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Warhammer Fantasy General

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Warhammer Fantasy General: It's not rape if it's an elf Edition.
>Previous Thread
>>51183240

Kindly no End Times or Age of Sigmar. It's not the same universe. Please go shill/troll elsewhere.

>1d4chan
https://1d4chan.org/wiki/Category:Warhammer_Fantasy

>Newbie Introduction to Warhammer Fantasy (Download, start reading at page 174 for the story and all the races)
http://www.mediafire.com/download/i330182xo9b1hsi/Rulebook+%28Hardback%29.pdf

>Third Party Miniature Manufacturers
http://pastebin.com/CvGaNyrk

>List of Warhammer recommended proxies
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/

>Tomb Kings Range reborn!
https://tabletop-miniatures-solutions.com
https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/

>Bretonnia range reborn!
https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

>Fimir range reborn!
http://krakongames.com/product-category/miniatures/fomorian/

>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page
warhammerfb.wikia.com/wiki/Warhammer_Wiki
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

>Resources (Armybooks, Supplements, Fluff, Crunch)
http://www.pastebin.com/8rnyAa1S
http://www.pastebin.com/0e6RuQux

>Endhammer
http://1d4chan.org/wiki/Endhammer

>9th Age
http://www.the-ninth-age.com

>Warhammer Online: Return of Reckoning (Alpha)
https://www.returnofreckoning.com/

>Total War: Warhammer
store.steampowered.com/app/364360/

>End Times: Vermintide
store.steampowered.com/app/235540/

>Mordheim: City of the Damned
store.steampowered.com/app/276810/

>Bloodbowl 2
store.steampowered.com/app/236690/

>Man O' War
http://store.steampowered.com/app/344240/
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Great start, awesome meme.
>>
Also, this was posted last thread:
https://mega.nz/#F!EU1GVBJC!av8u7FgGUA_nz99_lt1mRQ

It's a collection of semi-official and homebrew. The idea was to add it to a new pastebin and add it to the OP:s copypasta, but I forgot.
>>
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Who would the forces of the 'good guy' factions worship if they went evil or renegade, but didn't fall to Chaos?

For the High Elves, it's easy - they could just go like the Dark Elves and worship the darker side of their pantheon more.

The dwarves might be unlikely, but they might continue a variation of ancestor worship, or fall in with Hashut?

The Empire has a number of gods - perhaps they could worship dubiously neutral gods like Manann or Ranald.

Bretonnia might do something similar, but disgraced knights probably wouldn't want to worship deities peasants followed, so it gets a little tricky.
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Are all the nobles of Bretonnia really Knights? The WFRP2 book on Bretonnia seems to suggest that, but I just find that very hard to believe.
>>
>>51200307
You don't really have to change your believes just because you become a jackass.
>>
>>51200265
>Kindly no End Times
>It's not the same universe.
>kindly no str wars prequels
>its not the same universe
Nice head canon you got there m8
>>
>>51200310
Yes. Nobility is a thing of blood, but any titles or land ownership requires military service, and even rumors of ducking out of it are problematic for any noble. It also helps prove that you can defend your land, as a Knight of the Realm is required to.

Technically Knights-Errant could fufiil their Erranty Quest in ways other than military service, but it has to be a little extraordinary, is not common, and probably involves fighting anyway.

>>51200328
If those Imperials are actively opposed to the Empire and everything it stood for, they might.
>>
wud u a druchii?
>>
>>51200452
I like my cock attached to my body.


No.
>>
>>51200307
According to the 2e WFRP book of salvation, some non-chaos outlawed cults in the Empire are:

Khaine, who apparently has a separate hidden human cult.

Ahalt the Drinker, and ancient deity of the hunt who turned all evil huntmaster as he sulked over his cult's fall with the rise of the current deities of the Empire.

Solden, the god of Tyranny and Oppression.

Stromfels, god of the dangers of the sea, who demands sacrifices and whose followers try to wreck ships and such.

and Vylmar, a completely unrelated cult of drinking and debauchery that got near wiped out by Sigmarites who were convinced it was a front for Slaanesh. Though apparently Slaaneshi cultists do masquerade as Vylmar cultists a fair bit to lure people in.
>>
>>51200498
>Stromfels, god of the dangers of the sea, who demands sacrifices and whose followers try to wreck ships and such.
god that's fucking retarded
god of the dangers of the sea whose disciples ARE the actual danger
>>
>>51200507

fantasy fiction bad guys

doing retarded shit since ever because WE'RE BAD LOL
>>
>>51200507
They sacrifice others to protect themselves. Others are just psychos.
>>
>>51200520
Solden's worse, every cult meeting for a cell involves humiliating, beating, and using one of the members as an object for the cult's pleasure, in acts which often end in said member's death.

Yet despite having a turnover of one dead cultist per group per meeting, they still manage to operate secretly throughout the Empire.
>>
>>51200265
Whish me luck guys, I'm gonna try hitting on that Dark Elf babe.
>>
>>51200538
She isn't real
>>
>>51200535
>cult members are psychos

end this meme
>>
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>>51200452
Certainly.
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>>51200562
Delete this.
>>
>>51200683
Wew
>>
>>51200507
>god of the dangers of the sea whose disciples ARE the actual danger
>>51200520
>doing retarded shit since ever because WE'RE BAD LOL

It's not really like that. People that worship Stromfels is basically hoping not to get thrashed by his wrath, and sacrifice others to appease him. Other, more fanatical believers attempt to carry out his will, as to serve him and gains his favour, no different from, for example, servants of Khaine. In the same way Khaine attracts (human) murderers and assassins, Stromfels attract pirates and coastal mercenaries.

It's not that weird, really, and it's not "We're bad, lol".

>>51200537
Yeah, the Solden thing about the whole thing "most often" being fatal is insane. There's no way you could maintain such a cult. Either you meet once a year, in which case such a system would be terrible for tying people to the cult, or you meet fairly often and can only exist in lolhueg cities (of which there are very few).

A better interpretation would be if it was the servant or a slave of one of the members, or if it simply wasn't fatal. Could attract a lot of sociopaths and sado-masochists and shit.
>>
>>51200444
>If those Imperials are actively opposed to the Empire and everything it stood for, they might.
Not everyone is a believer.
>>
>>51200307
I seem to recall that Nagash also used to have cults.
>>
>>51201537
small time Vampires surely have their igors to do things during the day, but else undead don't really need cults.
>>
Just ordered the Kairic Acolytes book for AoS. Feels fucking good man to be getting new stuff rather than hanging around a dead game.
>>
>>51201721
He totally had cults, though.
>>
>>51201721
The most powerful undead to ever exist will have people sucking up to him even if he isn't a god.
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>>51201721
They don't need them, but with the exception of Blood Dragons and Necharchs, they seem to usually want them.
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>>51201537
There's a Nagash cult in The Thousand Thrones, I believe.
>>
>>51201959
What do Strigoi need cults for?
>>
>>51202071
Strigoi has their Strigani looking out for them.
>>
Perhaps:
>1-18 Wounds = 1 Wound
>19-27 Wounds = 2 Wounds
>28-36 Wounds = 3 Wounds
>37-45 Wounds = 4 Wounds
and so on and so forth. Alongside this, I would double the number of maximum additional wounds the Advanced Careers can gain. With this method, it's impossible for any basic career to ever get about 1 Wound on the tabletop and Advanced Careers can eventually reach 3 wounds on the tabletop. The only issue is that some special characters such as Archaon and Malekith have 4 wounds which is unreachable under my system. Any other advice?
>>
>>51202071
Multiple reasons. The strigany are well-known for worshiping strigoi vampires, and their river boats and caravans are often used to move their masters in secret or in ways that would not be possible. They also serve as a rare source of voluntary, fresh blood, and can always procure involuntaries.

