THiS iS WHAT DuNGEONS LOOK LiKE iN THE FuTuRE
SuPLiES ARE SHORT
EVERYTHiNG MuST BE SCAVENGED
RED PEOPLE ARE PSYCHOPATHS
AVOiD THEM OR DiE
>>51140614
1 in 6 chance of fighting off a psychopath should you encounter one. 2 in 6 if you have a weapon or armor, 3 in 6 if you have both.
Rolled 6 (1d6)
>>51141437
If you fail to fight off a psychopath, you take 1 wound. If you take 3 wounds, you die. In addition, you must immediately flee to an adjacent room. The psychopath has a 2 in 6 chance of following you, and must be fought off again should they do so.
>>51141526
>we were rolling low
>>51141691
What did you think it meant?
Rolled 5 (1d6)
>>51141526
Rolling for a psychopath.
Meanwhile, you run off to a next room, bleeding all over. Here lives a kid. Looking at you wounds with hungry eyes, he asks you to lick all your blood. In exchange, he will give you a KNIFE.
KNIFE is can be a very useful against psychopaths, granting +2 against them, but they are brittle, one use only.
What do you do?
>>51141732
Can I grab the kid and throw him towards the psychopath?
>>51140614
>Dungeons of the future
cross section of a place that was demolished years ago
all mockery aside I feel like subway stations would be the dungeons of the future