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Cyberpunk 2020 Advice

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I'll be DM'ing my first session of 2020 soon /tg/ and was wondering if you had any advice. Are there certain things I should avoid outright, tweak so that the game isn't broken, etc.?

This is the first time I will be DM'ing 2020 or anything for that matter, and the first time my players will be playing 2020 as well.
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>>51162025
First, congratulation for your excellent taste!

Now, to your question. Cyberpunk 2020 is a pretty old game. Therefore, many people with many different tastes and expectations have played and modded it. Some added crunch, others simplified the system, etc. Even if you ask here, people will give you different and contradictory advices.

My first advice is to play the game as it is, first - it works. Have your player do a short and simple campaign that will let them explore the game world and the different options that are available to them (cyberware, drugs, guns, vehicles...). This way you can identify the things that bother YOU and your players. You can then search for mods to fix them.
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>>51162025
Pretty much everyone comes to develop a set of houserules for this game, but like >>51162798 suggests you really have to find what suits you. Personally I never liked the career system and let players built their own, for example. If I would give some advice, it's that you should be very careful incorporating the sourcebooks without putting some checks in place first.
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>>51162854
That with the sourcebooks would have been a next tip. The "flavor" of the different sourcebook doesn't really match. Also, the info found can be contradictory.

Ex. Home of the Brave starts by saying that the USA are completely broke, but then it explains how its military is super-powerful and can easily destroy any corporation - that soldiers would be payed like only every three months, that there is no money for spare parts for jets and submarines, that pilots cannot fly because theres no jetfuel, that computer systems didn't get any upgrade during the last 5 years, etc. is completely missing. Deep Space pushes it even further by describing the NASA as a super-powerful organization, the only space agency on earth with kickass military spaceships, not even the ESA has - we don't exactly understand how the Euros could gain the supremacy of orbit with only some shitty transport shuttles and cutters.

Another example is the rulebook saying that Earth is completely polluted - oceans have become oily swamps, birds have died, etc. Yet, the Night City sourcebook claims that the beaches of Night City are good to swim - we're not speaking of swimming pools, but of the ocean. Somehow, Night City is completely broke and can barely maintain one police station, the US government is broke, but the beaches can be cleaned and the water purified so people can go swimming? Some people will say that it's a tourist attraction. But what tourists do you hope to attract in the world's most dangerous city?
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I had made some rough cyberpunk aesthetic guides a while ago.

It could be a good idea for you and your players if you would do the same. Search pictures of buildings, people, guns, vehicles, equipment... that fit your vision of cyberpunk. This will allow you to streamline your universe and avoid the big hodgepodge cyberpunk melting-pot Cyberpunk 2020 is.
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Here is the guide I had made for earlier cyberpunk aesthetic. There should be one more that would come in-between (mid-90s to early-2000s), but I had no time to make it, yet.
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Here is another doc I had made to show my vision of a cyberpunkish city.
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>>51162798
Is that Rocky being beaten up by Molly Millions?

lol
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>>51162025
What's a good way to keep it things 'classic' cyberpunk without going full 80s retro?

Simply replacing Neo Tokyo with a Neo Bombay or Neo Hong Kong ( which even ghost in the shell did) feels pretty uninspired, I'm sceptical the Asian economic bubble is going to last that long.
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>>51164483
It looks like it, yes. It's the DM screen from the French edition. The rulebook was absolutely dreadful, but the editor, Oriflam, managed to make the best looking screen of all editions.
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>>51162025
Divide all Skinweave SP ratings by 2. Trust me.
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>>51164521
We feel so attracted to Neo Tokyo, Neo Hong Kong or Neo Deli because those locations feel exotic to us. Cyberpunk "adventures" could take place in any megacity of your choice. New Paris, Neo Moscow, New York Metroplex... it doesn't really matter. Cyberpunk is also pretty international. Characters often travel from one location to another - which is also realistic as if you just did a heist in Los Angeles, you would be pretty stupid to stay there and not to hide in Panama or Shenzhen.
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>>51164521

Cyberpunk IS 80s.

Use Tokyo.
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>>51164706
It's too familiar now

>>51164521
>>51164591
Yeah good point.

