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/srg/ - Shadowrun General

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...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to SeattleNet...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>51145842
>sheep_counting.sim
>best_sleeping_positions.knwsft
>crashing_dreamer.trid

Personal Alerts
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* Running real_sleep.BTL...

>Watch your back
>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

Where'd your runner last sleep, /srg/?
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>>51180501
In his 'apartment', which is a converted industrial air conditioning unit on top of his building out toward the barrens.

Basically this, but more smog.
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>>51180501
>Where'd your runner last sleep, /srg/?
His own bed, in his cramped bottle-strewn apartment.

>real_sleep.BTL
>insomniac using BTLs to simulate sleep
Now that's depressing.
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>>51176022

Sort of. I owed the player irl, so I gave him delta cyber at alpha cost at chargen - and while his character is now on his own trying to use his skills and ware to make money (=shadowrunning), Ares still has him by the balls, and he doesnt know that they know hes still alive - and are going to start exerting pressure eventually. Despite that he has lots of conditioning against running against Ares, and thats going to make team dynamics difficult.

Btw, the player did not take any of the really broken shit, stuff to give extra init passes. Mostly because I dont allow those, and I use the 3rd Ed rules for init passes anyway. So even with delta ware, hes not really OP. Most of it is just stat boosting, armor, customized cyber, hydraulic jacks, etc.

I actually rather prefer the 3rd ed init passes rules
>>
I finally learned how technomancers work ffs its just a magician but for the matrix

is summoni- I mean compiling just as broken?
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>>51180804
Pretty much. Sprite abuse is what makes a Technomancer different/arguably better than a decker. Also, go read the puppeteer complex form. Shit's good.
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>>51180501
>And never, ever cut a deal with a dragon
Not
>And never, ever sleep with a dragon
ONE JOB ANON
>>
What video games out there feature SR-style cyberspace hacking?

Only one I can think of (that isn't literally a SR game) is System Shock 1.
>>
>>51180501
How much influence does a mentor spirit have on its followers?

Let's say I joined Shark. Would I now want to start killing people? Or would Shark be forcing me?
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>>51180907
First one to pop into my mind is Decker, a roguelike hacker game based on SR. It's of . . . dubious quality.
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>>51181012
You can go against your mentor spirit, but you won't want to. The disadvantages it brings are things that you should think hard about rolling against - they're often core behaviours it wants you to follow.

>This mentor spirit is much like other spirits in that it has its own personality, but it’s not a spirit in the summon-and-banish sense of the term. It can be seen and heard by those it chooses, and even physically interact with its followers. Your mentor spirit can have signifcant influence over you, giving you benefts when you remain true or punishing you if you go astray (usually with temporary reductions to your Magic rating).

It will try to turn you back to its path when you stray - first with a tap on the shoulder, then a gentle push, and working up to a brick in the face. Some mentor spirits aren't exactly the gentle type, though, and will start with the brick.
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>>51180907

The TRON games, maybe

Syndicate?
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>>51180759
>I actually rather prefer the 3rd ed init passes rules
How did they work back then?
>>51180907
the shadowrun games
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>>51181594
>How did they work back then?

Roll init as normal, and once everyone goes, enemies included, GM subtracts 10 from everyones init - anyone who still has Init left, goes again, in the same order. Keep subtracting until everyone is at zero.

So if you roll really high init, you can go multiple times - but so can everyone else if they roll just as well. Its a bit more fair, and not just "oh the adept and street sam both have 3 init passes, so after everyone goes, they get to go two more times, just them, and kill everyone ever"

With an Init around 6 to 8, its possible to go twice regularly - and with cyberware\powers that used to add init passes, instead adding automatic init roll hits, you might be able to go three times if you roll REALLY well.
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>>51181733
Isn't that how it works in 5e?
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>>51181733

That's literally how it works in 5e.
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>>51181792
>>51181774

Oh thats cool

I really wouldn;t know since I'm still using 4e.

Lemme go look those up
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>>51181774
>>51181792

Ok, so I guess the main difference here is that I'm still using the 4th Ed init rules
>Reaction + Intuition = Init Derived Attr
>Roll Init in dice
>Add hits to Init
And in this case, Wired Reflexes work by giving you +1 Reaction and +1 Init Rating. Which rounds out to +2 rolled init dice, and 1 Automatic Init Hit. Per Rating, max 3. The Improved Reflexes Adept Power does the same thing.
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>>51181938

Add on top of this, the Init Pass system from 3rd Ed\5th Ed >>51181733
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>>51181210
Adding onto this: mentor spirits tend to have pupils that already hold up their values.

You won't see, say, Dog mentoring a dude who is, and always has been, a disloyal sack of drek at his core
>>
So I need help figuring the maximum amount of damage I can squeeze out of Ares Alpha.
Assuming I have 14 dices and +2 from integrated smart link what would be the best option.
16 dices +1 Take Aim - 4 Called Shot Vitals with pre edging for +3 rerolling 6s or post edging?
Alternative is 17 dices with pre edging or post edging ?
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>>51181938
That's kinda like how 5e init works, tho with 5e dice are seperate from your base init, so you got shit like Move By Wire that gives you a base init of 15-20, but almost no extra init dice.
>>
>>51180907
Saint Row: The Third I'm not even kidding
Remember Me, for a boss-fight or two
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>>51180907
System Shock 1
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>>51182635
Ah...MBW is fun.

I once had a GM that allowed drugs to stack with with it, so a high base Init+a chunk of Init dice=Going Fastest!

Fun times.
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>>51182607
Remember that you can take as many Take Aim actions as half your Willpower rounded up, so +2 if you have WIL3 and +3 if you have WIL5 and the time to line the shot.

If my math is correct, we have:
Pre-edging Target Vitals: average 5.57 hits, 19P
Post-edging Target Vitals: average 7.77 hits (limit 7), 20P
Pre-edging normal shot: average 6.78 hits, 18P
Post-edging normal shot: average 9.44 hits (limit 7), 18P
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>>51182766
My math is NOT correct, forgot to add your 3 Edge to the pre-edged rolls.
Pre-edging Target Vitals: average 6.78 hits, 20P
Pre-edging normal shot: average 7.96 hits, 19P
>>
What is the safest way to guarantee balance in a 4e game?

Like, what do most groups/GMs do to keep dice bloat to a manageable level?
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>>51182672
"Accelerator" explicitely stacks with Cyberware.
It gives +3D6 INI.
(It also makes you bleed out as soon as you take P Damage and reduces your Body by 2 for damage resistance and you are in a paranoid state for hours after the effect wears off).

Took that one with my Move-by-Wire Samura once.
It was glorious while it lasted.
>>
>>51182822
Switch to 5e
If thats not possible:
Don't allow any of the later powercreep splatbooks
Increase the drain of Magic.
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>>51182795
Hey thanks chummer.
So post edging is the best option. Our face is walking into a meeting tomorrow that smells like an ambush so me and my sniper buddy were wondering about the most effective way to drop opposition when it shows.
>>
So I want to be a JC Denton nanomachines sekrit spy dude. Is that too speshul snowflake with all the headcase stuff or is it a viable option to being all chromed out?
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>>51182822
Ask everyone to adhere to e certain dice pool size.
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>>51182873
I build JC in 4e and worked quite well.
Might be a bit more difficult in 5e with the increased costs for ware.
You'd definitely want Plateletes factories (the regeneration Aug), Cybereyes, the Eyelight System, the Flying Eye Drone in one of your Eyeballs, an internal air tank, muscle and strength increasements.
Lockpicking and melee should be doable, but also being a good hacker doesn't really work out anymore i think.
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How would you stat a gorgon's snake hair in 5e?
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>>51183090
Wait, 5e? When did this happen?
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>>51183142
Are you joking?
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>>51183116
-6 penalty to Profession: Hairstyling checks
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>>51183116
Medusa Extensions drones loaded with narcojet guns
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>>51183170
There are rules for those in 5e? I'd only seen them referenced for 4e stuff. Are the rules close enough for a cross over? In either case, subbing those rules in would work. I'm looking to have them as a metagenetic quality.
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>>51183201
Cutting Aces, Gear section
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>>51183201
Yep, check Cutting Aces its in the trove. There are three new drones for 5e in there: Medusa Extensions, Holo Drone and Spider Armorer
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This is going to be an odd question, but, would you ever let your runners fluff having some form of ware or something that represents something they've done in the past, rather than just 'buying ware'?

Example: The Narco Genemod. I was going to play a runner who was a big time drug user, who had Narco (But not nephritic screen), and fluff it that he just 'had the genes' for it, and the essence/nuyen cost are represented as a result of extremely heavy drug use, since it otherwise wouldn't make sense for this guy to be anywhere near a lab to be stuck in a vat in a clean room for any serious amount of time.
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>>51183142
A few years before 6th edition.
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>>51183228
Ah yes, the holodrone: for when you really don't want to attend a meet in person.
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>>51183244
If its not a mechanical difference (eg not using Essence), i don't see why this should be a problem.
IIRC, there is already a rule to change genemods into Qualities somwhere at the end of Chrome Flesh.
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>>51183258
or you wanna project barrier and make this side alley look like a wall. After that project hologram of a wall onto a wall and laugh as the HTR team smash their faces.
Its great diversion drone that is not on noizequito pain in the ass level.
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>>51183299

I don't know about Genemods, but I did see one for Phenotypes being taken as qualities. I'll double check though.
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>>51183339
I'd have to double check too, but IIRC all the phenotypes are ones that occur naturally in the human population so it's reasonable that they could be taken as qualities.
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>>51183155
>>51183250
Wait, maybe 5e is the one I played, though I could've sworn it was 4e.
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>>51183471
Limits and Accuracy = 5e
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>Wednesday night
>go to gameboard cafe for RPG night, as per usual
>Shadowrun GM used to come in and run a game every other week, but real life got in the way and he hasn't been able to make it
>resign myself to just playing Adventure League D&D, which I don't actually dislike or anything, I just like it less than Shadowrun
>suddenly Shadowrun GM shows up, but only three players including myself are present and one of them is busy running an Iron Kingdoms game
>because he's a veteran GM with over a decade of experience, he makes up a side mission session on the fly for the two of us and it's fucking awesome
Who wants to hear about In Town With A Day To Kill?
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>>51184130

I haven't heard a good Greentext in a while. Go for it.
>>
>>51184130
>>51184191
Picture two large muscular Latino orks with a cyberarm each and a lot of other cyberware. The one with the gyro mount and Ares Crusader-II implanted in his arm, the HK227 and machete hidden in his armored jacket, the Bliss addiction and the Yucatan War flashbacks is Viper. The one with a code of honor, a lined coat and a Dervish Brand (tm) cyberspur in his cyberarm is Sniktbub. And yes, I do mean THAT Dervish; he based this character off of Dervish from 2D's story, and is currently saving up for a pair of skimmers.

