition 2 and what is always Ambition 3 - but I will probably increase the cost. 2XP for all Ambitions sounds reasonable, even if it is a little much.
>>
>>51325836
>Supernal Abilities are now chosen from Caste and Favored Abilities, instead of just from Caste Abilities
Don't do this. Or if you do it, remove Castes altogether.

>Once per Scene, a player may turn a failed roll into a Dramatic Failure instead (equal to Botch with 5+ 1s, meaning it should definitely lead to an ingame disadvantage for the group). This earns one Beat.

I'm not too keen on CofD's beat system in general, but this is something I particularly dislike. I dislike it even more in the context of Exalted. Maybe it works for your group, but personally I'd consider using this rule for Exalted a bad idea.
>>
Hey guys, what the hell is up with Personas? Getting a new set of Intimacies seems pretty straightforward and the mechanics of that in general, but how does that affect the actual roleplaying of the character?

If my main character had a Defining Intimacy: Fuck The Realm, but was forced to hobnob on the Blessed Isle for a while and didn't want to get caught so he creates a Persona that instead has Defining Intimacy: Glory to the Realm! Would my character still hate the realm while he's under this persona and act in those interests or would my character genuinely now lose his hate for the Realm and work towards its glory?
>>
>>51326811
It's a magical disguise. Your character knows he's wearing a disguise, but as long a he's wearing it he is compelled to be that persona.

So he knows in reality he hates the realm, but if someone played on his persona's intimacy of loving the realm he'd treat it as real and would act accordingly
>>
>>51326889
So I can still act as my main character would, but might gain limit by going against my Persona's Intimacies?
>>
>>51327916
No, you have to act like your persona would
>>
>>51328013
So is it possible to get lost in the Persona? How do you take actions that would benefit your main self if it's against what your Persona would want?
>>
>>51328043
>How do you take actions that would benefit your main self if it's against what your Persona would want?

You don't, or you turn back into yourself
>>
>>51328043
By giving the Persona similar intimacies and goals to your actual self, I'd think. Or else, a set of intimacies that resonate with your current goals. If you're fighting the Lintha, a persona whose family was killed by Lintha pirates and a defining intimacy of hatred towards them would be great.
>>
how could i use these rules to make a pro wrestling with superpowers game?
>>
>>51328363
Don't
>>
>>51328385
but i can't see any other use for the rules
>>
>>51312534
You can do a no-sleep character with Nightmare Fugue Vigilance + Running to Forever + Tidal Renewal Discipline combo and will stay healthy all the time. But with Witness to Darkness you can never use Charisma again because fuck you have to lie the rest of your life to convince anyone, you also get penalty to light and such but getting a shade for that is enough.
Though Black Mirror Shintai on the other hand is just as good as Heuristic Logos Shintai if you say, copy UCS or some uber elder Exalted.
>>
>>51328874

>copy UCS or some uber elder Exalted.

Which requires you to be equal or greater Essence than them. You want combat for ED? Pick up MHM, nearly every single ED combat charm works with it.
>>
>>51329104
Isn't MHM recommended for every Infernal players?
>>
>>51329621

It's the ranged attack charm tree, but it's by no means mandatory.
>>
>>51329676
But it is? Like the starter pack of Infernal charms consists of Adorjan paranoid combo, LSD, GSNF and MHM.
>>
>>51328090
Now perhaps I am mistaken, but I thought Personas were typically used to hide yourself in areas where just by length of time you would eventually be discovered, having similar Intimacies as your main self in such situations seems to work against what you want.
>>
>>51331745
Different people can have similar opinions about things. More than one person might hate the Realm, even if their overall personalities and the ways that antipathy manifests is wildly different.
>>
>>51326889
And what about his fate?
>>
>>51334773
Shit outta luck
>>
>>51328874
>But with Witness to Darkness you can never use Charisma again because fuck you have to lie the rest of your life to convince anyone, you also get penalty to light and such but getting a shade for that is enough.
Wait what
>>
>>51336395
WTD means you take penalties to using Charisma, so you have to use Manipulation
>>
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>>51336395
>Her attunement to lies makes it harder to be honest, however, imposing an internal penalty of her Essence rating to any Charisma-based social attack.
Best thing to do is to ignore that shit
>>
>>51336414
>take the benefits whilst ignoring the penalties

Sounds like you might be a munchkin
>>
>>51336453
Eh, I don't really bother with efficiency, I go more with what fits the character.
Or I would if I ever played.
>>
Hey all. My ST and I put together a Exp-based chargen (to get around the usual bonus point efficiency issues) that I just thought I'd throw out for people to pick over:

120 exp for Attributes - 95 exp for Abilities - 30 bonus exp - 15 points for Merits (instead of 10) - unspent exp is banked as normal exp at the start of the first session