I mean I could set it somewhere grounded and believable, like a contemporary american city that sprawled after the economic growth of trump's presidency, (hell night city itself is in Northern California, not too far from San Fran) but it hardly makes for a cool exotic locale.
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>>51164833
Nowadays, Caracas and Manilla are cyberpunk cities (lots of people, strict class-division, high levels of violence, black market, political unrest...).
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>>51164933
A good cyberpunk city needs a mix of rich and poor, High Tech Low Life. You want big international corporate types rub shoulders with the small time crooks. Where having friends in low places it's just important as high.
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Another cool place for a cyberpunk game set in a not-so-far future would be Mossul. We can imagine that the Kurds of Syria and Iraq manage to keep the land they took from IS and form a new country, Kurdistan. Mossul would probably the capital and the geographical hotbed.

Kurdish security forces. Kurdish hardliners who support the Kurdish guerrilla in Turkish Kurdistan. Iraqi, Syrian, Iranian, Israeli, Russian, Chinese, Turkish, European and American secret agents, each with their own agendas. International arms dealers. IS terrorists. Refugees from Turkish Kurdistan. Foreign mega-corporations trying to win government contracts (electricity, water, health care, medical care, defense...).
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>>51165063
Caracas and Manilla have both. Super-rich and super-poor. Bogota would be pretty good, too. Thinking about it, Dubai could be an interesting place also.
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>>51164833

But anon, it's cyberpunk. You ARE retrogaming. The net is gonna be some mystical led display, where the hacker is gonna work his magic, more than a corporate extension of our bodies like it is now.

We do live in a post-cyberpunk world right now.
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>>51162025

This summer we played some cyberpunk. Total 1980s aesthitcs and all, 2020 etc.

We were in Mexico, and jokingly we decided the reason we couldn't escape to the US (arguably not much better but at least the cops didn't want our head) was the new bigass wall they erected at the border.

The Wall of Trump.

Now I think we're not gonna play Apocalypse World, at least not with an apocalypse after the period IRL we're playing in.
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>>51165063
I consider Bangkok to be a perfect example of a cyberpunk city.

>Bangkok has a sulfurous reputation.
>It's big and it's crowded - it stretches over kilometers.
>Society is very structured - you have this cyberpunk mix of super-rich, rich, middle-class, poor and super-poor. The different groups sometimes mix but it's pretty rare. The rich have their shopping malls (Gaysorn, Siam Paragorn, Terminal 21...), the middle-class has it's shopping malls (Big C, Carrefour, Lotus, Platinium...), the poor have their markets, etc. The rich stay in their gated communities and luxury condos, the middle-class stays in cheap condos or old apartments, while the poor live in shitty slums.
>There's an interesting mix of high-tech and tradition.
>The nightlife is pretty "dangerous and exciting".
>Neon lights and advertising.
>Work laws are very liberal.
>Mass media completely promote stupidity (mostly advertising, crappy news show, stupid talk shows and lakorns).
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I would replace Cyberpunk 2020's drug production rules by this: http://www.ambient.ca/cpunk/drugprod.html
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Here. Have a picture of an Arasaka strike team. Beware the guys in black!
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>>51162025
Get on your phone and download the free App "Friday Night Fire Fight" to make combat and netrunning easy as pulling a trigger. Thank me later.

Pic related.
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>>51162798
>>51162854
>>51164259
>>51164537
I'll probably do that once we get to the point where people start buying Skinweave SP. I remember hearing that it was too powerful in another thread
>>51166841
>>51166845

OP here, you guys fucking rock. I'll definitely try everything out first and get a feel for the game. Thanks for all your help, I'm even more excited to get this session started.
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>>51166845
Not OP, but you're my favorite tripfag now. I had no idea this existed.
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Many people argue that armor values are too high in Cyberpunk 2020, that the system is broken... If you compare the values to real data, one could say that armor values are way too low. Let me explain.

Body armors are rated to stop bullets up to certain calibers. Getting hit by a bullet is unpleasant, even if your armor stopped it. I will assume that armor always lets 4 to 6 points of damage pass at maximum to simulate this.

Level II body armor protects from calibers up to .357 Magnum. DMG of highest caliber is 3d6+1. SP should be between 13 to 15. That's as much as a Kevlar jacket or a flak pant.

Level IIIA body armor protect from calibers up to .44 Magnum. DMG of highest caliber is 4d6. SP should be between 18 to 20. That's already close to the heaviest body armors available in CP2020.

Level III body armor protects from calibers up to 7.62x51mm FMJ. DMG of highest caliber is 6d6+1. SP should be between 31 to 33. That's more than a MetalGear armor.