The strigoi - some, not all - are preoccupied with retaking their kingdom, which means they often desire followers to work their will in the Border Princes and Badlands.

Plus, they're egotistical. Many remember the glory of Strigos and crave the glory and adoration of that time.
>>
>>51201721
Just because the undead doesn't need cult doesn't mean that they don't have them. People will worship a slice of toast in the real world. Why wouldn't they worship a magical creature in a fantasy world?
>>
>>51202187
Vampires at the high end are also the closest most people can hope to get to living gods, with the added bonus that they can - maybe - lift you up. It's no surprise they find adoring worshipers.
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>>51202300
Maybe next to a demon prince, though I admit if we compare the process to become a demon prince to the get bitten by another vampire, I'd say second choice is far more compelling.
>>
>>51200683
her boobs :c
>>
Hey, switched to kow after end times and age of nigmar, had some decent fun with those homebrewed "automan empire" rules some guy started and abandoned halfway through. Is there anything like that in Endhammer beyond Gelt's Sigmarines? Any army that I can play to put to use my excessively large stash of mageknight golems and such? (assuming proper basing)
>>
Let's take off our pants
>>
>>51204185
No.
>>
>>51200279
>skulls aren't spurdos
meh
>>
>>51200452
A rebel against Malekith? Sure.
>>
>>51200265
Perhaps:
>1-18 Wounds = 1 Wound
>19-27 Wounds = 2 Wounds
>28-36 Wounds = 3 Wounds
>37-45 Wounds = 4 Wounds
and so on and so forth. Alongside this, I would double the number of maximum additional wounds the Advanced Careers can gain. With this method, it's impossible for any basic career to ever get about 1 Wound on the tabletop and Advanced Careers can eventually reach 3 wounds on the tabletop. The only issue is that some special characters such as Archaon and Malekith have 4 wounds which is unreachable under my system. Any other advice?
>>
>>51202173
>>51204667
What is this new meme?
>>
>>51204667
I don't think you should change how many wounds you can buy in advanced careers, if that's what you're asking. This decreases lethality, disincentivizes going into other basic careers, and seriously inflates time spent in any one advanced career. Plus you'd have to rebalance a ton of creatures, and have absurdly durable pencil-pusher advanced careers.
>>
Dwarf females are only 1 in 3, right? Would them appearing as a Miner or a Ranger even be possible?

What skin colors do Dwarfs have? Are they black? Do they have non-human skun colors like Warcraft Dwarfs?
>>
>>51205261
Females probably don't go out with expeditionary forces unless they got into position of command. Dwarves are greedy and won't waste them on grunt work.

On the other hand if say some dwarven settlement was razed while dwarfs retreated you get a lot of armed civilians that will be their own army until they get to another settlement. So you will have a mix of males and females in army for that amount of time.
>>
>>51204927
>>51205247
They are attempting to convert from WFRP to Warhammer.


I think they are retarded.
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>>51205330
I've got a collection of minis that I'm looking to slip into my army, hence me asking.
So a frontier, settlers, or a Hold on its last legs would have females?

How about ethnicities? Is there only one kind of Dwarf? Did Warcraft steal Dark Irons from Warhammer?
>>
>>51205459
>How about ethnicities? Is there only one kind of Dwarf? Did Warcraft steal Dark Irons from Warhammer?


I've not see the Warcraft ones. They look like Drow Dwarfs.

Warhammer has mostly white Dwarfs, though you could paint Chaos Dwarfs a darker more middle eastern colour
>>
>>51205261
Miner and Ranger careers are hugely lethal. A female dwarf would be STRONGLY discouraged from entering either, and it would probably humiliate her clan mates if she did anyway (men ought to be doing it, not her). That said, female dwarfs are absolutely their own masters and no one can say 'you're not allowed.' My expectation is that it would be rare, since she might be shunned and would probably feel shame over shirking her 'real' duty to follow a passion. Remember, dwarfs are a very duty-driven people.

I have no fluff reason to back this up, but my gut instinct is that there are prolly more female Rangers than miner. Ranger is a more exciting career where brawn matters less, and which requires less cooperation from other dwarfs beyond the superficial.

I actually have an NPC in my game, a Slayer named Brokk Back-Breaker, whose mother ran away to become a ranger, and because she was in love. Very unusual, and the stigma followed Brokk.
>>
>>51204185
way ahead of ya
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So, the general is dead.
>>
>>51205459
Well there are mountain dwarfs, city dwarf which are basically mountain dwarfs but not as connected to their routes, norse dwarves and Chaos dwarfes.
At least the name Dark Iron does not sound familiar. The most common special dwarven metal is called gromrill.
Female dwarves are usually not seen in open field for they are similar to Skaven very rare.
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>>51205798
Well, maybe people from the general go out to play Warhammer on the weekends instead of sulking about how they can't play Warhammer?
>>
>>51205862
A shame witch hunter were so weak in Mordheim.
The minis really looked cool.
>>
>>51205459
There exist the more generic Old World dwarfs that you know and love, as well as tusked chaos dwarfs. Dwarf traders and diplomats also often live in Imperial cities, and could be reasonably expected to have different apparel and appearances due to this. I don't recall lore having any examples of female Dwarfs in the army, but I suppose it wouldn't be impossible to justify.
>>
AoS is dead!

>New Tzeentch codex sells out in the first hour.

Any minute now...
>>
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>>51205459
They get fairly tan. Pic related.
But not subsaharan African black or Drow black.

That said, they did apparently come from the south originally, and there are or were some holds in the southlands.
>>
>>51206393
Not to sound too much in denial, but that really depends on the size of the print run.
>>
>>51206393
It doesn't matter to me. WHFB is dead and the world has to go on without it. The same thing will happen to AoS one day and the people who loved AoS will be mourning as well.
>>
I made a thing.
>>
>>51206816
The Weapons of War section isn't complete yet might be worth mentioning.
>>
>>51206816
Damn, that's some considerable work. Plenty to chew on.

I'll put it in the archive.
>>
>>51206998
Thanks anon, it was one of my christmas projects (Alongside the last of my Bretonnia minis and learning C).

I had the idea of adding Massed Combat to the Araby book I'm working on, but thought i'd make a small sub-supplement to go with it.

I don't think I need to say that it mutated slightly.
>>
>>51205495
Dark Iron Dwarves. Worship Ragnaros, the fire elemental god.

After players kill Ragnaros twice and a he princess of player Dwarves marries their king and gives birth to the prince of both they go from evil to allies.
>>
Anyone here ever used Renegade Crowns to generate a border principality? How'd it work out?
>>
>>51200307
>The dwarves might be unlikely, but they might continue a variation of ancestor worship, or fall in with Hashut?
Hashut is a minor chaos god. He's a Bloodthirster that went into magic. Khorne wasn't too pleased.

>The Empire has a number of gods - perhaps they could worship dubiously neutral gods like Manann or Ranald.
Or Ulric and Taal. Those two are pretty much neutral without being dicks.
>>
>>51205552
What about post-menopausal Dwarfs? Like as a young maiden she dutifully was there bringing water to father, husband, and sons, and now that she's the old lady she's pulling her own weight and grumbling about her daughter-in-law.

I've got an older female miner Dwarf mini that I really love, you see.

