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/40krpg/ 40k RPG General

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"Stuffing demons into things" Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee and that caused some sort of licensing conflict.

>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you could possibly imagine.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
http://www.mediafire.com/folder/i3akv9qx9q05z

Mars Needs Women! (v1.2.15) (Mechanicus Skitarii and Taghmata for Only War)
http://www.mediafire.com/file/w1d6aq5cdr6anmh

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
http://www.mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.12) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
http://www.mediafire.com/file/j6k92d76cda7l8g

Threadly question: Who's the big bad in your campaigns, and why?

Old:>>51149475
>>
Our gm's last villain was a xeno race of invisible emprah-damned assassin bugs with giant emprah-damned bio-vehicle-slaves. Oh, and they were psykers, too. They ran rough-shod over us/the imperium until our psykers managed to track down their 'psychic mindlinks' and locate the fucks. Lost one world to them outright, tho. Jerks.
>>
>>51244005
>"Stuffing demons into things" Edition

Reminds me of the time when our Heretek tried to possess some grenades with Daemons, then put them in a launcher for instant 'summon Lesser Daemon squad' shenanigans. To give credit to the player, he didn't actually expect it to work and the character was absolutely insane.
>>
>>51244390
http://archive.4plebs.org/tg/thread/45670281/#45705308
>>
>>51244390
>>51244481
>demon grenades
God bless us, every one! That's the best damned idea i've heard all week. You two just gave me a new big bad...
>>
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>"Stuffing demons into things" Edition

Oh boy, do I have a story for you. This is fresh from my campaign last night.

>Start up Only War campaign with some friends. Standard Cadian regiment.
(Pic from our Roll20 game, since we were using vassal for the models)
>Since most of my players aren't very experienced with tabletop, I give them the against the savages campaign from the back of the book. Something simple and easy.
>Simple and easy.
HA
>We start with our firey cras- I mean dynamic entry! Squad is the first ones out of the flaming dropship and start shooting at the orks. Running to nearby cover.
>Half the squad scrambles up a silo and starts fighting from it, the rest fights from the ground
>Things are going well enough, some good shots, a well placed krak grenade and the psyker throwing out some spells got a fair group of orks dead.
>The rest are coming dangerously close.
>Psyker rolls unfettered attack, 88
>Rolls the you-dun-goofed table, 99
>Players are openly expressing fear as he rolls again
>95
>Demonic possession.
>Well maybe he'll resist possession. Opposed test, his 78, vs the daemon's 3.
>BLOOD FOR THE BLOOD GOD
>Other guy on the silo jumps off to the rest of the squad in a moment of NOPE
>Give the psyker's player his new stats, inform him that Khorne wants blood.

continued shortly
>>
>51244005
>The Fringe is Yours! (v1.8.12) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
>http://www.mediafire.com/file/j6k92d76cda7l8g

Dead link, it got updated.

The Fringe is Yours! (v1.8.13)
http://www.mediafire.com/file/d28i243u2k7di3z
>>
>>51244763

>The surviving squad members throw up a krak grenade. It hurks the daemonpsyker, but he's still standing.
>Psyker sees a transport full of guardsmen still disembarking and slightly on fire
>Decides Khorn wants it more on fire
>Hits it with everything he's got
>It starts spewing more then the recommended level of fire
>Rest of the players see this, decide it's better to exercise the better part of valour. Start running.
>Transport explodes soon after, killing everyone inside and the pskyer, releasing the daemon inside.
>Tell the former-psyker "Khorne is pleased with your sacrifice. He's sending reinforcements."

And that's how we ended the session.

So now we've got half an only war party who will be spending the next game trying to escape a chaos invasion and regroup. A newly formed black crusade group (I grabbed some more people to team up with the new daemon) who'll be heading the invasion. And possibly a second only war group to help the first in their new campaign against chaos.

I think we did the premade adventure wrong.
>>
>>51244982
>Khorne
>forcing psyker to use his powers and rewarding him for it

What.
>>
>>51244787
>The Fringe is Yours! (v1.8.13)
>http://www.mediafire.com/file/d28i243u2k7di3z
thanks, friend!
>>
>>51245357
Khornate Daemons spew fire and the like all the time, the thing was likely hijacking the Psyker's inherent connection to the Warp in order to act as a conduit for pure Khorne-saturated Warp-energy.
>>
So one of my players is playing a pirate prince of the ragged helix. Does he have a literal voidship at his beck and call including crew and weapons? Or does just have a free pass amongst raiders to take transport on nearly any ship?
>>
>>51245622
Gets a free ship according to RAW, probably a Raider or at best a Frigate. Depending on how you run the campaign it's not as insta-pick as you might think, running, maintaining and retaining control of a Voidship, particularly for Chaos, is abhorrently difficult due to the lack of resources or dedicated allies.
>>
>>51245622
He has an actual voidship.
>>
>>51245357

Book said use a bloodletter, I replaced his powers with fire ones. In retrospect I should have questioned that, but it worked in the end.
>>
>>51245556
>>51245766
Khorne's domain over fire is questionable. Sure, he's a big fan of searing weapons and molten metal, but fire is Tzeench's schtick, being both a cause for radical change and of unstable form itself. That's why only demon weapons of big T can get the flaming quality.

Now if that psyker would have gotten possessed by a Flamer...
>>
>>51246012

Hindsight is 20/20. To be fair, I don't think anyone expected deamons to show up and take over anyone their first session, so we were all caught unprepared.
>>
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This might be the best place to post.

So, my Rogue Trader party is about to try to romp around the Webway for shits, giggles and profit.

The problem is, I'm not sure how to describe the inside of the Webway.

Also, what are some ideas for random encounters while bumblefucking in the Webway? There has to be more in there than just angry space elves.
>>
>>51246127
Daemons and necrons
>>
>>51246127
Most of the Webway itself is actually pseudosentient like some weird, psychic almost AI. Sometimes it really, really doesn't like intruders, sometimes it takes action in that respect.
>>
>>51246127
It's got demons 'n shit, too. And a myriad of unique nasty web critters. And many many xeno critters that found a webgate, got lost, and multiplied. It's the Underdark of 40k.
>>
>>51246127
Also, the webway is divided: eldar use bits, demons rule bits, and necrons use bits - all these bits are generally separate from each other.
So, yer players may get stuck in a bad part of the web.....
>>
So, I am looking at starting a new Sci-fi campaign for my usual group.

I was thinking it would be fun with some squad camaraderie and military RP, and so I thought of doing it with Only War, but I've never GMed, let alone played it.

I have been reading the rulebooks, and it seems sort of rule-heavy.
What do you guys think? I like the 40k setting, as do most of my players, and playing Imp. Guard would be fun and sort of "bleak but also comforting"
- Anyway, what I have so far is looking to fall more on the RP-side, and less on the "tactical squad combat simulation"-side.

Are things like the Requisition-rules and Fear-effects important for the game-mechanics, or could I fluff around them?
>>
>>51246608

Requisition is the only way to "buy" items. There is no money system.

Fear is critical for insanity, certain talents and traits, and battlefield control (either you or the enemy). It can both decimate hordes and wimpify players.
>>
>>51245685
>>51245671
What's to stop him from orbitally bombarding anything and everything he encounters?
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>>51246697
How about for RP-purposes? Should I just go with something other than Only War, if it's not gonna be combat-heavy anyway?

The truth is, the plot I have so far will have them;
1. Totally unable to aquire military-grade gear except what they start with for the first long while
2. Just not that much fightin'
>>
>>51246608
>>51246758

Really, I was just excited to let them make their own regiment, and put together a squad of lovable anti-heroes in a grim setting.
Like, RP'ing chain of command, instead of their usual incessant democratic debate to figure out plans of attack (they usually play 5e)

I was thinking to try and recreate a real Kelly's Heroes or Dirty Dozen kinda atmosphere, and have them putting around with a big Heavy Tank in some local planetary uprising that isn't really full-scale war, but more peacekeeping.
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>>51246702
Warhammer 40k's orbital bombardments are notoriously shit in terms of accuracy, despite what the fluff attempts to say it's just an excuse to make sure bombardment doesn't devalue artillery and some other things as much as it should. That being said, if you're really worried, make him take laser batteries as Macrocannons, they're far less prone to destroying the local ecosphere, would hypothetically do far less damage than a traditional macrocannon to ground locations and, most importantly, you'd actually have to get a solid hit (within a few hundred m) for confirmed destruction. Also remember that ships are obvious as hell unless they're designed for stealth, anyone and their mother who has even a remotely advanced communications network should realize when a ship is coming for a bombardment run.
>>
Any tips for being a knowledge bank character in DH1e? Chose the Adept career so it's already too late if that wasn't the optimal choice.
>>
I need help, guys. I'm GMing and my players have just turn a "Pirate ship gets blown up" session into a "Scout regiment attached to a fairly large regiment of Shadowswords acquires a Grand Cruiser and something like 80% of their crew" session. What the hell do I do now that they've turned Only War into Rogue Trader minus the actual Rogue Trader?
>>
Fluff question for you folks: How psychic is the average Eldar? Could I accurately give non-Farseer'a a certain level of precognitive ability, or is that trick reserved for their actual psykers?

