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Infinity General - Bane of the Antipode Edition

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Thread replies: 326
Thread images: 28

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where Brotherhood of the Wolf is required watching for Future French Space Werewolf Hunters.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>No-longer-provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
https://catalog.infinitythegame.com/

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (different toilet, same shit)
http://www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

Previous thread
>>50997470
>>
>>51120102
Plz, guys, someone else make these fuckers for me. Kazaks can only carry for so long.
>>
Say I have a model with TO in hidden deployment and a model with mines nearby.

is there any sequence of orders that I can have my TOHD model pretend to be a mine that;s placed by the second model outside of deploying someone with minelayer and going down to vanilla camo?
>>
Blackjacks is all want for next christmas corvus belli.
>>
>>51121302
Nope. You need a minelayer for that kind of shenanigans, you can't activate the TO troop in the middle of taking another action with the other unit.
>>
>>51121677
Well, the goal is to be able to place an executive order hac tao after I burn my lt order to use him as bait to put me in lol. I don;t want him to start on the table and have xo trigger as soon as the game starts if possible
>>
Is the only wormhole out of the human spheres the one the EI is using to invade with?
>>
>>51121827
Currently yes. There was the one leading to Dawn, but that closed. Now we've just got the one letting the evil aliens in.

Thanks, Tohaa. You godless freaks.
>>
>>51121844
So humanity is fucked then, since the only way they could possibly defeat the combined army is to somehow close the wormhole, which would isolate them from further colonization and exploration.
>>
>>51121877
Humanity will not seal off the Combined Army because even if they somehow manage to find a way to accomplish the impossible, the Tohaa would likely just open another. That's the entire reason they created it in the first place: to give the CA another front to wage war on. With resources depleted from fighting on two fronts, the Tohaa hope to use humanity's struggle to their advantage in dealing with the CA. Humanity is just being used as a distraction in a cosmic war that it had no idea it was getting into.

Plus, if the gate closes, CA would only be left with the forces left on Paradiso, and it would be unlikely to really make sense for those hold-outs to not eventually be worn down by the Human Sphere, and then instead of just the Exrah getting squatted, all CA players would be left out in the rain while humanity turned back to more concentrated in-infighting while every O-12 official simultaneously goes bald.
>>
>>51121877
Especially if you consider wormholes discovered after might lead right into EI controlled space. Like in Mass Effect not wanting another Rachni war, human sphere might kneejerk and shutdown all wormhole hunting.
>>
>>51121877
Never underestimate the ability of a powerful empire to fuck everything up for itself. It's possible that the EI will find enlightenment in such a way that leaves half of it behind and cripples the entire Hegemony.
>>
>>51121844
What about the Paradiso-Tohaa Space one behind the Daedalus Blockade?
>>
>>51120102
Actual last thread
>>51056263

Because OP is a scrub who mindlessly copy+pasted
>>
>>51121844
Not really their fault considering they thought that was the only hole.
>>
>>51123340
OP is also the annoyed Kazak that's been responsible for the past three threads since no-one else has been restarting them.
>>
>>51123871
It's not uncommon for one OP to make several generals in a row. I'd make them but I'm stuck on mobile for now so fuck that.
>>
Does PanO or Yu Jing have any plan for when Aleph decides its done pretending to be benevolent?

Also, with the new stuff for pilots coming out, do we know if PanO's only 'pilot' will be the tech-bee?
>>
>>51123547
everything is the tohaa's fault, filthy alien scum.
>>
>>51124511
I've been playing this game for a year, went to gencon, been to lots of other game stores when i'm out of town, yet only ever met 1 other person who plays Tohaa, how could this be?
>>
>>51124496
They probably both have several secret services dedicated to dealing with Aleph. It's very convenient to have around, but nobody is dumb enough to actually trust it. Not even Aleph's own aspects trust it.
>>
>>51124496
>>51124564
O-12 supposedly can unplug ALEPH.
Other than that... There's Nomads literally everywhere. Corregidor's main export is cheap labour.
>>
>>51124560
really? My meta must be weird, half of the regular players all play Tohaa, which is also the reason I don't :/
>>
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How come Nomads have best girls?
>>
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>>51125481
Sorry, I can't hear you over my perfect readhead waifu.
>>
>>51125481
>>51125529
>humans in charge of deciding best girls
>>
Does anybody have any advice on deploying the Kanren (specifically the Assault Hacker)? Deploy him straight up in holo 2 state way up the board? Or disguise him as something with holo 1 and start him in your deployment zone?

>>51125554
Monkies in assless chaps are surprisingly sexy.
>>
>>51120102
More like the Orellian Unthread edition faggot
>>51056263
>>
>>51125654
Holo2, if you can deploy someone in a fancy way generally you should, and the shell game is great. If you're feeling extra sneaky you can combine the levels and disguise him as a Kanren FO so that unsuspecting hackables might wander into his hacking area.
>>
>>51125721
Huh, I'd never considered using holo 2 to disguise as a different loadout of the same troop. That's a real sneaky beaky idea, I like it.
>>
>>51125755
And as an added bonus it sidesteps a lot of the overcomplicated bullshit associated with combining the levels, since you don't need to pretend that they're not holoechoes.
>>
How is the 300 point tohaa box as far as viability goes, I know its a fantastic deal but how is it as a list straight out of the box?
>>
>>51125882
Pretty good overall. You get some decent killy options, some good specialist options, some Tohaamons for support, a nice defensive unit and the ever-present Makauls. There's a few things that would be better off proxied as other loadouts (namely the Ectros as an HMG and the combi Makaul and Kaeltar as a flamethrower and shotgun respectively), but otherwise it can make for a very solid list.
>>
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Around Bolts...

Feel the jolts.
>>
>>51126234
Too bad they're pretty mediocre after HSN3 gave their best shit to other units for cheaper and gave NCA other killy midfield dudes. They could use an update.
>>
>>51121302
You can only downgrade numeric leveled skills, like AD lvl 3 or strategos. CH is not numeric.
>>
>>51126291
They're still kicking ass on every level thought you assbrained, mathammer fag
go actually play the game sometimes
>>
>>51126306
CH absolutely is numeric
http://wiki.infinitythegame.com/en/Camouflage_and_Hiding_(CH)
>>
>>51126358
I fucked your dad
>>
>>51126354
I do faggot. I don't even hate Bolts, they're still a decent link and turning an important corner of the map into an absolute nightmare with mines and shotguns is as fun as ever. But Locusts and to an extent Friars can perform many Bolt jobs adequately on the cheap, especially drop bear delivery. Giving them haris, the drop bear price drop and maybe some other utility shit would really revitalise the unit.
>>
>>51125481
>girls
knowing Bakunin I wouldn't be so sure
>>
Anyone know of any decent gap fillers for small spaces? Was building my steel phalanx starter and one of the thorakites has a game where his wrist meets the hand on his gun.
>>
>>51126589
I always like milliput for filling jobs. It's a lot easier to work with than green stuff.
>>
So ive been out of the loop for ages, now i hear that the kazaks finally got their own sectorial.
How is it? Whats it composed of?
>>
>>51126864
you heard wrong, they're GETTING their own sectorial, hasn't happened yet and probably wont for awhile. With Corvus Bellies incredibly 'fluid' release schedule and atrocious time management, no one can really say when the sectorial will actually happen (its been known about for fucking years.
>>
>>51126605
milliput or green stuff. I use the first myself, also useful diluted with water and applied with a brush to smooth out uneven or scratched surfaces.

>>51126864
>now i hear that the kazaks finally got their own sectorial.
[autistic russian screeching]
>>
>>51126864
>now i hear that the kazaks finally got their own sectorial.
You heard wrong.
>>
So ive been out of the loop for ages, now i hear that the Invincibles finally got their own sectorial.
How is it? Whats it composed of?
>>
>>51125654
>Monkies in assless chaps are surprisingly sexy.
Agreed. Those abs.
>>
>>51126956
Cute girls in bulky power armour
>>
>>51125529
The only good news about Vasily is that if we get him when the Sectorial comes out, hopefully we'll be able to shove him in a Link with a Vet and other Line Kazaks.

>>51126864
If this is mockery, I will stab you. It's two years late, they let a random new group beat us to release despite having needed more new units.

>>51126937
>[autistic russian screeching]
Sorry to take so long. Was sleeping.

>>51126885
At this point, I don't even know if I trust that it'll come in AF instead of a fucking rework for the French. And I doubt that AF will come out before I'm dead.