>>51205828
>>51206026
>>51206594

So all Dwarfs are basically the same ethnic group? Damn. I love the look of throwing one or two black dudes into a unit of troops, it really breaks up the sameness.
>>
>>51208548
>So all Dwarfs are basically the same ethnic group?
Pretty much.
Hell, Games Workshop so refuses to talk about women, civilians, civilian life, or any fluff OUTSIDE battles and shit that AoS seems like an MMO where the social infrastructure of the world is literally nonexistent except where it facilitates more
My guess is if they could somehow do away with ethnicity entirely and make everyone a uniform grey they would, because ethnicity isn't stabbing someone in the face and therefore not important to the asshats there.
>>
>>51208605
Damn shame we never got a proper dwarf or elf book in WFRP 2e. I'd really like to try running a campaign about dwarves seeking out and reclaiming a lost hold for my group, but there's so little cultural or societal stuff to draw from.
>>
>>51208684
There's one from 1e that still works great.
>>
>>51208697
Oh cool, I never really looked into 1e's books all that much, I'll have to track that down. Thanks anon.
>>
>>51200310
Nobles are automatically knights, but that doesn't mean they behave like knights, though most at least pretend to in their youth.

Not all have training enough to be any more effective than any thug, though.
>>
>>51205459
>Did Warcraft steal Dark Irons from Warhammer?
Chaos Dwarfs came long, long before WoW was ever conceived, though.

But yeah, there's different ethnicities. There's Norscan Dwarfs (which are practically unheard of), there's Mountain Dwarfs (which makes up the overwhelmingly vast majority of fluff dwarfs, because they have the most contact with the Empire and would probably be considered the biggest faction), and there's Chaos Dwarfs (who, for unknown reasons, came into conflict with the other Mountain Dwarfs and eventually fell to Chaos).

There's also Expat Dwarfs, but they're not really their own ethnicity. They're just (mountain) dwarfs that for some reason or another (such as the Hold being destroyed) have left the holds and become settled elsewhere, mostly in human lands, and (probably) mostly in the Empire.
>>
>>51208548
>What about post-menopausal Dwarfs? Like as a young maiden she dutifully was there bringing water to father, husband, and sons, and now that she's the old lady she's pulling her own weight and grumbling about her daughter-in-law.
>I've got an older female miner Dwarf mini that I really love, you see.


More likely, I think, though no idea if dwarf women have menopause. I imagine even sterile dwarfen women are expected to fill domestic roles, but these are probably more easily and less shamefully laid aside.
>>
>>51205552
>female dwarfs are absolutely their own masters
I was under the impression that they were absolutely under the authority of their father or husband, that they command a great deal of respect, but that dwarf society has very stringent social codes.

Should she not follow what the father or husband says, it will likely shame the entire family, possibly the entire clan, and they may even be held legally accountable for her actions.
>>
>>51208605
Would it look too out of place to vary the skintones a bit? Maybe make every 5 Dwarfs non-ruddy Caucasian?
>>
>>51208684
>Damn shame we never got a proper dwarf or elf book in WFRP 2e.

I actually talked to Chris Prama about that. Apparently they were working on it, but they lost the license and were shitcanned before it saw the light of day.

Really pisses me off, too. A unified elven book (High Elves, Dark Elves, Wood Elves, Sea Elves, at the very least) and a unified Dwarf book (Norscan, Mountain, Chaos, Expat) would've been insanely amazing.

Well and truly a fucking pity we never got to see that. I can't say that BI prioritized right, though; those books should've been made long before work even started on a Skaven or Vampire book.

Hell, there's practically three different source books on the Empire (Core, Sigmar's Heirs, Shades of Empire). Dwarf and Elves should've gotten books long before you start to make evil-faction-books, character creation rules that will be used in 1% of campaigns (or less), and shit like that.
>>
>>51208959
>Would it look too out of place to vary the skintones a bit?
A bit? Of course, they're still individuals. No-one would say that all nordics look the same. Some have blonde hair, some have dark blonde, and some have shades of red. Some have tans, some are pale. It's not that weird.
>>
>>51201326
I don't think there's such a thing as not believing in gods in WFB. They obviously exist.
>>
>>51208874
It's the opposite if anything.
Dwarf women can have multiple husbands, usually brothers (Valaya was married to both Grungni and Grimnir).
The clans are matriarchal and matrilineal. It's only Kings who are male.

Dwarf women command the same respect as the men, if not more. It's just that they aren't allowed to do dangerous jobs or physical labour because they're so valuable to the clan. They're also rarely seen by outsiders for the same reason.

So, strict gender roles, but not necessarily subservient ones.
>>
>>51209087
>(Valaya was married to both Grungni and Grimnir)
She also took Grombrindal as a consort, Valaya got a lot of action.
>>
>>51209124
You think when Neferata came into her room in End Times, she was just hoping for some midnight vampire /ll/? That she was actually awake and just pretended to be asleep after putting on a nightie?
>>
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>>51209124
Well, she's a fertility goddess.

>She also took Grombrindal as a consort
Are we talking about Snorri Whitebeard? Because Snorri Whitebeard was Grungni's son...
>>
>>51205261
I'd argue that female miners are a little common, if nothing else because I believe most dwarves are encouraged to learn some of the most basic and culturally important skills before they do anything else. It's not as if they cloister off women all day and make sure they never learn anything.
>>
Would it break immersion if I played some of the sea shanties from Black Flag while my players are sailing from Marienburg to Erengrad? They're not particularly Germanic, and I'm not certain they had those in the Renaissance or until the 18th century. Hmmm.

Some examples:
https://www.youtube.com/watch?v=QOfC1PEKt1U
>>
>>51209400
They sound old fashioned enough, and bring to mind the sea - most fantasy tends to blur things into the age of sail a bit, because that's what people like the most.

You could also just argue that whoever these sailors are, they like to sing. They do legitimately help with coordination, and perhaps the local priest of Manaan believes they're good luck.
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>>51209318
This passage implies a certain amount of cloistering. On the other hand, it's also mentioned that all dwarf women are trained in combat, even though they only ever fight as a last resort.
>>
>>51209400
The Empire, being written by a company that was originally based out of Nottingham, is very German in flavor and nomenclature but in practice everyone speaks as though they are from England.

To whit, one of the peasant quotes on Chaos Cultists is the almost painfully British;
>"Bain't be natural."
>>
>>51208959
It would look out of place compared to the canon art yes, but they ARE your models so go right ahead.
>>
>>51209400
If it really bothers you, I found some examples of German sea shanties. They don't sound so good to me, but they might be nice things to include. Maybe it's just me, but it sounds like they translate all the refrains into English anyway.

https://www.youtube.com/watch?v=Ur0NeKH0NRg

https://www.youtube.com/watch?v=ZP2jYXPgJc4

https://www.youtube.com/watch?v=HKT6YKIO3vs

https://www.youtube.com/watch?v=kHl0OlxRdjo (not sure if this one's a sea shanty)
>>
>>51209588
It'd be weird to give them German accents when they're speaking English though.
I assume the translations give the characters the regional equivalent of whatever their country yokel stereotype is.

I always give Altdorfers London accents, Stirlanders/Averlanders West Country accents and Middenlanders are all northern.
Although Marienburgers get Dutch accents and Ostlanders and Ostermarkers get a terrible attempt at Polish, so maybe you're right.
>>
>>51209400
"Come back to Bibaldi" is a canonical Warhammer sea shanty, so you're fine.
>>
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>>51209835
>Come back to Bibaldi
I googled this and got nothing. Source?
>>
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>>51209899
Different anon, but it's from... one of the sources at the bottom there.
>>
>>51209287
One of the theories as to his identity before End Times was that he was a fourth ancestor god and third husband of Valaya. One of the others, which GW made canon, was that he was her son Snorri with Grimnir.
>>
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>>51200683

> Breast implant scars.
>>
>>51200265

Question for all citizens of the Empire.

