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/anrg/ - Android Netrunner General

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>Question of the day
We always talk about the worst part of Flashpoint even if we aknowledge it was a breeze of fresh air after Mumbad.
But what's your favorite thing that happened this cycle?

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y

>Official FFG News & Spoilers site:
https://www.fantasyflightgames.com/en/products/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/95/7a/957a59a2-5fe6-4961-96fa-47560f337346/adn_faq_v31.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>NAPD Most Wanted List
https://images-cdn.fantasyflightgames.com/filer_public/19/87/19876f7f-581c-4d74-a4b4-4db7301e4c5c/adn_tournament_regulations_v20_text_version.pdf

>Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net
https://github.com/shyndman/ono-sendai (requires build)

>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder (not recommended)

>Articles and Blogs:
http://stimhack.com/
https://self-modifyingcode.com/
https://runawaynode.wordpress.com/
https://sneakdoor.wordpress.com/
https://netreadyeyes.wordpress.com

>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace spaces with dots):
www nagnazul com/whyirun/whyirun.html

Play Netrunner online (replace spaces with dots):
Jinteki net

AutocardAnywhere is a Chrome/Firefox/Opera/Safari extension to get quick access to cards while browsing a site.

Check out the WIP 1d4chan
https://1d4chan.org/wiki/Android:_Netrunner
>>
>>51262224
I like the direction Criminal went this time. Raptors, Khan, derez effects. I'll like it even more during Red Sands.
If only ICE trashing didn't kill Glacier it would make sense to push derez effects.
>>
>>51264212
Right there with you. I also like the direction they have been trying with Weyland. It's a shame that NBN continues to be Weyland, but better.
>>
>>51264407
I want to try Crisis Management with Door to Door and HHN, but seems hard to pull off effectively. Also it's such a low key damage that I'm not sure it's worth it without more tagging, but I don't want to import Midseasons because rotation. I'd like to get a feeling of the new direction.
Maybe Argus, but I'm sick of it everywhere in my meta. Classic servers with Casting Call/Data Raven and stuff.
>>
>>51264407

Let us see what fun things Big W will get in 42.
>>
>We always talk about the worst part of Flashpoint even if we acknowledge it was a breeze of fresh air after Mumbad.

We tend to be a negative lot, don't we?

>what's your favorite thing that happened this cycle?

Corp side I'm loving the slow rise of tag-less meat damage kill. It's probably not at its optimum yet - which in my opinion is for the best - but I'm really digging what you can do with Chief Slee (and all those ridiculous multi sub ICE we've been given - I love that she makes Macrophage a terrible liability even if you're not playing Virus for one), Show of Force, PriSec to an extent. Hell, even Fumiko Yamamori opens interesting synergies, especially given what BoN does.

Runner side, I'm loving the slow expansions of individually underpowered anti-econ cards that seem to hint at a promising anti-econ deck.

Globally, well, just wow.

We have two new, working full rigs for Anarchs. And I don't care about competitive, they expand the game in interesting ways. I'll play Sunya, just because I love the possibilities in board states.
Shapers have that whole alternate stealth suite and support.
Crims have some incredibly cool new tools - some that might prove critical in the future (everyone's focused on Aaron right now, but given what we've seen of Mars, with things like Musashi and Obokta, I have a feeling On The Lam and Recon Drone are bound to get a lot of value).
Even the mini faction got some interesting support.

Overall, if not that one misstep that has us all guess, that's been a great cycle. Especially the way it updated and and adapted some core cards and concepts in new ways.
>>
>>51266261

At least film critic is there to deal with that particular troublesome agenda.

Can only wonder if there is going to be another board Android board game at the end of the Mars cycle. Naturally based on Mars of course.
>>
>>51267303
>At least film critic is there to deal with that particular troublesome agenda.


Don't remind me.

Made me look at Spoilers... I'm really digging Whampoa Reclamations as Jackson replacement. For the state of the game I mean.
>>
How do you get good at making decks?
My deck building process usually goes
>have a cool idea
>put it all together
>it's like 55 cards
>try to trim it down
>play it and it rarely ever works
>>
>>51267769
The process doesn't stop there. You then have to modify and test again. Then more tweaking and so on until it works or you give up. It is an iterative process, and outside advice sometimes helps. Mostly it just frustrates me when people don't understand my vision.
>>
>>51267769

For me there's mainly two ways of testing things: strategic view - you already have a game plan, what you need to find is the right tools. Or then tactical; you want to see (a) given interaction(s) in situ and then build a new deck from the ground up around the results. Both are worth using. One will always inform the other at some points when ideas meshes.

One important preliminary thing is: what kind of decks do you test again? Be sure to warn your opponent you're into early iteration of the testing of a new idea. Testing a deck that's trying to evaluate some mechanics can be made a lot more cumbersome when testing against already robustly tested and optimized decks (unless your new idea happens to target said decks).

Then:

a) One main idea at a time. But then as many synergies as you can realistically pull in one deck to support that idea.
b) Better to have bit more money/draw/needed resource as needed and then scale back as you optimize than trying to test something you can never get to work.
c) if the only thing you want to test is one given card/interaction, better to take an already optimized shell and slot it in.
d) If corp, pay attention to your agenda composition. Number of agendas and repartition of points will have a huge impact on how you build and play your deck. All the more significant if what you want to test is an agenda or agenda-dependent strategy.
e) Unless the strategy/combo/card specifically calls for it, try to stay at minimum legal deck size (with usual corp caveat). Nothing worse than making a test deck and not see the cards (which will always happen at some point with the the copies of the card you meant to test being the last three of you R&D/stack).

Play a lot. Observe results. Iterate. As anon noted, making a new deck takes time. Often you'll build several decks until cross-pollination gives the final form of something you might not even have intended at first.
>>
>>51267769

It might help to see if other players have posted decklists that is at least related to your idea. If so, it is often easier to modify that shell then starting from scratch.
>>
I stopped playing with my friend before San San even came out. At the time, I could never find a Runner archetype I was comfortable with. I always preferred playing Corp, especially NBN.

What is Running like now, in broad strokes? I want to start playing catch up with the sets.
>>
>>51262224
Builder of Nations and Prisec probably had me hypest during the cycle, really liked the possibillity for a "grinder" deck in Weyland; dealing guaranteed damage during a run, perhaps enough that you can either kill them later or they wouldn't be able to make a second run. Friends in High Places certainly helps with this too, though it's too bad people associate that card with asset spam. If Weyland can get a high influence upgrade/asset with "whenever/the first time the Runner starts a run on a server other than the one this card is installed in, deal 1 damage", or be able to give a tag before the runner makes a run to combo with Drone Screen, that archetype will probably be golden. After that is probably Tapwrm (bad decision for the corp either way) and Aaron (clickless draw + tag removal).
>>
>>51269595

Anarchs, especially once derided Whizzard, are now supercharged in this asset spam inclined world. Shapers are shapers, and Criminals now have some decent cards for once.
>>
>>51269595
Anarchs are probably at their strongest thanks to a few cards that either manage to patch up their weaknesses, or negate entire corp defenses. Noteworthy ones are DLR Mill decks which can win without running, and variants of the Dumblefork deck, which destroys ice efficiently, usually out of Whizzard due to the rise of asset spam.

Shapers are still shapers, with their instant tutors and usual shenanigans. Popular ones are Hayley decks due to being able to setup really fast, and Security Nexus decks that have lots of link, which were originally built to counter the popular NBN ID Controlling the Message (the ID fires a Trace 4 tag the first time a corp card is trashed). Of particular note is a probable rise in ice destruction in Shaper, utilizing tutors, Parasite, and the card in the OP, Şifr. Also, someone made a Professor deck work, which I think did well in store champs too.

Criminals haven't really changed fundamentally, lacking any new high impact cards. Despite that, some decks that use Leela Patel (bounce an unrezzed card to HQ on a steal or a score) or Geist (use a trash ability, draw 1 card) are pretty unique, and Andromeda has been given new life thanks to Rebirth (switch to a different ID in the same faction).

Data and Destiny was also released, which has three unique Runners that are within their own mini-factions, all three different in playstyle; the pre-installed directives Adam, the indiscriminately destructive Apex, and the high link Sunny.

All in all, pretty good time to be a runner, especially since they tend to be well off economically thanks to Temujin Contract.
>>
>>51270961
>and the card in the OP, Şifr
Whoops, my bad, Sifr was last thread.
>>
>>51270961
Hm. Well, I know I want Data and Destiny, since I'm an NBN fan. I figure I'll pick up that and Order and Chaos, and the last two Lunar Cycle packs and then start catching up through San San, Mumbad, and Flashpoint.

I hate being a completionist.
>>
>>51271410
With the packs I'd start at Flashpoint and going backwards.
>>
>>51271410

Yeah, NBN got an insane ID in Flashpoint despite having reduced Inf, although it's countered by, of all things, Power Tap (previously binder fodder).
>>
>>51271410

Also, just so you know, Astroscript is now 1/deck for tourney-legal games, making pure FA rather more difficult compared to last time.
>>
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>>51272825
Yeah, Power Tap's return from the binder is a glorious thing to behold, even if it can lead to supremely annoying decks to play against (Nexus DLR with Citadel is a an annoying set up, but once it's built it's much safer than Masanori)
>>
>>51273333

DLR gets wreaked by Best Defence, and until Aaron Maron appears, the whole setup is really vulnerable to 24/7 BN shenanigans.
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>>51274115
Haven't played much with Best Defence to be fair, but Citadel gets around 24/7 Boom, they have to trash it if they want to kill you
>>
>>51275485
Citadel only stops one source of Meat Damage. It won't protect you from double BOOM! by itself.
>>
Ok, so I've been wanting to get back on the corp-side anti econ play... and realistically, right now... how do you even manage to keep the runner poor?
>>
>>51278018
Spark Agency shenanigans, Scarcity of Resources, suddenly TAG and CLOSED ACCOUNTS.
That's "Fuck you Temujin" tier.
>>
>>51279216

Strictly from a resource standpoint, I wonder what's worse Scarcity, or Housekeeping?

With cards like Financial Collapse or even Student Loans, there's that idea that once you get the runner into the low econ zone, you can get that competition going into forcing a stay there.

But getting that initial set up is just so tough...
>>
>>51280274
Scarcity, it simply changes the the maths to make something much less economical - Housekeeping is more general use, and has advantages for making the runner have to draw, but making Daily Casts barely break even and other such things is a real downer for the runner.

>>51278018
Virtual Tour, Crisium to deny runs, Reversed and Closed (good with Dedication Ceremony) accounts.
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I loved this little guy.
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>>51282033

I like the little guy, clearly not the best card ever, but had a lot of fun with it.

I just wish could shake that feeling it's basically been power-creeped out. You do remind me I wanted to test it in The Foundry (Ministry of Silly Decks™).

>>51281215

I always forget about Reversed Account/Dedication. Shame on me.
>>
>>51282607
I've been meaning to give it a go - it's a bit clunky, but losing 3/5 of a temujin has to be pretty annoying
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>>51262224
Trying to work out how to make a Runner deck, thoughts on how to improve it?