>>51126956
Huh, so this is the new pasta. I can live with it. Anyways, Invincibles obviously aren't out yet, but they are the HI sectorial. As in, there's actually a pretty good chance the entire army will be nothing but HI models. It probably won't, and instead just be mostly focused around the HI, but still. There's a possibility.
>>
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Ariadna players were a mistake.
>>
>>51127639
Fuck off cyкa pindos.
>>
>>51127639
t. a salty Spic
>>
>>51127559
>Yu Ying literally gets the PanOceania sectorial
What is PanO going to have to it's name after invincibles? Being the weaker Morats? The weaker Yu Ying? Do they even have plans to update their rules properly instead of being literally the first edition faction?
>>
>>51127981
>The weaker Yu Ying?
So, no change at all?
>>
>>51127981
Eh, you've got the Rambo Brigade, who are only ever supplemented by a bit of HI. You've got the Novelty Contraptions Army with all of its gimmicks and tech. And then you've got MO which is basically just a shittier version of the JSA with less utility and customization.

Besides, the Invincibles won't be getting a TAG since one of their models is basically a babby-TAG. So at least there's that. I'd also somewhat doubt the massive amount of hilariously high BTS that you usually find in Pan-O. Of the three Invincibles available atm, only the Shang Ji has more than 3 BTS.
>>
So ive been out of the loop for ages, now i hear that the evil Russian hackermans finally got their own sectorial.
How is it? Whats it composed of?
>>
>>51127981
>What is PanO going to have to it's name after invincibles?
Crying babies who think they're underpowered, apparently. I thought this was supposed to be Yu Jing's shtick.
>>
>>51128248
>Invincibles won't be getting a TAG since one of their models is basically a babby-TAG
I don't know why you would think that. I guess Corregidor shouldn't have the Iguana because they already have the Geckos, or ALEPH shouldn't have the Marut because they already have Asuras. Besides calling the Yah Huo a baby TAG is a stretch of imagination, the only TAGesque thing they have are the weapons.
>>
>>51126864
>>51126956
>>51128450
Tempted to start Haqqislam but can't stand islam for their attempts at destroying Europe.

I started it anyway but still haven't painted my refugees from the unpainted shelf.
>>
>>51128793
Unsolicited opinions on Israel.
>>
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How hard would think it would be to take the arms from the Shock Marksman Djanbazan and put them on the HMG (or other) Jannissary? Think it'd fit?

Then I'd figure maybe a head swap with a Fiday or Al Djabel and some green stuff to sculpt a hood and cloak, and we can get a decent Hassassin Ayyar Shock Marksman Rifle going.
>>
>>51129002
Vague but threatening statement implying a far greater knowledge of geopolitical situation than quoted poster.
>>
>>51129106
Shit, that reminds me, gotta paint my bootleg T&A Hassassin.
>>
>>51129110
Angry questioning of quoted poster's sexuality and cognitive ability.
>>
>>51129186
juvenile rebuttal concerning supposed sexual acts with the poster's mother
>>
>>51129186
Brazen admittance of own faggotry and pointing out projections of interlocutor's own closeted queerness
>>
I dare you to show me one instance where the non-exclusive version of a model/unit was the better looking one.


I'll be waiting ...
>>
>>51130063
Generic Tikbalang vs Eduardo
I rest my case
>>
>>51130063
I think the closest is the RVZs. IMO they're both equally good. Certainly not UR; the general release version is garbage.

I guess we'll see with Miranda Ashcroft.
>>
>>51130063
yuan yuan vs red veil yuan yuan .
>>
>>51130063
Crane Agent.
>>
>>51130063
Le Muet.
>>
>>51130063
Voronin
>>
>>51125882
Agree with >>51126155 . It's kind of low on SWC, particularly long range, but that's Tohaa in general tends to lack the long range firepower.

If you aren't picky about proxying, the box, a Gao Rail, and a spec ops give you a ton of variety.

A word of caution though. Assembley is a mixed bag. The design of the guns means there are some thin spots (damn sniper rifle) so be careful with them. Also be sure not to mix the pieces up, as the arms look very similar but are not compatible across different troops. Starter core box was made a while ago so the joints aren't all that secure especially with all those open poses. And finally the Clipsos is not fun to put together. Not the usual thin model problem but the fact a load bearing joint is three sheer pieyes. Pin or take you time with it.

>>51128248
MO is not a weaker form of JSA. Outside the presence of HI with CC and HI goon squads (MO's can pack specialists) they are not very similar at all. JSA does have stronger CC, but MO has a stronger mid board presence and higher BS scores. More multi wound specialists, MSV, and actual AD as well.
>>
>>51130063
Dragon Lady.
>>
>>51131334
All the HVT line to be honest, the RPG limited editions look like absolute shite
>>
>>51131391
I was an idiot and picked "one shipment" on the RPG kickstarter so I wont be getting my minis until 2019+

Fucking modiphius, I almost wish I never put in money for this shit
>>
>>51130063
Penthisilea. The exclusive is just novelty cheesecake
>>
So if ALEPH is omnipresent and literally controls all technology, how is Miyamoto Mushashi still on the run?

Also how cool would it be if ALEPH recreated Oda Nobunaga and he escaped its control then helped the JSA annihilate the Chinese scum and take its rightful place as the new leaders of the Yu Jing? Of course they'd change the name of the faction.
>>
>>51131915
Might happen on the "second stage" game
>>
>>51131915
He's on the run?
>>
So ive been out of the loop for ages, now i hear that frozen chinese squatters finally got their own sectorial.
How is it? Whats it composed of?
>>
>>51131991
According to his description on the store, yeah. He escaped the tournament thing ALEPH made him participate in, and he's been on the run as a sellsword since then. Or something like that, all I know for sure is he escaped ALEPH's control.
>>
>>51132098
Nope, not yet, "soon"
>>
>>51125481
>humans
>cute
Pick one
>>
>>51127639
The Ariadna are not thought

Current Ariadnans /pol/ack meisters should be removed by the fury of 10.000 folded Archilles in steroids.

Otherwise, the "10 order old-school tacticool only" bros are totally ok.
>>
>>51127639
How can one man be so perfect?
>>
>>51134690
>Space Tentacles
>Anywhere cute

Yeah, totally cute for disgusting, scat loving space fatberry otakus
>>
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Mfw I finally finish assembling the HMG Djanbazan
>>
>>51135111
That long?

Mine's only take 23 minutes
>>
>>51135057
Tentacles? where?
>>
>>51128459
It was, but after HSN3 the Yellow River stopped overflowing.
Maybe PanO just attracts noobish players. While personally I am annoyed at having no warbands or high WIP specialists, I accept that this is the way my army plays. Otherwise it would be like complaining that Imperial Guard is not subtle enough.
Also having a light Mimetism TAG with mines is pretty fun.
>>
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>>51131145
>>51128248
If anything MO is a more durable version of JSA.

>"Heavy" Infantry
>ARM3
>>
>>51135265
>dirt cheap
>able to break/reform links for free orders