How do you feel about provincial colour schemes? Does every large town have it's own variation like Bogenhafen does?

For example, does Hochsleben in Averland have some kind of yellow and X combination.
>>
>>51208831
He means he wants dwarves "of color" when he says "ethnicities",
>>
>>51212229
If he wants that, there's a chance that some dwarves from Karak Zorn are darker skinned, since they like in the Southlands. Even though there's been no contact with the hold for centuries, you could argue some members of it must have traveled up north over the millennia.

Personally, I wouldn't focus on skin color with dwarves, but on beard color. They have all that facial hair, and there's more that you can color it than orange or black or brown.
>>
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>>51212105
>Hochsleben
What the hell, I was literally just researching that town for my next wfrp session.

As to the question, I think the answer should always be the most complex one. The Empire has an eclectic hodge-podge of fiefdoms, Free Towns, Citystates, Lectorics and more. You probably have some soldiers marching around in their lord's livery or an impromptu uniform for the local posse.
Averland is an interesting example, though, because it's a royal autocracy and apparently has no chartered free towns. So it might be more unified than Reikland.
>>
>>51212434

Feel free to share any information you come across. I was thinking of basing my Averland army there.
>>
Guys, I need some help

A while ago there was a thick art book (circa 2006?) filled with warhammer chaos art. What was it called? Anybody?
>>
>>51212762
nvm, just found it:
Liber Chaotica
>>
>>51209767
Most warhammer pc games keep it like this.
Everyone has german names, dresses like a landsknecht and lives in a german sounding HRE town but talks like a brit.
>>
>>51200337
Starwars prequels and anything after empire strikes back isnt cannon tho
>>
>>51212889
Nothing is canon except to itself, and if another thing references it. But it can be made non-canon later at will.

Canon exists not as a concrete truth, but as shifting perspective altered by time and personalities that come and go.

Age of Sigmar is not Warhammer. 6th edition is not Warhammer. 1st edition is not Warhammer. All are Warhammer, nothing is Warhammer outside of your own shop and headcanon.
>>
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>>51212539
There's very little I could find, I'm afraid.
It's mislabelled as 'Hocheleben' in Sigmar's Heirs, which is a bad start.

It appears in Empire in Flames from 1st edition WFRP. Pic related.
There's some material on Grenzstadt in Black Fire Pass and Journey to Black Fire Pass from 3rd edition WFRP.
There's also some good fan material for nearby towns like Merfeld and Osterzell here: http://www.madalfred.com/articles/Wissenland_final.pdf
>>
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>>51200337
It's not a matter of headcanon, it's what will set people frothing at the mouth if you mention it. Though for some reason, saying you won't mention it is causing the same problem, after weeks of it not being a problem.

AoS is obviously a different universe, no problem with that. But End Times, which arguably a continuation of the WFB universe, was distinct for what it brought about and how dividing it was for the community, and it's not what most people interested in WFB want to talk about.

It's less like the Star Wars prequels, but more like how people can complain about The Force Awakens. It keeps a lot of the same cast, essentially the same story as the original trilogy, but a big set of Star Wars fans don't want to talk about TFA unendingly.
>>
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>>51213215

> There are few strong supporters of Sigmar...

Fucking heathens.
>>
>>51200265
Who is this slutty elf bitch?
>>
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>>51213597
I get the joke, but why would there be a strong supporter of Sigmar in every backwoods village? He really is more of a political deity, which means cities.
>>
>>51213865
Druchii sorceress from the FMV teaser for the failed Warhammer Fantasy MMO (blame those cretins at the publisher).
>>
>>51213879
Hochleben is a decent-sized town, not some village. Averland has always been big for Sigmar, and the town is pretty close to Black Fire Pass, too.
>>
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Posting pics of my first army, still wip
>>
>>51215072
I like the interesting thing you're doing with combining Bret and Empire bits. I feel like you could've mixed them a little more into the foot troops somehow, but either way, you've got a solid colorscheme there.
>>
>>51209015
I meant you don't have to notable religious, just because the gods exist.
You can for example basically be like your average Christian equivalent in having Sigmar as your main diety because why not?
Bandits and murderers don't have to change to Khaine to follow someones profession.
>>
>>51214487
>failed MMO

It's alive again! Look up "Return of Reckoning" if you haven't yet.
>>
>>51208548
Why not a host of Dwarfs whom have lost their hold? Dwarfs without a hold are considered pretty much honorless to begin with, so it's not unreasonable for their women to take up arms in the struggle for day-to-day survival in contrast with tradition.
>>
>>51209087
Yes, they are well-respected, they have a lot of de facto authority, and so on, but what I reacted to was the claim that "they are absolutely their own masters". It seems they aren't.
>>
>>51196776
The problem is that the Elves and Dwarves also need humans since both formentioned races are slowly dying out so the humans are gonna be the last defence line between the Chaos and victory.
>>
>>51209015
>They obviously exist.
This isn't DnD, though. Divine spellcasters aren't super-common, and most people have no idea how the magic works, including most of the spellcasters. Add to that that some higher arcane spellcasters and scholars have theories as to the real nature of the "gods" and that the elves (at least the lorekeepers) for example straight-up knows how things tie together. Any form of communication with the supposed gods are also exceedingly rare.

It is far from "obvious" that the gods exist. There's definitely atheist, agnostics or non-deists, although among humans they would likely be considered odd, possibly heretical.
>>
>>51216911
Anthropocentric propaganda!
>>
>>51216955
oh okay, it's bait.
You should read any book from the old world. like, really.
>>
>>51200538
She's a single model and not a large target, so that's a -1 to hit.
>>
>>51217104
What? It's not bait, I have no idea what you're talking about. Unless you're just baiting, which is the vibe I'm getting here. Warhammer Fantasy isn't DnD. The only way divinty is obvious to the average peasant is in the same way it was obvious in medieval Europe, and there are people (rare individuals) that very much knows that the "gods" are not "divine", or worthy of worship.

Hell, Archaon partially fell just because he learned the truth of it all after a life of worship.
>>
>>51216955
>>51217171
Well, I think they sort of obviously exist in the way that they 'obviously existed' to the average medieval peasant. The priesthood says so, they do the odd miracle or provide obvious services, and superstition and legitimate belief help solidify things, especially when people from up top want to encourage the proper rites to be followed too, and your grandfathers and fathers have been following the same deities.

Add on to that that there is an actual layer of spellcasting - no matter how rare - and it's not unbelievable to have magical superbeings watching over your lives, instead of seeming illogical.
>>
>>51217229
Pretty much exactly what I was thinking. Also, "actual layer of spellcasting", you have to remember that spellcasting could very well be considered a science. The priests don't use it that way, but to a disbeliever or critic, it might seem as if "It's ain't the gods! They're just using magic, like any ol' wizard!"

There's even Chaos Cults in the Empire that first try to sell themselves off as atheists, and claim that the gods aren't real.
>>
>>51206998
Oh yeah, just remembered. I've also got a huge collection of WFRP2e fan material i've collected too.

https://mega.nz/#F!apdlzArL!-j3HfTPkpJFu_tk9H0HQ_A

I scoured every site I could find, I think this is the largest collection there is. Could this go in the archive?
>>
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Why werent there any witch hunter or engineer special characters for the empire?
>>
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>>51215556
thanks anon, I ran out of bret bits. In truth the majority of my army have been scavenged secondhand and stripped/repaired. I actually had to order more demigryph knight shields for the bret set, as I'm one short.