Anyhow, these two badass motherfuckers are in Hong Kong for a job, but it's halfway done and they're lying low, waiting for the heat from the first half to dissipate. But of course, they got bored and decided to wander around town like tourists. After visiting the Jackie Chan memorial, we visited the giant Buddha statue. After a brief exchange about not skipping legday, we opt to take the stairs to the top of the mountain where the statue is. After reaching the top, Sniktbub purchases and burns some incense in some attempt at spirituality.

But Viper? Viper's too busy eyeballing what he thinks are a bunch of triad soldiers discussing business. When he directs the attention of Sniktbub, who knows some Cantonese because he grew up in Redmond, to these thugs, the pair learns which dock this particular triad is shipping drugs, guns and slaves from. Viper smells a potential payday, while Sniktbub is preoccupied with the idea of freeing all the slaves because he's got a mostly functional moral compass. But in the end, they both decided to fuck with their third triad in as many session for, ultimately, giggles and shits.
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>>51184221
After going down the stairs (Viper and Sniktbub are serious about leg day), the pair found themselves a rickshaw. After negotiating a "no questions asked" fee, they head back to the hotel to pick up their more serious firepower (carried around in a cheap disposable duffel bag of course), stop for noodles and steamed buns, then in the evening we finally arrive at the docks. We tell the rickshaw to stick around and we head in to check out the docks.

It's worth mentioning that we had no plans beyond "free the slaves for karma" and "make a payday off this somehow", but we were great at improvising. For instance, when we saw there was a line-up of dockworkers who required IDs to get in, we decided to pull a Blazing Saddles stunt. After Sniktbub lured two burly ork dockworkers around a corner with ethnic slurs, he and Viper beat the crap out of them, stripped them of commlinks, IDs and coveralls (which we promptly put on), locked them in a dumpster and took their place in line. The guard gave us a real funny look, but let us pass and told us to go to dock 4.

Thinking our disguise had worked, we happily proceeded to dock 4....until we remembered that 4 is a really unlucky number in Asia because it's a homonym for death in most Asian languages, at which point we ducked into an empty container, ditched the coveralls and took the guns out of the duffel bag. After a cursory inspection, we find that dock 4 was not a killbox as we had feared but just a shitty dock that the racist as fuck Chinamen made the orks and trolls work. Still, we decided to abandon the dockworker disguises.
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>>51184256
Using his well-honed tactical acumen, Viper studies the patrol routes of the guards and finds the perfect spot to ambush an unsuspecting dockworker taking his smoke break. He didn't have to wait long in that spot before some poor sap came along, and so Viper and Sniktbub stealthily grabbed him and dragged him into an empty container for interrogation. We ask the dockworker 3 questions, which he answers without any arm-bending; the first and second are "what is the most valuable cargo at this dock" and "where is the most valuable cargo located". The most valuable cargo was on dock 6, and it was a shipment of guns and drugs bound for Seattle (at this, Viper immediately suggests calling their mob contact back home in Seattle) to reinforce the Octagon triad's grip on the area (note: said grip was pretty weak after we'd hit one of their casinos a few weeks earlier). The third question was "where are the slaves"; they were on dock 11, and bound for Rangoon. Satisfied, Sniktbub promptly knocked him out and slips 100 nuyen into his pocket to make it look like he was bribed (or at least that was his line of thinking).
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>>51184288
First things first: Viper needs money to Yerz Out his ride, so they started by checking out dock 6. They made a long distance collect call to Antony Gionelli, their mob contact back in Seattle, and negotiated a sweet deal: the two street sams would provide the details on the shipment so that Gionelli could arrange to have the docks staffed by mob workers when it arrived and in return they'd get first pick of the guns when it arrived, plus a little cash bonus.

With a payday secured, the pair headed off to dock 11 find the slaves...only there was one problem. There were hundreds of cargo containers and only two of them, plus security and workers milling about. So Viper got a brilliant idea: swim through the mildly caustic waters of the bay of Hong Kong, climb up the anchor chain onto the boat, then hide for a while until the boat embarks on its voyage. We did precisely that, and when the boat pulled out of the harbor, none of the crew had any idea that two killing machines had snuck aboard and were currently playing Go Fish in the bowels of the ship to pass the time.
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>>51184326
Once the boat was sufficiently far out at sea, the two streetsams emerged onto the dock. Sniktbub had somehow gotten this idea into his head that the plan was to locate the slaves with thermal vision and escape with them on lifeboats. However, the containers had all been out in the sun all day so thermal was useless for finding which container had the warm bodies in it. Fortunately, Viper had a superior plan all along: sneak to the helm under the cover of darkness and assume control of the ship at gunpoint. And we did that just that and ordered that they disarm themselves, surrender their commlinks and turn the ship back around for Hong Kong; that's where there was a bit of a lull.

See, like our GM we had really been flying by the seat of our pants this entire time, but unlike our GM we hadn't thought this far ahead; Sniktbub hadn't even expected us to make it this far. The two of us agree that we should definitely bring the crew up to helm in groups to have them "dealt with", dock the boat, free the slaves and sell the boat to a recently acquired local contact. What we disagreed was whether "dealing with" the crew meant just killing the bastards or disarming them and sending them off on lifeboats because of some "code of honor" bullshit. It didn't matter, though; when the first group came up they threw a tear gas grenade in the helm. Apparently, the captain had been alarming the crew with subvocals.
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>>51184356
We had gas masks, so the teargas had minimal effect. Viper opened up with APDS suppressive fire through the open doorway with his trusty AK-97, giving Sniktbub the cover he needed to run out through the door and blast flechettes into the fuckers with the underbarrel shotgun of his Nissan Optimum. Seeing that there are still 10 thugs with armored coveralls and submachine guns (we didn't have time to count how many there were to begin with), Sniktbub promptly dove behind a steel door for cover when he heard "WHARRGHARBLWHARRGHARBLGEEKWHARRGHARBLWHARRGHARBLTHEWHARRGHARBLMAGEWHARRGHARBL!" coming from Viper's subvocals, as he had been engulfed by a water spirit. Sniktbub ran out of flechettes and had to resort to actually using the assault rifle function of his gun to put down all the thugs, and almost immediately after the last thug had dropped Viper managed to burst free of the water spirit, which disappeared for the moment.

Between the gunfire, the tear gas and the engulfing his PTSD was getting hella triggered and he had to fight back a flashback as he opened fire on the helm crew in a rage. There were about 50ish crew in all, so we knew that the helm was probably still surrounded and opted to escape by means of using a conveniently placed firehose as a rope. And that's when the spirit started to use the accident power.
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>>51184458
While Sniktbub made it safely to the deck below, the firehose moved out of the way when Viper went grab it and he went for a little tumble. Thinking fast, Sniktbub caught him before he crashed into the deck. But he had to go and make things awkward by catching him in the bridal carry, and then not putting him down immediately. The following conversation took place:
>Viper: Aw, gay.
>Sniktbub: Let's hear you say "my hero".
>Viper: Gaaaaaaayyy.
>Sniktbub: Come on, let's hear it.
>Viper: Don't you know we Latinos are supposed to super-macho?
>Sniktbub: I want to hear you say it.
>Viper, tactically rolling out of the bridal carry: GAAAAAAAAAAAYYYY.

In any event, the two street sams were no longer surrounded, but they were still on a ship full of hostiles, one of whom was a mage who had a water spirit kicking around, and now there was a good that either reinforcements were coming to the boat, or there were reinforcements back at the harbor waiting for us. Or both. So, lacking any computer skills of their own, they call the party decker, whose player was conveniently in the shop running an Iron Kingdoms game. Fortunately for us he has a godly dicepool for hacking shit, so in no time at all the triad soldiers waiting for us back at docks had been given an all-clear signal, the lights were turned off, the big doors to the cargo hold were opened the enemy comms were shut down, their last known locations were sent to our comms and then he jacked the fuck out because he'd racked up 30 overwatch.
>>
Would adapsin open essence hole or do nothing if installed after chargen?
>>
>>51184487
As we descended into the cargo hold, the water spirit used Accident again, and as Viper angrily went to retrieve the HK227 that had slipped out of his jacket and fell some distance, he resolved to eliminate the water spirit. Well, it didn't take us to find it; Viper spotted some water that was moving funny, shot it up and when it took a form that was vaguely humanoid Sniktbub leapt at it, cut it in half and made a 3 point landing that would've brought a sparkle of pride to Dervish's cybereyes.