Sectorials are for uncreative plebs that need link team crutches anyway.
>>
I have a rather limited budget right now, but infinity seems like a nice skirmish game. Plus the models look nice. Can anyone give me some pointers on what to buy first. I was thinking about two factions either pan ocenia or aleph.From people told me the aleph starer box sucks. So it has to be panocenia. right now I have around 65$ to spend, but there are like 3 or 4 starer sets, and I do not know if they are worth it. no one localy can help me much with the choice as we have zero people playing panocenia.
>>
>>51135382
First, you should decide whether you want to start out with a sectorial army, or if you want to stick with vanilla PanO. Sectorials only have access to a small subset of the faction's units, but they make up for limited availability by gaining access to link teams. Some of PanO's sectorials also allow you to take some ALEPH units as well, which could be a draw for you.
>>
>>51135382
>>51135505
I'll put in my two cents; I recommend choosing a sectorial, honestly. They still have most things the rest of the faction does, but they get fire teams which can be fucking amazing. My favorites are Japanese Sectorial Army and Morat Aggression Forces, but Military Orders looks promising and apparently Steel Phallus as close to OP as you can get next to Tohaa.
>>
>>51131915
The only rightful place for Japs is under a boot.
>>
>>51135382
Get ine of the four starters that fit your taste.
- PanO starter
Solid mix of the stuff you'll learn to love in that faction. Uncomplicated, flexible and straightforward
- Neoterra sectorial starter aka the techy gimmick army
More PanO than PanO. All the flaws and strength of generic PanO magnified. Magnificient heavy infantry.
- Acontecimento sectorial starter aka space-vietnam
Very aggressive and uncompromising. Neat bag of tricks on top of a solid selection of troops.
- Military Orders sectorial aka Deus Vult!
All knights, all day. Painfully shit at the moment.
>>
>>51135787
>Painfully shit at the moment.
What is this meme? The problem with MO is that it's pigeonholed, not bad. Bring your Magister link and problems will evaporate, and they only got better with the ability to add Hospitallers.
>>
>>51135787
An mo player has gotten 1st in the last 2 tourneys I went to
>>
>>51136013
Are you honestly gonna tell me that:
- Teutons aren't fucked
- Magisters didn't get screwed by being forced to take a babysitter from a very limited pool of orders
- the whole main order AVA 4 / side order AVA 2 isn't utterly archaic
- many of the different orders are mechanically way to similar
- the Defersen hacking device change was stupid
>>
>>51135769
You will die a painful death, my friend.
>>
>>51136415
There's a difference between being full of outdated/questionable designs and being "painfully shit." MO is perfectly capable of performing at a high level in the right hands
>>
>>51136415
-Teutons were never good and one unit being fucked doesn't ruin a sectorial.
-That didn't screw Magisters, now they get to hang out with an HMG or doctor. It screwed people who don't play Hospitallers or Santiagos, but MO has always sucked for them.
-It's weird but it's not really inconvenient most of the time. You aren't going to be taking that many different knights outside of gimmick lists.
-Santiagos and Hospitallers are a bit similar, but I think they're distinct enough to be different units. Beyond that Sepulchres get holoprojector, Montesas get mech deployment and Teutons get shit on.
-The hacking device change was stupid, I'm not going to contest that. But it doesn't make the whole sectorial painfully shit.
>>
>>51126956
>>51132098
>>51128450
Just because i spend months away from infinity general doesn't mean i appreciate finding trolls meme-spawning my genuine question. Cant blame it though, dead game and all.
Its not my fault the siesta up in spanaird-land lasted so long as to make me hope my kazaks are given the long awaited sectoralm

Back to 40k gen i suppose.
At least there by the time im annoyed by a thread the next general is already up
>>
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I really dig the visual experience of these tutorial videos with their mild special effects.

https://m.youtube.com/watch?v=YTo1QdBZgAA

Makes me wish for fast-paced battle reports in that style
>>
From what I see, YuJing HI helmets seem to generally have Iron Man-style 'mouths' in their design, but is that true for the Crane Agents too? I can't make it out too well because of the paintjob. Their helmet-faceplates kinda look like Cell from Dragonball
>>
So ive been out of the loop for ages, now i hear that 40k shitposters finally got their own sectorial.
How is it? Whats it composed of?
>>
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>>51137142
>>
>>51137595
they don't really have a mouthy type piece, just a vox like piece or like a re breather or something. I had to go look at my models cus the pics wont load on my comp.
>>
Quick rule question after reading over the rules.

When is 'delay ARO' useful when it comes to reacting to a TO camouflage model? I roughly understand the camouflage stuff, it's just the bigger picture I'm missing.
>>
>>51120102

>oh hay those minis look cool
>they are for USAriadna too

Why must this game tempt me so.

Can Ariadna get some of the mech suits?
Or can one make a decent Pan O force that uses several suits?

If i can make a decent USARF list that has a tag suit in it for a ballpark of $150 ill buy into this game even though the playerbase around me is nothing but a bunch of toxic assholes.
>>
>>51138392
So your opponent has a TO camo model, and he decides to use an order to activate it. For his first short skill, he declares a move action, during which the TO camo model passes through the line of sight of one of your troops. At this point, you get an ARO to react to the order, but since the model is still in marker state, your options are limited. At this point, you have a choice:
1. you can declare a discover ARO and attempt to knock the model out of TO Camo. This can potentially reveal the model to the rest of the army or force your opponent to spend another order to recloak, but if they declare an attack with the second skill of the order your ARO will be wasted and they'll get an unopposed shot at you.
2. You can delay your ARO. This will allow you to shoot back if your opponent chooses to attack, but if they choose not to attack you, you lose the ARO entirely.

Basically, if you get an ARO on a TO or camo model, and you expect them to attack you with the second short skill, you want to delay your ARO so that you can shoot back at them. If you expect them to use the second short skill on something other than shooting you or otherwise revealing themselves, you want to ARO discover.
>>
>>51138392
- TO Camo marker pops out (Move)
- declare Delay
- TO Camo either moves on, idles, (you don't get ARO in both cases), or does something that reveals it so your delayed ARO can give you a FTF roll instead of just taking the hit.

That's the same as for plain camo. If they're in HD, you can't do shit either way until they pop out.
>>
>>51138505
Those dudes aren't USAriadna. They're from the French part of Ariadna.
>>
>>51138888

How dose army building in infinity compare to 40k?

Is there (for lack of a better term) "codex Ariadna" that lets me take all things ariadna or is each faction broken down further into several subfactions?
>>
>>51139034
https://army.infinitythegame.com/

no codex, all infinity armies are build using that, it has all the available units for each faction/ sectorials, all their loadouts, stats, points cost, and special rules. It also links directly to the wiki so you can read how the rules actually work.
>>
>>51139034
>Is there (for lack of a better term) "codex Ariadna" that lets me take all things ariadna or is each faction broken down further into several subfactions?
Yes.
"vanilla/generic Ariadna" means you can take anything Ariadna. There are subfactions called sectorials, where you can take e.g. only Caledonian-themed units (plus a few faction-universal units like the Traktor bots), in exchange for two things - all the units available have increased AVA (i.e. you can buy more of each unit), and you can use fireteams (link 2-5 models into a squad for bonuses and order efficiency). Specialization or cherrypicking from a giant list, your choice.
>>
>>51139034
Both, basically. Each faction has a 'vanilla' army list that gives you full access to every unit the army has to offer, but every army other than the Tohaa currently has at least two sectorial armies, with more to come in the future.

Sectorials are subfactions that restrict you to a limited selection of units in exchange for the ability to form fireteams. Fireteams are groups of 2-5 models that all activate and move as a group, and get bonuses depending on the number of models in the group. Some sectorials also allow you to take certain models from other factions, such as ALEPH units in NCA, Acontecimento, and ISS; or Nomad units in Qapu Khalqi.
>>
>>51139647
>every army other than the Tohaa currently has at least two sectorial armies
Oooh so Vedics are out already?
>>
>>51139706
Ah, right. My bad. I've been out of the loop for ages and heard etc. etc.
>>
>>51138773
Thanks a lot anon. I expected it to be this simple once I had it laid out for me, it's sometimes tricky for me to understand the intention of some rules.

I need to play more.
>>
>>51136803
Why the fuck cant teutons be good? and what the hell is wrong with sectorial variability? maybe other knights instead of santiagos and hospitallers would be fucking interesting
goddamn stupid halfbreed spics
also where are the fucking new releases
>>
>>51140383
>Why the fuck cant teutons be good?
Because you touch yourself at night.
>>
>>51140582
hurr durr havent heard that a fucking million times before
try being more original next time
>>
>>51140606
You want some original responses try some original whining. Lots of people whined about Teutons when HSN3 came out almost a year ago. I did my share of whining about Teutons. But then I stopped, because everyone had gotten the point and continued bitching accomplished nothing.
>>
>>51140826
>getting triggered by rightful bitching
4chan isnt for you then
>>
>>51140383
>Other knights
Ya, there are already other knights. Montessas are a good Duo option and Sepulcher got quite a boost from N3 Holo2 rules.

>Teutons
How would you fix the Teutons? Here are my two ideas:
>Heavy Knight
Keep same weapons and Frenzy, but ARM6, S6, 4-4MOV. May be Red Fury or HRL.
>Mobility Knight
Same as above but stays S2, gains 6-4MOV, ARM4 instead
>>
>>51140957

We've seen concept art of updated knights so maybe their profile will get updated when the MO Starter gets updated.
>>
>>51140383
>Why the fuck cant teutons be good?
Because KurwaPoles won the previous Interplanetario and strongarmed CB into shitting on Teutons as a matter of Polish national complex.
>>
>>51140606
Because you touch yourself when you should be touching up miniatures.
>>
>>51140916

>two whiny bitches, bitching about who is whinier.
>>
>>51141095
And now youre bitching too
Welcome to the club
>>51141076
Oh so different
>>
PanO was a mistake
>>
>>51141124
Agreed
>>
>>51140916
I don't feel particularly triggered, it just annoys me to see the same shit every thread. Find something new to yell about, new stuff is far more entertaining and interesting.