I did blend the style with one of my guys, who i've posted before. here is an old pic. He can either be a captain, or unit champion. haven't decided

fun fact, the bretonnians had 5 layers of THICK paint of varying terrible colours covering them, and warped plastic underneath.
>>
>>51217808
In what? WFB?
>>
>>51216955
I honestly wish WFRP had the non-magic Cleric in the corebook instead of in Tome of Salvation, it just feels more apt.
>>
>>51218446
WFRP has a shit ton of non-magic clerics.
>>
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Where can I get some lore detail on Sigmar warrior priests?
>>
Amethyst Order best Order
>>
>>51219391
Do you have a single fact to back this up?
>>
>>51219373
career compendium.
>>
>>51219373
Tome of Salivation
>>
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>>51219481
>>
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>>51219391
>>51219481
>>51219856
>>
>>51220122
>Lord of Dank
>>
Ok, what was Arbaals deal and why had Khorne such a huge boner for turning him into a chaos spawn?
>>
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Would you ever let someone play as a werewolf in a WFRP game?

I mean there is a basis for non-Chaos, non-murdermachine werewolves in the Old World bestiary, so it's theoretically do-able, and I trust this player not to be a snowflake who consorts with beasts about it.
>>
>>51220690
No.
>>
>>51220690
Having a werewolf in the party is a liability for the other characters when he eats them.
>>
>>51220690
You mean an Ulrican turnskin?

Potentially, but I'd have it be problematic for them, if I were the GM.
>>
>>51220953
That's what I was thinking. And I planned on making it difficult for him. Constant fear of the torches and pitchforks breaking out, a Witch Hunter holding it over his head to force cooperation, et cetera.
>>
>>51220690
No. Well if it is a Norse campagne then I guess someone playing an Ulfwerenar would be allright, or someone mutates and rolls this specific mutation, that it can't be helped.
>>
>>51217473
Oh, excellent. There's a lot of stuff there I haven't got.

When I have a moment I'll go over it and merge the two. Thanks.
>>
Why is the Empire so unique for having Colleges of mixed sex wizards?

It seems like the other human nations with spellcasters - the Bretonnia and Kislev - have female spellcasters with very strong connections to the land. The focus on nature doesn't surprise me, since they grew from hedge magic, but why the female focus?
>>
>>51221526
Bretonnia has a matriarchal deity and the male Bretonnian wizards are most of the time never seen again.
>>
>>51221526
>Why is the Empire so unique for having Colleges of mixed sex wizards?
Chaos isn't sexist either.
>>
>>51221694
I dunno. The Chaos Warrior armies are typically a sausagefest.
>>
>>51221746
There are also cultists don't forget.
>sausagefest
One Chaos Warrior alone can be a sausagefest.
>>
>>51221771
>One Chaos Warrior alone can be a sausagefest.
You understimate the gifts of chaos
>>
>>51221905
I am pretty sure I implied what you are implying.
>>
>>51200265
Are there any rules for creating Ogre characters in WHFRP?
>>
>>51221936
I'm retarded
>>
>>51221009
My suggestion, then, would to use the chaos were old world bestiary stats, rather than the ulrican turnskin stats right next to them, which could actually make a PC WEAKER after a point. Just don't use the mutations rule.
>>
>>51221948
I remember there is one inofficial ruleset but it is not very balanced and ogres are usually not suited for player characters.
>>
>>51219373
Tome of Salvation details all the major (Imperial) faiths, including how new priests are sworn in and stuff like that. It's actually pretty exhaustive.
>>
>>51220690
>Would you ever let someone play as a werewolf in a WFRP game?
No. I think that goes beyond the themes of the game. That being said, it's all up to what you want to do. I also wouldn't let someone be a Vampire in a game unless everyone is a vampire, and so on.

Could be doable.
>>
>>51221526
>Why is the Empire so unique for having Colleges of mixed sex wizards?
It's not very mixed, really. Pic related.

That said, what I wonder is what's happened to all the potential male wizards in Kislev, and what's happened to all the women in the Empire. Maybe it's nothing, and they just never train their skills, I guess.

I also ask myself what the fuck the Bretonnian Fey are doing with the potential male spellcasters.
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>>51221948

See >>51222034 . Tin Star Games has a PC-oriented ogre race maker, but it's very unbalanced, and I would never use it myself.

My suggestion would be to base it off of the generation rules for black rats in the Skaven splat or the centigors in Tome of Corruption.
>>
Never played WFRP 2e before, but I'm liking what I've read so far. My question is how does it hold up mechanically compared to some of the newer stuff FFG has put out, the newer 40k RPGs like Dark Heresy 2e in particular?
>>
>>51222507
It's better than most of the 40k RPGs in my opinion, I've never played DH2. WFRP does benefit from houseruling and a DM who isn't super rules autist, though.
>>
>>51222599
What sort of houseruling would you recommend?
>>
>>51222507
>newer stuff FFG has
Never playd something new. Just what I know is forget 3rd edition.
FFG didn't give a shit about Warhammer and just tried to test their new rules for the Star Wars RPG.
The rules are very solid.
Stats are the same as Dark Heresy. Meaning you have your stats and you have to roll even or below.
The career system makes it very hard to optimise. Even harder if you go strictly by rules, because this means you have to role everyhing what you are gonna play.
The idea behind this is you play a character that is born into a job that you don't like and go out into the world, experiencing adventures.
>>
>>51220690
I remember playing a werewolf champion of Nurgle back in Realms of Chaos. Shit was cash, my werewolf form was a daemon prince before I was.
>>
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>>51222620

These are the houserules I use in my own game. List seems lengthy, but a lot of this is edge case stuff that doesn't come up or I changed just because it annoyed me.

Your mileage may vary, a lot of these are in playtest. Most of note is the changes to dodging, the changes to ranged weapons, the changes to two-handed weapons, and rebalancing best-quality hand and great weapons.

http://pastebin.com/ddzkT867
>>
>>51222210
>I also ask myself what the fuck the Bretonnian Fey are doing with the potential male spellcasters.
They're using them as child servants and such. Don't know whether they keep them young for a good while or simply discard them when they get older.

>what I wonder is what's happened to all the potential male wizards in Kislev, and what's happened to all the women in the Empire. Maybe it's nothing, and they just never train their skills, I guess.
Female spellcasters are likely treated the same as male ones in Kislev. Killed due to local superstition and views on just who can handle having spooky magic powers. I think Bretonnian nobles also sometimes send their male spellcasters to study at the Colleges.
>>
Anyone have any good ideas to on where to find a head similar to Grimgor's? I'd like to do a plastic conversion of him, and know where to find everything but a good head.
>>
>>51221192
No problem, It's where I put updates for Regiments of Renown and Araby also.
>>
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>>51222210
>Pic related
Fucking herp.
>>
>>51224264
Ardboys.
>>
>>51223156
Female Kislevites on Ungol land are inducted into the hags' ranks. Among the Gospodars, they go to the ice witches. I suppose those who are magically inclined but not ice inclined might be sent to learn in the Empire, especially if her parents are noble or rich.

Male Ungols who are touched by magic...who knows? Implicitly, they are taken by the hag witches as 'touched by chaos,' then never seen again (they're worked to death). Among the Gospodars, I don't think it's explained. I imagine many are killed, or else sent to the Empire to learn.
>>
>>51222507
As someone that played a lot of WH40kRP, I actually think that WFRP2 is fundamentally better than pretty much everything WH40kRP, even mechanically.