As a note on that last bit, our ST strictly enforces training time, so while you could theoretically save a pile of exp to use on charms you'd probably just end up gimping yourself for most of the campaign.
>>
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>>51337237
Seems interesting, can't test it myself atm tho
>>
>>51324223
At least there's infernal fans.
Never met an Abyssal fan.
>>
>>51338436

Abyssals never had anything worth being a fan about. Hopefully that'll change in Ex3.
>>
>>51338572
Well, given that Holden tried to justify his ghost sex charms somehow Abyssal has less chance to shine than Lunar
>>
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>>51338650

>Rape Ghosts

It was admittedly fun to watch him grovel and beg for forgiveness.
>>
>>51338732
>>Rape Ghosts
What
>>
>>51339113
Short version is that retards who aen't content with coplaining the countless things about Holden and Morke that are actually worth complainign about raised a shitstorm over something that was fucking nothing.
>>
Is the guy making the interactive charsheet around?

You forgot to add Friend to All Nations Attitude to the list of DB Charms
>>
>>51338732
>It was admittedly fun to watch him grovel and beg for forgiveness.

Unfortunately the whole thing turned him into a turbo-SJW asshole due to his inexplicable desire to be liked on Twitter and total inability to avoid sperging out.

It simply never occurred to him that the correct answer was

>Fuck right off

rather than

>Well, the word "ravish" has lots of different meanings and and and...
>>
>>51338572
Abyssals were one of the most popular splats in 1e
>>
>>51341600

Did any fans stick around throughout 2e?
>>
>>51341650
Lunar fans.

Most of them are gone now, because Holden.
>>
>>51340049
Okay Holden
>>
>>51341924
Glad you agree with me, Strenght-of-Many.
>>
do you need a single dot in linguistics to speak any language? or is it only for additional languages? what happens if you take zero? are you mute/dumb?
>>
>>51342285
In 2e you got 1 language/linguistics dot. in 3e it's a merit, again 1 dot/language

You get one native language by default and can read/write any languages you speak if you have 1 dot in Lore
>>
>>51341853
>Lunar fans are gone now

Good. They were the worst part of the fucking community.
>>
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>>51342333
Didn't you get Old Realm for free too?
>>
>>51342382
No, why would you?
>>
>>51342382
That's Infernal innit?
>>
>>51342417
Old Realm is Spirit-tongue, it has Yu-Shan, Direction, Underworld & Hellish dialects and accents
>>
life of the hummingbird 2e lunar charm needs the special size knacks to take special size shapes right?(no turning into an elephant after a mouthful of blood without towering beast form)? that seems like the only reasonable interpretation to me at least

>>51341600
abyssals suck ass
>>
>>51342484
i think he meant he thinks infernals get it free(probably from the demon in their head)
>>
>>51342333
thanks
>>
>>51343003
And/or the unpurged exaltation
>>
>>51342130
>weak retort
Guess you never got around to reading all of the Charms for Internet Posting.
>>
>>51343910
Ok <My Internet Nemesis>
>>
>>51344049
Can you not read natural language?
>>
I need pictures of Wood Aspects. Can anyone help?
>>
>>51344127
Take any pretty red haired woman

Done
>>
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>>51344127
>>
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>>51343910

Here ir is for those that don't have it.
>>
>>51344143
Are wood aspects red-haired?
>>
>>51344590
Yes, literally all of them
>>
>>51344590
Not as a rule.
>>
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>>51344594
>>51344701
One of you might be wrong
>>
>>51345542
It's the other guy. I can assure you I'm right.

More seriously, redheads are overrepresented among canon characters, especially canon female DBs. Wood Aspects don't have tp have and usually don't have a red hair, though. They might have, in which case it would probably be more like leaves in the autumn than fire. They migt also have a green hair, or jjust any normal hair color, with Aspect markings being something completely unrelated to hair.
>>
>>51339113
The Ex3 Abyssal preview had the idea of giving them charmsets based on the Deathlords, similar to how Infernals have Yozi-based charmsets.

Some of the example charms were from the Lover Clad in the Raiment of Tears, but instead of being based on her actual themes of hedonistic pleasure-seeking that inspires a soul to overindulge until all the joys of life lose their attraction, her charms did things like stealing people's energy with sex, turning people into ghosts that would die if they didn't fuck all the time, and sending ghostly images to people so you could do sex things to them from a distance.
>>
>>51343910
You're falling into the trap of invicible ego shield here anon.The upgrade he has makes your fight running from angry Isidoros levels of futile
>>
>>51345773
You make it sounds like that's a bad thing.
Also auburn and reddish brown colors are just that, not red
>>
>>51346470
Do we still care? After almost four years?
>>
>>51347784
Apparently, since every time somebody posts about it, the Holden Defense Force comes out of the woodwork to say that interpreting "ravish" to mean "rape" in a clearly sexual context is just SJWs reading things into it that aren't there.
>>
>>51347784
He asked. I answered.
>>
>>51346470
Did Holden work for FATAL or Black Tokyo before? Because if he wants to start an erotic RPG I'll gladly throw some money for him.
>>
>>51347812
Yeah, when Raksha used Ravish to describe their feeding, what Geoff Grabowski really meant was rape.