Edward Kim: Humanity's Hammer (50 cards)
Edward Kim: Humanity's Hammer
-- event (13 cards)
1 Demolition Run
2 Déjà Vu
1 Forged Activation Orders
1 Forked
2 I've Had Worse
1 Knifed
1 Spooned
1 Stimhack
3 Sure Gamble
-- hardware (8 cards)
1 Archives Interface
1 Clone Chip
3 Cyberfeeder
1 Grimoire
2 MemStrips
-- program (15 cards)
1 Corroder
1 Crypsis
2 Datasucker
1 Djinn
1 Hivemind
2 Incubator
2 Medium
1 Mimic
2 Parasite
1 Self-modifying Code
1 Yog.0
-- resource (14 cards)
1 Adjusted Chronotype
1 Aesop's Pawnshop
2 Armitage Codebusting
3 Daily Casts
3 Data Folding
2 Same Old Thing
2 Wyldside

Could just as easily be Noise (and originally was) but I wanted to give Hammertime a go.

I've got the core set, the full SanSan cycle, plus Order and Chaos, Creation and Control, Khala Goda, The Source and Up and Over. I can probably pick up a new set or two, but I don't really want to buy too many more right away.
>>
>>51282607
>>51282662

24/7 closed accounts (and HHN for lolz) is probably way more reliable compared to dedicated/RA, assuming one is playing NBN. Less inf and trashing vulnerability for one thing.
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>>51283267
>assuming one is playing NBN
I'm not playing competitive, there's no need to be more cancerous than Marie Curie
>>
>>51283595

Technically, it can get just as bad (or worse) with IG, Gargarin, and even HB with all the friendliness around. Especially if museums and bio-ethics are involved.
>>
>>51283075
Lacks direction at the moment I think. I'd suggest giving it a go a few times, then deciding whether you like virus plays more, or disrupting corp actions more, then finetuning based on that.

Kim is actually pretty good currently as all the high impact corp cards like Friends in High Places or HHN are Operations. You might want to go the route of making it easier to get into centrals, to better trash those cards, then get rid of them permanently with Archives Interface. Maybe get something for asset trashing too, just in case.

If you prefer the virus plays, then you'll have to play like a Shaper and patiently setup, but still be able to get into a remote to contest agendas. Passive Noise trashing is better here, and Progenitor + Hivemind is pretty good. Incubator onto Hivemind into a Medium run is pretty good too, just beware the new code gate Macrophage.

In general, adding more cutlery will help keep ice low. Chronotype + Wyldside is a thing you probably should take advantage of. Career Fair will help with the Daily Casts and Data Folding. Crypsis might be too slow and expensive, perhaps consider Eater. Once you've found a playstyle you prefer, it's best to cut down on cards you don't need down to 45, and add copies of cards you want to see often, in order to improve consistency.
>>
>>51283267

Stronger? Probably. More reliable? Not convinced.

Costly too with the MWL. And then NBN only as you noted. But yeah definitely good to keep the option on one's mind.

>>51283075

As anon noted, it looks like you're not certain in which direction you want to take the deck...

The general advice is to thin as close to the minimal size as possible. That's not always the best call, but as a rule of thumb, it's worth keeping in mind.

a) Ok, so... a card you put a one off is either wild card, a card you plan on tutoring, or a card you know you'll get along the game but the timing isn't sensitive enough to bother. If you look at your breaker suite, I'm thinking you're going to find you're in a very awkward position for early game. Especially with Crypsis as your AI solution.

b) And it links directly into the first point: either go brute force draw to get your stuff out, OR go for a tutor strategy. I don't want to say hybrids can't be good, but they're not exactly the easiest to build nor pilot.

Just give a look at the original Dumblefork and compare with yours (not in the sense that it's better, just see how it goes all in on its strategy).

https://netrunnerdb.com/en/decklist/32777/dumblefork-1st-place-gamers-den-sc-

If you get that Wyldside+Chronotype plan early enough (and you should aim at it if that's your plan) then a Levy AR Lab Access to restart your deck is a much better investment than a single SMC that isn't going to give you the reliability you want.
>>
>>51283075
>>51284577

c) You have nothing but Incubator to kickstart Hivemind back in case of a purge... and it will get purged along. Your plan is probably to use it once for a glory turn. I'm thinking you're going to find this set up is slower than you'd want for that plan. And if you go for it, going all in on Parasite support is probably a better call than cutlery (remember if you have 5 counters on Hivemind, that's five counters on any Parasite... now if you can install them mid-run... can destroy R&D on the fly).

d) May just be me: no HQ pressure with Kim is kind of a waste. One thing I really love with Kim is being able to threaten mid-game onward those sensitive operations that have to stay in HQ waiting for the opportune moment (generally relocating from R&D, if only temporarily).

e) You don't really have much to feed to Aesop. If you took him as a way to turn off Wyldside, I'd say: don't. Live up to it.

f) Showing Off on top of DemoRun is pretty fun if you can get that one R&D glory turn going.
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>>51283595

Let's be fair: NBN can be extremely fun *and* interesting if you go for things that are considered binder fodder by most.
>>
>>51284603
I always wonder why Showing Off isn't more popular as a counter against Sensie Actors Union, though I guess I'm assuming they only put agendas down there.
>>
>>51284805

Given some cards that put stuff at the bottom of R&D we've been and will be seeing, I'm thinking it could be on the mind of more people in the future.
>>
>>51284805

Deck space seems pretty tight it seems, even though it would be hideously good in combination with medium.
>>
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>>51289590
Why are Anarchs the worst faction, aesthetically and lore wise?
>>
>>51284654
I wonder if they'll ever make stronger 5/3s, or atleast ones that synergize well with existing IDs. Though I'm not too sure how strong I'd want a 5/3 to actually be. Puppet Master is probably right around the middle ground in terms of strength, where while a free advancement each run is pretty good, it also means you're letting the runner through into your servers. Meanwhile, a scored Cleaners in a BoN deck with stacked Prisecs will almost lock the runner out of the remote, but otherwise ineffectual in most other decks.
>>
>>51289725

Those 5/3s would have to be have some sort of self-protection feature to be even considered for use, otherwise its too risk to pick them outside of kill decks. They don't even have to have any special ability and/or cost inf if neutral.
>>
>>51290067
I agree, somewhat. If 2/0s and 2/1s are instant bonuses, 3/1s are either short term or limited, and 4/2s are strong abilities when scored, 5/3s should have a passive ability just for including them in your deck. These abilities could be innate protection, modifications to deck building rules, maybe modifications to basic game actions, etc. That's probably the only way they could see play without making a scored 5/3 break the game, though it would probably push card design to the limit. You'd have to reveal it to your opponent before starting the match too, which means atleast some of your agenda suite will be known.
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>>51289725

I'm thinking the problem has been 3/2s being way too good. Merger is a step in the right direction if you ask me, however much people may complain.

It's tha whole ONR Corporate War issue all other again, in diminished form.

The only agendas that needs a boost in my mind are 3/1.They're terribly inefficient scoring-wise, there's just too many significant effects runner side that trigger on score/theft, so they have to give. And them being good targets for sacrifice play isn't enough
>>
>>51290238

5/3s have the second best advancement/point ratio, and they score in the same window as 4/2s.

From a pure power standpoint, I'd say they should be somewhat similar. The bonus efficiency in 5/3 being balanced by the greater risk they represent.

And I must say I don't like the idea of the game being in a state where 5/3s *need* to be self-protecting. If we ever reach that point - I don't know that I agree we've reached it - then the game has much bigger, deeper problems to address.
>>
>>51289625

You shut your whore mouth!
>>
>>51290285
Atleast a decent amount of the 3/2s are leaving the game soon atleast, for better or worse. And while a few of the 3/1s are actually decent if you see them as baiting runs, or banking clicks, you're probably right in that they aren't really easier to score compared to the higher point agendas, though if you can find the correct timing NAing multiple 3/1s can probably turn the game around.

>>51290370
I wouldn't say they share the same windows, 4/2s have a click left over for shenanigans. Problem with having a 5/3 being in the same power level in terms of abilities is that 5/3s are generally harder to score, which means you get to use those abilities far less often, which means you can't really build a plan around them. If the abilities are in play from the beginning, then the risk is already paid for, and you can change your strategy around. Here's an example:

"This card must be revealed to the opponent before the start of the game.

During this game, the first time you would spend a click to gain credits (not through card effects) during each turn, gain 1 additional credit."

"This card must be revealed to the opponent at the start of the game.

If this agenda is in your deck, choose cards outside of your faction that have a total of 3 influence, and include them into your deck. Ignore the influence cost of these cards, and you must reveal them to your opponent before the start of the game."
>>
>>51290780
On further thought, "non-neutral" should probably be included in that second agenda somewhere. 3 GFIs for free would be disgusting.
>>
>>51290780
>I wouldn't say they share the same windows, 4/2s have a click left over for shenanigans.

Natively, you can NA or FA neither. Sure, the one click difference isn't insignificant, but both demand a two corp/one runner turn window with advancement painting a target on the card.

As far as a scoring is concerned, they share attributes that put them both in a league different from 3/1s and 3/2s.
>>
>>51290780
>though if you can find the correct timing NAing multiple 3/1s can probably turn the game around.

Let's put it that way, disregarding the compression plays for now: the most efficient you can win in the game with a classic suite is seven points for eleven advancement. Either three 3/2s and a 2/1 with 3 turns opened for a runner remote snipe, a 6/4 and a 5/3 with 3 turns risk (though two consecutive) or- if you're very brave and my kin - one 9/6 and a 2/1 with 3 consecutive turns opened to snipping.

Imagine a game where you have to win just by scoring 3/1s... that's 21 advancement for 7 points with 7 turns opened to remote snipping. The Board may hint at a fun deck full of one pointers, but it's never getting off the ground as long as the agendas are not powerful enough to warrant the *huge* cost/ratio discrepancy.

Add to that, as I was saying, the number of effects that trigger off a score/steal. Marrón + Gang Sign + Leela on the table kinda makes you not want to score too many of the smaller stuff.

Of course, if going exotic, you can go a bit faster still... one of my own current decks can win with two 4/3 and a 2/1 with two turns opened for snipping.
Unreliable though.
>>
>>51291727
Purely going off the numbers, 3/1s are a lot inefficient to score. But that does ignore costs for the runner as well, it's fairly likely out of the 7 sniping turns they'd be willing to give up the first 3. If you do it continuously you can open a window for higher point agendas. Does it make 3/1s any better? Not really. But they do make certain plays viable that can't be done with 4/2s and 5/3s. Of course, they do have stiff competition in the 3/2s and deck slots are always at a premium. Plus I'm not too sure how the 3/1 abilities should be in terms of power level, the current "instant short term bonus" is pretty good already.

Makes me wonder if there's an inherent problem with how our agendas work and are designed sometimes. I'd love to read a designer diary about them.

>Marrón + Gang Sign + Leela on the table kinda makes you not want to score too many of the smaller stuff.
Depends, Jinteki PE probably doesn't care, especially since you can't fire Marron during a Gang Sign access.
>>
>>51292153
>Depends, Jinteki PE probably doesn't care, especially since you can't fire Marron during a Gang Sign access.

Well, no but if you don't get the kill you just gave the runner 2 free draw... one card more than your PE damage effect.
The point was more, with everything that is already stacked against them, having score/steal effects feed the runner's plan is just another nail in the coffin at the deck building stage.

>If you do it continuously you can open a window for higher point agendas.

That holds true for 2/1s. Which can also be FA off themselves. And generally have decent effect that don't feel so bad when compared with 3/1.