There's a few things that was improved in Dark Heresy. For example, I liked that it's got Corruption (WFRP2 doesn't; you either mutate, or you don't) and such. There's also some skills that I wouldn't have minded being in WFRP2 (Commerce & Barter comes to mind, Carouse instead of Consume Alcohol, etc.).

But overall, WFRP2 is far better than, for example, anything d100 created by Fantasy Flight Games. I am now fully convinced that they inherited an IP and a system they had no idea what they were doing with.
>>
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>>51222724
>>
>>51224539
Damn, a female wizard has a lot of plot hooks too it. Might need to give that a go.
>>
>>51223061
I like these house rules, I think.

I like that you made firearms not shit. That was something that bothered me a lot about firearms in the core book.
>>
>>51223061
Also, question. When you say Fate Points can be spent to avoid a mutation or disorder, do you mean spent in the normal manner where they regenerate each session, or burned like if you were avoiding death?
>>
>>51225281
Fate points get burned, fortune points regenerate, not to quibble on terminology.

But yeah, you burn the fate point to avoid a mutation. I figure it's a severe enough thing to justify the utility.

>>51225248

Thanks. My former DM had similar rules, and I modified from there. I hated how firearms were shit, too.
>>
For anyone who plays 9th age what spell lores can Undying Legions take from? It only lists Light and Death which don't exist.
>>
>>51220690
Depends on the location.
In the central Empire, nah.
Up North or Norsca were Ulric is venerated it's a different story.
>>
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Quick, I just realized I have never given my players any Fate points. How should I award them? I know it's for major accomplishments but can I have some specific examples?
>>
>>51214487
>Blame the publisher

That, and attempting to compete for WoW's demographic during Wrath of the Lich King.
>>
>>51231151
I usually award a Fate Point for each major adventure that solves an overarching plot thread, which itself may consist of a half-dozen smaller adventure.

The best example would be when they had to slay a vampire lord who had mind controlled the lord of a town in Ostmark. That plot lasted across about four adventures of the players gathering evidence and allies, then one final adventure of them storming the vampire's castle and killing him for good. They all got Fate Points for that.

I'm not sure if that's how you're supposed to do it but I've always been a rather soft GM.
>>
>>51231151
I have awarded a Fate point exactly once. When the party's Veteran taunted an orc warboss into attacking early with his personal bodyguards, mounted on boars. He then got this orc to charge him, dodged his attack, spent an action to hop up into his saddle with him at a massive penalty, and on his next round got a triple fury, crippling the warboss.
>>
>>51200265
So, tomorrow, im going over to a one session D&D game, and I plan on basing my Dwarven Fighter off of a slayer. What are somethings that I could do to add some dwarf flair?
>>
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>>51232517
>dwarven fighter

If you're a slayer, be a slayer. Which means fight naked. The Barbarian is better for that, assuming you're fighting in 5e.
>>
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>>51200265

Whatever happened to Warhammer Online anyway? Does it still exist?
>>
>>51200337
Grimgor kicking Archaon in the dick happens to say otherwise
>>
>>51232517
He rises time get himself killed while fighting against something as strong as possible.
Else he is pretty much the same as any other dwarf.
>>
>>51233944
https://youtu.be/2Kr40Fck6_M?list=LLJo9ld9FCJn6jJfKeELvSFA
>>
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>>51224707
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>>51227838
what a spiky git
>>
>>51234000
Just saw my auto correct fucked my sentence up.
>He tries to get himself get killed*
>>51234698
In WRPG there is a chaosmutation that makes you covered in thorns and even let you shoot thorns as range attack.
Granted the attack is weak as hell except they are poisoned but it's still cool.
>>
>>51233944

See >>51216438
>>
>>51226983
it's Undying Dynasties, not Legions

and the lores in the armybook are Divination, Evocation and Cosmology
>>
is setting fire to FLGS a good way to make reconsider about not playing WHFB/T9A? fucking AoS-fags, all of them.
>>
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>>51235544
I think you just have to accept that most people don't have the attentionspan for a complex ruleset these days. The Internet has given everyone sensory overload and they just want to keep things simple.
>>
>>51235686
40k being still a popular game proves that thought wrong. 40k is like D&D3.5 with all the sourcebooks being mandatory...
>>
>>51235778
I know that I haven't enjoyed the game since 5'th edition because the game rules is such a large blob of bullshit to remember and play. I will pic it up again if they streamline the hell out of it.
>>
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Hey just posting my wip of the night, the first is this dashing fellow, who I purchased in bulk along with a heap of empire secondhand. He was sans a leg though. I've decided to help him with his injury.
>>
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>>51236223
The paint was closed after the making of that image, the second is this gentleman of the empire.
>>
>>51236223
>>51236235
Just noting that on my phone when I uploaded these, they were the right side up!. Fuck
>>
Alright lads we're back in business. just ordered a shit load of Artizan Landsknechts.

I need some unit filler ideas though. I'm looking at maybe some kind of casualties but I'm unsure.
>>
>>51236628
cannonball impact, with dirt and bodies (or body parts) being flung into the air. plus some fire and smoke, I guess.
>>
>>51236936
That's a really cool idea. thanks!
>>
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>>51236628
Some imperial street furniture maybe?
Something like the signpost or proclamations board isn't too hard to make out of balsa and the seals and parchment can be green stuff or maybe strips of beer can/tomato puree tube.
Or put a coat of arms on there to mark territory and you could tie it to your army theme.
>>
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>You're the Emperor? I didn't vote for ya!
>>
>>51224707
yes-yes, praise the Underway, beard-thing!
>>
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>>51236628
supply wagon
looters carrying chest and treasure
beasts of burden
somebody pulling a casualty to the back
just casualties crawling away or lying prone
somebody destryoing a shrine of chaos/herdstone whatever you fight against frequently
a prisoner transport of sorts, either a guy in chains or a wagon with a cage
a unit mascot, like the bear GW used to sell
some guys gambling
Some guys looker over a map of the battlefield
somebody receiving a blessing by a sigmar priest or praying
some guys carrying some kind of shrine or a battering ram
dead lifestock


Pro Gloria used to have some useful stuff for this. Foundry too. Warlord, like the other two also has a looting party in their pike and shotte range.
And foundry has some really nice beasts of burden.
>>
>>51238626
most of that kind would look silly on the battlefield though

yup, charging enemy cannons with guys sitting around gambling
>>
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>>51238760
Not really. I mean the big thing is to increase the footprint of the unit, you'll only see what's really going on if you lean it.

But I like to model my units so that they look like they are coherently doing something.
So unit fillers with casualties go into units that are modeled to look like they are charging or engaged in battle and the other stuff goes into units that look like they are waiting for orders.

ymmv obviously.
Every single one of those suggestions comes from my folder of inspirational conversions for unit fillers or from stock models from various companies.
>>
>>51238626
the Warlord stuff IS the Pro Gloria figures.
>>
>>51238911
Oh right. Any progress on those platic Landknechts btw?
Must have been a year now since I last heard of it.
>>
>>51239054
They seem to be in the pipeline, but no date yet. I wouldn't expect them this year.
>>
>>51239054
I've seen them (the 3 ups) at the Warlord Stand the two previous Salutes. The rumours are that some more work had to be done and that Renedra (the people that do the moulds and casting) have a very long backlog as they do pretty much all the plastic kits.
>>
>>51200265
I want to hold hands with that elf!
>>
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>>51240334
Vampire-chan is inferior to Glady.
>>
>>51231226
But that was the publisher. EA pushed it out the door, rather than delay more. Granted, Mythic isn't blameless, but still.
>>
>>51236223
>>51236235
Looking good, man. Thin your paints,, though.
>>
>>51240426
EA is a stupid asshole company. Their number one product is bad decisions. Anything that is a good release is probably not on purpose.
>>
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>>51240386
Back the fuck off
Glady is MY waifu.
>>
Please no animu elves, this is supposed to be my refuge from these abhorrent creatures.
>>
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>>51241422
what's wrong with animu elves?
CA clearly took some ideas from fanart which is largely weeb in nature.
>>
>>51241422
Is there a mod to give them all-black eyes, as they were depicted in 6th ed artwork?
>>
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>>51241546
>what's wrong with animu elves?