Level IV body armor protects from calibers up to 7.62x51mm AP. DMG of highest caliber is 6d6+1, but SP is halved. SP should be between 62 to 66. That's 50% more than an armored AV.
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Little playlist I had compiled: https://m.youtube.com/playlist?list=PLiqFJNjZR4Sb8DpBZVkugfyrxe7GZnkn9
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>>51167280
Big thing to remember is that skinweave in all but the lowest SP values makes your skin look like plastic. In the retro style, looking good is incredibly important. If someone is walking around looking more fake than a Ken doll, have people react to it.

>Too ugly, get out of my establishment.
>Bullet-proof faces tend to be people who get in firefights, get the fuck out of my bar.
sort of deal.

People who take shortcuts for safety should be prepared to deal with fallout to those decisions.
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>>51170749
Good point!
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>>51170749
As if the bars that cyberpunks frequent would care about big bruisers having plasticky skin...
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>>51169373
Some good points, but if you're going to invoke that level of detail you should remember that level 2-4 armors use hard ceramic plates to give that kind of protection. These plates break after 1 shot. So you would have to have degrading armor based on hit locations.

Also, if you have a fixed armor value that always has a fixed protection level that's as good as the max damage roll, then why bother rolling damage at all? Just say:"the guy shoots you with a .44 but you're immune." At least for one shot in the same location.
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>>51162025
Is that Plog art?
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>>51171056
Yeah, but what about when you have to go to the fancier establishment for an info drop? Or need to sneak into a brothel? or meet with a Corp? And then just walking home with you bag of kibble, and Cops start profiling you?
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>>51167280
>>51167447
yay! I did a good!

>>51170749
Everything you can see is real or synskin. Under that three piece designer suit is a combat ready corp killer. Pic related: Its subtle from a glance, but the second you look at it, you see the difference.
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>>51174940
>you
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>>51174975
Meant that >you for another post. Miss pasted.
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>>51163747
If I remember correctly, Home of the Brave states that national militaries just have more stuff thanks to being national. Corporate militaries are significantly smaller for the most part, with the largest topping off with 100,000 active combat units. Corporate soldiers are also spread all over the world, and not concentrated to one nation like national militaries are. The U.S. military is falling behind, but they still manage to tell corps to fuck off when they need to.

That said, Deep Space sucks and isn't really considered canon (Considering it takes place in 2025). There is also a lot of really odd differences between the two Europe books, like the game not being able to decide whether or not the Soviet Union exists.
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>>51169373
Realism aside I kinda feel that PCs and important NPC really need high armor considering the highly lethal combat.

I know it's not exactly 'hardcore', but I'm not exactly a fan revolving door characters.
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>>51175985
Lethal combat is a charm of the system. Best way to keep a character alive is just to mitigate risks.
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>>51171130
All modern plates have multi-hit capacity. Level 2 and 3a armor is soft, trauma plates might be built in to soften the impact.
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>>51176269
>Lethal combat is a charm of the system. Best way to keep a character alive is just to mitigate risks.

Hence the Armour.
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>>51162025

If you have a netrunner you may want to modify the netrunning rules, or just get them to focus on utility based netrunning skills like opening doors or hacking cameras. The way the netrunning system is set up you run the risk of spending an hour with a netrunner doing their stuff while the rest of the party does nothing. I personally would just avoid the grid based webspace maps and focus on them firing off programs like they were regular weapons in play. I also give my runner a pool of points to use on their utility rolls,determined by their deck and interface level, since often they only have a 30% chance of landing a utility program. The points can be used for them to up their chances.

It is easy to get overpowered in CP2020 so be sure that you set clear boundaries on what the players have access to.

C2020 Combat is lethal. I am running the 6th game of my current C2020 campaign and so far we have only had one major combat, and they are still hurting from it. There is a 10% chance to get a headshot, and they do double damage. A good head shot can kill a PC easily if they don't have any head armor, and any mook with a gun could potentially pull it off. This isn't going to be like in D&D where your party can live through lots of combat and heal instantly after ( healing is VERY slow in this game) - make it so they have other options than just shooting their way out of their problems. The game lends itself to roleplaying really well, utilize it.

Cyberpunk runs best on mysteries, conspiracies, allegiances being forged and broken, and having your players explore the world and the social ramifications of the technology.