3/1 are at the toughest value point for agendas. If one kind of agenda needs to have powerful effects, its them (though to be honest I find some *are* at the right level).
>>
I'll be attending my first store tournament this weekend. Is there any advice you all can offer me? I am prepared to have my ass handed back to me on a silver platter at this tournament.
>>
>>51293701
Yeah, I'll have to agree that score/steal effects are pretty strong runner side, though atleast at the moment it seems relatively restricted to Criminal (albeit importable).

Going back to buffing either 3/1s o 5/3s though, while 3/1s increase agenda density and are inefficient to score, 5/3s impose a larger swing during a game when stolen, and will almost definitely be a large target. This is of course intentional, 3/1s are supposed to be low risk with minor benefits, and 5/3s are supposed to be high risk high reward, with 4/2s serving as the middle ground. Logically scoring 5/3s should justify the risk, merely reducing the agenda density (assuming the agenda is not something like GFI) isn't enough. Not to say that 3/1s couldn't use a slight boost either now that I've heard your argument for it, but they are at a relatively comfortable power level I feel such that a certain few could be considered depending on the deck.

I think, however - if you take into account the risk-averse nature of competitive players - that in the end the 2 pointers are just far too stable to consider replacing with the 3/1s or 5/3s. Some are worth it, such as Quantum Predictive Model and GFI (both of which interestingly aren't intended to be scored normally), but guaranteeing a 4 time steal-to-win is a lot better over getting a 5/3 stolen, and you can make better use of your deck slots rather than including inefficient-to-score and easy to steal 3/1s.

Unrelated, but I briefly thought Red Planet Couriers lets you move all tokens to a card and advance them the same number of times (that was actually Success that lets you advance a card, Couriers only moves them), and got myself excited at milling the runner's deck in a single turn with Underway Renovation.

>>51294275
Not much beyond trying to scout out the meta before starting and make last minute changes, and don't be afraid of asking for suggestions on how to improve post-match if you and your opponent have the time.
>>
>>51294394

Thanks, I'll definitely be asking for advice after the match. Might do a few runs with the decks I'll be bringing on Jinteki.net just to see how they fare in general.
>>
>>51294275

Talk to people, have a good time.

The rest will come in due time.

>>51294394
>in the end the 2 pointers are just far too stable to consider replacing with the 3/1s or 5/3s

That's why I'm thinking Merger is a step in the right direction. They have the most tactical flexibility, the best advancement/agenda point ratio and they offer you the most control on game pacing. I don't even begrudge them some good effects, but there has to be a liability somewhere to balance things out. Why else play anything else if you can avoid it?

As I was saying in a previous thread, I find Vulcan Coverup would have made as is a decent 3/2. The design of the card is SO cool, but the balance is off.

>Unrelated...

Are you mad? That kind of shit is ALWAYS related. Always.
>>
>>51294871
I'd be fine with Vulcan Coverup being a 3/2 actually, though maybe deal 3 meat damage instead of just 2. As for Merger, it still comes down to the 3-steal-win problem and if someone would be willing to take that risk, the scoring efficiency and flexibility is worth nothing if it gets stolen from HQ or RnD. The liability shouldn't be something that makes it directly easier for the runner to win, like credits, bad publicity, HQ card trashes, etc. Though I bet if enough 3/2s get liabilities, people would hover towards the good 4/2s instead.
>>
>>51294871

To expand a bit I guess: if you look at how people play it, the vast majority of times, Project Beale is a blank 3/2.

A blank 3/2 is better value proposition than any 4/2 or 5/3 in the concurrent pool. Bumping the power of 5/3s isn't going to solve the balance issue, because what is going to happen if 5/3s get better is that people will condescend to play them... provided there isn't a better 3/2 option.

That's how valuable being a 3/2 in itself is.

The only way that things are going to get balanced is if the 3/2s come unilaterally attached with a danger/price of their own.
>>
>>51264749
Door to Door has been fantastic in Gagarin for me, along with Student Loans and Blacklist. The runner literally can't afford to make money to do anything. season with HHN and Scorches to taste, fuck the agendas, just sure up that R&D at all costs.
>>
>>51295155

Color me intrigued.
>>
>>51294394
>Red Planet Couriers
Assuming Ice Destruction hasn't totally taken over everything by the time it comes out, there's likely to be some cool shit with RPC and BoN - seems a good way to score bigger stuff as well
>>
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>>51289625
I don't know, aesthetically I think Anarchs are alright - MaxX, Noise and, to a lesser extent Whizzard all are part of the known rebel/hacker subculture.

Lore wise, I think they're okay - I prefer them to Shapers, I find wanting to wreck shit more compelling than "muh knowledge", though I find criminals combination of loving money and loving the challenge (though all the runners love that) to be the one I identify with the most.


Which runners would you guys like to know more about?
Leela is one for me - we don't know much about her, other than that she's a "trained pragmatist" (and does space walks) - all her cards are events, I think, we know very little about who she is or what gear she uses?
>>
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>>51297156
Ah, forgot to say that, other than those 3, the rest of the anarchs are okay aesthetically (well, minus Omar) - though those are the most prominent 3 so idk.
>>
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>>51297269

I'll burn your servers to the ground!

What do you have against ol' man Keung, you gerontophobe?! Look how awesome he is, the joy how doing what's right twinkling in his eyes!

(There's something terribly appealing to me in the idea of an old school white-hat pirate gone runner... almost sad he didn't get a GNU joke card or something - if Reina sits at that uneasy conflation of Crim and Anarch, Omar lies somewhere between Anarch and Shaper... which I find interesting).

>>51297156
>Which runners would you guys like to know more about?

I'd definitely love to get more info on Leela. Exile also. Still about as much of a mystery as when he was released. Might be the point.
>>
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>>51297719
Mechanically I guess, but lore-wise Reina comes off as very Anarch - there's very little in her life but revenge and destruction.

Omar is cool (if a bit nuts), he's just got a sense of fashion that's entirely suitable for a seventy-one year-old conspiracy theorist
>>
>>51298011

I'd say Reina his bordeline both mechanically and lore-wise.

She's that... very peculiar thing in Anarch in that running was her job. A level of professionalization you don't really find out of Crim, for understandable reasons.
>>
So shenanigans occurred during last nights Netrunner

>Opponent playing crim, so much money
>He Pushes His Luck successfully, gets like 20 credits
>Does it again, he's up to like 38 credits
>Score Risky Investment next turn, money for everyone
>>
>>51298011
>>51297719

Frantic coding is one of the reasons I love Omar. The fact that he is constantly going through keyboards is hilarious to me
>>
>>51298425

Now that I think of it, since we were talking about getting more info on runners, I'm wondering: is Fisk about his corp first and only really running in support of it, or is he mostly runner and the corp is just a front? What's his real end game? Could be interesting to explore with new cards.

(Also, since we officially now have a zero cost crim virus, I once more demand the return of Cockroach, dam it!)
>>
>>51298527

Nice!

My record credit wise for corp is somewhere in the hundred and tens, thanks to two humongous High Risk counters in Atlas. Always fun when that happens.

I'll have to say the context in your situation has me beat in terms of awesome, though.
>>
>>51284603
>>51284577
>>51283075
Okay, so after a couple of games I'm thinking of trying:
Edward Kim: Humanity's Hammer (47 cards)
Edward Kim: Humanity's Hammer
-- event (10 cards)
1 Demolition Run
3 Dirty Laundry
2 Déjà Vu
2 I've Had Worse
1 Levy AR Lab Access
1 Showing Off
-- hardware (8 cards)
2 Clone Chip
3 Cyberfeeder
1 Grimoire
2 MemStrips
-- program (18 cards)
1 Corroder
1 Crypsis
2 Datasucker
2 Djinn
1 Eater
1 Hivemind
2 Incubator
2 Medium
1 Mimic
2 Parasite
1 Progenitor
1 Self-modifying Code
1 Yog.0
-- resource (11 cards)
2 Armitage Codebusting
3 Daily Casts
3 Data Folding
2 Same Old Thing
1 Virus Breeding Ground

I found that once I got Djinn out I could tutor for what I needed fairly quickly, which let me thin my deck out for regular clickdraw.

The version I was playing with still had the cutlery and Stimhack, but I'm not sure if I really need them with the Parasite/Datasucker/Hivemind wombo combo. I certainly never really felt like I had an opportunity to use them in the games I played, where I was just hammering through to R&D and using Parasite + Clone Chip to keep them having to reinstall and reres ice.
>>
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>>51298624
>High Risk counters in Atlas
In Titan?

My highest credit highs come from Blue Sun, I think juuust before escalation booted Stealth into godmode - pic might have been before Blood Money, even.

>>51298425
Running was kind of her job, but her real speciality was drones.

Other runners who's skills are fairly "professional" include the Prof, and kinda Smoke.

>>51298581
Yeah, wish we got a bit more on Fisk.

Exodus's reveal-that's-not-a-reveal could have big implications for him.

Or could have had, depending on how you figure chronology - Ken's big job is meant to be one that gave him the funds to move the majority of his work onto the Net

Either way though, I'd like to see more cards with Fisk.
Maybe even cockroach, though that looks scary.
Though cards that work in a similar way (Chakana, Deep thought) haven't been popular (also, how did I not notice Chakana was non-unique)
>>
How can I improve my deck /tg/? I'm trying to go for a constant meat damage and then instant death style deck.

Weyland Consortium: Builder of Nations

Agenda (11)
3x Firmware Updates
2x Geothermal Fracking
2x Global Food Initiative ●●
2x Hostile Takeover
2x Show of Force

Asset (7)
2x Adonis Campaign ●●●●
3x Anson Rose
2x Jackson Howard ●●

Upgrade (5)
2x Cyberdex Virus Suite
1x Prisec
2x Satellite Grid

Operation (11)
2x BOOM!
3x Hedge Fund
2x Scorched Earth
2x SEA Source ●●●●
2x Shipment from Kaguya

Barrier (2)
2x Fire Wall

Code Gate (4)
2x Builder
2x Mausolus

Sentry (4)
2x Searchlight
2x Shadow

12 influence spent (max 12, available 0)
19 agenda points (between 18 and 19)
44 cards (min 40)
Cards up to Martial Law
>>
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>>51298978
Where do you get your second tag from fro BOOM!?

And how are you finding Show of Force?
>>
>>51299107

I guess I'll throw out the BOOM!'s and add in something else then. I completely forgot about adding another tagging mechanic to my arsenal.

Show of Force is either a way for me to smack the runner around a bit and take cards out of their hand, or a nice way to combo into Scorched Earth if I go: 1) Score, 2) SEA Source, 3) Scorched Earth.
>>
>>51299107
>Whizzard cycling out only a few months after a card comes out depicting him with a missile headed right for him
Poor dead Whizzard
>>
>51298938
>In Titan?

Yeah, sorry.

>Running was kind of her job, but her real specialty was drones

Definitely, but it *was* her job, and she *is* a professionally trained runner.

>Other runners who's skills are fairly "professional" include the Prof, and kinda Smoke.

The prof is a teacher/searcher. Running is secondary - not that it makes him bad at it. Smoke is interesting in that she's another runner that definitely feels in-between. Personally, before the ID reveal, from cards showing her, I would definitely have bet on her being Crim...