It's funny how so many of the people up in arms about it were 100% relaxed and chill when one of their buddies was outed as a sex offender.
>>
>>51348410
See?

It literally is part of a sex charm charm tree, which specifically builds on effects that involve having sex. But we have to pretend like ravish isn't often used to refer to rape and the charm isn't a sex charm to make people who read the charm as literally being a rape charm look like maniacs. Because we MUST defend Holden from teh ebul SJWs, even though a) he literally is one, and b) it is a perfectly natural reading of the words that are written.

Was it intended as a rape charm? Well I can't read the devs mind but I'll assume not. But it's very, very easy to see why it was read as a rape charm.
>>
>>51348597
Because the truth is that the people who started this whole controversy were just trolling for attention and trying to throw stuff against the wall to see what stuck.

See also their meltdown over Volivat
>>
>>51347784

>Do we still care? After almost four years?

Does a rape victim care? After four years?

Because that's what reading the Abyssal preview was like.
>>
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>>51349718
>>
>>51348794
What happened with Volivat?
>>
>>51351439
Volivat uses some ancient formula to create children with up to ten fathers. Apparently this lets them combine and distill the strengths of those fathers, meaning the Children of Ten Fathers are pretty damn impresive. Apparently some people think this whole thing implies organized gangrape as the basis for Volivat's society and culture.
>>
People claim that 3e's natural language on charms is shit.

Would rewriting all the charms in Java programming language be better?
>>
>>51353514
I think some people on the OPP have done something similar.

Part of it would require grokking the natural language and deciding on an interpretation. Most have a generally agreed upon one, but some are run different table by table.
>>
Does Defense Against Anathema's bonus to DV's count towards charm caps?

It doesn't say it ignores it...
>>
>>51353626
If it's a charm, then they're charm dice (and count towards your cap) unless explicitly stated oterwise
>>
So I'm gonna be one of those aweful people who asks how to do something in exalted 3e because I am a weeb and I am trying to do something anime.

https://youtu.be/09FrR6uHgo0
How would I do this in 3e, I was thinking as a solar circle spell but I am at a loss where to go from there
>>
>>51354092
Is there an Exalted build that could even possibly BEGIN TO REPRESENT Madara Uchiha? Let alone defeat him. And I’m not talking about Edo Tensei Uchiha Madara. I’m not talking about Gedou Rinne Tensei Uchiha Madara either. Hell, I’m not even talking about Juubi Jinchuuriki Gedou Rinne Tensei Uchiha Madara with the Eternal Mangekyou Sharingan and Rinnegan doujutsus (with the rikodou abilities and being capable of both Amateratsu and Tsukuyomi genjutsu), equipped with his Gunbai, a perfect Susano’o, control of the juubi and Gedou Mazou, with Hashirama Senju’s DNA implanted in him so he has mokuton kekkei genkai and can perform yin yang release ninjutsu while being an expert in kenjutsu and taijutsu.
>>
>>51354117
not gonna lie, I love that pasta
>>
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Is there a decent viable alternative for Craft?
>>
>>51352413
>>51351439
Speaking of interesting locations, what do you think they unearthed in Gloam? Seems ominous, regardless.
>>
>>
>>51348597
>Because we MUST defend Holden
I'm not invested in this discussion (I do not care about Holden or ravishings), but from what I gather, most people weren't "defending holden", just taking any opportunity they can to hate on SA, RPG.net or whatever other board.

Let's not pretend like people around here hold Holden in their shiny little hearts now.
>>
>>51354920
Okay Strength-of-Many
>>
>>51354092
Sorcerous Working, Solar 2
>>
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How to make 3e charms less shit: lower ability requirements by 3 (min 1) and Essence requirements by 2 (min 1)
There's still waste charms but whatever
>>
>>51354160

San's homebrew on the forums.

http://forum.theonyxpath.com/forum/main-category/exalted/797631-why-craft-sucks-how-i-fixed-it

>>51355710

>Let's make all the charms Ability 1 Essence 1!

Solar Circle Sorcery at Essence 2. You're a fucking idiot

Reduce the ability minimums by 2 if you want.
>>
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>>51355710
Congratulations, you can now buy all of the War and I believe Sail charms right off the bat. Cause having a supernal in an ability with max E3 charms only -almost- felt like a waste before, now we need to -actually- make it a waste.