Start off with a vague idea of your world, but do a session zero where everyone does their lifepaths together. have them try to forge back stories with one another, and use the npcs, organizations, and events, created in their backstory in order to flesh out your game world.
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>>51175270
You can have as much stuff as you want, if you have no money for paying your troops, no money for fuel and spare parts, your gear will just lay around and your fighting force will be completely uneffective.

The best example would have been the Russian armed forces at the fall of communism during the early 1990s. Soldiers and officers didn't get payed for months and were completely unmotivated. To make ends meet they'd sell military gear on the black market. Most of the heavy equipment was just laying around, rusting, waiting for better times. Once war broke out against small Chechnya, the Russians got their ass handed over by a small force mostly equipped with infantry weapons.

In Cyberpunk 2020 the US nuclear submarines would be rotting in their pens, the F-22 and F-35 would mostly be grounded due to high maintenance costs, same would go for tanks. There would be no money to purchase ACPAs or AVs. Soldiers would desert. Etc.
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>>51171130
Use the right kind of ammo to defeat armor:

>JHP Ammo (SP x2, DMG x1.5, Cost x1.5)
>JSP Ammo (SP x3, DMG x2, Cost x1.5)
>FMJ Ammo (SP x1, DMG x1, Cost x1)
>AP Ammo (SP x0.5, DMG x0.5, Cost x3), restricted, reserved for governmental or corporate (police, corporate security, etc.)
>HV Ammo (SP x0.25, DMG x0.5, Cost x5) weapon must be modified (50% weapon’s cost) otherwise REL -1 category (UR weapons will jam automatically), most likely illegal, reserved for governmental or corporate use (C-SWAT, etc.)
>APHE (SP x0.5, DMG x2, Cost x10) only for weapons of caliber > 10mm, highly illegal, reserved for governmental or corporate spec ops (SEAL, Delta Force, Arasaka elite black ops, etc.)

Also, hardened leather shouldn’t have SP 4. SP 1 is already generous.
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>>51179990
Inspired by GitS.
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Best cyberpunk is black and white cyberpunk.
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>>51166845
Got a iphone version somewhere?
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>>51180686
iPhones are not cyberpunk enough, chombatta.
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>>51162025
the only advice you really need is to not allow players to stack up armor to ridiculous levels, really. if yiu warnt hem and they still do that, bring out the heavy artillery from chromebook 1 & 2, they deserve it. no, really. this isn't D&D.

oh, ah yeah, another advice is: use chromebooks 1 & 2. and use it to represent the technological curve, throwing weapons that the PCs are not familiar with at the players. which is why players should never be allowed to browse these books.
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>>51169373
i agree that the armor values in CP 2020 are fine. the problem is that players tend to maximize their armor values like they would do in real life (it's only sane), however, that goes against the spirit of the genre. if they were so sane, everyone else would be too and you lose the fast & loose cpunk aesthetic, as everyone is running around in heavy armor in the streets.

therefore, i argue that the GM needs to punish players who load up on armor.
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>>51181251
Logically, you shouldn't be allowed to stack body armor at all, with exception of SkinWeave and subdermal armor.

If you wear an armored jacket, you cannot wear another jacket or a MetalGear on top of it. If you have some form of cybernetic plate armor (torso plate, face plate...), it won't be covered by SkinWeave or body armor. Same goes for cyberarmor on cybernetic limbs.
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>>51181297
by which i meant buying skinweave, subdermal armor and the heaviest conventional armor available. that's when the system threatens to breakdown for normal firefights.
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>>51170296
>>51170660
Sauce?
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>>51181535
Urbance. Link: https://www.youtube.com/watch?v=8F_rXxp6KY8&t

>>51181444
You cannot always wear the heaviest armor available. CorpSec won't let you walk around in a MetalGear or doorgunner's vest. You won't be able to pick up chicks at Rainbow Nights wearing a helmet, a flak vest and flak pants. Looking like Briareos from Appleseed will make most social interaction very difficult and will basically make you an outcast - bouncers don't let you in clubs, barmen refuse to serve you, cops are always checking you out and infringing on your rights. SkinWeave makes you look like shit. Etc.
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>>51182089
yeah once you leave the club, you switch into something more heavy. you know what players are like. a CP 2020 GM must keep a lid on this crap.
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>>51182625
It's up to the DM to put an halt on that, buy really enforcing the rule that armor isn't socially acceptable and wearing it outside a war zone, or not when in intervention, will get you unwanted attention. Forget shadowing someone, forget working as a lookout, forget intrusion, forget fast-talking, etc. You won't be able to enter most corporate areas, you won't be able to enter an airport or mag-lev station, you won't be able to enter a mall, gangs will try to get you to get your stuff, etc.

