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Add to a rapier

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Thread replies: 132
Thread images: 26

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Im going to be an engineer for a (Not)Steampunk setting who's using a rapier as their main weapon, I'm trying to think of what i can add on to it to make it better.

Other than giving it an electric current i can't think of anything
>>
>>51161799
A mirror sheen that lets you see behind you
>>
>>51161799
>he doesn`t put thrusters on a thrusting weapon
the nerve
>>
>>51161799
Slap a small gun on that bitch. And give it some sick tassels on the end of the pommel.
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>>51161821
that sounds ridiculous, and beautiful to rationalize to your GM
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>>51161799
You could add 2 small flintlock pistols to the gun.
>>
>>51161799

>>Gyroscopic pommel that helps balance the weapon better making strikes more accurate
>>Ignition piston that adds more punch upon striking subject
>>Pistol lined up with the blade for small caliber surprises
>>
>>51161842
No.

Use gun. And if that don't work: more gun
>>
>>51161799
Make blades expendable and explosive. Stab, detonate, fit new one.

You can also make it work as an electrode for arc welding/cutting.
>>
>>51161799
Telescoping blade, so you can choose from among anything from a smallsword to an extra-long rapier as the situation dictates.
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>>51161799
Add a way for it to sweat or eject oil for a flaming sword that can also be a flamethrower.
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>>51161831
hope by that you mean it`s amazing
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>>51161799
Ripcord on the basket hilt. Pulling causes the blade to rotate rapidly into a drill.
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>>51161799
Hidden dagger.
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>>51161799
The ability to launch the blade for surprise attacks.
>>
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>>51161799
You have options.

Option one has been mentioned and is predictable in the form of a pistol. Boring.
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>>51162103
Option 2 is a variation of >>51162007, but better.

Instead of a hidden dagger, you hide another sword in your sheath. The cased rapiers are flat to eachother and fit in one sheath.
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>>51162115
Option three is much more in the realm of an artificer/engineer: Your sword is a fine timepiece, as well as a weapon.
>>
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>>51162123
At option 4, we start into the exotic options.

Using a reinforced locking sheath, your hilt becomes a warhammer.
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>>51162150
option 5: Need to extract information or wow a kinky lady? The pear-of-agony pommel is your bet!
>>
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>>51162170
And though there are many more options we'll end with option 6: The extending rapier (1/2)...
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>>51162213
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>>51161826
Would tassels on the pommel make the pommel an ineffective weapon?
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>>51162213
I lied, last one: Option 7, also making use of a reinforced sheath, combo linstock (a long rod with a burning slowmatch for firing cannon) and musket rest rapier. An engineer shouldn't be in close quarters anyway.
>>
GunSheath?
>>
>>51162220
it would making "Ending him rightly" more showy
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>>51161799
I'm a big fan of giving it extra stabbing power via technology. Maybe it hooks into a steam generator backpack, and then at the push of a button it channels steam pressure through the tube and out the bottom, lending extra speed to your thrust.
>>
Trigger activated pilebunker type thing.

You stab it in someone and pull the trigger and it either extends further or maybe have thorn type mini blades extend along the blade. Either spring loaded or explosive cartridge for extra rule of cool.
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>>51162323
I meant as a blunt melee weapon.

Your comment is making me think of possible "End him rightly" modifications.

Maybe a whistle that makes a noise when it goes through the air at sufficient speed (said speed threshold would have to be slower than what would be accomplished when the player throws it vigorously) or steam emitter to make it a better distraction.
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>>51163493
Quick detach pommel, that is also a grenade. You pull the tassel once it's been detached, use it as a sling, bonk 'im in the head, then it explodes.

Make sure the tassel can only be pulled once the pommel has detached.

