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/srg/ - Shadowrun General

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>Welcome back to /srg/, chummer
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>watch your back
>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

Hiding out in the Canadian wilderness edition
>>
>>51145842
>Hiding out in the Canadian wilderness edition
Jokes on you, the NANs stole all of that too.
>>
>>51145169
I've related a tale in which a hunt for a missing kid turned into Five Nights at Freddie's....except it was 1 night and we shot the metal beasties to pieces. Interesting thing about that session is that the group I was in was just the first group who got to play that mission; we broke it in, and then he ran at conventions. I stumbled upon my GM's archive of Shadowrun missions, and it turns out after 3 groups had run through it, he had changed it up a bit.

Here's the link if anyone's curious to see it: https://1nsomniac.wordpress.com/2016/06/06/one-night-at-frankies-shadowrun/
>>
Is it worth hunting down/buying an Anarchy .pdf or is it better to stick with the 5E rulebook ?
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>>51145957
We still have the Maritimes, b'y.

And I like to think there's an Anglo supremacist group hiding out somewhere in the AMC, practising with vintage rifles and preparing for the day they take the country back.
>>
>>51145842
>the_best_game_you_can_name_a_history_of_hockey.trid
Is the NHL still around in Shadowrun? If so, do the Toronto Maple Leafs have a losing streak longer than the Chicago Cubs because they still haven't managed to win a Stanley Cup since 1967?
>>
>>51145857
Some sci fi that's funny in retrospective (of course we store data on CDs in 2050. It's the future, after all), some really clunky 1980's style game design (instead of defaulting skills, there's a huge flow chart, damage rules are obtuse etc), a magic system that has barely changed at all and some rules that are just plain weird (all metahumans have a chance of being allergic to wood, sunlight etc. No, this isn't mentioned in the fluff at all). It's clunky and awkward even for Shadowrun, but it's very interesting to see how it all began, and it actually explains some fluff parts better than later editions.
Also it has rules for making your own programs and decks from scratch, permanent damage and other stuff that I kinda wish later core rulebooks had.
>>
>>51146035
>rules for making your own programs and decks from scratch
They don't have that in newer editions? Whatta shame.
>>
>>51145986
Depends pretty much entirely on what kind of games you like to play. If you like more abstract, light systems that removes detail in order to be faster and simpler, give Anarchy a go. If you like crunchy games with detailed rules, tons of toys to play with and more structure, stick with 5E. It's all about personal preferences, really.

Anarchy ruined Glitches pretty hard, though.
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>>51146030
My understanding is that plenty of non-natives got to stay in NAN because if they got kicked out there would be no one with the technical skills to keep the machines and infrastructure running; these guys eventually formed "Anglo tribes" of their own. Also, there were plenty of guys who got to stay on a one drop policy.
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>>51146077
Maybe in some sourcebook, but not in the core rulebooks. It's also the only edition that has illustrations of all the critters included in the book, and more pictures of what different implants, vehicles etc look like than. Which is all covered in source books in later editions, but I still think it's nice to have it in the core book.

It also has some odd details about the races, like that all elves are vegetarians and prefer to live in huts made of living plants, or that dwarves and orks are instinctively drawn to living in caves and basements. A lot of these got retconned in third edition as stereotypes.

Although I do miss that in first edition, all elves were said to have thick, long, glorious glam rocker hair. That was a genetic trait, and it was great.
>>
>>51146035
>>51146184
Also Physical Adepts weren't a thing yet, they got retconned later on as one of those "we've had them all along, we just didn't mention them" things.
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>>51146035

I heard 1e was notorious for it's crunch.
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>>51146202
It was a mess, but a lot of games from the era were, and they ironed out some of the worst parts pretty quickly. The damage system changed a lot in second edition, to be less awful. The decking rules are also nothing like in fourth and fifth edition.
As I mentioned before, the magic rules are surprisingly very similar. Some bits here and there have changed, but the actual spellcasting mechanics are probably what've changed the least over the years in Shadowrun.
>>
>>51146184
>Although I do miss that in first edition, all elves were said to have thick, long, glorious glam rocker hair. That was a genetic trait, and it was great.
Funny that, there's a bit in Chrome Flesh where Slamm-0! mentions that elf hair is silky.
>>
>>51146284
I guess they never really said it's not canon anymore, but I still miss that they don't point out that long, silky hair with great volume isn't the norm for elves. They basically all looked like David Bowie in Labyrinth, it was great.
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>>51146035
Oh, and Qualities weren't a thing back then.
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>>51146317
Crap, accidentally double negative.
>>
>>51146118
That isn't the actual fluff tho, that's just something people made up in an attempt to make sense of Shadowrun's nonsensical fluff.
>>
>no rules against putting a ram plate onto an aircraft
What are the odds that someone, somewhere has put a ram plate onto a plane with full intent to use it? And when I say "full intent", I'm not talking about the guy who put one on his plane because there is a non-zero chance that one day, spraying his teeth with silver paint and screaming "WITNESS ME!" as he kamikazes Sirrug, dying in a blaze of glory, will be his best option (though I'm curious if there's guys like that out there too). No, I'm talking about the sort of guy who would consider ramming to be a viable maneuver in typical aerial combats.
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>>51147606
Stealing this idea desu
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>>51147724
Make it the same type of plane as the one he attacked in EuroAir Flight 329, for irony points.
>>
Test desu
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>>51147787
Huh, I didn't know there were still word filters.
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What are the "essential" metamagics for a MysAdept? Or is it A-ok to just focus on powerpoints when initiating?
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>>51148054
Masking.

Beyond that you can go wild on PP.
>>
Hey guys, how many programs does a commlink have? Have an idea of a guy who has a Dongle'd commlink in order to do a bit of hacking on the side while he's infiltrating solo, or when the decker needs back up, and sticking a rating 6 Agent in there seems much easier than being a good hacker myself (as far as me and my low skills go).

So, do they actually have a Program slot? I've got a transys avalon for the record
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Hey, it's that new player that's planned a Minotaur SS from the last thread.

I was wondering if the following attribute points I assigned are a bit too much for my character? Do they seem MinMax-y to you?

BOD 10/11
AGI 4/5
REA 5/6
STR 10/11
WIL 3/6
LOG 2/5
INT 3/6
CHA 1/4
EDG 4/6

Also curious. Do you think a Street Samurai who used to be a beautician before his shop got bought out by a AA-Corp subsidiary is a bit too hammy of a back story for a char? How do you usually play your characters, dark, or more light hearted?
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>>51145842
Fuck Canada I miss my high lifestyle condominium.

Stupid Dzoo-noo-qua and his hunting of Triads.
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>>51148436
>Do you think a Street Samurai who used to be a beautician before his shop got bought out by a AA-Corp subsidiary is a bit too hammy of a back story for a char?
Well no, but I just don't see how one goes from a beautician with his own shop to a streetsam who runs the shadows for fun and profit. Also god damn, is this a prime runner? How did you get your stats so high?
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>>51148402
By RAW, none. A comlink can only run half its device rating in comlink apps, but no cyberprograms.

See if your GM isn't willing to bend the rules a bit. Worst comes to worst, a module with the virtual Machine program in it gives you 2 slots you can use for more than just apps.
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>>51148436
You want your BOD and WIL to be on odd numbers, because your condition monitors increase on odds.

You should shift BOD down to 9, and move CHA up to 2. Move REA down to 3, and your INT up to 5. Your dodge pool will stay the same, but your perception will increase.

Unless your ex-Beautician also ran black market goods in the back, I don't see how that prepared them for the crime world.
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>>51148510

Hm. Alright. The Virtual machine makes it a little more fragile, but, that's fair.

If I have 2 agents (one in each slot of the virtual machine) can I have one Support the other? or just, like, both of them doing the same thing?
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>>51148493
Minotaur starts with 6 STR, and I'm just using the standard 24 attribute points divided weirdly. Just wasn't sure if it was excessive.
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>>51148597
>Minotaur starts with 6 STR
6 BOD
>>
Does anyone know where I can find some information on the Seuolpa rings in Seattle?
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>>51148604
Yikes, sorry, you're right.

As for the reason they'd become a street samurai, maybe they were just particularly talented with a pistol when they were younger, and now that they're career path has kinda been derailed, you take what assets you can use and try to eat.
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>>51148700
>pistols
Mate.

You've got 10 STR. That's 4 points of recoil compensation, and you can actually tote around and use a heavy machine gun effectively. Don't let that go to waste. Get yourself a partial cyberarm with a gyromount, and focus on heavy weapons and automatics. Just make sure that by one means or another, every one of your guns that can do full auto has 3 or more points of recoil compensation built or modded in.
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>>51146032
In my game the leafs won in the latest season, but its because of cheating. The players are stealing the Stanley cup now for the rightful owner.
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>>51148436
>Do they seem MinMax-y to you?
What's your Initiative?
What's your augments?
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>>51149628
Haven't settled on augments. As off the changes I've made, my Initiative is 8.
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>>51149660
8+?d6
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>>51149660
>>51149695
Oh, nvm.
Okay, so let me tell you something very important.
You're a combat character and combat characters want their Initiative as high as possible. It will let you BTFO the bad guys before they BTFO you. Also if not all bad guys are blown out yet, you can try again later multiple times if your initiative is high enough.
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Anyone running a game that needs another player?
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>>51148537
You'd be better off using the second VM slot as a rotating slot for situational cyberdeck programs, generally speaking.
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>>51149695
I assume 1d6 considering all or almost all of my actions are going to be physical?

