Does anyone track the approval of their companions or even major NPC's? If so, what system do you use? And do you have any positive/negative "crisis points" set up?
>>51273469
Sounds unnecessarily vidya-like desu. That's just plain roleplaying.
W-what..?
Not sure I understand the question.
Are you asking if we track what we've done right towards companions/NPC's in order to call in favours?
>>51273487
I find it handy/interesting to track positive/negative events or interactions. Helps justify future actions you may take against people.
>>51273490
So, say your companion did a thing you agree with, that may be +5 approval or whatever. so when they get to a certain point, you may start allowing more errors from them, or if negative then you may confront them on their actions
>>51273469
You mean intimacies, from Exalted?
Not numerically, but if a PC helps or screws over an NPCS they'll remember it.
>>51273565
I don't know what this is
>>51273579
Do you have any limits? Like, maybe they do 3 bad things so the NPC seeks vengeance?
>>51273588
>>51273469
Here's how I do it.
>PC do something shitty toward NPC
>NPC will remember PC's action, action is written down in personal notes
>NPC might commit actions out of revenge against PC in the future
>depending on how influencial they are, assassins might be sent after the PC
Same thing if PC do something good to NPC, just with everything opposite.