>Maybe even cockroach, though that looks scary
>Though cards that work in a similar way (Chakana, Deep thought) haven't been popular

Cockroach is a card I always loved just because of the mind game. As a corp, you definitely don't want to purge for Cockroach. But if you don't, and you discard a critical card, well you can't blame luck. You're the one that chose not to purge. And I don't find it overpowered. Just the right level of bothersome given its trigger. Your mileage may vary.

>how did I not notice Chakana was non-unique

Three of them in a Hivemind deck is a slow setting machine, but definitely worth a try if you've never done it. It's hilarious.
>>
>>51298978

You're very, very tight, econ-wise, aren't you?

I won't start again on Searchlight, I'm going to cry if I do...
>>
>>51299393

Yeah I'm trying to figure out if I should add some Beanstalk Royalties to give myself a little bit of an Econ injection
>>
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>>51298978
Builder and Searchlight are kinda weak choices - I've never been able to get much out of the former, at least, and the latter always just seemed disappointing.
Also the lack of Ice Wall is disturbing.

Is 3x Anson needed?
>>
>>51299722

I was hoping to use the Searchlight as a way to help tag the runner for Scorched Earth's and or BOOM! if I keep it in. I'll definitely throw two Ice Wall into the deck.
>>
>>51299944

Just try Searchlight... Experience s the best teacher. It's one of those cards where I just can't wrap my head around whatever it is the designers wanted to do.

>>51298849

What's your plan with the Eater?
>>
>>51300196
Right. Having dropped the cutlery I can probably ditch it.
>>
>>51300196

In concept... Searchlight looks alright. But taking a second look at the card just brought everything wrong with it to light.
>>
>>51300335

https://archive.4plebs.org/tg/search/text/searchlight%20pup/

That thing hurts me. I've spent so much time trying to make it work.
>>
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>>51300460
Even with Dedication for the trace, it's still attached to a 3 strength sentry
>>
>>51298849
How's Crypsis working out for you? You could probably cut him to get down to 45. Maybe get some burst economy going too with a Day Job or two?

>>51298978
Since we have similar ideas for our BoN decks, I'll tell you that mine baits the runner into the scoring remote filled with Prisecs with economy cards (Capital Investors, Melange, GRNDL Refinery, Oaktown) then make use of opportunities right after they make that run. I understand that you probably don't have the cards though.

As for the deck itself, more Prisecs for more meat damage, Friends to recur them back in, more Ice Walls for advanceable gear checks, maybe an Archer or two to eat up the Hostiles or Firmware. Though I guess with the amount of bad pub you'll be getting even Archer won't really stop them. SEA Source will be hard to fire since you'll probably be hard pressed to be economically ahead.
>>
>>51301504
Having a general purpose Icebreaker that I can Djinn Tutor for is pretty nice
>>
>>51301504

I'm definitely considering throwing more Prisec's in there. I just picked up Martial Law the other day so throwing Friends in High Places into the deck is viable option for me as well. Thanks for the advice.
>>
So our FLGS will be holding the first ever local Store Champs in two weeks, and I'm not sure whether to bring my main deck, or build a new janky one. My main deck uses a lot of proxies, so if I bring that it will be working suboptimally, and if that's going to happen then I might as well make a janky deck with the cards I do have and try to win with that instead. Thoughts? Our local scene is pretty small, less than 6 - 8 active players, and only 2 own most of the card pool.
>>
>>51305248

Depends on how badly you want that AA hedge fund i guess. Otherwise whatever you are most familiar and/or have fun with, since all the better prizes are in the regionals kits.
>>
Combo of the week!

You can Virus Breeding Ground your Crypsis!

And now I4ll go get some coffee.
>>
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Remember how we had the Terminal Directive rulebook in German?
Now we've got some spoilers, in Spanish

Cards that match with cards in the starting lists (front row):

Hailstorm
↳ Remove one card in the Heap from the game.
↳ End the run.

Mason Bellamy
Sysop
Every time an encounter with an ice protecting this sever in which the Runner broke at least one subroutine ends, they lose a click if able.

Biometric Spoofing
Neutral Resource
[trash]: prevent 2 damage.

Cards that don't match any on the original decklists - which makes me think they're Campaign cards, hence them being mostly hidden

SYN Flooding
Double

Cygnet
Install Cygnet only on a rezzed piece of ice.
Host ice gains Sentry, Code Gate and Barrier.

Paper Trail
... Trace-4 ... all resources
>>
Shiny!

International hacker community reprazent!

Seriously, that's cool though.

I'm digging the pool of ICE-hosted cards growing, especially out of Anarch.
>>
>>51306353
Really weird the position of the ability in the neutral resource.
>>
>>51306400
Yeah - if everyone gets ice-hosting, then maybe there'll be ways (other than Magnet) to make it harder to host things on ice.

It's also really good with a lot of Shaper stuff in general, I like it.
But there's a very good chance it's a campaign card
>>
>>51306432
Yeah, not sure what that's about, maybe an error somewhere
>>
I like Hailstorm as a part of those new Weyland ICE with dangerous subroutines that aren't damage/program trash.
>>
>>51306353
The legacy games don't spoil their legacy components until the players actually open the sealed boxes, so I really doubt they'd spoil any of the campaign cards, especially since this looks like the official FFG card fan. The ones in the rulebook are an outlier as you're probably supposed to include them in your deck from the first game, so spoiling them is fine.

That said, Hailstorm is unf. And Mason + Prisec + Scorched in Custom Biotics should be pretty legit, even through Rumor Mill and Interdiction.
>>
Biometric Spoofing better be neutral with influence...
>>
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>>51306466
>so I really doubt they'd spoil any of the campaign cards
They've already spoilered (kinda) 2 campaign cards via the rulebook - one in full, albeit in german - using GRNDL and google translate, this is one of the campaign cards
>>
>>51306534

As anon was saying: in the rule book, obtained from an unofficial channel, more than probably from the first packet you open to make sure things are understood.

I *would* find it weird if they spoiled legacy cards in official promo. Not impossible, but counterproductive.
>>
>>51306466
>>51306534
Doh, didn't read. And yeah, before the 1st game the rules say add all copies of collect evidence to your deck
>>
>>51306353
>Paper Trail
>Agenda: Security
>When you score Paper Trail, Trace-4
>... all resources
>...
FTFY
Another weird thing, the fan says AGENDA instead of the spanish PLAN.
Definitely not their finest job with this fan, right?
>>
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>>51306642
Yeah, looks a bit half-arsed, and I'm definitely wondering about the top 3 cards.

Still, hype be getting got with it

>>51306433
>>51306400
I knew there already was something - still can be sifr'd and knifed, but it's unparasitable and has 3 beefy subs - can anyone see what number it is?
>>
>>51306755
It looks like 58 to me, but it really could be anything.
>>
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>>51306788
I guess the only thing we know is it's not the last pack.

Oh, thanks to the Japanese we know the pack names: https://www.boardgamegeek.com/thread/1707284/red-sands-data-pack-4-6-names

Blood and Water (4)
Free Mars (5)
Crimson Dust (6)

From WoA the last two pack names take on a bit of extra meaning

Free Mars is one of the groups in the Martian Civil war and its aftermath - for them, the war against earth never really ended, and they fight against the Martian Colonial Authority, because it's basically an earth puppet - Mars should be for the martians, they say. They're led by an ex-prisec man, and tend to be pretty well equipped.

Crimson Dust are also a force fighting on Mars, but they're very much a terrorist organisation, complete with highly fanatical fighters and a messianic leader. They're also huge g-modders - g-modding is highly prevalent on Mars anyway, what with the radiation and lack of atmosphere (and a few patents going public before Jinteki was able to gobble up all the martian biotech corps helps), but these guys take it to the extremes. The Crimson Dust believe that life originated as little green men on Mars, and that humanity should strive to return to that state. They g-mod themselves to look more like those precursor humans.
They also indulge in the usual terrorism violence, including suicide bombings.
>>
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>>51307747
What side was Reina on during the war?
>>
>>51308062
She was on the earth side as part of the US forces - in the Electronic Warfare Service, primarily as a drone operator, but also doing cyberwarfare and counter-drone hacks.
>>
Weeeeeeeeeeeeeeeeeeee...

Quorum finally here. Time to start on the great Kahn experiment.

>>51307747

Crimson Dust feels deliciously creepy.
The fact that they have the last word in the cycle is pretty ominous.
>>
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>>51310813
>Time to start on the great Kahn experiment.
Sifr? I don't see what is the great Kahn experiment.
>>
>>51310929

I've postponed building for Khan till the end of the cycle. Now that everything is here, I think I'm on for a few months of non-stop Khan (while everyone will probably transition the Khan decks to Los).

We'll see about Sifr. That thing is ugly.
>>
>>51310978
I like the concept of Ice Analyzer and Compromised Employee to help pay the install costs of the breakers, but at the same time it seems too much effort maybe. I have to try it though.
>>
>>51311009

London Library looks like great support. Thing I'm really going to have to do first is get a solid look at the math of derezzing with the raptors.

Really digging Tracker as Khan support too.

Weirdly enough I plain don't like her console with her. It's so good elsewhere, but it doesn't feel right with her other tools.
>>
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I know no one gave this much thought since it was released and directly went to the binder, but seriously... why, WHY is it two to trash?
>>
>>51311055
Yeah, Tracker and the raptors just doesn't have much synergy with her console, it's pretty weird.
>>
>>51311136
The trash cost is irrelevant unless the Runner accesses it from R&D.
The card is bait, plain and simple, it's not as effective as Bankers for the must-trash factor, but it can force a run at an uncomfortable time.
I actually replaced my GRNDL refineries for them at some point and I had some moderate success. I prefer the refineries though, since it can pass as agendas and other ambushes.
>>
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>>51311136
Because Whizzard will not be around forever.

Seriously though, I have no idea - its trash is like an asset from way, way earlier in the game.
I like the concept, but the execution sucks.

Pic related has a similar issue, but the money/time ratio is so much better
>>
>>51311328

If I'm at the point when CI Fund has 3 credits on it, I can:

- Pay two at 4.3, get my three credits back. Let the run end and the runner deal with Prisec or whatever is inside the server. Basically I've paid two credits and an install click (not to mention the money I had to put on hold) to bait a run.
- Let the runner trash CI Fund. Basically I've paid 3 creds and a click to bait a run and make the runner lose two creds.

Compare with... Commercial Banker Group? Capital Investor? Hell, GRNDL Refinery makes sense, the explosive credit gains warrants the two trash cost.

Here we have a long term, low drip, high cost asset (zero rez, but six credits in two turns to do anything). I'd expect the trash cost to be higher to balance things out with concurrent options.

Every time I look at that card, it feels like I missed something. Only thing I have for it is that it offers a way to go low econ if needed without actually spending money. But even that Sealed Vault does better, doesn't it?
>>
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>>51311792

I mean... consider this is coming.
>>
>>51311792
Unlike CBG, you can protect CI Fund with some ICE, for instance in your Scoring Server.
Unlike Capital Investors, it's clickless.
I get it, the card is not the greatest bait and the 6 credits is more than a little expensive. But it works. It's deceptively adding up credits instead of just storing them in a Sealed Vault. I always remember the moments the Runner looks nervously at the ever increasing pile of credits.