Two thugs heard the gunfire, ran into the room from opposite sides and amusingly only one of them died before they spotted either of the streetsams; while his friend took 10 ADPS rounds to the torso, the one on Sniktbub's side actually managed to dodge the cyberspur once. ONCE. Pity for him that he didn't have the firepower to take down Sniktbub before he could make a second attack.

At this point it was well into the night, and the cold Pacific ocean had allowed the containers to cool off, so Sniktbub was finally able to locate the slaves with thermal. Up until this point I'd assumed that the slaves would be be women, so I was a bit taken aback when it was 30 kids aged 8-13. I guess you really can buy anything in Rangoon. Anyhow, Sniktbub called the Hong Kong police, told them that there was a ship heading towards the Hong Kong docks with 30 kids that the triad HAD been planning on selling into slavery in Rangoon, before something had gone very wrong for them. Then he and Viper handed the 2 oldest kids the submachine guns and (admittedly damaged) armored coveralls we'd pulled off the last 2 chumps and set about setting up a barricade with containers.
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>>51184626

I think RAW states that it does nothing. I think it's stupid, so I always rule it as Essence Hole. Speak with your GM. As long as you're not trying to 'get back' free essence, it probably won't be that big a deal.
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>>51184644
Now one thing you have to understand is that yes, half the cops in Hong Kong are bought by the triads, but half of them aren't, and they are all in great need of a better PR. So when they got an anonymous tip that they've got a real easy opportunity to take credit for rescuing 30 kids from slavery, some high ranking corrupt official made a phone call to Lung's secretary (as it was the Red Dragon Triad we were fucking with here) and said, in my GM's words, "This is too big for us to turn a blind eye to, clean up your mess."

Lung isn't into this whole triad business for money, he's more of an information and prestige guy, so he wasn't too upset about us putting a dent in his profits, in fact we got some respect from him for being such badasses. The crew, on the other hand.....there were 2 of us, and how many of them?! They fucked up hard, and when you fuck up in the Red Dragons, you literally burn.

So, as we were telling the children shadowrunner stories to pass the time, Viper and Sniktbub heard the remainder of the crew burst into flames and die.
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>>51182826
I just stuck with Kamikaze.

The stat boosts were welcome since i didn't have essence for much ware, even bio after the MBW-3.

The PC in question went the whole skilljack, wireless skill package etc route. On the flipside, she had seven edge.
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>>51184757
Some time after the crew went up in smoke, we popped out onto the deck to see how close we were to Hong Kong, and holy shit there was more than just cops waiting for us at the dock, there was a whole media circus there. Not wanting to increase our Public Awareness, Viper ran off to find a pair of wetsuits and Sniktbub gave 3 very specific instructions to the kids:
>throw the guns and armored coveralls we gave you over the side
>act really terrified when the cops and media came for them (which would require no 'acting' from most of them)
>if you ever find yourself running the shadows in Seattle, give us a call

You know, that last one might be a cool background for a character; you got rescued by a shadowrunner team as a kid, one of them casually offers to buy you a beer if you ever end up as a runner in the same city, and part of your motivation for going into the shadows was to meet that runner again and get that beer. Perfect set-up for a sensei too, and on the flipside I'd actually love it if that happened to me a few in-game years down the road. Because let me tell you, Viper has quite a few anecdotes about why a 15 year old orc shouldn't get themselves into a violent business at their age.....

But I digress. Viper and Sniktbub made their watery escape unnoticed by the world at large.
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>>51182607
Remember to use handloaded EX-Ex rounds for +3DV/-1AP
Using a narrow full burst (In run&gun) gives you +2DV as well which is more than vitals IIRC
>>
Reminder that if your social limit is higher than zero you aren't street samming hard enough.
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>>51185013
>if you ever find yourself running the shadows in Seattle, give us a call

That right there is fucking awesome. I do hope you get something out of this in the future
>>
>>51185013
Once they reached the shore and removed their rebreathers, the two streetsams had a brief exchange of words as they walked towards their waiting rickshaw.
>Viper: You know, we didn't make a single nuyen off of that.
>Sniktbub: Oh come on, didn't the look on those kids' faces make you feel good? It was like Christmas morning!
>Viper: Yeah, I guess it does. But good feelings don't put a sweet paintjob on my ride.

As we settled into the rickshaw for the ride back to the hotel, we took out our commlinks to read the news and figure out what exactly that media circus was broadcasting, as if the AR didn't tell us enough. Turns out the ship's autopilot didn't know how to dock, so it had crashed into the harbor and run aground. The kids were unharmed though, and were currently being returned to their parents or put into foster homes as per their situation. The cops, of course, were milking this publicity stunt for all it was worth, claiming that it was all them and not mentioning anything about shadowrunners.

And that was how we picked up a solid 8 karma.

>>51185158
If it doesn't happen in-game, then with /srg/ as my witness I swear that my first character in 6th edition will be a kid from Hong Kong with Viper as a Sensei.
>>
>>51185108
>implying a streetsam doesn't need his social limit to be decent just for intimidating people
>>
>>51185357
Thats what a Ballistic Mask with a Rating 6Voice Modulator is for.
>>
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>>51185368
>Rating 6Voice Modulator
>>
>>51185108
Our street sammy in a game was a ridiculously chromed out troll. As in, full-on cyber-psychosis chromed out. It turned out to be hilarious, because he was just this paranoid fuck who looked like he was strung out on nova-coke all the time. The dude also didn't use it as an excuse to not have to roleplay, or to butt out of social encounters. No, he'd be there, unnerving people by staring into the void with unblinking eyes and talking about how his essence had been digitized and would live forever in Cybervana (which our technomancer insisted wasn't a thing).
>>
>>51185368
The Voice Modulator only gives you dice for the Impersonation skill though
>>
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>>51185438
Whoops, I meant Voice Warper. I stick it in Ballistic Masks for the anonymity value. I also thought it added Limit based on rating, not just +1.
>>
>>51185465
Shit, I should try that some day.
>>
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>>51180501
>* You have 1 new private message: "Can't stay awake"

I have some secret recordings from Brackhaven's office if you need to get woke.
>>
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>>51181012
This >>51182002

You don't 'join' Shark. You can't even actively seek out a specific mentor spirit (the closest you can do is going on an intensive metaplanar quest and hoping to find a Daddy to give you manacummies), they choose you. You can say you follow Shark (or more likely, you're part of a religion and you worship a god like Kali) but unless Shark actually decides to form a pact with you than it's just a viewpoint. And Shark is not going to want to form a pact with you if you're not already the kind of guy who is cold enough to kill when it's expedient.

That said, if you do form a pact with Shark, but then have a Lifetime Movie experience and decide to swear off violence, then things can go very poorly. It can't body-puppet you to make you murder, but it can punish you magically for not living up to your end of the bargain.
>>
>>51185266
>>51185158
>>51185013
>get rescued by shadowrunners as a kid
>one of them casually mentions that if you ever end up running the shadows in Seattle he'll meet you in his fixer's pub for a drink
>fast forward to young adulthood
>have to choose one of various questionable careers because reasons
>go with shadowrunning to get that free drink
>go to Seattle and track down old shadowrunner, who has now retired and is living in a luxurious mansion, though still a childless bachelor
>old shadowrunner flips out and yells at you because you're just a kid, you're too young and inexperienced, you don't even have any training blah blah blah
>it's too late for you to get out of the shadows, but conveniently you're suited to being the same archetype as this guy
>feeling somewhat responsible, he takes you in as his protege
>gives you some of his sweet gear and teaches you the various tricks and skills he acquired over the years
>once they think you're ready, he hooks you up with a team and tells you that you have to pay rent for living inside his luxurious mansion and eating his luxurious food
>team consists of you, a bunch of second-generation shadowrunners and one guy who ended up an old shadowrunner's protege like you did except it was more of a Batman Beyond type deal
Would make for an interesting Prime Runner campaign.
>>
Im fairly new to shadowrun and havent had much experience with 5th ed yet beyond messing around with chummer, reading rulebooks and lurking here. Would anyone be as kind as to provide me an example of combat lethality? Like, how much damage can joe average take before he drops, and how easy is it to inflict that amount?
>>
>>51180501
His bed in his townhouse.

In the Barrens. He's got drones keeping guard and he's killed a lot of gangers to remind people to fuck off, and he's also got Yakuza ties.
>>
>>51180501
>Where'd your runner last sleep, /srg/?
In his comfortably plush bed in his condo. He hopes that "being poor" thing works out for you chummers, though.
>>
Do you ever think about what your runner would be like if they ever actually got thar 10 million nuyen and lived a life of luxury until they croaked of old age? Like, just try to picture them as senior citizens living in a rich neighborhood.
>>
Anything good/interesting coming out for Shadowrun in 2017? The Catalyst website is less than helpful.
>>
>>51186997
Pretty sure the technomancer book is supposed to come out this year
>>
>>51186886
>10 million nuyen
That's just more money for upgrades, baby.
>>
>>51180907
Deus Ex: MD, Rifts
>>
>>51186886
>croaked of old age
>not getting leonizations and living ~5-6x your natural lifespan

Step it the fuck up senpai
>>
>>51187320
>5-6x

>letting your life ever end

Sit the fuck down, meatbag. If you're not trying to one-up Roxborough you're not doing it right.
>>
>>51187197
The Mankind Divided hacking game definitely feels like the 5e matrix. You've got the whole stealth hacking element, and once/if you're discovered you fight endless waves of enemies (IC) while finishing the job. Beyond that the abstract design of everything is a good example of what a host can be like.
All you need to do is add asshole technomancers who break the rules and elves.
>>
>Technomancers gain the ability to truly mesh realities, essentially merging the matrix with the real world and introducing complications like daemons running amok
>also they get VR hotsim initiative
Would this make them viable?
>>
>>51187843
The lack of consistent initiative boost is a definite real flaw of Technomancers, so some fix should exist. I'm should not sure if the flavor checks out exactly.
I like the homebrew where the technomamcer can pay karma when having cyberware implanted to keep their RES intact (their ESS is still harmed)
>>
>>51188106
It was a half-joke, half-reference, because Technomancers explicitly have an Echo in 4e called Mesh Realities that does give them VR-to-physical initiative.
>>
Question, /srg/
Can any of you give me an example of Ritual Spellcasting being used in your games?