>>51149786
So, should I lower my body to 9 and put another point into INI, or should i lower my STR down to 9?
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>>51150048
Anon, have you looked at the Augmentations section of the corebook yet? Your initiative primarily comes from ware, adept powers, magic, or drugs.
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>>51150087
Meant another point into REA. I was thinking more about the INI from REA+INT, I'll go read more.
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>>51150109
Just get the highest level of Wired Reflexes you can afford and leave your stats alone.
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>>51150048
Anon, go actually read the book. You want at least 3d6 initiative dice on anything intended to be primarily a combat character. That's a chargen minimum for a primary combatant. Only secondary/tertiary combatants can afford less than that.

Unless you have good Initiative, you're bad at combat, no matter what Attributes or dice pools you have.
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So do hobgoblins look like goblins or what?
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>>51150196
I'd reckon they look like Hobgoblins.
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>>51150196
Hobgoblins look like full-sized humans with green skin, pointed ears, sharp teeth, and eyes that are a solid, uniform black.
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>>51146118
I like the idea of a country where the political and military power lies outside the cities, and the cities are a permitted merchant class, in the way Mongol Russia was set up.
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>>51150334
That's how it is in the Ute Nation, with Las Vegas and its non-native inhabitants being permitted to stay because they'd be bankrupt overnight without that revenue stream.
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>>51146087
Stupid question, how interchangeable are the systems ? Is it possible to switch between them in a campaign or a quick way to translate a character from SR 5E to Anarchy ?
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>>51150831
>Ute Nation
>he doesn't know
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>>51150959
Theres a way of translating content from 5e to Anarchy, but I don't think you can translate characters back without rebuilding the character using karmagen or the like.
>>
>not a single magical skill appears in the skill list of the current Chummer build
Well this makes it kinda hard to stat up a healing shaman.
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What are the most important etiquettes in Dragonfall? I don't plan on getting many.
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>>51153243
Security and corporate, I think.
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>>51153160
Hit Reapply Improvements.
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>>51150152
What about non-combat characters?
What would you think of a face that does face stuff as well as you'd like and has 12+3d6?

gotta talk fast
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>>51153816
Guarenteed 2 initiative passes, whatever that takes.
>>
So what exactly does a character with high body and low strength look like? Vice versa?
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>>51153987
Body and strength are too generalized to give a definite image. Long distance runner and strongman maybe?
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>>51153987
>high str
>low body
Body builder. All muscle, no endurance. Probably does sets of 6.

>high body
>low str
Jogger. Can run or dance until the heat death of the universe but couldn't pick up a 10lb weight for his life.
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>>51145327
>how does your GM do poker? Is it a roll? Actual luck? what?

Sorry for the late response

My GM treats it as multi-round skill rolls, depending on how you want to tackle each round. He actually uses a program to lay out cards per player, and you can use Intuition to identify bluffs, or use Con to bluff yourself. You can also play strategically and minimize your losses (at the downside of minimizing your gains), or just use Edge and trust in luck. My Face\Gunslinger was all about bluffing and gunduels so I had piles of dice to roll in these kinda situations and tended to baitfish my way into huge pots. Doesn't always work because cards can be assholes like that.

Despite the 2+ million nuyen, he still got his shit stomped. A few of the high rollers hated the idea of some trashy drughead in a ten thousand nuyen suit thinking he could play with the movers and shakers - plus his ork eye candy gf pissed off a senator who had humanis leanings. So after the win, he got dragged into a backroom, drugged, tied to a chair, and beat on until his stun and physical track was mostly full, then dumped in an alley, with his creds and a note to never ever come back.

Such is the life
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>>51153987
>high body, low strength
Skinny endurance runner who doesn't lift.

>high strength, low body
Muscular, but flabby.

>high strength, high body
Bearmode strongfat.
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>>51149880
Do you live in New Jersey, and bathe frequently?
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A friend requested I help him put together a medical mage character, since I'm the autistic system master of the group. Problem is, I have never played shadowrun before, only theorycrafted stuff, and even that was hit or miss.

The specifications he wanted for this character were: shamanic tradition, pacifist, good with medicine, big tits. The GM ruled that, since we're not using the expanded medical rules, the Gifted Healer quality adds a die to first aid tests.

Would you run with Big Tiddy Nurse Mage?
>>
>>51155172
>New Jersey
North or South?
>>
Yekka, what are the chances Chummer will support an autocropping feature for Mugshots in the future?
>>
So, is it plausible to make Surprise attacks in the middle of combat?

Like, I wanted to make a character with high sneaking capabilities, so they can shoot someone (Surprise them, so they can't dodge), and then duck down and hide or something so they can come up somewhere else and attempt to surprise that person with another unseen attack.

Does that work?
>>
So what the hell does an Armor Jacket look like anyway?
A ballistic vest?
Motorcycle jacket?

It can't be a long coat dealio because that's the lined coat, right?
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>>51156541
I personally have seen it as
>Armor Vest: Bulletproof vest
>Armor Jacket: Bike vest style
>>
>>51156456
Sure.
If you don't know the enemy's there, how are you going to defend against them just because some other guy's firing a pea shooter at you?
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>>51156541
It can be justa 'bout anything, but probably closer to the motorcycle jacket style.

The ballistic vest is probably best represented by the armored vest.

You could probably get a long coat-version of an armored jacket, but the thing would be lined up and filled out enough that you're not getting the lined coat's hiding bonus. (GM may assign a higher cost or availability if they think shenanigans are inbound or to represent the rarity of the style, but probably not that much.)
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>>51156541
I imagine it looking like a jacket. There are a bunch of different styles for one so you can imagine whatever you want, whether you want Leon's jacket or something else. But yes, it's not a coat, that's the lined coat's thing. There USED to be armored longcoats but they haven't had those in the rules for a while.
>>
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>>51154736
I sure hope your gang is planning on spending a good chunk of those Nuyen on explosives to leave an appropriate response for those guys?
>>
>>51156642, >>51156666, >>51156676
Okay, thanks.
Just wondering what the visuals for my character are.
>>
>>51155231
Purely in terms of things that bug me:
>Pacifist healer with 6 ranks in automatics and clubs but nothing in medicine
Que?
A specialisation in Health Spells for Spellcasting is an obvious gimme, for a character that isn't a frontline combatant I'd suggest pistols instead of taking two combat skills, but I guess you could say she's the kind of person that hates the idea of fighting, but knows she has to protect her friends or whatever.
>>51155766
In which section? For the most part it should already be doing it.
>>
>>51156849
Well, not actually autocropping. I actually meant to say the ability to choose which part gets cropped.
Also, the 'print' sheet always shows the full image regardless.
>>
>>51155231

Assorted comments, no particular order

- You aren't quite rule of 12 compliant, and you're only gonna get one initiative pass most of the time. Consider remixing your skill points/attributes to get 12 in your primary skill(s) or bump yourself up to get more than one pass - a few points from clubs into spellcasting, for example.
- Needs a fake sin+licenses: Magic license, driver's license, firearms license at minimum
- Injecting me with nanites? Are you TRYING to give me CFD omae?
- Flavor-wise, even with SnS, the Ingram is some pretty heavy hardware for a devoted pacifist. I kinda feel like a taser might be more appropriate flavor-wise, but the supressive fire abilities are pretty good for low-dice people like this
- GLaKI doesn't make much sense in this build - your dice pools on social skills aren't good enough to really make use of the -2 to modifiers, you'll be struggling to hit the thresholds as-is. I'd say drop it, reallocate points from your 2-point skills into your core skills, and use the karma to buy skill points.
- Make sure to note her bra size and measurements on the character sheet
>>
We reworked the Karma costs for upgrading stuff based on the wonky-ass rewards system for our house game.
How does this sound;
>Each new rank of a Skill costs a number of Karma equal to the rank. You must pay for each level of a Skill when upgrading it multiple times.
>Attributes cost double the rank you are truing to reach.