>>51311890
I wouldn't compare Marilyn Campaign to neither of those. The last paragraph makes me think it works the opposite way rather than baiting runs.
>>
>>51311991
>Unlike CBG, you can protect CI Fund with some ICE, for instance in your Scoring Server.

But the thing is, it's way inferior in trade off to that card. And given how slow it is, I don't know that I would want to slot it in the scoring remote.

>Unlike Capital Investors, it's clickless.

Bu then unlink Capital Investor, it nets you nothing until you've cashed it *all*.

I'm not saying the card is bad. That's not the issue. I'm saying I just don't see what niche it fills.
Where and why would I want to play that rather than a competing option? That's what I want to get. Once I have that... I can always build a suboptimal deck. But it has to make sense.
>>
Call me crazy, but I'm actually digging Harvester in a Cybernetics Division/Curfew/Self-destruct Chips build.
>>
>>51311991
>Unlike CBG, you can protect CI Fund with some ICE, for instance in your Scoring Server.
I've been meaning to try this, especially with Prisecs. Had Investors survive 3+ turns because they didn't want to go in a server with 2 Prisecs, so C.I. Fund might actually work. Only problem is you have to be reeeally wary about PolOp, though atleast Oaktown Grid helps bump the trash cost even then.

>>51312132
>Where and why would I want to play that rather than a competing option?
It is pure run bait, think Jackson levels in terms of how useless it is to make a run on a server with it. Probably don't rely on it as your main economy, but if you can get 10+ credits from it because the runner won't run it and they don't have PolOp, then it's a fine bonus. You probably want Crisium on HQ to prevent PolOp, but you can otherwise just stare at your opponent and call his bluff.
>>
>>51307747
Holy shit I hope we get a little green martian identity. Too bad it'll probably be anarch
>>
>>51311136
I love algo trading. But having tried ci fund a few times, I find that the concept is much harder to make work for a corp
>>
>>51313166
>think Jackson levels in terms of how useless it is to make a run on a server with it.

Jackson is *never* a bad deal for the corp, whatever happens. This can cost the corp more than it will cost the runner. Probably not the best card comparison.

You want an econ card that costs 6 to rez, is a *must* trash, and can mean up to three credits gain per turn? The Root. And it costs 4 to trash.

>>51313318

Given the (somewhat) organized aspect of the Crimson Dust as a religious group, with its transhumanist folklore, that could actually make it an interestingly creepy Shaper ID background.
>>
>>51313402
I'd love a creepy Shaper. Even though I've been turned off shaper decks recently
>>
>>51313367

As with Ms Jones/Shell Corp, it's one of those points of design space where the asymmetry of the game clearly shows.

>>51313402

Add to that, since we already have Quetzal as the crazy G-mod abusing runner in Anarch, they'd probably to have the martian equivalent in another faction.
>>
>>51313451
Shell Corp at least is an upgrade, which means you can better protect it by hiding it with a junebug or secretary or something. CI Fund's only protection is what, a Prisec?
>>
>>51313423
>Even though I've been turned off shaper decks recently

Never been my favorite faction, but even then I can see where you're coming from. Feels like the faction has been a bit stuck since Nasir (bless him). I don't think it's easy to expand the design of the "brute force" faction.

That being said, everything we've seen from Mars for now hints at it being similar to Lunar in how it wants to expand the game. I have high hopes for this cycle.
As an anarch player, cards like The Archivist and Persephone make me salivate - there's a whole new high Link Anarch playstyle I've been waiting for for years now.

And you also have TD. We know next to nothing of the cards yet, but Ayla Rahim's background alone opens fascinating potentials. And she follows Cambridge in opening cool game perspectives, she'll be cool.
>>
Lakshmi Smartfabric/He3 deck?

I *will* make something out of that agenda. I swear.
>>
>>51313990
One day I'm going to score out a He3 and put the power tokens on a cerberus.
>>
>>51313990
>Lakshmi Smartfabric
I loved that in Asset Spam Gagarin - Public agendas that the runner just can't steal are very amusing
>>
>>51313402
Yeah, Jackson is probably way too good to make the comparison.

>This can cost the corp more than it will cost the runner.
The only situation where the corp suffers a loss, assuming the server is cheap to get in, is the first turn after it is rezzed, and even then it still depends on the cost of getting into the server. If it's atleast 5 to get in and gives maybe tags or meat damage, I'd gladly lose the 3 credits on C.I. And if they leave it for atleast a turn? You get to have your money back while they have to spend a few clicks recovering from it. Again, assuming no PolOp.

I admit I'm probably a tad optimistic about the card, especially when I bashed on the card considerably when it came out, but as my deck values baiting the runner into making taxing runs while keeping tempo, I can see a situation where it could be useful. If it works more often than not, than I'll probably have it replace the Refineries when they rotate out.
>>
Hmmm... Tracker + Grappling Hook... Stupid combo, or awesome back up?
>>
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>>51315449
Bretty good if you ask me - might be an idea in Geist, who has the MU and likes the trashing on grapple

>tfw you find new full-arts
>>
>>51315449

What about e3? Since that is reusable iirc.
>>
>>51318972
Tracker doesn't break anything, so it doesn't combo with e3.
>>
>>51319531

True enough.

And apparently tracker denies Barry's tricks as well to an extent.
>>
>>51313990
I want to score He3 to put the counters on Black File one day. So neat, so Weyland.
>>
>>51319736
>Black File
Such a neat card, but I don't think it quite gives you long enough to win - I know when it was used against me my opponent wasn't able to get in in time - but only by about 1 turn
>>
>>51319887

It can mean up to 12 cards milled for the appropriate DLR deck though, which is often fatal to the target corp.
>>
>>51320094
True.

God, DLR is such cancer
>>
>>51319736

I've done it with Stimdealer. Not as cool, but I'll take what I can get.

>>51320226

In the same time, I could mill more than twice that via Fear the Masses or access.trash you whole deck in a Medium/Hivemind set up,

DLR is such a cool card. It's the DLR-deck set up that proves an issue.
>>
>>51320226

Good thing best defence exists now.

Then again, it would only be available for about 8+ more months...
>>
>>51320852
I think DLR would work better if instead it read "You are tagged" like Paparazzi. That way the runner would be always open to retaliation and there would be no combo nonsense to keep the anarch safe.
>>
>>51321350

I don't know, one of the things I like about DLR is the need to get tagged.

Problem happens when you can tag yourself and then have so much latitude to prevent the trash. One reason why people played Paparazzi on top of DLR: don't even need to interact with the corp to get tagged. Now imagine if DLR could do it itself. Even faster set up.
>>
>>51321375
Yeah, and you still need a run on a central and a click to install it. That leaves 2 clicks to trash cards, and then Corp trash it during his turn. That's the beauty of Joshua B, Paparazzi, and activist support. The runner have never had a lack of ways to tag himself, but these cards force the corp to take action before the situation gets ugly.
>>
>>51321433

Activist Support is such a cool design. For a long while it was for me like CI Fund is to this thread... was looking at it and trying to see where I'd want to play it. But when it clicked... damn such lovely plays.

Hopefully CI Fund gets its time too.

>The runner have never had a lack of ways to tag himself

Yeah, but the old cards gave the corp more latitude to react.
>>
Fumiko Yamamori(1) + Chetana(2) what's the exact trigger order?

Do I understand it right that it changes a failed PSI into a kill?

>(1): Whenever you and the Runner reveal secretly spent credits, do 1 meat damage if you and the Runner spent a different number of

>(2): Reveal spent credits. If you and the Runner spent a different number of credits, do 1 net damage for each card in the Runner’s grip.
>>
>>51322618
God, I hope so
>>
>>51322618
The reveal is before the spent credits comparison, if I'm remembering correctly.
>>
>>51323072

Makes sense. The Chetana damage triggers after the reveal, but isn't triggered *by* the reveal, so you can't chose order.

For the better, but too bad. Well, there's still design space to explore with that.

Chetana + Satellite Grid in BoN will have to do for now.
>>
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Had a thought about pic related - seems like a neat way to get corps to pre-rez ice that can then be parasited

I also really like the art
>>
>>51315566
>new full-arts
Where?
>>
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>>51326333
New as in "I didn't have them" - one was pic related, one was Chrysalis, but I always like a full art when I can find one
>>
>>51326297
I think that and cutlery is probably the intention of the card.
>>
>>51326297

I liked it for that in Reina. Also offered some cool dilemmas with an added Rook play for good measure.

Trouble is... well Run Amok is kinda like the slightly more risky and expensive but all-at-once, more flexible version.
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>>51326937
True - still though, could use both?

Also, both have nice art
>>
>>51327792
>still though, could use both?

Definitely. The cost difference might still prove significant too. And then let's not disregard the "more risky" part. People don't seem to give the card due respect, but get I'd totally let a Brainstorm get trashed if it meant frying the full runner's hand.

Last, to not be my grumpy self, the cards are fairly similar, but they don't cater to the *exact* same plays. Sometime when I play Cyber Threat I want you to rez more than I want the access. The purpose is more to diminish your threat level for another server.
Run Amok is more "fuck you I'm getting into that server whatever it takes!".

And yeah, great art on both... Am I forgetting a card or are shapers the only runner faction still missing an image of someone playing the "game" (Run Amok, Mushin No Shin, Push Your Luck, etc...)?
>>
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>>51328087
What "game" do you mean? Run Amok doesn't picture anyone playing games, unlike the others cards you mention.
>>
>>51330519
...

I'm not blind. I swear.

I was just seeing piles of chips where buildings(?) should have been...

...

OH, look! A frolicking Dinosaurus!
>>
Some ideas are so stupid, you have to build it just to see it happen.

TL;DR -> Hivemind -> Chief Slee.
>>
>>51330519

Clearly it's the most serious Game of all. Who best to become the next Man then those fighting him?
>>
>>51264212
Just played against a sweet Crim deck with forced rez/derez combos using Blackguard/Snitch/Au Revoir and the bird breakers. I was H-B glacier. Much fun.
>>
>>51331465
Hivemind?

>>51332953
How did they afford Blackguard AND the bird breakers? That's gotta be some mad econ.
>>
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>>51333684
Presumably just "Hive"

>>51332953
That is a silly, silly combo, but yes it is funny
Au Revoire is a hell of a drug
>>
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I don't think the Martial Law insert was ever shared, so here's part 1.
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>>51339199
And part 2.

Pretty interesting bioroid interaction here.
>>
>>51339199
>>51339237

Thought it opened interesting questions about how far HB could be allowed to compromise the directives by state-clients demands, and furthermore how much/how long the self-learning Bioroids could be expected to respect them once they had been taught to compartmentalize like that.

I mean, contrast with the Bioroids in Monster Slayer getting themselves willfully in destroyed in order to protect humans willfully putting themselves in would-be fatal situations.

Well, Mars and the sol called Waroids are probably going to shine some light on that.
>>
>>51339437
Yeah, that the insert brings up the question makes it doubly interesting that we're getting Terminal Directive - a campaign about a bioroid supposedly killing humans - right at the end of Flashpoint too. They really planned everything out well.
>>
>>51339484

To a point. the Warroid's very name kinda answers questions all by itself. (It's a machine tool! It's only allowed to dismantle other machines! Human death can be expected to a point in the field, but would be perfectly collateral!)