Might just be my players, as I'm the perma GM of my group, or it could be me, not creating situations in which it's an obvious good choice to make for the players.
>>
>>51180501
In his bed in a quiet suburban apartment that he moved into after the divorce.
>>
>>51183221
Not him, but I can't find Cutting Aces anywhere in the trove.
>>
>>51180501
In his condo in Seattle's Elven District.
Everyone there thinks he's a "Matrix Security and Physical Security Specialist", which I guess he kinda sorta is, just from the other side of the law.
He frequently and without charge helps his neighbors with low-key Matrix security and provides most of the Matrix security for the entire building at a very reasonable cost as a way to ingratiate himself with his neighbors.
>>
>>51180501

>Guy has suspicions about the face
>I can get to him easy
"I break in"
>Roll locksmith
>Guy is awake, so i have to kill him loud and run, cop gets a look at me in my mad dash to escape
>Find out later the DM heard "break in" and instead of asking "how" or listening to what i rolled to do so, assumed i smashed the lock.
>My character got spotted and had a bounty placed on him because DM didnt listen to me
>>
>>51190302

It's there in the 5e rulebook section
>>
>>51190481
>voice
Found your problem.
>>
>>51190506

>Playing by text

I don't have six hours for every combat encounter
>>
>>51190555
Sounds like you play with plebs who can't type fast.

Neither can you, judging by your glacial response time to my post.
>>
>>51190567

Not everyone spends every hour of their life on tg bud. Im just bitching as i get ready for work.
>>
>>51190599
Maybe you should work on your typing speed, then you'd actually get that promotion.
>>
>>51190506
>intraparty suspicions/conflict
>GM didn't know he was a "pick the lock" kind of guy and not a "break the lock" kind of guy
>doesn't know not to use "DM" outside of D&D
He's got a fair number of problems. Also, get a life. High typing speeds are about as useful as being able to milk a cow fast; you're bragging about a skill machines do better.
>>
>>51190649

>Things NEETs actually believe about the working world
>>
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>>51190567
>he thinks that online roleplay is slow because of typing speed
>>
>>51190986
Its slow because that one fuck in your group is always watching youtube or playing Hearthstone or some shit like that.
>>
>>51190775

No imtraparty conflict, a dude had all the information needed to put the face down as a spy so i killed him.
I told the DM i was a stealth guy.
DM is a handy shorthand, everyone knows it, and it aounds better than GM or storyteller or whatever the shadowrun specific one would be.
>>
>>51191021
>>
Me and one of my player's were discussing connections and contacts. It eventually went to the point would it possible to have a dragon contact?
Now we said joking to put a dragon at a connection rating of 50 and through some calculations this could be achieved but who would be suitable.
This is assuming they were foolish enough to deal with a dragon.
>>
>>51191024
>DM is a handy shorthand, everyone knows it, and it aounds better than GM or storyteller or whatever the shadowrun specific one would be.
It's a one letter difference, sounds mostly the same and everyone knows GM. Is using the the proper terminology the trigger for your subcranial bomb or something?
>>
>>51191046
In-person games are objectively best games.
>>
Anyone seen a physical copy of Anarchy in their FLGS yet?
>>
>>51191024
You probably should have clarified you wanted to pick the lock rather than smash it, because both are options in the game and you weren't completely clear. Your GM should have asked and confirmed which one you wanted to do rather than assumed you wanted the loud option. I know, offering a nuanced opinion on /tg/ is a fools game

>>51191084
A great dragon would have a fuckhigh connection rating, but a regular dragon isn't as high as you're anticipating.
>>
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>>51191084
Sure. There are lots of dragons out there that characters may know, work with, or have business with. They might be an up-and-coming riot grrl that Perianwyr wants to add to his label, one of the many shamans who gather near and worship dragons (Shasta Shamans following Hestaby are the most famous example, but even minor dragons like Chiao and Całożerca have fanatically loyal cultists), be an ex-executive who worked at a dragon corp like Henequen Enterprises, or served with the Amazonians during the Az-Am War and was a useful tool of one of the dragons that decided it didn't want you out of it's claws just yet.

I wouldn't put the average dragon at 50. You don't need to get involved with Greats to get into a situation.
>>
>>51190496
That's where I looked, I still can't find anything by that title in there.
>>
>>51191084
It depends on the dragon.
It seems everyone forgets that not ALL dragons are Great Dragons with vast financial and political power, and in fact we know of two who were basically runners.
>>
Are the Shadowrun Vidyas an accurate representation of the setting and/or the gameplay of real Shadowrun? I've done Returns and Dragonfall, and I'll find time for Hong Kong in the next few months
>>
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>>51191281
Damon, but who's the other?
>>
>>51191224, >>51191254, >>51191281
Personally, I'd put the "average" dragon at a Connections 6 or 7, assuming guys like Kalanyr or Urubia are representative of average dragons
>>
>>51191308
Of the setting, yes, as of the 2050s; the current editions of the tabletop are 20 years in the future. Read Sixth World Almanac if you want to catch up.
>>
>>51191308
They aren't indicative of modern fluff (they take place some 25-odd years before 5e), and the new rules are different, but one of the things that's impressive about the Returns games is that they are highly faithful to the setting's visuals and style.
>>51191310
The one that's hiring out for Brackhaven's security at the possible finale for Splintered State.
I forget his name, but he became a recurring NPC for us.
>>
>>51191310
Also, I wasn't thinking of Damon (who may or may not exist), but Perianwyr.
Perry was an assassin for a really long time.
>>
>>51191359
>>51191326
Excellent. Shadowrun is my most favorite setting ever. I can't see why some people dislike it
>>
>>51191458
Some people don't like the genre mixing.
>>
>>51191084
A high-ranking executive of an AAA corp is Connection 12, so Lofwyr himself would be Connection 15 in my opinion.
>>
>>51191732
>Connection 12
That includes the big cheeses, who are also high-ranking executives, you know. Friends in High Places explicitly calls out the possibility of being pals with Damien Knight himself.
>>
>>51191308
Timeline-wise they're not, but "feeling" wise, they're very much in-line with 4e/5e's style. They actually did consult with CGL to cross-reference stuff to make sure everything fit in place. If you wanted, you could reference plots from those games as hooks for your own ones.
>>
>>51192170
>Timeline-wise they're not, but "feeling" wise, they're very much in-line with 4e/5e's style
More specifically, they fit into the 3e portion of the timeline, and even though the gear and style is 2e/3e, it's presented in such a way that you don't have to stretch your imagination too far to think of 4e/5e.
>>
>>51191224

Nah i get that,and ill be sure to specify in thw future, but it bugs me the DM didnt ask or say anything to let me know how he was interpretating it. It basically took control of my character away
>>
>>51180501
He fell asleep after livestreaming him painting a good oil painting on proper canvass on not!twitch. His bed is quite good and is located in his penthouse which is actually just top floor apartments bought and walls knocked down.

He has practically bought the whole block of flats and through his actions made a safe place for people to live in. He is going with identity of rising painter and housing contractor publicly and with identity of masked diplomancer magi in the shadows.
>>
As a GM, how much would you fine gentlemen give a player for a live blood mage? Pissed off AZT and my accounts were frozen and I need money.
>>
>>51192861
just like in the fluff
a cool, hard million nuyen
>>
>>51192861
I think Azzie pays 1mil for a live Blood Mage.
>>
>>51192911
not Azzie
Azzies are the ones WITH the blood mages
It's the Draco Foundation that pays
just as it pays for live toxic mages
>>
>>51192861
Draco Foundation.

>>51192911
See above.
>>
>>51192947, >>51192950
Is that bounty even active still?
Seems it wouldn't be too hard to collect on at this point with blood mages hard capabilities being known and for the most part it not being helpful for the kind of brutal direct combat methods they use.
>>
>>51192996
Yes, it's still very much active.
>>
How does being a drake actually work?
As in, if a dragon sees one can they just go "Zap" and then they're mind controlled for life?

Or does a dragon have to go through a bunch of steps (like asking the drake directly) to bind them into service?
>>
>>51192996

It is active as long as there are blood mages. Dunk had a big hate boner for blood mages, and money was no issue. So, one million per head seems good, and there will always be new people to turn to blood magic.

>>51192947
How much do they pay for Toxic Mages? I only knew blood magic.
>>
>>51193127
see
>>51192947
>just as it pays for live toxic mages
>>
>>51193184

>How much do they pay for Toxic Mages?

I already knew they paid for Blood Mages, Just not toxic mages, so I was curious how much the bounty is. is it also 1 million? I want to throw such a bounty at my runners, and a toxic mage actually factors in to half my runner squad, one way or the other. A blood mage actually kinda just feels generic.
>>
>>51193236
>is it also 1 million?
yes
Big D said in his will that the draco foundation will pay a million nuyen for every Blood Mage or Toxic Mage delivered to them
>>
>>51193276

>Because I believe that we will not eliminate the poison of toxic shamans until we eliminate the poisons fouling the earth, I further offer substantial rewards to those parties willing and able to detoxify polluted areas across the globe.