Also, one thing I did, was highlighting how important initiative is during combat - either you're fast or you're dead. Keeping that in mind my players always looked for armor with the smallest ENC-value.
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>>51181535
I kind of like this neon color style.

Would be the kind of people who frequent Rainbow Nights.
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The drinks they have must be heavily inspired by Cyberpunk 2020's Smash.
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>>51180146
>>51180500
>>51180987

for Cyberpunk 2020, Akira can be a great example of "what would happen if I introduce psychic powers into the game?"
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>>51183341
Isn't there a CP2020 supplement from Ianus that treats the subject?
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>>51180686
iPhones are quite literally, real life corpshill tech for clueless idiots.

So no.
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>>51186543
>That Picture
>Ctrl+Z
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>>51186558
>Thinking anything less than a total hard drive reformat will forgive your sins.
>Thinking Apple hasn't already recorded everything as you do it

Your wetware is obsolete. Time to scrap it.
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>CP2020 Cop campaign
>My face on the left
>"If you had skill score over 6 you shouldn't be a cop, but rather exclusively do that skill professionally."
>"Also, here's all the skills you need to be cop and here's some extra homebrew skills you gotta have too. Also half of your skills are auto placed on those 'cop' skills."
>My face on the right when my highest skill score is fucking 3.
>>
>>51188566
Weird. Normally you should have 40 skill points for your 10 professional skills. Would make an average of 4. If the GM adds more professional skills, he should give you more skill points (4 per extra skill). Otherwise, your character will be way too weak.
>>
>>51189143
I have 42 total skill points sooo yeaaaah...
>>
>>51179778
>This isn't going to be like in D&D where your party can live through lots of combat and heal instantly after
WotC D&D*. Classic D&D is easily more lethal.
>>
>>51189227
For how many skills?
>>
>>51189567
You mean total skills in the sheet?
>>
>>51189617
Just counted, 56 different skills in the sheet.
>>
>>51189701
I meant for your character, not in total.

PS. With 56 skills your GM cut already the total skill list by half.
>>
>>51189837
Like I said, 42 skill points.
Total skills that have points: 25

Mind you, GM auto spreaded many of those skills.
>>
>>51189900
25 skills!!! That's absolutely excessive!

I used a modified system where PC have a minimum of 12 skills (in practice they have usually somewhere between 13 to 16 skills). Athletics, brawling, and awareness/notice would automatically start at +1. Then, players had 40 + INT + REF skill points to distribute among the skills.
>>
>>51162025
Did you already watch spoony's video on it?
>>
>>51190337
It's boring as fuck and ads no insight whatsoever. Watch it if you have nothing better to do.
>>
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>>
>>51189305

True, but C2020 is still more lethal. Healing magic really helps in classic D&D, and there is no real equivalent in C2020.

>>51189900

>Total skills that have points: 25

Jesus Christ. The 10 class skills and 2-4 pickups is all you need to start.
>>
I've got an old storytime compilation from when a long time CP2020 GM ran a campaign for us.

He basically ignored the hacker class as a player option and made that sort of access the result of negotiating with NPCs.

We ended up hiring mercenaries with the pile of credits we laundered from another job. The GM let us fabricate these skinjobs for hire and play them instead of our squishier social shenanigans characters for the final showdown in Night City's Urban Warzone.

Later recruited a fleet of justice instilling legbreakers from /tg.

https://youtu.be/lx2fZU5USus
>>
Anyone got rulebook pdfs?
>>
>>51193704

All my bookmarked links are dead. Is the PDF general still up?