I'm betting this could open some fascinating can of worms from a legal and sociological standpoints. Look at how drone warfare basically allowed the US to legalize political assassination, and add AI shenanigans to the mix. Then scale everything up.
>>
>>51339437
The Monster Slayer bioroids also allowed themselves to be switched off enough times in enough cases that they'd started to learn about their boss being a killer - I'd bet they do have their "protect" directives to help the Cleaner, but like Feelgood their loyalty programming is stronger
>>
>>51339723

Was part of what I had in mind.

Stone has to cut them off.

Feelgood will have to stay active in the field, witnessing humans killing one another, and only being able to help once the hurting is done.

That's a whole new level.
>>
Conversely, to look back at it the other way: it's - well, perfectly understandable but - funny that people will think and fear of the Bioroid breaking off the no harm directive first, but won't go all the way and admit that it also means that bioroids could get free of the HB loyalty directive too.
>>
>>51339838

Actually, that could make an interesting twist in a story: HB exec pointing at murders in the hunt for Bioroid to gather outside help - NAPD?, while in truth the broken directive would be HB loyalty.
>>
>>51339199
>>51339237

Thanks, by the way.
>>
>>51339237
>>51339199
Cheers!
>>
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>tfw you score an agenda and it turns out Andy was actually Iain catfishing you
>>
>>51341162
>>51343494

The insert for Quorum reads like a great introduction to New Angeles the game. It even has all the players in a single room.
>>
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>>51346681
Any chance you could post it, please?
>>
>>51346681

That's what I was thinking upon reading it (Well, the MMC guy is missing, isn't he?). Really have to move my lazy ass and try that game, but I don't know when I'm going to be able to schedule that.

Another issue is going to be easing people into it. I'm already banned from Diplomacy games.

>>51346598

It's not as if two credits a turn was anything useful...

As much as I love the idea of Rebirth, even taking the deck building considerations into account, an ID like Andy (or to a smaller degree the professor I guess) does pose some kind of problem, in that the ID ability is exhausted by the time the game starts, so switching ID to anything else even remotely useful is never a bad trade off.

I guess that's part of the silliness of it. That Logos bit is thematically brilliant though. 'It was me all along, didn't the console tip you out?"
>>
>>51306500

As I keeplooking into Khan, this really came back to me... if Biometric Spoofing isn't neutral with influence, then Recon Drone being 3 is perfectly ridiculous.

Oh, well... we'll see.

Lore-wise, it's interesting: how does Biometric Spoofing prevent damage from, say, cybernetics cards? Hmmm... I guess identity theft, get an operation in a good clinic using someone else's credentials?
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>>51347115
>It's not as if two credits a turn was anything useful...
Eh, it builds up

>In other news, Argus's Chief Slee is on the record as calling Los Pistoleros boss Aaron Marrón "fucking bullshit"
>An Argus spokesperson later clarified that the prisec firm considers the gangster "a menace to society and a threat to all well-meaning citizens of New Angeles"
>>
>>51347515
Sounds like Slee got out-fucking-skilled.
>>
>>51347535
Nah, she's a boss

The whole of fucking Argus got out-skilled. Seriously, Marron hoses Argus (and PE) so fucking hard
>>
>>51347692

Given what a film critic can do to Argus, one would expect a gang lord to do better

>>51347515
>Eh, it builds up

I failed at being sarcastic.
>>
>>51346923

MMC and GlobalSec aren't mentioned iirc, plus Big W appointed spokesman (Argus was there instead). Sol was with NBN Oprah.

Funny thing is that all of them weren't too happy being in a room full of FedGov goons and none of their own guards allowed.

The game itself is decent, though I recommend 4players if you don't want things to really drag.
>>
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>>51346923

You would think that until you remember that Iain also turns on most of the other drip econ super easily. That and Film Critic is a beautiful, beautiful card for mister Stirling.
>>
>>51348323
Do you have the insert?
>>
>>51348661

At worse, next I get to see a friend with a cellphone, I'll copy mine. Will take a few days at best, most likely.
>>
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>>51348909
Thanks - next week I'll finally have access to a big scanner - I just hope it doesn't fuck up WoA's spine too much
>>
>>51349390

Was told the scanner I have access to *would* destroy the spine.

Sad to say I won't be scanning my copy of the book. Hopefully you get access to something more suited.
>>
Valley Grid in Cybernetics Division?

Also, how many econ cards should be in a deck before it feels comfortable? I'm at the point where if I want to add any more econ it means dropping to 1-ofs for some of my tools, or going up to 54. Which doesn't seem like too bad an option.
>>
How many people find that their local store meta is vastly different to what they find on jinteki, or decklists on netrunner.db?
>>
>>51353698
I guess the bigger the meta, the more close it is to it? My meta is small and vastly different
>>
>>51354066
Yeah, same. We get about 10 to 12 people for any given event, and when you compare decklists from here to the big store champs around the world things are so much different.
>>
>>51353698

Local meta has always been pretty different in some respects.

We played with traces and link a lot more from early days on, for one.

>>51351954

Really depends on the deck, but I'd say look for at least a fourth.
>>
>>51355089
A fourth, so around 13 cards, really? That's quite a lot, unless you meant for runner decks. A quick look at corp decks in the first page of NRDB recommended decks and only 1 had more than 10, though I haven't taken into account card power levels yet.
>>
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>>51348661

Here you go.
>>
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>>51356337

And the back.

Also, to the prospective scanbro(s), we don't mind phone pics if scanning will wreak the book.
>>
>>51356337
>>51356354
Thanks!

>a gaze like a glacier
Heh.

Wonder where this takes place between the events of the Martial Law insert and the Interdiction card art, since there's an implication that the US forces haven't arrived yet. Also, Ignacio Wells sounds like a pretty influential Mayor, even if he doesn't have absolute control over the megacorps.

The lack of news of any of the runners are also a mild disappointment, since we get a pretty big gathering of the corp characters here. Guess their stories are mostly implied through card art.
>>
>>51356491

Being in charge of such an important Hive city, which incidently dwarves its original country in importance, is quite an achievement to begin with I daresay. He is like a state governor in another sense.

As mentioned previously, it is the perfect introduction to New Angeles, though thankfully a game doesn't take 12 hours to finish. The only open question is who will be the 'winners/losers' once the Game ends.
>>
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>>51356337
>>51356354
Thanks!
>>
>>51356533

Now that you posted that image, does anyone have any idea what happened in Exodus? And what fun stuff are in the extras bit?
>>
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>>51356491
>>51356529
I think it's after Interdiction and Martial Law - the US has forces in the city on a full-time basis at the Beanstalk, and also in Heinlein (though Heinlein is usually considered separately): given how little all those people want to be in a room with each other, I think it's reasonable to assume that the few forces in the city have made the point clear while the rest of the forces arrive.
It's also notable that the Interdiction Exosuit is USMC, i.e.: the guys that get deployed first (on Earth, anyway)

As for Wells, with the city not being in a US State, other than a non-voting representative in congress (his main job is to lobby for shit and vote in committees), so yeah he's effectively a governor, the top man for NA.

I also think Yuri Talunik is under the "Members of other divisions, subsidiaries, and corporations", same as Maucher

Incidentally, this is the guy on you ID in New Angeles - he's not the Argus guy (if how he looks didn't tip you off), he seems to be Weyland's PR man - his name is Farid Ahmadi

>>51356563
Yes to the first, no to the latter - I got the digital version.
It appears to be Ken Tenma's last big meatspace score, the cash from which let him move to running mostly on the Network.

Some other anon described Monster Slayer as coming off as an action-thriller (if it were a movie), this has less action, but tells us more about the world - Reina is very flat, because there's very little in her life but The Fight and her past is pretty traumatic; she's basically an action movie protagonist already - whereas Ken and Miranda are two very different, but characterful people (as it's a novella they also are kinda low on the backstory quotient as well, but they're clones so it works).

Also, Caprice is there - based on certain things it must be after Strange Flesh (as too is Monster Slayer) - and, as always, Caprice has a bad time.
>>
>>51357019

So did Ken/Miranda version whatever make it to the end? Or end up recycled after all?

>Farid Ahmadi

Official Spokesman for Big W in general iirc. More of a public Face then actual board member (presumably, who knows anyway?).
>>
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>>51357239
Yeah, the title on the ID is Public Relations Officer, but Weyland is such a hydra that that's a pretty meaningless title - he definitely seems to just be the Face for the time being.

I wonder if he'll turn up as a card later - I know NA used a lot of netrunner art, and Netrunner itself used a lot of art from the Android board game.

New Angeles cards often renames stuff - Paparazzi becomes Media Circus, for example. Some of the cards seen in the articles are pretty funny with their flavour text - Floyd the Bioroid's "crime solving machine", Nisei's "definitely not telepathic", or Puff Piece [of Hiro] "Be sure to get him from his good side. If he has one"

Weyland has a lot of execs, VPs and so on - if more of them get cards maybe Search Firm will see more (any) play.

Does this look like Mills to you guys, or is it just someone with similar style do you think?
>>
>>51357430
Looks considerably older, and sports a different hairstyle. Probably not Mills.
>>
>>51357430

Always assumed it was her until I saw the full art instead of the card version.

Could go either way now.

Gotta love that thing pretty much apparent in TD's Weyland story blurb that the company structure is such a mess from all the companies and people being moved around constantly that hardly anyone really knows who is who within the structure, or what one title might entail.

Te whole thing seems so abusable.
>>
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>>51356337
Man, as pissed off as they all are to be there, that has to be the most crazy-secure room in the city, if not the world.
Even amongst the guys who aren't the main CEOs you've got the head of the biggest bank in the solar system and the head of the corp division that keeps the Network up and running.

>>51357691
I don't think she looks older, but I flip-flop on whether it's her or not
>>
>>51357430

Well the bangs are completely different and I'm pretty sure Lizzy's eyes are a different color. Given that this came out of H&P I figured she was more likely just some suit working for Big J, though it *is* a neutral card...
>>
>>51357894
The biggest difference is the hair which seems to be the most consistent, and as the anon above said, the eyes. Her clothes and hair do match the lady on Public Support though, unless that's just standard uniform.
>>
>>51357828
Yeah, Weyland's blurb there is pretty great. The one from New Angeles's downloadable rules is pretty neat too.

WoA talking about their early days shows it's always been like that - Jack Weyland himself leveraged the original corp for funds a couple of times, and now he's long-gone it's only gotten bigger and more inscrutable. For example the Consortium itself has built nothing on the moon for decades, you won't find a stylised W anywhere, not even on construction vehicles - they simply own most of the luna construction corps outright.
And they no doubt abuse this to hell and back, even outside of being headquartered in New Angeles
>>
>>51358129

Which is partly I'm thinking so many cards that feel like they should/would be Weyland cards end up being neutral.

It"s both balance and flavor tied in a neat package.
>>
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>>51359609
>balance
I think it's fair to say a lot of Weyland cards get over-balanced, though I guess some of the Weyland-feel cards that get printed in Neutral fit being available to everyone
>>
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>>51360148

What do you mean, over-balanced?

Can't imagine what would give you such an idea...
>>
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>>51361097
Man, that should have been such a good ice - a Werewolf-themed destroyer that can turn into the type of ice you usually need to care less about vs Weyland? That's an ace concept for an ice.
But those numbers are just so fucking bad
>>
>>51361378

I just love the concept of Morph ICE in general. And the combo with Firmware Updates is always fun.