Then you end him rightly.
>>
>>51161799
Two words: piston rapier.
>>
>>51162007
End him rightly?
>>
>>51162213
>>51162217
Holy shit, that's Bloodborne as fuck
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>>51161799
>Vibrates for a saw-like motion
>Vibrates for a jackhammer like motion
>Superheats
>Supercools
>Emits plasma energy from the tip for enhanced cutting power
>As above but without licensing issues from Capcom
>Edge is coated in solidified poison
>As above but without licensing issue from LucasArts
>Emits compressed air from the tip to increase damage to flesh
>>
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>>51164758
Came to post this.
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>>51165323
What is the stuff that looks like butterfly antenna supposed to do?
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>>51166147
Same as >>51162256
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>>51166147
>>
>>51164557
Has End Him Rightly mutated into killing someone from throwing a pommel at him, and that's it? Because the original joke said that the pommel is a distraction, and while the victim is distracted, you close the distance and kill him.
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>>51166167
I don't know what that does either. It looks like it's a pommel or something, but it's weird shape makes me think it does something other than help the user hold onto the hilt (or provides a function that helps the user hold onto the hilt in a weird way).
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>>51161799
Steam jets for extra thrust when stabbing.
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>>51166279
The post literally says "musket rest rapier". Come on, anon.
>>
>>51166311
You're right. I'm an idiot.
>>
If I use it as a war hammer, do I just murder stroke? Or do I have the blade sheathed or something.
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>>51166364
Cheathing in the middle of combat is stupid. And rapiers are not even particularly sharp.
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>>51166409
>Sheathing
Sorry.
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>>51161799
The blade is hollow, and you have a mechanism to drip oil onto the blade and then ignite it.
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>>51161799
How about making the blade detachable and shootable via steampower? Like you have a steam pack and you used it to build pressure in the grip of the sword. When you press the trigger the blade shoots off in the direction you are pointing. you could have a quiver with extra blades built into your sheath
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>>51166231
[citation needed]
>>
Steampunk

... steam, make it shoot steam.
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>>51166759
https://www.youtube.com/watch?v=jETLCm7k3sU
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>>51161799
Put a gear system on the swords leading edge, just above the guard. Something to catch and automatically snap any other blades that end up running down it.
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>>51161799

Add a zweihander.
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>>51161799
Depends on the system and setting
Whatcha doing OP?
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>>51161799
A trout
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>>51161799
Two Rapiers.
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>>51167954
>>51166231
I'm pretty sure "the original joke" said no such thing, and the idea about it being a distraction was just Skallagrim trying to rationalize it.
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>>51165712
...actually, that could be a plausible weapon in some settings.

Remember that salt is often a symbol of purity for some cultures so in some settings salt can be used to repel ghosts and such.

Meanwhile, pepper is an irritant and getting stabbed by a blade coated with pepper is going to hurt like hell and keep hurting like hell for a while.
>>
>>51161799

Include a barbed spike along the edge, so a successful stab severely hobbles the opponent.

Alternatively, make it a doubled blade that tapers to a very close point. While your engineer probably would pretend it's a shocking weapon, the actual goal is to produce an arc with inlayed carbon to compromise thin armor elements with intense heat, as well as inflict nasty burns.
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>>51166364
You sheath it. I clearly mentioned the locking reinforced sheath.

>>51166409
>Sheathing in the middle of combat is stupid.
..Unless you absolutely need a weapon that would be effective against armour, and its an option you have

>And rapiers are not even particularly sharp.
Whut. The last third to quarter of a rapier is sharper than most war swords. They are were the "razor sharp sword" exaggeration comes from.

>>51169818
See >>51162115
>>
>>51164557
As delightful as that is, practically speaking, you're better off just throwing a grenade from your belt or something. Pommels are useful for counterbalance and difficult to detatch. I guess stealth grenading is the idea here, but may as well disuise it as a gaudy belt buckle or jacket button or something if its steam punk.
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>>51161799
Make it a drill, and have a motor in the hilt to make it spin when engaged.
>>
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>>51171351
So dumb.