Here's a meager offering however with the Cyberpunk fiction library.
http://project.cyberpunk.ru/lib/

Interface Magazine 1991 scans regarding the game
https://www.mediafire.com/folder/t66586gw78adz/

VHS chunky Cyberpunk Documentary
https://youtu.be/wbp6G8do2_E
>>
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cyber-bump
>>
>>51170749
>Big thing to remember is that skinweave in all but the lowest SP values makes your skin look like plastic.
Considering it requires at best a notice check, I'd say <citation needed>.
>>
>>51182861
Skinweave and a lined coat with a decent BTM. Bam, you're invulnerable to most bullets, and look like just another guy. Those big metal SP25 suits it isn't.
>>
>>51169373
>That's more than a MetalGear armor.
Considering average damage is around 21, and you still have BTM, on average metal gear makes you next to invulnerable in the average fight against those.
>DMG of highest caliber is 6d6+1, but SP is halved
And damage. Leading to the most dysfunctional AP ammo mechanics ever developed for a game.
>>
>>51181288
>as everyone is running around in heavy armor in the streets.

Welcome to Night City, the default setting location.
>>
>>51199131
If the characters have commonly access to MetalGear armor - which they shouldn't, then the bad guys all have access to 7.62mm heavy assault rifles with AP ammunition, Barrett Light 20s, and RPG-As, and that's just using the basic book. Alternatively, you can use more effective ammo, see: >>51179990

AP rounds don't do much damage, but technically speaking rent a cops and most gangbangers will stop fighting once they're seriously wounded (9 points of damage) - they don't get payed enough to die. It's not written in the rules but it should be pretty obvious.

>>51199099
Your head only has SP 12. The first guy with a 11mm or 12mm gun will pop your head with not much problem, especially if he uses AP ammo. Torso, arms and legs will be well protected. But with staged penetration, your coat will first be turned into Swiss cheese and then your skinweave, and it's not reparable.

Oh, and if all that isn't enough, there are HEP grenades. Armor doesn't count and is damaged two levels. Every Max-Tac uses them with their MGLs.
>>
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Here are the armor levels I used (values replace the one found in the rulebook and in Chromebook #2):

Subdermal armor torso: 3, 4, 6, 7, 8, 10, 12, 14, 16
Subdermal armor head: 2, 3, 4, 6, 7, 8
Skinweave: 3, 4, 6, 7, 8, 9
Armored jackets: 8, 10, 12
Flak pants: 10
Skinsuit: 2, 6
Hardened leather: 2
No ridiculous stuff like armored bandanas or armored stockings
>>
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>>51199808
>then the bad guys all have access to 7.62mm heavy assault rifles with AP ammunition
So remove most of the guns from existence?
>more effective ammo
Thus rendering the decision to armour oneself meaningless, and fucking the rest of the party?
>head only has
Not with one of the basic armoured masks, which are easy as fuck to have on your person somewhere. And they have to hit the head.
>staged penetration
If you're getting hit that often, don't be an edge runner, because you suck at it.
>HEP grenades
Yeah, including pistol versions, IIRC. Utterly broken, IIRC. System in a nutshell, really. Eggshells holding bazooka, and there's no middle ground.
>>
>>51164933
Born and raised in Caracas, can conffirm
>>
>>51202065
>You can have a faceplate...blablabla
First, if you have the faceplate, you don't have skinweave under it. Secondly, if you look like a cyberpsycho, people will be watching you, and as soon as you start acting menacingly the CYBEX will take care of you.
>Ammunition is too powerful...
The A-10 got scrapped because its main gun cannot take out modern tanks anymore. SMGs are becoming obsolete because pistol rounds are too weak to penetrate body armor... If armor is commonly worn people, especially professionals, will use more powerful weapons. They're not arm themselves with shitty Chinese 5 and 6mm plastic pistols. They will use hand-cannons.
>Bitch about HEP grenades
Anti-material/vehicular weapons are designed to pierce heavy armors. Body armor is perfectly useless against them. Realistically speaking, all weapons that do d10 damage shouldn't be affected by bodyarmor.

Anyway, if you're going to argue with everything, then just play something else. Go play some narrative/rule-light game like TechNoir or The Sprawl. Like this you don't have to worry about stats and equipment, and you probably can take out a heavy borg using the right buzzwords and moves.
>>
>>51202567
>you don't have skinweave under it
I was referring to stuff like ballistic masks, sorry. Forgot Faceplate was a literal thing.
>if armour is commonly worn
Any given security measure is up against cost and need, though. Every facility might as well have a Dragon on the roof otherwise.
>are designed
No shit, but they're still far too easy considering how lethal they are. They're a no-brainer choice.
>with everything
Hardly. Just pointing out issues that any GM is going to have to jump through hoops to effectively manage, if the last campaign I was in was any indication. Otherwise things just get weird.
>>
>>51202567
Also, the A-10's cannon was next to useless against MBTs the day it first flew. It's gun was always playing second fiddle to the Rockeye and the Maverick.