>shallow copies of already shallow copies of elves
>no interesting lore, they are just people living in some huts in the woods
>worst offenders at being humans with pointy ears, to the point that non-elves get tagged and confused as elves, or elves not recognized as them because the ears are not long enough or something similar
>completely ruined by porn
>nothing but fapbait
>yet don't even manage to look particularly better than humans
>males elves might as well not exist, no cool heroes that do badass stuff

So, basically almost everything, they aren't elves I can take serious and aren't interesting.

>>51241688
That would be great.
>>
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>>51238760
I've never got this sort of stance, the one that says don't put rocks on your bases, don't put certain scenes on your bases

your not exactly playing the most realistic game in the world why not tell stories with your models. Give your men some life and the potential for capturing more than just the Last Samurai doomed charge sort of thing.


>pic related, 20 Zombies
>>
>>51241836
Now I imagine a battle where imperial swordsmen run arround in a graveyard and start smashing grave stones.
>>
>>51242240

> A company of imperials fighting for their lives in a dark, mist-covered graveyard where not only the dead prowl. Even the tombstones themselves shift and stalk the fog, tripping up unsuspecting soldiers who are then dragged into the dirt by the grasping, hungry hands that burst from beneath the earth.

Fund it
>>
>>51241546
I can't believe we have an anti vaxxer as president.
>>
>>51205730
This is the most magnificent yet
>>
>>51241688
Examples? Is this ever described in any of the fluff?
>>
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>>51244035
Don't have any description at hand, but have picture.
>>
>>51244035
Some art from 6'th edition depicted them with dark eyes, but I'm not sure this was the norm.
>>
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>>51244106
Second edition of WHFR too, but no mention of their eye-color. The first edition mentions them having completely blue eyes.
>>
I know this isn't /v/ but is anyone else peeved at the third Bretonnian legendary lord that got announced for Total Warhammer? They had all these flavors of cool lords and instead they went with one of the blandest dukes, arguably.

Instead of Bohemond, direct descendant of Gilles and a noted badass, Cassyon the young buck out to prove himself (who also borders the wood elves most directly), or Huebald the tactical genius who holds the south, we got Alberic, of one of the most forgettable duchies. I bet they're going to do another duo pack with at least one of those three too, unless the black knight is already in the dlc without it being announced.
>>
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>>51244035
It seems to occur sometimes, but not always. Kerillian in Vermintide is one example.
>>
So I'm trying to purchase a couple more armies for WHFB to have my friends play. I'm sure they would play but don't have enough interest in a game that isn't technically around anymore to get their own forces. Plan on playing 7th since that's what I have experience in. What are some house rules to use to bring a bit of balance to the game?
>>
>>51245566
The rules for 7th are generally very good. The main problems come with the massive power creep and unbalance in the army books.

Quite a common thing is to use the 6th ed army books but it really just depends on how you and your mates play.
>>
>>51217808

The Empire suffered from Special Character bloat by 8th edition. Half of them were never used.
>>
I need Halfling troops in Empire uniforms and I need them now Peter!
>>
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>>51244594
Bretonnia fans should be happy that they are getting anything at all.
>>
>>51245662
Thanks, the armies we are likely to be playing are ogres dwarfs and goblins, I'm mostly worried about dwarf cannons wrecking everything
>>
>>51244594

They've got another 2 games to make and I'm sure they're holding some of the interesting ones in reserve for these.
>>
>>51245915
Those weren't the offenders in 7th really so you should be fine. Watch out for VC, DElves and Daemons though.
>>
>>51245735
Like these?
http://www.thebattleforge.co.uk/halfling-state-troop-spearmen-275-c.asp
>>
>>51246107

Yeah cheers, they'll do nicely.
>>
>>51245964
Ya I've read about the daemon army book and the hate towards its author
>>
>>51245964
Everyone says bring a lvl 4 wizard or lose, didn't these guys have higher chance for miscast? Did that not balance the high lvl casters sufficiently?
>>
>>51245735
https://www.kickstarter.com/projects/584137481/tag-28mm-halfling-militia-rooster-rider-miniatures
done by the assualt group
No clue when these become available though
>>
>>51246289
I just missed the 7th ed boat but by 8th ed high level wizards could car spells that ate whole units with no saves of any kind. Especially shadow, iirc.
>>
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>>51247800
>>
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>>
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>>51240334
>>51240386
>Vampire
>Standing in full sunlight
>>
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>>51248589
More powerful vampires are weakened by sunlight while lesser vampires are hurt or outright destroyed by exposure.
>>
>>51248589
Yeah. I'm rather annoyed that they didn't go with the dark stormclouds that vampires summons in the fluff.
>>
>>51248893
I admit I never played a total war game, but it looks like they need to spent a shit ton of time on optimization and lods as it is, without implementing dynamically adaptable weather effects as well.

Dunno anything about the games or how weather and light is implemented though.
I'm betting that it's hard to make it look good and performance friendly at the same time.
Maybe you could fuck around with a second set of lightmaps, but then you'd have another kind of overhead.

TL,DR: "I'm annoyed they didn't do X" usually just goes to show that people underestimate how much time goes into a seemingly small addition.
>>
>>51248893
>>51249374
are there even night attacks in TW:WH? I know they call them "lightning strikes" now but I don't think the weather is any different.
>>
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>>51200265

So I have in my possession an old Orcs & Goblins army from 2006. How good is it, if I want to play in 6th edition?

>Characters
Black Orc War boss/Big Boss w/ choppa and shield
Black Orc/Orc Big Boss BSB
Orc Shaman

>Core Troops
4 units of 12 Orc Boyz with additional hand weapons & full command

That's how they came, but I could adjust the unit set up (2 units of 25 or something)

>Special Troops
15 Black Orcs with Additional Hand Weapons
2 Spear Chukkaz and crew
4 Orc Boar Boyz

>Rare
3 Trolls
>>
Is it just me or is it really hard to play Warhammer Total War because of the DLC?

Every time I think about starting a new game I realize that more DLC/FreeLC will be released in a month or two (because it's released every month or two), thus changing the game and making my campaign obsolete. I really want to get back into it with Bretonnia but I mean, it's going to be getting Lizardmen or something soon and then we're at square one
>>
>>51250248
Kinda, I'm waiting until Bretonnia is released properly before starting another campaign. I think the hardest part is that all my mods get broken every so often, either because of a patch or DLC comes out.

>>51249710
Seems similar to a list my friend used to use though he had more Nigh Goblins and used a Giant instead of Trolls. Though he did cheat a lot.
>>
>>51250248
>>51250277
I'm waiting for the Grombrindal guy to go free for everyone in a few days before I do my Dwarf Legendary campaign.

Vampire campaign was so easy on legendary with Vlad because of the Blood Knights you start with.
>>
>>51250867
I had hoped Grombrindal would have been a 'Legendary Hero'. It isn't very true to lore that he'd be leading an army. The White Dwarf shows up out of no where to help the dawi in their times of need, whether it's an army or five adventurers. I used to story time the comic about him.
>>
>>51250248

Eh, not really. I played through as Empire, VC and Orcs.