Basically I just want to be able to say "the skeins of fate will draw us together again" or similar space-elf BS, and have it be accurate, without introducing a Farseer yet
>>
>>51248165
Are the PC's in command? No? Then their commander gets a Warrant fresh off the presses in exchange for his service, and the regiment becomes Scouts in Spaaaaaace for a Rogue Trader who has no idea what he should be doing, but does understand he now gets to pick which targets his men fight.
>>
>>51248237
The command Shadowsword (and all his friends) got blown up when their lander took a hit from a macro cannon. At the time, I figured it'd be a good way to have some confusion in the situation. The Commissar PC took control and is the reason why they were able to tank shock a void ship from the inside. Also, the idea of using the Shadowswords was kinda his idea too. Dunno if that makes him the guy in charge, though.

Also, there's still about 30 Shadowswords on this formerly pirate vessel. What should I do about them?
>>
>>51248484
I think it's storytime so we can figure out how to help you.
>>
>>51248484
>30 shadowswords
>30
>Thirty
>3 times 10
>Shadowswords
>>
>>51246829
Sounds good! I'd say either just use what you want and leave the rest, or homebrew a system that does what you need - I can't think of any rpg off hand that would help with what you want.
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>>51248189
One doesn't need to be a psyker to say space-elf BS.
>>
>>51248189
Only the ones like warlocks and farseers actually use psychic abilities. The eldar have the potential, but don't use it because of the Path system.

Eldar are still eldar though, so space elf BS is valid no matter the reason.
>>
>>51248525
Ok, so my PCs had just completed their first real deployment with few problems. No one died, everyone was happy, command thought they were some pretty hot shit and the Shadowswords were needed on another front line in another shithole. The 4th Valderian Rangers (on permanent loan to the 93rd Valderian Armored) had one session that was something of a montage of their time on board the transport. They enjoyed their noncombat session and I ended it with the transport being fired upon by a pirate ship. The boys were hyped.

Next session, the lads are fighting off boarding parties with some naval dudes and having a good time. Shit is too easy, so I have some of the escort ships get blown to shit so that the pirates can really sink their teeth into the transport. Pirates get closer and shit is both grim and dark. Commissar Rük gets it in his head that they should bravely counter-board the pirates and try to stem the tide. I say that it's a great idea, very fluffy and will probably get them some postmortem medals.

They do it. They jack one of the pirate leech ships and basically spend fate to get it back to the pirate ship. They land and manage to establish a beachhead from which the rest of the Rangers can roll out.
>>
>>51248755
How'd they manage to get control of the ship from there. The smallest Grand Cruiser has a population 112,000 and I doubt they would have been able to roll their super-heavy tanks all down the ship to get there.
>>
>>51248755
All well and good so far, I think, and we wrap there. Next session has them get on with the boarding. They're killing pirates left and right, shoring up gun lines and being elite Tier 1 operaters in space and shit. None of them really have anything big enough to seriously fuck up a Grand Cruiser, though. They kill some dudes at their gun stations but those are for anti-fighter and anti-boarding use. The transport is still getting fucked up.

Commissar PC looks to me and says, "Wait, what about the tanks? They're designed to kill Titans and Titans are kinda like void ships, right?" So I take a few minutes to consult you lot and someone says, "Fuck no, faggot, Grand Cruisers are fuckhuge! If they were inside, yeah, maybe, but not from the outside." Fair enough, I think, and I relay the information. My player looks at me, then the rest of the squad, then back at me and says, "K."

Well fuck, says I, how are you gonna get the Shadowswords on to the Cruiser? "Well, they've got transports, right? They can fly them into the landing bay we landed in." But what about the turrets. "We've been killing them in a radius originating from the landing bay. Their anti-boarding defenses should be weak there."

Fuck again, I say, the motherfucker is right.
>>
>>51248975
I'll take a moment to explain my experience with 40k. I'm not too familiar with the actual scale of things. It all seems so variable and dependent on the writer. Also, I've never played Battlefleet Gothic or Armageddon or whatever the game with massive armies and Titans and shit is. They wanted to be Rangers, I threw in a cool unit for them to range for that wasn't an artillery unit. Oh, and if this is weird please forgive me, I'm typing this on my phone.

Anyway, the landers are now flying through space towards the nominally secure landing zone. I roll some dice, pretend there's a table to roll on that is remotely relevant to their current situation and hit them with a complication. One of the landers that gets blown up is the all-important Commander Lander "1 Basket." Boom, decapitated the allied leadership. Hell of a complication, all the tanks are confused and no one is giving orders.

Commissar takes over, even though they're not a part of the same regiment, using their Peer(Titan-Slayers) and a few really solid/Fateboosted command rolls. Shit starts hitting the fan at light speed. The fuck do you even roll when Volcano Cannons are actually firing inside a void ship?
>>
>>51249353
The squad ranges a little more, jacks a terrified pirate and makes him get the captain on the line. Commissar rolls to intimidate by challenging the captain to a duel over the ship. If Rük (our PC Commissar) wins, the pirates lay down arms and surrender themselves to the tender mercies of the Imperial Navy. If the pirates win, they can keep the transport. He throws some taunts and insults in there, too. Captain is pissed, but 30 Shadowswords is 30 Shadowswords.

Dude brings his team of high end fuck boys with him and rolls down to the bay. They do some talking, I stall for time so I can finish the captain's character sheet and then they start the duel.

They never agreed on weaponry. Commissar chose Shadowsword. Captain surrendered after the world's greatest intimidate check. Session end.

Now you're up to speed.
>>
>>51249368
With balls of steel like that, I think that commissar may be the first ever to be allowed to retire, and take up Rogue Trading. That, or they all get one hell of a medal, the Navy/Admech/(depending on chaos) Echilisarchy takes over to resanction the ship, and they get booted out for the next war zone. Your call.
>>
>>51249368
>They never agreed on weaponry. Commissar chose Shadowsword. Captain surrendered after the world's greatest intimidate check. Session end.
10/10 would play with.
>>
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I made that family racing sedan
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>>51249479
Oh shit, I just had an idea. They never interrogated the Captain. They don't know where his base is. Ok, so I think I'll have the Titan-Killers and the Titan-Hunters get redeployed to some bullshit world for a few months after everyone gets a medal and the PCs get access to Good Rep (Navy) while Rük gets Peer (Navy), I'll probably have the grateful crew of the transport ship give the lads a couple of goodies from the armory. I'm thinking Naval Pistols for everyone and maybe something to go with it based on their character, open to suggestions.

Anyhow, they go hunt Titans and get lapdances from the girls of the 93rd for a little while but are called back by High Command when they are asked to help clear the shipping lanes of pirates after the pirate captain reveals the local pirate base. They're requested by name under authority of an officer aboard the newly rechristened Grand Cruiser.

Let's see them do that shit without a massive Stormsword contingent at their backs.
>>
>>51250700
>Good reputation
>Existing in Only War
>>
Where's the IG Regiment generator stuff again?
>>
>>51250818
The core book under regiments?
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>>51250976
Not that, I remember someone did a chart so you can roll for stuff.
>>
Ok so for only war is there any rules for requisitioning vehicles?
>>
>>51252025
No. Likewise, there aren't any for vehicle upgrades or modifications.
>>
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>>51250700
Sounds legit to me. Just really ham up the gratitude. A Grand Cruiser is a big deal. Start with the ceremony from Star Wars after they blew up the Death Star, 40k it, and turn it up to 11.
>>
>>51252418
So...instead of getting frisky with the tanker babes they'll be getting into the champagne room at the local Soritas Convent? Any ideas on what sick gear the Navy might give the squad in gratitude?
>>
>>51246227
In what sense? What defences does the Webway employ?
>>
>Team ambushed and surrounded by Kroot
>Priest turns them all into jelly with his eviscerator via whirlwind of death while generating a shit ton of fate points from his comrade

Is there a better class for melee than this motherfucker?
>>
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>>51252659
>Any ideas on what sick gear the Navy might give the squad in gratitude?

Sick engraved boarding pistols personalized for every member of the squad?
>>
Masterwork ones with gold and ivory and Aquilas out the ass. Add a purity seal for good measure.
>>
>>51258327
>>51260070
With their names on 'em
>>
>>51253647
Labyrinth-style stuff: dead ends, moving passages, endless tunnels....throwing monsters at them - that sorta shit.
>>
New/fag/DM here.

How do you guys come up with planet features and explain them? I was thinking about all kinds of stuff like a planet who gets so close to the sun it's surface literally lights on fire at some points and the people worship the flames as the Emperor's enduring fury and get real fucking killy. Or another planet where the moon is so close that you can literally see the hive city built on it from the hive city below it. There's also the planet that's 90% mountains where all the poor (read everyone who isn't filthy fucking stinking I can buy your life 30 times rich) people live as abhumans.

But I literally have no idea how to explain how this stuff happened. Like I know at least two of my players would like for some kind of reasoning as to why the planet is like that but I don't really know how to explain this kind of stuff.

Anybody have experience dealing with this?
>>
>>51260837
Yeah. It's called fantasy and as long as it's somewhat internally consistent they should unbunch their panties.
>>
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>>51244005
>Threadly question: Who's the big bad in your campaigns, and why?
I haven't had a chance to run a campaign in a while, but mine was an Alpha Legionnaire in Dark Heresy and later Deathwatch.