...but so awesome.
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>>51171351
Is there anything you can't improve by adding rotation on one of it's axis?
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>>51171462
Canoes
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>>51171595
HA!
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>>51161799
>>51161821
>>51161831
Canisters of cold compressed gas, most probably nitrogen or carbondioxide, loaded into the hand guard. You either rig a trigger to pull manually or a pressure sensitive apparatus to tell when the blade lands a hit on a solid target, and it releases the gas, jetting the sword forward with extra momentum. It's not like it'd be jet fuel propelled, but it'd turn a bare minimum penetration into a deep one on the spot, or if manually triggered could provide the extra boost to get the jump over the opponent's reflexes to dodge or parry effectively. Only downside is you'd sorta gas yourself like taking a short fire extinguisher blast to the arm, chest, and/or face.
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If I were to make a modern rapier, I'd do two major things.

1. Make the blade a thin tube with a hypodermic needle-like end. Essentially a piece of thin metal tubing sliced at an angle and sharpened to a point.

2. Build the handle in such a way that I can insert a canister of whatever I want and trigger its release via a button on the handle.

This way I can stab someone and then pump a huge blast of compressed air into them. Or compressed chlorine gas.
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>>51172326
Flourine Tri-Chloride.
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>>51172560
I don't want to be on fire anon.
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>>51171610
>not piercing THE HEAVENS with your canoe
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>>51161799
Have you ever played DEAD ISLAND, you should play DEAD ISLAND!
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>>51161799
How about nothing you massive faggot?

Sometimes a sword can just be a fucking a sword in a steam punk setting.
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>>51161799
Put a retractable garrote in the hilt. Possibly even make it a removable bobble. Something for when you are too close for thrusting.
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>>51177520
oh hey i found the salty neckbeard. hows it feel to have a tiny penis? using faggot because your insecure?

have fun with that, were all gonna go play with our dual rocket propelled drill swords because we know what fun is
>>
>>51162323
What the fuck is End Him Rightly anyway? I know it involves throwing your pommel at the enemy but I don't understand how that's supposed to "end" him, much less rightly.
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>>51178780
A German dueling manual had a page that said something along the lines of "if you wish to end your opponent rightly, unscrew your pommel and throw it swiftly at him." I've seen it theorized that it was a way to discourage people from just reading the book without taking the accompanying class, where it would be explained as bullshit, or a way of surprising your opponent, or as a rules as written way of being able to keep all of your weapons in a judicial duel, where it's typically required that both combatants throw (a weapon) at each other, then close to melee range. This is why you see a lot of references to thrown swords in fencing manuals; less experienced fighters would generally prefer to throw the sword and keep the longer reach of the spear. If you were to throw just the (fake) pommel, you could use the spear and still keep the sword as a backup.
>>
Anyone got any other ideas for weapon enhancements? I'm currently writing an RPG where weapon enhancements are a key part of melee combat and I need some ideas.
I personally don't care what weapons they're for, and since it's a sci-fi setting how they work doesn't need to make sense either.
>>
>>51179104
>>
>>51161799
A pressurized gas canister in the hilt can violently expel gas through small ports in the blade. When you stab a target, you can release the gas, causing embolisms or even meatsplosions.
>>
>>51172084
That is absolutely stolen. My players aren't going to like the fuckface with the fire extinguisher sword, not at all.
>>
>>51162150
Any weapon that can change damage types is pretty much worth taking due to sheer utilitarian value. Maybe I'm an obsessive powergamer, but I try to always have one of each type of damage on a character. This lets you bundle it all up into one weapon.
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>>51172084
>>51179155
>trying to push the sword forward with compressed gas.
You're doing it wrong. Fashion the rapier blade into a giant needle and send the gas into the person that you stab for massive internal trauma. It's basically a giant wasp knife.

https://www.youtube.com/watch?v=BMvpmGb0Fcs
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>>51181000
Meant to say that >>51179155 had the right idea.
>>
>>51161814
>>51161826
>>51161859
>>51161953
>>51161960
>>51161962
>>51162003
>>51164939
>>51166303
>>51167824
>>51171351
>>51171595
>>51162103


Alright, these are some of the most brilliant minds here yes even>>51171595

I challenge you... Make this rapier FOR A THIEF
>>
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>>51171595
Wrong
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>>51182220
The hand guard contains a small chemical charge that creates a bright flash when ignited.