Kinda inspired by SR:R's simple Karma system.
>>
>>51156913
Are you guys playing a houseruled 5e or something?
>>
>>51156925
Yes.
I mean, it's Shadowrun.
We've been playing it for decades and there's never been an edition that DIDN'T need a shitload of house ruling, why would 5e be any different?
>>
>>51155231
>pacifist
Why does this quality even exist in SR?
>>
>>51157071
Because not all runners are amoral murdering psychopaths?
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>>51157071
That first level of Pacifist where you don't start shit unless they start shit and use nonlethal attacks is totally reasonable.
Many professional criminals, even active ones, try to avoid assault charges and murder rape
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>>51156913
What's the rewards system?
>>51156870
I'll need to tinker with a bit, but there's no particular reason I can't make it behave the same way the roster does.
>>
>>51157177
I'm using the rewards system given in the SR5 core book.
Our basic houserule always revolves around keeping what works and modifying as little as possible and simplifying overcomplicated bits.
Another example is us removing the ridiculously specialized Matrix sub-system and instead treating the Matrix just like every other part of the game and treating full-Immersion VR same as Astral projection, namely using the same basic rules as everything else (no Marks and Nodes or Grids or Noise or unnecessary nonsense like that beyond fluff things) but happening on it's own "zone" much like Astral Space does.
>>
>>51156541
Anything, but usually obviously armored, and never high fashion. I've had an armored jacket in the following forms at different times:
>motorcycle jacket with obvious panels featuring ballistic plastic inserts
>a zip-up puffy jacket made of a few dozen layers of ballistic fabric and foam
>a medieval-styled brigandine whose plates were steel-coated ceramic and lined with Kevlar
>black, garbage-bag-style PVC poncho covered in ballistic gel packets - like highlighter-neon soy sauce packets stapled all over a trash bag
>a winter jacket with what looked like football pads sewn onto it

So, you know, just whatever. Anyone who can afford one - even non-shadowrunners - tends to own one, so it's not conspicuous or anything. This is a setting where biker gangs shoot at commuter traffic for giggles and devil rats try to race ghouls to see who can ambush you in your parking lot after work. Nobody's going to give a shit if you're wearing an armored jacket and packing a heavy pistol as long as you're not overly overt with them.
>>
>>51157378
Care to explain your matrix then?
How do devices that neutralize noise/abilities that gain marks work in that system?
>>
>>51157565
>a medieval-styled brigandine whose plates were steel-coated ceramic and lined with Kevlar
Just gave me an idea for an NPC.
Thank you.
>>
>>51157600
Matrix Nodes/Websites/Whatever still have to be designed, so that level of planning is still in the game.
Long-term hacks are a thing, and the system rating isn't what you roll against but is the number of Hits you eventually need to make on an Extended test.
Overwatch only exists inside Nodes where access is monitored and you've illegally gained access, rather then anywhere outside of it, and GOD once again is limited to G-Men deckers rather then weird semi-omnipotent security deities.
Noise and Marks and things that affect them are simply ignored entirely, and so far in all five of our sessions (which have included two full VR Decker runs so far) literally nothing about game balance and efficiency has been affected by their removal.
>>
>>51157758
Why remove Noise and Overwatch as-is, anyway?
>>
>>51157778
They were clearly created to "fix" game problems that in nearly two decades of playing SR are largely theoretical and never seem to come up in actual play; namely that Deckers never needed to accompany the group (there were always methods to force that in previous editions, as evidenced by three separate dead Decker's I've played that have been killed on physical runs) and that decking "takes too long", which largely was a problem of the "three rounds to every one round" thing in editions prior to 4e and thus is kind of already fixed.
>>
>>51157758
That sounds a lot more intuitive. Marks have been one of the few things that don't trouble me about the system, actually. What do you do instead to gain control of something? Just a standard hack check against the device?
>>
>>51157844
Actually, the problem that Overwatch is intended to fix is pre-hacking, where a decker takes the time to worm their way into every subsystem of a facility the day before a run and then owns it on the day of. It's an attempt to force people to hack on the fly - during the run itself - instead. It's a clumsy, half-assed fix, but it's the actual reason regardless.
>>
>>51156849
>>51156895
All good points. I've made the following changes:
-SMG and stun baton swapped out for a taser.
-Reordered skills so she can fire her taser, and now has 12 dice in first aid and medicine (albeit only for extended care in medicine).
-Added Fake SIN and fake drivers/mage/medicine licenses (simply an oversight on my part)
-Dropped GLaKI for Mentor Spirit (Great Mother)
-Swapped out the nanites for other beneficial drugs (forgot the names, but they're the injectible trauma patch, paralysis cure, and nausea cure).
Breasts are at least DD, probably bigger because my gaming group is all degenerates. I'll ask the player.
>>
>>51158028
Try some Savior Medkits, those are the injectable Rating 6 Medkits which are godsend in serious combat.
>>
>>51157908
Yup. Speeds everything up.
>>51157999
I get that, but there's multiple ways to fix that, including runs need to be done NOW and not for the extended length of time needed to find the exploits, and advanced or otherwise very secure systems that re-set security protocols and thus undo any altercations or exploits you might make the day before.

A lot of real network security experts do that, basically making it impossible to illegally access the system unless you have the updated-on-the daily passwords they give you.
>>
>>51158045
I can't find those. Can you provide a source?

Also, can I mount a medkit on a drone and effectively have a medical drone? Bullets and Bandages seems to imply so (the roll would be medkit rating + drone pilot rating, so it'd be for first aid only, pretty much).
>>
>>51155231

Also, you have LOG 5, but only one logic-linked skill
>>
>>51158124
Chrome Flesh, somewhere.

You can totally do that! Probably the best bet is a drone that can move around the combat zone with ease, a walker or a roto-drone, attach a medkit to it, and then strap a drone arm on it if your GM thinks it needs one to perform first aid. Its also kind of bizarre to me that a drone wouldn't need a First Aid Skillsoft (from Rigger5) to perform First Aid, but B&B came out way before they added Skillsofts to drones.
>>
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>>
Lads lets get some inspiration going, tell us your character concepts that you never used.

One of mine:
A old Ork who used to be a big name in the Seattle underworld, selling weapons and drugs. But after getting left out to dry by a contact he finds him self having to start all over again.
>>
>>51158124
There's a few ways to do that; the specifics just depend on if you're using the optional drone modding rules or the vehicle rules.

For drone rules, a cheap-ish way would be a drone-arm with an implanted medkit.

For vehicles rules, the Valkyrie Module in body features not only a rating 6 medkit, but also stabilizes anyone put in it automatically.

Remember that you can jump in and use your skills if they're going to get a better pool.

>>51158213
Technically, it's because the medkit has its own softs and pilot. The drone is there to move the kit and unpack it.
>>
>>51158255
A brainy and bitterly sarcastic Hermetic Mage who acts as though he's a veteran of mage-on-mage combat with his extensive knowledge of practical techniques, but is in fact a University Professor who had his identity burnt and simply is very good at throughly researching things before he does them and is a pretty decent liar.
>>
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>>51156707

Hah, not at all. My team could not care less, and one of them thought it was hilarious
>Physical Adept literal ninja with a magical focus katana. Had a massive disdain for guns, drugs, and degenerates who used either (double disdain for me since I used both).
>My best buddy, cool laid back african elf, shaman of the voodoo loa, we wingman each other at nightclubs, has no use for money
>female dwarf celtic weather shaman who thinks were a bunch of funny people, and likes to pat her team on the head when they get beat or shot up with the "now what did we learn?" smug smirk

I won that money on my own, and then bought my best buddy a car, a buncha modded guns for the dwarf, and a magical folded thousand times glorious nippon steel no dachi for the ninja he didn't even thank me
>>
>>51158255
Yakuza-affiliated square-dancing Japanese Street Sam Hobgoblin obsessed with WWE wrestling and Guns, running to fuel his expensive cowboy boot collection and put his seven awakened children through MIT&T because it's supposed to be the best school for awakened and they deserve the life he could never have, one of comfort, ease, and no bunraku parlors.
>>
>>51158255
Ex-corp drone expert/rigger who somehow got burned by his parent company. Fled his home country for [wherever the campaign is]. Limited combat and social skills but lods of edrons.
>>
>>51158255
I could probably half-fill a thread with all the characters I've made. Genning characters and fleshing them out (even when I don't have a game to put them in) is one of my hobbies.

Speaking of, feel free to R8/H8:

http://pastebin.com/YV0v3xPG
>>
>>51158255
Two that I've got floating in the back of my mind:
>A True Magician SINner, who's wanted for a murder he didn't commit, and has taken to the shadows as a way of making some money to hopefully buy himself a good lawyer, since he can't access his old bank accounts.
(He'd probably end up enjoying running too much and just throwing himself into it, though; that or I'd roll up a new character if he ever made that much money.)
>A Burnout Adept with bioware claws and superhuman psychosis, who believes himself to basically be Wolverine
>>
>>51158946
>vampire
Burn it with fire, chummer.
>>
>>51158255
An awakened entertainer, born SINless and dirt poor, who uses obvious illusions to put on comedy shows and acts in cheap bars every friday night during open mic.
Uses social and magical trickery to deceive and con his way to the money.
>>
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>>51158028

Here's a quick remix I did. Dirt poor, but a very competent doctor. Replace Bear w/ great mother as desired.