He had high-end stats for a marine, but nothing the party couldn't reach eventually.

I picked him partly because I'd just read Legion at the time, and partly because I liked the challenge of outsmarting and out planning my players rather than overpowering them (although he also overpowered them in Dark Heresy, natch.)

Video (starting at 0:55) is basically how it went when the acolytes confronted him head on after accidentally foiling a plan of his, even though he was unarmored and unarmed (long story):

https://youtu.be/sBxepOWO4aA?t=55s
>>
>>51260837
Chaos did it!
Fuckin' xenos did it!
God-damned Age of Strife did it!
Fuckmylifehorrible Dark Age of Technology did it!
Imperator Vult!

Pick one or two and yer gold.
>>
>>51261654
>I picked him partly because I'd just read Legion at the time, and partly because I liked the challenge of outsmarting and out planning my players rather than overpowering them
You are one of the good ones!
>>
>>51260837
The one with the moon... Considering that some Hives are the size of a small country, that should be entirely feasible. Otherwise, go with "artifically balanced unnatural orbit from Archaeotech" with explanation.

For the planet that lights on fire... Fuck it, it's the Warp, ain't gotta explain shit. It's a Daemon world, and the locals praise the flames as that of the Emperor because those are the only thing to clean up the Daemons from the surface, even if temporarily.
>>
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In the Rogue Trader book Koronus Bestiary, there's this story (page 15) about a Rogue Trader getting eaten alive with his Warrant of Trade.

What would happen lorewise if another RT would hunt down the beast and find the said Warrant? Would he just simply double his already gargantuan wealth or would/could he create another dinasty, like a 'vassal-house' perhaps?
>>
>>51262242
I think he'd be legally entitled to do either, although it would make more sense to have the dead RT's holdings revert to the Imperium until they issued a fresh Warrant.
>>
i am going to be first time GMing a deathwatch game, so far im trying to figure out wich enemies to use and the basic enemies in the core rule book dont seem to be able to do any damage, as far as i know the minimum damage reduction on a space marine is 16 and a autogun or lasgun only does a maximum of 13 damage. am i missing some rule or do i need to find tougher enemies?
>>
>>51263325
Use the horde rules.
>>
>>51263382
well i understand that more enemies mean more hits, but i must be missing some rule because each hit would not be able to do any damage.
>>
>>51264023
wait, think i found the rule,aditional d10 damage from the horde size, thank you for the help.
>>
>>51260837
Well alot of the stuff could be explained away as simply just natural formations, caused by the orbit, extreme tectonic activity from the planets history.

For the hot planet what i'd do is mention that the atmosphere has a rather unusual composition that results in the upper atmosphere round mountain tops to be significantly thinner so the sun really scorches that area. Additionally perhaps natural fungus or gas pockets in the planet could cause flammable gases to eek out, where due to their light density would ascend to the mountaintops where they ignite due to the extreme heat. However the denser atmosphere at sealevel on the planet prevents spontaneous fires from any gases put out by fungus/gas vents.
>>
>>51264023
It's been some time since I read them, but don't the horde rules provide bigger hits rather than more hits, as it's a group firing on the PC?
>>
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>>51244763
What are the stats for the giant chaotic Jew head they are firing at? I need them for my next session.
>>
>>51258327
>>51260070
>>51260348
You think that's enough for their insane accomplishments? I was thinking about maybe giving them something extra for their going above and beyond my wildest expectations, surviving the literal worst things I could throw at them.

Although I'm now thinking of the next big campaign. Are there rules for Titans, like the really big ones? Maybe I'll have them face a Baneblade or two... Can daemons possess a Baneblade?
>>
>>51264568
Enough? Certainly not. But it's still a nice thing to add to the pile of rewards.
>>
Has anyone ever made Tau stats as enemies for Only War?
>>
>>51265105
Just copy paste them from the other books and maybe reduce their stats by 5~10 if you're feeling generous
>>
>>51264877
Yeah, but what else? Rük should get a nice power sword out of it (thinking about making it good quality, mono edged, and...something else) but I dunno about the other three.
>>
So how is The Fringe Is Yours? specifically for heresy era tech like volkite, is it decently balanced?
And where can I find rules for different marks of power armour?
>>
>>51266150
>where can I find rules for different marks of power armour?
Rites of Battle
>>
>>51266150

Most of The Fringe Is Yours is balanced pretty well. Some of the weapon availability is based on the weapon's comparative power against other weapons, rather than fluff rarity, but it overall matches well with other weapons in the game. Heavy weapons feel appropriately heavy, while all the weird qualities of heresy-era weapons are included almost verbatim. The only weapon to watch out for is a rotor cannon with biocorrosive rounds, since it basically gives a stubber the corrosive quality.
>>
>>51267489
>>51266150

Speaking of Fringe books, is anyone else hype that the Triaros Conveyor was mentioned by name for Admech in Fall of Cadia? It proves they've survived to the 41st millennium, so there's a good chance a lot of other things made it through the years.
>>
Do your PCs have a 'loot anything and everything off of the dead' mentality? Has it gotten them into trouble?
>>
>>51270614
Play DH1e. Everything taken as "evidence and to be checked for further leads", once investigation complete poster relevant area for next of kin to claim. Sometimes works to get additional subjects to investigate and interrogate, if not they can keep most of it.
Inquisitor happy, reduced drain on resources and easier for covert ops as less of a paperwork trail.
>>
>>51271004
Even things touched by the warp or the ruinous powers of chaos?
>>
>>51264568
No reason demons can't possess a Baneblade.
>>
>>51264568
There are rules for such things in Tomb of Decay.
>>
how easy is it to run a deathwatch campaign? can I start without a previous dark heresy campaign?

the group I play with has some 'decent' 40K lore and experience with other systems. ( D&D and a few others)

Can you use non-SPEHS MAHREENS?
>>
>>51272048
>how easy is it to run a deathwatch campaign?
It's super easy to go hurr durr SPEHS MAHREENS rdy 2 fite? and give them a dungeon crawl. Harder is to make a real campaign where they have to interact with NPCs in ways that don't involve shooting them in the face. Harder yet again is to for the players to avoid treating it as Autistic Fightan Robots: The Game when you do manage it.

>can I start without a previous dark heresy campaign?
You can start with no previous campaign. Unless you were playing children, Deathwatch does not follow on from a previous campaign.

>non-SPEHS MAHREENS?
If you're playing Deathwatch as a standalone system, you're doing it specifically to play SPEHS MAHREENS.

In theory you can mix and match. In practice it's going to be clunky and badly balanced at best.
>>
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Yo, I decided to throw together a quick overview of some of the more important rooms on the flagship of a Rogue Trader game I'm planing.

How do you guys think it looks? I'm planing to use it for whenever the players wanna have some downtime during travel or in between Endeavour's, so they can interact with each other and the different NPC's that's on the ship.

Anything out of place? Something that you'd think I could add, or remove/alter?
>>
>>51264568
Daemons can theoretically possess anything, things that are more prepared for them are better and their power has to be really factored in, but yeah. A Greater Daemon in a Titan is totally plausible.
>>
>>51273523
It looks like a building or space station more than a ship. It's too spread-out.
>>
>>51273682
Keep in mind this is essentially a kilometres long gothic cathedral with engines strapped to one side.
>>
>>51261654
Watch Commander Andar Scarion of the Astral Claws
Phyzarius in another campaign
>>
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>>51273682
Thanks man, was focusing way to much on keeping it somewhat symmetrical, and forgot that shit is usually more maze like on the inside.

Do you think this is any better? And any ideas on if anything new needs to be added to it?
>>
>>51272048
>how easy is it to run a deathwatch campaign
it's easier to run than, say, dark haresy, it because you give supersoldiers assignments.
it's more difficult to run well for exactly the same reason.
>>
>>51271050
Nope. That's why I said "most of it". Then again, it does help to have an Untouchable in the party, as he can handle that stuff until it's in safe storage prior to destruction.
>>
As a GM, how do ou handle Daemon Weapons in a non-BC game? Do you have them whisper into the ears of the character? Are they a constant threat that may break free at any time? How are the daemon's personalities?
Also tell me involving your daemon weapons.
>>
>>51275143
Stories, tell stories involving daemon s
>>
>>51275143
My PCs nemesis, Inquisitor Pelmont Nayl had a part of his soul bound into a weapon. And since he's a filthyy radical who dindunuffin he spent years screaming at the Untouchable PC holding said sword, but the player couldn't hear him. Some eleven years of this have driven the good Inquisitor quite insane. Now that his soul has been freed from the weapon and put in a body the players may yet realise that sometimes it's not a bad idea to let the heretics talk.
>>
>>51275143
Remember that barring certain circumstances, a daemon's immediate and long-term goals would be to break free. They can also possess a weak-willed wielder to do that more easily.
>>
>>51275497
Ahahaha, that fucker Pelmont Nayl deserved every moment of that
>>
>>51275497
nayl a shit. A SHIT
>>
>>51275600
>>51275662
He saved one of your lives at least once, be nice.
>>
>>51275497
>>51275600
>>51275662