Speaking of which, we're overdue for our daily dose of
>MUH BLACKJACK FUCKING SPICS WHERE IS IT
Someone's been slacking off with their shitposting.

>>51140957
I like the first idea. PanO doesn't have a fat HI yet and a frenzied doorkicker would be pretty unique for that kind of unit while also not overlapping with the TAGs. S6 is a bit much though, I'd stick it at S5.
>>
>>51141121

That's because I actually AM the whiniest bitch. Yall just posers.
>>
>>51141247
I was whining like a bitch before you were even conceived, fucker. You could never hope to whine like me.
>>
Who is best girl in Infinity?
>>
>>51141803
The Chimera, duh.
>>
>>51141803
Fraacta.
>>
>>51141803
Anathematic
>>
>>51141842
>>51141859
>>51142008
Some serious deviancy in here
>>
If I wanted to buy the least amount of stuff to get the Imperial Secret Service starter to 300 points for ITS missions, what should I buy?
>>
>>51135787
So lets say I pick the "normal" starter what should I buy next. The starter here costs around 35$ so I would have 15-20$ left over to buy more stuff.
>>
>>51142067
The Imperial Service starter is already 150 or so. The sectorial lacks models in the 75 point range, so you are looking at three or more models to reach 300.
Two more Cranes and a Wu Ming, for example.
You can get a Hacker and/or FO out of your Celestial Guard trio, and most Pheasants have CoC.
>>
>>51142412
I normally recommend either Remotes or the Support box, but that's stretching your budget.
>>
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>>51142067
ISS starter, the new wu ming box and a sophotec is the place to start for a full army all you have to do is remove one celestial guard and you're set without even proxing. It's not perfect and it defiantly could use more ARO options but the wu mings and zhanying link will get you started.
>>
>>51142600
Wish Wu Mings were AVA 6 just so I could do a Zhan+Ming core and a Ming Duo. I just dig Wu Ming a lot.
>>
>>51142613
That is what the Su-Jian is for.
>>
>>51142008
>>
>>51142032
Hey, I didn't mention the Caskuda.
>>
>>51142753
Neither did Corvus Belli. :^) May the EI have mercy on the Exrah's cockroach souls. Squatted out of a game that claimed they'd never do such a heinous thing.

And I fucking loved the Caskuda, too. The rules on that glorious fuckwit in 2nd Ed were baller.
>>
>>51142520
So what else could be an option to add. After buying the starter set I have around 15$ left.
>>
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>>51140957
Teutons are easily fixed. NWI, Haris, Shock Immunity. Done.
NWI and Shock Immunity would fit their background of fighting on regardless of their wounds, desiring their deaths to be meaningful. And Haris would be a no-brainer, I'm sure you'd agree.
If you want to be reallly fancy, let them link up with Magisters, but all orders should be able to do that anyway.
>>
>>51143428
You'd want a blister of some sort in that case, maybe a swiss or aqualia guard. Those are fairly elite choices so you would have no trouble getting to 200 points. With your current budget I don't think its possible to get you to a full 300, but people shouldn't have issue playing 200 with you, especially seeing as how your new.
>>
Trying to figure out what I want to do for my next army, trying to decide between Tohaa or Yu Jing (I play vanilla combined army at the moment). Anyone willing to sell me on one or the other?
>>
>>51143498
Yu Jing are fun.
coincidentally, I'm also trying to sell my Yu Jing. You aren't UK based, are you? :^)
>>
>>51143483
Shock Immunity is something every HI has by default.
Dunno about NWI, but giving them Dogged could be funny.
I wonder if they removed Linkable because they believed they were too cheap to have a linkable BS14 Spitfire, even if they could never get it to 5-man.

I think it would be funny to make them linkable, but only with a group of Order Sergeants. Sure, the link would be stupidly cheap for something to have a BS14 Spitfire in, but it would be mostly composed of fragile Sergeants. It would fit the balls-to-the-wall insane charges flavor.
>>
>>51143537
unfortunately, no. Other side of the ocean i'm afraid
>>
>>51143546
>>>51143483 (You) #
>Shock Immunity is something every HI has by default.
I wasn't aware of that, I must admit.
>>
>>51143621
Well, it's not as much a quality of being HI as much a quality of having more than 1 Wound. Shock (and Viral) don't work on models with more than 1 Wound. Which is why Ariadnan HI all have Shock Immunity.
>>
>>51143657
Huh, I had always assumed that meant that you were immune to Shock as long as you actually had 2 wounds (so a Shock shot wouldn't murder you from the start), but as soon as you were down to one wound Shock would affect you normally.
Guess that shows what I know...
>>
>>51143485
I have asked around people play 200pts games the most here. Which models are the most important for a 200pts list. I was told that I should have 4-5 order monkeys, what ever those are, then 1-2 hvy hitter , one sniper and a 2 or more specialists. Out of the box which models fall in to which cathegory, so I wouldn't buy too many of one group.
Also is there a way to get other faction models in your list. I like how biker models look like in infinity, but panoceania doesn't seem to have many of those. Only those mountless robot quads.
>>
>>51143956
PanOceania has no bikers.
Have you seen the 1d4chan tacticas? They should help you out a bit.
Also check this article:
http://www.critskillpeople.com/2014/09/the-perfect-composition.html/
>>
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>>51143956
The generic PanO starter has 3 fusiliers, which are your order monkies, a sniper Nisse, which is a very nasty defensive shooter, the ORC, which is a heavy striker (though rather on the light sight by that measure), and the Akal drop-trooper, which can be both a hitter or a specialist, depending on how you use it.
No, you can't bring stuff from other factions.
>>
>>51144097
I wouldn't call ORC light, he's still an ARM4 BS14 guy that can tot an HMG. It's just that he's incredibly boring even by PanO standards. But he's good for 200pts games, as other PanO HMG HI tend to either be cheaper or Frenzied.
>>
>>51144126
>cheaper
I meant more expensive. And Aquilla Guard or Swiss are way better than ORCs, but cost nearly twice as much.
>>
how do the Tohaa enter the human sphere? Is their a wormhole leading to tohaa space, or do they use the one the acheron blockade is guarding?
>>
>>51142600
alternatively keep the CG and instead of the Sophotect bring a Kanren FO. Not the most optimal build but a good start anyway.

pls kindly spaniards give new CG SWC box soon
>>
>>51142067
In similar vain to this, could anyone answer the same question but for neoterra?
>>
>>51144159
There's a wormhole from the Paradiso system to Tohaa space.
>>
>>51144308
Well, the starter set is already over 200pts. Just get a Bolt box to run a Bolt link and Auxilia, maybe Devas. Fusiliers and/or remotes for cheerleaders.
>>
>>51144325
Speaking of Tohaa: do they actually have any redeeming qualities, aside from being enemies of CA? From their chapter in HSN3 they seem like right cunts. And all because of some ancient alien gizmo basically brainwashing them into protecting it? I fail to see how this is a particularly noble cause.
If CA is pushed back, the next step would be to wash out the Tohaa smell.
>>
>>51144308
NCA starter box is so ludicrously expensive point-wise (223/3,5) that you will likely have to drop either the Swiss or Aquila to reach a reasonable amount of units. Either way follow >>51144343 advice, get the Bolts box, Auxilia and maybe Dronbots. The challenge here is not reaching 300pts but getting enough bodies on the table.
>>
>>51141803
Asuka.
Honorable mention goes to braless wet t-shirt Caledonian Volunteer.
>>
>>51144418
I'm sorry, were you under the impression the Tohaa were the good guys? They seem like right cunts because they ARE right cunts, they're literally the reason EI has its eyes on the human sphere anyway.

As for the alien gizmo, it didn't brainwash them, they do legitimately want to protect them, but as to WHY is up to anyone's guess, and seeing as they have already tortured one for info, I can't imagine them doing it for purely charitable reasons.