And she's CHA 6 so we've got DD's on deck
>>
>>51158255

Ive got three
>Ork former Lone Star detective, blacklisted and jobless, working as a bounty hunter\PI but mostly running himself ragged trying to help out all his CI's. In debt, alcoholic, has to pay alimony, and haunted by the CI he got killed (he was having an affair with her and its what cost him his marriage)
>Troll former mercenary who worked for Aztlan down in Bogota, doing awful "project phoenix" type shit to amazonia guerillas. Has nightmares, a massive notoriety, and is being hunted by the survivors of his merc crew who think he sold them out to an amazonia death squad.
>super green teenage shaman of Dog, wiccan and part of a lodge run by his four older witch sisters. Thinks shadowrunning is super cool
>>
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>>51158227
What is this? I must know more.
>>
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>>51158255
http://www.drivethrurpg.com/product/202175/Augmented-Reality-The-Holistic-City-Kit-For-Cyberpunk-Games
>>
>>51159125
Needs more initiative. Gotta heal fast.
>>
>>51159358
That's what drugs are for.
>>
>>51159558
Winners don't take drugs... they get high initiative and then also take drugs.
>>
>>51150312
Something like this?
>>
Does anyone here prefer 4th edition? And if so, why?
>>
>>51159634
No.
Hobgoblins aren't any more green then any other kind of ork, which is to say not at all unleee they dye their skin.
They have sharper teeth, more prominent ears, narrower chins, and less body hair overall.
>>
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>>51159666

Yes

Primarily because there are currently more books for it, and I'm too much of a fogey to learn a new ruleset.
>>
>>51159125
>Charisma=Appearance
Don't do that thing.
>>
>>51159792
Hobgoblins are absolutely greener than normal orks. They're noted for having a distinct green tint to their skin.

>>51159634
They are, however, not THIS green. They have human skin tones that have been given a green cast, not vivid, vibrant green.
>>
>>51158427
>Hah, not at all

But thats not FUN at all.

Poison them with LAES then record some HOMOSEXRAEP Videos and spread them on the intertubes.
>>
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>>51159606
>Winners spot a Rating 3 Move-by-Wire and then pop some Accelerator

fify
>>
>>51160002
Their are cosmetic surgeries that literally raise you charisma maximum for trolls/orks, so it's clearly a factor. Though it does lead to the funny situation of Shamans/other charisma based casters being more powerful the prettier they are. Mind you shamans and other Cha traditions do seem to be ones that are based on negotiating power from spirits, so maybe it's because Shadowrun spirits are shallow.
>>
Adrian Vauclair is a huge douchebag who wanted to gamble with putting a bioweapon in a dragon and letting it fly off. I blew up his body, Feurschwinge and his gaudy mansion. Then I signed up with Lofwyr

Where did the first Dragons come from, anyways?
>>
>>51161400
Mars.
>>
>>51158255
>Jewish dwarf from Kansas looking to make it big being a top knotch phys adept. Likes beating the shit out of people and reading about antiquity. Runner Name: Golem
>>
>>51161400
Uranus. Oh wait, you wanted to know where they come from.
>>
>>51161400
They don't actually know.
They've been on Earth longer then any other Namegiver (sentient race) out there, but their nature doesn't lend itself well to recording history on paper.
Memory Crystals are how they record their history, and a lot of dragons don't have any anymore and even then they are literally MEMORY crystals and thus as slanted and tinged by emotion as any human remembering and thus not a 100% accurate retailing of history.

In a sense, the only kind of history dragons have is oral history.
The greatest of the First Age dragons and one of the more important "founders" of their modern species is the dragon All-Wings, who is the mother of both Dunklezhan and Ghostwalker.
>>
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Am I the only one disappointed that the Steel Lynx, a perfectly respectable choice of drone mind you, is a wheeled vehicle and not something akin to pic related?
>>
>>51161712
In all fairness, Shadowrun cybernetics and robotics seem considerably less advanced then the equivalent sciences in the MGS universe.
>>
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>>51161008

I have entertained thoughts of doing this to my team, but the the voodoo shaman would enjoy it, the dwarf would knock me into next week, and the ninja would smile-kill me in the dead of night while I was wasted on drugs.

The people who actually did the beating are scary rich and going after them for what is a perfectly understandable beating is considerably more trouble then its worth. Besides, they let me keep my winnings, so all in all, I got off light.
>>
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>>51161712

In my games, I use pic related as Doberman drones

I almost used the Cyber Mastiff from 40k
>>
>>51161752
They're not; just the stuff you can buy commercially.
>>
>>51162069
Some of the stuff they use even at high-end seems significantly better.
Muscle Replacements for example are significantly less powerful and efficient the CNT Muscle Fibers, being vat-grown synthetic organic muscles (kind of like the shit they layer on cyborgs in Ghost in the Shell; meat, but artificial meat) you just graft into your existing tissues, and the sheer durability of MGS cyborgs vastly exceeds that of SR cybernetics.
The one advantage SR seems to have is power generation/efficiency; their cybernetics seem to largely not need recharging, while any combat-capable cybernetic bodies at all need shit like MCFC Engines (which in real life is a theoretical engine design for CARS, not humanoid bodies) to really perform at all.

On the other hand the Sixth World seems to have "moved on" from cyberware in some ways and the technology no longer advances beyond improving what they already have. They still develop new stuff along existing lines but bioware is the new wave of human augmentation, along with nanoaugmentation and stuff like that.
This is perhaps understandable; cybernstic augmentation has definably hard limits compared to MGS in terms of what you can do with it, and the only way to push beyond that boundary is both prohibitively expensive and has unstable/unpredictable results.
>>
>>51162245
That's less their technology being less advanced as slightly less bullshit.
>>
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>>51161712
I kind of wish the Steel Lynx was more of a spider drone like pic related
>>
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How viable are Replica Soldiers in Shadowrun?
>vat grown cloned humans with wired super soldier skills
>cyborg brain case so it can be controlled by a rigger
>>
>>51162362
Easier to just use BTL chips to create completely brainless soldiers.
>>
>>51162362
Totally no viable.
Vatgrowns have no properly working brains and rigging them up as biodrones was tried and didn't work out either.
Only thing they are good for is organ harvesting.
>>
>>51162245
>Muscle Replacements for example are significantly less powerful and efficient the CNT Muscle Fibers
Yeah, but that's less about the tech of Shadowrun being advanced than it is about a specific instance of tech not being equivalent.

>the sheer durability of MGS cyborgs vastly exceeds that of SR cybernetics
You're not going equivalent here. MGS cyborgs == SR hypercosted drones with brainmeat riggers in cranial containment units, plus upgrades.
>>
>>51162451

What if you cloned a normal person?
>>
>>51162362
Cloning cats for entire humans would be expensive, and even in the Sixth World pretty illegal and has huge ethical problems; the megacorps do it still but they don't do it en-masse usually.
In addition to this, skillwiring every soldier with actual competency-level skill usage in every skill you need for a successful soldier would be prohibitively expensive, let alone a legitimately elite soldier. Another problem with this is that combat experience would literally be meaningless and further training would be unhelpful as chipped skills do not improve in any way.
Finally, cyborg brain cases that can be rigged are also pretty expensive and require a sophisticated surgery which doesn't always succeed either.
For the cost of making just one Replica soldier equivalent you could probably train an equip an actual elite soldier, including cybernetics, so basically your benefit is nill.

Regardless, my guess is that the more amoral companies have tried something like this once or twice before dropping the project due to it being impractical.
No real-life government would waste a budget on such an absurdly speculative project but Sixth World megacorps have literally entire economies worth of cash to blow on R&D so I'm guessing a lot of weird research goes down the pipes just to see what MIGHT be profitable.
>>
>>51158255
A pyromaniac mage who owns a flamethrower and pretends all his fire spells are just him doing cool tricks with the flamethrower.
For some reason my GM wasn't ok with me playing a doom shaman sadly.
>>
>>51162493
That's still vatgrown.
A fully-grown human clone has the problem of having zero mental development because it's brain cells are "fresh", a perfect blank slate, with less actual learning then a baby has.
You can grow clones relatively quick in the Sixth World but you basically have to teach them like you would any other child, and even using experimental simstim education like they do on full-body cyborgs has serious limitations due to the massive number of variables in real life compared to simulated environments.
>>
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>>51162500

Interesting.

I half got the idea from FEAR, and the other half from the Dragonfall mission with the Cyberzombie. I was thinking of making a small unit of clone soldier biodrone troops for a rogue AI to control.

How viable would it be to grab folk with tons of combat experience (say, soldiers who volunteered or captured runners), and turn them into controllable cyborgs this way?
>>
>>51162552
I'm not sure about the fluff, but if you're the GM you can manipulate that however you see fir anyhow.

I think a move-by-wire system coupled with some kind of modified skilljack that allows someone to jump in like a rigger could work for something like that.
>>
>>51162526
That's not an issue with vat growth, it's an issue with fast growing your clones. If you grow them at standard human speed, or nearly so, then their brains function close to normal.

Corporations have been doing it for decades by the 2070s.
>>
What the fuck is Shadowrun: Anarchy?
>>
>>51162552
Should work, would basically be a personafix.
So you are essentially running a Bunraku Parlor, just with killers instead of hookers.
There is even a cannon prison in the NAN where they supposedly use chip'ed prisoners as wardens.
They tend to burn out after a while, but if you are using them as disposable assets, this shouldn't be much of a problem.
>>
>>51162670
It's shadowrun without roads.
>>
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>>51162713

Cool. Yeah the idea is that you have roughly two dozen specforce military (or maybe even more in this case, maybe battalion strength) that have been turned into a controlled extension of a rogue AI whose using said force to do things because reasons.
>>
>>51162744
Strictly speaking, their experience and skills would matter very little of the AI was controlling them rigger/bunraku style. You'd be better served by looking for soldiers with particularly powerful augmentations or weaponry.
>>
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>>51162764
>particularly powerful augmentations or weaponry

Captured Runners then, which no one would really care about
>>
>>51162801
Oh, SpecForces would still make sense as they probably have better ware installed.
Still, going for runners is more fitting to the feel of the game and also /sort of/ smarter because Corps probably would be REALLY interested in who made their squad of Red Samurai disappear.
>>
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>>51162829
>Corps probably would be REALLY interested in who made their squad of Red Samurai disappear.