Who the fuck is Nayl
>>
>>51275680
>My PCs nemesis, Inquisitor Pelmont Nayl
>>
>>51275676

little bitch tier/10, would execute again
>>
Can someone explain to me difference between poisons and toxins? I don't quite understand where to apply poison resistance and where toxin resistance. And needlers have toxic quality but can be loaded with poisons... I'm confused.
>>
>player let another pc die when they could have done something about
>didn't because they feared a firefight breaking out
>this bothers me massively
>>51277846
They are the same, the RULE is called Toxic, the effect is the same, test Toughness or suffer damage/debilitating effect.
>>
>>51275676
And he called in the Grey Knights to save the whole party and perform Exterminatus, yes, yes, but that doesn't mean he isn't a dirty fucking heretic
>>
>>51277879
First player was right in this case. Minor firefights do kill people in these games, and the Mission must come first (usually).
>>
>>51277971
There was no "mission" going on, this was a side event that went sour and the logical repercussions would have been getting thrown out of a club.
They then hired the npc that killed the pc to cart his body back to homebase, and then tried to network with him.
>>
>>51278100
Also withheld the whole story about it all.
And it wasn't like they were picking a gunfight, the dead pc got jumped, and the player noticed and could have intervened.
Naw, man, salty as fuck.
>>
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>>51273962
I think your map looks really solid as is, so bear in mind most of my suggestions are just personal preferences.

Hmmm, this might require some significant changes, but you may want to consider making it a bit fancier. Rogue Traders are kings in space and even the most modest usually have personal quarters that try to reflect that grandness (while the rest of the ship as a whole is certainly much more cramped and dirty).

For example, in the bridge to the flagship in my game (see attached image), the RT has a raised command throne, fancy flooring, and personal defense turrets.

Does this help?
>>
>>51244390
Anon you're fucking beautiful, that's better than the time one of my players stole Power Armor and possessed them with Bloodletters!
>>
>>51279062
Thank you. The interior I design with the aid of Spacehulk Tilesystem. Makes the whole ship look a bit rundown, but allowed me to map out a larger area relatively quickly.

I do wanna make the bridge and maybe personal quarters look way fancier, but it's gonna take way more time to handcraft each room with different tiles and object.

I'll definitely keep it in mind if I wanna make a more detailed version of individual rooms, but I may very well just run with the possibility that their starting ship is a bit of a junkyard, at least for starters.

And hey, when they inevitably upgrade their ship, or just get's a new one, I can make it look WAAAY fancier. Adds a bit more to the satisfaction of finally getting that long desired upgrade.
>>
>>51277907
With a heart of gold and the bestest of intentions.

>>51279108
That sounds cramped. Was it? I bet it was
>>
>>51244005
I still have a battered inquisitor rulebook at my parents...
That game had potential but failed in so many ways. The fact that it sold itself as a minis game was the biggest failure...
>>
>>51248136
You also have choice skills like investigation and driving and so on.
>>
>>51275143

My first ever group had an Arch Militant who knew zero about the setting going into things, and had his backstory involve a family heirloom axe. His mother was missing as a child, and his father affectionately referred to the axe as his mother. He got the axe, and included that he could sometimes hear his "mother" talking to him, as his father used to say. Well gee whiz! A talking Axe only you can hear? Done. Guess you're becoming an unknowing servant of Khorne, buddy.

It also didn't help that on their first endeavor, they split the party on a ghost ship, and he ran into a Bloodletter. Having no idea the implications of challenging the demon by yelling, "I'm gonna take your skull as a trophy!" motherofgod.jpg

Whole table that knows what's going down is giving him a look, and he's just confused. He eventually gave into the axe, abd has since become a recurring BBEG demon hunting down the Rogue Trader over several campaigns, consumed by vengeance.
>>
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>>51279108
Bloodletters, like... one on each piece or what?

>>51275680
And any relation to a certain Harlon or no?
>>
>>51283365

Isn't it unfair to the player, if they have no idea, to basically put them in a "Gotcha!" moment? I know that if I got tricked like that, I'd never play the game again.
>>
>>51252095
Those are in Shield of Humanity, I think.
>>
>>51286695
The stats for them are there. Any rarities for them are not.
>>
Guys I need some help. So last session, my players were investigating some warp disturbance.
No big deal, started fighting daemons and the nurgle sorcerer started getting some shitty rolls. long story short, he got possessed by a greater daemon of tzeentch.
Some more unfortunate stuff started happening and the entire party had to blow infamy to live.
The daemon has days to live so would it be characteristic of a Lord of Change to go after the mainly nurgle/khorne (no other gods) party or am I being a dickish GM?
>>
Does anyone remember what book the chainhammer( I think it was called) was in? It wasn't Ann actual chain weapon it was actually just a slab of rock or metal on the end of a chain.
>>
>>51286939
Yes, though possibly not in direct ways and in ways that would outlast how long it currently has in realspace.
>>
How would a double barrel shotgun that could fire both barrels at once work rules wise?

Would it benefit from the twinlinked or Storm quality? It's not really twinlinked, yet at the same time it seems too "simple" to truly be considered storm quality.
>>
>>51265306
There's only so much a guardsman is going to get, even if he and his buddies are Heroes of the Imperium. You have to remember, the people in charge aren't doing all of this out of the kindness of their hearts. These dudes just proved themselves to be exceptional soldiers. Having them and their legend around is fantastic for morale, and even better if they can make a habit of that kind of stunt.
>>
>>51287400
Twin-linked.
>>
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>>51272048
I found it fairly easy. 40krpg is pretty crunchy, but once you get familiar with it there's some neat mechanics as far as setting up missions, objectives and complications.
I've heard it described as "Everyone Gets to Be Wolverine", and I think that's pretty accurate. The team can totally consist of five different flavors of gritty loners who play by their own rules, and the mechanics support their journey of learning to trust and depend on each other.
You can include non-astartes from the other game lines, but it's gonna be a little tricky. In general, even a combat-focused human with equivalent xp is still not going to be on par with a space marine in combat, unless they're a Temple Assassin or a psyker.
>>
>>51286607
Normally, yes. But I knew him well enough from before that he wouldn't be the type to let it be a negative thing. He openly admitted it was his first tabletop, and he was happy to go along for the ride with whatever craziness happened. It also helped that he was my roommate, so usually after everyone else left we'd decompress, go over what happened, his personal thoughts on things. Once he read some fluff a month or two in to try and understand the game more he realized just what a mistake he made, and was more than happy to go along with it.
>>
>>51287473
If you want to mix humans and space marines though, the only system that really supports it is Black Crusade.
>>
>>51287979
BC allows it, I wouldn't say it supports it.
>>
>>51288591
So much this.
>>
>>51287311
I'd check Inquisitor's Handbook first, or see if the Armory is still in the pastebin.
>>
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>>51287409
This guy has the right idea. Sure COMISSAR CAIN, HERO OF THE IMPERIUM got to dine with generals, but he didn't get (much) fancy gear (he stole his carapace and Jurgens melta, I believe).
>>
>>51279108
I sort of want to do this just to exorcise the daemon and hope for rune armor, ala a rune shield.
>>
First time player.

Our Rogue Trader rolled and ended up with 20 Profit Factor and 70 Ship Points for us.

We're going to work on building a ship this weekend. Generally speaking, would it be better to start with a tricked out light cruiser(55 SP) or go whole hog and with a cruiser(60 SP), and just throw some weapons on it and then upgrade down the road as time and resources allow?

Or should we be looking to take a frigate or something like the example in the core book and then convert to excess to Profit Factor?

Any advice is appreciated.
>>
>>51289544

Though, iirc he turned down a power sword a few times as he preferred the feel of his chainsword.
>>
>>51287311
Tome Of Blood?
>>
>>51289923
Cruiser with hangars and macrocannons (i.e. a Dictator) gets you far. Strike craft get stupidly OP with good Command (which is also easy as fuck to buff), and you get mobility and versatility for planetside missions. Fury Interceptors can easily fuck up even heavy tanks if you have them around on patrol.

Just remember to invest in the flight repair deck, or you'll run out of strike craft.
>>
>>51289958
Thanks for the input, anon.

I didn't see anything about fighter craft. Are they in the starship splatbook or elsewhere?
>>
>>51289935
He also preferred to use a laspistol over anything else.
>>
>>51289923
You can use Into The Storm's Warrant Path for 70/22, IIRC, and you get to choose some archaeotech to go with it.

>would it be better to start with a tricked out light cruiser(55 SP) or go whole hog and with a cruiser(60 SP)
Depends what you can manage to fit into 10-15SP, but I quite like the Conquest Class Star Galleon someone posted a ship build for a few threads ago as a cruiser that can take transport parts.
>>
>>51290217
Will take a look. Thanks, bud.
>>
>The Death Guard's genetic traits always reflect the gaunt, shadow-eyed quality of their Primarch. Known for their hardiness, the contagion which led to their damnation corrupted them physically as well as spiritually. As a result the gene-seed of the Death Guard is putrid, infectious, and corrupted completely by Nurgle.