That being said, its not as if any other faction is any better. PanO is a corporate controlled dystopia posing as utopia, Yu Jing is a authoritarian regime, Haqqislam thrives off of the black market and privateers, Nomads are a bunch of anarchist rebels, Aleph is skynet, Ariadna are a bunch of violent hicks, and the Combined Army are an invading alien force.
>>
>>51144597
>I'm sorry, were you under the impression the Tohaa were the good guys?
Well, famously a writer was prevented from painting ALEPH as clear villain despite it clearly being one and I got the impression that every faction was supposed to be a mix of good and bad. Aside from CA, because they are *the* bad guys, kind of like Chaos in Warhammers. Which why I was surprised at how cuntish Tohaa were presented as, without giving much reason to support them. Even with the EI there's some people arguing that Human Sphere should join them.
>>
>>51144627
I think its a perspective thing, because while I, as a human, would consider the Tohaa the worst out of everybody (at least the EI would let us join its empire, allowing us to live pretty much unchanged. While the tohaa would use us as practical slaves, or just kill us) from their point of view, I can understand and empathise.

They're fighting a losing war, and need to do everything they can to even the odds, even slightly. Since infinity is written from the human spheres perspective, when looking at the tohaa in full light we see them as just another alien invader, but if the reverse was true, and the human spheres were using the tohaa under the guise off friendship, I think you would see a lot more players support that action. Since ends justify means isn't an unheard of or unpopular philosophy to have.
>>
>>51144627
>>51144734
I should also mention, if you want to buy into the propaganda, they regularly raise up sentient species to the stars and are naturally friendly.
>>
>>51144788
>propaganda
They go to planets and teach all the slimey savages government and language. So what if they kill the ones that don't wanna play along? Not like the EI cares, or space police and or Human sphere will ever find out.
>>
>>51144923
>They go to planets and teach all the slimey savages government and language
Yes, the government being "Tohaa Triumvirate is in charge" and the language being "understanding orders of Tohaa masters".
>>
>>51144923
Why kill them when you can rebuild their brains to turn them into perfect little indentured servants? That way you don't need to waste a cooperative species.
>>
>>51144097
>>51144126
So the next model bought should be something like a specialist. What would be best starter buy, croc man or machinista ?
>>
>>51142906
>Neither did Corvus Belli.
You are a horrible person.
>>
>>51146107
in fact what is the best specialist for panocenia non sectorial lists to start with.
>>
>>51142906
>was holding out for eventual exrah resculpts to go along with my caskuda waifu
>lol no
never not going to be mad about that
>>
>>51144734
>allowing us to live pretty much unchanged

That's assuming we're judged to be incapable of transcendence and at optimal usefulness to the EI as we are.

If we seem like we might be able to transcend, then our existence will become one that strongly encourages us to work very hard at getting out. Nothing short of running off to a higher level of being will end our suffering.

If not we'll merely be another tool in the toolbox. One to use, sharpen or modify with no concern for what the tool itself thinks about it, and ultimate to discard if it ends up worn out.
>>
>>51144627
>Aside from CA, because they are *the* bad guys

CA aren't that bad. Sending the Morats and Umbras as their first contact force is maybe not putting the best foot forward, but they treat their component races pretty well and allow them a good bit of autonomy.

The Tohaa, on the other hand, like to 'uplift' other races into nice, subservient slaves. They just put on a friendly face while manipulating things behind your back. I'd much rather be under CA control than Tohaa.
>>
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>>51146572
>our suffering

What suffering? When the EI takes over it does one of two things. It either finds us unworthy, and kills us all. Or finds us worthy, and practically nothing changes. The people of PanO would still vote for their prime ministers, the Nomads would still meet for their crazy ritual orgy/marriage thing every few years, Ariadna will still be an underdeveloped hellscape.

The biggest change would be that Aleph gets eaten up by the EI, but humanity wouldn't even notice, since all of its duties would then be fulfilled by the EI as well. And that all the human spheres leadership would be under the EI itself.

The military would be required to fight the EI's wars, and serve in its mixed regiments (the only one which we know if is the Onyx Contact Force) and our scientists will be told to focus their efforts in a specific place, but life would be unchanged for the vast majority of humanity.
>>
Does anyone have full art from Kaplan box?
>>
>>51146613
Honestly, the Umbra are just the reasonable response to the first contact with a species that is content to fight themselves over petty bullshit. First you have to get their attention by bombing the everloving shit out of them. After you've fought for a good while, then you can begin negotiations. That's how humans have done it throughout time after all, Umbra are merely taking a step towards understanding humanity and participate in their exotic traditions.
>>
>>51146572
Dude, humanity simply can't stop inventing AIs. ALEPH, whatever the fuck Knights Templar created, whatever lurks in the labs of Praxis and possibly the Old Man On the Mountain as well, they're all exactly what EI needs - a proof that humanity will be a great asset to Project Transcendence.

It is entirely possible the EI would plan full integration with humanity like it has done with the Ur Rationalists and Umbra due to how similar humans are to what they wish to achieve. Since there are plenty of humans on Lhosts already, it would hardly differ from being a good goy to ALEPH.
>>
Are you people finding the 1,5 SWC cost on MULTI sniper rifles to be adequate? Every time I bring a MSR I envy those other primitive factions with normal sniper rifles for only 0,5 SWC. DA is strong but I always feel it's a heavy toll to bear.

>>51147051
Now that you put it like this it sounds almost reasonable. Too bad we already have our own yandere AI overlord, but we can rent you some server power for your sarch for enlightenment in exchange for a peaceful cease-fire.

We also offer to help you crush the Tohaa scum free of charges.
>>
There is absolutely no difference in the races that the Tohaa exsalt and the races the EI takes command of. They're all useful tools and will be disposed of when they no longer have a purpose.
>>
>>51146572
>Nothing short of running off to a higher level of being will end our suffering.
t. Buddhist
>>
>>51147220
It just means you can't go making every line troop a sniper like Haqq and Ariadna can. They're still effective weapons on a good platform.

And I'll take my tsundere AI over your yandere AI any day.

>>51147308
EI removes their brains after they stop being useful rather than before.
>>
Going to repost my surveys here one last time before I draw my verdict

What you think were the best releases per faction this year.
>Pan Oceania, Yu Jing, Haqqislam, Nomads
http://www.strawpoll.me/11867623
>Aleph, Ariadna, Combined Army, Tohaa, Mercs.
http://www.strawpoll.me/11867728
>>
>>51147402
If they willingly follow then there was likely no brain to begin with
>>
>>51147622
Tell a Morat or Shasvaasti that they have no brain, see how that works out for you.
>>
>>51146540
Croc Man is one of the best units of this type. TO Camo, decent stats, X Visor making Combi Rifles and suppressive fire a pain. And the FO profile has a Repater *and* mines, unlike a certain skull-faced Nomad.
Other than that: ORC can be a hacker, as can Akali Sikh Commando (both in the starter) and there's also Pathfinder Dronbots. And of course Fusiliers can be cheap Paramedics and Forward Observers. The Machinist is in a box with Trauma-Doc and two Palbots, which is one of the basic purchases for nearly every army.
>>
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Will we ever get a Korean Themed sectorial?

Highly trained medium infantry that deploy shields. Theres a lot of culture in Korea, it would be awesome to CBs take on them and how it affects them. Modern Korea is also a great inspiration. Modern Korean riot police are mean fuckers.
>>
>>51148155
any of those cost 15$ or less.
>>
>>51147622
Smarter to join the winning side than get pointlessly crushed by it.
>>
>>51147220
>Are you people finding the 1,5 SWC cost on MULTI sniper rifles to be adequate?
Compared to 0.5 SWC regular Snipers? Shit no.
Especially appalling on the Ayyar. Dude's a HI, it should be bumped to at least 1 SWC. HMGs have different SWC costs between unit types after all.

Personally I'd also like to know why Wildcat HRL costs 2 SWC as well. Especially when it costs only 1 SWC on the much better Muyib.
>>
>>51148228
Dunno, check your store? I don't live in America and don't use dollars.
>>
>>51148165
Sectorial? Probably not. Maybe one unit or another Korean name for a remote but that's about it I would think.
>>
>>51148327
that DA is beautiful, or the AP. Many times my Daysus have been on the roof and with a single DA taking out High profile specialists. It's wonderful. Compare that to the normal snipers i run in my Ariadna, its overwhelming.
>>
>>51147220
I'm ok with it. It's the standard, and usually my lists aren't fully up to the full SWC allowed anyways and I don't field snipers that often to complain about it.
>>
>>51148385
AP is pretty redundant on MULTI snipers. It's only actually better than DA against ARM9 and above.
>>
>>51144308
>Starter
>Bolt box for Link team
>Auxilia because they're fuckin' rad
>Remotes if you wanna
>>
>>51144418
They are simply lesser enemies of the Human Sphere, honestly. They are directly responsible not only for the stranding of Dawn, but also for the invasion of the Combined Army into the Human Sphere. If it's a wormhole, it was the Tohaa. They are literally just using us as a distraction for the CA, a fleshy little speedbump to allow them an easier fight back home.
>>
>>51148353
yeah neither do I, but am asking around I understand that the models in dual boxs cost more. But can I get a croc man for around 15$, I do not want to make a 4 hour trip to the store just to find out every blister is 20-30$ .
>>
>>51148691
Croc men come at around €9-10 in the official store, and considering many LGS offer some discount on the base price I say you're looking around the same number in $. Don't know where did you find the double box thing, every Croc comes in his own blister.

