So i have been working on a rpg type game for a bit kind of like kill team. The only real difference is its real world circa 1980/1990. I was looking for some generic creature type generators...stuff like windigos, molemen...aliens...and so on.
>>51250170
You could just look through the wikis of Buffy the Vampire Slayer and The X-files.
>>51250170
Go to pinterest and simply type what you want.
>>51250240
i mean...i know what kind of creatures I want. what i really need are stats and generators stuff like that.
>>51250170
Bump for interest.
Also, you might try 5e.
>>51250534
But we don't know what sort of game you're working on. Do you use cards and item decks? Die pool? org?
>>51250534
You're expecting there to be generators for a ruleset you're in the process of creating?
What.
By the retardation of this thread, I conclude that OP's homebrew system can only be a d20 heartbreaker.
So... owlbear.stats?
>>51250170
So you basically just made Delta Green over again?
>>51250170
need more info on your system and what youre going for
>>51254830
What's a d20 heartbreaker?
>>51256882
A system made by an amateur based on the d20OGL. Usually the "heartbreaker" term refers to how it just gets lost in the sea of 20 million other d20OGL games, despite the creator putting their heart into it, leading to bitterness.
But also because d20OGL is kinda bad at doing things other than D&D, and even then has problems without some massive tweaks, so the game you worked on so much will have a high chance to end up shit.
Yes, this is/was so common in RPG design circles that it got its own name.
>>51257054
M&M was always a heart breaker for me. Great power building system buried in a D20 knockoff that did nothing to shed the issues inherent to its parent.
>>51253384
>Also, you might try 5e.
You kidding?
Still waiting for OP to post details
>>51250170
Is it Gumshoe?
No?
Ok.