Can these guys even create their own space marines any more?
>>
>>51290498
Sure. It's corrupt, but given the nature of the warp and how Nurgle's twisting diseases work, I'm sure it still works, just... differently.
>>
>>51287400
I think the black hammer or meathammer shotgun from the inquisitors handbook is a double barreled that fires two shells at once.
>>
>>51290989
1st ED didn't have twin-linked until the lathe worlds splat.
Black Hammer isn't double barrelled,
the Meat Hammer is tripple barrelled,
the Hack Shotgun is double barrelled.
However all of those rules are obsolete since the twin-linked quality now exists.
>>
>>51279062
Anon could you share your tileset maps?
>>
is it normal for a player to start with a very high ballistics skill, one of my player has 62, but firing his heavy bolter in a full auto burst would give him another +20 making it an 80 on a challenging test.

have we done something wrong in character creation or are high stats normal in deathwatch?

he started with 47 on BS then added 5 from ultramarine then 10 from buying characteristic advances.
>>
>>51291901
remember about the difficulties of shot, anon
>>
>>51289997
Yeah, it's in Battlefleet Koronus.

Which you SHOULD invest in, by the way, because it's good.
>>
>>51291329
I like the Hack Shotgun's thing where it becomes Tearing when loaded with both shells tho
>>
So SM chapters can lose the ability to create the black carapace or become incompatible? What kind of weapons and armors do they use then if the benefits of power armor are essentially moot? I'm thinking sticks and dungeons but idk
>>
>>51293306
>dungeons
*dung
>>
>>51293086
twin-linked is however way stronger than tearing, in any situation
>>
>>51290216
Oldfluff had it that "human" bolters were extremely finicky weapons that require a lot of attention and care to keep in good working order. The Astartes get best quality gear and have huge staffs of servitors to maintain their stuff, as well as obsessively taking care of their gear themselves, so they don't have to worry much. But Necromunda had it that basically only established, wealthy gang bosses and idiots with more credits than sense carried bolters.
I could see Cain keeping his laspistol for the simple fact that he knows it will work whenever he needs it to.
>>
>>51294107
Not with a single-shot weapon it isn't.
>>
>>51294241
Nice opinion, now the facts.
The facts.
With a twin linked weapon you will be hitting in cases where you wouldn't have with a tearing weapon, because you have a 20% higher CTH.
If you would get a hit with a tearing weapon the same roll gives you two hits with a single shot weapon.
This effectively emulates tearing (same chance to righteous fury at least once), but it's even better since you actually have a chance to righteous fury twice.
With a semi/fully automatic weapon it depends heavily on fire rate, with the same roll you would have either 2 or at least 1 hit more for semi-auto, creating the scenario of: a twin linked weapon with the same damage is on average going to be better than a tearing weapon when you score less DoS.
When you score more, you will learn that the RF chance and average damage quickly favours the tearing weapon.
>>
>>51287311
It's in tome of blood. Arena weapon as I recal, really nasty.
>>
>>51244005
I want to start a rogue trader quest exept with a twist. We will be playing as Tau traders, whom I guess would be earth or water caste. Xenos such as kroot, and of course, Vespid and Gue'vesa. How can we make this work /tg/
>>
>>51295046

Grab Tau Character Guide, Into the Storm, and the Fringe Books in the OP. Remove Peer (Underworld) from the Fringe books, give the Tau the standard pulse pistols/rifles, and you'll be good to go. You'll have kroot, all four Tau castes, and humans from core. No vespid though.
>>
>>51248136
Data slates, Augers, and talk to people, especially your fellow obstructive bureaucrats.
>>
>>51246702
>>51246881
Also keep in mind that orbital bombardment destroys any loot the target may have. Sure you could bomb that IG outpost, or you could capture it and gain access to all that sweet gear and weapons. Also orbital bombardment usualy requires some sort of uplink from the surface, like a vox link or something. So you'd still need to get pretty close to the enemy.
>>
Chaos Space Marines needs Apothecary like HQ units. Call them Fleshcrafters and make them give a FnP bubble or something like that.

>t. reading the new Fabius Bile novel
>>
What would be some fun stuff to populate those abandoned hives on Virbius with? I'm thinking DEldar, some long malfunctioning kill-bot servitors, some Dominate squads scouting like the PC squad is, but what should they all be in there for? Manufactorums for those nice bikes the Virbians ride? Some Eldar mcguffin (webway portal?)?

I only have the DM guide and the core book, does anything else go into detail about that planet?
>>
>>51295723
>Also orbital bombardment usualy requires some sort of uplink from the surface, like a vox link or something.
It doesn't Battlefleet Koronus is pretty clear on that.
However to make out the target reconaissance might be required in certain circumstances.
>>
What's the best two handed primitive weapon of all the books?
>>
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>>51287979
We did an Ascension level game where I played a Killmarine, and everyone else was an Inquisition type, and it worked pretty well. Same xp level. The tricky part is of course that as an SM, I wrecked face in combat while they got to do all the fun, subtle things outside of a gun fight. I still tried to have useful stealth/observation skills so I could help out, but I was pretty satisfied with the balance of the team. And, despite my stats and gear I was still about matched in damage output by the Eviscerator wielding priest, didn't have the utility of the psyker-gunslinger, and the Inquisitor and the Techpriest still had plenty of tricks to pull in a fight that made them useful. In short, everyone could help, and everyone had a niche, so it all worked pretty well. The SM's niche just happens to be "COMBAT".
I think any more than one SM in the party would have made things go hinky, though.
>>
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>>51298204

The great weapon. There's not much competition in the primitive department.
>>
>>51301295
Depends which book you're looking in. BC calls those Primary Weapons, for instance, and there's a vast array of choice in weapons with the Primitive trait.
>>
>>51301295
There has got to be something better than 2d10 pen 0.
>>
>>51302418
I need a two handed weapon for a legacy for my frost father so whatever you want to call it.
>>
>>51302733
Mono and best for 2d10+1 pen 2 with a +10 to WS.
>>
>>51244005
My current deathwatch group is facing off against an incursion of off-branch humanity living on a deathworld. They're suffering from massive predation by ridiculously hyper-lethal xenos on said planet and basically looking for more space to grow their communities. This is only a problem because they see other humans as lesser, unworthy beings and their incursions kinda sorta let their horrifying monsters through too. They're using a complex set of warp rituals since their world has some leftover complex sorcery stuff and bottled daemons who are just cackling over this crap.
>>
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>>51303064
Why?
>>
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Question about character creation:

We start out with the basic equipment of our jobs, right plus 3 items scarce and lower, right? Are we allowed to swap out gear for something else? Because I kinda want to swap out my SoB's chain blade (scarce) for a chainsword (average).
>>
>>51305709
>Are we allowed to swap out gear for something else?
Depends on the GM.
>>
>>51305724
Okay...how about officially? I couldn't find it anywhere in the rules, so i thought I must have missed something
>>
>>51305724
This, ask your GM, my experience is that most GMs are cool with it so long as the request is reasonable.
>>
>>51305751
Wait, I'm thinking of the requisition test. Sorry
>>
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>>51251001
Is this it?
>>
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>>51305913
>rolled
>hive world
>hunter killer
>warrior weapons
>circumspect
>hardened fighters

So hive worlders in either hellhounds or sentinels who exchange both their main weapons amd melee weapons for even more melee weapons and a laspistol so they get shank the enemy with their multiple melee weapons, street fighting, foresight, parry and -3 strength?

wat
>>
>>51306072
In hive cities there are so many people, you just have to swing a stick.

They've taken that to a WHOLE NEW LEVEL!
With buzzsaw equipped sentinels
>>
>>51302748
I used a scythe to represent a glaive, not bad really.
>>
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>>51306098
So Urban Jungle fighters?
>>
>>51306072
Riot suppression unit, with an heavy flamtrhower tank. welcome to 40K.
>>
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Help me get to a decision, anon.

I'm currently creating a rough rider regiment with the concept that it's specialized for nightly raids and moral warfare. The mounts are supposed to be some sort of pseudo-wyvern.

The question is: Do I give the mounts size 6, fear 1 and more survivability or do I keep them small and give them a corrosive breath weapon?

Because both nazgul-esque fellbeast and little skyrim dragons who melt your friends in a flyby attack seem scary enough for my plans.
>>
>>51306315
>food shortages
>food riots
>hellhoundriotsuppression.exe
>riot suppressed
>law and peace restored
>fewer mouthes to feed
>more soylent green supplies to feed the rest

I like the way you think.
>>
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I just had an idea for an imperial planet. Used to be a garden world, until a massive hive tendril snaked through the sector and laid waste to several other planets, many of which were evacuated to starve the nids. They're all then dumped on the garden world, which eventually turns into an overpopulated and overly polluted shithole. The original population took much pride in the beauty of their pristine home, and loved letting people know how great a place it was. Despite the much worsened conditions of their homeworld, this pride has somehow survived, the dogma of their world's beauty being so ingrained into their society that people will sit in their monolitthic shanty town slums entirely situated in a swamp or nuclear and human waste and exclaim to the world how lucky they are to live in such a place, as they take in a satisfied breath of toxic air while acid raindrops splash on their hood from an irraditated sky. A quirk of their local dialect also makes everything they say sound overly sarcastic to off worlders.
>>
>>51306345
How are they transported?
>>
Just how lethal is Only War? I was reading how wounds and critical damage work, and know heavy weapons can mulch someone pretty easily, but how lethal is it in practice?
>>
>>51307662
How are other mounts transported?
Are there actually any books or other sources that describe how the attilans (or any other rough rider regiment) transport their steeds?
>>
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>>51307938
This one of the more extreme cases, but the life of a guardsman can be summarized by "Get shot. Die".