If/When the game gets a 3.0, there's going to be so much cool stuff that somewhat fell through the cracks the first time around and will benefit from the reiteration.
>>
>>51361378

Also: the art on that suite is *gorgeous*.
>>
Anyone else keeping track with Stimhack's Mull & Keep articles? Wanted to ask about hand 10. The ideal play is Ichi on HQ, Fairchild on remote, Eve in remote; why? Ichi doesn't stop Siphon, and you wouldn't have the money to rez anything if you were forced to rez either of them, assuming Breaker Bay Grid doesn't come up. Plus building up a remote this early would've left the runner with free reign on centrals and no back up plan. Personally would've went with Fairchild on HQ, gain credits twice instead.

>>51361378
Makes me wonder how often ice get valued on their "potential" turn 1 impact vs long term benefits; Lycan would've sucked to hit after you just put down a breaker and used up all your credits, and since it can be advanced not even putting down a killer would've helped either. Tribunal fits this mentality too.

Advanceable ice should really be cheaper in general though, to counter how expensive they can be to advance.
>>
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>>51362112
I would credit, Fairchild 3.0 on HQ, Eve on remote.
The Runner is going to hit R&D 4 times and steal 8 points anyway.
>>
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>>51361933
Damn right it is. One of my fave sets of ice - just a shame about the execution
>>
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So several folks near me are convinced that Val will become absolute garbage tier once Blackmail rotates. While she'll be undoubtedly weaker, I want to try to build a working non-Blackmail deck just to spite them. I'm thinking more Bad-pub focused combined with Itinerant Protesters. D'you guys think a set of Investigative Journalism, Fan Site, and Frame Job would be sufficient? Or am I gonna have to go deeper?
>>
>>51365712
She won't be as overwhelmingly good, but the free Bad Pub credit each run is pretty nice regardless.

You could try something janky like using Study Guide and pumping it up with Bad Pub + Cyberfeeders
>>
>>51365712
>So several folks near me are convinced that Val will become absolute garbage tier once Blackmail rotates.

A free Desperado on start not enough these days? I really have to take issue with the mentality that sees almost broken as good, and fairly balanced as trash (and lets face it, Blackmail was a perfectly fair card given the cost of dishing Bad Pub prior to Val... it's Val that made it the oppressive card it is).

(On that note Desperado in Val is pretty sweet).

That said, bad publicity play is kind of in weird spot right now if you want to evaluate post rotation. 6/10 Bad Pub cards leaving the pool (and with Val being one the 4 staying, that leaves you with 3 support cards, one neutral with influence). And we know little to nothing of replacement yet (The Archivist... and that's it, or am I missing one?).
>>
>>51365712
Val is great just for the fact that she got 1 extra credit per run. That's a lot of economy right there.
I did the whole Itinerant Protesters combo with all those you mentioned, and you're going to need extra clicks.
>>
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Was thinking the other day about ice - some are much more apparent what they look like in cyberspace than others - I got thinking about the cards that look like castles and fortresses, wondering if you can make a fortress in cyberspace using ice that are just actual defences

Most obvious are three barriers: Curtain Wall, Bastion and Bulwark (the latter two IRL are actually the same thing)

There's pic related, which is Japanese for castle, and Yagura which is Japanese for tower. Being Jinteki, both are actually Code Gates

Upcoming ice that also helped me think of the idea:
Watchtower (code gate)
Battlement

Probably not enough/effective enough to just make an ice suite out of, but you could certainly use a few of them together

>>51366041
Beth maybe?
Clicks aren't that hard to get

I hope they use the post-rotation environment to make bad pub more interesting and interactive - Spin Cycle is a very cool (and mostly balanced) one imo, with only a few things that are out of whack (and most of those only did it with time) - a new version with similar themes would be very cool
>>
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>>
>>51366763

And then you make it a kill deck called "The Castle Doctrine"?

I'm going to regret saying this, but since we have the towers, wouldn't Searchlight fit the theme?

I guess if stretching a bit, Checkpoint could fit too.

By the way, opinion:

Using Satellite Grid + ICE in BoN for ICE kill: Waiver or Chetana?
>>
>>51367500
Chetana (or Brainstorm) - the sub on Waiver is cool, but it's a gamble that seems a bit unnecessary.

I did consider Checkpoint, Searchlight and Rototurret, but decided to stick to structural defences.

The deck would clearly have Superior Cyberwalls as some of its agendas
>>
>>51367782

Funny, I was asking because I was finding the PSI on Chetana (not to mention 3 str sentry compared to 5 str Code gate) made it a bit too unreliable in comparison. Trouble is Waiver demands rock solid econ and taxation to even have a chance to work. And it's hard to pack it in BoN, with all the stuff you have to do.

The idea of having the runner fully discard on Waiver (unpreventable too, it's not damage) then die on a virtual advancement token seems pretty fun too.

Oh, well, I'll try both, starting with Chetana.
>>
>>51370027
While we're on Chetana, where is it usually placed? It's a cheap tax for centrals, and doesn't stop the runner for remotes, so I'm not sure what it should be doing.

On that note, other than Lotus Field what are some good Siphon defense in Jinteki? Trying to make a PU deck, and I'm not used to my ice being relatively cheap to break.
>>
>>51371827
Mind Game
>>
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>>
>>51371827
>so I'm not sure what it should be doing.
Batty maybe? It's unlikely to fire otherwise
>>
>>51371827

Haven't played Chetana in Jinteki yet myself, but I'd probably put it on a secondary remote first. But yeah, the way it's been designed, it does look like it would use some support one way or another.

On another notice: BoN with two Cleaners scored... bit oppressive. Poor Kit.

Fumiko Yamamori + Psi operations as EMP support/replacement?
>>
>>51374307
I hope we get a replacement for Cleaners, maybe a 3 cost Current or something. Would boost BoN a decent amount, even if they could cancel it out before running.

I want to do a Fumiko kill by bouncing around using Mind Games one day.
>>
>>51374307
EoI?
>>
Out of curiosity, and since I can't play on Jinteki that frequently myself, has there been an increase in corp kill decks after Quorum? If so that'd be a pretty interesting parallel with what the Flashpoint cycle is about; the corps lashing out while at their weakest.
>>
>>51376823

Can't say on Jinteki, but locally I led the charge on kill decks post SanSan (thanks Faust) and while I'd say the numbers are just above a bit higher right now, what I find interesting is that almost none of the people currently experimenting with kill decks were doing so during Mumbad.

So there's been a huge turn over at least.

>>51375150

Not even, still experimenting with tag-less Weyland. But one Cleaners rushed with BoN does some job in creating the window for a second one.
>>
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TD still on the boat AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH.
>>
>>51371827

I've seen some Jinteki decks run Crisium as anti-siphon tech. While not particularly defensive against it, Hokusai Grid can be a surprisingly nasty surprise during a Siphon run as well.
>>
What's a good first purchase after the core set? I'm looking to build Weyland as my main Corp
>>
>>51381840
Start with Order and Chaos, IDs in that box are some of the best they have.

Biggest problem with Weyland for a new player is that everything they want is scattered around a bunch of packs, be it tags from NBN or awesome cards for Weyland.
>>
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>>51381840
Depends

I'd initially suggest the faction Big Box - Order and Chaos, but that box is much better for the runner faction it contains.
Still, the IDs there are good, as is some of their ice.
Definitely agree with >>51382328


If it's mainly you and a friend playing it might be worth waiting for the Terminal Directive box - that's a campaign version of the game that only needs the core and itself to play, focusing on Weyland and HB corp side - it has some cards for normal play, and a few for campaign-only, but they look good - pic related.
Definitely smaller buy-in, and there's a story/legacy mechanic if you're into that.

Though as >>51379772 bemoans, it's a victim of FFG's shipping demons
>>
I'm looking to pick up custom tokens to take with me to store meet ups and to use when I'm playing with my friends. Are there any you guys would recommend?
>>
>>51379772
My FLGS said it's scheduled for March.
>>
>>51382415
>Terminal Directive box
Oh, good point. That box is going to be pretty good for Weyland.
>>
>>51382661

Well, we're not sure of it yet, but it sure looks like it.
>>
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>>51382490
Boardgamefactory seems to be gone apparently, so only Team Covenant's are left I think.
>>
because turning Mac into a robot and drawing 15 cards seems funny
MacModified

Kate "Mac" McCaffrey: Digital Tinker

Event (15)
3x Diesel
3x Game Day
2x I've Had Worse ●●●●
1x Levy AR Lab Access
3x Test Run
2x The Maker's Eye
1x Trade-In

Hardware (8)
1x Astrolabe
1x Brain Cage
1x Clone Chip
2x CyberSolutions Mem Chip
1x Net-Ready Eyes
1x Skulljack ●●
1x Titanium Ribs ●●

Resource (13)
1x Adjusted Chronotype ●●
1x Aesop's Pawnshop
1x Beach Party
1x Chrome Parlor ●
3x Daily Casts
1x Personal Workshop
1x Public Sympathy
2x Same Old Thing
1x Synthetic Blood
1x Tyson Observatory

Icebreaker (5)
1x Battering Ram
1x Faust ●●
1x Gordian Blade
1x Inti
1x Pipeline

Program (4)
1x Magnum Opus
1x Paricia
2x Self-modifying Code

13 influence spent (max 15-2=13, available 0)
45 cards (min 45)
>>
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>>51388657

I wish that I had bought tokens from Boardgamefactory earlier, they seem to have nicer looking token's than Team Covenant, at least in my opinion.

I might try and get one of my friends with a 3d printer to make me some custom tokens if I can't find any other website's offering nice tokens.
>>
>>51388920
If you don't care that it's particularly Netrunner themed, /bgg/ should have a few suggestions for tokens. I know Stonemaier has those token chests, don't remember if they had cyberpunk-ish stuff though.
>>
>>51388708
It needs more directives! For a robot!
>>
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Directives man, what would we do without them, right friend bioroids?
>>
Planning a deck and getting excited while preparing to sleeve the cards, then remembering that the data pack you need hasn't reached your country yet feels bad.
>>
I know that one all too well.

Too many cards to proxy?
>>
>>51392705
Responding to >>51392525? Less about proxying, and more looking forward to playing certain cards too much, namely Tapwrm and Aaron, especially since Aaron fills a really big gap as a tech card.
>>
>>51392849

Yeah, sorry, I really should stop bumping the thread upon waking up. Coffee first.

And yeah, everyone is (legitimately) excited about Aaron, but Tapwrm really caught my interest too.
>>
Now that Best Defense is out, I'm kind of wishing Algo Trading was one to install.
>>
>>51394327

Conversely, I'm not really liking BD's ability to trash any type of installed card.
>>
>>51394383
I think it's fine mechanically, the prerequisite is pretty strict for non-"tag-n-bag" decks, and corps have been wanting for some sort of simple direct interaction with runner's rig. Plus deck slots are tight enough that it might just get cut for other preferable cards. It is a bit wonky on the narrative side, but just because the art shows a sniper doesn't mean it couldn't be in a different form of attack (net attacks to stunt the growth of Self-Modifying Code, hunting down and destroying every copy of Clone Chip, assaulting and removing a person's Net-Ready Eyes, etc.)
>>
5 Cost
Operation - Triple
You may only play this card if the runner trashed a piece of ice on their last turn.