Out of curiosity, how exactly WOULD someone clean up the toxic areas polluted by a Toxic shaman? I'm assuming it's not as easy as a Mop and bucket.
>>
>>51193385
Geomancy, a mop, and a bucket.
>>
>>51193399

Damn. Where on earth am I gonna find a god damned bucket?
>>
>>51193415
>god damned bucket?
black lodge?
>>
Hey Yekka, The Ai page is wrong in Chummer. It says pg88, when it starts @ pg145

(kthx)
>>
Yekka, how do I convert Ends of the Matrix to 5e?
>>
>>51193236

Make it original with the blood mage using blood magic to do relative good. (like a druid feeding thousands with enhancing crops grow with a lone annual sacrifice, for exemple.) and not just be your mandatory Aztec fucker.
>>
>>51193822
Thats good.
Wouldn't snatch that Druid, rather learn from him.
>>
>>51193873

Yeah, but never forget PCs are PCs. And a million nuyen is an awfull lot.

Also not-an-obsidiman changeling trying to wake a lifestone with ancient blood magic. Your PCs could help him wake his race from slumber, or just gain one-fraggin'-million-dollar.
>>
>>51193822
Technically blood magic can have different uses in the Sixth World (the division between "Death Magic" and "Life Magic" in the Fourth World to be specific), but the only kind of widely taught blood magic of any kind is the negative kind that Aztlan and other less then savory groups makes use of.
Not sure how the Life Magic version of blood magic would even work in SR anyway considering how close it is to the simple affects of Drain and overcasting.
>>
>>51193958

It does. It just is ritual magic for the most part. The examples are here and there.
>>
>>51193973
It's the kind of thing you have to be taught though, and most folks teaching blood magic will be using the unpleasant kind.
>>
Does there exist a concealable Shotgun?

Alternatively, where are the rules for making Sawwed off shotties?
>>
>>51194873
Yes to the first.
The Defiance T-250 in the core book has a sawed-off version using Heavy Pistol ranges and has a Concealability of +4.
>>
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>playing Dragonfall
>at (I think) the last mission, trying to kill the AI
>the Communion guys keep tazing the FUCK out of all my characters
>my character has 5 AP from haste and adrenal contractor and he's still stunned EVERY FUCKING TURN
>mfw I watch helplessly as they ruin everything because I CAN'T FUCKING MOVE

This is why I don't play fighting games. How do I defend against tazers besides geeking them?
>>
>>51195262
Tasers have shit range. Guard the doors with overwatch and let them come to you. Use grenades as needed.
>>
>>51195262
How did you not just geek those assholes by targeting them with Eiger and a mage/shaman/elemental? Those Communion chumps are trash, target the tasers first and nothing can stop you from smashing the drones and fanatics. You just gotta stay mobile with your dudes.

Also, Spirits are great in Dragonfall, since for some reason enemies always target them over your team. -1/2 AP X 4 is fucking great for just 1 AP

Vauclair was bizarrely fixated on killing off the dragons in a poetic and convoluted manner. He could've done his whole bullshit shebang months if not YEARS earlier if he'd just given Humanis PANACEA and told them it was the Rage-Drug gas. Between that and spending his shit tons of money on hiring runners like the Kreuzbasar Team he could've killed off the dragons with way less difficulty.
>>
>>51195603
>Vauclair was bizarrely fixated on killing off the dragons in a poetic and convoluted manner.

He was also dying and emotionally unstable, as probavble by you being able to talk him out of his life's work of the last thirty years in under five minutes of conversation if you try hard enough.
>>
>>51195307
Works usually, but occasionally they go to turn off the things and I have to go and turn it back on. That's when they stunlock me.
>>
>>51191359
His name is Drexl. My group decapitated him in a later run. That was recorded and put on the matrix in an MLG style video.
>>
How are the rules for anarchy?

My group has only played D&D5E and Pathfinder and are interested in Shadowrun but find we quickly get bogged down in the rules of 4EA and it killed the game for us.

so will anarchy accommodate to us braindead folk?
>>
>>51193819
A) Why are you asking Yekka? He didn't write EotM.

B) It's a pretty big overhaul of 4e, you could likely do it straight and play it by ear for edge cases.
>>
>>51196334
Anarchy sucks, but 5E's rules are still better than 4E. I say that as someone who was once in a similar situation - 4E made my head hurt but 5E was a breeze.
>>
>>51195642
Well I fucked up that conversation. I didn't expect Academic to be useful
>>
>>51195262
This is why I hack the turrets. Additional meat shields.
>>
>>51194873
It's sawed-off, or sawn-off; sawwed off is not a word. Also >>51195011
>>
>>51195870
We shot his eye out with a minigun and we did some jobs for him later thinking he was a Big Boss reference when he was in human form.
>>
>>51180501

So, killing spirits with bullets. Can i use the infuse initiation power in order to conjure a spirit and bind it to a bullet, making it effectively dual?
>>
>>51197071

I meant possession power, sry.
>>
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>>51194873
Chummer, just put it in you arm. Embrace the street sam that is in all of us.
>>
>>51192896
>>51192911
1 Million? Why would you spend that much on some mook who just knows how to use blood magic? Is it that big of a deal? wtf
>>
>>51197444
Because a dragon who got elected said so and he had the money to fund it even after he died, though he didn't really explain why except for "research purposes."
The actual reason is because blood magic is rare and is explicitly NOT supposed to be in the hands of mooks in the fluff, and Aztlan's overusage of it is effectively causing mana levels to spike much higher then they normally should this soon into the Sixth World, which brings the Horrors back that much faster. This is actually the entire point of it; it's been all but said that some remnant of the Horrors is what TAUGHT Aztlan to use blood magic in the first place in an attempt to get a head start on another Scourge.
Toxic mages however they probably DO want to research since they're basically new to this cycle. They also want to get rid of them because they're indiscriminately crazy instead of discriminately crazy like the blood mages.
>>
>>51197444
It paid for from a Dragon's will, so the Draco foundation has money burn. Also, before FASA crashed and burned, they had links between Shadowrun and one of their other settings Earthdawn related to a mana cycle culminating in invasions by demonic horrors. And the blood mages were connected to the horrors and hastening their return. The Dragons had a vested interest in stopping this so the funding of this bounty was obviously related to that meta-plot.
>>
>>51197356
cybershotguns take up a bit too much space.
>>
Question: Are Drones acting autonomously, or while following commands subject to Noise Penalties?
>>
>>51197444
It's also mentioned/said that the Draco Foundation tends to keep a sort-of "most wanted" list for whitch you get the money on blood mages no questions asked. Others may involve questions or paperwork. Or both.
>>
Chummer keeps crashing whenever I try to Print it. Known issue?
>>
>>51196455
I mentioned a while back that I use it for some of my home games, I assume he remembered and/or is stalking me.
>>51193819
Honestly, it's pretty much a drop-in replacement.
>>51198591
Show me the exception.txt?
>>
>>51198725
http://pastebin.com/CjYY1fKW
>>
>>51198891
Hm. You have a weapon that doesn't seem to have a skill linked to it, so it crashes when it tries to print out that weapon. Chummer isn't designed to be super fault tolerant, unfortunately. Can you show me the character file?
>>
>>51198419
>Are Drones acting autonomously, or while following commands subject to Noise Penalties?
Are you given general orders, or using Control Device actions?

>rigger control
>remote control
>manual control
>autopilot

Autopilot uses the drone's own software; no Noise. Manual == steering wheel or other, no Noise. The other two can be done wired, but it's more often wireless. So, Noise.
>>
>>51198948
I tried removing the unskilled weapons and it stopped crashing, but here is the unedited chum file if it helps at all.

https://mega.nz/#!tBUmSC7Y!L0zWC4BeSfGV0sxHYNCE_M9G4T8J67G5OLlD1TD7BGY
>>
>>51186886
>not making a formula pact with a spirit
omae pls
>>
>>51198953
Gotchu, that clears it up. Thank you.
>>
>>51198995
Oh, it's the grappel gun. Thought it might be an Exotic skill, but that makes a lot of sense. I'll see if I can code around it.
>>
>>51199221
chummer5 crashes if I add an exotic melee or ranged weapon and try to print
>>
Brief storytime, chummers. Our group had our first session tonight, which for most of us was our first session of Shadowrun ever. Playing 5e, with the theme slightly modified - rather than being criminals for hire, we all live in/have ties to a shithole neighborhood on the edge of the barrens of Seattle - jokingly called The Vista - which has a habbit of getting DVDA'd by various gangs, and we're tired of it. We'll probably also become legit shadowrunners to pay the bills, but it won't be the focus.

Disclaimer: Our entire gaming group is made of degenerates.

The party (loads of players, but some people may not be present in every session):
>My character, Ix, a pistol adept with a stupid dicepool for guns and dodging, extensive tattoos, and a penchant for taking dumb risks and getting away with it because adept. He lives in the vista.
>Ashlynn, an elf face/decker who could talk her way through a zero zone and have a decent chance at hacking into a Renraku mainframe. She can shoot to save her life, but not much more. She hooked up with Ix after meeting at a club, so spent the night in his apartment.
>everyone below this line was in the area incidentally, in a 'you all meet in a tavern' kind of sense
>Tret, nicknamed 'spicy troll dad', a Russian troll with a shotgun, a street sign with concrete attached to the bottom, and a track suit. In his track suit, he has something like 28 soak dice.
>Dizzy, an ork razorgirl with a literal pink mohawk, cyber-skates, fiber-optic hair and LED tattoos, and reinforced glass built into her armor to show off her cleavage (yes, she has distinctive style). Occasionally moonlights as a prostitute when she needs money.
>Hyperion, an ex-Ares corper who was part of their private military, aiming for Firewatch before she had to run of reasons that are still a mystery to me. Still has her milspec armor, but didn't have it handy during the session. Specialized as a scout, can almost literally see and hear forever.
>>
>>51199875
>Khole, an elf rigger with a pimped out armored van and several drones - again, not handy this session for IC reasons. Racist against Tir elves, fairly handy with a shotgun when she needs to be.
>Lina, the 'innocent healslut' - well endowed, high charisma Shaman with loads of medical skills and a focus on healing. Pacifist, but will taze a bitch if they fire at her.