In any case if your nearest store is 4 hours away do yourself a favor and contact them first (or better yet buy online if it's an option for you)
>>
>>51144418
Tohaa have been fighting against everything around them to survive for so long that they're inherently cunts to everything that isn't an artichoke.
>>
>>51149006
Someone said that the machnist comes in a box, with some other models. Am assuming those cost more.
>>
>>51149259
You know that there is a link to the online catalog in the OP? Look around it and make a shopping list, then consult your FLGS.
Just because you're getting into PanOceania does not mean you have to act like WIP12.
>>
>>51148378
but my glorious Korean military. TBF modern Korea holds a lot similarities to PanO
>>
>>51149259
>machnist comes in a box, with some other models
Yes in fact that's the case. But before you start asking us for the price of every box I'd suggest you look here:
https://store.corvusbelli.com/
The prices are roughly the same (if not lower) everywhere.
>>
>>51148165
There were some Korean units planned for YJ White Banner sectorial but apparently they all got scrapped along with the poor Blue Wolves. Shame really, but at this pace I doubt they'd be released in our lifetime anyway.
>>
>>51146816
bump
>>
>>51148327
MSR 1.5 SWC's a painful price, considering that the main advantage is the range. Often, a non-DA round is plenty good to either win fights or lock down a lane against anything that can't match it's range.

Considering that normal sniper rifles are dirt cheap (see stuff like Sniper Grunts), and MSRs are crazy expensive, normal snipers win: Because two normal sniper basic troopers cost barely anything more than a single MSR person.And less SWC. And still fire shock.
>>
There are people in this thread right now that play vanilla Yu Jing or Imperial Services over the obviously vastly superior Japanese Sectorial Army. Honestly that disgusts me.
>>
>>51149802
Maybe if Keisotsu looked actually good ...
>>
>>51149485
White Banner? Ive not heard this info.
>>
>>51149802
Why would I want to play filthy ungrateful dogs?
>>
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Which is the best looking army overall?

pic related
>>
>>51150038
Haqqislam
>>
>>51149328
Or, just buy from gamenerdz.com and save a percentage for every individual thing you are purchasing, along with a flat discount for every individual thing you are purchasing, along with some of the cheapest prices you'll find.

Gamenerdz is fucking crazy.

>>51148165
As >>51149485 said, the Koreans are part of White Banner army. Unfortunately, that's the fourth sectorial for Yu Jing. So if the Kazak sectorial drops after the heat death of the universe, you shouldn't be much more than a year or two after that.

>>51149802
Sorry, Japs. The only time you've ever been relevant was when you beat our ancestors in 1905, you've been completely unable to do anything other than murder civilians and torture PoWs. Hell, I'd give the Viet Cong better odds in a fight than your honorabu selves. Probably why I play ASA, but that's neither here nor there.
>>
>>51150067
>year or two
pfff, maybe if they rush.
>>
>>51150089
>a year or two after the heat death of the universe
>a rushed pace for CB
It all checks out. I do enjoy the game, but fucking Christ the pace of literally everything associated with it is abysmal.
>>
>>51150065
Right now? Yes

In a couple of years it will be Ariadna
>>
WEN MANGA?
>>
>>51150200
The answer would've been Yu Jing but too many of their line troops are old and ugly.
>>
>tfw there will never be an animation or vidya with Paul Dobson voicing Gabrien De Fersnen or Father-Knight
>>
>>51149802
Here's your (you) valued citizen-subject, now go catch some bullets with your face to deplete enemy ammos like the useful dogmeat you are while we wait for the real Yu Jing army to arrive and strike glorious victory. Don't worry, the rest of your family are among the "volunteers" for next Tuesday's suicide mission so at least you're going to see them soon.
>>
>>51149802
I'll never understand people who play only one sectorial out of a whole faction.
>>
>>51150457
>tfw there will never be an animation or vidya with Steve Blum voicing Colonel Voronin
>>
>>51150701
Sometimes you just can't not play your favourite link.
It's been long overdue https://youtu.be/xGISX9EwGFA
>>
>>51149776
This is one of the things that was super obvious in 2nd ed that they didn't fix. They nerfed down the HMG rangebands a bit but the game is still packed with utterly redundant multisnipers. Maybe if 1.5SWC was just on the TO versions it would be okay
>>
How balanced are the two forces in the red veil box against each other?
>>
>>51151438
With just the three mooks, Haqqs win. Then the Yu Jing gets the lead by having more durable HI compared to the Khawarij and Zhayedan.
>>
>>51150992
I prefer this song, personally.


https://www.youtube.com/watch?v=IKniXABsUeE
>>
>>51151058
Then I would start getting irrationally angry that Clipsos exist compared to Ninja snipers.
>>
>>51151438
Some people seems to think YJ has a slight advantage. YJ list clocks at 7 more points than Haqq (187 vs 180, both 2.5 SWC) but I don't think the point disparity is big enough to warrant their supposed superiority, maybe it has to do with how the specific units interact on the field.
>>
>>51151684
I'm irrationally angry that Clipsos exist compared with any TO infiltrator really.
>>
Can someone explain something for me?
So, say I have Miyamoto Mushashi outside of an enemy ZoC and behind them. I use my first short order to move into base to base contact. Does stealth make it so the enemy doesn't get an ARO for that? Or does he, because I moved into base to base? And if so, does he only get to ARO by dodging or CC attackin, or can he declare a BS attack while I was out of base to base? I guess I'm decently confused here. It seems odd that the enemy would suddenly be allowed to turn around and fire even though Mushashi has stealth and is behind them, but from what I have read that seems to be the case. And apparently the only way for this tactic to somewhat work is to use one short order as a movement without stealth in the units ZoC to force a change face ARO and then move into base to base which just seems ridiculously stupid... Can someone clarify?
>>
>>51151058
It seems more a function of a combination of range plus the ability to put multiple wounds on ARO. Missile launchers, rocket launchers, t2, plasma, viral, all pay something similar if they got range farther than combi range. Wounds are priced at premium because they allow you take a hit in active but keep on going.
>>
>>51151778
He's movement 6-4. How are you starting out of the 8" ZoC and getting in B2B with a single short movement skill?
>>
>>51151661
>>51150992
Both inferior to the best TAG that ASA can run.
https://www.youtube.com/watch?v=9fUXYiY0xqg
>>
>>51151838
I suppose I made a mistake. I don't know. Fuck.
>>
>>51151838
I guess he could have stopped inside the ZoC in an earlier order thanks to Stealth

>>51151778
If you read carefully the Stealth rule it should clarify your doubts.
>I use my first short order to move into base to base contact. Does stealth make it so the enemy doesn't get an ARO for that?
Since you entered b2b enemy has an ARO, but could only perform AROs available in the Engaged state (CC, Dodge, Reset), so no BS attack.

>>51151661
Based Ratatat, good taste mang
>>
>>51151982
Okay I see, that's nice then. I must've been reading one of the guides on the forums wrong. And no, I just fucked up my explanation. I don't really know what I as thinking there.
>>
>>51150067
Gamernerdz doesnt send stuff to my country. Just checked.

How viable is it to run something like this?
Panocenia starter +crockman hacker+teutonic knight with spitfire+teutonic knight D.E.P combi rifle. It is exacly all the money I have.
>>
>>51152941
Well, unfortunately Teutons have an AVA 1 in Vanilla, so you'll only be able to run one. But out of that selection, something like...

