Hi, i'm playing Time Wizards RPG tonight. Give me your ideas of characters and powers. Also story if you have one.
What's Time Wizards?
TL;DR, the basis of the game is that your character has five abilities, which generally fit the form "[verb] the [noun]". If you beat the Time Master's roll, the exact amount of dice varying on a few factors, you can use these powers through whatever bullshit "logic" you can apply to justify what you're doing: A successful attempt to "eat the breakfast" could be used to consume some bacon, or to note that sunny-side up eggs are a breakfast, the sun is a star, thus a star is part of a breakfast, thus the Time Wizard may devour Jupiter after it undergoes hydrogen fusion. If you lose the roll, the Time Master gets to do the same thing. The appeal of the game is seeing what kind of pants-on-head retarded chains of clauses the party strings together to reach the conclusion.
>>51274752
Sold. PDF when.
>>51274852
>>51274874
Thank you. Time to fuck shit up
>>51274752
>After "riding his bike" to school, Toby "called her mom". " Rejecting homework" meant he was in trouble again. After the school he couldn't "watch telly" and had to "visit aunt Rose" as punishment.