So the session opens with all of us passing by a building in the Vista - Ix and Ash coming back from a soykaf run in the early afternoon, everyone else there incidentally. A group of about 10 gangers, from a group calling itself the Free Radicals, are shaking down the 'landlord' (meaning the guy who got to the building first and put locks on all the doors). They're under orders from the gang's leader (a guy named Turnbuckle) to kick everyone out and take the place over, for reasons which are still obscure to us. To this end, he sent 2 of his lieutenants - N-Vid and Raid - with a crew to take the place out, not knowing about all the badasses in the neighborhood. We mostly stood around and watched the speech, but when one of the gangers took a hostage and Raid threatened to burn the place down, shit got serious.

Cliffnotes version of the combat that followed:
>Ix blasts a gun out of the hostage-taker's hands, and proceeds to drop at least one ganger per round with his predator, getting 3-4 initiative passes per round because, again, adept.
>Ash almost bricks N-Vid's gun with her deck, but quickly switches to her pistol for self defense, killing at least one ganger.
>Tret leaps over a car and caves in Raid's skull with a single blow of his club, then proceeds to be nearly invincible because loltroll.
>Dizzy skates around cutting people in half with her katana and/or flirting with them, because she's played by a degenerate and has borderline cyberpsychosis.
>Lina deals no damage but drops a domed physical barrier over Tret and the people foolish enough to be within his reach - pic related.
>>
>>51199887
>Hyperion and Khole contribute, but being down a lot of their gear perform mediocre.
>N-Vid speedballs a cocktail of drugs and pulls out a gyrojet pistol (!) loaded with ex-explosive rounds (!!) He fires it at Tret. Tret takes like 2 stun because troll.
>The combat proceeds until both lieutenants and most of the gangers are down or flat-out dead, the rest retreating.
After everyone calms down and we introduce ourselves to each other/the crowd (turns out a lot of us share contacts, so many of us knew each other kind of tangentally), we now have a few things to prepare for next time:
1. Disposing of all the bodies. No one is gonna miss these gangers, but we're not gonna let them rot in the streets. Time to see if anyone knows an organlegger.
2. Preparing for the inevitable counterattack and/or taking out Turnbuckle preemptively.
3. Figuring out where in the HELL Turnbuckle got a gyrojet pistol to give to N-Vid.
>>
>>51199714

Where are Street Level rules listed?
>>
>>51199898
Addendum: At one point Ashilynn intimidated a ganger into running, which is impressive for a pretty elf. Her player is proud of this fact and insisted I include it.

>>51199932
Corebook, page 64.
>>
>>51199955

Thanks.

Why is it that in Chummer5 Stunt Driver and Subtle Pilot quality's double their karma cost after character gen? Also, why during character gen can I not finish my character if I have exactly the maximum amount of positive quality karma spent?
>>
>>51199978
Afte charen quality costs usually double. Also, the Street Scum rules in the 300s-early 400s are better than Street Level.
>>
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>>51199875
>>51199887
>>51199898
>>51199955
Tonight was hella fun. Also, say hi to Dizzy.
>>
>>51200009

I don't have control over the type of chargen rules we use so that's a no-go.

As for quality's, that is weird. I don't remember ever reading that anywhere.
>>
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>>51200058
Page 106.
>>
>>51200085
This is so maddening...

Fuck these labyrinthine fucking tomes, man...
>>
>>51200085
>>51200153
They really do need a cross referenced wiki or wiki-like program. I'd fucking pay for access to taht.
>>
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>>51200153
Eh, you get used to it.
>>
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http://pastebin.com/s9MXjc6a

Pic related its the character

Rate and criticize harshly. I'm hosting a game with a few friends and all of us are brand new. Since he was the only other one to read the matrix and rigging rules he made this creature. How do you think his career will go?
>>
>>51200225
Hey, hate to rag, but the source for AV rounds on Chummer is wrong. It says Run & Gun pg. 55, but that's not it. I dunno where it's from.
>>
>>51201601
Errata, I think.
>>
>>51201604
I did a google search and found it, you're right.
>>
>>51200286
Well, he's a driving rigger, a drone rigger AND a decker but he didn't max REA or LOG.
Could use a little more 'ware since he's sitting on 5 unused essence. If you need a white trash appeal still go with Used-Grade cyberware and save yourself some Nuyen. Although apparently he was "born rich"?

Also, 10 Noizquitos? Those things are fucking awful.
>>
>>51201604
... another rag, but what about Hand-Load rounds?
>>
>>51201642
Implementing them? I haven't figured out a neat way to do it without duplicating everything, which bothers me for Reasons. Technically you could make custom versions yourself, and I think there's a file floating around on plebbit somewhere with premade ones.
>>
>>51201662
Hey, Yekka, how do I add in a custom Quality? I have to mess with a file, right?
>>
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>>51201690
https://github.com/chummer5a/chummer5a/wiki/Custom-Override-Data-Files

tl;dr make a file called custom_qualities.xml, put the contents into that file. Important to note that you'll need to generate a unique GUID for the ID field, which you can get from guidgenerator.com. Improvement Manager stuff can get a bit weird, but beyond that it's more or less simple.
>>
>>51201662
Would you mind sharing what ideas you do have for them?

I mean, you could have a similar system going on with Mentor Spirits I guess where you could just select a Hand Loads, what type of ammo you want, and then what bonus you want it to give.
>>
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>>51201709
Thanks, chummer
>>
>>51201717
That's more or less the idea. The problem is that ammunition is currently essentially just a Gear item, so it can't do much that's actually clever with regards to specific variants. In order to make it work, I'd most likely have to expand into an Ammo class that could specify the Hand-Loaded bonuses and still interact properly with quantity increases, bonus types, etc.

It's one of those things that wouldn't be HARD to implement, just time-consuming, particularly if I wanted to be able to make the bonuses user-editable.
>>
>>51192103
Yeah, but Lofwyr is the BIGGEST cheese. AS the sole owner of the biggest AAA corp, he's the richest entity on the planet, and on top of all that he has considerable clout with all the other dragons.
>>
>>51201799
>Ammo class that could specify the Hand-Loaded bonuses and still interact properly with quantity increases, bonus types, etc.
Would you be able to do Capsule rounds with their 1 dose: 5 round ratio? (or is that a thing already?)
>>
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>>51201917
That's part of why I want to make the ammo class, yes. I can mess around with a bunch of fragile category-based logic in Gear, but it's not really a viable option to my mind. If I make it a separate class, I can just set an int for the dilution rate and calculate based on that. I might get around to it once I finish the power refactor and/or the shapeshifter attribute refactor, but I'm tired of hitting my head against a wall with that one.
>>
>>51201896
>biggest AAA corp
Not anymore since Market Panic
>>
>>51202388
What happened in Market Panic?
>>
>>51202388
What the fuck happened in Market Panic?
>>
Hoi chummers, what are the must-have drones for a drone-focused rigger?
>>
>>51202431
Mitsuhama took first place over SK, too many SK resources being spent on dragon politics and not enough on selling socks.
>>
Lothan the Wise has 29 points of foci, which seems severely over his limit for addiction. Am I misunderstanding the rules for foci addiction?
>>
>>51202581
If you're starting out then MCT-Nissan Rotos are your go-to drone for combat. They're cheap, they come with a rating-3 sensor array and pilot-3 can't be underestimated. A couple of those with AK97s or Ares Alphas can really help out your combat-focussed runner through sheer quantity of lead, and if you have the money for it a Nissan with a sniper-rifle can pull off some crazy shit since 3d movement makes cover almost a non-issue.

For sneaky observation purposes, I generally err towards the MCT Fly-Spy and Lockheed Optic-X2, especially the latter for its stealth-tech. Load those fuckers up with souped-up cameras and directional mics and you'll be able to catch all sorts.
>>
>>51202693
Debends on his MAG, the foci's individual Force and whether he activates multiple at once or not.
>>
I am in need of specific picture. The one with two orks and human over missile that screams SNAFU. Reward will be provided.
>>
>>51203070
ask in the Draw Thread?
>>
>>51203070
It's somewhere in the picture dump in the pastebin in the OP.
>>
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>>51203070
Is it a sexy reward?
>>
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>>51203178
yes
>>
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>>51203232
>>
>>51190555
t. falsehood-spouting meme-lord.

Enjoy your low-tech PnP gaming attempts, Anon, I'll just be here in the future with everything I need, ever.
>>
>>51203338
>>>51190555
>t. falsehood-spouting meme-lord.
>Enjoy your low-tech PnP gaming attempts, Anon, I'll just be here in the future with everything I need, ever.

I guess you don't need friends either, chummer.
>>
>>51203380
Honestly, I never understood the appeal of PnP IRL from that perspective either. I live in a city around 250k population, and despite that size every PnP player I've met IRL has been cringey and weird, and not even actually any good at RPing from what I've seen.