pulling a trigger on the hilt hits a percusion cap that ignites the charge, allowing you to blind your opponent so you can make a quick getaway.
>>
>>51181158
>Make this rapier FOR A THIEF
Telescoping poison coated rapier with a set of lockpicking tools hidden in a booby trapped pommel.
Triggering the booby trap will cause the sword to explode with enough force to severe a hand and spray the idiot with poison shrapnel.
>>
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>>51181158
A button is on the handle that when pressed causes a robotic hand stretch out from inside of the hand guard and grab onto something before pulling back into the hand guard.
>>
>>51169823
I said the original joke was a distraction.
>>
>>51181158
Blade fires off the hilt with enough force to pierce wood, has serrated segments to help hold it in place and trails a small steel cable after it. Grappling hook/rope arrow in a sword.

I guess you could also just shoot-stab someone with it if your character is the kind of boring person who wouldn't shoot it into the rafters and swing kick their enemy in the face.
>>
>>51170316
I was actually looking at >>51165323 not >>51162150 but accidentally didn't make it clear which post I was referring to. Considered that reinforce locking sheaths are a thing, I'll assume >>51170316 works the same way. But I'll probably believe someone if they tell me otherwise.
>>
>>51182550
>guess you could also just shoot-stab someone with it if your character is the kind of boring person who wouldn't shoot it into the rafters and swing kick their enemy in the face.

>Not putting a large chemical battery on the side and making it a big ass taser

Get_a_load_of_this_guy.jpeg
>>
>>51182582
God I'm an idiot. The last link is supposed to go to >>51165323
>>
High-powern solenoid on the sheath that heats the blade when you draw it.
>>
>>51161799
Personally I think the idea of explosive blades that get left in the wound are great.

Have a sheathe filled with replacements for ease of reloading.

Perhaps the sword is cored with a low yield explosive that is detonated via electric charge? As you withdraw the grip it sparks and sets the ignition process.
>>
>>51169949
Be better if you could eject the pepper-salt into their eyes.
>>
>>51181158
Have you considered a grappling hook in the hilt, a retractable blade with a crossbow at the hilt, triple threat
>>
>>51184133
Had a similar idea but was more tarded:
An integrated taser that uses some sort of 'ultra-durable, metallic filament' so as to be conductive and could be used to reel in foes like you're fucking Scorpion.
>>
>>51181158
I feel like a thief would want something a little less complex than all these robo-arm telescoping laser rapiers that have been suggested.

Maybe just a shorter thicker-bladed rapier with a less flashy low-profile hilt so it catches on clothes less, maybe a little compartment in the pommel for an emergency lock pick
>>
>>51185482
Pommel filled with sleeping gas to knock out guards
>>
>>51186775
Why attempt to rely on gas when you could just knock them out?
Bashing em in the head with the pommel would do, as would just choking them out, both are much more reliable.
>>
>>51166147

Musket rest à la >>51166197
>>
>>51186975
Casually "knocking people out" is only a thing in fictional media, anon. In real life, a person who loses consciousness from concussive impact to the head for more than a few seconds is likely going to die.
>>
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>>51185482
>shorter thicker-bladed rapier with a less flashy low-profile hilt

So.... Not a rapier then? You just described a completely different weapon.

You're looking for a hanger, or sidesword.
>>
>>51182606
Would that make the blade too soft?
>>
>>51161799
>ctrl+f "system"
>1 relevant result
>0 replies
Stop pretending this is about traditional games or describe the system and setting in more depth.
>>
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>>51181158
The "Hand of Glory" (pic related) is a classic thief's implement; ignoring what it's made of, it's intended to be a light source that no one (but the thief holding it) can see.

Let's exploit this. Take a rapier, and integrate this into it. Make the guard look like an outstretched hand, and have a flaming blade extend from it; then, use the magic of the hand to render both the blade and its fire invisible to anyone but the thief.