>Fusilier x3, one of which is an FO/Deployable Repeater
>ORC with a MULTI rifle, Lt
>Croc Hacker
>MSR Nisse
>BSG Sikh
>Spitfire Teuton

It's 4 SWC and a clean 200 points. You've two specialists, and the Fusilier can toss off a repeater to help boost the hacking capacity and also give you some experience with it outside of just using the Hacker's own ZoC. There's nothing special to say about the Nisse or the Orc, and the Teuton is a beefy bastard. I really do love them, even if they're kinda garbage. Remember about Assault, though. It can be a lot of fun to play around with. With the Sikh, remember that you can downgrade your level of AD. I almost always use mine for Airborne Infiltration. A BSG and picking the right place to come in and allow him to really tear into your enemy if they wander into a killing field no realizing what's coming.
>>
>>51149485
really that sucks
>>
>>51149485
>scrapped Blue Wolves
Are you goddamn kidding me? They better scrap Kizra Boraks too then while they're at it.
>>
>>51152941
I'd avoid the teutons. They are quite bad at the moment and require a experienced hand if you want to get anything at all out of them.
Instead, I'd take a look at the Knight Hospitaler, the Knight of the Holy Sepulchre or the ever-lovely Knight of Montesa, all of which cost the same.
Or maybe a HMG Swiss Guard instead.
Save up the rest for a box Auxilia instead.
>>
>>51144308

I've always been a big advocate of getting the vanilla PanO starter for NeoTerra, but that's because I love fusiliers. To be honest you'd probably be cool with the Bolts box, a couple of auxilia, maybe a Hexa or two with a black friar.

Another option is really doubling down on stompiness, picking up the Bolts box, a machinist and some cheap REMs (baggage bots or a fugazi) and running the Bolts alongside a Squalo or Uhlan. The latter is more cost effective by virtue of being an older model that comes in its own box.
>>
>>51149485
What's your source on Blue Wolves being scrapped? I heard that Koreans never made it far from the drawing board but I never heard anything about the TAG getting scrapped.
>>
Ignoring Nomads' distrust of ALEPH and their agents (let's say something happens similar to what happened with William Wallace or whatever), who would the Nomads get as their Recreation?
>>
So the khanate are getting a sectorial right? I want a full biker army even if it's pants on head retarded.
>>
>>51156128
Why are Bolts such brave battle boys? If it wasn't for the City Slickers having such hilarious shit WIP, I might have considered buying them. But a bunch of spoiled brats with Mommy's best toys just doesn't sit right with me.

>>51156879
In that beautiful period of time known as the Spanish Eventually. They are coming after the Caliphate. And hell, they might get the Kazak treatment and then randomly get beaten out by some hitherto insignificant faction like the... I dunno. Sultanate. Wait, that's Qapu Khalqi. The Shahnate? Wait, that's Hassassin Bahram. Maybe the Emirate. We'll make that up instead.
>>
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>>51156766
>implying there's literally any other possibility
>be it the meme or the inspiration
>>
>>51156941
>But a bunch of spoiled brats with Mommy's best toys just doesn't sit right with me.
Welcome to Neoterra, enjoy your stay.
>>
>>51156941
>>51157317

>a bunch of spoiled brats with Mommy's best toys just doesn't sit right with me.

Lucky for you Bolt fluff is Aussie vets who don't give a fuck-

"Since their foundation, the Bolts have been a part of most deployments by PanOceanian troops: law enforcement operations, pacification operations, punishment operations, advanced force operations... There is literally no mission in the operation spectrum they have not tested their mettle against. They say no amount of training can replace hands on experience, and the Bolts have plenty of the latter. Whenever a situation develops, whenever PanOceania needs to exert its presence and exercise its prerogatives, the Bolts will be there. This unit is always on active duty, always deployed and in the thick of things.

As an example, the Regiment is officially cantoned in the Darwin Main Operating Base and they supposedly exemplify like no one else the Australian character that is the heritage of this major Neoterran city. In truth, at the base you will find nothing but wet-footed trainees, because Darwin is not where PanOceania nees the Bolts to be. It needs them to be wherever the real life action is. If you are curious about their current location, just turn the neswcasts on and look for the guys giving the thumbs-up while all hell breaks loose behind them."

If your concern is about NCA as a whole, Hexas & Locusts are "professional war criminals" and wetwork specialists, Orcs are "seasoned veterans who volunteer for the most aggressive operations" and Swiss Guard, to become Swiss Guard are "transferred to other regular units of the Military Complex. They cannot be reinstated... until they have served in crisis areas and earned several honourable mentions for their record sheet".

Auxilia are pampered fucks and even though the fluff doesn't say it I bet all remotely operated TAG pilots are too, so that rules out Uhlans & Squalos.

Tl;dr Don't discount all of NCA as having a silver spoon up their arse.
>>
>>51156128
The problem with getting the vanilla starter for NeoTerra is that you can't take the Nisse or Akal, and there are generally better options than the Orc. So you're essentially spending $35 for 3 basic combi rifle line troops and a boring HI that you may not even use. For that price you'd be better off buying the Fusilier or Bolts SWC box and a blister of a model you'll actually use.
>>
>>51157407
I bet those pampered fucking Bolts sleep in actual beds and don't even have to hunt and kill dog-sized cockroaches for every meal. Neoterrans are pussies.
t. Acon Regular
>>
>>51157407
>hardened Aussie vets
>less WIP than generic Kazak or Acon garrison troops
laughingmen.jpg

>>51157496
Basically. Guess that plus the Space 'Nam + Tikbalangs (formerly Toni the Tiger) + Sikh Drop Commands + Flip Jesus is probably a good part of why I grabbed them as my secondary faction after Kazaks.
>>
>>51143483
Linking with magisters would just make them another Santiago/Hospital clone. Haris is interesting, but I rather have something thay differentiates them further from the others. So a doorbusting S5 Knight was one of the first things that came to mind for me.
>>
>>51158450
Doesnt matter we know the stupid beaners wont do shit regardless
>>
>>51158450
Eh, S5 is just a bit much for me. Not the one you're responding to, but I think that either giving them Haris -- fuck, just giving them Duo would be nice even -- would do more than plenty. Regardless of how small the Link is, it will boost their CC burst and damage, as long as they end up in BtB. Giving them NWI or Arm 6 and Haris would solve all the problems I have with them, 6-4 MOV for a bonus.
>>
>>51158507
I dunno, they're most likely going to be in the Varuna sectorial so maybe they'll get something in AF. Maybe it'll be fluffed as the old order being completely wiped out when humanity loses Paradiso with a new and differently equipped Teutonic order being formed afterwards, that would give a good excuse to make big changes.

CB is capable of making good decisions, it just doesn't happen all the time.
>>
>>51158699
I doubt you'll see Varuna until well after Svalarheima.
>>
>>51158740
Varuna is next m8
>>
>>51158740
Isn't Varuna confirmed to be coming first?
>>
>>51158791
>>51158779
Huh, disregard me. Must have done too much Krokodil.

So what are they supposed to be getting? What all does Varuna have atm?

>Cutters
>Kamau
>Maybe Crocmen, even though they're Paradiso

What's going to be their shtick, other than Aquatic terrain?
>>
>>51156766
Long John Silver. It be in de public domain. I had me lawyers check.
>>
>>51158971
So far it's looking like
>the usual package of remotes, Trauma Docs, Machinists and limited AVA Fusis
>Kamau
>fully linkable Orcs
>Teutons
>Cutters
>Croc Men

It's been confirmed that the Varuna sectorial is absorbing Paradiso into its butthole iirc. Probably because Paradiso is getting btfo in the fluff.
>>
What exactly is Dire Foes? Just some unique missions and minis? Or is it just unique minis and lore? I want Dark Mists for the JSA unit.
>>
>>51156766
A few reasonable suggestions I'd make:

Catherine the Great. She's russian, she can be introduced with Tunguska. She'd have a rumor circulating that she did it with a Horse-Pupnik.

I can't really name any notable Africans besides Mansa Musa.


I'd personally like to see a Simon Bolivar character. I think he's well respected enough in history as one: charismatic. Two: talented. Three: in recent enough memory and with enough recordings to make a personality out of as Aleph does. And four: reasonably within the theme of separatists that Nomads are, but unity too.
>>
>>51159127
Dire foes are Unique minis, a bit of lore, and unique missions all in one.
>>
>>51159094
Wait Teutons are from Varuna? Also, that's still... three unique units. A Montessa-equivalent. And something that is already in 2/3 of the other PanO sectorials with two Link options in ASA and one in NCA.

And that still doesn't really make for anything even vaguely resembling a coherent theme in the crunch.
>>
>>51159363
Theyre from paradiso but its implied fall either means they get relocated or rebooted from scratch
>>
>>51159400
Oh, derp, just reread your post. But again, it still doesn't give any real cohesion to the list. If anything, the list looks like it's tugged in a thousand different directions. Will be interesting to see how or if they manage to get it something as at least vaguely cohesive.