Original idea was that it was part of an Ares project for a next generation means of creating advanced super soldiers and biodrone research - an avenue to make controllable human biodrones maybe - the folk involved in the project were UCAS specforce volunteers with nothing to lose, and maybe getting a huge payday. Project was all bullshit as a means for an AI to forge itself a way to kill fuckers in the real world, and once management realized what was going on, the AI absconded with all its soldier drones.

Using Runners works better because you get a fairly diverse skillset, and no one (but other runners) really giving a shit.
>>
>>51162923
Idea: Start with the Ares AI piloting supersoldier thing. When it escapes, it sets up one of the piloted soldiers as a Johnson, hiring runners to run against it. They go in unprepared because it lies to them, the soldiers take 'em alive, it swells it's ranks.
>>
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>>51162962

I like that considerably more, and I'm going to use that.
>>
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>>51162983
Have fun omae. Make sure to post the carnage here.
>>
>>51162983
Just makes sure the AI is being discrete about it and uses multiple Johnson-pawns to 'recruit'.
>>
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>>51162994

Its going to be fun
One of my players is playing a former Ares specforce opfor operator who was part of a competing project at the time - the goal of which was to push the envelope of combat cybernetics, and the whole thing went tits when folks started going insane. He remained relatively fine because he was heavily delta'd but ended up losing all his friends.

What he doesn't know is that what remained of his squad got recycled and fed to the AI, and now technically still persist as part of this AI's killteam.

So its going to be rather interesting when his old friends start turning up again
>>
>>51161712

They are if you didn't tweak them. If you do, they can ressemble this.
>>
>>51159340
This will change my games forever. Thank you yekka
>>
Is it worth reading the black pages in the 5e CRB?
>>
>>51163265
They might give you some inspiration, but they are pretty much ignorable.
>>
>>51163265
The little 6-page stories? It won't hurt you to read them once, but hey are nothing amazing. I personally liked "Another Night, Another Run" and "Rainbows & Rooftops"
>>
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Anybody ever feature pic related in their games?
>>
What are the essential splats for someone interested in the fluff?

I don't care which edition they're from, I just want to read classic Shadowrun sourcebooks.
>>
>>51163330
6th World Almanach
Vice
Corporate Guide (or Market Panic for up-to-date info)
and I have a soft spot for Renraku Arcology Shutdown
>>
>>51163330

Attitude for entertainment and normie stuff
>>
>>51163323
A statue?
>>
>>51163323
Neo-Communists are going to play a large role in my next campaign taking place in the Caribbean League - specifically, Cuba.
>>
>>51163426

Its a seattle landmark, and something of a mascot of Fremont

https://en.wikipedia.org/wiki/Statue_of_Lenin,_Seattle
>>
>>51163330
Cyberpirates is a national treasure.

There's also all of the novels that you can read that vary in quality.
>>
>>51163515
Please incorporate a toxic shaman called "Fidel Castor", acting like a wildcard.
>>
>>51163521
Oh.

Then not at all
>>
>>51162285

It is, it just has wheels on those legs
>>
>>51163526
>There's also all of the novels that you can read that vary in quality.

Any that are must-reads?
>>
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Feed me your opinions on changes to the adept power UI. PP has a tooltip showing the sources of bonus points, can sort/filter by action, name, rating and PP.
>>
>>51164269
Perfecto.
>>
I have a question to whole of /srg/.

Even with the considerable amount of weapons, gear, armor, and the like, do any of you have any sort of homebrew items, weapons, etc?

Personally, I don't have any implemented but I do have a ton of ideas for various weapons and weapon mods, but I like hearing ideas from other people.
>>
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>>51164358
I quickly wrote stats for a 4-seat helicopter (basically a beefed-up Northrup Wasp with +4 Body, +2 Armor, and -1 Speed for 250k nuyen) because I was sad that you could not play a helicopter rigger that is useful as a gunship AND as a transporter.

I also toyed with the idea of making something similar to Mercy's jetpack from Overwatch
>>
>>51164269
Maybe move the Simple/Complex bits over so it's in line with Action? That's all I got, personally
>>
>>51164540
Yeah, that's on the docket. The movecontrols method is a bit janky about positioning, so I never bother with making it 100% accurate during testing.
>>
>>51160002

I was pretty blatantly joking omae
>>
>>51163929

The Forever Drug for being the only work of cyberpunk fiction to take place in Maritime Canada
>>
>>51159029
Racist.
>>
So how good is "killing hands" (in fifth ed.) Is it worth it for an adept (either kind.) compared to just going for melee weapons?
>>
>>51164358
One I came up with but never actually added it was a Bumpfire Stock.

Essentially, it would work the same way a Bumpfire Stock would work in real life, essentially enabling Complex automatic fire with any combustion based semi-automatic weapon that can fit a stock. The downside is decreasing the accuracy by 2 because you can't really aim it anymore.
>>
>>51164358
I made a bass cannon for one of my players. Simple action to get the audio playing and then a SImple action to fire. Stopped on the first thing it hit unless the DV was high enough to blast through it, then the remaining DV would keep going. Targets took damage and were deafened for an hour, and the user can't wear glasses and shit without the glass shattering.
>>
>>51151515
That Fiona and me?
>>
>>51164876
It's okay. The plus side to Killing Hands is that it is explicitly stated that you can either do physical or stun at will. You get more damage out of other melee weapons, but you have to specialize in two things unless you just want to gleefully murder everything in your way.
>>
>>51164876

How many PP is it again?

It might be worth the essence hit to take Alpha+ Bone augmentation instead.
>>
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Rolled 38 (1d100)

>>51158227
I gotta roll on that shit
>>
>>51165253
.5 pp for killing hands.
>>
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>>51161712
All I want is a pack of legged drones I can run with. All the options are either tiny, anthro, or the unmodifiable Cheetah.

Where are my dronewolves?
>>
>>51165359

In Eclipse Phase.
>>
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>>51165363
Why do all sci-fi games have terrible rules? I just wanna be the Beastbotmaster.
>>
>>51165458

Nigga what you on about, Eclipse Phase has some tight rules.
>>
>>51165329

For your consideration:

Bone Density Aug (2) (Alphaware) is .42
Muscle Augmentation (2) Alphaware 0.28
Striking callus (2) Alphaware 0.07
Reflex Recorder (Unarmed Combat) Alphaware 0.05

Then again these are with biocompatability (Bioware), so your mileage may vary.
>>
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>>51165492
I personally never liked it. The terminology they use is some 'different for the sake of it' bullshit (fuck off, Fray is in no way a synonym of Dodge), chargen is even more dense than Shadowrun (and everyone spending 300 points on knowledge skills is weird), the dice rolling starts as basic d100 roll under but has unnecessarily complicated subsystems for opposed rolls and attribute checks, skills are a 90's style mess of way too many, some broad and others hyperspecific with no rhyme or reason for it, and combat was really slow and static (everyone can get a ton of actions, especially the guy who had multiple arms, but there wasn't much to the system other than, "shoot at the other guys until one side is all dead).

It's the same problem I have with Shadowrun, where it's an interesting world with a lot of moving parts, but the system is overcomplicated, unintuitive, and not well balanced.
>>
>>51165646
If you were a horrible human being, couldn't you fit all those into the "prototype transhuman" quality? And thus avoid the essence loss?

I realize that from a in-universe perspective you'd become a globally hunted target as by some fluke the corps had finally managed to homegrow an awakened being but, besides that?
>>
>>51166377

I can. And I did. The character this is from is a total combat monster that I never get to play, because I'm the GM.

I'm just saying for people who AREN'T total powergaming fuckers like me, that getting all sorts of perks that cost more than 1PP can be done in less than 1 essence, and is totally worth it.
>>
>>51166434
>prototype transhuman quality

m8, this thing is solemly used by powergamers.
>>
>>51166434
Tbh, i like that idea, it's BS and crazy enough that it's something i'd do. Also, post character sheet? I'd like to see it.

>>51166566
Or people who wanna play some sort of vatgrown supersoldier street samurai, which is a thing i'd totally do.
>>
>>51166566
>solemly
A. It's solemnly
B. It's not even the correct word
>>
>>51166566
>Stormwind fallacy
You know, you can like the idea of a character in more than just 'muh stats', you know. You can like the stats AND what they represent fluff-wise, which lead to mechanically interesting situations that are appropriate for your power level. and so on.
>>
>>51161712
They're actually a wheeled walker. They have four legs which can be used to walk up stairs and shit, but instead of feet they have wheels. If you gave it the basic Realistic Features 1 (only need a single hit on a Perception test to notice it's fake, you literally only need to be paying attention instead of ignoring it) it could probably have a vaguely organic body structure like that.
>>
>>51162764
>>51162801
When you're personafixed you still use your natural skills and attributes, unless your also give them Skillwires and Skillsofts. You'd want exceptionally well-trained people who you then hit up with a copy of your own personality.
>>
>>51164876
It's garbage, really. Doing Physical damage offers fucking nothing in the way of advantages over doing Stun. The only thing good about it is being able to deal damage to spirits.

