What kind of class features would a Merchant have?
>>51134835
Well I guess things around haggling? Depending on what edition you are talking about they could also gain a business empire as they level the same way the meatshields got castles and such.
>>51134835
The ability to convert currency into extra hitpoints and manipulate gold in various ways.
Kaballah
Merchant
>Well-Spoken: Negotiation Check [INT + SPI] gets +1, always in effect.
>Animal Owner: You can keep 2 more animals, for a total of 3, without paying for their food and water.
>Trader: You may buy items at a reduce price or sell items at an increase value. Check Result: 6-7 10%, 8-9 20%, 10-13 40%, 14-17 60%, 18+ 80%.
Oh wait.... that's Ryuutama. xD
>>51134835
Discount & Overprice, The ability to expand money as a way to deal extra damage. The ability to appraise and identify items. Maybe even the ability to create new wares.
>>51134930
Damn, came to post this.
Seriously though, in DND? Not gonna work.
>>51134835
Interesting, your profession as your class. Makes me think of wizards punching a clock and fighters making house calls to take out giant rats in the basement, and expecting tips.
You shouldn't have a merchant class. Why would you let the PCs be merchants?
>>51135232
This.
The dungeon master represents The Merchant.
>>51134835
Attract Wolf
>>51135232
>Implying that the merchant that find in every town that looks suspiciously like the same guy from last town isn't secretly a PC, explaining why he has loot for sale that's exactly the power-level you need to kit your party with for the region they just entered.
>>>51135450 secretly a PC
You running one of those "multiple, opposed parties" campaigns or something?
>>51134835
>What kind of class features would a Merchant have?
White Dwarf or Dragon Magazine?
>>51134835
-20 to sense motive for all those, who try to see through your tricks.
>>51135478
Because both had a go.
>>51134835
Cast Finger of Death at will
Cast True Renaming at will
Oy vey!
+5 resistance to Jedi mind tricks
It could easily be made in newer editions of D&D by making it a Warlock with a pact for a being that really likes wealth but thinks it's too good for theft or other underhanded tactics (Its definition of underhanded probably not including ruthless business tactics, but hey). Money goes in, goods and/or services come out, warlock gets a steadier drip of magical power.