I'm starting to suspect that most people who claim to have good games IRL are either lying, or have really low standards.
>>
>>51203411
Have you been playing with friends or randoms?
Because I have been playing IRL with my friends for years and had no problems
>>
>>51203338
Anon please, in the future we'll meet for games in VR and do away with text games.

>>51203411
Or maybe you just don't know how to make friends.
>>
>>51203411
I play with friends who are into PnP, rather than people I met for PnP. It means we don't have issues with irl conflict or that guys, because we nip that bud before it grows. I'm pretty happy with my group of players (as resident GM), I would take my fucks over random fucks any day.

I agree that most PnP folks are pretty weird, but that applies to my friends as well.
>>
>>51203435
Well I haven't like what I saw enough to actually jump into a game, but, both. Just because a person is my friend does not mean they're good at creating a character, or RPing, or anything like that.

I mean sure, getting together weekly and eating pizza and telling jokes while pretending to be a gnome or whatever can be fun, but I can get more enjoyment with them from non-PnP activities, and generally prefer something different (Read: better) from my PnP.

>>51203453
Nope, I know how to make friends just fine. Like I said above, just because a guy is very smart, funny, and is a good friend otherwise, doesn't mean he's some one that can actually PnP worth a damn.


If any of you want to record your sessions, upload them, and then let me see them I'd be more than happy to judge whether your opinions are shit, or if I've just had really bad luck so far.
>>
>>51203453
>do away with text games.
That will never happen
>>
Who the fuck started the "5e is simpler to understand than 4e" meme

This fucking rulebook is so fucking convoluted and poorly written.

I read through 4e in one night, and it was very straightforward.

This one has so many ambiguous rules and unnecessarily complitated subsystems.

Limits are more of a hassle than a help, drain is shit, recoil is shit, simplified armor is shit, and as opposed to what many people said, the game is actually much more cheeseable at character creation than 4e was.

There is no reason for a SR newbie to start with this, 4th Anniversary Edition is superior in almost every way.
>>
>>51203517
Only for the people too poor for VR.
>>
>>51203597
Tabletop Simulator VR when
>>
>>51203597
Not that, just some people, like me, prefer text-based stuff over speaking.
>>
>>51203650
That's because you're an idiot. Voice is faster and carries more information than text; there is no reason for using text except being too poor for a microphone.
>>
>>51203504
Oh what, go into my LFGS with a camera, weird out my friends by recording them and show it to some stranger with stunted social skills on 4chan just to demonstrate the obvious superiority of in-person games? Dream on, chummer. Maybe if you learned to have realistic standards, you wouldn't have problems finding a good local game.
>>
>>51203786
>stunted social skills
But that's wrong, Anon.

You're just upset that you're stuck in the India of PnP RPG's, and everything around you is covered in a fine layer of shit.
>>
>>51203608
Already exists, it just only works with Vive I think
>>
>>51203805
Anon, where I live the players know their crunch, are tactically sound in combat, act in character, improvise well, make banter and laugh when funny things happen. That's all I ask of them. Just because they're not improvising dialogue that would impress Shakespeare doesn't mean they're shit.
>>
>>51203683
>That's because you're an idiot
It's an preference, chummer
>>
>>51203882
>an preference
Only reinforcing my point here.
>>
>>51203523
>this guy
No. 5e is infinitely easier to grasp than 4e.
>>
>>51204139

Because...? I'm saying that I literally read through all of 4e in a night and got all of it, yet I struggled with a LOT of shit in 5e because it's just poorly written, and looking up answers online you come across with a multitude of different interpretations to those problems, because the ruleset is not only poorly edited, but also badly designed.
>>
>>51204139
Now that's just an exaggeration; the difference in difficulty between the two systems can definitely be expressed with a finite number.
>>
>>51201989
yekka, see
>>51193442
>>
>>51204535
I don't know why you replied to me, but I'm grateful for the (you)
>>
>>51204535
>>51204596
I meant to link to the post about AI being the wrong page number (rn it says pg 88)
>>
I'm thinking of running my own SR campaign, chummers.

What are some common house rules people use I should be aware of? Things to help everything move along more smoothly.
>>
>>51205178
what edition?
>>
>>51205189
5e
>>
>>51205178
Make the Matrix/deckers actually playable.
>>
>>51205178
Prepare for a bunch of comments saying to not allow decking or technomancers.

If you do allow them, though, I suggest slashing the cost of all cyberdecks in half if not more. Very little point in a 'deck costing more than everything a street sam owns combined. A technomancer houserule I see often is to allow them to have a goddamn PAN, and be able to slave things to their brains. And to also allow them Skinlink for free, so they can actually get a DNI
>>
How would you fine gentlepeople capture a blood mage alive and keep them "docile" until you're able to hand them over for the pay? Assume mage hoods aren't an option and you're in the woods miles from your destination.
>>
>>51205352
Taser them crispy and then keep them drugged out of their minds
>>
>>51205352
Copious amounts of tasers and narcojet.
>>
>>51205352
Knock them out how you would anybody, then keep them tightly restrained, blinded, etc so they can't do magic bullshit.

Also drugs.
>>
>>51205178
I make all matrix actions simple actions, it helps speed up shit a lot (barring a few exceptions). Let them have skinlink for free and form PAN/WANS.
>>
>>51205352
Personally I like to keep a few doses of Laes around for these sorts of things, but stun damage and or other drugs are good options as well. In a pinch an improvised blindfold is a reasonable measure.
>>
>>51205754
Laes?
>>
>>51205819
forgetfulness drug
memories removed by laes can't be restored by magic or technology
>>
>>51205844
Laes and its variants are God tier drugs.
>>
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>>51205819
>>
>>51205999
That's a good loop
>>
>>51205999
>taking strange pills to find out what they do
Terrible idea, reverse satan.
>>
>>51206355
t. Non-binding of Isaac player
>>
Why is Stun so hilariously more effective in SR?

It makes no sense whatsoever that it's more advantageous to not try to kill somebody because simply knocking them unconscious is far easier than outright killing them.

Unless you're spamming pain editors all day everyday you're better off relying on stun damage, even as a supposedly killtacular character.
>>
>>51207067
NPCs have one damage track.
>>
>>51207067
>Unless you're spamming pain editors all day everyday
Sorry, meant to say "Unless you're up against a GM who likes to spam characters with pain editors at you".
>>
>>51207067
In what ways is it more effective? I'm not disrupting you I just want to create a pros and cons list.
>>
>>51207067
>Why is Stun so hilariously more effective in SR?
Except it isn't, because once your stun track is full the damage goes to your physical track at half rate.
>>
>>51207099
>In what ways is it more effective?
Look at the amount of stun boxes most people get versus physical boxes.

>>51207106
>once your stun track is full
You're unconscious.
>>
>>51207106
sure, but the what you want to achieve is that they stop
whether they stop because they fell unconscious or because they died makes not much of a difference for that
>>
>>51207091
>>51207099

This is true, but, just the way the rules work, most individuals have a small stun track. With the physical track, you have your Body/2+8. You then also get +1 physical whenever you get a cyberlimb.

So, if you get a big bad Ork with awesome armor and 4 cyberlimbs, rolling 35 or something armor... Sure, he could have 16+ Physical... But he will probably still only have 10 Stun, and since having high armor translates the damage into stun damage, it means its easier to take you down that way than to actually kill him.

The exception to that being Pain Editor, but, that's just obnoxious to throw on everyone.
>>
>>51207144

It is easier for you to take him down that way, rather than kill him*

My bad.
>>
>>51207120
>>51207138
Care to point out where it says that, because I am looking at the section of the book that talks about what happens when your stun box is all filled up and it says nothing about passing out.
>>
>check out arctic survival gear in Run&Gun
>no special anti-cold properties, but they do all have Insulation
Man, would it have killed CGL to say "Insulation applies to tests against fatigue damage from environmental cold"? Sure, the implication can be seen by anyone with 2 braincells to rub together and any decent GM would accept it as RAI, but come on. This is bad form, even by CGL standards. Also,
>fluff text mentions "Ares ThermalWeave™ jacket"
>mentions no stats for said item
>I just want the stats for a really good parka dammit
>>
>>51207255

> If your Stun Condition Monitor overflows and you fall unconscious, you cannot make your Survival Tests, so you just keep taking the damage (now Physical from overflow) until you’re either rescued or dead.

Top of page 137 in the core rulebook.

Don't ask me why the fuck it's there, but that's where it is.
>>
>>51207303
But that's in the specific instance of not being able to find food and shelter in a hazardous environment, not getting shot up with gel rounds.
>>
>>51207255
Don't know about 5e but 4e had it as:
>Unconsciousness
>When all of the available boxes in a track (Physical or Stun)
>are filled in, the character immediately falls unconscious and
>drops to the ground. If the Stun track is filled in, the character
>is merely knocked out. If the Physical track is filled in, however,
>the character is near death and will die unless stabilized (see
>Healing, p. 242).
>>
>>51207255
>While the pump is active, you ignore injury modifiers and don’t fall unconscious, even if your Stun Condition Monitor is filled.
Right there in the Adrenal Pump entry, 459.
>>
>>51207332

Honestly, other than the Stun Condition track causing Wound Modifiers, and 2 stun=1 physical, there isn't anything else in the books about Stun.