Another player and I once had to burn our fate at the beginning of a mission because we were hit by a single heavy bolter salvo. Shit hurts
>>
>>51266150
>Shas'O homebrew
>balanced
>>
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>penitent regiments can spend 8 points to get purity seals in their kit
>they do nothing
>>
>>51308093
Can't help but imagine Shas'O Homebrew as an actual character name.
>>
>>51308016
What other game would you compare it to lethality wise, not accounting for killer GMs trying to rack up body count?
>>
>>51308118
Purity seals act as charms. So if the gm is rolling randomly to determine who gets screwed (stepping on a mine, who a sniper pops, etc) you can use the charm to prevent it from being you.

Now if everyone in the regiment has one it's significantly less useful.
>>
>>51307963
>Comparing horses to fucking wyverns in terms of transport

Off yourself with a lasgun heretic.
>>
>>51244005

>Who's the big bad...

A XII Legion Apothecary who is still sane (a.k.a. a hook to go play DeathWatch when the group isnt complete) and is organizing fighting rings to gain some recruit so he can take vengeance on Khorne Berzerkers.
A traitor amongst traitor is a loyalist kinda thing.
>>
Why can Sisters of Battle cause literal Emperor holy magic miracles but the astartes cannot? I'm pretty sure most space marines spend hours every day praying.
>>
>>51308610
Most space marines dont actually believe the Emperor is divine. Only the Black Templars do.
>>
>>51308533
That'll explain how my condemned penitent drop troopers are still alive, despite all their suicide missions, danger just always found someone else to go pick on.
>>
what would be a good system to do 40K with that isn't dark heresy/rt/ffg
>>
>>51308610
>>51308621
Unlike space marines, SoB don't believe in themselves, they believe in the Emperor who believes in them. Hence the magic.
>>
>>51307938
You can actually build some ludicrously durable guys. I think it's possible to get a 5 TB, 6 armor, and like 20 wounds starting out. If you have a decent agility and dodge, then you'll probably survive a rather disproportionate amount of fire.
>>
>>51308621
And a hand-full of others, but according to the BT, those chapters aren't "true believers".
>>
>>51308583
There are giant ornery lizards already stated out as a mount, adding wings really doesn't change that.
>>
>>51309462
As a warlord in screaming vortex.
>>
Homeworld: Penal Colony -2
Commanding Officer: Phlegmatic -1
Regiment Type: Close Assault Regiment -3 (Great Weapon)
Training Doctrines:
Hardened Fighters -2
Equipment Doctrines:
Augmetics -2
Cyber-Enhanced -3 (Synthmuscle, Subskin Armour, Bionic Heart)
Combat Drugs -2
Regimental Drawback: Mistrusted +3
Equipment:
Synthmuscle (Best Quality) -10
Two extra frag grenades -10
Favored weapon: Flamer -10

BORN TO DIE / WORLD IS A FUCK / Kill Em All 401989 / I am trash man / 410,757,864,530 DEAD XENOS
>>
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>>51309522
You might want to take a look into Hammer of the Emperor, pages 138 - 142
>>
>>51308193
I'd say Degenesis, and maybe Shadowrun if you use the enhanced lethality rules
>>
>>51262242

The Warrant by itself just grants the legal privileges of being a Rogue Trader; you probably wouldn't inherit the personal wealth of the individual who lost it unless you took the time to track down all the holdings of all the retainers and dispossessed heirs of said RT who took their piece of the pie when the dynasty collapsed and fought them for it. And even then, that's not so much your legal right as how things work in the Expanse anyways.

Your best bet would be selling it to some wealthy and hopefully friendly merchant family or noble house in the Calixis sector who want to name of of their own a Rogue Trader and found a dynasty, for a hefty chunk of profit factor and a potential ally in the future.

Making a vassal-house is an interesting concept; You probably couldn't get the actual Warrant modified to stipulate that the bearer is a vassal of your dynasty, since it was signed by the High Lord of Terra, but you could still make them swear an oath of eternal vassalage in a big ceremony on a well-populated planet to make sure everyone knows what's up. That'd give you some legal backing to seize their assets or cut off their trade with Calixis if the vassal RT ever went, well, rogue.

Of course, even with that, the vassal could still try to build favor and cut deals behind your back so Calixis will support and trade with him if he ever revolts against you. You'd have to keep tabs on the vassal dynasty's growth and try to make sure your dynasty always stays substantially far ahead, so that Calixis wouldn't dare recognizing the traitor for fear of antagonizing you. It goes without saying that you'd only ever want to hand a Warrant off to one of your most loyal friends, and marry off your kids to each other.
>>
>>51309921

Then there's problems of succession and unexpected betrayals centuries down the line, interference from rival houses supporting the vassal's independence to weaken you, the original RT's actual heirs trying to steal back their Warrant... Actually, this is a great concept. It's the best parts of 40k in general and Rogue Trader in particular, and I want it in my games.
>>
Are there any published adventures for any of the 40k systems?

I've never read any 40k novels or anything, and would struggle really hard with the world and characters and plot. If I tried to fly blind it'd end up as "Forgotten Realms but Space" or whatever.
>>
>>51310040
Yes.
Check the mega.
>>
>>51309682
Don't you have less points for your kit since your a penal legion?
>>
>>51310086
He does but he is retarded. Just ignore.
>>
>>51309682
how do you get three bionics with Cyber-Enhanced isn't that only 2 of normal quality or One good quality bionic ?
>>
>>51310086
He has more than 3 doctrines.
>>
>>51308715
I use open d6 for it - bloody great.
>>
>>51308715
But why?
>>
>>51310888
Those systems are clunky and rules heavy. They take forever to read and are poorly organized and edited. The gameplay is neither smooth nor intuitive. A vast array of skills and talents and abilities must be memorized, including their effects and modifiers. All in all, an inelegant system of number-crunchiness that does its damndest to kill fun and immersion by swamping the players and gm with fiddly rules.
>>
>>51309682
>>51310086
>>51310134
>>51310571
>>51310154
Homeworld: Penal Colony -2
Commanding Officer: Choleric -2
Regiment Type: Close Assault Regiment -3 (Great Weapon)
Training Doctrines:
Hardened Fighters -2
Equipment Doctrines:
Cyber-Enhanced -3 (Synthmuscle, Subskin Armour)
Combat Drugs -2
Regimental Drawback: Mistrusted +3
Equipment:
Synthmuscle (Best Quality) -10
Extra frag grenade -5

Now is legal.
>>
>>51311244
As opposed to what systems?
>>
>>51312469
The regiment type itself is a doctrine.
>>
>>51311244
>They take forever to read and are poorly organized and edited.
Sweet summer child. FFG has fucking kothing on White Wolf, Shadowrun (Anyone's) or TSR. I mean, they have indexes. Fucking INDEXES. Luxury.
>The gameplay is neither smooth nor intuitive.
I strongly disagree that it isn't smooth, intuitive I'll grant you.
>A vast array of skills and talents and abilities must be memorized, including their effects and modifiers.
40kRPG is fucking mild compared to Shadowrun or EPor GURPS, and skill names are more or less intuitive. How hard is it to write a three letter reminder after your skill to remind you what is bound to what?
>All in all, an inelegant system of number-crunchiness that does its damndest to kill fun and immersion by swamping the players and gm with fiddly rules.
Might I suggest FATE if you want fun and immersion with as few rules as possible?
>>
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>>51312505
Yup, I'm retarded. Scratch that Hardened Fighters, dunno what else to spend those points on.
>>
>>51312671
Knives or a dose(s) poor-quality recaf.
>>
>>51312505
>>51312671
Saying otherwise is, however, an incredibly popular house rule, especially once Regimental Drawbacks come into play.
>>
>>51312686
They just already have a knife and a huge fucking weapon, maybe just give them a more expensive commander or different drawback, but mistrusting the cyber psycho suicide penal legion seems to make sense. So probably shitty recaf.