Despite the mental image people have of Adepts as unarmed monks, cyber characters make strictly better unarmed combatants. Adepts are the guys who get magic swords.
>>
>>51158255
I've always wanted to play an ex-bomsquad guy. He got mostly blown up, and his shitty insurance paid for the lowest quality chrome they could. As a result he has impaired senses (touch), maybe sight and hearing. I just never get to play.
>>
Hey Yekka. I'm trying to make a character using Chummer5 (Nightly v5.189.37). Pretty new to the program and game. I'm trying to change my Priories and am running into problems. Whenever I change one Priority another changes automatically. For instance, from a fresh character page, if I change Metatype from A to E Resources will also change from E to A. No optional rules or settings are checked in and I've even tried it with only the Core Rulebook enabled. This is driving me insane. Any idea what the problem is?
>>
>>51169643
That's how Priority works, omae. You have to have something in A, B, C, D, E, you can't change anything else up.
>>
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We've been trying to boil down Shadowrun into an engine that isn't utter garbage and we keep getting stuck on which themes are important to evoke.

Last night we came to the realization that if you remove the Matrix and decking the setting and the game become far more compelling.

Now we're sort of wondering why that is. The best explanation we've come up with is that Shadowrun is really best approached as future dystopian fantasy with the cyberpunk aesthetic, rather than an actual cyberpunk setting.

Which is both relieving and depressing. Relieving because we can now write an excellent hack ignoring the part of the game that is extraneous. But depressing because it means we're basically playing D&D in the future, from a certain perspective.
>>
>>51169796
>Last night we came to the realization that if you remove the Matrix and decking the setting and the game become far more compelling.
Yes, you and everyone else. Handwaving the Matrix away with an NPC and basically just using it as a means for extra narrative tension is a time-honored tradition of many a Shadowrun GM.
>>
>>51164592
Poe's Law.
>>
>>51169643
The problem is that you want Sum To Ten, not Priority.
>>
>>51169855
Yeah we're designing a mechanic specifically for that. We dearly love clocks and wonder why they're not utilized more at the gaming table.
>>
>>51169796
>We
Who?
Why don't you just use the Blades in the Dark hack?
>>
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>>51165359
Use SR4e, it has rules for switching to a Walker mode for drones. Ask your GM if that's fine, mine said it was okay.
>>
>>51169796
Instead of reinventing the wheel, try actually converting Frank Trollman's Ends of the Matrix to 5e. It'd be a big help for me, thanks.
>>
>>51169896
>Why don't you just use the Blades in the Dark hack?
We gave it a whirl but it was missing something. Just like basically all Shadowrun hacks.
>>
>>51169693
I'm aware. Was making a character yesterday and things worked fine. Had my friend on Skype to lay out how the rules worked and all. This would be my 4th game. Then I backed out to see what I can squeeze out with changing my priority around and this starte-

Okay. So. As I'm typing the above my friend tells me that he derped and gave me the wrong directions. Sum to 10 it is then!
>>
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>>51169796

I've been playing Shadowrun for some time, and I don't know why some people bash on the engine so much.

I personally really like the system, and I think the Matrix being streamlined because of the "decking is boring" meme was one of the worst decisions they could have gone with in 5e. They should have gone with the "quick AR hacking" thing but still retained the complex rules when in full VR.

I personally love Matrix runs, even when it was me doing them, and people forget that, yeah, you might be sitting around for half and hour watching the decker get those files and crash those security systems, but the decker will also be watching the rest of the group contribute 99% more in everything else in meat space for the entire campaign, so what are you complaining about?

I don't know; I think the Matrix is an integral part of the setting, and changing it up is one of the reasons the game feels so sterile nowadays compared to 90s Shadowrun. Node-to-Node crawling, pepsimen in cyberdungeon style Matrix is best Matrix.
>>
>>51170419
>even when it was me doing them

I meant even when it WASN'T me
>>
>>51170419
>I don't know why some people bash on the engine so much.
What else have you played?

>I think the Matrix being streamlined because of the "decking is boring" meme was one of the worst decisions they could have gone with in 5e
The good news(?) is they made a lot of bad decisions on 5e, although de-emphasizing the Matrix was not one of them.

>I think the Matrix is an integral part of the setting
But that's just it. It's not.

Shadowrun's themes are blood vs. chrome, nature vs. civilization, freedom vs. slavery...

The key takeaway is that none of the themes is hacking vs. anything. If you remove hacking nothing happens to the game's themes. At all.

If this was an actual cyberpunk setting that wouldn't be true.
>>
>>51170609
You, uh, have Resonance vs Dissonance.
>>
>>51170898
>he doesn't get it
>>
>>51170898
which is a complete non-thing for 99% of all hackers/deckers
>>
>>51170932
>>51170968
b-bubububu
>>
>>51170609
Hacking falls under technology, and there's a definite technology vs magic theme.
>>
>>51170983
Shame CGL have been slowly pushing magic into the matrix. There's a half dozen spells for it, give or take.
>>
>>51170983
Stretching. As noted, the themes are more properly blood vs. chrome and nature vs. civilization than magic vs. technology.
>>
>>51170609

>What else have you played?

Pretty much every big name published system out there, at least once, and if not, I've probably read the rulebook.

>The good news(?) is they made a lot of bad decisions on 5e, although de-emphasizing the Matrix was not one of them.

Your opinion.

>But that's just it. It's not.

Again, your opinion.

>The key takeaway is that none of the themes is hacking vs. anything.

That is such fucking bullshit. It's a game, it's not a fucking ideology or an entire genre: it's a roleplaying game setting. Matrix has always been an important part of Shadowrun, and Shadowrun has always been about the aesthetics of the setting, not the "underlying themes".

I mean, the game goes from gang warfare to dragon hunting to zombie apocalypse to GHOST BUGS apocalypse to every existing genre out there. There aren't any underlying themes, it's a setting, not a literary genre.

Saying taking away hacking from Shadowrun wouldn't change anything is pretty fucking dumb, and shows that you've never played any of the past editions.

I mean, fuck, a decker jacked into a secure node while the team covers his ass from the wave of security guards rushing into the room during a datasteal gone wrong is THE most iconic Shadowrun imagery I can think of.
>>
>>51171389
But a decker does things in a ridiculously short timeframe, that doesn't really work.
>>
>>51171183
>Stretching. As noted, the themes are more properly
Really putting that degree in literature to good use, huh?
>>
If you combined blood magic with a toxic shaman, would you get a cancer shaman?
>>
>>51171409
>But a decker does things in a ridiculously short timeframe, that doesn't really work.

Tell that to the dozens of people who have actually done that.
>>
>>51171451
I'll take the hundreds of thousands of people who excise the matrix instead, thanks.
>>
>>51171458

I meant in this board, ya moron.

In old-school shadowrun excising the Matrix was a thing if you were either playing with kids or too dumb, and even then, I've never met anyone that completely removed the Matrix from the setting, but instead what 99% of people who didn't want to bother with the Matrix did was they used an NPC decker, and houseruled Matrix rules.

But sure, keep talking out of your ass.
>>
>>51171506
>NPC Decker
That -is- excising the Matrix, you goddamn grognard.
>>
>>51171524

Kek, I'm a grognard for playing the game as intended? You're the one making the pretentious as fuck assumptions here, bruh.
>>
>>51146035
>Some sci fi that's funny in retrospective (of course we store data on CDs in 2050. It's the future, after all)
I remember reading that one passage from Neuromancer in high school where the main character is having trouble trying to sell "a hot 256 kilobytes of RAM", which is retrospectively hilarious.
>>
>>51171574
You bet.
>>
>>51171389
>Pretty much every big name published system out there, at least once, and if not, I've probably read the rulebook.
So you've played Apocalypse World and find Shadowrun a good system?

>Shadowrun has always been about the aesthetics of the setting, not the "underlying themes".
Shadowrun has always had the cyberpunk aesthetic, but it's never been a cyberpunk game. Seriously, I've run through this several times and I was initially pretty shocked to realize that was the case.

>>51171413
>Really putting that degree in literature to good use, huh?
Amusingly my degree is in mechanical engineering. My specialty is actually demolitions. But I have considered going to film school.
>>
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>>51172001
>Amusingly my degree is in mechanical engineering. My specialty is actually demolitions.
>>
>>51172020
Yeah, it's normally a structural engineering specialty, but the military isn't terribly strict on "what kind of engineer are you anyway?"
>>
>>51170609
>Shadowrun's themes are blood vs. chrome, nature vs. civilization, freedom vs. slavery...

Not him, but he honest with yourself.
Shadowrun has only had "themes" since 5e, and that sole theme is "Everything Has A Price", however poorly represented it was in mechanics and fluff.
The oldest editions show the truth of it; Shadowrun is the way Shadowrun is not to explore pretend themes but because folks thought it would be totally fuckin' rad if D&D was also cyberpunk and magic and elves and guns and shit, complete with silly D&D stereotypes of the races.
Any other "themes" are either used by individual writers and thus not universal across the setting or purely imaginary based on the assumptions of the person thinking that there's "themes" to stuff.