The gun was always just good enough against just enough targets that it was an efficient option. In fact, while blowing against proper tanks, it was pretty useful against most other targets. Even if the best armour available laughed at the gun, that wasn't what the gun was for.

Also, the A-10 was retired because it was an unserviceable flying coffin against modern IADS.
>>
>>51203279
I GMd Cyberpunk 2020 for about 20 years. In those twenty years, the major changes I did to the combat system were to tweak some armor ratings, slightly lower BTM, and add a Fuzion inspired hit location chart. That's all. In all those years I had exactly one overpowered PC and that was all at the beginning of my GM "career".
>>
https://m.youtube.com/watch?v=1QFHJj62GUk
Just some good old cyberpunk anime
>>
https://m.youtube.com/watch?v=Sr-z_0yadtw
>>
https://m.youtube.com/watch?v=5cI0NUPvt40
>>
https://m.youtube.com/watch?v=dwBXPsetOHM
https://m.youtube.com/watch?v=vCSTGjmRHps
https://m.youtube.com/watch?v=-NRb_7W0Ffc
>>
https://m.youtube.com/watch?v=bJ0fZnsbhUE
https://m.youtube.com/watch?v=CO-nbyUljLA
https://m.youtube.com/watch?v=OdpP1KpiqnU
https://m.youtube.com/watch?v=rDg2FFtX1MI
>>
https://m.youtube.com/watch?v=7CBq8F_bt30
>>
https://m.youtube.com/watch?v=0fqmbrxzUTw
>>
https://m.youtube.com/watch?v=9xAfw2WP9Pg
Shouldn't even have to post this one
>>
https://m.youtube.com/watch?v=38bnPMuWeLI
>>
https://m.youtube.com/watch?v=2FPJTVxn9q0
https://m.youtube.com/watch?v=3iLZ243oHzM
>>
https://m.youtube.com/watch?v=oiCRsEIsuGs
>>
https://m.youtube.com/watch?v=tofSaLB9kwE
>>
https://m.youtube.com/playlist?list=PLttzJlYfDkmYrS4epqmffKPOFe9JitDW6
>>
https://m.youtube.com/watch?v=YrhMjafnQcg
>>
Any anons know of a good cyberpunk 2020 live play on youtube?
>>
>>51206315
Tabletoptalk did one that wasn't super horrible.
>>
>>51206325
jeez real drought i guess
>>
>>51206315
Sargon of Arkad made one.
>>
>>51206473
holy fuck are you trying to get me to never play cyberpunk 2020? What business does that autist have playing such a great game
>>
>>51206500
No idea. I just saw he made a live play on YouTube. I only remember his name because I had seen some videos from him.
>>
>>51203814
i follow. armor is really the only problem. otherwise the game is quite playable as-is.
>>
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>>51206980
Another advantage of lowering armor values is that you don't need to deal with staged penetration. It makes you save some microseconds during combat.
>>
HALT, SINNERS!
>>
>>51210407

Oh shit, someones gonna get their Tecknic's ripped out...
>>
>>51203814

I found the initiative system is fucked, and it's far, FAR to easy for the party to chain headshot people. Solos have an utterly broken advantage over other classes inc combat. Also, Jury Rig really needs a rework. It's specialised to the point of uselessness. Grenades are rubbish as well.
>>51210407
IT'S JESUS TIME.
>>
>>51211577
>Grenades are rubbish as well.
Yes 8d6 damage is totally rubbish
>>
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>entirely possible to completely fuck up the armor rules so that a solo with SP30 on all locations can nosell an anti-tank rocket.
>played a campaign where the GM did this every goddamn session
>played a no-cyber Nomad with an AK-47
>only party member to survive the campaign

slavshit eternal
>>
>>51212281
I knew a GM who didn't know armour layering rules existed, which lead to everyone having upwards to SP90. It was fucking horrible.
>>
>>51212071
7D6. Or in other words, a total crapshoot, and worth very little against most combatants.

Good for mass civilian casualties, though.
>>
So what did people have as their overarching campaign plot? Our campaign was set in the East End of London. The corps were about to seriously clean out the place, and our group was involved in smuggling things in and out through the cordon just before it.
>>
>>51213474
7d6 is more than enough to kill most. Unless they're packing heavy armour, that's going to do some damage.
>>
>>51213587
Ghost in the Shell meets A-Team. Also one of the PCs already died.
>>
Cyberpunk 2020 simulates explosions and shotguns poorly.