Now imagine a guard stumbling across this thief, in a darkened room. They see his hand extended, and he thrusts it towards them. Mild cause for concern - until the burning pain of the blade proves its existence at the guard's expense. The guard dies, and the thief carries on, pulling the body out of the way of casual discovery; the burning wound prevents blood spillage. Ta-da! A thief's blade! (More enchantments would enable the concealment of the hand, allowing it to look like a normal blade when in public)

>>51189789
Fluff doesn't need crunch; let the GMs create their own. Fuck off.
>>
>>51191291
System and setting helps inform what fluff fits well with what's already going on in the game. Most of the time, fluff that doesn't fit the game well mechanically and thematically isn't all that great.
>>
>>51181158
Make it shorter.
>>
>>51191691
Maybe, but theme can be varied and have unexpected elements; e.g. the giant spider boss in Demon Souls, when most of the others were Boletarian legends. And themes can be wider than the players assume. (Middle-age era with magic? GM in a discontent mood? Players find themselves hunting a Bonnacon for the local fief lord, because it's been despoiling the peasants' fields with its presence.)

And refluffing a central idea can be pretty easy.
>>
>>51161799
Steampunk, not using a steamgun or flamethrower attached to it.
>>
>>51189789
System: you're
Setting: a faggot
>>
>>51161799
Remember the threaded cane from bloodborne? Try that.
>standard close range rapier becomes mid range pseudo whip to attack Melee enemies before they can get into range.
>>
>>51192228
I like best when the conceptual and mechanical work together in a less abstract way, but if simply fluffing a +1 is what you're looking for that's fine. Helps to state that clearly in the OP, though.
>>
>>51193309
Not OP, but I see your reasoning.
>>
>>51181158
make it foldable/telescopable so it takes up less space and can be hidden easily, add a shock component for stunning....

make the blade out of a material that behaves like cloth normally but stiffens into a steel like state when a charge runs through it...

make it an over sized key or lock pick
>>
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>>51161821
>>51161826

>When you lunge forward in a stab, a button on the basket-hilt can be depressed, this turns on Lord Wallingtons Invigorating Forward Engagers or WIFE for short.
>>
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>>51195393
>turns on Lord Wallingtons Invigorating Forward Engagers or WIFE for short.
>>
>>51161799
Add a scope
>>
>>51161799
>>51181158

A flashing light, directed towards whatever the blade points at. Push button, dazzle villain, shank. It's a bit underhanded, but for a good cause.

Doubles as secondary light source when exploring ancient ruins! Although you blind yourself.
>>
This thread is insufficient! It needs to be bumped for the weaponsmiths!
>>
>>51161799
http://myarmoury.com/feature_spot_combo.html
>>
>>51186975
>Bashing em in the head with the pommel would do, as would just choking them out, both are much more reliable.
Literally none of this is true.
>>
Add an integrated firework launcher - I assume you have guns and cannons in this setting. So integrate a single shot firework launcherthat utilizes a flintlock mechanism to ignite the propellants. That way you have a pistol in your sword, that shoots explosive bullets basically

bump for weaponsmiths
>>
>>51193309
This. In my mind the coolest weapon mods actually do something; they change combat in some way and so benefit from the specific mechanics of a game system beyond "+Hit" or "+ Damage".
>>
Doesn't aid in combat at all but a gyroscope mechanism in the pommel is a cool aesthetic.

For combat you could fashion a steampunk style crossguard that rotates in to catch the blade when you parry in order to disarm opponenets
>>
>>51199947
Some combat systems don't even have those generic attributes. I don't see how system doesn't matter for weapon fluff unless you are flogging the "all pnprpgs are dnd" meme.
>>
>>51192228
>those examples
There's a difference between playing off of what's already going on and slavishly limiting yourself to a very limited set of possibilities based on what has already been done. Fighting giant or mythological monsters isn't really out of place in either of those settings, either.

Being aware of what is going on around you just makes sense if you want to craft something amazing on purpose.
>>
>>51162007
YO DAWG
>>
roll+2d6
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