>>51312729
I honestly quite like that idea, makes drawbacks like doomed or condemned seem like they make more sense.
>>
Hive World
Bilious
Armoured Regiment
Combat Drugs
Best Quality Standard Kit Wargear Leman Russ
Stimm and an Injector
Stimm and an Injector
Extra Smoke Grenade

https://www.youtube.com/watch?v=8RFtLELeXVU
>>
>>51312605
>they have indexes
Their indices are shit! Unless it's bold-titled, you won't find it in the index of any of their books.
>smooth
Yeah, smooth like Advanced Squad Leader....
>mild compared to....
GURPS is a meme; and ffg's crap is waaaayy wonkier than the SR i remember.
Might I suggest pulling your nose out of ffg's ass?
>>
Newb GM here. I'm starting up a campaign with a few people and plan to have things kick off with them trapped on a strange seemingly abandoned ship. I want the mission to be more focused on exploration than combat. What are some interesting puzzles/challenges/tests etc to throw at people in this kind of scenario?
>>
>>51315634
Malfunctioning systems, broken corridors, power conduit rerouting puzzles, and astartes terminators.
>>
Anyone have suggestions for what kind of Daemon would inhabit a super heavy tank/Titan? Next session, my players are going to be running into one of those.
>>
>>51244005
I've got Fringe is Yours 1.8.4
Can someone link to the changes made between it and 1.8.13?
>>
I want to give my Dark Heresy Inquisitor an Adeptus Sororitas and a Space Marine as 'sidekicks' to hang around when the Acolytes talk to him. Would a space marine ever hang around an inquisitor / be nearby if he needed a space marine for something?
>>
>>51315921
Yes, but it's up to you to build the connection. Possibly easier if he's from the Deathwatch, but you can also give the Inquisitor a tie to a specific chapter and have the marine sent by his Captain or Chapter Master as a favor in return for past services rendered to the chapter?

The Inquisitor and all of his staff should ideally be highly respectful to the marine, as well. They're not dogs to be ordered around, and it's not like the marine is on retainer.

The Sororitas is much easier to do, in my opinion.
>>
>>51315634
Remember that ships can be a fucking maze. Tenebro mazes take that to fucking 11, but the lower decks are warrens of tight corridors, hurried alterations to the floor plan, access cubbies, and maintenance shafts. Many doors are heavy, airtight sealed submarine style doors. Power is provided by local generators or routers. And certain doors will lead to busted or broken areas, or corrupted Black Holds full of nastiness and horror. You can do a ton in a ship.
>>
>>51315920

According to 4plebs

The Fringe is Yours! (v1.8.13) Changelog:
-Harlequin "A Foot in the Future" fixed. It now correctly specifies unmodified Agility BONUS instead of score (whoops), and better clarifies how the talent should work. It should NOT grant Unnatural Speed, but just a little kick in the right direction when needed.

The Fringe is Yours! (v1.8.12) Changelog:
-Arlatax Power Claw now has the Power Field Quality
-Arlatax Arc Scourge now has the Power Field Quality
-Battle Automata Power Blade now has the Power Field Quality and its Pen is set to 12
-Battle Automata Siege Wrecker now has the Power Field Quality
-Arlatax Battle Automata now has Swift Attack
-Knight Seneschal now boosts ALL Knight Shield PR by +15. This affects the Cerastus Knight Lancer and its Ion Gauntlet Field, and the Sanctuary Ion Field Relic
-Eldar Corsair Wraithguard now specifies what move to take when going full retard

The Fringe is Yours! (v1.8.10) Changelog
-Scyllax Mechadendrite Combat Array given Rending Damage Type.
-Ion Gauntlet Field given Impact Damage Type, consistent with other shields in melee.
-Porphyrion adjusted based on official rules (Hull Integrity up). New weapons for it added.
-All knights now able to buy Blessed Autosimulacra as a separate upgrade.
-Knight Icarus autocannon fire rate brought in line with base autocannon.
-Skyfire trait renamed Anti-Air (Advanced), in line with Only War terminology.
-Long-standing typos in the Drone Creation tables finally fixed.

The Fringe is Yours! (v1.8.4) Changelog
-Vultarax Setheno Pattern Havoc Launchers now make it clear the second result of the rerolled Dodge test stands.
-Small note added to some Alternate Ranks explaining how to refluff them for generic use.
>>
>>51315844
A greater daemon?
>>
>>51316119
Sorry, I meant which god? I'm leaning toward Khorne but that seems really obvious.
>>
>>51316202
>which god?
Which god do you like? I'm not being facetious here, every god has Daemon Engines. Khorne is the biggest user of them, but the Slaaneshi "This robot is programmed to fuck your mouth" daemon engine or the Tzeentch "EVERYTHING DIES IN RAINBOW FIRE" engine or the Nurgle "This thing is alive and it is killing you by puking literal shit at you" engine are all exactly as valid.
>>
>>51316202
Any of them can be a good fit depending on how you spin it.

Putting a keeper of secrets into a titan to make it move like metal gear ray and just avoiding all fire that could otherwise dare harm it.

Putting a great unclean one in a baneblade to make each turn of it's threads rot the ground that much more and all it fires being filled with nurgle's gifts.
>>
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So I'm working on a character for an upcoming BC game. I'm playing a Xurush Frost Father but I want to refluff him to essentially be a Chaos Lord from WHFB (transported into the warp due to AoS or whatever the fuck.) How's this look for a Daemonic Steed instead of the Xurunsh and/or would you allow this as a GM?

Greater Minion
WS, S, T, Agi, WP 40
Per 24
Int 20
Fel 10
BS 1

Skills
-Awareness
-Athletics +10
-Acrobatics +10
-Dodge
-Survival +10
-Linguistics (Xurush)

Talents
-Berserk Charge
-Crushing Blow
-Hard Target
-Iron Jaw
-Sprint

Traits
-Daemonic (2)
-Deadly Natural Weapons (2)
-From Beyond
-Quadruped
-Size 6 (Enormous)
-Unnatural Toughness (2)
-Unnatural Strength (2)

Pic basically related
>>
>>51317285
>Int 20
>Linguistics (Xurush)
The damn thing can talk?
>>
>>51317317
I wanted something of a demonic Mr.Ed thing going on if you must know.
>>
>>51314518
>ffg's crap is waaaayy wonkier than the SR i remember
I suggest you try to play 3e or 4e SR again, if that is what you think.
Roll under percentile with +/-10 is a lot simpler as a roll mechanic than d6+/- dice pool on top of the numerous bonuses for gear and penalties for situation, botches, glitches, and opposed rolls.
>>
>>51314518
>ffg's crap is waaaayy wonkier than the SR i remember.
Uhhh no. Having just played both active SR and RT games, yes there is alot of rules and traits to keep track of in FFG games but the sheer amount of shit you need to keep track of in SR is baffling. Take a look at this shit, this is the level of resource you need to play the game. And you have to know what each and every one of these abbreviations and terms mean.
>>
>>51317285
>Deadly Natural Weapons (2)
>(2)
That isn't how the trait works.

How many wounds does it have?

Compared to the base xurunsh, it isn't much as a literal combat monster, but is fast.
>>
>>51317593
It's just to indicate the natural weapons prereq.

15 wounds. It is significantly less good in combat but I wanted to use it more for hit and run and some comic relief.
>>
>>51317593
Oh and a daemonic horse does have the added advantage of not trying to bite your dick off 10% of the time.
>>
>>51317771
>the added advantage of not trying to bite your dick off 10% of the time.
I wouldn't call that an advantage. Having your mount have a random chance to savagely attack your dick at any time keeps people sharp and ready for anything. If you stop worrying your dick will be savagely attacked at random, you let your guard down, and then everyone gets eaten by orks. Thank the Emperor for the Giant Dick-Eating Spider!
>>
>>51317771
>Daemonic
>Not trying to bite you
>>
Here's probably as good a place as any- Running an Adept in DH who spouts random 'Did you know'-esqe facts when stressed/under fire/just as a habit really. Am rapidly running out of facts in the 'that's probably bullshit but i'd totally believe it since 40k' category. Anyone got any fun ones?
>>
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Stupid question for 2ed DH:

An exterminator attachment on a weapon requires the weapon training (Flame) to use without penalty, right?
>>
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>>51290498
I'd make a dedicated chapter with lotsa apothecaries and focused on fighting nurgle-aligned warbands using preserved DG geneseed just to piss of nurgle.

fuck nurgle, worst god
>>
>>51319372
The average lifespan of an acolyte in a firefight is 85 seconds, 45 if they're in melee.

A moon in the O'Hara system is composed of solid meat.

The VonGlasian plasma thrower is banned in 2 sectors.

The Sentinel is originally a part of a larger machine.

The Emperor's Iron Rod chapter of Space Marines is famous for their deep strikes and ability to stand firm against all comers.

High lord Hektor Augustus Frederik Lockhart Clementine's favorite flavor of Portastarch is Fully Loaded.

The heavy stubber has been in production since before the Dark Age of Technology.
>>
>>51319455
It still counts a flamer so yes. Otherwise the agi test to evade it is much easier.
>>
>>51319545
>Combat lasting more than 45 seconds.
Thats why you finish it in 10~15
>>
>>51319372
>>51319545
The Magos that designed this type of lock originally did so to lock up research that went nowhere, but he made a new standard lock.

Did you know that that heavy stubber is nicknamed the buzzsaw because of *brrrrrrrt* that sound it makes? That's the hightened rate of fire.

Promethium is a class of chemicals and materials, not a singular material.

You can tell this kill-servitor was a convict, because of the neck tattoo with the serial.

Grox whips are made out of grox, not used to whip them. They couldn't even feel those.

That person's hat is actually an STC templated hat, a techpriest told me.

*Bomb being defused* wire colors are more for reference and not mixing up which is plugged where, as opposed to any empirical meaning.

