I am going to run a post apocalyptic game for my group. Notably, it's a nuclear apocalypse, occurring after a massive war. Not going to delve into the specific details of the war, but I just want to focus on the 'after' part. It's going to be pretty dark & gritty, and I'd love for some help regarding radiation, the effects of nuclear warfare, and possible encounters regarding illness, or food.
Everyone dies. No fun mutations.
>>51146095
High-yield nukes destroyed the ozone layer. UVs Rays kill all plants. This leads to animal and humans dying of hunger.
>>51146095
Watch the 1965 movie "The War Game" as well as the 80s movie "Threads." Both are fairly informative about nuclear war and entertaining as well.
Also, if I may recommend a system, Twilight 2000 does realistic post-nuclear very well.
>>51149287
Thanks for some actual informative advice. I didn't realize /tg/ was full of snarky fucks.
>>51151391
>I didn't realize /tg/ was full of snarky fucks.
Really? First day, huh?
But yeah, I agree with that anon - watch Threads, but be warned that its pretty fucking depressing
https://vimeo.com/channels/1055902
>>51151492
>>51151492
No, I'm joking. I watched Threads, and I was mainly hoping for info on what kind of diseases radiation exposure could cause, along with how I should handle ammunition, and food.