Grenades, mines and bombs, all have a kill radius where armor doesnt protect at all - the over pressure shockwave isn't stopped by conventional bodyarmor, a specially designed EOD-suit is required.
>>
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>>
>>51217214
>In the dark future of the 21st century armour will not stop shit
nice
>>
>>51217224
A medium pistol inflicts an average damage of somewhere around 9. A kevlar t-shirt lowers this to 3 and an average BTM brings it down to 1. I'd hardly call that nothing.
>>
>>51211577

We hold services nightly. You should join us.
>>
>>51217289
A PASGT vest in real life can reliably negate almost all pistol calibers. Considering that was made in the 1980s, without super cyberpunk fibers...
>>
>>51217346
If you want realistic armor values read >>51169373. Also, keep in mind that it's not because a piece of armor stopped a round that you didn't take any damage (https://m.youtube.com/watch?v=vjdd-1w9WVM).

Bullet-proof clothing that looks inconspicuous and still stops medium caliber handgun rounds is pretty cutting edge.
>>
Plates offer much better protection https://m.youtube.com/watch?v=6x59iN4KMz4
>>
>>51217214
Here that is that modified armor table along with one for weapon damage. When the two are combined, lighter weapons get a significant boost relative to armor and heavier weapons. Heavier weapons tend to gain a little with respect to armor, but not a dramatic amount. Essentially what this does is to keep low-damage weapons from being worthless without having heavy weapons completely devastate anybody, regardless of how armored-up they are. (Going by the book, a light pistol does an average of about 4 points of damage, the same amount that heavy leather protects you by--and that's before you even consider your body type modifier.) The motivating factor here is gameplay rather than a desire for an ever-more-realistic simulation.
>>
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You haven't had fun in CP2020 until you have played a roided up solo with a 20mm autocannon.
>>
>>51213587
Cyber City Oedo. It was basically Night City Odeo instead. Hardened criminals as cops with explosive collars. Solved cases reduce the multiple life sentences gradually.
>>
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>>51210407
>>51211577
>>51217311
BRB, buying DDI PrayerWare.
>>
>>51217214
>>51218260
When were these made? I want to show these to my own group I'm playing with, they look like they'll at at least make firefights happen much more faster.
>>
>>51219679
It's just me playing with the numbers. I'm doing things for a reason, but it's not been playtested, so treat it as experimental until such a time as you're able to confirm how it actually works in practice.
>>
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>>51220012
Ah, I see. I've already shown these to two of the players who are into number crunching, and they agree that on paper, it's balanced while retaining the high-lethality of FFF as intended. Haven't gotten word from the DM yet though.
>>
my last campaign was twelve years ago and spanned several acts.
>opening act-
a few key street figures have gone missing/ shown up as brainburned; the party works with street cops, fixers, and triads to figure out why people are crying blood
>investigative act-
several tipoffs will lead party to one of several different areas of the combat zone/ slums. depending on the investigation, the next act plays out in several different ways
>funtime act 1- plague
[corporation's name here] is testing a new designer plague that attacks the soft delicate tissues. people cry blood, bleed from their fingertips, genitals, etc. There's a facility in the combat zone/ slums where it's being made, the party has to shut it down. because it's a production facility, there's a lot of stealth and small caliber firearms. wouldn't want to risk puncturing a tank or releasing something nasty.
>funtime act 1- A.I. love
an AI that has essentially been cultivated to be a digital talk-show host/ news anchor/ et cetera is the victim of an obsessed stalker- a stalker in the form of another AI that runs the production facilities that create cybernetics. This fight is straight out of I, Robot: lots of straight up robot fights as the stalker AI tries to break into the datacenter where the TV personality lives.
>funtime act 1- Arasaka
Arasaka is building "peacekeeper" droids/ borgs a la ED-209 and are planning a demonstration that's essentially a sweep and clear of the combat zone. players will ally with street gangs who plan on "debuting" several Punknaughts in retaliation. The street gangs are all cyberpsychos with varying degrees of madness.
>>
>>51164259
>>51164297
>>51164423

These were beyond awesome, thank you so much
>>
>>51221065
You're welcome. I started working on the late 1990s to early 2000s edition, but I'm stalling.
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