I don't actually care about you removing the Matrix at all, but anyone who thinks SR is "deep" is either fooling themselves or literally wasn't around for it's creation and early days.
>>
What does a Squatter lifestyle look like?
How about Low?
Middle, as far as I can tell, is basically Suburbia or Condo style stuff.
>>
>>51172321
>What does a Squatter lifestyle look like?
The shitty part of the ghetto.
>How about Low?
The nicer part of the ghetto.
>>
>>51172255
>but anyone who thinks SR is "deep" is either fooling themselves or literally wasn't around for it's creation and early days.
Looking at a copy of 1e right now (have owned since 1989).

It's certainly very 80s, but there are apparent themes even here.
>>
>>51172001
>So you've played Apocalypse World and find Shadowrun a good system?

Yeah, and I like both of them. Shadowrun has its fair share of quirks, and isn't as elegant as something like the Apocalypse Engine or FATE, but it's a very robust game with heavy crunch that does what it sets out to do.

>Shadowrun has always had the cyberpunk aesthetic, but it's never been a cyberpunk game. Seriously, I've run through this several times and I was initially pretty shocked to realize that was the case.

That's exactly what I'm saying though. What makes Shadowrun cyberpunk are the aesthetic choices for the setting, like cyberware, oppressive megacorps ruling the world, and the Matrix being a huge part of it all.

There are no underlying themes, it's all just aesthetical choices. You could run any kind of game with it, kinda like Eberron or something.

So if you remove an integral part of the setting like the Matrix, it affects the core of what makes Shadowrun Shadowrun. Kinda like removing Dragonmarks or the Forged from Eberron, you're taking away what makes the setting unique, even if you're not messing with any "underlying themes" you might think it should have.
>>
>>51170983
Squatter is living in a house in Yak territory with twelve other dudes, and you sleep with your stuff under your head and a Predator in hand's reach. Or you have claimed an abandoned house for yourself, and you installed new maglocks and a sign that says "Will Lightning Bolt Trespassers".

Low is you rent your own place, probably owned by a gang or an organized crime Syndicate. The utilities are heavily rationed, but at least you can take a shower without some fragger trying to steal your gear.

Medium is where you rent an actual home or nice flat, in a nice place of town. It's rationed, but not nearly as much. Plus you don't rely on the Yaks for security.
>>
>>51172505
>and you sleep with your stuff under your head and a Predator in hand's reach
Wait, you don't sleep with a gun in arm's reach regardless of which lifestyle you live?
>>
>>51172321
Maybe more to the point, which parts of Seattle in SR correspond to which lifestyles?
>>
>>51172321
>What does a Squatter lifestyle look like?
Poor quality coffin hotels, stacked sleeping tubes to the ceiling.
>>
>>51172648
You can find a run down luxury residence in the barrens, and a cramped residence with vertical sleeping tube deep in corporate territory.
>>
>>51172736
Wrong.

It means literally squatting most of the time. Abandoned buildings in neighborhoods that can quaintly be called "marginal."

Coffin hotels and sleeping tubes is the Low lifestyle.
>>
>>51172648
That's not just broken up by neighborhoods but by individual areas in those overall neighborhoods.
The Shadowrun Wiki when it talks about Seattle neighborhoods it gives Lone Star Security Rankings to most of them, which is a good measure of how nice and safe they are.
>>
What other blades would it be 100% okay to refluff a katana as?
>>
>>51174501
Pretty much any 2 handed sword with a similar reach.
Shadowrun doesn't really go into detail with melee weapons beyond that, so do whatever.
>>
>>51174501
What >>51174620 said. As long as it's a two-handed sword that's longer than an average one-handed sword, you're good to refluff. Just let your GM know and confirm it.
>>
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>>51173890
>Wrong
Listen here, trumpette.


>SQUATTER
>Or maybe she just rents a coffn-sized sleep tank by the night.
Right.
>>
>>51174501
Anything you & your group feel is appropriate. The regular sword can be pretty damn short without changing the stats, so feel free to do the same with the katana.
>>
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What drones are suitable for melee combat that don't come with weapons preattached? I'm looking for a drone to attach a monofilament combat chainsaw to, and while the idea of people screaming in terror as they are pursued by a rotodrone wielding a monofilament combat chainsaw like it was a minature version of that tree-trimming helicopter from James Bond: The World Is Not Enough fills me with intense amusement, I know the rotodrone is far too fragile a drone for anything other than sniping.
>>
>>51174501
What the other guys said. Every bladed weapon with a length of approximately 1,2m/4ft, be it a bastard sword or a kriegsmesser.

That being said, my group has set the accuracy of all kinds of swords to 6. It doesn't make sense that a katana is more precise than a sword with a monofilament edge.
>>
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>>51175199
>>51175024
>>51174967
>>51174620
Okay, so what design and material changes are necessary to put macuahuitls on the same level as katanas in terms of viability for the modern streetsam?
>>
>>51175345
Or perhaps it would be more among the lines of a Highland Forge Claymore? I dunno, I'm just wondering what needs to change for materials.
>>
>>51175345
There is a statblock for them in 4e IIRC.
>>
>>51175541
So there was. They seem to be pretty average swords for damage and poor for AP.
>>
>>51175345
Titanium-sheathed beryllium-alloy? Shaped charge teeth?
>>
What are some roles that a sniper role would augment itself well to?

Rigger to investigate the area and always have info available to you?
Face so you can charm your way into optimal positions?
Street Sam to support the decker and other squishes from behind instead of in front?
Adept to snipe like nobody has sniped before?

I don't really know, I just know I'd like to play a sniper and I'd like some tips on where I should go beyond "You have a gun and you should be rolling well on perception".
>>
>>51175724
Rigger, so you can have a drone do it and still be actively participating in the run.
>>
>>51175768
No. I must be the one to snipe. This is non-negotiable, I have plenty of other pre-made characters I also want to play that I can pull out of a hat if I wanted to not snipe. I just need a little help figuring out the best way to go about it.
>>
>>51175768
It's harsh advice, but it's good advice; sniping is not something one should think of as their primary specialty. That said, the Hawk Eyed trait and the Improved Rangefinder gear don't stack with Image Magnification, but they do stack with each other. If you have both, you can shoot from 2 range categories away without taking any penalties. Put that, an Ares Desert Strike with a Smartgun system and a high Longarms skill on top of any old streetsam, gun adept or face who does combat on the side, and you'll have your master sniper.
>>
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Which is better:
>Players have a set roster and pick from a variety of jobs given by the GM to suit their abilities
Or
>GM has a set job and players pick from their rotating rosters of characters to suit the job
>>
>>51175805
Another upside to the advice of >>51175866 is that longarms cover shotguns as well, so lacking the two dice from specialisation (Sniper Rifles) you'll still be fairly deadly in close quarters.
>>
>>51175895
The best is
>Players have a set roster and the GM creates or adapts jobs to suit their abilities
>>
>>51175805
>I just need a little help figuring out the best way to go about entering combat by staying in one place away from the team, aka the method least conducive to being part of a run that normally takes place inside buildings or cramped cities

Just pick the archetype that suits your predilections.
>>
>>51175911
Yeah, no shoot, I'm well aware of the "the GM has decided to only allow runs in close quarters so time to whip out that shotgun" aspect.

>>51175866
>>51175940
Thanks. I guess I really should just experiment and see which approach works.
>>
Okay guys. I hate my GM and I want to see him cry, so I need to make a disgustingly overpowered character. What's the best way to do this?
>>
>>51163064
Oh...a high power SR game. Nice.
>>
>>51175982
A face sniper who whips out shotguns in close combat would probably be something interesting to see. I'd like to try a longarms adept one day myself.
>>
>>51176016
I hope you have a good reason to ruin his game, and not just being that guy.
Justify your hate and I'll help
>>
>>51176039
He has this weird hateboner for me. Constantly targets my character and tries to ruin anything I do. I'm not delusional, other players have noticed this.
>>
>>51176150
have you considered walking away
>>
>>51176150
Build an Ork or Troll Street Samurai who specializes in having a billion armor.

Standard Smartlink, Used Cyber Feet + Hands w/ 3 Armor, Used Titanium Bone Lacing, Used Muscle Toner 3, Used Orthoskin 3, and Standard Synaptic Boosters 2 puts you at 0.24 Essence if you take Biocompatability (Cyberware).

Then take Sleeping Tiger + Longcoat, with a Ballistic Mask. Puts this Ork at 44 Soak Dice with having 5 BOD. Thats an average of 14-15 hits on his damage resistance test. You can get closer to 50-55 if you work harder at it, but thats what I got in a quick mock up.

Alternative builds include the Dodge Adept who rolls 20 dice to dodge, or an Assault Rifle adept who rolls 20 dice w/ Automatics.

Use such cheese builds with care, they ruin games if the other players aren't in on the stupid.
>>
>>51176361
How do you handle infected though? Or anything that can hit your essence in general?
>>
>>51176356
What are you, a pussy?
>>
>>51176398
You geek it.
>>
>>51176398
By shooting it dead, probably. The mockup still rolls a respectable 16 dice for the gun skill of your choice.
>>
>>51176398
Most of the things that can hit your essence do so at some difficulty-your essence, and need some degree of immobilization.