Also, Paradiso's all but confirmed to be BTFO. It's going to end up being the CA's permanent presence in the Human Sphere, in the possible event that the wormholes collapse. Also, not just a Kazak wanking about his faction, but I've heard rumors that in the fluff of AF, it's basically Ariadna that saves the rest of the human sphere because of how shitty everything we own is.
>>
>>51159363
Teutons are Paradiso like Croc Men.

Not entirely sure what their theme will be. There will be new units and Kamau (hopefully along with Teutons) are apparently getting redone, so things will probably make more sense when the sectorial is actually released.
>>
>>51159526
Please God, let them retroactively buff Teutons for everyone else. I feel so fucking guilty that I got a friend to play Infinity when his two favorite models are Nisse and Teutons and he has a burning passion for playing Space Norsemen and Deus Vult!â„¢.
>>
>>51159596
Well, at least he likes Nisses. Maybe their greatness can sort of cancel out the Teutons' shittiness.
>>
>>51159773
Yeah, but he really wanted to play Svalarheima. Due to those factors, he actually ended up playing MO. Which I mean, he does solidly enough, but it just feels kinda shitty. Especially since I was remembering the Teutons of 2nd Ed instead of recently.
>>
>>51159856
Why didn't you just tell him to proxy it as other, more usefull knights while pretends its still a Teutons.
>>
>>51160135
Are you trying to imply that another knight truly embodies the spirit of Deus Vult as much as the Teuton? The Montessa come close, but if ain't a frenzied EXP CC jackass, it just doesn't compare.

It's just seriously fucked up the way that MO has completely shat on the old way of running it and picking your own primary order to making Hospitaller and Santiago objectively the best, with the Sepulcher a neat gimmick, the Montessa only available as a Duo, and Teutons just getting shit on.

At least the Montessa and the Teuton should be able to get the 1+4 or 2+3 option with Magisters.
>>
>>51160268
Problem is that Montesas like to deploy forward and linking them with smelly slow people would waste that, while Sepulchres are completely of any kind of linking. Teutons should be able to do it, but Teutons are just kind of fucked generally.

I like the green knights that ride in cars so I just play ASA, that's my solution. It supports them better.
>>
>>51159596
There's nothing actually wrong with Teuton Spitfire, is there? It's a few points cheaper than equivalent units with -1 armour and berserk for flavour. Maybe in MO where all the orders go to your linkteam it's annoying, but in vanilla they seem perfectly decent.
>>
>>51161700
All the Teutons are usable, but the panzerfaust profiles suffer from being unfocused and the spitfire suffers from Santiagos existing. The combination of a lower SWC cost, a lieutenant profile, two useful additional weapons, a 360 visor and the martial arts package make upgrading to a Santiago easily worth the extra points.
>>
>>51156578
I have no first hand sources but I followed some discussion on the subject on the official forums with better informed guys and it was widely accepted that the units were scrapped, they probably were mentioned in an interview with Gutier but I can't find the link. So you can decide for yourself to trust this info or not, but if I were you I wouldn't hold much hope.

>>51154255
Funnily enough there was a little tidbit of spoiler that seemed to indicate the Kirza Boraks are confirmed, but then again nothing set in stone.
>>
Reading the wiki, sepcifically the E/M rules, there are Vehicles mentioned. So what the fuck are those? Am I missing something here?
>>
>>51162125
They don't exist. I think CB was just future proofing.
>>
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>>51162125
>>
>>51162174
Strangely, the rules for motorcycles go out of their way to note motorcycles don't count as vehicles.
>>
>>51162174
>http://infinitythewiki.com/en/Motorcycle
> For game purposes, Motorcycles are not a Vehicle (VH).
hmmmmm
>>
>>51162125
Future proofing or/and support for for scenario specific vehicles I imagine.
>>
>>51162125
Maybe it includes the maglev train from Campaign Paradiso? I thought that was just terrain, though.
>>
someone has a link to the previous editions fluff scans?
>>
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>>51158450
>S5 Teutons
Please no. They're supposed to be fast, light assault knights, not another S5 monstrosity. S5 HI is reserved for less advanced factions.

Just Haris would already make them unique, as there is no Haris in MO at all. Giving them Dogged or upping them to 6-4 MOV would cement that "light assault knight" idea. Kind of taking pointers from Joan 2.0.

>>51159526
Kamau are already pretty much good to go if you just give them Fireteam: Core. And they are apparently getting a Boarding Shotgun profile, meaning the cheapest filler Kamau will be 12-13 pts and will give them some close range bite. They are a bit expensive for line troops, but they already outshine Order Sergeants.

I wonder if anything is changed with ORCs. The dossier has shown all the weapons they already have, so no Missile Launchers.

What if ORCs get Multi Snipers instead

>>51154255
Kriza Boraks were already confirmed to be S5 HI for some reason. Hopefully they look better than Taskmaster, as personally I was disappointed with their looks. I expected riot police, not Nomad-coloured Morats.
>>
>>51162409
I'd honestly like to see a complete redesign of Teutons. Right now their concept is basically Magisters 2.0, which is really boring compared to the other knightly orders. That concept being executed rather poorly and taking away half the good stuff Magisters have didn't help.

Dossiers run out of room half the time and don't show all a unit's weapons, so I wouldn't worry about that. There's a good chance for a missile launcher or at least a rocket launcher, just look at every other boring HI.
>>
>>51162409
>What if ORCs get Multi Snipers instead
I thought MULTI Snipers on HI were a big no-no for CB.
>>
>>51162599
Snipers on HI used to be unheard of but then we got the Ayyar so all bets are off now.

I doubt the Orcs are going to get sniper rifles since they're boring and unsubtle, but other HI getting them is possible.
>>
>>51162626
>Snipers on HI
The only HI sniper is a Blackjack.
>>
>>51162658
Oh right, I forgot Blackjacks had a T2 sniper profile. There's also the Ayyar with a regular sniper rifle though.
>>
>>51162658
>>51162677
So there's two now.
I highly doubt that ORC of all thing would be getting a Sniper profile, but it would be hilarious if he did.
>>
>>51162658
>>51162626
Well the Ayyar has only a normal sniper rifle, while Blackjacks have T2 but are not your usual HI, with their s5 and all that. I doubt we'll see MSR on an ORC of all things, if they eventually decide to do it they'll give one to an unlinkable HI.
>>
Anyone care to sell me on vanilla Haqq or ISS? Trying to figure out my next army and am stuck between those two.
>>
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>>51150250
Well, that takes care of the next thread OP image.
>>
>>51162874
well going by mini quality alone ISS recently has received many resculpts and I'd say it's one of the best looking armies at the moment. Other than that it all boils down to what you like most. Vanilla Haqq is more versatile, ISS has a particular playstile that's hard to describe but involves powerful direct threats, elite models coupled with some order spam, visors and sensors galore but not many tricks.
>>
>>51162920
YEAH BOY!

That still doesn't quite answer it though. That Knauf guy as an exclusive mini might be fun though. I wonder if they'll give him some special rules.
>>
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>>51163560
Judging by his slap-dash loadout, I dare say a TO Camo MSR mercenary, available to all human factions in vanilla.
>>
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People we need a new thread before this one dies. I'm on mobile so it's a pain in the dick for me to do. Someone do it.
>>
>>51163603
>smoke-enabled mercenary in PanO
You will have to step on my corpse first
>>
>>51163958
Could be stun grenades, they're not labelled.
>>
How viable is it to start with two starter boxs?
Also someone can explain links to me. Last time I played, the tournament org gave me an out lose for using links. He told me I was cheating. And all I did was use the models from the starter box and two blisters just like everyone else. My opponent was using an identical link with Scotsman with a hvy machine gun and some vulenteers, but he didn't even get a warning.
>>
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>>51163821
Done.

New thread!
>>51164062

>>51164062

>>51164062
New thread!
>>
>>51164059
Two starters can work just fine, some anon swear by the combo of old+new starter box if you want to play Acontecimento. Normally though if you buy 2 starters you're committing to play a vanilla list, so no fireteams.

>someone can explain links to me
easier said than done buddy. Open the wiki and get reading, after that if you still have specific doubts you can ask us. Your tournament organizer probably had good reasons to give you a lose, try to understand what you did wrong (most likely you formed fireteams in a vanilla army)
Thread posts: 326
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