Great idea anon.
>>
>>51356365
Oh yeah, don't forget that every MA charm tree is fully accessible right off the bat as well now too (except for Crane style, you'll have to wait sooooo long to get it's capstone at a whopping E2).

It's almost like things are put at a higher Essence rating for a reason or something!
>>
>>51355710
A2 E1 drop would be better, if you put sorcery at E1/3/5
>>
>>51354203
Well, in our current game it's an ancient thing from before Creation was made that had to be imprisoned because it can't be destroyed, similar to the Eyeless Face or whatever it was you could summon with those spells in e2.

It mostly manifests as a giant sea of darkness, at least so far. But there's hints it's slowly waking up and that all its actions so far were just its subconsciousness.
>>
>>51355725
>Solar Circle Sorcery at Essence 2. You're a fucking idiot

I am designing an high level Artifact (5 or N/A, not sure) with an Evocation that reduces Solar Circle to be available at Essence 3 and Celestial Circle at 1.
Each Spell costs twice the amount of Willpower and Sorcerous Workings are more difficult / basically impossible for those higher circles.

The item is unique and also cursed.

Tell me why this is a bad idea
>>
Help me, tg. I can't help but make my characters all Dex 5
>>
>>51357784
Start with concept, not build
>>
How many unbound demons should there be in the Creation? I know the right answer is "as many as the ST wants" or "as many as the plot demands", but how common do you think they should or could reasonably be?
>>
>>51358466
One gets released every day by accident/direction
The Wyld Hunt kill an average of 2/week

So at any one time somewhere around 1500, plus the clusters and occassional 2CD that escape during Calibration.

This is all made up numbers, but it wors for me
>>
>>51358499
My first instinct was that that's too much, but considering the size of the Creation, maybe it isn't.
>>
>>51352413
I thought the Volivat issue was that the leaked version mentioned a bunch of grotesque monsters in the undercity from when they tried to make 11+ kids.
>>
>>51358688
No, or rather maybe that was an issue for some, but assumed gangrape was something a few vocal and obnoxious people tried to start a shitstorm over.
>>
>>51357784
Dexterity has been busted for 3 editions straight so it's fine.
>>
>>51358466

To answer that question, you must first work out how any sorcerers are in Creation.
>>
>>51358499
One ever day sounds too much if we take into account how unskilled most mortals are generally, so even having the necessary thaumaturgical knowledge, nothing to say of the skill behind beckoning a demon, I suspect the number to be quiet a bit smaller.
Around 3-4 per week? Most killing or escaping the people that summoned them, a few worming their way out of the grip of a sorcerer, mostly when called in massive amounts as laborers.
The wild hunt illing an average of 2 per week seems correct, maybe increase that by... .3 for demons that meet their end through unforunate meeting of an exalt, accidents beyond calculation and the rare mortals hunting for them.
You will get an enormous number, but since randomly meeting demons on your way is not much talked about and creation is a vast place, yeah odds of interrupting an erymanthus' meal while going hunting is fairly low. If your village doesn't consist of Yozi-worshippers.
Also heavenly police. In the rare event someone monitoring the loom notices it and does not go: ¨I've got too much work already, it will sort it out.¨ Chances are someone will clean up, especially if it's 2CD+.
>>
>>51359152
Demons can also find their way into Creation during Calibration, right?
>>
>>51359473
I thought according to 2e demon could find their way into creation accidentally, no human involvement needed
>>
>>51319172
>Granted its stalled for the same reasons Holden and Morke for theirs so
What reasons are those?
>>
>>51356789

>Tell me why this is a bad idea

3CD's at Essence 3.

Otherwise I have no problem with that artifact.
>>
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>>51349718
>exalted 3 is the same as rape
I like you.
>>
>>51356789
Death Ray.

Enjoy having your players sling out a decisive that doesn't reset them until the spell ends, which gets (Essence) auto-sux on the attack roll, which they will also excellency and spend willpower on most likely since it saves the results of the roll and re-applies them every turn until the spell ends. And said attack is dangerous at worst since it adds willpower and thresholds successes to the damage roll, and is outright lethal with a higher initiative.

Also, you know, 3CDs.
>>
>>51361012
You're going to struggle to bind a 3CD lower than E5
>>
>>51356789

>Tell me why this is a bad idea

Easier access to Solar Workings without being a tier below it.
>>
>>51356789
>Sorcerous Workings are more difficult / basically impossible for those higher circles.
>>51361169
>>
>>51361387

How so? Solar Sorcery at E3 means no longer needing to go "Beyond the Boundaries" as described in page 489. Which means no auto botches on failed rolls, no increase in difficulty, no increased interval, and so on.
>>
>>51361012
>Death Ray
most sexy spell in EX3
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