The only thing I can think of that doesn't follow that plan is the alchemical drug that gives you Regeneration for a while, and the essence loss there is based on how much you regenerated.
>>
>>51176361
>Manabolt
>>
>>51176509
Yeah, how do you deal with magic?
>>
>>51176539
Shooting it dead
Direct Damage spells are definitely the way to deal to this type of build. They also nerfed them in 5e so they only deal your Net Hits in damage. So if you're rolling 5 versus their 12, for example, you'll be taking 2-3 Physical/Stun a cast on average.
>>
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>>51176361
Something like this?
>>
>>51145842
A high-tech macuahuitl would have the stats of a Combat Axe (Core) or a Highland Forge Claymore (Run&Gun), not a katana. It's a heavy chopper.
>>
>>51177021
I always thought you could replace the obsidian blade bits with industrial black sapphire, maintaining the look and edge while deceasing brittleness.
>>
>>51176398
It takes Infected several minutes of having you restrained/immobile to damage your Essence. Any situation where that can happen, you're already fucking dead. It's a non-issue.
>>
>>51177078
I legit did not know that, i'd simply heard that infected could damage your essence and thus wanted to inquire about that. So yeah, thanks for clearing that up.
>>
>>51177062
Sure, but that's still a heavy chopping edge like a combat axe - which, in Core, has a tungsten alloy blade, so you're not far off the mark as far as material design is concerned.
>>
>>51176361
Dodge adept? Please tell me more.
>>
>>51175108

Steel Lynx, or Ares Paladin (downgrade handling or speed to free up the space for the chainsaw, and get a drone for 1/5 the price of the Lynx) are still your best options, due to sheer armor if you want to survive a melee.

Removing the jaws on a cheetah and replacing them with a monosaw will let you close the distance quickly, but you've gotta be able to hit and run with this thing or you'll get swiss-cheesed.

I would go with the Lynx or Paladin, dress them up like trash bins or other hallway objects, and use them as mobile ambush weapons.
>>
>>51175345
>Okay, so what design and material changes are necessary to put macuahuitls on the same level as katanas in terms of viability for the modern streetsam?
Upgrade to Kanabou.

https://en.wikipedia.org/wiki/Kanab%C5%8D
>>
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>>51177116

Pump up Reaction, Intuition, and take a ton of ranks in Combat Sense.

You can also then put more effort into Agility and Initiative to abuse the Agile Defender Quality.
>>
>>51177116
Not him, but:

Adept with 6 Magic, 6 Reaction, 5 Intuition, 5 Agility. Take Agile Defender. Powers are Improved Reflexes 3 and Combat Sense 5.

Defense test is: 9 + 5 + 5 = 19. Full defense boosts that to 24. You've also got 14+4d6 initiative and decent agility for combat. You can, of course, reduce your combat sense and pick up other powers to boost your combat effectiveness as you see fit, and still hit 20 dice on full defense (and since you get guaranteed 2 initiative passes with a shot at 4, taking full defense is a pretty good idea).
>>
>>51177116
What these chummers said >>51177197 , >>51177219

You could also take a point of essence loss for Smartlink and Cerebellum Booster (Rating 2 has to wait until Career mode unless you use Restricted Gear), since you would 'break even' for dodge pool in the end but have .4 or more extra essence to spend on Platelet Factories or Pain Editor or anything else you want installed in your flesh.

Just remember that long full auto fire will shred your pool, so you don't want to run around half naked.
>>
>>51176361
>>51177197
>>51177219
Thanks, chummers.

I will now build these two and make them part of a team my players will have to face as a tutorial on hurting people in ways that involve thinking outside the box.
>>
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>>51177271
>.4 or more extra essence to spend on Platelet Factories or Pain Editor or anything else

Like the .4 Essence Reakt Geneware that gives you an extra 2 dice on Defense tests.

>>51177296
I think the highest Dodge you can have at chargen is a Pixie Adept with Exceptional Attribute (Magic), Improved Reflexes 3, Agile Defender, and 7 ranks of Combat Sense.

Puts you at 24 base dice with a +7 on Full Defense.

Pixies are dumb.
>>
>>51177387
My GM doesn't let us play pixies.

Also what's geneware?
>>
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>>51177527

Good. Pixies are dumb.

Geneware refers to the genetic augmentations available in Chrome Flesh.
>>
>>51177527
>>51177591
I'm a firm believer than any character that will start with or later get lots of augmentations should get Adapsin, the most glorious of all genemods.
>>
>>51177664
Adapsin is only relevant if you're getting specifically cyberware, but in that scenario it's fucking essential.
>>
>>51177664
Adapsin only does Cyberware. Its not really worth taking on a character who only plans on taking one piece of chrome, Smartlink.

I agree with you otherwise. Chrome is the new blood.
>>
>>51176398
>How do you handle infected though? Or anything that can hit your essence in general?
By the time an Infected anything can hit drain your essence, you're either tied down or unconscious. Or it got fluids on/in you.
>>
>>51177664
Does Adapsin and Biocompatability stack ? Chummer let me do it but my GM houseruled it didn't stack after my char was made.

Still got to keep it but I'm just curious.
>>
What is the city equivalent of a heavy forest or swamp?
I am thinking some kind of barrens junkyard or something. I wonder if any places would be overrun by nature.
>>
>>51178077
Neither Adapsin or Biocompatability say explicitly that they stack, but it theres no reason that they wouldnt. Except the math might be a real bitch for players playing by pen and paper.
>>
>>51178116
>pen & paper
I couldn't handle it. I once had a GM try to force me to write out my character in roll20 after I made it in Chummer. Never again.

Why don't they just optimize SR to truly work in an Electronic, automated environment? Now that would be getting with the times.
>>
>>51178115
Maybe a park in a once nice part of town, but went to side of the barrens. Lack of maintenance and fucking magic conspired to turn it into an overrun forest landscape.

Also, the depopulated suburbs of North America would be a great place for this as well, a town abandoned due to this or that.

>>51178191
Hero lab has a license from CGL to use create a Shadowrun Character Creator. Thats why in Hero lab qualities, adept powers, etc have their textblock in the program rather than a link to the pdf. Downside is that hero lab is ludicrously expensive.
>>
>>51178250
Well, I plan to have a home base for my witchy-ass witch that is some kind of dense urban nature area. A swamped out suburb would be ideal, but the commute is a bit far.
How far, actually, can a magic user usually commute? I remember they can go wicked fast.
>>
>>51178287
? Magicians can only go sanic speed when astral projecting. Otherwise, they gotta drive like everyone else.
>>
>>51178311
damn, I thought they could like, ride a spirit (a broom) or some shit.
Then it will necessarily have to be closer into the city than suburbs, I think.
>>
>>51178250
They need to optimize it further, is what I'm saying. Rulesets, etc. should all be optimized in order to take full advantage of the internet.
>>
>>51178364
Wut
>>
>>51178389
two things

1. Give "make new critter" its own button instead of needing to go into the toolbar

2. Sprites crash chummer. Can't make any at all.
>>
>>51178414
God damned Depth attribute. Every time I think I've found the last creature missing the required nodes I turn up another one. I'll sort it out.

As for the new critter button, that's sort of intentional. Players should be using New Pet/New Spirit, creating a new critter from scratch is expected to be a GM action. I'll look into adding it, but I don't super see the benefit.
>>
>>51179206
>the benefit
Streamlining actions by a moment allowing for seamless integration of a whimsical thought instead of a momentary annoying interruption like "Oh right, I need to go up to the menu".
>>
NEED CUTE ORK PICS NOW QUICK!
>>
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>>51179713
Only because we're going off soon, omae.
>>
Are the skill-based defenses (Acrobatic, Perceptive, anything I might've forgotten) viable?
>>
>>51180078
Sort of? If you have more skill ranks than the competing ability then you'll get a bigger dice pool, but using a skill also introduces your limit.
>>
>>51180078

They tend to have a higher late-game maximum bonus and they're useful for builds with low overall Attributes but plenty of skill points. Plenty of builds where they're useful, but not many where they're essential.

I prefer the attribute-based qualities myself, since they don't introduce limits to the Defense test. And Agile Defender makes Agility a really overloaded attribute.
>>
new thread when?
>>
>>51180412
when YOU make it
>>
>>51180450
okay
>>51180501
>>
File: 1428628095117.jpg (143KB, 1280x720px) Image search: [Google]
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>>51176022

Sort of. I owed the player irl, so I gave him delta cyber at alpha cost at chargen - and while his character is now on his own trying to use his skills and ware to make money (=shadowrunning), Ares still has him by the balls, and he doesnt know that they know hes still alive - and are going to start exerting pressure eventually. Despite that he has lots of conditioning against running against Ares, and thats going to make team dynamics difficult.

Btw, the player did not take any of the really broken shit, stuff to give extra init passes. Mostly because I dont allow those, and I use the 3rd Ed rules for init passes anyway. So even with delta ware, hes not really OP. Most of it is just stat boosting, armor, customized cyber, hydraulic jacks, etc.
Thread posts: 346
Thread images: 54


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