I mean, I suppose it very well could be possible that SR5 intended stun damage to not knock you unconscious, just act as a buffer for the really tanky people to potentially still be able to be killed by filling them with stun damage and overflowing it, but I dunno.
>>
Would anyone be down for playing some 2E modules?
>>
>>51207420
see
>>51207418
I found this in one moment using ctrl+f. Why can't you?
>>
>>51207448

I dunno. I was Ctrl+f ing pretty fast, just scanning what was on the page. I didn't figure a basic mechanic would be under a piece of bioware, so I saw bioware, and hit enter again.
>>
>>51207448
Not him, but is there any part in the CRB where it is explicitly stated that you fall unconscious like I did with 4e here>>51207340
>>
>>51207484

Sadly no. Not that I could find. Maybe the other guy has something else though.
>>
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>>51207484
No, because CGL editing is awful and they forgot to put that part in with the Condition Track rules, but it's obvious from every reference to a filled Stun Track what is supposed to happen. In the errata version it's fixed.
>>
>>51207484
I literally just said it in that very post. Are you blind?
Also, there's this in the Quick Start rules.

>UNCONSCIOUSNESS
>When all of the available boxes in a track (Physical or Stun) are filled in, the character immediately falls unconscious and drops to the ground. If the Stun track is filled in, the character is merely knocked out. If the Physical track is filled in, however, the character is near death and will die unless stabilized.
>>
>>51207300
You could fluff the Ares Big Game Hunter w/ Cold Protection (Insulation) 6 as a big parka. It's 14 armor, so it's about as bulky as an armor jacket.
>>
>>51207539
Eh, there's the Ares Arctic Forces Suit for when I want something with armor too. I'm curious to how much a parka that provides me 6 Insulation and no armor would run me up.
>>
>>51207484
No. It's just referred to in random places.
>>
>>51207584

As a GM, I'd just make you pay for the Cost of the Insulation.
>>
>>51207584
Cloaks, omae. It would run you about 1.1k, Rating 6 Cloak + Rating 6 Insulation. More if you want to wear a nice looking parka.
>>
>>51207590
Fair enough. I mean it's either that or slap the cost onto mundane clothing.
>>
>>51207508
>In the errata version it's fixed.
Where?
>>
>>51185465
What book is this from? I'd assume it was either in Cutting Aces or Hard Target, but it was in neither.
>>
>>51208048
Oh, wait, nevermind, it was just in a different part of Hard Targets than I thought it would be.
>>
Anyone ever think there will be someone who will make a no nonsense, no fluff version of the books at some point?
>>
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>>51208219
There is one. Superbook, located in pastebin and on reddit where it is being updated
>>
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>>51208319
>>
>>51207420
No, it's just that the editing in 5e is absolutely abysmal.
>>
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I was wondering, would it be an cliche idea to have the campaign revolve around a mob boss turned terrorist who's so psychotically enamored with the study of the old world he wants to bring the fall of megacorporations and the Sixth World as a whole so he can rebuild the ways of our time from scratch?
>>
>>51209210
I don't think many people have run with that theme at all, so I wouldn't say it's a cliche, no. As to whether it's a good idea is another matter entirely, but probably not a cliche.
>>
>>51209277
Do you think it's a good idea? Could it work?
>>
>>51195660
Elementals/Spirits my chummer. They soak up shit that impairs our dudes
>>
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>>51209332
Depends on what the PCs are doing. Are they working for this guy, trying to kill literally everything in charge of the planet? Are they a kill team going to put the lunatic out of his misery? Is it going to be a background element in a regular game until the final run involves this guy?

There's no telling if it works because there's no space for the players stated so far.
>>
>>51209332
I don't know. It doesn't really grab me, personally, but I'm not your group.
It sort of seems like a pretty high bar for a ex mob boss/terrorist to set themselves, though, isn't it? To aspire to wipe out the megas is itself an almost impossible task, even without Loffy and friends running around. And then you've got to get rid of all spirits, magicians, technos, metas, dragons, etc in order to go back to the fifth world effectively.
Like, how would you even come up with this and try to impliment it? What's the next step of his master plan?
>>
>>51209426
>What's the next step of his master plan?
getting himself caught?
>>
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>>51209446
If I took off your Ballistic Mask, would it hurt?
>>
>>51209491
It would be extremely painful
>>
>>51209503
Shoulda got a Pain Edition then, you simple bitch. Who the fuck takes Allergy (Common, Extreme) (Air)?
>>
>>51209210
Never heard of a mob boss doing that, but a terrorist trying to destroy the megas and the sixth world magic sounds fairly believable and even sympathetic to lots of older folks in the Shadowrun world.

Your hypothetical terrorist could work alternately with Humanis (to eliminate metahumans, or at least their genetic expression as metahumans), literally any anti-corporate group and even corps looking to wreck each other, national governments (and every politician looking to Make Earth Great Again- MEGA), religious organizations of all stripes,concerned citizens of various important occupations with the opinion that the world's fucked up yo (many implanted into mega corps and magical groups), and angry ol' Mr. Filmore who wants those dang trog kids upstairs to turn off their gawd-daym muzik dan afta ee-leven oh clawk, gawt blast it!

Seriously, one of the prime runs ought to involve a candidate for President of the UCAS (or CAS) looking to reunite the good ol' USA, with surprising popular support in literally ever relevant country to that endeavor (except Aztlan).

Make Earth Great Again-MEGA, could be a worldwide organization that's openly working to restore the Fifth World, inspired by early 21st century nationalist politics.

>>51209426
This anon has a point on fully restoring the fifth world being impossible. However, restoring national governments to supremacy, toning magic the fuck down through stricter laws, education and training, and perhaps working out metahuman racial tensions seem like admirable goals that can be achieved at least in part. Making a mob boss the mastermind of this might be a bit too low. Someone working in Ares who's drunk the kool-aid a bit too much and has a lot of power while running for political office might be a better candidate. A mob boss who's just hyped about Fifth World history would be a great lieutenant, though. Sorry to step on your plan, GM

Then again, this whole plot doesn't have to be succesful
>>
>>51209586
There is already a Political group called the American Tricentennial Committee working within the UCAS political system to restore the Union. And a violent terrorist group called The New Revolution working towards the same end.
>>
>>51209210
Neither the Clinton nor post 9/11 eras ever existed in shadowrun, it was the cold war all the way up to 2011.

In fact the soviets made it a few decades longer than that, but magic fucked with thing so much the rivalry just kind of fell apart in the face of civil wars in the US and China and the time the Russians invaded Europe and then saved it from the rampaging Islamic hordes. Russia has since also had a civil war, but it had been mostly contained to Siberia.
>>
>>51209401
The pc's are pretty much just going to be the guys sent out to find him and kill him because no-one else can be damned to go after them. I plan on him being the final run of the game, while the rest is a build up with them seeing up close what he's been doing.
>>51209426
I don't plan on having the guy be particularly successful in taking down much outside of firebombing a couple of AA corp buildings, capturing a few city blocks before Lone Star blasts them to shit, the usual overly ambitious supervillain stuff. He's just an overly confident guy who acts like he snorted five lines of ketamine. The type of person who says "I will never die, fuckers!" before he gets a bullet through the head. He's a nostalgic dickhead, but he's nostalgic for his ancestor's old world, not his.
He's not taking all the awakened, magic, and dragons into effect, but I was thinkingthe PC's find a chop shop full of kidnapped civilians who he's mutilated like himself in an attempt to "convert" them back into humans.
>>51209586
>Then again, this whole plot doesn't have to be successful
Bingo. I mean, he's completely unreasonable, but his benefactors and people usually don't see him as anything more than a little eccentric since he doesn't let on that he's too unstable. Like, Whitaker in The Last King of Scotland, nobody bats an eye, cause hey, he's pretty noble and he's pretty much got us all on a nice payroll. They just realize until it's too late for them.
>>
About how long does it take to put on a SWAT suit? How about an armor jacket? Should I consider wearing armored clothing as pajamas if I feel paranoid?
>>
New player here:

Is there a section in these 5th Edition rulebooks that explains the rules to me in laymans, and out-of-universe so everything is easier to process?
All this information is kinda confusing.
>>
File: Cheat_Sheet.pdf (1B, 486x500px)
Cheat_Sheet.pdf
1B, 486x500px
>>51209809
Not really. This might help.
>>
>>51209809
No, there is not. 5e is not well laid out.
>>
>>51209831
>No, there is not.
Fuck.

>>51209819
Already got that, I'll flip through it, though.

I'm trying to get the lads to play, but I'll have to GM. I've done stuff with DnD before and such, but I'm noticing that 90% of what I know doesn't apply.
>>
File: DnD vs SR.jpg (228KB, 1343x607px) Image search: [Google]
DnD vs SR.jpg
228KB, 1343x607px
>>51209865
let me help you out a bit
>>
File: Meet The Party.png (309KB, 1999x377px) Image search: [Google]
Meet The Party.png
309KB, 1999x377px
>>51209766
>The pc's are pretty much just going to be the guys sent out to find him and kill him because no-one else can be damned to go after them

Bad. If the motivation for the party is, "someone is threatening all the powers of the world, but none of those powers consider him a threat, but you decided to kill him anyways" the party is going to fuck off halfway through the second run. You say in the same post he's going to be overconfident and unsuccessful; there's literally no reason the PCs would ever bother with him, barring some crazy 'he managed to wrong each of us with his antics, now we're going to team up and get him." Which doesn't require the convoluted nostalgia backstory.

If you want the PCs to go after him, especially for a campaign's worth of runs, make him a credible threat and give them a benefactor who keeps them on track. Make them from different corps, operators assembled by the Corporate Court to take out this guy by any means necessary, or something like that. Having a villain who is not a threat, and in fact comically wrong about everything, be the centerpiece of your campaign is incredibly dumb.
>>
>>51209950
This. FifthWorlder needs to be upped in powerlevel beyond being a mob boss, or else he'll be tragically easy to take down
>>
>>51209950
>>51210061
Thanks for the advice guys.
>>
NEW THREAD
>>51210181
>>51210181
Thread posts: 336
Thread images: 43


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