These are actually called "magazines", clips are something different. / /k/
>>
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>>51319716
cheers mate, have a SoB pic.
>>
>>51319746
Don't you mean the Emperor's Buzzsaw?
>>
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>>51244005

Tabletop is one thing but do you guys try to 'fluff'-up certain aspects of W40k in your campanings like civilian life or trying to make sense of some stuff? Im still struggling to make eldars less human or DE's do something else than just play kinky games and stab each other backs.

Do you go for more "realistic" narratives and explanations or you just do the classic dark-gothic stylised epic blood splattered chainword and bolter romps through streets of grimderp?
>>
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>>51315921
Only 11 hours later but perhaps someone will find this of use.
>>
Is it just me or does Shield of Humanity abruptly end at page 145 with the shadow sword? I don't mind if I'm just missing stuff like the index but it does look quite off.
>>
Any chance somebody could hook me up with a download for No Surrender OW scenario?
>>
Anyone have the image of Peturabo Autistic Screeching? I need it for reasons
>>
>>51317518
bwahaha, that IS shit, anon - sr sure has changed since 1st.....holy frak! They took the broken netrunner and smashed it into a million tiny broken pieces!!!! so is this 'uber-complexity' a new thing in modern rpg's? Like, what the fuck?
>>
>>51321646

You're missing parts of the book.
>>
>>51273523
>>51273962
Where can you get these map generators?
>>
>>51311244
I agree that it's a pain in the ass to learn, but I find it very fun and immersive once you've got the hang of it.
>>
>>51327027
Made the maps using this:
http://www.warseer.com/forums/showthread.php?217976-Space-Hulk-3E-Tileset
>>
Has /tg/ ever gotten together to make an adventure book by itself, kind of like the Apostasy Gambit or Warpstorm Adventure?
>>
Can your PC get angrier than a khorne berserker?
>>
>>51329432

No. It's impossible.It would never work.
>>
>>51329828
Nonsense. If we have homebrew books, adventure books shouldn't be too far-fetched either.
>>
>>51329908
>>51329828
The main problem is that getting 4channers to cooperate is marginally harder and less fun than herding rabid cats using only a super soaker, and dramatically less productive.
>>
>>51329908

The problem is nobody would be able to agree on anything. 40k is so dependent on headcanon, it would be a mess that would devolve into arguments and yelling.
>>
>>51329955
>>51329973
Well yeah, that wouldn't work. But getting together a few creative anons and then goin' wild would be doable.
>>
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>>51330081

Here's what would happen. Book gets split into three sections. Each section is completely different from the others, and plagued with dissent and argument as nobody can agree how to do investigation. Part one will be a gritty noir-esque investigation in the lowest levels of a random underhive, creating twelve different plot threads that will ultimately go nowhere. Part two is an eisenhorn-esque political web of high intrigue and social navigation in a direction that has nothing to do with part 1. Part three will be a sudden jump into some random jungle or desert or asteroid that has nothing to do with part one and two, and involves light combat with some heretics and xenos, involving nothing more powerful than lasguns because nobody can agree on what weapons are balanced. Finally, someone, somehow, let Shas make the final battle mechanics, and the module ends as Super Robot Wars meets Platinum Games.

So will end the abortion of a module.
>>
>>51330220
>So will end the abortion of a module.
Eh. 2/10, not the worst module I've ever read.
>>
>>51309921
could be a great way to start a new game with a new house with in the same cannon as your old game if you ever needed it.
>>
>>51330919
My group does this with most new campaigns. One of the first generation PCs is an Inquisitor now, and another owns his own star system. They pop up now and again, and other former PCs get name dropped now and again.
>>
Anyone ever have your party go up against Enslavers? I'm trying to figure out what stats/abilities would work for them.
>>
>>51331223
Lucky for you, they're statted in Creatures Anathema
>>
>>51331295
I'll be damned, thanks anon
>>
>>51305913
i like to add on to these kind of roll tables with some OC ones I made using the Only war book.

I use this one to add some random gear to the basic kit each trooper[Or squad as is applicable] Is given. Either at the creation of the regiment, or due to a munitorium cock-up as they were refitted between the last mission and the current one.
>>
>>51332046
dagnabit.
>>
>>51329711
Ogryn with escalating rage?
>>
>>51332062
this one too. 50/50 if the note at the bottom still applies. Depends on my mood.

TO clarify, these are tables I roll on when generating new regiments to fill out the ranks in my games.
>>
>>51332079
i would think that that is a different kind of anger. An ogryn can only comprehend so much of the world they exist within. A human/SM follower of khorn could understand the world he exists in many deeply nuanced ways and hate every single last fucking fiber of it, accounting for multiple perspectives, philosophies and rationales.
>>
>>51330220

I'd play it.
>>
Just had first Dark Heresy session after wrapping up our Only War campaign. It was more fun than a barrel of monkeys. I got to have a fistfight with a hobo on top of a moving car and tank our group's Subtlety
>>
I wish that Chapter Master game went somewhere. It was fun.
>>
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>>51275143
my LORD inquisitor has had it bad, and most of it is because of my players. and he is in possession of a deamon weapon, and the only reason he hasn't had it sealed/destroyed is because the weapon was his wife's. and it tries to break his will constantly, I make checks often, and for every failed check on the LORD inquisitor's part it chips away at his will. I'm mostly waiting for the PC's to notice as his personallity has been changing slowly but surely.

add to that all the other fucked up shit that happend to the LORD inquisitor Most of it being the party's fault, mostly due to being inept at forsight.

story tiem
>was a Cadian Captain
>prevents an inquisitor from executing one of his men
>when said inquisitor tries to *BLAM* him he fights back incapacitating one of the acolytes
>inquisitor is impressed ask/forces him to be an acolyte
>meets another acolyte
>she is a sanctioned psyker
>fast forward years
>psy bitch and soon to be inquisitor become full fledged inquisitors together
>both ordo malleus
>fast forward
>He is now a LORD inquisitor and works closely with his now wife. they share their acolytes (the party)
>stuff goes OK for a while, they track down possible demonic incursion in a battlefield
>LORD inquisitor and co (including psyker wife) investigate
>Priest wants to go to the cathedral
>and boom suprise there has been a slaneshii cult
>Keep in mind while they were planet side I had been dropping hints in the RP sections and interactions with NPC's
>fight breaks out and long story short because of how inept the party was at doing anything they get warped outside
>and they are forced to fight there way back in, except for the LORD inquisitor, psyker wife, and one of the party members who was also a psyker
>describe what happens when daemonetts and a fucking KEEPER OF SECRETS bust in and incapacitate the three.
>the rest of the party had called for backup from the local pdf, and sisters coven and were fighting their way inside
cont.
>>
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>>51334200 was inspired by pic related
>meanwhile the other three wake up
>the PC psyker tries some shit but is troubled by perils and warp fuckery so he just waits to see what else happens
>LORD inquisitor is sitting next to him and a pew they are in the center of a cloister with psyker wiffe in the middle
>PC notices that there is a shitload of chaos shit; sigils, offerings, markings etc...
>some cultists of slanesh start praying, jerking off, cutting themselves etc
>in comes keeper of secrets
>says cryptic shit about "noticing the bond" then does slanesh stuff
>mainly torturing Psyker wife
>this lasts for a while, it is pretty bad, with the normal pain, then forced pleasure, and eventual mindbreaking
>rest of the party is nearby so KoS decides its time and possesses psyker wife
>rest of the party makes it back with SoB and PDF (those who survived/werent *BLAM*ed)
>notice warp fucker and start of course being the murder hobo's they are killing everything
>they free LORD inquisitor and psyker PC
>the party kills everything eventually
>Meanwhile the LORD inquisitor is just staring down psyker wife who looks back with lifeless eyes
>possession is complete and psyker wife is psyker wife no more, and is now KoS wife
>they battle it for a good while but due to incompetency rolls as usual fail to finish it
>KoS wife has LORD inquisitor in a force grip laughing in his face
>note at this point she has mutated and is much larger than he is
>she lifts him to her face and in perfect mimicry of her old voice
>"do you want to see her again before you die?"
>now I keep a table I made called DRAMATIC EFFECTS
>I rolled WARP FUCKERY
>so now I decided to roll some saves for the good old inquisitor if he passed them all he got something cool failed he died
> he passed so he awakened to latent psy potential and blasted teh bitch
>and using his wife's force sword decapitated the head of the daemon.
>in the end deamon wife now inhabits the blade and vies for freedom.
>>
How do your groups handle personal communcation/computing devices? I prefer to play with a houserule of "Anything you can do with your smartphone you can do without needing specialized gear from the equipment section" as it's kind of annoying that handheld communication devices require specialized military equipment and sometimes you need to have a camera on hand but you're not gonna go out of your way to get one from the armory beforehand.
>>
>>51330220

Why can't we make this awful, hellish adventure path a reality, /tg/?
>>
>>51334447
You can. Just herd the rabid cats to the keyboards, and it will be done.
>>
>>51334424

Auspex and cogitator basic use, no test. Actively scanning, tech use.
>>
Ever had to marry a nubile young girl to protect her from exploitation? Did you consummate the marraige eventually? Did you divorce her after she was safe?
>>
>>51334424
Microbeads and pict recorders are average though.
>>
HOT BRED, MIGRATE

>>51334794
>>51334794
>>51334794
>>
>>51334364
Pretty good, anon. How do your players like said story?
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