Empire and VC campaigns were tons of fun.

Greenskins was BRUTAL. Absolutely brutal. Just a slugfest in the badlands against Dwarves for the WHOLE. GAME. And then finally, finally when I conquered the Badlands and moves North, absolutely everything was destroyed by Chaos. I killed Archaeon and that was it.
>>
>>51241688
Wud u a black-eyes elf?
>>
Is there a timeline anywhere that records who holds what major office in Bretonnia at any given time? I need to know who the Duke of Quenelles is at various points of time within the last 100 or so years leading up to the Storm of Chaos
>>
>>51251492
I'd give the OP elf black eyes and a little something more, if that's what you're asking.
>>
>>51247137
This banner is highly in danger of catching fire.
>>
>>51244594
>play as cassyon
>turn 3 durthu comes out of his forest and anschlusses you into his woodland reich.

Bordeaulaux is situated at an interesting place in the game and it has unique resources. Alberic has been in the works for a long time.
>>
>>51252410
He's also not a Grail Knight, while Cassyon and Bohemond are. With Louen also being a Grail Knight it would help to have a bit of variety, plus they might have Quest Battles where he may get to sip from the Grail. I think that and the fact we know little about him is why CA chose Alberic to be the next Legendary Lord.
>>
Do the 'evil factions' trade? Humans and dwarves and elves all seem to trade a bit, even when all Bretonnia has is horse oats and sour grapes from lack of updates. But aside from some vague trade with Chaos Dwarves, the other factions don't seem to trade - even the Dark Elves, who arguably most have their shit together.
>>
>>51253371
I want to imagine - this isn't confirmed by any means, since Sea Elves haven't been mentioned or had a major role for yeards - that the Sea Elves constitute a largely "neutral" or "civilian" faction, varying between corsair privateers, merchants, colonists and outright pirates.

With the sea elves, the high elves and dark elves can still trade with eachother, and the dark elves also use the sea elves to trade with the Empire, Bretonnia, Nippon and others (and some sea elves probably even raid for slaves, which is illegal by high elf standards, but fine by the dark elves; since these would only be sold to the dark elves, the high elves remain largely ignorant (sometimes willingly) of it.

Chaos Dwarfs have considerable trade with the chaos tribes. Once upon a time, the Chaos Dwarfs were supposedly the ones that made all the top-tier stuff that you usually recognize as "Chaos", including the armours of the Chaos Champions. They are also the source of practically all chaos siege engines and the like. It is also possible that they trade with the Ogre Kingdoms and maybe as far as Cathay (after all, who knows; maybe Skaven never claimed parts of the Chaos Dwarf underway).

Norscans trade with Kurgan and the Chaos Dwarfs, and they also trade with practically anyone, acting as middle-men between a lot of factions that usually aren't working with eachother for various reasons, including Tilean city-states that have embargos against eachother. or Estalia and Araby, who have historically strained connections (if I remember correctly).

The Vampire Counts of Sylvania is nominally part of the Empire, so they trade as the Empire, although likely in a diminished fashion. The Cursed Duchy of Mousillion is even more isolated, backwards and shunned. The Tomb Kings have no use for trading at all.

The only ones that do not usually trade in any major fashion would probably be the Skaven. The only ones I could see dealing with them is possibly the Dark Elves.
>>
>>51253371
Norscans trade with the empire as much as they raid them. Marienburg has loads of norscan traders.
>>
>>51248227
>he really painted it without straightening the sword
argh, my eyes! they bleed! it's worse than mouldlines!
>>
>>51248589
>not covering yourself in 20 layers of make-up to withstand direct sunlight
you knew some lame vampires

vampires are like styrofoam, sun is like glue or spray paints. glue melts styrofoam in an instant, but put some PVA on it and bam! fuck you glue!
>>
>>51253371
I think Dark Elves do trade, if not officially. much like there are massive black markets in our world, I suppose there're such in WHFB. I imagine that kind of business is conducted mostly in Sartosa and Border Princes, away from anyone's prying eyes.

I guess even goblins can trade stuff, since they are capable of understanding more complex concepts than "beat stuff".
>>
>>51251492
Sergeant, you're staring!
>>
>>51253371
Chaos Dwarfs trade extensively, particularly with the peoples of the Chaos Wastes. I believe it's been mentioned that the skaven will trade with the druchii, and indeed they have short term relations with humans, too. Vampires have very little need for trade, but I imagine they do import luxuries (comely or unique cattle, priceless art, vintages of wine, skilled tradesmen to keep as permanent 'guests'). Norscans are based on the historical Norse and trade extensively.
>>
>>51254980
wine? do vampires drink mortal drinks? CAN vampires consume mortal food at all?
>>
>>51255011
They can, and some still enjoy it, but most don't bother or enjoy it.
>>
>>51254980
>Chaos Dwarfs trade extensively, particularly with the peoples of the Chaos Wastes.
>Haggling with Chaos generals:
>Slaanesh tries everytime to seduce the dwarf for a better deal
>Nurgle promises to step back out of smell range
>Tzeentch skips the haggling process and specify the price they are gonna agree on anyway.
>Khorne tries to bargain in skulls.
>>
>>51255150
>"it's enough to make me miss our faithless kin..."
>>
>>51255150
>even Slaanesh is baffled whether dwarf merchant is male or female
>implying dwarfs smell better
>skulls are actually ok, since they are as important in making stuff in WHFB as metal, wood and fabric are.
>>
>There're really no Chaos Dwarfs.
>They are a myth made up by regular Dwarfs as a cover-up for their slave-driving, Chaos-trading, evil-doing activities
>them noble Karaks, grudges and stuff are just a cover
>>
>>51253608
>The only ones that do not usually trade in any major fashion would probably be the Skaven. The only ones I could see dealing with them is possibly the Dark Elves.
Trading happens, though not like the others.
Skaven happen to make stealth deals with corrupt nobles, criminals and the like, selling Warpstone or act as mercinaries for stealth kills.
Of course it's not rare that the Skaven deceive their clients and backstab them afterwards.
>>
>>51255420
>stealth deals with corrupt nobles, criminals and the like
Forgot to add Chaos cultists, of course.
>>
>>51255420
Well, true, I just didn't think of that as "trading" in the general sense. Some of them absolutely make individual deals across practically any border, yeah.
>>
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>>51255249
That's going in the book, manling!
>>
>>51255556
>>51255555
>>
>>51255249
>There're really no Dark Elves.
>They are a myth made up by regular Elves as a cover-up for their slave-driving, Skaven-trading, evil-doing activities
>them noble cities, high magic and stuff are just a cover
>>
>>51255249
>There're really no Skaven
>They are a myth made up by mediocre Dwarfs as a cover-up for their inefficent, greedy resource hogging, has been culture and society
>them noble Karaks, grudges and stuff are just a cover so that everyone will think that they have their shit together
>>
>>51255249
>>51255803
>>51255858
>There are no fantasy races
>It's all just a overpriced game made by a greedy company with nice ideas but bad execution capabilities.
>>
>>51256684
come on, now you're just being needlessly paranoid
>>
>>51256684
Correction. It's a dead overpriced game hogged by greedy ebayers.
>>
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New Thread:

>>51257209
>>51257209
>>51257209
>>51257209
>>51257209
>>
>>51255011
Not without mixing a little blood in or just really getting used to it. Von Carsteins and Lahmians probably do so as a matter of course; a Strigoi would probably throw up if he even had blood-laced food.
Thread posts: 321
Thread images: 79


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