Pay X credits. Score an agenda from HQ with an advancement equal to or less than X. X is the rez cost of the trashed piece of ice.

3 to trash
>>
>>51395311

Like the base idea of giving the corp a way to profit from its board state getting attacked, way too silver-bullet-y for my taste.

Funny that Weyland can do insurance fraud, but not just honest insurance.

Could make a cool current I guess.: When the runner trashes one of your rezzed installed cards gain the rez value of that card in credits.
>>
>>51395856
Was contemplating to allow assets and upgrades, but since 5 cost assets are a thing, might make it overkill. Rezzed only maybe?

That would be a nice current, though maybe use 'uninstalled' instead because Salsette Slums. Reimbursement is definitely fitting as a Weyland thing, that'd be nice.
>>
>>51396118

Definitely difficult balancing the power and its area of effect in any satisfying manner.

Was looking with a friend at just transferring Khan builds into Los, and one thing apparent is that staking ICE of the same type to force a breaker reinstall does en up costing him, and there Khan's ability makes itself felt.

As little as it may be.
>>
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>>51395856
I think that's cool, but I don't know I'd like it as a current - though maybe if it was for all installed cards?

Some versions based on the idea:
Agenda version: ice only, but pretty permanent. And hilarious if you stack them, especially in Blue Sun

Current version, applies all rezzed cards, downside: is a Current.

Upgrade version: applies to all cards in a single server, rezzed or unrezzed. Will always apply to itself. Downside: 1 server, once per run.
Is designed to have equivalents in other factions (take net damage, trace for a tag? etc.)

Not sure about the balance on any of them.
>>
>>51397138
Current version can be 1 cost I think, especially since you can't get more than the amount you rezzed the card for, and it can be turn off easily during the runner's turn. Agenda version will probably be a meta call, since it's useless against non-ice destruction match ups. I like the Upgrade best I think, especially since you can stack them. Trashing 1 of 3 in a server would make 6 credits, which is pretty silly.
>>
Kinda like the idea of a multiple 3/1 score making it so you're turning a profit out your rezzed cards being trashed.

Adds a very illegal Weyland touch to the whole legit insurance bit.
>>
>>51397440
>especially since you can stack them
I did not consider this, but it's not like it's much worse than, say, stacked Prisec - in a worst case scenario it can do nothing.

Definitely prefer it and the agenda, but the agenda is a big meta call.

Now thinking of other versions of the upgrade for the other corps
>>
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>>51398099
Getting money from stuff being trashed is the next step - from day 1 Weyland has trashed shit for money (the flavour text on Cyber-Security Contract is based on (terrible) a core set card that I wouldn't be surprised if people had forgotten)
>>
>>51398245

I actually quite like Security Subcontract in single core context. Being able to trash supernumerary cards to get back into kill range is an interesting option. Especially when getting rid of a closed secondary server, or ICE that's no more useful because of BP.

Definitely not an OP card, but I at least like the idea of it.
>>
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Alrighty, after playing in my first tournament last weekend, I've revised a slow kill deck for BoN and wanted to know your thoughts /tg/. I'll be participating in another tournament next weekend and wanted to get your thoughts before I throw this deck into that tournament.

Weyland Consortium: Builder of Nations

Agenda (10)
2x Firmware Updates
2x Geothermal Fracking
2x Global Food Initiative ●●
2x Hostile Takeover
2x Show of Force

Asset (6)
2x Adonis Campaign ●●●●
2x Anson Rose
2x Jackson Howard ●●

Upgrade (6)
2x Bryan Stinson
2x Cyberdex Virus Suite
2x Prisec

Operation (11)
2x Beanstalk Royalties
2x BOOM!
3x Hedge Fund
2x Scorched Earth
2x SEA Source ●●●●

Barrier (4)
2x Fire Wall
2x Ice Wall

Code Gate (4)
1x Enigma
3x Mausolus

Sentry (3)
2x Shadow
1x Veritas

12 influence spent (max 12, available 0)
18 agenda points (between 18 and 19)
44 cards (min 40)
Cards up to Quorum
>>
>>51403456

I had noticed that I was having a bit of trouble with economy so I put in 2 Bryan Stinson and removed my Satellites for those free upgrades on ice. I figured more economy might be a bit better than nothing.
>>
>>51403456
Fitting in HHN might be good, both to enable BOOM and tax out Aaron, who completely cripples the SEAScorched plan, assuming your meta uses him. No Archer to take advantage of your 1-pointers? And how do you find the bad pub? Seems like they would contradict the plan for a slow deck.
>>
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>>51403979

The bad-pub doesn't actually change too much, since I keep those agendas as either a quick money making scheme or a throw-away for the runner to grab. The slow aspect of the deck is building up the meat damage from encountering advanced ice. I'm considering putting some Archer's into the deck, I just haven't finalized that decision yet.

To be honest, Hard Hitting News completely slipped my mind. It's been a while since I've personally played an NBN deck so it just wasn't on my radar for some reason. I will replace SEA Source with HNN right now actually. Thanks for the advice.
>>
Can you go down to negative hand size without brain damage? What would happen then?
>>
>>51405672
You die at the end of the turn
>>
How do you play around Salsette Slums? Seems oppressive to non-asset spam decks that rely on upgrades.
>>
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>>51407791
Burn them to the ground, of course.

Or just normal tag stuff
>>
>>51407859
Any options for Jinteki?
>>
>>51407932

Voter Intimidation? Dirty psi games et al.
>>
>>51408246
Don't have it, but yeah that seems viable. Also Scarcity to make putting it down harder, and Financial Collapse if their resources get out of hand. Temporary solution will probably just be to trash the card from hand then just Friends it in on a scoring turn I suppose.
>>
What do you do when you make a deck, then while waiting to test it, you keep finding stuff to tweak, such that you end up with multiple decks that only change <5 cards between them? Do you test the absolute first version when you get the chance, or the newest?
>>
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>>51409607
Give them all 2 or 3 games (though as I'm using j-net anyway I appreciate this may be less practical IRL), and as long as you've seen the changed cards in action, pick one or two and test those a bit more rigorously.

If I had to narrow it down, go with either your original concept version to test the theory/general concept of the deck - save the changed versions as lists or whatever, then try them later
>>
>>51409688
Hmm, yeah testing the first draft initially then tweaking from there does seem ideal, especially since the newer versions have "fixes" that patches perceived problems with the deck without ever playing it. Thanks for the advice, it seems obvious, but with 4-5 days between testing opportunities the anxiety results in me tweaking a deck very often.
>>
>>51403456

I wouldn't go Boom! AND Scorch myself - unless, maybe, if your local meta is extremely focused on damage protection, and even then). The double tag requirement on Boom means a dedicated deck built around in my opinion Getting a tag to stick on the runner isn't easy, especially in Weyland. Two is a lot of work.

Have you tried Shipment From Kaguya? I like it in BoN, inexpensive way to advance things/arm you ICE and the click compression helps. Though I guess Firmware Updates plays that role in your deck. But you need to score before the arming.

Mixing two answers in one post: How's Anson Rose doing for you? As >>51407791 indirectly notes there's been a problem recently, with so many runner decks focused on dealing with asset spam, "normal" asset play has been in a pretty uncomfortable situation.
One way to go at it (don't know if it's the right one, but it's worth keeping in mind), and you already started going that way when you put Stinson in, is to go back to old school operation-focused decks.

No Cleaners make me sad.

Geothermal Fracking is an interesting choice if you can go in a somewhat Jinteki way and the meat damage becomes the main tax of your deck. I don't think we're there yet, but that too definitely worth keeping in mind.

Do you have problems with your ICE draw? 1/4 can work pretty well in some decks, but here, whith your ID being pretty much dependent on ICE, I'm finding it a bit on the low side.

Generally speaking, I'm finding unless you know what you're doing and want to go all out on the rush plan 44 cards BoN is kind of a trap. 49 is better.
>>
>>51408596

I like to have at least 6 games under my belt before I start editing a build.

Then it's really going to depend on how things behaved in the field. In early testing, if part of the deck didn't pay off as I hoped but I still think the strategy sound, I'm not against gutting 5+ cards.
Chances are I might even slot some of those back later on, but I can expand my reading of the field faster going for altogether different options early on.

If things behaved well enough, and/or I'm at the fine-tuning part (adapting to the meta for one), a couple cards change is generally where I stand.
>>
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>>51410092

As of right now, Anson is doing decent work. He is mainly there as a threat for when the runner starts to make a run, and I always double ice him, just to make it a little tougher for them to access him. He pairs well with Mausolus as one would expect, especially if you don't have any advancement tokens on it when the runner begins a run.

I actually was running two Shipment's from Kaguya, but I was mainly using it as a way to advance ice when I was in sticky situations. I'm considering readding it, simply because I want to test it a little bit more. It's definitely a card that I'm considering.

I don't own cleaners yet :( Planning on picking up some early cycles sooner rather than later

Ice draw is definitely an issue, but one I am still attempting to remedy. Adding 2 Archer's and another Engima is going to be my current remedy.

I'll most likely update the card list later today and add some additional ice and an agenda. Most likely 2 Archer's, an enigma, 2 shipments from Kaguya and an agenda something along those lines at least thanks for the feedback!
>>
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>>
>>51410957
>>51410092

Once I get the correct cycle packs, I will be including The Cleaners and Trick of Light in this deck. Fast advancing the The Cleaners so that BoN can do two meat damage on each run. Since this is the case, I will most likely remove GFI's and Adonis Campaign's to make sure that this works correctly.
>>
>>51413062

You can try proxy-ing before that to see if it fares to your taste.
>>
>>51413062
Trick of Light might not be enough to FA a 5/3 without double Biotic Labor I think, plus it's extremely heavy on your influence. A cheaper influence cost FA tool might be Hasty Relocation + Accelerated Diagnostics + Shipment to Sansan, total of 8 influence for 2-ofs of each.
>>
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>>51403456
No Vulcan Coverup makes me sad.
>>
>>51415267

Understandable though. As much as I like the card.
>>
Shiny!

https://www.fantasyflightgames.com/en/news/2017/1/26/control-the-truth/
>>
>>51415632

>Otherwise rendered unplayable

AKA put back in the box.
>>
>>51415299

It would most likely be in the deck if I owned the card. It looks like it might combo well in the deck. The bad publicity does hurt it though.
>>
>>51416233
>>51415299
I find interesting the cards that do SOMETHING whether it's scored and stolen, instead of one or the other.

I'm thinking, is there some way to leverage 15 minutes? The card goes back to R&D after being stolen. Maybe predictive algorithm out of Sol to tax 2 credits every turn? Ben Musashi? There aren't many "if stolen" triggers.
>>
>>51416753

Could go the other way - Haarpsichord opens some interesting space, haven't been able to capitalize on it myself.

Just too hard to funnel runs where you'd want them.

Effects on stolen/scored agendas could open some plays.

So far all card I can think off the top of my head that would trigger off 15 minutes being stolen are: Midseason, Punitive, Voter Intimidation and Franchise City. There's I guess the fun and rage inducing EoI play.
>>
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I just want to test something - could anyone with a kindle app tell me if this file can be read now I've uploaded it

https://mega.nz/#!H59QwRwI!wAkQmTDiHdAaMqayaMQoapei0GNdTFIhz40F7qyve8M
Thread posts: 314
Thread images: 78


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